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|Switch<br>3DS
 
|Switch<br>3DS
 
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
 
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
 
|Crazy Taxi
 
|Dreamcast
 
|style="text-align: left;"|The 2002 PC port is locked 50 FPS, is missing the licensed soundtrack, and is prone to crashing when loading into the city without Windows Compatibility Mode fixes. The 2011/2014 Steam version is playable at 60 FPS, but suffers from many of the same problems as previous PC port and runs horribly due to bad optimization with DirectX9.<ref>[https://steamcommunity.com/app/71230/discussions/0/617320628148536500/ Garbage Performance :: Crazy Taxi General Discussions]</ref> Use [https://github.com/doitsujin/dxvk/releases DXVK], [https://cookieplmonster.github.io/mods/crazy-taxi/ SilentPatch], and [https://steamcommunity.com/sharedfiles/filedetails/?id=964260789 Crazy Taxi Overhaul] to fix the issues with current Steam version, or just play the Dreamcast version.
 
|-
 
|Cröixleur Sigma
 
|PlayStation 4<br>Switch
 
|style="text-align: left;"|The Japanese PlayStation 4 version has PSVR capabilities (was removed in the international releases for reasons unknown), while all versions of the Switch port features a pseudo-VR "Gyro Mode" that re-creates VR through the Joy-Con's gyroscopic accelerometer, and both console versions have local co-op multiplayer for select modes, all of which are missing in the latest "Deluxe Edition" version on PC. The PC version of Deluxe Edition also introduced a bug with the Wanderer feature in the Dungeon Mode which causes the player to take severe damage (if not One-Hit K.O.) from them unless the game is played in Offline Mode. English translation for the in-game subtitles are also worse in the PC version with missing spaces between words or missing text strings, leading to a lot of run off sentences.
 
|-
 
|Darkstone
 
|PlayStation
 
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
 
 
|-
 
|-
 
|Devil May Cry 5
 
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S
+
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
 
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
 
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
 
|-
 
|-
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|-
 
|-
 
|FIFA 14
 
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)
+
|PlayStation 4 (Pro)<br>Xbox One (X/S)
 
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
 
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
 
|-
 
|-
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|Windows (R)<br>PlayStation<br>Sega Saturn<br>
 
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
 
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
 
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
 
|Prince of Persia: The Forgotten Sands
 
|Wii
 
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
 
 
|-
 
|-
 
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
 
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
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|Pro Evolution Soccer 2017
 
|Pro Evolution Soccer 2017
 
|PlayStation 4 (Pro)<br>Xbox One (X/S)
 
|PlayStation 4 (Pro)<br>Xbox One (X/S)
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
+
|style="text-align: left;"|The next gen update was not made for the PC version.[https://youtu.be/VaiPMpRS82E]
 
|-
 
|-
 
|Rayman 2
 
|Rayman 2
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|Sonic Adventure DX
 
|Sonic Adventure DX
 
|GameCube<br>Dreamcast
 
|GameCube<br>Dreamcast
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many downgrades compared to the Dreamcast version, but is playable at 60 FPS and story cutscenes can be skipped. Use [https://sadxmodinstaller.unreliable.network SADX Mod Installer] to downgrade and patch any of the PC ports, or just play the Dreamcast version.
+
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.
 
|-
 
|-
 
|Sonic Adventure 2
 
|Sonic Adventure 2
 
|GameCube<br>Dreamcast
 
|GameCube<br>Dreamcast
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA Mod Manager and install various mods to fix these problems, or just play the Dreamcast version.
+
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.
 
|-
 
|-
 
|Spider-Man 2
 
|Spider-Man 2
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|PlayStation 3<br>Xbox 360
 
|PlayStation 3<br>Xbox 360
 
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
 
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
 
|True Crime New York City
 
|PlayStation 2<br>Xbox
 
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
 
 
|-
 
|-
 
|UEFA Champions League 2006–2007
 
|UEFA Champions League 2006–2007
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Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
 
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
  
===Sharp X68000===
+
==Arcade==
May be easier to emulate ports than the original versions.
+
{| class="wikitable" style="text-align: center;"
 
+
! scope="col"|Name
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Akumajo X68000<br>(Castlevania Chronicles)
+
|Chaos Field
|PlayStation
+
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
|style="text-align:left;"|Includes both the original game and an Arrange Mode with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
+
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.
 +
 
 +
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
 
|-
 
|-
|Mad Stalker:<br>Fullmetal Force
+
|Crazy Taxi
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis
+
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
+
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
  
'''FM Towns:''' A port with updated graphics and remixed music.
+
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.
  
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
+
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
 +
 
 +
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
 +
|-
 +
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
 +
|Dreamcast<br>Xbox 360<br>Xbox One<br>
 +
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.
  
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
+
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
 
|-
 
|-
|Genocide
+
|Dead or Alive 2
|PC Engine<br>FM Towns
+
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
+
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
  
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
+
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
 
|-
 
|-
|Genocide 2: Master of the Dark Communion
+
|Ikaruga
|style="white-space: nowrap;"|Super Family Computer<br>FM Towns<br>DOS
+
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
+
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
 +
 
 +
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
  
'''FM-Towns:''' Same as Genocide above.
+
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
  
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
+
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
|}
 
  
==Arcade==
+
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
{| class="wikitable" style="text-align: center;"
+
 
! scope="col"|Name
+
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Chaos Field
+
|Karous
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
+
|Dreamcast<br>Nintendo Wii
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.
+
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
  
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
+
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
 
|-
 
|-
|Crazy Taxi
+
|Marvel Super Heroes
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
+
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
+
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 
 
'''PlayStation 2/GameCube/Windows''': Lower quality port, with control issues.
 
 
 
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
 
 
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
 
 
|-
 
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
+
|Marvel vs. Capcom:<br>Clash of Super Heroes
|Dreamcast<br>Xbox 360<br>Xbox One<br>
+
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.
+
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 
 
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
 
 
|-
 
|-
|Dead or Alive 2
+
|Marvel vs. Capcom 2:<br>New Age of Heroes
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)
+
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
+
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
 
 
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
 
 
|-
 
|-
|Ikaruga
+
|OutRun 2
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch
+
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
+
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
  
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
+
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
  
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
+
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 +
|-
 +
|OutRun 2 SP
 +
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360
 +
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
  
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
+
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
 +
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
  
'''Switch:''' Analog control support, compressed audio, but has online multiplayer. The select screen was altered.
+
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
 
 
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
 
 
|-
 
|-
|Karous
+
|Power Stone<br>Power Stone 2
|Dreamcast<br>Nintendo Wii
+
|Dreamcast<br>PlayStation Portable
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
+
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
 
 
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
 
|-
 
|Marvel Super Heroes
 
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 
|-
 
|Marvel vs. Capcom:<br>Clash of Super Heroes
 
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 
|-
 
|Marvel vs. Capcom 2:<br>New Age of Heroes
 
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS
 
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
 
|-
 
|OutRun 2
 
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows
 
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
 
 
 
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
 
 
 
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 
|-
 
|OutRun 2 SP
 
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 
 
 
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
 
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
 
 
 
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
 
|-
 
|Power Stone<br>Power Stone 2
 
|Dreamcast<br>PlayStation Portable
 
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
 
 
|-
 
|-
 
|Radirgy
 
|Radirgy
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|}
 
|}
  
==Home consoles==
+
==NES==
===Multiplatform games exclusive to home consoles across generations===
 
Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Preferred platforms
 
! scope="col"|Notes
 
|-
 
|WWE SmackDown vs. Raw 2008~2011
 
|PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.
 
|-
 
|NCAA March Madness 07
 
|Xbox 360
 
|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.
 
|}
 
 
 
===NES===
 
 
NES games sometimes suffered from slowdown, and sprite flickering.
 
NES games sometimes suffered from slowdown, and sprite flickering.
  
Line 720: Line 645:
 
|}
 
|}
  
===SNES===
+
==SNES==
 
Some SNES games suffered from slowdown which may be fixed in ports.
 
Some SNES games suffered from slowdown which may be fixed in ports.
  
Line 982: Line 907:
 
|}
 
|}
  
===Nintendo 64===
+
==Nintendo 64==
 
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  
 
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  
  
Line 1,014: Line 939:
 
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
 
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
  
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It had broken stock shaders with DirectX 11 API and inaccuracies to the source material, but these issues has since been patched for PC at least. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
+
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
 
|-
 
|-
 
|The Legend of Zelda: Ocarina of Time
 
|The Legend of Zelda: Ocarina of Time
Line 1,085: Line 1,010:
 
|}
 
|}
  
===GameCube===
+
==GameCube==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 1,134: Line 1,059:
 
|-
 
|-
 
|Tales of Symphonia
 
|Tales of Symphonia
|Windows<br>PlayStation 2<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|PlayStation 2<br>PlayStation 3<br>Windows
 
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
 
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
  
Line 1,147: Line 1,072:
 
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
 
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
  
'''PS2:''' Inferior graphics.
+
'''PS2:''' Inferior looking.
  
