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|Switch<br>3DS
 
|Switch<br>3DS
 
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
 
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
|-
 
|Crazy Taxi
 
|Dreamcast
 
|style="text-align: left;"|The 2002 PC port is locked 50 FPS, is missing the licensed soundtrack, and is prone to crashing when loading into the city without Windows Compatibility Mode fixes. The 2011/2014 Steam version is playable at 60 FPS, but suffers from many of the same problems as previous PC port and runs horribly due to bad optimization with DirectX9.<ref>[https://steamcommunity.com/app/71230/discussions/0/617320628148536500/ Garbage Performance :: Crazy Taxi General Discussions]</ref> Use [https://github.com/doitsujin/dxvk/releases DXVK], [https://cookieplmonster.github.io/mods/crazy-taxi/ SilentPatch], and [https://steamcommunity.com/sharedfiles/filedetails/?id=964260789 Crazy Taxi Overhaul] to fix the issues with current Steam version, or just play the Dreamcast version.
 
|-
 
|Cröixleur Sigma
 
|PlayStation 4<br>Switch
 
|style="text-align: left;"|The Japanese PlayStation 4 version has PSVR capabilities (was removed in the international releases for reasons unknown), while all versions of the Switch port features a pseudo-VR "Gyro Mode" that re-creates VR through the Joy-Con's gyroscopic accelerometer, and both console versions have local co-op multiplayer for select modes, all of which are missing in the latest "Deluxe Edition" version on PC. The PC version of Deluxe Edition also introduced a bug with the Wanderer feature in the Dungeon Mode which causes the player to take severe damage (if not One-Hit K.O.) from them unless the game is played in Offline Mode. English translation for the in-game subtitles are also worse in the PC version with missing spaces between words or missing text strings, leading to a lot of run off sentences.
 
|-
 
|Darkstone
 
|PlayStation
 
|style="text-align: left;"|The 3D engine in the PC version, while outputting in higher resolution, is known to produce [https://www.pcgamingwiki.com/wiki/Darkstone#Issues_fixed rendering errors] on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. [https://www.gog.com/forum/darkstone/pc_vs_ps1_pros_and_cons Some players] also find the camera/battle controls awkward and unintuitive compared with the console.
 
 
|-
 
|-
 
|Devil May Cry 5
 
|Devil May Cry 5
|PlayStation 5<br>Xbox Series X/S
+
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S
 
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
 
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.
 
|-
 
|-
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|-
 
|-
 
|FIFA 14
 
|FIFA 14
|style="white-space: nowrap;"|PlayStation 4 (Pro)<br>Xbox One (X/S)
+
|PlayStation 4<br>Xbox One
 
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
 
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.
 
|-
 
|-
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|Windows (R)<br>PlayStation<br>Sega Saturn<br>
 
|Windows (R)<br>PlayStation<br>Sega Saturn<br>
 
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
 
|style="text-align: left;"|A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. Whether Saturn or PS1 version is better is a matter of taste, PS1 has unlocked framerate and true translucency for water surfaces but its level geometry is simplified and lighting is distinctly different. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
|-
 
|Prince of Persia: The Forgotten Sands
 
|Wii
 
|style="text-align: left;"|The Wii version is a completely different (and superior) game than the PS3/360/PC version.
 
 
|-
 
|-
 
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
 
|Pro Evolution Soccer 6/Winning Eleven: Pro Evolution Soccer 2007
 
|Xbox 360
 
|Xbox 360
 
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
 
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for Xbox 360.
|-
 
|Pro Evolution Soccer 2017
 
|PlayStation 4 (Pro)<br>Xbox One (X/S)
 
|style="text-align: left;"|[https://youtu.be/VaiPMpRS82E The next gen update was not made for the PC version.]
 
 
|-
 
|-
 
|Rayman 2
 
|Rayman 2
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|Sonic Adventure DX
 
|Sonic Adventure DX
 
|GameCube<br>Dreamcast
 
|GameCube<br>Dreamcast
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many downgrades compared to the Dreamcast version, but is playable at 60 FPS and story cutscenes can be skipped. Use [https://sadxmodinstaller.unreliable.network SADX Mod Installer] to downgrade and patch any of the PC ports, or just play the Dreamcast version.
+
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.
 
|-
 
|-
 
|Sonic Adventure 2
 
|Sonic Adventure 2
 
|GameCube<br>Dreamcast
 
|GameCube<br>Dreamcast
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA Mod Manager and install various mods to fix these problems, or just play the Dreamcast version.
+
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.
 
|-
 
|-
 
|Spider-Man 2
 
|Spider-Man 2
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|PlayStation 3<br>Xbox 360
 
|PlayStation 3<br>Xbox 360
 
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
 
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.
|-
 
|True Crime New York City
 
|PlayStation 2<br>Xbox
 
|style="text-align: left;"|Lots of graphical effects missing on PC and GameCube version and lots of bugs and issues.[https://youtube.com/watch?v=XFGBg7uot1U][https://dolphin-emu.org/blog/2021/11/13/dolphin-progress-report-september-and-october-2021/#50-15330-raise-program-exceptions-on-floating-point-exceptions-by-josjuice]
 
 
|-
 
|-
 
|UEFA Champions League 2006–2007
 
|UEFA Champions League 2006–2007
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Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
 
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://bw.artemislena.eu/nolf/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.
  
===Sharp X68000===
+
==Arcade==
May be easier to emulate ports than the original versions.
+
{| class="wikitable" style="text-align: center;"
 
+
! scope="col"|Name
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Akumajo X68000<br>(Castlevania Chronicles)
+
|Chaos Field
|PlayStation
+
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
|style="text-align:left;"|Includes both the original game and an Arrange Mode with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
+
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.
 +
 
 +
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
 
|-
 
|-
|Mad Stalker:<br>Fullmetal Force
+
|Crazy Taxi
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis
+
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
+
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.
  
'''FM Towns:''' A port with updated graphics and remixed music.
+
'''PlayStation 2/GameCube/Windows''': lower quality port, with control issues.
  
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
+
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
  
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
+
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
 +
|-
 +
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
 +
|Dreamcast<br>Xbox 360<br>Xbox One<br>
 +
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.
 +
 
 +
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
 
|-
 
|-
|Genocide
+
|Dead or Alive 2
|PC Engine<br>FM Towns
+
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
+
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
  
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
+
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
 
|-
 
|-
|Genocide 2: Master of the Dark Communion
+
|Ikaruga
|style="white-space: nowrap;"|Super Family Computer<br>FM Towns<br>DOS
+
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
+
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
 +
 
 +
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
  
'''FM-Towns:''' Same as Genocide above.
+
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
  
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
+
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
|}
 
  
==Arcade==
+
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.
{| class="wikitable" style="text-align: center;"
+
 
! scope="col"|Name
+
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|Chaos Field
+
|Karous
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
+
|Dreamcast<br>Nintendo Wii
|style="text-align:left;"|'''GameCube:''' Enhanced port. Available in English.
+
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
  
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
+
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
 +
|-
 +
|Marvel Super Heroes
 +
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360
 +
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 +
|-
 +
|Marvel vs. Capcom:<br>Clash of Super Heroes
 +
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360
 +
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 +
|-
 +
|Marvel vs. Capcom 2:<br>New Age of Heroes
 +
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS
 +
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
 
|-
 
|-
|Crazy Taxi
+
|OutRun 2
|Dreamcast<br>GameCube<br>PlayStation 2<br>PlayStation 3<br>PlayStation Portable<br>Microsoft Windows<br>Xbox 360<br>Xbox One<br>Android<br>iOS
+
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows
|style="text-align:left;"|Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
+
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
  
'''PlayStation 2/GameCube/Windows''': Lower quality port, with control issues.
+
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
  
'''PlayStation Portable''': ''Crazy Taxi: Fare War'' is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
+
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 
 
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.
 
 
|-
 
|-
|style="white-space: nowrap;"|Cyber Troopers Virtual On:<br>Oratorio Tangram
+
|OutRun 2 SP
|Dreamcast<br>Xbox 360<br>Xbox One<br>
+
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''Dreamcast''': Original Soundtrack and not the NAOMI OST.
+
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
 +
 
 +
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
 +
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
  
'''Xbox 360''': XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST.
+
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
 
|-
 
|-
|Dead or Alive 2
+
|Power Stone<br>Power Stone 2
|Dreamcast<br>PlayStation 2<br>PlayStation 3<br>Xbox (R)
+
|Dreamcast<br>PlayStation Portable
|style="text-align:left;"|'''PlayStation 2:''' Higher quality port than Dreamcast's one with more visual effects.
+
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
 
 
'''Xbox:''' Remake with better graphics, included in ''Dead or Alive: Ultimate''.
 
 
|-
 
|-
|Ikaruga
+
|Radirgy
|style="white-space: nowrap;"|Dreamcast<br>GameCube<br>Steam [Windows]<br>Xbox 360<br>Nintendo Switch
+
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
|style="text-align:left;"|'''Dreamcast:''' most faithful port to the arcade, Japanese subtitles only.
+
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.
  
'''GameCube:''' Some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.
+
'''PlayStation 2:''' Enhanced port. Japanese only.
  
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.
+
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
 
 
'''Xbox 360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.
 
 
 
'''Switch:''' Analog control support, compressed audio, but has online multiplayer. The select screen was altered.
 
 
 
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser).
 
 
|-
 
|-
|Karous
+
|Sky Target
|Dreamcast<br>Nintendo Wii
+
|Sega Saturn<br>Microsoft Windows
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
+
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.
 +
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
 +
|-
 +
|Virtua Cop 2
 +
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2
 +
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.
  
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation. Missing the final boss.
+
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.
|-
 
|Marvel Super Heroes
 
|PlayStation<br>Sega Saturn<br>PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 
|-
 
|Marvel vs. Capcom:<br>Clash of Super Heroes
 
|Dreamcast<br>PlayStation<br>PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|'''X360/PS3:''' part of ''Marvel vs. Capcom: Origins''.
 
|-
 
|Marvel vs. Capcom 2:<br>New Age of Heroes
 
|Dreamcast<br>PlayStation 2<br>Xbox<br>PlayStation 3<br>Xbox 360<br>iOS
 
|style="text-align:left;"|'''X360/PS3:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].
 
|-
 
|OutRun 2
 
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Microsoft Windows
 
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
 
  
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)
+
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.
  
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
+
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".
 
|-
 
|-
|OutRun 2 SP
+
|Virtua Fighter 2
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Microsoft Windows<br>PlayStation 3<br>Xbox 360
+
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
+
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.
  
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.
+
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.  
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.
 
  
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored.
+
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.
 
|-
 
|-
|Power Stone<br>Power Stone 2
+
|Virtua Tennis 2
|Dreamcast<br>PlayStation Portable
+
|Dreamcast<br>PlayStation 2
|style="text-align:left;"|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
+
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.
|-
+
|}
|Radirgy
 
|Dreamcast<br>GameCube<br>PlayStation 2<br>Nintendo Wii
 
|style="text-align:left;"|'''GameCube:''' Enhanced port. Japanese only.
 
  
'''PlayStation 2:''' Enhanced port. Japanese only.
+
==NES==
 +
NES games sometimes suffered from slowdown, and sprite flickering.
  
