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#REDIRECT[[Shaders and filters]]
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==Types==
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===Anti-aliasing===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/advanced-aa.cg advanced-aa.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fx-aa.cg fx-aa.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fxaa-edge-detect.cg fxaa-edge-detect.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/reverse-aa.cg reverse-aa.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Auto-box===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/box-max.cg box-max.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/sharpen-lighter-box.cg sharpen-lighter-box.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Bicubic===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-fast.cg bicubic-fast.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-normal.cg bicubic-normal.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharp.cg bicubic-sharp.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharper.cg bicubic-sharper.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===CRT===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-caligari.cg crt-caligari.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-cgwg.cg crt-cgwg.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-curved.cg crt-curved.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-geom-flat.cg crt-geom-flat.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-highgamma.cg crt-highgamma.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-normalgamma.cg crt-normalgamma.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-reverse-aa.cg crt-reverse-aa.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt.cg crt.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor-normalgamma.cg phosphor-normalgamma.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor.cg phosphor.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/snes-hires-blend.cg snes-hires-blend.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd-1152x672.cg tv-highcontrast-hd-1152x672.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd.cg tv-highcontrast-hd.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===DDT===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/ddt/ddt-waterpaint.cg ddt-waterpaint.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/ddt/ddt.cg ddt.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Dithering===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/dithering mdapt.cgp]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Eagle===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/eagle/super-eagle.cg super-eagle.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Handheld===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
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! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/gameboy Gameboy]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/lcd-shader lcd]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/dot.cg dot.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/lcd3x.cg lcd3x.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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[[Cateogry: FAQs]]
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[[Category:FAQs]]

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