 
'''Xbox:''' Widescreen option is just 4:3 stretched.
 
'''Xbox:''' Widescreen option is just 4:3 stretched.
Line 1,161: Line 1,086:
 
|-
 
|-
 
|Resident Evil 4
 
|Resident Evil 4
|Windows<br>PlayStation 2<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br>Wii<br>Nintendo Switch
+
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different ports with their own features/changes to list here].
+
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
 
|-
 
|-
 
|Super Mario Sunshine
 
|Super Mario Sunshine
Line 1,174: Line 1,099:
 
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
 
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
  
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. Contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
+
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
  
 
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.  contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
 
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.  contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
 
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
 
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. Can be fixed with mods.
+
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
 
|-
 
|-
 
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
 
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
Line 1,190: Line 1,115:
 
|}
 
|}
  
===Nintendo Wii===
+
==Nintendo Wii==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 1,205: Line 1,130:
  
 
'''Xbox 360:''' enhanced graphics.
 
'''Xbox 360:''' enhanced graphics.
|-
 
|Muramasa: The Demon Blade
 
|Vita
 
|style="text-align:left;"|Titled "Muramasa: Rebirth". The Vita version has exclusive story DLC expansions and a revised English translation, so it is the more complete version of the game.
 
 
|-
 
|-
 
|No More Heroes
 
|No More Heroes
Line 1,236: Line 1,157:
 
|Rodea - The Sky Solider
 
|Rodea - The Sky Solider
 
|Nintendo 3DS<br>Nintendo Wii U
 
|Nintendo 3DS<br>Nintendo Wii U
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator encourages people to only play the Wii version.
+
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.
 
|-
 
|-
 
|Sonic Colors
 
|Sonic Colors
Line 1,256: Line 1,177:
 
|}
 
|}
  
===Sega Master System===
+
==Game Boy==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
+
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle World
+
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)
+
|Switch (R)<br>Windows (U)
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.
+
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
 +
|-
 +
|SaGa / Final Fantasy Legends
 +
|WonderSwan Color<br>Nintendo Switch (E)
 +
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
|-
 
|-
|Hokuto no Ken
+
|SaGa 2 / Final Fantasy Legends 2
|PlayStation 2 (R)
+
|Nintendo DS (R)<br>Nintendo Switch (E)
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.  
+
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
|-
 
|-
|Phantasy Star
+
|SaGa 3 / Final Fantasy Legends 3
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition
+
|Nintendo DS (R)<br>Nintendo Switch (E)
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
+
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
 
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.
 
 
 
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
 
 
 
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
 
 
|-
 
|-
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap
+
|Shiren The Wanderer GB
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)
+
|Microsoft Windows (R)<br>Mobile Phones
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
+
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
 
 
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.
 
 
 
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
 
 
 
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
 
 
|-
 
|-
|}
+
|Shiren The Wanderer GB2
 
+
|Nintendo DS (R)
===Sega Genesis===
+
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse
+
|Kirby's Star Stackers
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)
+
|SNES (R)
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.
+
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.
 
|-
 
|-
|Earthworm Jim
+
|Medarot 2 / Medabots
|Xbox 360 (R)<br>PlayStation 3 (R)
+
|Game Boy Advance (R)<br>3DS, Switch (E)
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.
+
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
 
|-
 
|-
|Lunar: The Silver Star
+
|Final Fantasy Adventure
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)
+
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.
+
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
 
 
'''PlayStation Portable:''' Based on ps1 but with longer load times.
 
 
 
'''iOS:''' Based on PS1 has widescreen support but touch control.
 
 
 
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
 
 
|-
 
|-
|Pac-Attack
+
|Balloon Kid
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>
+
|NES<br>Game Boy Color
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
+
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
 
 
'''GBA:''' Included as part of ''Pac-Man Collection''.
 
 
 
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
 
 
 
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
 
 
|-
 
|-
|Phantasy Star II
+
|Dragon Quest Monsters<br>Dragon Quest Monsters 2
|PlayStation 2 (R)<br>GBA<br>
+
|PlayStation (R)<br>Nintendo 3DS (R)
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
+
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
 
 
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
 
 
|-
 
|-
|Phantasy Star III
+
|Last Bible
|GBA
+
|Game Gear
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
+
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
 
|-
 
|-
|Powerball
+
|Devil Children: Black Book & Red Book
|style="white-space: nowrap;"|PlayStation (R)
+
|PlayStation (R)
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
+
|style="text-align:left;"|  
 
|-
 
|-
|Shining Force
+
|Tales of Phantasia: Narikiri Dungeon
|Game Boy Advance (R)
+
|style="white-space: nowrap;"|PlayStation Portable (R)
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
+
|style="text-align:left;"|Vastly improved remake.
 
|-
 
|-
|Shadow of the Beast
+
|Pokémon Red & Blue
|PlayStation 4 (R)
+
|Game Boy Advance (R)<br>Nintendo Switch (R)
|style="text-align:left;"|Different game with different gameplay.
+
|style="text-align:left;"|  
 
|-
 
|-
|Sonic the Hedgehog
+
|Pokémon Gold & Silver
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|Nintendo DS (R)
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial decompilation port of the iOS/Android version is available for PC, but enabling Sonic Origins Plus features requires obatining its data files and compiling the decompilation port via source code.
+
|style="text-align:left;"|  
 +
|-
 +
|}
  
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Launched with a myriad of bugs and inaccuracies compared to the prior releases. Some of the issues were addressed with patches, and its Plus DLC enables Knuckles in CD and Amy in all four games, but it is still missing the Save Select feature from the mobile version, has inferior sound quality, and unlocking Super Sonic in this version requires using a cheat code when it was available as an unlock for 100% completion in the mobile versions.
+
==Game Boy Advance==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Sonic the Hedgehog 2
+
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
+
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
 +
 
 +
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
  
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Same deal as the above.
+
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
 
|-
 
|-
|Sonic 3 & Knuckles
+
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch
+
|3DS
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
+
|style="text-align:left;"|A lot of changes were made in order to make the game easier.
 
 
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Features an all-new Retro Engine port in this collection with some new quality-of-life improvements and extra animations, but also suffers from some of the same problems as Sonic 1 and 2 with the "controversial" music being replaced with inferior remixes from the beta version of the game.
 
 
|-
 
|-
|Sonic CD
+
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
+
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
  
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  
+
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
  
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.
+
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
 
 
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
 
 
 
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Suffers from some of the same problems as the above games.
 
|-
 
|Sonic 3D Blast
 
|Windows
 
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
 
|-
 
|Space Harrier II
 
|style="white-space: nowrap;"|Sega Genesis (R)
 
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
 
|-
 
|Target Earth
 
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)
 
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.
 
|-
 
|Wonder Boy in<br>Monster World
 
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)
 
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.
 
 
 
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
 
 
|-
 
|-
 
|}
 
|}
  
===Sega Saturn===
+
==Nintendo DS==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 1,404: Line 1,283:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Baroque
+
|Shin Megami Tensei:<br>Strange journey
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.
+
|3DS
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.
+
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
 
+
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
+
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
 
+
Commander Skills have been added.
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.
+
|-
+
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.
+
|style="white-space: nowrap;"|3DS (R)
 
+
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
 
 
|-
 
|-
|Black / Matrix
+
|Radiant Historia
|Sega Dreamcast (R)<br>PlayStation
+
|3DS
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
+
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
 
 
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
 
 
 
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
 
 
|-
 
|-
|Culdcept
+
|}
|PlayStation 1<br>Nintendo DS<br>PlayStation 2
 
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
 
  
'''DS:''' Based on PS1, fan translation is available.
+
==Nintendo 3DS==
 
+
{| class="wikitable" style="text-align:center;"
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
+
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Cyber Troopers Virtual-On
+
|Azure Striker Gunvolt
|PlayStation 2
+
|Windows
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
+
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
 +
|-
 +
|Resident Evil: Revelations
 +
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U
 +
|style="text-align:left;"|All ported versions are in HD.
 +
|-
 +
|The Legend of Dark Witch
 +
|Windows
 +
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
 
|-
 
|-
|Daytona USA
+
|style="white-space: nowrap;"|The Legend of Dark Witch 2
|Microsoft Windows<br>PlayStation 3<br>Xbox 360
+
|Windows
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
+
|style="text-align:left;"|Same as the above.
 +
|}
  
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
+
==Sharp X68000==
 +
May be easier to emulate ports than the original versions.
  
