Editing Shader Presets
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;Before diving in; | ;Before diving in; | ||
− | ;*Some of the [[Shader Presets]] mentioned below include [[shaders and filters]] that are already available as enhancement/adjustment option | + | ;*Some of the [[Shader Presets]] mentioned below include [[shaders and filters]] that are already available as enhancement/adjustment option in your [https://www.pcgamingwiki.com/wiki/Category:Graphics_Adaptor GPU driver control panel] or from your [[displays|display]] OSD. Some of these filters and presets may cause color clipping, over-exposure and [[Input lag]]. |
==RetroArch/Libretro== | ==RetroArch/Libretro== | ||
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</small> | </small> | ||
− | [[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[# | + | [[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[#Extra_Presets_for_HSM_project|Duimon DOSBox preset]]]] |
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==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]== | ==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]== | ||
WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation. | WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation. | ||
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:You can find [https://github.com/SnowflakePowered/librashader librashader on GitHub]. | :You can find [https://github.com/SnowflakePowered/librashader librashader on GitHub]. | ||
:Reddit thread: [https://old.reddit.com/r/emulation/comments/17tgpqf/has_there_been_any_interest_in_librashader_support/ Has there been any interest in librashader support?] | :Reddit thread: [https://old.reddit.com/r/emulation/comments/17tgpqf/has_there_been_any_interest_in_librashader_support/ Has there been any interest in librashader support?] | ||
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==Future== | ==Future== | ||
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*[https://www.youtube.com/watch?v=OIagIphxSwg "Integrum Retro" showcasing shader presets and overlays] | *[https://www.youtube.com/watch?v=OIagIphxSwg "Integrum Retro" showcasing shader presets and overlays] | ||
*"Retro Crisis" showcasing [https://www.youtube.com/watch?v=vDcmPpDUZwA Sonkun's presets], [https://www.youtube.com/watch?v=rEcUOEK8j3c Sonkun's NEW presets with new guest.r shaders], [https://www.youtube.com/watch?v=qhjXeo6e44Q CyberLab's NEW version of CRT-Royale], [https://www.youtube.com/watch?v=VghduLw79-E CyberLab Megatron 4K HDR], [https://www.youtube.com/watch?v=yNmJ0n-QMCY CyberLab's NEW Megatron presets for Death To Pixels Shader preset packs], [https://www.youtube.com/watch?v=_oM1SCv48-E Retro-Crisis-GDV-NTSC NEW PlayStation presets] and podcasts with [https://www.youtube.com/watch?v=9jtpXtJbRps Hyperspace Madness - Creator of Mega Bezel] and [https://www.youtube.com/watch?v=hu3mtPbfMTk CyberLab - Creator of Mega Bezel Death To Pixels Shader Preset Pack] | *"Retro Crisis" showcasing [https://www.youtube.com/watch?v=vDcmPpDUZwA Sonkun's presets], [https://www.youtube.com/watch?v=rEcUOEK8j3c Sonkun's NEW presets with new guest.r shaders], [https://www.youtube.com/watch?v=qhjXeo6e44Q CyberLab's NEW version of CRT-Royale], [https://www.youtube.com/watch?v=VghduLw79-E CyberLab Megatron 4K HDR], [https://www.youtube.com/watch?v=yNmJ0n-QMCY CyberLab's NEW Megatron presets for Death To Pixels Shader preset packs], [https://www.youtube.com/watch?v=_oM1SCv48-E Retro-Crisis-GDV-NTSC NEW PlayStation presets] and podcasts with [https://www.youtube.com/watch?v=9jtpXtJbRps Hyperspace Madness - Creator of Mega Bezel] and [https://www.youtube.com/watch?v=hu3mtPbfMTk CyberLab - Creator of Mega Bezel Death To Pixels Shader Preset Pack] | ||
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[[Category:FAQs]] | [[Category:FAQs]] | ||
[[Category:Shaders/Filters]] | [[Category:Shaders/Filters]] |