'''Wii:''' Part of ''Ultimate Shooting Collection'' with official English translation.
+
{| class="wikitable" style="text-align: center;"
 +
! scope="col"|Name
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Sky Target
+
|Babel no Tou<br>(aka Mystery Tower)
|Sega Saturn<br>Microsoft Windows
+
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
|style="text-align:left;"|'''Saturn:''' Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.
+
|
''PC:''' Based on the Saturn version, better graphic (still not good as the arcade), Japan only.
+
Arcade: Unknown changes (ROMs are undumped). Japan-only.
|-
+
 
|Virtua Cop 2
+
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
|Sega Saturn<br>Microsoft Windows<br>Sega Dreamcast<br>PlayStation 2
 
|style="text-align:left;"|''' Saturn:''' inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.
 
  
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS.
+
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.
  
'''Dreamcast:''' Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs.
+
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
  
'''PS2:''' titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1".
+
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.
 +
|-
 +
|Crystalis
 +
|GBC
 +
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
 +
|-
 +
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II
 +
|SNES
 +
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.
 
|-
 
|-
|Virtua Fighter 2
+
|Dragon Quest I<br/>Dragon Quest II
|Sega Saturn<br>Microsoft Windows<br>PlayStation 2<br>Xbox 360<br>PlayStation 3
+
|SNES<br>GBC
|style="text-align:left;"|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.
+
|
 +
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.
  
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.  
+
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.
  
'''360/PS3:''' Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play.
+
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
 +
 
 +
Android/iOS: New English translation. Based on the mobile version.
 
|-
 
|-
|Virtua Tennis 2
+
|Dragon Quest III
|Dreamcast<br>PlayStation 2
+
|SNES<br>GBC
|style="text-align:left;"|'''PS2:''' Lower than Dreamcast quality port in 30 FPS.
+
|
|}
+
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.
 +
 
 +
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
  
==Home consoles==
+
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
===Multiplatform games exclusive to home consoles across generations===
 
Lots of titles released for both [[:Category:Sixth-generation_video_game_consoles|sixth-gen home consoles]] and [[:Category:Seventh-generation_video_game_consoles|seventh-gen home consoles]] '''[[#PC_ports|but not on PC]]'''. When editing this section, if a multiplatform game released on multiple console generations, this is the section for mentioning its differences across those generations.
 
  
{| class="wikitable" style="text-align:center;"
+
Android/iOS: New English translation. Based on the mobile version.
! scope="col"|Game
 
! scope="col"|Preferred platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|WWE SmackDown vs. Raw 2008~2011
+
|Dragon Quest IV
|PlayStation 3<br>Xbox 360
+
|PS1<br>NDS<br>iOS<br>Android
|style="text-align:left;"|Seventh-gen versions are graphically superior to prior generation versions.
+
|
|-
+
PS1: Updated graphics. Japan only.
|NCAA March Madness 07
 
|Xbox 360
 
|style="text-align:left;"|Xbox 360 version is graphically superior to PlayStation 2 version.
 
|}
 
  
===NES===
+
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
NES games sometimes suffered from slowdown, and sprite flickering.
 
  
{| class="wikitable" style="text-align: center;"
+
iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
! scope="col"|Name
+
|-
! scope="col"|Platforms
+
|DuckTales
! scope="col"|Notes
+
|PS3<br>Xbox360<br>Wii U<br>PC
 +
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
 
|-
 
|-
|Babel no Tou<br>(aka Mystery Tower)
+
|Final Fantasy 1 + 2
|Arcade<br>GB<br>PS1<br>J2ME<br>X68
+
|PS1<br>GBA (R)<br>PSP (R)
 
|
 
|
Arcade: Unknown changes (ROMs are undumped). Japan-only.
+
MSX: Updated graphics (FF1 only)
  
GB: Included as part of ''Namco Gallery Vol. 3''. Features Super Game Boy enhancements. Japan-only.
+
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
  
PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of ''Namco Anthology Vol 1''. Japan-only.
+
GBA, PSP: Original difficulty level removed, bonus dungeons
 +
|-
 +
|Final Fantasy 3
 +
|NDS<br>PSP
 +
|Full 3D remake.
 +
|-
 +
|Fire Emblem: Shadow Dragon and the Blade of Light
 +
|SNES, NDS (R)
 +
|
 +
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
  
J2ME: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only.
+
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
 +
|-
 +
|Kirby's Adventure
 +
|GBA (R), 3DS
 +
|
 +
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
  
X68: Remake of the game made by an entity known as "Gamma AVC". Not licensed by Namco. Japan-only.
+
3DS: Slowdown and flickering fixed, 3D feature added
 
|-
 
|-
|Crystalis
+
|The Legend of Zelda
|GBC
+
|Satallaview, Gamecube (E), GBA
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
+
|
 +
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
 +
 
 +
GC & GBA: Emulated versions. Improved grammar.
 
|-
 
|-
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II
+
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
|SNES
+
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.
 
|-
 
|Dragon Quest I<br/>Dragon Quest II
 
|SNES<br>GBC
 
 
|
 
|
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.
+
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
 +
 
 +
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
  
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.
+
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
  
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.
+
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
  
Android/iOS: New English translation. Based on the mobile version.
+
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
 
|-
 
|-
|Dragon Quest III
+
|Metroid
|SNES<br>GBC
+
|Gamecube (E)<br>GBA (R)
 
|
 
|
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.
+
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
  
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).
+
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
 +
|-
 +
|Ninja Gaiden
 +
|PCE<br>SNES
 +
|
 +
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
  
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.
+
SNES: Increased palettes, updated music based on OST
 
 
Android/iOS: New English translation. Based on the mobile version.
 
 
|-
 
|-
|Dragon Quest IV
+
|Ninja Gaiden II: The Dark Sword of Chaos
|PS1<br>NDS<br>iOS<br>Android
+
|SNES
 
|
 
|
PS1: Updated graphics. Japan only.
+
SNES: Increased palettes, updated music based on OST
 
 
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.
 
 
 
iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
 
 
|-
 
|-
|DuckTales
+
|Ninja Gaiden III: The Ancient Ship of Doom
|PS3<br>Xbox360<br>Wii U<br>PC
+
|SNES
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.
+
|
 +
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
 
|-
 
|-
|Final Fantasy 1 + 2
 
|PS1<br>GBA (R)<br>PSP (R)
 
 
|
 
|
MSX: Updated graphics (FF1 only)
+
River City Ransom
  
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added
+
(Downtown Nekketsu Monogatari)
 +
|PCE<br>GBA
 +
|
 +
PCE: Improved graphics, updated music. Japan only
  
GBA, PSP: Original difficulty level removed, bonus dungeons
+
GBA: Improved graphics, updated music. Save feature and various bonus features.
 
|-
 
|-
|Final Fantasy 3
+
|Solomon's Key
|NDS<br>PSP
+
|SMS<br>FDS<br>GB<br>PCE
|Full 3D remake.
 
|-
 
|Fire Emblem: Shadow Dragon and the Blade of Light
 
|SNES, NDS (R)
 
 
|
 
|
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.
+
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only
 +
 
 +
FDS: Same as NES, but with Loading screens.
  
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
+
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.
|-
 
|Kirby's Adventure
 
|GBA (R), 3DS
 
|
 
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
 
  
3DS: Slowdown and flickering fixed, 3D feature added
+
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
 
|-
 
|-
|The Legend of Zelda
+
|Super Mario Bros./The Lost Levels
|Satallaview, Gamecube (E), GBA
+
|Arcade<br>FDS<br>SNES<br>GBC
 
|
 
|
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only
+
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.
  
GC & GBA: Emulated versions. Improved grammar.
+
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.
|-
 
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6
 
|PS1<br>PS2<br>Gamecube<br>Xbox<br>PS4<br>Xbox One<br>3DS<br>PC<br>PSP (R)
 
|
 
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
 
  
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
+
SNES: Improved graphics, sample-based music, saving, inaccurate physics
  
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.
+
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
 
 
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.
 
 
 
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.
 
 
|-
 
|-
|Metroid
+
|Super Mario Bros. 2
|Gamecube (E)<br>GBA (R)
+
|SNES <br>GBA
 
|
 
|
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system
+
Improved graphics, sample-based music, saving
  
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
+
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
 
|-
 
|-
|Ninja Gaiden
+
|Super Mario Bros. 3
|PCE<br>SNES
+
|SNES, GBA
 
|
 
|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
+
Improved graphics, sample-based music, saving
  
SNES: Increased palettes, updated music based on OST
+
GBA Only: e-Reader support, replays, smaller screen size
 
|-
 
|-
|Ninja Gaiden II: The Dark Sword of Chaos
+
|Zelda II: The Adventure of Link
|SNES
+
|Gamecube (E)
|
+
|Potentially seizure-inducing effects replaced
SNES: Increased palettes, updated music based on OST
+
|}
|-
 
|Ninja Gaiden III: The Ancient Ship of Doom
 
|SNES
 
|
 
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
 
|-
 
|
 
River City Ransom
 
  
(Downtown Nekketsu Monogatari)
+
==SNES==
|PCE<br>GBA
+
Some SNES games suffered from slowdown which may be fixed in ports.
|
 
PCE: Improved graphics, updated music. Japan only
 
  
GBA: Improved graphics, updated music. Save feature and various bonus features.
+
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
|-
 
|Solomon's Key
 
|SMS<br>FDS<br>GB<br>PCE
 
|
 
SMS: Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only
 
  
FDS: Same as NES, but with Loading screens.
+
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.  
  
PCE: Now a licensed title based on the [https://en.wikipedia.org/wiki/Zipang_(film) ZIPANG] movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version.
+
{| class="wikitable" style="text-align:center;"
 
+
! scope="col"|Game
GB: Known as ''Solomon's Club''. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different.
+
! scope="col"|Platforms
 +
! scope="col"|Notes
 +
|-
 +
|ActRaiser
 +
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One
 +
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
 
|-
 
|-
|Super Mario Bros./The Lost Levels
+
|Chrono Trigger
|Arcade<br>FDS<br>SNES<br>GBC
+
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows
|
+
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.
Arcade: Known as ''Vs. Super Mario Bros.'' Stages are slightly different, new music track added for the Name Entry screen.
 
  
FDS: Features most changes from ''Vs. Super Mario Bros.'' Not to be confused with the original The Lost Levels release.
+
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.
  
SNES: Improved graphics, sample-based music, saving, inaccurate physics
+
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
  
GBC: Saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size
+
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
 
|-
 
|-
|Super Mario Bros. 2
+
|Clock Tower
|SNES <br>GBA
+
|Windows<br>PlayStation<br>WonderSwan
|
+
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
Improved graphics, sample-based music, saving
 
  
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
+
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
 
|-
 
|-
|Super Mario Bros. 3
+
|Contra III: The Alien Wars
|SNES, GBA
+
|Game Boy Advance
|
+
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
Improved graphics, sample-based music, saving
+
|-
 +
|Donkey Kong Country
 +
|Game Boy Color<br>Game Boy Advance
 +
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
  
GBA Only: e-Reader support, replays, smaller screen size
+
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 +
|-
 +
|Donkey Kong Country 2:<br>Diddy's Kong Quest
 +
|Game Boy Advance
 +
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 +
|-
 +
|Donkey Kong Country 3:<br>Dixie's Double Trouble
 +
|Game Boy Advance
 +
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
 
|-
 
|-
|Zelda II: The Adventure of Link
+
|Dragon Quest V
|Gamecube (E)
+
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS
|Potentially seizure-inducing effects replaced
+
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.
|}
 
  
===SNES===
+
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
Some SNES games suffered from slowdown which may be fixed in ports.
 