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Die Hard Arcade
+
|Akumajo X68000<br>(Castlevania Chronicles)
|PlayStation 2
+
|PlayStation
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
+
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
 
|-
 
|-
|Devil Summoner
+
|Mad Stalker:<br>Fullmetal Force
|PlayStation Portable
+
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.
+
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
|-
 
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers
 
|PlayStation<br>Nintendo 3DS
 
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
 
  
'''3DS:''' Based on PS1, widescreen support, available in English.
+
'''FM Towns:''' A port with updated graphics and remixed music.
|-
 
|Dragon Force
 
|PlayStation 2
 
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
 
|-
 
|Grandia
 
|PlayStation<br>Microsoft Windows
 
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
 
  
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
+
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
  
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
+
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
 
|-
 
|-
|Guardian Heroes
+
|Genocide
|Xbox 360
+
|PC Engine<br>FM Towns
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
+
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
|-
 
|Manx TT Super Bike
 
|Microsoft Windows
 
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
 
  
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
+
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
 
|-
 
|-
|Panzer Dragoon
+
|Genocide 2: Master of the Dark Communion
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)
+
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
+
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
  
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
+
'''FM-Towns:''' Same as Genocide above.
|-
 
|PowerSlave/Exhumed
 
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
 
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
 
  
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
+
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
 +
|}
  
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
+
==Sega Master System==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Princess Crown
+
|style="white-space: nowrap;"|Alex Kidd in Miracle World
|PlayStation 4<br>PlayStation Portable
+
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
+
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.
 
 
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.
 
 
|-
 
|-
|NiGHTS into Dreams...
+
|Hokuto no Ken
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3
+
|PlayStation 2 (R)
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to Xbox 360, PlayStation 3 and PC are missing a few effects and imprecise controls thanks to the extra deadzones introduced. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams". Some of these issues can be fixed with mods on PC and enable 60 FPS gameplay, arguably making it the definitive version.
+
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.  
 
|-
 
|-
|Radiant Silvergun
+
|Phantasy Star
|Xbox 360<br>Switch<br>Microsoft Windows
+
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
+
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
 +
 
 +
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.
  
'''Switch:''' Based on the Xbox 360 version. Introduced bugs and sound balance issues, but most of the issues have been fixed.
+
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
  
'''PC:''' Same deal as the Switch version. Barebones PC port but features the Sega Saturn/S-TV aspect-ratio, supports DualShock 4, DualSense, and Switch Pro Controller via Steam Input, and later updates added expanded Training Mode options and quick restarts.
+
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
 
|-
 
|-
|Silhouette Mirage
+
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap
|PlayStation
+
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)
|style="text-align:left;"|'''Saturn:''' Original, Japan only.
+
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
 +
 
 +
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.
  
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
+
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
  
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
+
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
 
|-
 
|-
|Sonic R
 
|Microsoft Windows
 
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
 
 
|}
 
|}
  
===Sega Dreamcast===
+
==Sega Genesis==
Since the system died early, many of its games were ported to other consoles.
 
 
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
+
! scope="col"|Name
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Crazy Taxi 2
+
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse
|style="white-space: nowrap;"|PlayStation Portable
+
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
+
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.
 
|-
 
|-
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
+
|Earthworm Jim
|PlayStation 2
+
|Xbox 360 (R)<br>PlayStation 3 (R)
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
+
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.
 
|-
 
|-
|Headhunter
+
|Lunar: The Silver Star
|PlayStation 2
+
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)
|style="text-align:left;"|Lower quality port.
+
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.
|-
 
|Hundred Swords
 
|Microsoft Windows
 
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
 
  
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
+
'''PlayStation Portable:''' Based on ps1 but with longer load times.
|-
 
|Jet Set Radio /<br>Jet Grind Radio
 
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
 
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
 
|-
 
|Maken X
 
|PlayStation 2
 
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
 
|-
 
|MDK2
 
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii
 
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
 
  
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
+
'''iOS:''' Based on PS1 has widescreen support but touch control.
  
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
+
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
 
|-
 
|-
|Shenmue
+
|Pac-Attack
|Microsoft Windows<br>PlayStation 4<br>Xbox One
+
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''.  HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
+
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
|-
 
|Shenmue 2
 
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One
 
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
 
  
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
+
'''GBA:''' Included as part of ''Pac-Man Collection''.
|-
 
|Space Channel 5<br>Part 2
 
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows
 
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
 
  
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.
+
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
  
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
+
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
 +
|-
 +
|Phantasy Star II
 +
|PlayStation 2 (R)<br>GBA<br>
 +
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
  
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
+
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
 
|-
 
|-
|Skies of Arcadia
+
|Phantasy Star III
|GameCube
+
|GBA
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
+
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
 
|-
 
|-
|Grandia II
+
|Powerball
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch
+
|style="white-space: nowrap;"|PlayStation (R)
|style="text-align:left;"|'''PS2:''' version is technically inferior.
+
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
 +
|-
 +
|Shining Force
 +
|Game Boy Advance (R)
 +
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
 +
|-
 +
|Shadow of the Beast
 +
|PlayStation 4 (R)
 +
|style="text-align:left;"|Different game with different gameplay.
 +
|-
 +
|Sonic the Hedgehog
 +
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
 +
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
  
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|Phantasy Star Online
+
|Sonic the Hedgehog 2
|GameCube<br>Xbox<br>Microsoft Windows
+
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
+
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
  
'''Xbox:''' A decent port.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
+
|-
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
+
|Sonic 3 & Knuckles
 +
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch
 +
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
  
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|Resident Evil<br>Code: Veronica
+
|Sonic CD
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4
+
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
+
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
 +
 
 +
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  
  
'''PS2:''' Doesn't support progressive scan.
+
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.
  
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
+
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
|-
 
|Rent-A-Hero No. 1
 
|Xbox
 
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
 
  
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|Rez
+
|Sonic 3D Blast
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5
+
|Windows
|style="text-align:left;"|'''PS2:''' Lower quality port.
+
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
 
 
'''360:''' HD Port with widescreen support.
 
 
 
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.  
 
 
|-
 
|-
|Sonic Adventure
+
|Space Harrier II
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
+
|style="white-space: nowrap;"|Sega Genesis (R)
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
+
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
 +
|-
 +
|Target Earth
 +
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)
 +
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.
 +
|-
 +
|Wonder Boy in<br>Monster World
 +
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)
 +
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.
 +
 
 +
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
 
|-
 
|-
|Sonic Adventure 2
 
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
 
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
 
 
|}
 
|}
  
===PlayStation===
+
==Sega Saturn==
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
+
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align: center;"
+
! scope="col"|Game
! scope="col"|Name
 
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Breath of Fire III
+
|Baroque
|PSP
+
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
+
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.
 +
 
 +
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
 +
 
 +
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.
 +
 +
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.
 +
 
 +
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
 
|-
 
|-
|Breath of Fire IV
+
|Black / Matrix
|PC
+
|Sega Dreamcast (R)<br>PlayStation
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
+
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
|-
 
|Crash Bandicoot Trilogy and Crash Team Racing
 
|PS4/Xbox One/PC/Switch
 
|'''PS1''': Original.
 
'''PS4/Xbox One/PC/Switch''': HD Remakes.
 
|-
 
|Chrono Cross
 
|PS4/PC/Switch
 
|'''PS1''': Original.
 
'''PS4/PC/Switch''': Emulated version with worse performance than the original.
 
|-
 
|Castlevania: Symphony of the Night
 
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android
 
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
 
  
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
+
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
  
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
+
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
 +
|-
 +
|Culdcept
 +
|PlayStation 1<br>Nintendo DS<br>PlayStation 2
 +
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
  
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
+
'''DS:''' Based on PS1, fan translation is available.
  
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
+
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
 
|-
 
|-
|Dino Crisis
+
|Cyber Troopers Virtual-On
|PC<br>DC
+
|PlayStation 2
|'''PS1:''' Original.
+
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
 +
|-
 +
|Daytona USA
 +
|Microsoft Windows<br>PlayStation 3<br>Xbox 360
 +
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
  
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  
+
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
  
'''DC:''' Enhanced port with better graphics.  
+
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.
 +
|-
 +
|Die Hard Arcade
 +
|PlayStation 2
 +
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
 
|-
 
|-
|Dino Crisis 2
+
|Devil Summoner
|PC
+
|PlayStation Portable
|'''PC:''' Similar deal as the first game, if not worse due to stability issues on modern Windows systems and poorly compressed audio. [https://classicrebirth.com/index.php/dino-crisis-2-classic-rebirth/ Classic REbirth] makes it the definitive version.
+
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.
 
|-
 
|-
|Final Fantasy VII
+
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers
|PC<br>Steam
+
|PlayStation<br>Nintendo 3DS
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  
+
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
  
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
+
'''3DS:''' Based on PS1, widescreen support, available in English.
 
