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|Switch<br>3DS | |Switch<br>3DS | ||
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate. | |style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate. | ||
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|Darkstone | |Darkstone | ||
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|Windows (R)<br>PlayStation<br>Sega Saturn<br> | |Windows (R)<br>PlayStation<br>Sega Saturn<br> | ||
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. | |style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. | ||
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|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007 | |Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007 | ||
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|Sonic Adventure DX | |Sonic Adventure DX | ||
|GameCube<br>Dreamcast | |GameCube<br>Dreamcast | ||
− | |style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many downgrades | + | |style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version. |
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|Sonic Adventure 2 | |Sonic Adventure 2 | ||
|GameCube<br>Dreamcast | |GameCube<br>Dreamcast | ||
− | |style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with | + | |style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version. |
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|Spider-Man 2 | |Spider-Man 2 | ||
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|PlayStation 3<br>Xbox 360 | |PlayStation 3<br>Xbox 360 | ||
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option. | |style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option. | ||
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|UEFA Champions League 2006–2007 | |UEFA Champions League 2006–2007 | ||
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|Akumajo X68000<br>(Castlevania Chronicles) | |Akumajo X68000<br>(Castlevania Chronicles) | ||
|PlayStation | |PlayStation | ||
− | |style="text-align:left;"|Includes both the original game and | + | |style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series. |
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|Mad Stalker:<br>Fullmetal Force | |Mad Stalker:<br>Fullmetal Force | ||
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|Genocide 2: Master of the Dark Communion | |Genocide 2: Master of the Dark Communion | ||
− | |style="white-space: nowrap;"|Super Family Computer<br>FM Towns<br>DOS | + | |style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS |
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. | |style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team. | ||
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|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. | |style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original. | ||
− | '''PlayStation 2/GameCube/Windows''': | + | '''PlayStation 2/GameCube/Windows''': lower quality port, with control issues. |
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. | '''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. | ||
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'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. | '''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered. | ||
− | '''Switch:''' Analog control support | + | '''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered. |
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). | '''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). | ||
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|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. | |style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here]. | ||
− | '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It | + | '''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port. |
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|The Legend of Zelda: Ocarina of Time | |The Legend of Zelda: Ocarina of Time | ||
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|Tales of Symphonia | |Tales of Symphonia | ||
− | | | + | |PlayStation 2<br>PlayStation 3<br>Windows |
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. | |style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well. | ||
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|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. | |style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack. | ||
− | '''PS2:''' Inferior | + | '''PS2:''' Inferior looking. |
'''Xbox:''' Widescreen option is just 4:3 stretched. | '''Xbox:''' Widescreen option is just 4:3 stretched. | ||
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|Resident Evil 4 | |Resident Evil 4 | ||
− | |Windows<br>PlayStation 2<br>PlayStation 3<br> | + | |Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360 |
− | |style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different | + | |style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here] |
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|Super Mario Sunshine | |Super Mario Sunshine | ||
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'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. | '''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. | ||
− | '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. | + | '''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. |
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved. | '''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved. | ||
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in. | Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in. | ||
− | In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected | + | In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. |
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|style="white-space: nowrap;"|Sphinx and the Cursed Mummy | |style="white-space: nowrap;"|Sphinx and the Cursed Mummy | ||
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'''Xbox 360:''' enhanced graphics. | '''Xbox 360:''' enhanced graphics. | ||
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|No More Heroes | |No More Heroes | ||
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|Rodea - The Sky Solider | |Rodea - The Sky Solider | ||
|Nintendo 3DS<br>Nintendo Wii U | |Nintendo 3DS<br>Nintendo Wii U | ||
− | |style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator | + | |style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version. |
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|Sonic Colors | |Sonic Colors | ||
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|Sonic the Hedgehog | |Sonic the Hedgehog | ||
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS | |Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS | ||
− | |style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial | + | |style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available. |
− | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins | + | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. |
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|Sonic the Hedgehog 2 | |Sonic the Hedgehog 2 | ||
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|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game. | |style="text-align:left;"|Same deal as the first Sonic the Hedgehog game. | ||
− | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins | + | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. |
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|Sonic 3 & Knuckles | |Sonic 3 & Knuckles | ||
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|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. | |style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available. | ||
− | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins | + | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. |