  
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
+
'''iOS/Android:''' Port of the DS version.
 
+
|-
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
+
|Dragon Quest VI
 
+
|Nintendo DS (R)
{| class="wikitable" style="text-align:center;"
+
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|ActRaiser
+
|EarthBound
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One
+
|Game Boy Advance
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
+
|style="text-align:left;"|Worse audio. Japan only.
 
|-
 
|-
|Chrono Trigger
+
|Final Fantasy IV
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows
+
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.
+
|style="text-align: left;"|'''Original Version'''
 +
 
 +
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.
 +
 
 +
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
  
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.
+
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.
  
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.
+
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
  
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.
+
'''3D Remakes'''
|-
 
|Clock Tower
 
|Windows<br>PlayStation<br>WonderSwan
 
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
 
  
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.
+
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
|-
+
 
|Contra III: The Alien Wars
+
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".
|Game Boy Advance
+
 
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.
+
'''PC:''' HD version of DS remake.
 
|-
 
|-
|Donkey Kong Country
+
|Final Fantasy V
|Game Boy Color<br>Game Boy Advance
+
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
+
|style="text-align:left;"|'''PS1:''' First official English release.
  
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
+
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
|-
 
|Donkey Kong Country 2:<br>Diddy's Kong Quest
 
|Game Boy Advance
 
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.
 
|-
 
|Donkey Kong Country 3:<br>Dixie's Double Trouble
 
|Game Boy Advance
 
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.
 
|-
 
|Dragon Quest V
 
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS
 
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.
 
  
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.
+
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.
  
'''iOS/Android:''' Port of the DS version.
+
'''PC:''' Redone sprites (RPG Maker art style).
 
|-
 
|-
|Dragon Quest VI
+
|Final Fantasy VI
|Nintendo DS (R)
+
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.
+
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.
 +
 
 +
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
 +
 
 +
'''PC:''' Same as previous, no touch control.
 +
|-
 +
|Front Mission
 +
|PlayStation<br>Nintendo DS (R)
 +
|style="text-align:left;"|'''DS:''' Only official English release.
 +
|-
 +
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"
 +
|Game Boy Advance
 +
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
 
|-
 
|-
|EarthBound
+
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu
 
|Game Boy Advance
 
|Game Boy Advance
|style="text-align:left;"|Worse audio. Japan only.
+
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
 +
|-
 +
|Kirby Super Star
 +
|Nintendo DS
 +
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
 
|-
 
|-
|Final Fantasy IV
+
|The Legend of Zelda:<br>A Link to the Past
|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)
+
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)
|style="text-align: left;"|'''Original Version'''
+
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).
 +
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
  
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.
+
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]
 +
|-
 +
|"Mega Man & Bass" /<br>"Rockman & Forte"
 +
|Game Boy Advance
 +
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
 +
|-
 +
|Mega Man X
 +
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS
 +
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.
 +
 
 +
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
  
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.
+
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.
  
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.
+
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
  
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.
+
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
 +
|-
 +
|Mega Man X2
 +
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
 +
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
  
'''3D Remakes'''
+
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
 +
|-
 +
|Mega Man X3
 +
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows
 +
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.
  
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).
+
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
  
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".
+
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
  
'''PC:''' HD version of DS remake.
+
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.
|-
 
|Final Fantasy V
 
|PlayStation<br>Game Boy Advance<br>iOS<br>Android<br>Windows
 
|style="text-align:left;"|'''PS1:''' First official English release.
 
  
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.
+
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
 +
|-
 +
|Metal Max 2: Kai
 +
|Game Boy Advance<br>Nintendo DS (R)
 +
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.
  
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.
+
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
 +
|-
 +
|Ogre Battle:<br>The March of the Black Queen
 +
|PlayStation
 +
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
 +
|-
 +
|Romancing SaGa
 +
|WonderSwan Color<br>PlayStation 2
 +
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).
  
'''PC:''' Redone sprites (RPG Maker art style).
+
'''PS2:''' Enhanced 3D graphics.
 
|-
 
|-
|Final Fantasy VI
+
|Secret of Mana
|PlayStation<br>Game Boy Advance<br>Andoid<br>iOS<br>Windows
+
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.
+
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.
  
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.
+
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
  
'''PC:''' Same as previous, no touch control.
+
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
 
|-
 
|-
|Front Mission
+
|Shin Megami Tensei
|PlayStation<br>Nintendo DS (R)
+
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS
|style="text-align:left;"|'''DS:''' Only official English release.
+
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.
 +
 
 +
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.
 +
 
 +
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
 +
 
 +
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
 +
 
 +
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
 +
|-
 +
|Shin Megami Tensei II
 +
|PlayStation<br>Game Boy Advance
 +
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.
 +
 
 +
'''PS1:''' Same deal as its predecessor. Not translated into English.
 +
 
 +
'''GBA:''' Same deal as its predecessor. Not translated into English.
 
|-
 
|-
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"
+
|Super Mario World
|Game Boy Advance
+
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.
+
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
 +
 
 +
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
 +
 
 +
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
 
|-
 
|-
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu
+
|Super Mario World 2:<br>Yoshi's Island
 
|Game Boy Advance
 
|Game Boy Advance
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.
+
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
 +
|-
 +
|Super Metroid
 +
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
 +
|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].
 
|-
 
|-
|Kirby Super Star
+
|Star Ocean
|Nintendo DS
+
|style="white-space: nowrap;"|PlayStation Portable (R)
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.
+
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
 
|-
 
|-
|The Legend of Zelda:<br>A Link to the Past
+
|Super Ghouls 'n Ghosts
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Android (U)
+
|PlayStation<br>Game Boy Advance
|style="text-align:left;"|'''GBA: '''Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).
+
|style="text-align:left;"|'''PS1:''' Slowdown removed.
'''PC/Switch:''' Unoffical native port made by fans by decompilation.[https://github.com/snesrev/zelda3][https://github.com/RadzPrower/Zelda-3-Launcher]
 
  
'''Android''' [https://github.com/Waterdish/zelda3-android Android version]
+
'''GBA:''' New levels, worse audio.
 
|-
 
|-
|"Mega Man & Bass" /<br>"Rockman & Forte"
+
|Tactics Ogre:<br>Let Us Cling Together
|Game Boy Advance
+
|PlayStation<br>PlayStation Portable
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.
+
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.
 +
 
 +
'''PSP:''' Very enhanced, more features.
 
|-
 
|-
|Mega Man X
+
|Tales of Phantasia
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS
+
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.
+
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
  
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
+
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
  
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.
+
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.
  
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.
+
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.
  
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
+
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
 
|-
 
|-
|Mega Man X2
+
|"Trials of Mana" /<br>"Seiken Densetsu 3"
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|Windows (R)<br>Nintendo Switch & (R)
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.
+
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
  
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
+
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
 
|-
 
|-
|Mega Man X3
+
|Umihara Kawase
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows
+
|Nintendo DS<br>PlayStation Vita
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.
+
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
  
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.
+
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
 +
|}
  
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.
+
==Nintendo 64==
 +
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.  
  
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.
+
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
  
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.
+
{|class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Metal Max 2: Kai
+
|Banjo-Kazooie
|Game Boy Advance<br>Nintendo DS (R)
+
|Xbox 360<br>Xbox One
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.
+
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
 
+
|-
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.
+
|Banjo-Tooie
 +
|Xbox 360<br>Xbox One
 +
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".
 
|-
 
|-
|Ogre Battle:<br>The March of the Black Queen
+
|Blast Corps
|PlayStation
+
|Xbox One (E)
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.
+
|style="text-align:left;"|Improved graphics, better framerate.  
 
|-
 
|-
|Romancing SaGa
+
|style="white-space: nowrap;"|Conker's Bad Fur Day
|WonderSwan Color<br>PlayStation 2
+
|Xbox (R)<br>Xbox One (E)
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).
+
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  
  
'''PS2:''' Enhanced 3D graphics.
+
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
 
|-
 
|-
|Secret of Mana
+
|Doom 64
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch
+
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.
+
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
  
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.
+
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
 
 
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.
 
 
|-
 
|-
|Shin Megami Tensei
+
|The Legend of Zelda: Ocarina of Time
|PlayStation<br>Sega CD<br>Game Boy Advance<br>iOS
+
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.
+
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.
  
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.
+
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.
  
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.
+
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
  
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.
+
'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
 
 
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.
 
 
|-
 
|-
|Shin Megami Tensei II
+
|The Legend of Zelda: Majora's Mask
|PlayStation<br>Game Boy Advance
+
|GameCube (E)<br>Nintendo 3DS (R)
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.
+
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.  
  
'''PS1:''' Same deal as its predecessor. Not translated into English.
+
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
 
 
'''GBA:''' Same deal as its predecessor. Not translated into English.
 
 
|-
 
|-
|Super Mario World
+
|Jet Force Gemini
|Game Boy Advance<br>Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
+
|Xbox One (E)
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
+
|style="text-align:left;"|Improved graphics, better framerate.
 
 
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.
 
 
 
'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/smw], [https://github.com/qurious-pixel/SMAS_Launcher].
 
 
|-
 
|-
|Super Mario World 2:<br>Yoshi's Island
+
|Killer Instinct Gold
|Game Boy Advance
+
|Xbox One (E)
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.
+
|style="text-align:left;"|Improved graphics, better framerate.  
 
|-
 
|-
|Super Metroid
+
|Perfect Dark
|Switch (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
+
|Xbox 360<br>Xbox One<br>PC (U)
|style="text-align:left;"|'''PC/Switch:''' Unofficial native port made by fans by decompilation: [https://github.com/snesrev/sm], [https://github.com/RadzPrower/Super-Metroid-Launcher].
+
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
 +
 
 +
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].  
 
|-
 
|-
|Star Ocean
+
|Rayman 2
|style="white-space: nowrap;"|PlayStation Portable (R)
+
|Windows<br>Dreamcast<br>PlayStation 2 (R)
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.
+
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
 +
 
 +
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
 +
 
 +
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
 
|-
 
|-
|Super Ghouls 'n Ghosts
+
|Sin & Punishment
|PlayStation<br>Game Boy Advance
+
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)
|style="text-align:left;"|'''PS1:''' Slowdown removed.
+
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
 
 
'''GBA:''' New levels, worse audio.
 
 
|-
 
|-
|Tactics Ogre:<br>Let Us Cling Together
+
|Super Mario 64
|PlayStation<br>PlayStation Portable
+
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.
+
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
  
'''PSP:''' Very enhanced, more features.
+
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]
|-
 
|Tales of Phantasia
 
|PlayStation<br>Game Boy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS
 
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
 
  
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.
+
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]
 
 
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.
 
 
 
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.
 
  
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.
 
 
|-
 
|-
|"Trials of Mana" /<br>"Seiken Densetsu 3"
+
|Star Fox 64
|Windows (R)<br>Nintendo Switch & (R)
+
|Nintendo 3DS (R)
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
+
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
 
 
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.
 
 
|-
 
|-
|Umihara Kawase
+
|Turok: Dinosaur Hunter
|Nintendo DS<br>PlayStation Vita
+
|Windows
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
+
|style="text-align:left;"|Remastered for PC.
 