 
A full remake of the game was first released on the PS4, and came later to PC.
 
 
|-
 
|-
|Final Fantasy VIII
+
|Dragon Force
|Pc
+
|PlayStation 2
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
+
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
|-
 
|Final Fantasy IX
 
|PC
 
|Same stance as FFVII and FFVIII's Steam releases.
 
 
|-
 
|-
|Final Fantasy Tactics
+
|Grandia
|PSP<br>iOS/Android
+
|PlayStation<br>Microsoft Windows
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.  
+
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
 +
 
 +
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
  
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
+
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
 
|-
 
|-
|Legend of Mana
+
|Guardian Heroes
|Switch/PS4/PC
+
|Xbox 360
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
+
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
 
|-
 
|-
|MediEvil
+
|Manx TT Super Bike
|PSP<br>
+
|Microsoft Windows
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.
+
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
+
 
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.
+
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
 
|-
 
|-
|Mega Man 8
+
|Panzer Dragoon
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC
+
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
+
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
  
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
+
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
 +
|-
 +
|PowerSlave/Exhumed
 +
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
 +
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
  
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
  
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.  
+
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
 
|-
 
|-
|Mega Man Legends
+
|Princess Crown
|PC<br>N64<br>PSP
+
|PlayStation 4<br>PlayStation Portable
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
+
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
  
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
+
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.
 
 
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
 
 
|-
 
|-
|Mega Man Legends 2
+
|Nights into Dreams...
|PC<br>PSP
+
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.  
+
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
 
 
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
 
 
|-
 
|-
|Mega Man X4
+
|Silhouette Mirage
|Sega Saturn<br>PC<br>PS2/GC
+
|PlayStation
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
+
|style="text-align:left;"|'''Saturn:''' Original, Japan only.
  
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
+
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
  
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
+
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
 
+
|-
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
+
|Sonic R
 
+
|Microsoft Windows
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
 
|-
 
|-
|Mega Man X5
+
|Radiant Silvergun
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
+
|Xbox 360
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
+
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
 +
|}
  
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
+
==Sega Dreamcast==
 +
Since the system died early, many of its games were ported to other consoles.
  
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
+
{| class="wikitable" style="text-align:center;"
 
+
! scope="col"|Game
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Mega Man X6
+
|Crazy Taxi 2
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
+
|style="white-space: nowrap;"|PlayStation Portable
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
+
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
 
+
|-
'''PC:''' Released only in Korea and some other parts of Asia.
+
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
 
+
|PlayStation 2
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
+
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
 
+
|-
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
|Headhunter
 +
|PlayStation 2
 +
|style="text-align:left;"|Lower quality port.
 
|-
 
|-
|Metal Gear Solid
+
|Hundred Swords
|PS1<br>PC<br>GC (R)
+
|Microsoft Windows
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
+
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
  
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
+
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
 
 
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
 
 
 
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 
 
|-
 
|-
|Moon Remix RPG Adventure
+
|Jet Set Radio /<br>Jet Grind Radio
|Switch/PC
+
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
|'''Switch/PC:''' Official translation.
+
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
 
|-
 
|-
|PaRappa the Rapper
+
|Maken X
|PSP
+
|PlayStation 2
|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
+
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
 
|-
 
|-
|Persona 2: Eternal Punishment
+
|MDK2
|PS1<br>PSP
+
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii
|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
+
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
  
'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
+
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
  
'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
+
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
 +
|-
 +
|Shenmue
 +
|Microsoft Windows<br>PlayStation 4<br>Xbox One
 +
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
 
|-
 
|-
|Persona 2: Innocent Sin
+
|Shenmue 2
|PS1<br>PSP
+
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One
|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
+
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
  
'''PS1:''' Available only in Japanese. A fan translation is available.
+
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
 
 
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
 
 
|-
 
|-
|Rayman
+
|Space Channel 5<br>Part 2
|PC/Sega Saturn/N64
+
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows
|Too many changes to list here.
+
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
 +
 
 +
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.
 +
 
 +
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
  
The definitive version is a fan remake called ''Rayman: Redemption''.
+
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
 +
|-
 +
|Skies of Arcadia
 +
|GameCube
 +
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
 
|-
 
|-
|Resident Evil
+
|Grandia II
|PS1<br>Saturn<br>PC<br>DS<br>GC
+
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch
|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases.  The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
+
|style="text-align:left;"|'''PS2:''' version is technically inferior.
  
'''Saturn:''' Worse performance. Includes an extra game mode.
+
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
 +
|-
 +
|Phantasy Star Online
 +
|GameCube<br>Xbox<br>Microsoft Windows
 +
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
  
'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil  [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.
+
'''Xbox:''' A decent port.
  
'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
+
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
  
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
+
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
 
|-
 
|-
|Resident Evil 2
+
|Resident Evil<br>Code: Veronica
|PS1<br>N64<br>Dreamcast<br>PC
+
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4
|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.
+
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
  
'''N64:''' Compressed assets, varies between 240p and 480i. New features.
+
'''PS2:''' Doesn't support progressive scan.
  
'''Dreamcast:''' 480p. Even more features.
+
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
 
 
'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
 
 
 
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.  
 
 
|-
 
|-
|Resident Evil 3
+
|Rent-A-Hero No. 1
|Dreamcast/GC<br>PC
+
|Xbox
|'''Dreamcast/GC:''' 480p, more features.
+
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
  
'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.
+
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
A HD remake was released for PC, PS4 and Xbox.  
 
 
|-
 
|-
|Revelations: Persona
+
|Rez
|PS1<br>PC<br>PSP
+
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5
|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
+
|style="text-align:left;"|'''PS2:''' Lower quality port.
  
'''PC:''' Released only in Japan. Very far from a technical achievement.
+
'''360:''' HD Port with widescreen support.
  
'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
+
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.
 +
|-
 +
|Sonic Adventure
 +
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
 +
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
 
|-
 
|-
| Spyro the Dragon Trilogy
+
|Sonic Adventure 2
|PS1<br>PS4/Xbox One/PC/Switch
+
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|'''PS1:''' Original.
+
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
 +
|}
  
'''PS4/Xbox One/PC/Switch:''' HD Remakes.
+
==PlayStation==
 +
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
 +
{| class="wikitable" style="text-align: center;"
 +
! scope="col"|Name
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Suikoden
+
|Breath of Fire III
|PS1<br>Sega Saturn<br>PC<br>PSP
+
|PSP
|'''PS1:''' Original. Save compatibility with Suikoden 2.
+
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
 
 
'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
 
 
 
'''PC:''' Japan-only. Compatibility issues with modern PCs.
 
 
 
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
 
 
|-
 
|-
|Suikoden II
+
|Breath of Fire IV
|PS1<br>PC<br>PSP
+
|PC
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
+
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
 +
|-
 +
|Crash Bandicoot Trilogy and Crash Team Racing
 +
|PS4/Xbox One/PC/Switch
 +
|'''PS1''': Original.
 +
'''PS4/Xbox One/PC/Switch''': HD Remakes.
 +
|-
 +
|Chrono Cross
 +
|PS4/PC/Switch
 +
|'''PS1''': Original.
 +
'''PS4/PC/Switch''': Emulated version with worse performance than the original.
 +
|-
 +
|Castlevania: Symphony of the Night
 +
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android
 +
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
  
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.
+
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
  
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
+
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
|-
 
|Vandal Hearts
 
|PS1<br>Saturn<br>PC
 
|'''PS1:''' Original
 
  
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
+
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
  
'''PC:''' Korean-only.
+
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
 
|-
 
|-
|Wipeout 2097
+
|Dino Crisis
|PC/Saturn
+
|PC<br>DC
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
+
|'''PS1:''' Original.
|}
+
 
 +
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  
  
===PlayStation 2===
+
'''DC:''' Enhanced port with better graphics.
{| class="wikitable" style="text-align:center;"
+
|-
! scope="col"|Game
+
|Dino Crisis 2
! scope="col"|Platforms
+
|PC
! scope="col"|Notes
+
|
 
|-
 
|-
|style="white-space: nowrap;"|Bully
+
|Final Fantasy VII
|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS
+
|PC<br>Steam
|style="text-align:center;"|'''Wii:''' Cropped widescreen.
+
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  
  
'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
+
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  
  
'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
+
A full remake of the game was first released on the PS4, and came later to PC.
 
|-
 
|-
|Chaos Legion
+
|Final Fantasy VIII
|Windows
+
|Pc
|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
+
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
 
|-
 
|-
|Crash Bandicoot: The Wrath of Cortex
+
|Final Fantasy IX
|GCN<br>Xbox
+
|PC
|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).
+
|Same stance as FFVII and FFVIII's Steam releases.
 
|-
 
|-
|Devil May Cry 1-3
+
|Final Fantasy Tactics
|PS3/4<br>Xbox 360/One<br>Windows<br>Switch
+
|PSP<br>iOS/Android
|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
+
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.  
  
