Difference between revisions of "Super Mario 64 port"
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Revision as of 19:40, 9 August 2021
Developer(s) | sm64-port |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Multi-platform |
Emulates | Super Mario 64 |
Source code | GitHub |
Super Mario 64 Port is an open-source port of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
Download
Original Port |
DOS Port | ||
Android Port | ||
NX Port | ||
PS4 Port | ||
Wii U Port | ||
Vita Port | ||
PS3 Port | ||
DSi Port | ||
Wii Port | ||
Xbox Port | ||
PSP Port | ||
PS2 Port | ||
Dreamcast Port |
Enhanced Forks
sm64ex |
sm64ex is a fork of the original SM64-port, that includes a 60fps patch that can be applied before build and offers optional enhancements as make options, such as a better camera, no drawing distance, texture fixes, and support for external resouces such as texture and sound changes, although can still be made completely vanilla, it also includes an in-game options menu that includes controller configuration and an optional cheats menu, and can support older machines and OS with SDL 1.2 or OpenGL 1.1 build options, although there are other enhanced forks such as sm64nx, you generally want to use ex, as it has the most mods and most other mods such as co-op are forks of sm64ex.