+
|-
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.
+
|Turok 2: Seeds of Evil
 +
|Windows
 +
|style="text-align:left;"|Remastered for PC.
 +
|
 +
|-
 +
|Turok 3: Shadow of Oblivion
 +
|Windows
 +
|style="text-align:left;"|Remastered for PC.
 
|}
 
|}
  
===Nintendo 64===
+
==GameCube==
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
+
{| class="wikitable" style="text-align:center;"
 
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
 
 
{|class="wikitable" style="text-align:center;"
 
 
! scope="col"|Game
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Banjo-Kazooie
+
|Beyond Good & Evil
|Xbox 360<br>Xbox One
+
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay".
+
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.
|-
+
 
|Banjo-Tooie
+
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.
|Xbox 360<br>Xbox One
+
 
|style="text-align:left;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay".
+
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.
 +
 
 +
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
 +
 
 +
The game creator said that the GameCube version is the best.
 +
|-
 +
|Billy Hatcher and the Giant Egg
 +
|Windows
 +
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
 
|-
 
|-
|Blast Corps
+
|Donkey Kong Jungle Beat
|Xbox One (E)
+
|Wii
|style="text-align:left;"|Improved graphics, better framerate.  
+
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
 
|-
 
|-
|style="white-space: nowrap;"|Conker's Bad Fur Day
+
|The Legend of Zelda:<br>The Wind Waker
|Xbox (R)<br>Xbox One (E)
+
|Wii U
|style="text-align:left;"|'''Xbox:''' Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.  
+
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
 
 
'''Xbox One:''' "Rare Replay" includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.
 
 
|-
 
|-
|Doom 64
+
|The Legend of Zelda:<br>Twilight Princess
|Windows<br>Xbox One<br>PlayStation 4<br>Nintendo Switch
+
|Wii<br>Wii U
|style="text-align:left;"|'''PC:''' Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found [https://doom64ex.wordpress.com here].
+
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).
  
'''Xbox One/PlayStation 4/Switch/PC:''' Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It had broken stock shaders with DirectX 11 API and inaccuracies to the source material, but these issues has since been patched for PC at least. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster this list] for differences between EX and the official 2020 port.
+
'''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
 
|-
 
|-
|The Legend of Zelda: Ocarina of Time
+
|Killer 7
|GameCube (E)<br>Nintendo 3DS (R)<br>Windows (U)<br>MacOS (U)<br>Linux (U)<br>Switch (U)<br>Wii U (U)<br>Android (U)
+
|Windows<br>PlayStation 2
|style="text-align:left;"|'''GameCube:''' Both, the original game and the Master Quest are emulated at 480p.
+
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]
 
+
|-
'''3DS:''' port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features.
+
|Mario Power Tennis
 
+
|Wii
'''PC/Switch/Wii U:''' An unofficial port of the N64 version made by fans.[https://github.com/HarbourMasters/Shipwright]
+
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
 
+
|-
'''Android:''' [https://github.com/Waterdish/Shipwright-Android Android version]
+
|Metroid Prime 1<br>Metroid Prime 2
 +
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)
 +
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
 
|-
 
|-
|The Legend of Zelda: Majora's Mask
+
|Tales of Symphonia
|GameCube (E)<br>Nintendo 3DS (R)
+
|PlayStation 2<br>PlayStation 3<br>Windows
|style="text-align:left;"|'''GameCube:''' has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.  
+
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
  
'''3DS:''' features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes [https://restoration.zora.re exists].
+
PS3/PC: Based on the PS2 version.
 
|-
 
|-
|Jet Force Gemini
+
|Viewtiful Joe 1<br>Viewtiful Joe 2
|Xbox One (E)
+
|PlayStation 2
|style="text-align:left;"|Improved graphics, better framerate.
+
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
 
|-
 
|-
|Killer Instinct Gold
+
|Rayman 3
|Xbox One (E)
+
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|Improved graphics, better framerate.
+
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
|-
+
 
|Perfect Dark
+
'''PS2:''' Inferior looking.
|Xbox 360<br>Xbox One<br>PC (U)
 
|style="text-align:left;"|'''Xbox:''' Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
 
  
'''PC:''' A unofficial port is [https://github.com/fgsfdsfgs/perfect_dark WIP].
+
'''Xbox:''' Widescreen option is just 4:3 stretched.
|-
 
|Rayman 2
 
|Windows<br>Dreamcast<br>PlayStation 2 (R)
 
|style="text-align:left;"|'''Windows:''' port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
 
  
'''Dreamcast:''' various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.
+
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
  
'''PS2:''' Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].
+
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
 +
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.
 +
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
 +
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'.  Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.  
 +
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
 +
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
 
|-
 
|-
|Sin & Punishment
+
|Resident Evil 4
|style="white-space: nowrap;"|Wii (E)<br/>Nintendo Switch (E)
+
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360
|style="text-align:left;"|'''Wii''': Emulated version with official English subtitles.<br/>'''Switch''': Part of the Nintendo Switch Online service.
+
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]
 
|-
 
|-
|Super Mario 64
+
|Super Mario Sunshine
|Nintendo DS (R)<br>WebAssembly (U)<br>Android (U)<br>Windows (U)<br>MacOS (U)<br>Linux (U)
+
|Nintendo Switch (E)
|style="text-align:left;"|'''Nintendo DS:''' Remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.
+
|style="text-align:left;"|Emulated version with widescreen support.
 +
|-
 +
|Sonic Heroes
 +
|PlayStation 2<br>Xbox<br>Windows
 +
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
  
'''PC/WebAssembly:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/sm64pc/sm64pc]
+
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
  
'''Android:''' Unoffical native port made by fans using the SM64 decompilation project.[https://github.com/VDavid003/sm64-port-android-base]
+
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
  
 +
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.  contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
 +
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
 +
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat.  In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.
 
|-
 
|-
|Star Fox 64
+
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
|Nintendo 3DS (R)
+
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch
|style="text-align:left;"|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
+
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.
|-
+
 
|Turok: Dinosaur Hunter
+
'''Xbox:''' Lacks projected shadows.
|Windows
+
 
|style="text-align:left;"|Remastered for PC.
+
'''PC/Switch:''' HD Remastered. Lacks projected shadows.
|-
 
|Turok 2: Seeds of Evil
 
|Windows
 
|style="text-align:left;"|Remastered for PC.
 
|
 
 
|-
 
|-
|Turok 3: Shadow of Oblivion
 
|Windows
 
|style="text-align:left;"|Remastered for PC.
 
 
|}
 
|}
  
===GameCube===
+
==Nintendo Wii==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 1,091: Line 1,117:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Beyond Good & Evil
+
|style="white-space: nowrap;"|Crash: Mind Over Mutant
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
+
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.
+
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.
 +
 
 +
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.
  
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.
+
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.
  
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller.  
+
'''Xbox 360:''' enhanced graphics.
 +
|-
 +
|No More Heroes
 +
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows
 +
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
  
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.
+
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
  
The game creator said that the GameCube version is the best.
+
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
 
|-
 
|-
|Billy Hatcher and the Giant Egg
+
|No More Heroes 2: Desperate Struggle
|Windows
+
|Nintendo Switch<br>Windows
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.
+
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.
 +
 
 +
'''Switch:''' Uncensored and has the PAL music.
 +
 
 +
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
 
|-
 
|-
|Donkey Kong Jungle Beat
+
|Pandora's Tower
|Wii
+
|
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.
+
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.
 +
|-
 +
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles
 +
|PlayStation 3
 +
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.
 
|-
 
|-
|The Legend of Zelda:<br>The Wind Waker
+
|Rodea - The Sky Solider
|Wii U
+
|Nintendo 3DS<br>Nintendo Wii U
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.
+
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.
 
|-
 
|-
|The Legend of Zelda:<br>Twilight Princess
+
|Sonic Colors
|Wii<br>Wii U
+
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
|style="text-align:left;"|'''Wii:''' The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail ''before'' the original GameCube version (except in Japan, where they released both versions simultaneously).
+
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).
  
'''Wii U:''' HD Remaster with [https://zeldawiki.wiki/wiki/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here].
+
'''Switch:''' Same as above, but 30 FPS.
 
|-
 
|-
|Killer 7
+
|The Legend of Zelda: Skyward Sword
|Windows<br>PlayStation 2
+
|Nintendo Switch
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]
+
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.
 
|-
 
|-
|Mario Power Tennis
+
|Xenoblade Chronicles
|Wii
+
|Nintendo 3DS<br>Nintendo Switch (R)
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
+
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
 +
 
 +
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
 
|-
 
|-
|Metroid Prime 1<br>Metroid Prime 2
+
|}
|style="white-space: nowrap;"|Wii<br>Wii U<br>Nintendo Switch (R) (Metroid Prime Only)
+
 
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]
+
==Game Boy==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 +
|-
 +
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening
 +
|Switch (R)<br>Windows (U)
 +
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
 
|-
 
|-
|Tales of Symphonia
+
|SaGa / Final Fantasy Legends
|Windows<br>PlayStation 2<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|WonderSwan Color<br>Nintendo Switch (E)
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
+
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
 
PS3/PC: Based on the PS2 version.
 
 
|-
 
|-
|Viewtiful Joe 1<br>Viewtiful Joe 2
+
|SaGa 2 / Final Fantasy Legends 2
|PlayStation 2
+
|Nintendo DS (R)<br>Nintendo Switch (E)
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.
+
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
|-
 
|-
|Rayman 3
+
|SaGa 3 / Final Fantasy Legends 3
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360
+
|Nintendo DS (R)<br>Nintendo Switch (E)
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
+
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
 
'''PS2:''' Inferior graphics.
 
 
 
'''Xbox:''' Widescreen option is just 4:3 stretched.
 
 
 
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.
 
 
 
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.
 
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.
 
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.
 
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'.  Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes.
 
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.
 
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.
 
 
|-
 
|-
|Resident Evil 4
+
|Shiren The Wanderer GB
|Windows<br>PlayStation 2<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br>Wii<br>Nintendo Switch
+
|Microsoft Windows (R)<br>Mobile Phones
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different ports with their own features/changes to list here].
+
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
 
|-
 
|-
|Super Mario Sunshine
+
|Shiren The Wanderer GB2
|Nintendo Switch (E)
+
|Nintendo DS (R)
|style="text-align:left;"|Emulated version with widescreen support.
+
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
 
|-
 
|-
|Sonic Heroes
+
|Kirby's Star Stackers
|PlayStation 2<br>Xbox<br>Windows
+
|SNES (R)
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
+
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.
 
 
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.
 
 
 
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. Contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.
 
 
 
'''PC''': Based on the GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog.  contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.
 
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.
 
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. Can be fixed with mods.
 
 
|-
 
|-
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy
+
|Medarot 2 / Medabots
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch
+
|Game Boy Advance (R)<br>3DS, Switch (E)
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.
+
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
 
 
'''Xbox:''' Lacks projected shadows.
 
 
 
'''PC/Switch:''' HD Remastered. Lacks projected shadows.
 
 
|-
 
|-
|}
+
|Final Fantasy Adventure
 
+
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)
===Nintendo Wii===
+
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
 
|-
 
|-
|style="white-space: nowrap;"|Crash: Mind Over Mutant
+
|Balloon Kid
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360
+
|NES<br>Game Boy Color
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.
+
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
 
 
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.
 