'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.
+
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
 +
|-
 +
|Legend of Mana
 +
|Switch/PS4/PC
 +
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
 +
|-
 +
|MediEvil
 +
|PSP<br>
 +
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.
 +
 +
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.
 +
|-
 +
|Mega Man 8
 +
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC
 +
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
  
'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
+
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
  
'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
+
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
|-
 
|Disgaea: Hour of Darkness
 
|PC<br>Switch<br>PSP<br>Vita
 
|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
 
  
'''Switch:''' Improved version with HD sprites and QoL changes.
+
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
 +
|-
 +
|Mega Man Legends
 +
|PC<br>N64<br>PSP
 +
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
 +
 
 +
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
 +
 
 +
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
 
|-
 
|-
|Disgaea 2: Cursed Memories
+
|Mega Man Legends 2
 
|PC<br>PSP
 
|PC<br>PSP
|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
+
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.
 +
 
 +
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
 
|-
 
|-
|Dragon Ball Z: Budokai 1,3
+
|Mega Man X4
|Gamecube<br>PS3<br>Xbox 360
+
|Sega Saturn<br>PC<br>PS2/GC
|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
+
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
  
'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
+
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
|-
 
|Dragon Ball Z: Budokai Tenkaichi 2,3
 
|Wii
 
|-
 
|Dragon Quest VIII: Journey of the Cursed King
 
|3DS<br> Android + IOS
 
|'''3DS:''' Include extra content but inferior graphics.
 
  
'''Android/iOS:''' no voice acting nor orchestrated soundtrack
+
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
|-
+
 
|Fatal Frame 1
+
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
|Xbox
 
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 
|-
 
|Fatal Frame 2
 
|Xbox<br>Wii<br>
 
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 
  
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.
+
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.  
 
 
|-
 
|-
|Final Fantasy X, Final Fantasy X-2
+
|Mega Man X5
|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One
+
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
+
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
|-
 
|God of War, God of War II
 
|Vita<br>PS3
 
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
 
|-
 
|Grand Theft Auto III
 
|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS
 
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
 
  
'''Xbox One/Switch:''' Definitive Edition.
+
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
  
'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.
+
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
  
'''iOS/Android:''' Added checkpoint mechanism.
+
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
|-
 
|-
|Grand Theft Auto San Andreas
+
|Mega Man X6
|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS
+
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
+
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
  
'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
+
'''PC:''' Released only in Korea and some other parts of Asia.
  
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available.  
+
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
  
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
+
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
 
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
 
 
 
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.
 
 
 
'''Switch:''' Definitive Edition.
 
 
 
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
 
 
|-
 
|-
|Grand Theft Auto Vice City
+
|Metal Gear Solid
|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS
+
|PS1<br>PC<br>GC (R)
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
+
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
  
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
+
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
  
'''XOne/Switch:''' Definitive Edition.
+
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
  
'''iOS/Android:''' Added checkpoint mechanism.
+
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 
|-
 
|-
|ICO
+
|Moon Remix RPG Adventure
|PS3
+
|Switch/PC
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
+
|'''Switch/PC:''' Official translation.
 +
|-
 +
|PaRappa the Rapper
 +
|PSP
 +
|'''PSP:'''Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
 
|-
 
|-
|Jak and Daxter
+
|Persona 2: Eternal Punishment
|PS3<br>Vita<br>PS4/5
+
|PS1<br>PSP
|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
+
|Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''
The Day Sun and the Night Green Sun are no longer in the sky.
 
  
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
+
'''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.
  
'''PS4/PS5:''' Emulated.
+
'''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
 
|-
 
|-
|Jak II
+
|Persona 2: Innocent Sin
|PS3<br>Vita<br>PS4/5
+
|PS1<br>PSP
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
+
|Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.''
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
 
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
 
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
 
  
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
+
'''PS1:''' Available only in Japanese. A fan translation is available.
  
'''PS4/PS5:''' Emulated.
+
'''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
 
|-
 
|-
|Jak 3
+
|Rayman
|PS3<br>Vita<br>PS4/5
+
|PC/Sega Saturn/N64
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
+
|Too many changes to list here.
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
+
 
 +
The definitive version is a fan remake called ''Rayman: Redemption''.
 +
|-
 +
|Resident Evil
 +
|PS1<br>Saturn<br>PC<br>DS<br>GC
 +
|'''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases.  The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
 +
 
 +
'''Saturn:''' Worse performance. Includes an extra game mode.
  
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
+
'''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil  [https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on the Japanese Mediakite release makes it the definitive version.
  
'''PS4/PS5:''' Emulated
+
'''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.
|-
 
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
 
|PC<br>PS3/4<br>Xbox One
 
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
 
Re: Chain of Memories is a remake of the GBA game.
 
|-
 
|Klonoa 2: Lunatea's Veil
 
|PC<br>PS4<br>Xbox One<br>Switch
 
|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.
 
|-
 
|Manhunt
 
|PC<br>Xbox<br>GCN
 
|'''Xbox:''' Stretched by default, missing visuals effects
 
  
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
+
'''GC:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
 
|-
 
|-
|Mega Man X7
+
|Resident Evil 2
|PC<br>Switch<br>PS4<br>Xbox One
+
|PS1<br>N64<br>Dreamcast<br>PC
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
+
|'''PS1:''' Later re-released on the system with DualShock support and a new game mode.
|-
 
|Mega Man X8
 
|PC<br>Switch<br>PS4<br>Xbox One
 
|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
 
|-
 
|Metal Gear Solid 2
 
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch
 
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
 
  
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
+
'''N64:''' Compressed assets, varies between 240p and 480i. New features.
|-
 
|Metal Gear Solid 3
 
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS
 
|'''PS2:''' Original. 60 fps and widescreen support are via hacks.
 
  
'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
+
'''Dreamcast:''' 480p. Even more features.
  
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
+
'''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 [https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
  
'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
+
A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception.  
 
|-
 
|-
|Odin Sphere
+
|Resident Evil 3
|Vita<br>PS3
+
|Dreamcast/GC<br>PC
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
+
|'''Dreamcast/GC:''' 480p, more features.
  
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
+
'''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.
 +
A HD remake was released for PC, PS4 and Xbox.  
 
|-
 
|-
|Okami
+
|Revelations: Persona
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One
+
|PS1<br>PC<br>PSP
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
+
|'''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
 +
 
 +
'''PC:''' Released only in Japan. Very far from a technical achievement.
 +
 
 +
'''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
 
|-
 
|-
|Onimusha: Warlords
+
| Spyro the Dragon Trilogy
|PC<br>Xbox<br>PS4
+
|PS1<br>PS4/Xbox One/PC/Switch
|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
+
|'''PS1:''' Original.
  
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
+
'''PS4/Xbox One/PC/Switch:''' HD Remakes.
 
|-
 
|-
|Phantom Brave
+
|Suikoden
|PC<br>Wii<br>PSP
+
|PS1<br>Sega Saturn<br>PC<br>PSP
|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
+
|'''PS1:''' Original. Save compatibility with Suikoden 2.
 +
 
 +
'''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
  
'''PSP:''' Based on the Wii version with extra recruitable characters.
+
'''PC:''' Japan-only. Compatibility issues with modern PCs.
  
'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
+
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
 
|-
 
|-
|Persona 3
+
|Suikoden II
|PS3<br>PSP<br>PC(R)<br>Switch
+
|PS1<br>PC<br>PSP
|'''PS3:''' As "PS2 Classic", emulated.
+
|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
  
'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
+
'''PC:''' Taiwan-only. Compatibility issues with modern PCs.
  
'''PC/Switch:''' Remake titled Persona 3 Reload.
+
'''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
 
|-
 
|-
|Persona 4
+
|Vandal Hearts
|PC<br>PS3<br>PSP
+
|PS1<br>Saturn<br>PC
|'''PS3:''' As "PS2 Classic", emulated.
+
|'''PS1:''' Original
 +
 
 +
'''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.
  
