Difference between revisions of "Citra"

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Close to beating the Chinese builds, there's [https://www.amazon.co.uk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's build]. Other unofficial forks include [https://github.com/Subv Subv fork], [https://github.com/DaMan69/citra/tree/franken-build Franken's Build], and [https://github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build].
 
Close to beating the Chinese builds, there's [https://www.amazon.co.uk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's build]. Other unofficial forks include [https://github.com/Subv Subv fork], [https://github.com/DaMan69/citra/tree/franken-build Franken's Build], and [https://github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build].
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==Importing Saves==
 +
Some games like Bravely Second, Zelda Alttp, and the Pokémon X/Y games require this to bypass bugs in title screens.
 +
* Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda A Link Between Words. Its full Title ID is 00040000000EC400.
 +
* Take the last 8 digits of the Title ID. (in our example: 000EC400) In case this method fails later, take 00000000 instead, or make sure the save file and the ROM image are from the same region.
 +
* Make an empty folder named as that partial Title ID (000EC400). Put inside it another folder named "data", then inside that one put another folder named "00000001", then inside that one put the actual save data files.
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* Move the folder with the title ID and put it here:
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\user\sdmc\Nintendo
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3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
  
 
==Emulation Issues==
 
==Emulation Issues==

Revision as of 15:48, 25 July 2016

File:Citra.svg
Current version: -
Active: Yes
OS: Windows, Linux, OS X
Authors: Citra Team
Official website: Citra-emu.org
Source code: GitHub

Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at fullspeed on existing hardware, and sound has issues with most titles.

Due to its preliminary state, it has not yet had a stable release.

Downloads

Compatibility list: here.

Unofficial Builds

The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes asap and then adding their own fixes. However its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo afflilated parties (for once), because the downloads don't include the source code and thus technically breach the license. You can follow discussion of these builds here and here, and hopefully snatch a link to those coveted forbidden fruits before they're smited by a DMCA claim (even in Chinese file sharing sites).

Close to beating the Chinese builds, there's Daman's build. Other unofficial forks include Subv fork, Franken's Build, and Wwylele's CRO++ build.

Importing Saves

Some games like Bravely Second, Zelda Alttp, and the Pokémon X/Y games require this to bypass bugs in title screens.

  • Get the Title ID for the game version you have from here. For example, we'll try with the European version of Zelda A Link Between Words. Its full Title ID is 00040000000EC400.
  • Take the last 8 digits of the Title ID. (in our example: 000EC400) In case this method fails later, take 00000000 instead, or make sure the save file and the ROM image are from the same region.
  • Make an empty folder named as that partial Title ID (000EC400). Put inside it another folder named "data", then inside that one put another folder named "00000001", then inside that one put the actual save data files.
  • Move the folder with the title ID and put it here:

\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000

Emulation Issues

Connectivity features relying on Wi-Fi still aren't documented let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.