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|Sonic CD | |Sonic CD | ||
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'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. | '''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. | ||
− | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins | + | '''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. |
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|Sonic 3D Blast | |Sonic 3D Blast | ||
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'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio. | '''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio. | ||
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− | | | + | |Nights into Dreams... |
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3 | |Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3 | ||
− | |style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to | + | |style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams". |
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|Silhouette Mirage | |Silhouette Mirage | ||
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|Microsoft Windows | |Microsoft Windows | ||
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods. | |style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods. | ||
+ | |- | ||
+ | |Radiant Silvergun | ||
+ | |Xbox 360 | ||
+ | |style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support. | ||
|} | |} | ||
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|Dino Crisis 2 | |Dino Crisis 2 | ||
|PC | |PC | ||
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|Final Fantasy VII | |Final Fantasy VII | ||
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'''iOS/Android:''' Added checkpoint mechanism. | '''iOS/Android:''' Added checkpoint mechanism. | ||
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− | | | + | |Ico |
|PS3 | |PS3 | ||
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D. | |Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D. | ||
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'''PS4/PS5:''' Emulated. | '''PS4/PS5:''' Emulated. | ||
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− | |Jak 3 | + | | Jak 3 |
|PS3<br>Vita<br>PS4/5 | |PS3<br>Vita<br>PS4/5 | ||
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. | |'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time. | ||
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|'''PS2:''' Original. "Hardtype" Hack for an increased challenge. | |'''PS2:''' Original. "Hardtype" Hack for an increased challenge. | ||
− | '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. | + | '''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio. |
|- | |- | ||
|Silent Hill 2 | |Silent Hill 2 | ||
|PC<br>Xbox<br>PS3<br>Xbox 360 | |PC<br>Xbox<br>PS3<br>Xbox 360 | ||
− | |'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ | + | |'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version. |
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. | '''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. | ||
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|PC<br>Xbox | |PC<br>Xbox | ||
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods. | |'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods. | ||
− | Some of the "hauntings" from the console version are missing. | + | Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version. |
'''Xbox:''' Just as good as the PS2 version, but with 480p support. | '''Xbox:''' Just as good as the PS2 version, but with 480p support. | ||
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|Zone of the Enders: The Second Runner | |Zone of the Enders: The Second Runner | ||
|PC<br>PS3/4<br>Xbox 360 | |PC<br>PS3/4<br>Xbox 360 | ||
− | |''' | + | |'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses |
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) | (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) | ||
− | '''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue | + | '''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. |
− | '''PC/PS4:''' A remaster with updated textures, 4K support, a new | + | '''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work |
+ | also, it does not feature dual-audio language support due to licensing restrictions. | ||
|} | |} | ||
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|style="white-space: nowrap;"|Demon's Souls | |style="white-space: nowrap;"|Demon's Souls | ||
|PlayStation 5 | |PlayStation 5 | ||
− | |style="text-align:left;"|Remake with better graphics and quality | + | |style="text-align:left;"|Remake with better graphics and life quality improvements. |
|- | |- | ||
|God of War III | |God of War III | ||
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|The Last of Us | |The Last of Us | ||
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R) | |PlayStation 4<br>PlayStation 5 (R)<br>PC (R) | ||
− | |style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake | + | |style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC. |
|- | |- | ||
|Uncharted 1<br>Uncharted 2<br>Uncharted 3 | |Uncharted 1<br>Uncharted 2<br>Uncharted 3 | ||
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|- | |- | ||
|Yakuza 0 | |Yakuza 0 | ||
− | |PC | + | |PC |
| | | | ||
|- | |- | ||
|Yakuza Kiwami | |Yakuza Kiwami | ||
− | |PC | + | |PC |
− | |style="text-align:left;"| Remake of Yakuza 1 | + | |style="text-align:left;"|'''PC:''' Remake of Yakuza 1 |
|- | |- | ||
|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br> | |Yakuza 3<br>Yakuza 4<br>Yakuza 5<br> | ||
− | |PC | + | |PC |
− | |style="text-align:left;"|Remastered | + | |style="text-align:left;"|'''PC:''' Remastered Versions. |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|style="white-space: nowrap;"|Yakuza 6: The Song of Life | |style="white-space: nowrap;"|Yakuza 6: The Song of Life | ||
− | | | + | |Windows |
|style="text-align:left;"| | |style="text-align:left;"| | ||
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|} | |} | ||
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2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL". | 2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL". | ||
− | |||
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|- | |- | ||
|Ninja Gaiden Black | |Ninja Gaiden Black | ||
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'''PS3/360/PC:''' completely different game. | '''PS3/360/PC:''' completely different game. | ||
+ | |- | ||
+ | |Halo 1<br>Halo 2 | ||
+ | |Windows<br>Xbox One | ||
+ | |style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen. | ||
|- | |- | ||
|} | |} | ||
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'''Switch/Wii U:''' Has exclusive costumes. | '''Switch/Wii U:''' Has exclusive costumes. | ||
− | |||
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|- | |- | ||
|Dead Rising | |Dead Rising | ||
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|- | |- | ||
|Pokémon Red & Blue | |Pokémon Red & Blue | ||
− | |Game Boy Advance (R | + | |Game Boy Advance (R)<br>Nintendo Switch (R) |
|style="text-align:left;"| | |style="text-align:left;"| | ||
|- | |- | ||
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! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
− | |Shin Megami Tensei:<br>Strange | + | |Shin Megami Tensei:<br>Strange journey |
|3DS | |3DS | ||
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped. | |style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped. | ||
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|Azure Striker Gunvolt | |Azure Striker Gunvolt | ||
|Windows | |Windows | ||
− | |style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC | + | |style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC. |
|- | |- | ||
|Resident Evil: Revelations | |Resident Evil: Revelations |