 
 
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.
 
 
 
'''Xbox 360:''' enhanced graphics.
 
 
|-
 
|-
|Muramasa: The Demon Blade
+
|Dragon Quest Monsters<br>Dragon Quest Monsters 2
|Vita
+
|PlayStation (R)<br>Nintendo 3DS (R)
|style="text-align:left;"|Titled "Muramasa: Rebirth". The Vita version has exclusive story DLC expansions and a revised English translation, so it is the more complete version of the game.
+
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
|-
 
|No More Heroes
 
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows
 
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
 
 
 
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.
 
 
 
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.
 
 
|-
 
|-
|No More Heroes 2: Desperate Struggle
+
|Last Bible
|Nintendo Switch<br>Windows
+
|Game Gear
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.
+
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
 
 
'''Switch:''' Uncensored and has the PAL music.
 
 
 
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.
 
 
|-
 
|-
|Pandora's Tower
+
|Devil Children: Black Book & Red Book
|
+
|PlayStation (R)
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.
+
|style="text-align:left;"|  
 
|-
 
|-
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles
+
|Tales of Phantasia: Narikiri Dungeon
|PlayStation 3
+
|style="white-space: nowrap;"|PlayStation Portable (R)
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.
+
|style="text-align:left;"|Vastly improved remake.
 
|-
 
|-
|Rodea - The Sky Solider
+
|Pokémon Red & Blue
|Nintendo 3DS<br>Nintendo Wii U
+
|Game Boy Advance (R)<br>Nintendo Switch (R)
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator encourages people to only play the Wii version.
+
|style="text-align:left;"|  
 
|-
 
|-
|Sonic Colors
+
|Pokémon Gold & Silver
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|Nintendo DS (R)
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).
+
|style="text-align:left;"|  
 
 
'''Switch:''' Same as above, but 30 FPS.
 
|-
 
|The Legend of Zelda: Skyward Sword
 
|Nintendo Switch
 
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.
 
|-
 
|Xenoblade Chronicles
 
|Nintendo 3DS<br>Nintendo Switch (R)
 
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.
 
 
 
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.
 
 
|-
 
|-
 
|}
 
|}
  
===Sega Master System===
+
==Game Boy Advance==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
+
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|style="white-space: nowrap;"|Alex Kidd in Miracle World
+
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)
+
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.
+
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
 +
 
 +
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
 +
 
 +
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
 
|-
 
|-
|Hokuto no Ken
+
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga
|PlayStation 2 (R)
+
|3DS
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.  
+
|style="text-align:left;"|A lot of changes were made in order to make the game easier.
 
|-
 
|-
|Phantasy Star
+
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition
+
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
+
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
  
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.
+
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
  
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
+
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
 
 
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
 
|-
 
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap
 
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)
 
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
 
 
 
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.
 
 
 
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
 
 
 
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
 
 
|-
 
|-
 
|}
 
|}
  
===Sega Genesis===
+
==Nintendo DS==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
+
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse
+
|Shin Megami Tensei:<br>Strange journey
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)
+
|3DS
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.
+
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
 +
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
 +
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
 +
Commander Skills have been added.
 +
|-
 +
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story
 +
|style="white-space: nowrap;"|3DS (R)
 +
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
 
|-
 
|-
|Earthworm Jim
+
|Radiant Historia
|Xbox 360 (R)<br>PlayStation 3 (R)
+
|3DS
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.
+
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
 
|-
 
|-
|Lunar: The Silver Star
+
|}
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)
 
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.
 
  
'''PlayStation Portable:''' Based on ps1 but with longer load times.
+
==Nintendo 3DS==
 
+
{| class="wikitable" style="text-align:center;"
'''iOS:''' Based on PS1 has widescreen support but touch control.
+
! scope="col"|Game
 
+
! scope="col"|Platforms
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
+
! scope="col"|Notes
 
|-
 
|-
|Pac-Attack
+
|Azure Striker Gunvolt
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>
+
|Windows
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
+
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.
 
+
|-
'''GBA:''' Included as part of ''Pac-Man Collection''.
+
|Resident Evil: Revelations
 
+
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
+
|style="text-align:left;"|All ported versions are in HD.
 +
|-
 +
|The Legend of Dark Witch
 +
|Windows
 +
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
 +
|-
 +
|style="white-space: nowrap;"|The Legend of Dark Witch 2
 +
|Windows
 +
|style="text-align:left;"|Same as the above.
 +
|}
  
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
+
==Sharp X68000==
|-
+
May be easier to emulate ports than the original versions.
|Phantasy Star II
 
|PlayStation 2 (R)<br>GBA<br>
 
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
 
  
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
|Phantasy Star III
+
|Akumajo X68000<br>(Castlevania Chronicles)
|GBA
+
|PlayStation
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
+
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
 
|-
 
|-
|Powerball
+
|Mad Stalker:<br>Fullmetal Force
|style="white-space: nowrap;"|PlayStation (R)
+
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
+
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
|-
+
 
|Shining Force
+
'''FM Towns:''' A port with updated graphics and remixed music.
|Game Boy Advance (R)
 
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original.
 
|-
 
|Shadow of the Beast
 
|PlayStation 4 (R)
 
|style="text-align:left;"|Different game with different gameplay.
 
|-
 
|Sonic the Hedgehog
 
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
 
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial decompilation port of the iOS/Android version is available for PC, but enabling Sonic Origins Plus features requires obatining its data files and compiling the decompilation port via source code.
 
  
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Launched with a myriad of bugs and inaccuracies compared to the prior releases. Some of the issues were addressed with patches, and its Plus DLC enables Knuckles in CD and Amy in all four games, but it is still missing the Save Select feature from the mobile version, has inferior sound quality, and unlocking Super Sonic in this version requires using a cheat code when it was available as an unlock for 100% completion in the mobile versions.
+
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
|-
 
|Sonic the Hedgehog 2
 
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
 
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
 
  
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Same deal as the above.
+
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.
 
|-
 
|-
|Sonic 3 & Knuckles
+
|Genocide
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch
+
|PC Engine<br>FM Towns
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
+
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.
  
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Features an all-new Retro Engine port in this collection with some new quality-of-life improvements and extra animations, but also suffers from some of the same problems as Sonic 1 and 2 with the "controversial" music being replaced with inferior remixes from the beta version of the game.
+
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
 
|-
 
|-
|Sonic CD
+
|Genocide 2: Master of the Dark Communion
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
+
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
+
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
  
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  
+
'''FM-Towns:''' Same as Genocide above.
  
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.
+
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.
 
 
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
 
 
 
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins. Suffers from some of the same problems as the above games.
 
|-
 
|Sonic 3D Blast
 
|Windows
 
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
 
|-
 
|Space Harrier II
 
|style="white-space: nowrap;"|Sega Genesis (R)
 
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
 
|-
 
|Target Earth
 
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)
 
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.
 
|-
 
|Wonder Boy in<br>Monster World
 
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)
 
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.
 
 
 
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
 
|-
 
 
|}
 
|}
  
===Sega Saturn===
+
==Sega Master System==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
+
! scope="col"|Name
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Baroque
+
|style="white-space: nowrap;"|Alex Kidd in Miracle World
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.
+
|style="white-space: nowrap;"|Nintendo Switch (R)<br>PlayStation 4(R)<br>Xbox One(R)<br>Microsoft Windows (R)
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.
+
|style="text-align:left;"|Full remake of the game known as ''Alex Kidd in Miracle World DX''.
 +
|-
 +
|Hokuto no Ken
 +
|PlayStation 2 (R)
 +
|style="text-align:left;"|2,5D reimagination of the game released as ''SEGA AGES 2500 Series Vol.11: Hokuto no Ken''.
 +
|-
 +
|Phantasy Star
 +
|Sega Saturn<br>PlayStation 2 (R)<br>GameBoy Advance<br>Java 2 Micro Edition
 +
|style="text-align:left;"|'''Sega Saturn''': Partial emulation used in ''Phantasy Star Collection''. Features music only in FM Sound Unit as streamed data files. Japan-only.
  
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
+
'''PlayStation 2''': Budget remake known as ''Phantasy Star: Generation:1''. Features updated graphics and sounds. Japan-only. Fan translation is available.
  
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.
+
'''GBA:''' Emulated version included as part of ''Phantasy Star Collection''. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan.
 
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.  
 
  
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
+
'''J2ME:''' Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist.
 
|-
 
|-
|Black / Matrix
+
|style="white-space: nowrap;"|Wonder Boy III:<br>The Dragon's Trap
|Sega Dreamcast (R)<br>PlayStation  
+
|TurboGrafx-16<br>Game Gear<br>Java 2 Micro Edition<br>Nintendo Switch (R)<br>PlayStation 4 (R)<br>Xbox One (R)<br>Microsoft Windows (R)<br>iOS (R)<br>Android (R)<br>Amazon Luna (R)
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
+
|style="text-align:left;"|'''TurboGrafx-16''': Known as ''Dragon's Curse'' in US and ''Adventure Island'' in Japan. Features updated graphics, music, and sound.
 +
 
 +
'''Game Gear''': Slightly different maps and prices around shops. Released only in Europe and Japan.
  
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
+
'''J2ME:''' Released for FOMA mobile phones as part of the ''Puyo Puyo! SEGA'' label. Changes are unknown. Japan-only.
  
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
+
'''PS4/NSW/XBO/WIN/iOS/AND/Luna:''' Full remake of the game known as ''Wonder Boy: The Dragon's Trap''.
 
|-
 
|-
|Culdcept
+
|}
|PlayStation 1<br>Nintendo DS<br>PlayStation 2
 
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
 
  
'''DS:''' Based on PS1, fan translation is available.
+
==Sega Genesis==
 
+
{| class="wikitable" style="text-align:center;"
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
+
! scope="col"|Name
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 +
|-
 +
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse
 +
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Android (R)<br>iOS (R)
 +
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.
 
|-
 
|-
|Cyber Troopers Virtual-On
+
|Earthworm Jim
|PlayStation 2
+
|Xbox 360 (R)<br>PlayStation 3 (R)
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
+
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.
 
|-
 
|-
|Daytona USA
+
|Lunar: The Silver Star
|Microsoft Windows<br>PlayStation 3<br>Xbox 360
+
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
+
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.
 +
 
 +
'''PlayStation Portable:''' Based on ps1 but with longer load times.
  
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
+
'''iOS:''' Based on PS1 has widescreen support but touch control.
  
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.
+
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.
 
|-
 
|-
|Die Hard Arcade
+
|Pac-Attack
|PlayStation 2
+
|style="white-space: nowrap;"|PlayStation (R)<br>GBA<br>PlayStation 2 (R)<br>GameCube (R)<br>Xbox (R)<br>PC (R)<br>PlayStation 3<br>Xbox 360<br>
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
+
|style="text-align:left;"|'''PlayStation:''' Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 2''.
|-
 
|Devil Summoner
 
|PlayStation Portable
 
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.
 
|-
 
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers
 
|PlayStation<br>Nintendo 3DS
 
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
 
  
'''3DS:''' Based on PS1, widescreen support, available in English.
+
'''GBA:''' Included as part of ''Pac-Man Collection''.
|-
 
|Dragon Force
 
|PlayStation 2
 
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
 
|-
 
|Grandia
 
|PlayStation<br>Microsoft Windows
 
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
 
  
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
+
'''PS2/GC/Xbox/PC:''' Remake from ''Namco Anthology Vol. 2'' included in ''Pac-Man World 2'' as unlockable extra.
  
