Editing Widescreen hacks
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There are two plugins for [[Project64]] that has widescreen hack support. | There are two plugins for [[Project64]] that has widescreen hack support. | ||
*Jabo's Direct3D: The versions included in Project64 2.x has a widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before the widescreen hack option was added). Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin. | *Jabo's Direct3D: The versions included in Project64 2.x has a widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before the widescreen hack option was added). Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin. | ||
− | *[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both widescreen hack and custom [[Texture packs|texture packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new [http://gliden64.blogspot.com/2018/05/overscan.html overscan] feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack | + | *[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both widescreen hack and custom [[Texture packs|texture packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new [http://gliden64.blogspot.com/2018/05/overscan.html overscan] feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack. |
Some games have specific widescreen codes made by the community to render the game at wider aspect ratios. These codes are generally more reliable than widescreen hacks and work on real consoles too. You can find a few ones in [http://forum.pj64-emu.com/showthread.php?t=5523 pj64 forum.] | Some games have specific widescreen codes made by the community to render the game at wider aspect ratios. These codes are generally more reliable than widescreen hacks and work on real consoles too. You can find a few ones in [http://forum.pj64-emu.com/showthread.php?t=5523 pj64 forum.] |