Editing Shaders and filters
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | Shaders and filters can be applied to video games to | + | Shaders and filters can be applied to video games to achive some kind of visual effect. These can be from attempting to replicate [[Recommended Displays|aperture grille]] displays, NTSC cables, or something more exotic. |
− | == | + | ==Types== |
− | {| class=" | + | {{Main|List of shaders and filters}} |
+ | [[File:Crt-geom.png|thumb|190px|crt-geom-flat.cg, a popular CRT shader. ]] | ||
+ | ===CRT Shaders=== | ||
+ | {{Main|CRT Shaders}} | ||
+ | |||
+ | These replicate aperture grille CRTs, which have sharp images and strong scanlines. They do not replicate shadowmask CRT displays. | ||
+ | |||
+ | ===NTSC Filters=== | ||
+ | {{Main|NTSC filters}} | ||
+ | |||
+ | These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many systems have NTSC filters built into them. They can also be separately downloaded in .filter format. | ||
+ | |||
+ | ===GameBoy Shader=== | ||
+ | [[File:Gb.png|thumb|190px|GameBoy Shader with default urine palette. Other palettes are available.]] | ||
+ | |||
+ | This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]]. | ||
+ | |||
+ | ==Emulators== | ||
+ | List of emulators and what shaders they use. | ||
+ | |||
+ | |||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" | ||
! scope="col" style="text-align: center;"|Name | ! scope="col" style="text-align: center;"|Name | ||
! scope="col" style="text-align: center;"|Shader file types | ! scope="col" style="text-align: center;"|Shader file types | ||
! scope="col" style="text-align: center;"|Notes | ! scope="col" style="text-align: center;"|Notes | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/RetroArch RetroArch] |
− | |.cg, .cgp, . | + | |.cg, .cgp, .filter, .shader |
| | | | ||
− | + | .shader only can be used through phoenix, not RGUI. | |
− | |||
− | .cgp stacks several .cg files on top of one another | + | Filters from bsnes v82 and below work in RetroArch. |
+ | |||
+ | .cgp stacks several .cg files on top of one another. | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/DOSBox DOSBox] |
|.fx | |.fx | ||
|Only on special builds such as [http://ykhwong.x-y.net/ SVN Daum]. | |Only on special builds such as [http://ykhwong.x-y.net/ SVN Daum]. | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Higan Higan] |
− | |.filter, | + | |.filter, |
| | | | ||
− | .shader removed in future higan releases | + | .shader removed in [http://board.byuu.org/viewtopic.php?f=10&t=3806 future higan releases], |
− | . | + | .fiter works in old [http://emulation-general.wikia.com/wiki/Bsnes bsnes] Not current Higan. |
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/MAME MAME] |
|.fx | |.fx | ||
− | | | + | | |
|- | |- | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|OpenEMU |
|.cg, | |.cg, | ||
− | | | + | | |
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Snes9x Snes9x] |
|.cg, .shader | |.cg, .shader | ||
| | | | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Project64 Project64] |
|.fx | |.fx | ||
|Only with a [http://www.lanpartyguide.com/zelda/shaders.html custom Rice Video plugin]. | |Only with a [http://www.lanpartyguide.com/zelda/shaders.html custom Rice Video plugin]. | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/PCSX-R PCSX-R] |
|.slv/.slf, .vp/.fp | |.slv/.slf, .vp/.fp | ||
|Requires Pete's OpenGL2 or gpuBladeSoft. | |Requires Pete's OpenGL2 or gpuBladeSoft. | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/EPSXe ePSXe] |
|.slv/.slf, .vp/.fp | |.slv/.slf, .vp/.fp | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | Requires Pete's OpenGL2 or gpuBladeSoft. | ||
|- | |- | ||
| style="text-align: center;"|[[PCSX2]] | | style="text-align: center;"|[[PCSX2]] | ||
|.fx | |.fx | ||
− | |Must be named shader.fx and be in the main directory. PageUp to activate. | + | | |
+ | |||
+ | Support added in r5390 (after v1.0.0) Must be named shader.fx and be in the main directory. PageUp to activate. | ||
|- | |- | ||
| style="text-align: center;"|[[Dolphin]] | | style="text-align: center;"|[[Dolphin]] | ||
− | |.txt | + | |.txt |
|Can only be used with OpenGL backend. | |Can only be used with OpenGL backend. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Downloads== | ==Downloads== | ||
− | + | [https://github.com/libretro/common-shaders Libretro cg shaders] | |
− | + | [http://www.emucr.com/2013/04/snes9x-cg-shaders-pack-20130427.html Snes9x cg shader pack] | |
− | + | NTSC filters: [http://www.mediafire.com/?356uu02o7oxw0u1 Win32] [http://www.mediafire.com/?62p83g46s95v44r Win64] [http://www.mediafire.com/?bqnp2etqkq3fkz1 Linux32] [http://www.mediafire.com/?01747etfqs8tt6g Linux64] [http://www.mediafire.com/?l5abvq3077cuqvt MacOS] | |
− | |||
− | + | [http://www.emucr.com/2013/04/epsxe-shaders-pack-20130427.html PS1 shaders] | |
− | + | [http://www.mediafire.com/?icqpvoc65omra75 PS2 shaders] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | - | ||
− | |||
− | |||
==Further reading== | ==Further reading== | ||
[http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters] | [http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters] | ||
− | [https://github.com/ | + | [https://github.com/Themaister/Emulator-Shader-Pack/blob/master/Cg/README Cg shader spec]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:FAQs]] | [[Category:FAQs]] | ||
− | |||
− |