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
+
'''PS3/X360/PC:''' Emulated version of the game included as part of ''Pac-Man Museum''. PC version was been delisted from Steam in July 9, 2020 in favor of ''Pac-Man Museum+'', which includes emulation of the SNES version instead.
 
|-
 
|-
|Guardian Heroes
+
|Phantasy Star II
|Xbox 360
+
|PlayStation 2 (R)<br>GBA<br>
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
+
|style="text-align:left;"|'''PlayStation 2:''' Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available.
 +
 
 +
'''GBA:''' Port of the game available as part of ''Phantasy Star Collection''.
 
|-
 
|-
|Manx TT Super Bike
+
|Phantasy Star III
|Microsoft Windows
+
|GBA
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
+
|style="text-align:left;"| Port of the game available as part of ''Phantasy Star Collection''.
 +
|-
 +
|Powerball
 +
|style="white-space: nowrap;"|PlayStation (R)
 +
|style="text-align:left;"|Partial emulation of the game plus a new whole remake included as part of ''Namco Anthology Vol. 1''.
 +
|-
 +
|Shining Force
 +
|Game Boy Advance (R)
 +
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.
 +
|-
 +
|Shadow of the Beast
 +
|PlayStation 4 (R)
 +
|style="text-align:left;"|Different game with different gameplay.
 +
|-
 +
|Sonic the Hedgehog
 +
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
 +
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.
  
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|Panzer Dragoon
+
|Sonic the Hedgehog 2
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)
+
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>PlayStation 5<br>Xbox 360 (E)<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
+
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.
  
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|PowerSlave/Exhumed
+
|Sonic 3 & Knuckles
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
+
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
+
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
 
 
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
 
  
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|Princess Crown
+
|Sonic CD
|PlayStation 4<br>PlayStation Portable
+
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox One<br>Xbox Series X/S<br>Nintendo Switch<br>Android<br>iOS
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
+
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
 +
 
 +
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe.  
  
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.
+
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.
|-
 
|NiGHTS into Dreams...
 
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3
 
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to Xbox 360, PlayStation 3 and PC are missing a few effects and imprecise controls thanks to the extra deadzones introduced. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams". Some of these issues can be fixed with mods on PC and enable 60 FPS gameplay, arguably making it the definitive version.
 
|-
 
|Radiant Silvergun
 
|Xbox 360<br>Switch<br>Microsoft Windows
 
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
 
  
'''Switch:''' Based on the Xbox 360 version. Introduced bugs and sound balance issues, but most of the issues have been fixed.
+
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.
  
'''PC:''' Same deal as the Switch version. Barebones PC port but features the Sega Saturn/S-TV aspect-ratio, supports DualShock 4, DualSense, and Switch Pro Controller via Steam Input, and later updates added expanded Training Mode options and quick restarts.
+
'''PC/PS4/PS5/XOne/XSX/NS:''' Part of Sonic Origins.
 
|-
 
|-
|Silhouette Mirage
+
|Sonic 3D Blast
|PlayStation
+
|Windows
|style="text-align:left;"|'''Saturn:''' Original, Japan only.
+
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.
 
+
|-
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
+
|Space Harrier II
 
+
|style="white-space: nowrap;"|Sega Genesis (R)
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
+
|style="text-align:left;"|New reimagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software.
 +
|-
 +
|Target Earth
 +
|style="white-space: nowrap;"|PlayStation 4 (R)<br>PC (R)
 +
|style="text-align:left;"|Budget remake of ''Assault Suit Leynos''.
 +
|-
 +
|Wonder Boy in<br>Monster World
 +
|style="white-space: nowrap;"|Sega Master System<br>TurboDuo (R)
 +
|style="text-align:left;"|'''Sega Master System:''' Demake of the original. Includes a password system over a battery backup save feature.
 +
 
 +
'''TurboDuo:''' Released as ''The Dynastic Hero''. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors.
 
|-
 
|-
|Sonic R
 
|Microsoft Windows
 
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
 
 
|}
 
|}
  
===Sega Dreamcast===
+
==Sega Saturn==
Since the system died early, many of its games were ported to other consoles.
 
 
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 1,533: Line 1,504:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Crazy Taxi 2
+
|Baroque
|style="white-space: nowrap;"|PlayStation Portable
+
|PlayStation 1<br>PlayStation 2 (R)<br>Nintendo Wii<br>Nintendo Switch.
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
+
|style="text-align:left;"|'''Saturn:''' Japan only, has widescreen option.
 +
 
 +
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.
 +
 
 +
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.
 +
 +
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available.
 +
 
 +
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.
 
|-
 
|-
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
+
|Black / Matrix
|PlayStation 2
+
|Sega Dreamcast (R)<br>PlayStation  
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
+
|style="text-align:left;"|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
 +
 
 +
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.
 +
 
 +
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored.
 
|-
 
|-
|Headhunter
+
|Culdcept
|PlayStation 2
+
|PlayStation 1<br>Nintendo DS<br>PlayStation 2
|style="text-align:left;"|Lower quality port.
+
|style="text-align:left;"|'''PS1:''' Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
|-
+
 
|Hundred Swords
+
'''DS:''' Based on PS1, fan translation is available.
|Microsoft Windows
 
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
 
  
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
+
'''PS2:''' Despite being called "Culdcept" this is actually the sequel "Culdcept 2".
 
|-
 
|-
|Jet Set Radio /<br>Jet Grind Radio
+
|Cyber Troopers Virtual-On
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
 
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
 
|-
 
|Maken X
 
 
|PlayStation 2
 
|PlayStation 2
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
+
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release.
 
|-
 
|-
|MDK2
+
|Daytona USA
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii
+
|Microsoft Windows<br>PlayStation 3<br>Xbox 360
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
+
|style="text-align:left;"|'''Saturn:''' inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
 +
 
 +
'''PC:''' both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.
  
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
+
'''PS3/360:''' Based on the arcade version best graphics 60 FPS and widescreen support.
 
+
|-
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
+
|Die Hard Arcade
 +
|PlayStation 2
 +
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
 
|-
 
|-
|Shenmue
+
|Devil Summoner
|Microsoft Windows<br>PlayStation 4<br>Xbox One
+
|PlayStation Portable
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''.  HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
+
|style="text-align:left;"|'''PSP:''' Widescreen and extra content, Japanese release.
 
|-
 
|-
|Shenmue 2
+
|style="white-space: nowrap;"|Devil Summoner - Soul Hackers
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One
+
|PlayStation<br>Nintendo 3DS
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
+
|style="text-align:left;"|'''PS1:''' Extra content, Japanese release.
  
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
+
'''3DS:''' Based on PS1, widescreen support, available in English.
 +
|-
 +
|Dragon Force
 +
|PlayStation 2
 +
|style="text-align:left;"|'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese only.
 
|-
 
|-
|Space Channel 5<br>Part 2
+
|Grandia
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows
+
|PlayStation<br>Microsoft Windows
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
+
|style="text-align:left;"|'''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
  
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.
+
'''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).
  
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
+
'''PC:''' "GRANDIA HD Remaster". Port based on the PS1 version, with an [[Texture filtering|xBR]], a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.
 
 
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
 
 
|-
 
|-
|Skies of Arcadia
+
|Guardian Heroes
|GameCube
+
|Xbox 360
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
+
|style="text-align:left;"|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.
 
|-
 
|-
|Grandia II
+
|Manx TT Super Bike
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch
+
|Microsoft Windows
|style="text-align:left;"|'''PS2:''' version is technically inferior.
+
|style="text-align:left;"|'''Saturn:'''inferior looking port of the arcade running at 30 FPS, 8 player multiplayer was removed.
  
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
+
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS.
 
|-
 
|-
|Phantasy Star Online
+
|Panzer Dragoon
|GameCube<br>Xbox<br>Microsoft Windows
+
|style="white-space: nowrap;"|Microsoft Windows & (R)<br>Xbox<br>Xbox One (R)<br>PlayStation 2<br>PlayStation 4 (R)<br>Nintendo Switch (R)
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
+
|style="text-align:left;"|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
  
'''Xbox:''' A decent port.
+
'''Switch:''' HD Remake, hit or miss for some people. Was later ported to PC/PS4 and Xbox one.
 
+
|-
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
+
|PowerSlave/Exhumed
 +
|Microsoft Widows<br>PlayStation<br>PlayStation 4<br>Xbox One<br>Nintendo Switch
 +
|style="text-align:left;"|'''PC:''' A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
 +
 
 +
'''Saturn (US Version):''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.
  
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
+
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game.
 
|-
 
|-
|Resident Evil<br>Code: Veronica
+
|Princess Crown
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4
+
|PlayStation 4<br>PlayStation Portable
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
+
|style="text-align:left;"|'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio.
  
'''PS2:''' Doesn't support progressive scan.
+
'''PSP/PS4:''' Japan only, runs in a letterbox retaining the original aspect ratio.
 
 
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
 
 
|-
 
|-
|Rent-A-Hero No. 1
+
|Nights into Dreams...
|Xbox
+
|Microsoft Windows<br>Xbox 360<br>PlayStation 2<br>PlayStation 3
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
+
|style="text-align:left;"|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3 and PC is missing a few effects. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams".
 
 
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
 
 
|-
 
|-
|Rez
+
|Silhouette Mirage
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5
+
|PlayStation
|style="text-align:left;"|'''PS2:''' Lower quality port.
+
|style="text-align:left;"|'''Saturn:''' Original, Japan only.
  
'''360:''' HD Port with widescreen support.
+
'''PS1 (Japanese version):''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.
  
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.  
+
'''PS1 (USA version):''' Based on the PlayStation Japanese version. Has censored the religious names and difficulty was increased.
 
|-
 
|-
|Sonic Adventure
+
|Sonic R
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
+
|Microsoft Windows
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
+
|style="text-align:left;"|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
 
|-
 
|-
|Sonic Adventure 2
+
|Radiant Silvergun
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
+
|Xbox 360
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
+
|style="text-align:left;"|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.
 
|}
 
|}
  
===PlayStation===
+
==Sega Dreamcast==
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
+
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable" style="text-align: center;"
+
 
! scope="col"|Name
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Breath of Fire III
+
|Crazy Taxi 2
|PSP
+
|style="white-space: nowrap;"|PlayStation Portable
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
+
|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
 
|-
 
|-
|Breath of Fire IV
+
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
|PC
+
|PlayStation 2
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
+
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
 
|-
 
|-
|Crash Bandicoot Trilogy and Crash Team Racing
+
|Headhunter
|PS4/Xbox One/PC/Switch
+
|PlayStation 2
|'''PS1''': Original.
+
|style="text-align:left;"|Lower quality port.
'''PS4/Xbox One/PC/Switch''': HD Remakes.
+
|-
 +
|Hundred Swords
 +
|Microsoft Windows
 +
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
 +
 
 +
'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
 +
|-
 +
|Jet Set Radio /<br>Jet Grind Radio
 +
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
 +
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
 
|-
 
|-
|Chrono Cross
+
|Maken X
|PS4/PC/Switch
+
|PlayStation 2
|'''PS1''': Original.
+
|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
'''PS4/PC/Switch''': Emulated version with worse performance than the original.
 
 
|-
 
|-
|Castlevania: Symphony of the Night
+
|MDK2
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android
+
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
+
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
  
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
+
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
  
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
+
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
 +
|-
 +
|Shenmue
 +
|Microsoft Windows<br>PlayStation 4<br>Xbox One
 +
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''.  HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
 +
|-
 +
|Shenmue 2
 +
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One
 +
|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
  
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
+
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
 +
|-
 +
|Space Channel 5<br>Part 2
 +
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows
 +
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
  
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
+
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.
|-
 
|Dino Crisis
 
|PC<br>DC
 
|'''PS1:''' Original.
 