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
+
'''PC:''' Korean-only.
 
|-
 
|-
|Ratchet & Clank
+
|Wipeout 2097
|PS3<br>Vita
+
|PC/Saturn
|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
+
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
 +
|}
 +
 
 +
==PlayStation 2==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Ratchet & Clank: Going Commando
+
|style="white-space: nowrap;"|Bully
|PS3<br>Vita
+
|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS
|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
+
|style="text-align:center;"|'''Wii:'''  Cropped widescreen.
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
+
 
 +
'''360/PC:''' Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
 +
 
 +
'''Vita:''' [https://github.com/TheOfficialFloW/bully_vita Unofficial port].
 
|-
 
|-
|Ratchet & Clank: Up Your Arsenal
+
|Chaos Legion
|PS3<br>Vita
+
|Windows
|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
+
|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
 
The sound effects for when the ship is flying from planet to planet plays in a different order.
 
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
 
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
 
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.
 
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
 
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.  
 
 
|-
 
|-
|Ratchet: Deadlocked
+
|Crash Bandicoot: The Wrath of Cortex
|PS3
+
|GCN<br>Xbox
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
+
|'''Xbox:''' This version of the game features reduced loading times and improved graphics (extra effects).
 
|-
 
|-
|Red Faction
+
|Devil May Cry 1-3
|PC
+
|PS3/4<br>Xbox 360/One<br>Windows<br>Switch
|PC version lacks some visual effects that are only on ps2.
+
|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
|-
+
 
|Shadow of the Colossus
+
'''DMC3SE PC:''' Poor port from a third-party developer. the port in the HD collection is superior.
|PS3<br>PS4(R)
 
|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
 
  
'''PS4:'''Remake.
+
'''DMC HD Collection PC:''' Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.
|-
 
|Shin Megami Tensei: Nocturne
 
|Switch<br>PS4
 
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
 
  
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. Audio is also still compressed.
+
'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
 
|-
 
|-
|Silent Hill 2
+
|Disgaea: Hour of Darkness
|PC<br>Xbox<br>PS3<br>Xbox 360
+
|PC<br>Switch<br>PSP<br>Vita
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ Enhanced Edition] mod fixes all of the issues and adds a 16:9 aspect ratio, 60 FPS, higher quality FMVs, and more, making it the definitive version.
+
|'''PC:''' Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
  
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
+
'''Switch:''' Improved version with HD sprites and QoL changes.
 
 
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
 
 
 
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.  
 
 
|-
 
|-
|Silent Hill 3
+
|Disgaea 2: Cursed Memories
|PC<br>PS3<br>Xbox 360
+
|PC<br>PSP
|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
+
|'''PC:''' Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.
 
 
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
 
 
|-
 
|-
|Silent Hill 4: The Room
+
|Dragon Ball Z: Budokai 1,3
|PC<br>Xbox
+
|Gamecube<br>PS3<br>Xbox 360
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
+
|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
Some of the "hauntings" from the console version are missing.  GOG version is a port of the inferior European PC-version but has compatibility fixes applied.
 
  
'''Xbox:''' Just as good as the PS2 version, but with 480p support.
+
'''PS3/360:''' HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
 
|-
 
|-
|Siren
+
|Dragon Ball Z: Budokai Tenkaichi 2,3
|PS3 (R)
+
|Wii
|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
 
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
 
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
 
 
|-
 
|-
|Sly Cooper
+
|Dragon Quest VIII: Journey of the Cursed King
|PS3<br>Vita
+
|3DS<br> Android + IOS
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
+
|'''3DS:''' Include extra content but inferior graphics.
|-
 
|Sly 2
 
|PS3<br>Vita
 
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
 
  
 +
'''Android/iOS:''' no voice acting nor orchestrated soundtrack
 
|-
 
|-
|Sly 3
+
|Fatal Frame 1
|PS3<br>Vita
+
|Xbox
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font.  the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
+
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 
|-
 
|-
|Tales of The Abyss
+
|Fatal Frame 2
|3DS
+
|Xbox<br>Wii<br>
|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
+
|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
 +
 
 +
'''Wii:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game.  
 +
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode.
 +
|-
 +
|Final Fantasy X, Final Fantasy X-2
 +
|Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One
 +
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.
 
|-
 
|-
|Tekken 5
+
|God of War, God of War II
|PS3<br>PSP
+
|Vita<br>PS3
|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
+
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
 
In the PSP version, there is a new mode called "Tekken Dojo".
 
 
|-
 
|-
|Yakuza 1,2
+
|Grand Theft Auto III
|PC<br>PS3/4<br>WiiU
+
|PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOS
|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
+
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and issues.
 +
 
 +
'''Xbox One/Switch:''' Definitive Edition.
  
'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
+
'''PS4:''' Original one as "PS2 Classic", emulated. Definitive Edition is also available.
  
'''WiiU:''' HD Remake (Japan Only).
+
'''iOS/Android:''' Added checkpoint mechanism.
 
|-
 
|-
|Zone of the Enders
+
|Grand Theft Auto San Andreas
|Xbox 360<br>PS3
+
|PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOS
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
+
|'''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
 +
 
 +
'''X360:''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
 +
 
 +
'''PS3:''' PS3 native one is the same as X360. PS2 backward compatible version is also available.
 +
 
 +
'''PS Vita:''' [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.
 +
 
 +
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
 +
 
 +
'''XOne:''' Definitive Edition. X360 version is also available via backward compatibility.
 +
 
 +
'''Switch:''' Definitive Edition.
 +
 
 +
'''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.
 
|-
 
|-
|Zone of the Enders: The Second Runner
+
|Grand Theft Auto Vice City
|PC<br>PS3/4<br>Xbox 360
+
|PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOS
|'''PS2 (Japan, PAL):''' Has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
+
|'''PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
 
  
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. Xbox 360 is also backwards compatible on Xbox One/Series.
+
'''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available.
  
'''PC/PS4:''' A remaster with updated textures, 4K support, a new but optional control style, various graphics settings on PC, some quality-of-life tweaks, and the ability to play in VR from the view of the cockpit. However, positive and negative responses seem to only work correctly in the middle of a dialogue, and it does not feature dual-audio language support due to licensing restrictions but a mod exists for the PC version.
+
'''XOne/Switch:''' Definitive Edition.
|}
 
  
===PlayStation 3===
+
'''iOS/Android:''' Added checkpoint mechanism.
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Dark Souls
+
|Ico
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
+
|PS3
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
+
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
 
|-
 
|-
|style="white-space: nowrap;"|Demon's Souls
+
|Jak and Daxter
|PlayStation 5
+
|PS3<br>Vita<br>PS4/5
|style="text-align:left;"|Remake with better graphics and quality-of-life improvements.
+
|'''PS3:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
 +
The Day Sun and the Night Green Sun are no longer in the sky.
 +
 
 +
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
 +
 
 +
'''PS4/PS5:''' Emulated.
 
|-
 
|-
|God of War III
+
|Jak II
|PlayStation 4
+
|PS3<br>Vita<br>PS4/5
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
+
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
|-
+
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.
|NieR
+
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)
+
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.
+
 
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
+
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
  
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
+
'''PS4/PS5:''' Emulated.
 
|-
 
|-
|The Last of Us
+
| Jak 3
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
+
|PS3<br>Vita<br>PS4/5
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
+
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
 +
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.
 +
 
 +
'''Vita:''' same as above, suffers from a massive slowdown, making it unplayable.
 +
 
 +
'''PS4/PS5:''' Emulated
 
|-
 
|-
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
+
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II
|PlayStation 4
+
|PC<br>PS3/4<br>Xbox One
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
+
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.
 +
Re: Chain of Memories is a remake of the GBA game.
 
|-
 
|-
|Vanquish
+
|Klonoa 2: Lunatea's Veil
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One
+
|PC<br>PS4<br>Xbox One<br>Switch
|style="text-align:left;"|'''Xbox 360:''' Decent port.
+
|'''PC/PS4/Xbox One/Switch:''' a remake in unity engine using the same engine with better lightning.
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
 
 
|-
 
|-
|Yakuza 0
+
|Manhunt
|PC<br>PS4<br>Xbox One
+
|PC<br>Xbox<br>GCN
|
+
|'''Xbox:''' Stretched by default, missing visuals effects
 +
 
 +
'''PC:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched
 
|-
 
|-
|Yakuza Kiwami
+
|Mega Man X7
|PC<br>PS4<br>Xbox One
+
|PC<br>Switch<br>PS4<br>Xbox One
|style="text-align:left;"| Remake of Yakuza 1
+
|'''PC:''' A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.
 
|-
 
|-
|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>
+
|Mega Man X8
|PC<br>PS4<br>Xbox One
+
|PC<br>Switch<br>PS4<br>Xbox One
|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
+
|'''PC:''' Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.
|-
+
|-
|}
+
|Metal Gear Solid 2
 +
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch
 +
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
  
===PlayStation 4===
+
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|style="white-space: nowrap;"|God of War
+
|Metal Gear Solid 3
|PlayStation 5<br>Windows
+
|PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS
|style="text-align:left;"|
+
|'''PS2:''' Original. 60 fps and widescreen support are via hacks.
 +
 
