Editing Shaders and filters
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− | Shaders and filters can be applied to video games to | + | Shaders and filters can be applied to video games to achive some kind of visual effect. These can be from attempting to replicate [[recommended displays|aperture grille]] displays, NTSC cables, or something more exotic. |
− | == | + | ==Types== |
− | {| class=" | + | {{Main|List of shaders and filters}} |
+ | [[File:Crt-geom.png|thumb|170px|crt-geom-flat.cg]] | ||
+ | ===CRT Shaders=== | ||
+ | {{Main|CRT Shaders}} | ||
+ | |||
+ | These replicate aperture grille CRTs, which have sharp images and strong scanlines. If you find that this doesn't look a damn thing like your old TV, it's probably because you owned a shadow-mask style CRT, which has less noticeable scanlines (the easiest way to tell the difference is to feel the curve of the screen; aperture grilles only curve horizontally if at all). Unfortunately, shadow masks require resolutions of upwards of 3000x4000 to emulate accurately, so all we have for the time being are aperture grille shaders. | ||
+ | |||
+ | ===NTSC Filters=== | ||
+ | |||
+ | These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. They are created by blargg. They are in .filter format. | ||
+ | [[File:Gb.png|thumb|170px|GameBoy Shader]] | ||
+ | ===GameBoy Shader=== | ||
+ | |||
+ | This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]]. | ||
+ | ==Emulators== | ||
+ | List of emulators and what shaders they use. | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" | ||
! scope="col" style="text-align: center;"|Name | ! scope="col" style="text-align: center;"|Name | ||
! scope="col" style="text-align: center;"|Shader file types | ! scope="col" style="text-align: center;"|Shader file types | ||
! scope="col" style="text-align: center;"|Notes | ! scope="col" style="text-align: center;"|Notes | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/RetroArch RetroArch] |
− | |.cg, .cgp, . | + | |.cg, .cgp, .filter, .shader |
| | | | ||
− | + | .shader only can be used through phoenix, not RGUI | |
− | |||
− | .cgp stacks several .cg files on top of one another | + | Filters from bsnes v82 and below work in RetroArch. |
+ | |||
+ | .cgp stacks several .cg files on top of one another | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/DOSBox DOSBox] |
|.fx | |.fx | ||
− | |Only on special builds such as [http://ykhwong.x-y.net/ SVN Daum] | + | |Only on special builds such as [http://ykhwong.x-y.net/ SVN Daum] |
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Higan Higan] |
− | |.filter, | + | |.filter, |
| | | | ||
− | .shader removed in future higan releases | + | .shader removed in [http://board.byuu.org/viewtopic.php?f=10&t=3806 future higan releases], |
− | . | + | .fiter works in old [http://emulation-general.wikia.com/wiki/Bsnes bsnes] Not current Higan. |
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/MAME MAME] |
|.fx | |.fx | ||
− | | | + | | |
|- | |- | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|OpenEMU |
|.cg, | |.cg, | ||
− | | | + | | |
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Snes9x Snes9x] |
|.cg, .shader | |.cg, .shader | ||
| | | | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Project64 Project64] |
|.fx | |.fx | ||
|Only with a [http://www.lanpartyguide.com/zelda/shaders.html custom Rice Video plugin]. | |Only with a [http://www.lanpartyguide.com/zelda/shaders.html custom Rice Video plugin]. | ||
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/PCSX-R PCSX-R] |
|.slv/.slf, .vp/.fp | |.slv/.slf, .vp/.fp | ||
− | |Requires Pete's OpenGL2 or gpuBladeSoft | + | |Requires Pete's OpenGL2 or gpuBladeSoft |
|- | |- | ||
− | | style="text-align: center;"|[ | + | | style="text-align: center;"|[http://emulation-general.wikia.com/wiki/EPSXe ePSXe] |
|.slv/.slf, .vp/.fp | |.slv/.slf, .vp/.fp | ||
− | |Requires Pete's OpenGL2 or gpuBladeSoft | + | |Requires Pete's OpenGL2 or gpuBladeSoft |
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==Downloads== | ==Downloads== | ||
+ | ===.cg shaders=== | ||
− | + | https://github.com/libretro/common-shaders | |
− | + | http://www.emucr.com/2013/04/snes9x-cg-shaders-pack-20130427.html | |
+ | ===.filter files=== | ||
− | + | [http://www.mediafire.com/?356uu02o7oxw0u1 Win32] [http://www.mediafire.com/?62p83g46s95v44r Win64] [http://www.mediafire.com/?bqnp2etqkq3fkz1 Linux32] [http://www.mediafire.com/?01747etfqs8tt6g Linux64] [http://www.mediafire.com/?l5abvq3077cuqvt MacOS] | |
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− | + | [https://github.com/HarlequinVG/shaders/tree/master/gameboy_shader GameBoy Shader] | |
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==Further reading== | ==Further reading== | ||
[http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters] | [http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters] | ||
− | [https://github.com/ | + | [https://github.com/Themaister/Emulator-Shader-Pack/blob/master/Cg/README Cg shader spec]. |
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[[Category:FAQs]] | [[Category:FAQs]] | ||
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