  
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  
+
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
  
'''DC:''' Enhanced port with better graphics.  
+
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
 
|-
 
|-
|Dino Crisis 2
+
|Skies of Arcadia
|PC
+
|GameCube
|'''PC:''' Similar deal as the first game, if not worse due to stability issues on modern Windows systems and poorly compressed audio. [https://classicrebirth.com/index.php/dino-crisis-2-classic-rebirth/ Classic REbirth] makes it the definitive version.
+
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
 
|-
 
|-
|Final Fantasy VII
+
|Grandia II
|PC<br>Steam
+
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  
+
|style="text-align:left;"|'''PS2:''' version is technically inferior.
 +
 
 +
'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
 +
|-
 +
|Phantasy Star Online
 +
|GameCube<br>Xbox<br>Microsoft Windows
 +
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
 +
 
 +
'''Xbox:''' A decent port.
  
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.  
+
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
  
A full remake of the game was first released on the PS4, and came later to PC.
+
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
 
|-
 
|-
|Final Fantasy VIII
+
|Resident Evil<br>Code: Veronica
|Pc
+
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
+
|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
 +
 
 +
'''PS2:''' Doesn't support progressive scan.
 +
 
 +
'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
 
|-
 
|-
|Final Fantasy IX
+
|Rent-A-Hero No. 1
|PC
+
|Xbox
|Same stance as FFVII and FFVIII's Steam releases.
+
|style="text-align:left;"|'''Dreamcast:''' Japanese only.
 +
 
 +
'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
 
|-
 
|-
|Final Fantasy Tactics
+
|Rez
|PSP<br>iOS/Android
+
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.  
+
|style="text-align:left;"|'''PS2:''' Lower quality port.
 +
 
 +
'''360:''' HD Port with widescreen support.
  
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
+
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.  
 
|-
 
|-
|Legend of Mana
+
|Sonic Adventure
|Switch/PS4/PC
+
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
+
|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
 
|-
 
|-
|MediEvil
+
|Sonic Adventure 2
|PSP<br>
+
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.
+
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
+
|}
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.
 
|-
 
|Mega Man 8
 
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC
 
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
 
  
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
+
==PlayStation==
 +
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
 +
{| class="wikitable" style="text-align: center;"
 +
! scope="col"|Name
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 +
|-
 +
|Breath of Fire III
 +
|PSP
 +
|'''PSP''': Adds widescreen support, quality of life changes, and an extra minigame.
 +
|-
 +
|Breath of Fire IV
 +
|PC
 +
|'''PC''': Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).
 +
|-
 +
|Crash Bandicoot Trilogy and Crash Team Racing
 +
|PS4/Xbox One/PC/Switch
 +
|'''PS1''': Original.
 +
'''PS4/Xbox One/PC/Switch''': HD Remakes.
 +
|-
 +
|Chrono Cross
 +
|PS4/PC/Switch
 +
|'''PS1''': Original.
 +
'''PS4/PC/Switch''': Emulated version with worse performance than the original.
 +
|-
 +
|Castlevania: Symphony of the Night
 +
|PS1<br>Sega Saturn<br>Xbox 360<br>PSP<br>PS4/iOS/Android
 +
|'''PS1''': Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
  
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
'''Saturn''': Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.
  
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.
+
'''Xbox 360''': Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).
|-
 
|Mega Man Legends
 
|PC<br>N64<br>PSP
 
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
 
  
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  
+
'''PSP''': Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
  
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
+
'''PS4/iOS/Android''': Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.
 
|-
 
|-
|Mega Man Legends 2
+
|Dino Crisis
|PC<br>PSP
+
|PC<br>DC
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.  
+
|'''PS1:''' Original.
 +
 
 +
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it the definitive version.  
  
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
+
'''DC:''' Enhanced port with better graphics.  
 +
|-
 +
|Dino Crisis 2
 +
|PC
 +
|
 
|-
 
|-
|Mega Man X4
+
|Final Fantasy VII
|Sega Saturn<br>PC<br>PS2/GC
+
|PC<br>Steam
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
+
|'''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.  
  
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
+
'''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbox ports.
  
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
+
A full remake of the game was first released on the PS4, and came later to PC.
 
 
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
 
 
 
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
 
|-
 
|-
|Mega Man X5
+
|Final Fantasy VIII
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
+
|Pc
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
+
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
 +
|-
 +
|Final Fantasy IX
 +
|PC
 +
|Same stance as FFVII and FFVIII's Steam releases.
 +
|-
 +
|Final Fantasy Tactics
 +
|PSP<br>iOS/Android
 +
|'''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
 +
 
 +
'''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.
 +
|-
 +
|Legend of Mana
 +
|Switch/PS4/PC
 +
|'''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.
 +
|-
 +
|MediEvil
 +
|PSP<br>
 +
|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version.
 +
 +
'''PS4:''' Titled "MediEvil Remake" and has the best graphics.
 +
|-
 +
|Mega Man 8
 +
|Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/PC
 +
|'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
  
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
+
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.
  
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
+
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
  
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels.  
 
|-
 
|-
|Mega Man X6
+
|Mega Man Legends
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
+
|PC<br>N64<br>PSP
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
+
| '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
  
'''PC:''' Released only in Korea and some other parts of Asia.
+
'''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  
  
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
+
'''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.
 +
|-
 +
|Mega Man Legends 2
 +
|PC<br>PSP
 +
|'''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards.  
  
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
+
'''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.
 
|-
 
|-
|Metal Gear Solid
+
|Mega Man X4
|PS1<br>PC<br>GC (R)
+
|Sega Saturn<br>PC<br>PS2/GC
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
+
|'''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
 +
 
 +
'''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)
  
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
+
'''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
  
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
+
'''PS2/GC:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
  
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
+
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 
|-
 
|-
|Moon Remix RPG Adventure  
+
|Mega Man X5
 +
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
 +
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
 +
 
 +
'''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
 +
 
 +
'''PS2/GC:''' same as the other games in ''Mega Man X Collection''.
 +
 
 +
'''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 +
|-
 +
|Mega Man X6
 +
|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC
 +
|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.
 +
 
 +
'''PC:''' Released only in Korea and some other parts of Asia.
 +
 
 +
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
 +
 
 +
'''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
 +
|-
 +
|Metal Gear Solid
 +
|PS1<br>PC<br>GC (R)
 +
|'''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
 +
 
 +
'''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod].
 +
 
 +
'''PC Master Collection (E)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version.
 +
 
 +
'''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 +
|-
 +
|Moon Remix RPG Adventure  
 
|Switch/PC
 
|Switch/PC
 
|'''Switch/PC:''' Official translation.
 
|'''Switch/PC:''' Official translation.
Line 1,891: Line 1,987:
 
|}
 
|}
  
===PlayStation 2===
+
==PlayStation 2==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,005: Line 2,101:
 
'''iOS/Android:''' Added checkpoint mechanism.
 
'''iOS/Android:''' Added checkpoint mechanism.
 
|-
 
|-
|ICO
+
|Ico
 
|PS3
 
|PS3
 
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
 
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.
Line 2,029: Line 2,125:
 
'''PS4/PS5:''' Emulated.
 
'''PS4/PS5:''' Emulated.
 
|-
 
|-
|Jak 3
+
| Jak 3
 
|PS3<br>Vita<br>PS4/5
 
|PS3<br>Vita<br>PS4/5
 
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
 
|'''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Line 2,153: Line 2,249:
 
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
 
|'''PS2:''' Original. "Hardtype" Hack for an increased challenge.
  
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. Audio is also still compressed.
+
'''Switch/PS4:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.
 
|-
 
|-
 
|Silent Hill 2
 
|Silent Hill 2
 
|PC<br>Xbox<br>PS3<br>Xbox 360
 
|PC<br>Xbox<br>PS3<br>Xbox 360
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ Enhanced Edition] mod fixes all of the issues and adds a 16:9 aspect ratio, 60 FPS, higher quality FMVs, and more, making it the definitive version.
+
|'''Windows:''' Port based on the Xbox version. Buggy, but the [https://enhanced.townofsilenthill.com/SH2/ enhanced edition] fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.
  
 
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
 
'''Xbox:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.
Line 2,174: Line 2,270:
 
|PC<br>Xbox
 
|PC<br>Xbox
 
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
 
|'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing.  GOG version is a port of the inferior European PC-version but has compatibility fixes applied.
+
Some of the "hauntings" from the console version are missing.  GoG-version is a port of the inferior European PC-version.
  
 
'''Xbox:''' Just as good as the PS2 version, but with 480p support.
 
'''Xbox:''' Just as good as the PS2 version, but with 480p support.
Line 2,221: Line 2,317:
 
|Zone of the Enders: The Second Runner
 
|Zone of the Enders: The Second Runner
 
|PC<br>PS3/4<br>Xbox 360
 
|PC<br>PS3/4<br>Xbox 360
|'''PS2 (Japan, PAL):''' Has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses  
+
|'''Ps2 Pal:''' has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses  
 
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  
 
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)  
  
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. Xbox 360 is also backwards compatible on Xbox One/Series.
+
'''PS3/360:''' Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.
  
'''PC/PS4:''' A remaster with updated textures, 4K support, a new but optional control style, various graphics settings on PC, some quality-of-life tweaks, and the ability to play in VR from the view of the cockpit. However, positive and negative responses seem to only work correctly in the middle of a dialogue, and it does not feature dual-audio language support due to licensing restrictions but a mod exists for the PC version.
+
'''PC/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work  
 +
also, it does not feature dual-audio language support due to licensing restrictions.
 
|}
 
|}
  
===PlayStation 3===
+
==PlayStation Portable==
 +
Most ports for PS2 are infamous for bad controls and glitches.
 +
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,235: Line 2,334:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|Dark Souls
+
|Final Fantasy Type-0
 +
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
 +
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
 +
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
 +
 
 +
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
 +
|-
 +
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
 +
|PlayStation 2<br>Android<br>iOS<br>Fire OS
 +
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
 +
'''Mobiles:''' Reworked textures, lighting and visual effects.
 +
|-
 +
|Kingdom Hearts: Birth By Sleep
 +
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
 +
|style="text-align:left;"|HD remaster of the Final Mix version.
 +
|-
 +
|Metal Gear Solid: Peace Walker
 +
|PlayStation 3<br>Xbox 360
 +
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
 +
|-
 +
|}
 +
 
 +
==PlayStation 3==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 +
|-
 +
|Dark Souls
 
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
 
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
 
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
 
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
Line 2,241: Line 2,368:
 
|style="white-space: nowrap;"|Demon's Souls
 
|style="white-space: nowrap;"|Demon's Souls
 
|PlayStation 5
 
|PlayStation 5
|style="text-align:left;"|Remake with better graphics and quality-of-life improvements.
+
|style="text-align:left;"|Remake with better graphics and life quality improvements.
 
|-
 
|-
 
|God of War III
 
|God of War III
Line 2,256: Line 2,383:
 
|The Last of Us
 
|The Last of Us
 
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
 
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer.
+
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.
 
|-
 
|-
 
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
 
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
Line 2,266: Line 2,393:
 
|style="text-align:left;"|'''Xbox 360:''' Decent port.
 
|style="text-align:left;"|'''Xbox 360:''' Decent port.
 
