Editing Talk:Emulation accuracy

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: As the author of CLK, I agree entirely. Being a cycle-timed emulator just means that your implementation has avoided a particular pitfall, not that it necessarily has worth. The meaning of accuracy promoted by this page seems to be more about establishing genotypes than creating appropriate user expectations. It's also troubling as an author as you want to be able to say 'my emulator seeks to be cycle accurate' to explain that you are being properly conscientious, but you often end up sounding like you're making promises you can't keep because the meaning gets conflated. — [[User:Tommy|Tommy]] ([[User talk:Tommy|talk]]) 10:11, 6 March 2018 (EST)
 
: As the author of CLK, I agree entirely. Being a cycle-timed emulator just means that your implementation has avoided a particular pitfall, not that it necessarily has worth. The meaning of accuracy promoted by this page seems to be more about establishing genotypes than creating appropriate user expectations. It's also troubling as an author as you want to be able to say 'my emulator seeks to be cycle accurate' to explain that you are being properly conscientious, but you often end up sounding like you're making promises you can't keep because the meaning gets conflated. — [[User:Tommy|Tommy]] ([[User talk:Tommy|talk]]) 10:11, 6 March 2018 (EST)
 
== DICE section slightly outdated ==
 
 
Should be updated considering at least MAME now emulates a few of these games, see https://mamedev.emulab.it/undumped/index.php?title=Category:Documented
 

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