 +
'''PS3/360/Vita:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.
 +
 
 +
'''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to improve.
 +
 
 +
'''3DS:'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
 
|-
 
|-
|style="white-space: nowrap;"|Horizon: Zero Dawn
+
|Odin Sphere
|Windows
+
|Vita<br>PS3
|style="text-align:left;"|
+
|The original game: re-released digitally through PlayStation Network for PlayStation 3.
 +
 
 +
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.
 
|-
 
|-
|style="white-space: nowrap;"|Marvel's Spider-Man
+
|Okami
|PlayStation 5<br>Windows
+
|PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
+
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.
 
|-
 
|-
|style="white-space: nowrap;"|Yakuza 6: The Song of Life
+
|Onimusha: Warlords
|PC<br>Xbox One
+
|PC<br>Xbox<br>PS4
|style="text-align:left;"|
+
|'''Xbox:''' Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
 +
 
 +
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.
 
|-
 
|-
|Yakuza Kiwami 2
+
|Phantom Brave
|PC<br>Xbox One
+
|PC<br>Wii<br>PSP
|Remake of Yakuza 2.
+
|'''Wii:''' Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
 +
 
 +
'''PSP:''' Based on the Wii version with extra recruitable characters.
 +
 
 +
'''PC:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.
 
|-
 
|-
|Judgment
+
|Persona 3
|PC<br>PS5<br>Xbox Series X/S
+
|PS3<br>PSP<br>PC(R)<br>Switch
|'''PS5:''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.
+
|'''PS3:''' As "PS2 Classic", emulated.
|-
 
|Lost Judgment
 
|PC
 
|
 
|-
 
|}
 
  
===Xbox===
+
'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
 
  
{| class="wikitable" style="text-align:center;"
+
'''PC/Switch:''' Remake titled Persona 3 Reload.
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Advent Rising
+
|Persona 4
|Windows
+
|PC<br>PS3<br>PSP
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.
+
|'''PS3:''' As "PS2 Classic", emulated.
|-
 
|Cel Damage
 
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One
 
|style="text-align:left;"|'''GC:''' Inferior-looking port.
 
  
'''PS2:''' Titled  "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
+
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
 
 
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
 
 
|-
 
|-
|Dead to Rights
+
|Ratchet & Clank
|PlayStation 2<br>GameCube
+
|PS3<br>Vita
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
+
|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.
 
|-
 
|-
|Dennou Taisen: DroneZ
+
|Ratchet & Clank: Going Commando
|Windows
+
|PS3<br>Vita
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
+
|'''PS3/Vita:''' cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
 
+
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
There are 2 PC versions:
 
 
 
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".
 
 
 
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
 
 
|-
 
|-
|Halo 1<br>Halo 2
+
|Ratchet & Clank: Up Your Arsenal
|Windows<br>Xbox One
+
|PS3<br>Vita
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
+
|'''PS3/Vita:''' cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
 +
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.
 +
The sound effects for when the ship is flying from planet to planet plays in a different order.
 +
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
 +
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.
 +
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.
 +
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
 +
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
 +
|-
 +
|Ratchet: Deadlocked
 +
|PS3
 +
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
 
|-
 
|-
|Metal Wolf Chaos
+
|Red Faction
|Windows<br>PlayStation 4<br>Xbox One
+
|PC
|style="text-align:left;"|'''PC/PS4/Xbox One:''' XD remaster. 1080p/4K graphics and widescreen, adds an optional auto-save system, and includes downloadable Xbox LIVE features. Initially shipped with missing/broken lighting and shaders with audio problems; the latest patch addresses the some of the visual and audio issues, but also introduced some broken visual effects such as static radio waves and errors with the Moonlight Sword's blade beam.
+
|PC version lacks some visual effects that are only on ps2.
 
|-
 
|-
|Ninja Gaiden Black
+
|Shadow of the Colossus
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|PS3<br>PS4(R)
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
+
|'''PS3:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
  
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
+
'''PS4:'''Remake.
 
|-
 
|-
|Prince of Persia:<br>The Sands of Time
+
|Shin Megami Tensei: Nocturne
 +
|Switch<br>PS4
 +
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
  
Prince of Persia:<br>Warrior Within
+
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
 +
|-
 +
|Silent Hill 2
 +
|PC<br>Xbox<br>PS3<br>Xbox 360
 +
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
  
Prince of Persia:<br>The Two Thrones
+
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3
 
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.
 
  
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
+
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
  
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
+
'''PS3/360:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.  
 
|-
 
|-
|Spider-Man 2
+
|Silent Hill 3
|PlayStation 2<br>GameCube<br>Windows
+
|PC<br>PS3<br>Xbox 360
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.
+
|'''PS3/360:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
  
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
+
'''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on [https://www.pcgamingwiki.com/wiki/Silent_Hill_3 this page].
 
|-
 
|-
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell
+
|Silent Hill 4: The Room
 +
|PC<br>Xbox
 +
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
 +
Some of the "hauntings" from the console version are missing.  GoG-version is a port of the inferior European PC-version.
  
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow
+
'''Xbox:''' Just as good as the PS2 version, but with 480p support.
 
 
Tom Clancy's Splinter Cell:<br>Chaos Theory
 
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3
 
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
 
 
 
'''GC/PS2:''' Inferior-looking ports. Altered level design.
 
 
 
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
 
 
|-
 
|-
|Tom Clancy's Splinter Cell:<br>Double Agent
+
|Siren
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360
+
|PS3 (R)
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.
+
|'''PS3:''' Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
 
+
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.
'''PS3/360/PC:''' completely different game.
+
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
 
|-
 
|-
|}
+
|Sly Cooper
 
+
|PS3<br>Vita
===Xbox 360===
+
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Bayonetta
+
|Sly 2
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch
+
|PS3<br>Vita
|style="text-align:left;"|'''PS3:''' Terrible frame rate.
+
| '''PS3/ Vita:''' The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.
 
 
'''PS4/Xbox One/PC:''' Decent ports.
 
  
'''Switch/Wii U:''' Has exclusive costumes.
 
 
|-
 
|-
|Bullet Witch
+
|Sly 3
|Windows
+
|PS3<br>Vita
|style="text-align:left;"|'''PC:''' Is based on the Japanese Xbox 360 version with all of its free DLCs bundled (the extra missions are unlocked by beating the game) as opposed to its localized version which made the guns weaker to encourage using magic and put extra mission DLCs that were originally available for free behind a paywall. Improved resolutions and FPS, minor texture improvements to the player's character, and reinstates a previously debug-only dashing mechanic, but the colors appear to be washed out compared to the Xbox 360 version.
+
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font.  the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download.
 
|-
 
|-
|Dead Rising
+
|Tales of The Abyss
|Wii
+
|3DS
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
+
|'''3DS:''' Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).
 
|-
 
|-
|Deadly Premonition
+
|Tekken 5
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch
+
|PS3<br>PSP
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
+
|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
 +
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.
 +
In the PSP version, there is a new mode called "Tekken Dojo".
 +
|-
 +
|Yakuza 1,2
 +
|PC<br>PS3/4<br>WiiU
 +
|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only).
  
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
+
'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".
  
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
+
'''WiiU:''' HD Remake (Japan Only).
 
 
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
 
 
|-
 
|-
|Halo 3<br>Halo 4
+
|Zone of the Enders
|Windows<br>Xbox One
+
|Xbox 360<br>PS3
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
+
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.
 
|-
 
|-
|Ninja Gaiden II
+
|Zone of the Enders: The Second Runner
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch
+
|PC<br>PS3/4<br>Xbox 360
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
+
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
 +
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
  
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  
+
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
  
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
+
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work
|-
+
also, it does not feature dual-audio language support due to licensing restrictions.
|Ninja Gaiden III
+
|}
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch
 
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
 
|-
 
|style="white-space: nowrap;"|Red Dead Redemption
 
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch
 
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
 
  
'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
+
==PlayStation Portable==
 
+
Most ports for PS2 are infamous for bad controls and glitches.
'''Xbox One:''' actually just the 360 version running through [[Fission]].
 
 
 
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
 
|-
 
|WWE SmackDown vs. Raw 2007
 
|PlayStation Portable</br>PlayStation 2
 
|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.
 
