Editing PCSX-Reloaded
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox emulator | {{Infobox emulator | ||
− | |title = | + | |title = PCSXR |
|logo = Pcsx.jpg | |logo = Pcsx.jpg | ||
|logowidth = 147 | |logowidth = 147 | ||
− | |version = 1.9. | + | |version = 1.9.94 |
− | |active = | + | |active = Yes |
− | |platform = | + | |platform = Windows, Linux, macOS |
|developer = [http://pcsxr.codeplex.com/team/view PCSX-Reloaded Team] | |developer = [http://pcsxr.codeplex.com/team/view PCSX-Reloaded Team] | ||
|target = [[PlayStation emulators|PlayStation]] | |target = [[PlayStation emulators|PlayStation]] | ||
|website = [https://pcsxr.codeplex.com/ CodePlex.com] | |website = [https://pcsxr.codeplex.com/ CodePlex.com] | ||
− | + | |source = [https://github.com/iCatButler/pcsxr GitHub] <small>(Active)</small><br />[https://github.com/pcsxr/PCSX-Reloaded/tree/master/pcsxr GitHub] <small>(Old mirror)</small> | |
− | |source = [https://github.com/iCatButler/pcsxr GitHub] <small>(Active)</small><br/>[https://github.com/pcsxr/PCSX-Reloaded/tree/master/pcsxr GitHub] <small>(Old mirror)</small> | ||
− | |||
}} | }} | ||
− | + | '''[[wikipedia:PCSX-Reloaded|PCSX-Reloaded]]''', also known as '''PCSX-R''' or '''PCSXR''', is an open-source, plugin-based [[PlayStation emulators|PlayStation emulator]]. | |
− | '''[[wikipedia:PCSX-Reloaded|PCSX-Reloaded]]''', also known as '''PCSX-R''' or '''PCSXR''', is | ||
==Download== | ==Download== | ||
Line 23: | Line 20: | ||
|- | |- | ||
|align=center|{{Icon|Win-big}} | |align=center|{{Icon|Win-big}} | ||
− | |'''[http://www.emucr.com/ | + | |'''[http://www.emucr.com/search/label/PCSX-Reloaded/ Dev Builds]'''<br><small>Compiled by emucr</small> |
|- | |- | ||
|colspan="3"|<hr/> | |colspan="3"|<hr/> | ||
Line 47: | Line 44: | ||
* [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge] | * [https://sourceforge.net/projects/pcsx-df/ PCSX-df's SourceForge] | ||
− | '''PCSX-Reloaded''' | + | '''PCSX-Reloaded''' is the best choice if you want to play 3D games at higher resolutions. If you encounter glitches or you're emulating a 2D game, use [[Mednafen]] instead. |
+ | Check [[Recommended PS1 Plugins]] for plugin configurations. | ||
===PGXP Fork=== | ===PGXP Fork=== | ||
− | The '''PGXP''' fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to '''use this fork | + | The '''PGXP''' fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to '''use this fork until mainline fixes this issue'''. |
===Features=== | ===Features=== | ||
Line 65: | Line 63: | ||
===PCSX ReARMed=== | ===PCSX ReARMed=== | ||
− | '''PCSX ReARMed''' is a fork of '''PCSX Reloaded''' and only available as a libretro core (e.g. [[RetroArch]]). It differs from the Reloaded version in that it has special optimizations for systems that have an ARM architecture-based CPU. It is available to run on various handheld consoles with fairly strong specifications (Think 2010's-onwards) like the [[PlayStation_Vita_emulators|Sony PlayStation Vita]], [[Nintendo_3DS_emulators|Nintendo 3DS]] and [[Nintendo_Switch_emulators|Nintendo Switch]]. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) from around 2010 to 2019; now it uses a port of PCSX4ALL's Unai renderer, which is less accurate, but much faster (eg. 10-20fps faster) in normal situations, aside from FMVs, loading, and special effects. Following that, the CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on RetroArch (And later on 3DS), and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones.<ref name="RA-3DS_Full-speed-PS1">{{cite web|url=https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/|title=RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!|publisher=Libretro|accessdate=2019-09-26|date=September 25, 2019}}</ref> | + | '''PCSX ReARMed''' is a fork of '''PCSX Reloaded''' and only available on mobile devices as a libretro core (e.g. [[RetroArch]]). It differs from the Reloaded version in that it has special optimizations for systems that have an ARM architecture-based CPU. It is available to run on various handheld consoles with fairly strong specifications (Think 2010's-onwards) like the [[PlayStation_Vita_emulators|Sony PlayStation Vita]], [[Nintendo_3DS_emulators|Nintendo 3DS]] and [[Nintendo_Switch_emulators|Nintendo Switch]]. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) from around 2010 to 2019; now it uses a port of PCSX4ALL's Unai renderer, which is less accurate, but much faster (eg. 10-20fps faster) in normal situations, aside from FMVs, loading, and special effects. Following that, the CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on RetroArch (And later on 3DS), and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones.<ref name="RA-3DS_Full-speed-PS1">{{cite web|url=https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/|title=RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!|publisher=Libretro|accessdate=2019-09-26|date=September 25, 2019}}</ref> |
===PlayStation Classic=== | ===PlayStation Classic=== | ||
Line 118: | Line 116: | ||
[[Category:Emulators]] | [[Category:Emulators]] | ||
− | |||
− | |||
− | |||
[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Linux emulation software]] | [[Category:Linux emulation software]] | ||
[[Category:macOS emulation software]] | [[Category:macOS emulation software]] | ||
− | [[Category: | + | [[Category:PlayStation emulators]] |
− |