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
 
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
 
|Yakuza 0
 
|PC<br>PS4<br>Xbox One
 
|
 
|-
 
|Yakuza Kiwami
 
|PC<br>PS4<br>Xbox One
 
|style="text-align:left;"| Remake of Yakuza 1
 
|-
 
|Yakuza 3<br>Yakuza 4<br>Yakuza 5<br>
 
|PC<br>PS4<br>Xbox One
 
|style="text-align:left;"|Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions.
 
 
|-
 
|-
 
|}
 
|}
  
===PlayStation 4===
+
==PlayStation Vita==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,287: Line 2,402:
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|style="white-space: nowrap;"|God of War
+
|style="white-space: nowrap;"|Persona 4<br>Golden
|PlayStation 5<br>Windows
+
|Windows
|style="text-align:left;"|
+
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
 
|-
 
|-
|style="white-space: nowrap;"|Horizon: Zero Dawn
+
|Tearaway
|Windows
+
|style="white-space: nowrap;"|PlayStation 4 (R)
|style="text-align:left;"|
+
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
 +
|-
 +
|}
 +
 
 +
==PlayStation 4==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Game
 +
! scope="col"|Platforms
 +
! scope="col"|Notes
 
|-
 
|-
 
|style="white-space: nowrap;"|Marvel's Spider-Man
 
|style="white-space: nowrap;"|Marvel's Spider-Man
 
|PlayStation 5<br>Windows
 
|PlayStation 5<br>Windows
 
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
 
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
|-
 
|style="white-space: nowrap;"|Yakuza 6: The Song of Life
 
|PC<br>Xbox One
 
|style="text-align:left;"|
 
|-
 
|Yakuza Kiwami 2
 
|PC<br>Xbox One
 
|Remake of Yakuza 2.
 
|-
 
|Judgment
 
|PC<br>PS5<br>Xbox Series X/S
 
|'''PS5:''' Graphical enhancements.<br>'''PC:''' Based on the PS5 version.
 
|-
 
|Lost Judgment
 
|PC
 
|
 
 
|-
 
|-
 
|}
 
|}
  
===Xbox===
+
==Xbox==
 
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
 
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
  
Line 2,350: Line 2,457:
  
 
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
 
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".
|-
 
|Halo 1<br>Halo 2
 
|Windows<br>Xbox One
 
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
 
|-
 
|Metal Wolf Chaos
 
|Windows<br>PlayStation 4<br>Xbox One
 
|style="text-align:left;"|'''PC/PS4/Xbox One:''' XD remaster. 1080p/4K graphics and widescreen, adds an optional auto-save system, and includes downloadable Xbox LIVE features. Initially shipped with missing/broken lighting and shaders with audio problems; the latest patch addresses the some of the visual and audio issues, but also introduced some broken visual effects such as static radio waves and errors with the Moonlight Sword's blade beam.
 
 
|-
 
|-
 
|Ninja Gaiden Black
 
|Ninja Gaiden Black
Line 2,400: Line 2,499:
  
 
'''PS3/360/PC:''' completely different game.
 
'''PS3/360/PC:''' completely different game.
 +
|-
 +
|Halo 1<br>Halo 2
 +
|Windows<br>Xbox One
 +
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.
 
|-
 
|-
 
|}
 
|}
  
===Xbox 360===
+
==Xbox 360==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Game
Line 2,416: Line 2,519:
  
 
'''Switch/Wii U:''' Has exclusive costumes.
 
'''Switch/Wii U:''' Has exclusive costumes.
|-
 
|Bullet Witch
 
|Windows
 
|style="text-align:left;"|'''PC:''' Is based on the Japanese Xbox 360 version with all of its free DLCs bundled (the extra missions are unlocked by beating the game) as opposed to its localized version which made the guns weaker to encourage using magic and put extra mission DLCs that were originally available for free behind a paywall. Improved resolutions and FPS, minor texture improvements to the player's character, and reinstates a previously debug-only dashing mechanic, but the colors appear to be washed out compared to the Xbox 360 version.
 
 
|-
 
|-
 
|Dead Rising
 
|Dead Rising
Line 2,460: Line 2,559:
  
 
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
 
A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and Switch.
|-
 
|WWE SmackDown vs. Raw 2007
 
|PlayStation Portable</br>PlayStation 2
 
|style="text-align:left;"|'''PS2:''' runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.
 
 
'''PSP:''' placeholder text, [[#PlayStation_Portable|previous game has exclusive features for PSP]].
 
 
See [[#Multiplatform_games_exclusive_to_home_consoles_across_generations]] for other WWE SmackDown vs Raw! games.
 
 
|-
 
|-
 
|}
 
|}
 
==Handhelds==
 
===Game Boy===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening
 
|Switch (R)<br>Windows (U)
 
|style="text-align:left;"|HD Remake with dungeon creating mode.<br>Also there is a [[Game_engine_recreations_and_source_ports#Single_game_engine|fan port]] for Windows as well.
 
|-
 
|SaGa / Final Fantasy Legends
 
|WonderSwan Color<br>Nintendo Switch (E)
 
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
|-
 
|SaGa 2 / Final Fantasy Legends 2
 
|Nintendo DS (R)<br>Nintendo Switch (E)
 
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
|-
 
|SaGa 3 / Final Fantasy Legends 3
 
|Nintendo DS (R)<br>Nintendo Switch (E)
 
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.
 
|-
 
|Shiren The Wanderer GB
 
|Microsoft Windows (R)<br>Mobile Phones
 
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".
 
|-
 
|Shiren The Wanderer GB2
 
|Nintendo DS (R)
 
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)
 
|-
 
|Kirby's Star Stackers
 
|SNES (R)
 
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.
 
|-
 
|Medarot 2 / Medabots
 
|Game Boy Advance (R)<br>3DS, Switch (E)
 
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.
 
|-
 
|Final Fantasy Adventure
 
|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)
 
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.
 
|-
 
|Balloon Kid
 
|NES<br>Game Boy Color
 
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.
 
|-
 
|Dragon Quest Monsters<br>Dragon Quest Monsters 2
 
|PlayStation (R)<br>Nintendo 3DS (R)
 
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).
 
|-
 
|Last Bible
 
|Game Gear
 
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.
 
|-
 
|Devil Children: Black Book & Red Book
 
|PlayStation (R)
 
|style="text-align:left;"|
 
|-
 
|Tales of Phantasia: Narikiri Dungeon
 
|style="white-space: nowrap;"|PlayStation Portable (R)
 
|style="text-align:left;"|Vastly improved remake.
 
|-
 
|Pokémon Red & Blue
 
|Game Boy Advance (R)<br>Nintendo 3DS (E)<br>Nintendo Switch (R)
 
|style="text-align:left;"|
 
|-
 
|Pokémon Gold & Silver
 
|Nintendo DS (R)
 
|style="text-align:left;"|
 
|-
 
|}
 
 
===Game Boy Advance===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3
 
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS
 
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an extra episode designed to make better use of the DS hardware; this extra episode is now canon, and has re-appeared in all subsequent ports of the first game. Playable in Japanese, English, French, German, Spanish and Italian.
 
 
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake, which also released on 3DS and mobile. While ''Trilogy HD'' does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Also, the Android version is Japan-exclusive. Playable in Japanese and English only.
 
 
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.
 
|-
 
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga
 
|3DS
 
|style="text-align:left;"|A lot of changes were made in order to make the game easier.
 
|-
 
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4
 
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch
 
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.
 
 
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.
 
 
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.
 
|-
 
|}
 
 
===Nintendo DS===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|Shin Megami Tensei:<br>Strange Journey
 
|3DS
 
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
 
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.
 
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.
 
Commander Skills have been added.
 
|-
 
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story
 
|style="white-space: nowrap;"|3DS (R)
 
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]
 
|-
 
|Radiant Historia
 
|3DS
 
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.
 
|-
 
|}
 
 
===Nintendo 3DS===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|Azure Striker Gunvolt
 
|Windows
 
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC. A port was released for Xbox One with all of the same enhancements as the Switch and PS4 versions.
 
|-
 
|Resident Evil: Revelations
 
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U
 
|style="text-align:left;"|All ported versions are in HD.
 
|-
 
|The Legend of Dark Witch
 
|Windows
 
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
 
|-
 
|style="white-space: nowrap;"|The Legend of Dark Witch 2
 
|Windows
 
|style="text-align:left;"|Same as the above.
 
|}
 
 
===PlayStation Portable===
 
Most ports for PS2 are infamous for bad controls and glitches.
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|Final Fantasy Type-0
 
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
 
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
 
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
 
 
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
 
|-
 
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
 
|PlayStation 2<br>Android<br>iOS<br>Fire OS
 
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
 
'''Mobiles:''' Reworked textures, lighting and visual effects.
 
|-
 
|Kingdom Hearts: Birth By Sleep
 
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
 
|style="text-align:left;"|HD remaster of the Final Mix version.
 
|-
 
|Metal Gear Solid: Peace Walker
 
|PlayStation 3<br>Xbox 360
 
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
 
|-
 
|WWE SmackDown! vs. Raw 2006
 
|PlayStation 2
 
|style="text-align:left;"|PlayStation Portable has exclusive features, see [[Wikipedia:WWE_SmackDown!_vs._Raw_2006#PlayStation_Portable_exclusive_features|this page]].
 
|-
 
|}
 
 
===PlayStation Vita===
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Game
 
! scope="col"|Platforms
 
! scope="col"|Notes
 
|-
 
|style="white-space: nowrap;"|Persona 4<br>Golden
 
|Windows
 
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
 
|-
 
|Tearaway
 
|style="white-space: nowrap;"|PlayStation 4 (R)
 
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
 
|-
 
|}
 
 
==See also==
 
*[[ROM_%26_ISO_sites#Game_Recommendations|ROM & ISO sites#Game Recommendations]]
 
  
 
==External links==
 
==External links==
*Reddit thread: [https://old.reddit.com/r/emulation/comments/6orpef/anyone_have_a_list_of_ps3360_titles_not_ported_to/ PS3/360 Multiplatform Console Exclusives that are not on PC]
+
*[https://vsrecommendedgames.fandom.com/wiki/V/%27s_Recommended_Games_Wiki Recommended Games Wiki]
*Reddit thread: [https://old.reddit.com/r/xboxone/comments/95z3v5/masterlist_for_xbox_one_exclusivesnonpc/ Masterlist for Xbox One exclusives and '''non-PC multi-platform''' games]
 
  
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  
{{NEL}}
 
 
[[Category:FAQs]]
 
[[Category:FAQs]]

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