Editing Hypervisors
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 106: | Line 106: | ||
==Hypervisor issues== | ==Hypervisor issues== | ||
===Graphics=== | ===Graphics=== | ||
− | Hypervisors don't have direct access to the graphics hardware with | + | Hypervisors don't have direct access to the graphics hardware with exception to Virgil/Virtio GPU available in QEMU (only works with Linux guests), which means graphics card emulation is less than ideal for video games that use 3D APIs. Every hypervisor has a different approach to handling 3D graphics; none are by any means performant enough to run modern video games without resorting to hardware passthrough. Support for OpenGL is slightly better than Direct3D since it doesn't have to be reverse engineered, but most Windows games (including ports) use Direct3D. |
===[[macOS]]=== | ===[[macOS]]=== |