Difference between revisions of "Citra"
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|image = citra.svg | |image = citra.svg | ||
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− | |first = | + | |first = n/a |
|second = Yes | |second = Yes | ||
|third = Windows, Linux, OS X | |third = Windows, Linux, OS X | ||
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|sixth = [https://github.com/citra-emu/citra/ GitHub]}} | |sixth = [https://github.com/citra-emu/citra/ GitHub]}} | ||
− | + | [[Citra]] is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues. | |
Due to its preliminary state, it has not yet had a stable release. | Due to its preliminary state, it has not yet had a stable release. | ||
==Downloads== | ==Downloads== | ||
− | *[https://citra-emu.org/page/download Latest | + | * [https://citra-emu.org/page/download Latest nightly build] |
− | *[https://builds.citra-emu.org/ Nightly | + | * [https://builds.citra-emu.org/citra/nightly/ Nightly build archive] <!-- Consider removing, redundant --> |
− | + | ===Unofficial builds=== | |
+ | The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes ASAP and then adding their own fixes. However, its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can follow discussion of these builds [http://tieba.baidu.com/f?kw=citra here] and [http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/ here], and hopefully snatch a link to those coveted forbidden fruits before they're hit by a DMCA claim (even in Chinese file sharing sites). | ||
− | + | Close to beating the Chinese builds, there's [https://www.amazon.co.uk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's build]. Other unofficial forks include [https://github.com/Subv Subv fork], [https://github.com/DaMan69/citra/tree/franken-build Franken's Build], and [https://github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build]. | |
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− | + | ==Importing saves== | |
+ | Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens. | ||
+ | # Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is <code>00040000000EC400</code>. | ||
+ | # Take the last 8 digits of the Title ID. (in our example, <code>000EC400</code>) In case this method fails later, take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region. | ||
+ | # Make an empty folder named as that partial Title ID (<code>000EC400</code>). Put inside it another folder named "data", then inside that one put another folder named <code>00000001</code>, then inside that one put the actual save data files. | ||
+ | # Move the folder with the title ID and put it here: | ||
+ | #: <code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000</code> | ||
− | == | + | ==Emulation issues== |
− | + | Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas. | |
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− | == | + | ==External links== |
− | * | + | * [https://docs.google.com/spreadsheets/d/1tCDLFRY3uFml1a5rt6OuFvvTp_vW7ibatBAAbwwXo-g/edit#gid=424850216 Compatibility list (Google Docs)] |
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[[Category:Nintendo 3DS emulators]] | [[Category:Nintendo 3DS emulators]] |
Revision as of 08:28, 15 September 2016
File:Citra.svg | |
Current version: | n/a |
---|---|
Active: | Yes |
OS: | Windows, Linux, OS X |
Authors: | Citra Team |
Official website: | Citra-emu.org |
Source code: | GitHub |
Citra is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues.
Due to its preliminary state, it has not yet had a stable release.
Downloads
Unofficial builds
The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes ASAP and then adding their own fixes. However, its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can follow discussion of these builds here and here, and hopefully snatch a link to those coveted forbidden fruits before they're hit by a DMCA claim (even in Chinese file sharing sites).
Close to beating the Chinese builds, there's Daman's build. Other unofficial forks include Subv fork, Franken's Build, and Wwylele's CRO++ build.
Importing saves
Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens.
- Get the Title ID for the game version you have from here. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is
00040000000EC400
. - Take the last 8 digits of the Title ID. (in our example,
000EC400
) In case this method fails later, take00000000
instead, or make sure the save file and the ROM image are from the same region. - Make an empty folder named as that partial Title ID (
000EC400
). Put inside it another folder named "data", then inside that one put another folder named00000001
, then inside that one put the actual save data files. - Move the folder with the title ID and put it here:
\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
Emulation issues
Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.