Editing Shader Presets
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Shader Presets are combinations of one or more shaders. The Shader Chain which is a stack of shader passes each one pointing to a specific shader file.<ref>[https://docs.libretro.com/guides/shaders/#shader-presets Libretro docs: Shaders]</ref> There is a misconception about shaders; Generally, you really can't copy+paste shaders between two different programs even if they support same extension like .glsl, not unless they know how their shaders are structured and what kind of input they need and output they give.<ref>[https://forums.dolphin-emu.org/Thread-possible-to-create-a-ntsc-s-video-shader-for-dolphin?pid=450879#pid450879 Shonumi's comment about shader extensions and using with different programs]</ref> | Shader Presets are combinations of one or more shaders. The Shader Chain which is a stack of shader passes each one pointing to a specific shader file.<ref>[https://docs.libretro.com/guides/shaders/#shader-presets Libretro docs: Shaders]</ref> There is a misconception about shaders; Generally, you really can't copy+paste shaders between two different programs even if they support same extension like .glsl, not unless they know how their shaders are structured and what kind of input they need and output they give.<ref>[https://forums.dolphin-emu.org/Thread-possible-to-create-a-ntsc-s-video-shader-for-dolphin?pid=450879#pid450879 Shonumi's comment about shader extensions and using with different programs]</ref> | ||
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==RetroArch/Libretro== | ==RetroArch/Libretro== | ||
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</small> | </small> | ||
− | [[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[# | + | [[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[#Extra_Presets_for_HSM_project|Duimon DOSBox preset]]]] |
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==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]== | ==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]== | ||
WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation. | WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation. | ||
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:You can find [https://github.com/SnowflakePowered/librashader librashader on GitHub]. | :You can find [https://github.com/SnowflakePowered/librashader librashader on GitHub]. | ||
:Reddit thread: [https://old.reddit.com/r/emulation/comments/17tgpqf/has_there_been_any_interest_in_librashader_support/ Has there been any interest in librashader support?] | :Reddit thread: [https://old.reddit.com/r/emulation/comments/17tgpqf/has_there_been_any_interest_in_librashader_support/ Has there been any interest in librashader support?] | ||
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==Future== | ==Future== | ||
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*[https://www.youtube.com/watch?v=OIagIphxSwg "Integrum Retro" showcasing shader presets and overlays] | *[https://www.youtube.com/watch?v=OIagIphxSwg "Integrum Retro" showcasing shader presets and overlays] | ||
*"Retro Crisis" showcasing [https://www.youtube.com/watch?v=vDcmPpDUZwA Sonkun's presets], [https://www.youtube.com/watch?v=rEcUOEK8j3c Sonkun's NEW presets with new guest.r shaders], [https://www.youtube.com/watch?v=qhjXeo6e44Q CyberLab's NEW version of CRT-Royale], [https://www.youtube.com/watch?v=VghduLw79-E CyberLab Megatron 4K HDR], [https://www.youtube.com/watch?v=yNmJ0n-QMCY CyberLab's NEW Megatron presets for Death To Pixels Shader preset packs], [https://www.youtube.com/watch?v=_oM1SCv48-E Retro-Crisis-GDV-NTSC NEW PlayStation presets] and podcasts with [https://www.youtube.com/watch?v=9jtpXtJbRps Hyperspace Madness - Creator of Mega Bezel] and [https://www.youtube.com/watch?v=hu3mtPbfMTk CyberLab - Creator of Mega Bezel Death To Pixels Shader Preset Pack] | *"Retro Crisis" showcasing [https://www.youtube.com/watch?v=vDcmPpDUZwA Sonkun's presets], [https://www.youtube.com/watch?v=rEcUOEK8j3c Sonkun's NEW presets with new guest.r shaders], [https://www.youtube.com/watch?v=qhjXeo6e44Q CyberLab's NEW version of CRT-Royale], [https://www.youtube.com/watch?v=VghduLw79-E CyberLab Megatron 4K HDR], [https://www.youtube.com/watch?v=yNmJ0n-QMCY CyberLab's NEW Megatron presets for Death To Pixels Shader preset packs], [https://www.youtube.com/watch?v=_oM1SCv48-E Retro-Crisis-GDV-NTSC NEW PlayStation presets] and podcasts with [https://www.youtube.com/watch?v=9jtpXtJbRps Hyperspace Madness - Creator of Mega Bezel] and [https://www.youtube.com/watch?v=hu3mtPbfMTk CyberLab - Creator of Mega Bezel Death To Pixels Shader Preset Pack] | ||
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[[Category:FAQs]] | [[Category:FAQs]] | ||
[[Category:Shaders/Filters]] | [[Category:Shaders/Filters]] |