 
 
'''PSP:''' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
 
  
See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
 
|-
 
|}
 
 
==Handhelds==
 
===Game Boy===
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,478: Line 2,338:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening
+
|Final Fantasy Type-0
|Switch (R)<br>Windows (U)
+
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
+
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
 +
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
 +
 
 +
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
 
|-
 
|-
|SaGa / Final Fantasy Legends
+
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
|WonderSwan Color<br>Nintendo Switch (E)
+
|PlayStation 2<br>Android<br>iOS<br>Fire OS
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
+
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
 +
'''Mobiles:''' Reworked textures, lighting and visual effects.
 
|-
 
|-
|SaGa 2 / Final Fantasy Legends 2
+
|Kingdom Hearts: Birth By Sleep
|Nintendo DS (R)<br>Nintendo Switch (E)
+
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
+
|style="text-align:left;"|HD remaster of the Final Mix version.
 
|-
 
|-
|SaGa 3 / Final Fantasy Legends 3
+
|Metal Gear Solid: Peace Walker
|Nintendo DS (R)<br>Nintendo Switch (E)
+
|PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
+
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
 
|-
 
|-
|Shiren The Wanderer GB
+
|}
|Microsoft Windows (R)<br>Mobile Phones
+
 
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
+
==PlayStation 3==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Shiren The Wanderer GB2
+
|Dark Souls
|Nintendo DS (R)
+
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
+
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
 
|-
 
|-
|Kirby's Star Stackers
+
|style="white-space: nowrap;"|Demon's Souls
|SNES (R)
+
|PlayStation 5
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.
+
|style="text-align:left;"|Remake with better graphics and life quality improvements.
 
|-
 
|-
|Medarot 2 / Medabots
+
|God of War III
|Game Boy Advance (R)<br>3DS, Switch (E)
+
|PlayStation 4
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
+
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
 
|-
 
|-
|Final Fantasy Adventure
+
|NieR
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)
+
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
+
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.
 +
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
 +
 
 +
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
 
|-
 
|-
|Balloon Kid
+
|The Last of Us
|NES<br>Game Boy Color
+
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
+
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.
 
|-
 
|-
|Dragon Quest Monsters<br>Dragon Quest Monsters 2
+
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
|PlayStation (R)<br>Nintendo 3DS (R)
+
|PlayStation 4
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
+
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
 
|-
 
|-
|Last Bible
+
|Vanquish
|Game Gear
+
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
+
|style="text-align:left;"|'''Xbox 360:''' Decent port.
 +
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
 
|-
 
|-
|Devil Children: Black Book & Red Book
+
|}
|PlayStation (R)
+
 
|style="text-align:left;"|  
+
==PlayStation Vita==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Tales of Phantasia: Narikiri Dungeon
+
|style="white-space: nowrap;"|Persona 4<br>Golden
|style="white-space: nowrap;"|PlayStation Portable (R)
+
|Windows
|style="text-align:left;"|Vastly improved remake.
+
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
 
|-
 
|-
|Pokémon Red & Blue
+
|Tearaway
|Game Boy Advance (R)<br>Nintendo 3DS (E)<br>Nintendo Switch (R)
+
|style="white-space: nowrap;"|PlayStation 4 (R)
|style="text-align:left;"|  
+
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
|-
 
|Pokémon Gold & Silver
 
|Nintendo DS (R)
 
|style="text-align:left;"|  
 
 
|-
 
|-
 
|}
 
|}
  
===Game Boy Advance===
+
==PlayStation 4==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,550: Line 2,422:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3
+
|style="white-space: nowrap;"|Marvel's Spider-Man
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS
+
|PlayStation 5<br>Windows
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
+
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
 +
|-
 +
|}
  
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
+
==Xbox==
 +
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
  
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
 
|-
 
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga
 
|3DS
 
|style="text-align:left;"|A lot of changes were made in order to make the game easier.
 
|-
 
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4
 
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch
 
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
 
 
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
 
 
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
 
|-
 
|}
 
 
===Nintendo DS===
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,578: Line 2,436:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Shin Megami Tensei:<br>Strange Journey
+
|Advent Rising
|3DS
+
|Windows
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
+
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
 
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
 
Commander Skills have been added.
 
 
|-
 
|-
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story
+
|Cel Damage
|style="white-space: nowrap;"|3DS (R)
+
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
+
|style="text-align:left;"|'''GC:''' Inferior-looking port.
 +
 
 +
'''PS2:''' Titled  "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.
 +
 
 +
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.
 
|-
 
|-
|Radiant Historia
+
|Dead to Rights
|3DS
+
|PlayStation 2<br>GameCube
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
+
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.
 
|-
 
|-
|}
+
|Dennou Taisen: DroneZ
 +
|Windows
 +
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
 +
 
 +
There are 2 PC versions:
 +
 
 +
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".
  
===Nintendo 3DS===
+
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Azure Striker Gunvolt
+
|Ninja Gaiden Black
|Windows
+
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC. A port was released for Xbox One with all of the same enhancements as the Switch and PS4 versions.
+
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.
 +
 
 +
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.
 
|-
 
|-
|Resident Evil: Revelations
+
|Prince of Persia:<br>The Sands of Time
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U
+
 
|style="text-align:left;"|All ported versions are in HD.
+
Prince of Persia:<br>Warrior Within
 +
 
 +
Prince of Persia:<br>The Two Thrones
 +
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3
 +
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.
 +
 
 +
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.
 +
 
 +
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
 
|-
 
|-
|The Legend of Dark Witch
+
|Spider-Man 2
|Windows
+
|PlayStation 2<br>GameCube<br>Windows
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
+
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.
 +
 
 +
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.
 
|-
 
|-
|style="white-space: nowrap;"|The Legend of Dark Witch 2
+
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell
|Windows
+
 
|style="text-align:left;"|Same as the above.
+
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow
|}
 
  
===PlayStation Portable===
+
Tom Clancy's Splinter Cell:<br>Chaos Theory
Most ports for PS2 are infamous for bad controls and glitches.
+
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3
 +
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
  
{| class="wikitable" style="text-align:center;"
+
'''GC/PS2:''' Inferior-looking ports. Altered level design.
! scope="col"|Game
+
 
! scope="col"|Platforms
+
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.
! scope="col"|Notes
 
 
|-
 
|-
|Final Fantasy Type-0
+
|Tom Clancy's Splinter Cell:<br>Double Agent
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
+
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
+
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
+
 
 
+
'''PS3/360/PC:''' completely different game.
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
+
|-
|-
+
|Halo 1<br>Halo 2
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
+
|Windows<br>Xbox One
|PlayStation 2<br>Android<br>iOS<br>Fire OS
+
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
+
|-
'''Mobiles:''' Reworked textures, lighting and visual effects.
+
|}
|-
+
 
|Kingdom Hearts: Birth By Sleep
+
==Xbox 360==
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
+
{| class="wikitable" style="text-align:center;"
|style="text-align:left;"|HD remaster of the Final Mix version.
+
! scope="col"|Game
|-
+
! scope="col"|Platforms
|Metal Gear Solid: Peace Walker
+
! scope="col"|Notes
|PlayStation 3<br>Xbox 360
+
|-
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
+
|Bayonetta
|-
+
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch
|WWE SmackDown! vs. Raw 2006
+
|style="text-align:left;"|'''PS3:''' Terrible frame rate.
|PlayStation 2
+
 
|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
+
'''PS4/Xbox One/PC:''' Decent ports.
|-
+
 
|}
+
'''Switch/Wii U:''' Has exclusive costumes.
 
+
|-
===PlayStation Vita===
+
|Dead Rising
{| class="wikitable" style="text-align:center;"
+
|Wii
! scope="col"|Game
+
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.
! scope="col"|Platforms
+
|-
! scope="col"|Notes
+
|Deadly Premonition
|-
+
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch
|style="white-space: nowrap;"|Persona 4<br>Golden
+
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
|Windows
+
 
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
+
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
|-
+
 
|Tearaway
+
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.
|style="white-space: nowrap;"|PlayStation 4 (R)
+
 
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
+
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation).
 +
|-
 +
|Halo 3<br>Halo 4
 +
|Windows<br>Xbox One
 +
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.
 +
|-
 +
|Ninja Gaiden II
 +
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch
 +
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
 +
 
 +
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality.  
 +
 
 +
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
 +
|-
 +
|Ninja Gaiden III
 +
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch
 +
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
 +
|-
 +
|style="white-space: nowrap;"|Red Dead Redemption
 +
|PlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Nintendo Switch
 +
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.
 +
 
 +
'''PS4/Switch:''' released on August 17, 2023, runs at higher resolutions.
 +
 
 +
'''Xbox One:''' actually just the 360 version running through [[Fission]].
 +
 
 +
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
 
|-
 
|-
 
|}
 
|}
Line 2,670: Line 2,568:
 
==See also==
 
==See also==
 
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]
 
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]
 
==External links==
 
*Reddit thread: [https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]
 
*Reddit thread: [https://old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''non-PC multi-platform''' games]
 
  
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  
{{NEL}}
 
 
[[Category:FAQs]]
 
[[Category:FAQs]]

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