Editing High dynamic range
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− | HDR technology captures a broader spectrum of light and dark details, replicating a more realistic visual experience. Compared to standard | + | HDR technology captures a broader spectrum of light and dark details, replicating a more realistic visual experience. Compared to standard displays and content, HDR showcase richer colors, deeper blacks, and brighter highlights with preserved details. While SDR struggle with the full range of light in a scene, HDR allows for a more natural representation. HDR content is created by combining multiple exposures, resulting in an image closer to what our eyes perceive. |
==Inverse tone mapping== | ==Inverse tone mapping== | ||
− | Unfortunately, most | + | Unfortunately, most [[displays]] we use today, like TVs, laptops, and smartphones, are SDR displays. While technology is improving, these displays can't natively showcase the entire spectrum of light information present in HDR content. But at least there is a way to potentially enhancing the visual experience for non-HDR content, this is where ITM comes into play. |
===Tools=== | ===Tools=== | ||
− | *[https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c Windows Auto HDR] (Built-in Windows feature | + | *[https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c Windows Auto HDR] (Built-in Windows feature) |
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*[https://wiki.special-k.info/en/HDR/Retrofit Special K: HDR Retrofit] | *[https://wiki.special-k.info/en/HDR/Retrofit Special K: HDR Retrofit] | ||
− | * | + | *[https://www.nexusmods.com/site/mods/781# NvTrueHDR] |
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===Alternative tools=== | ===Alternative tools=== | ||
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==External links== | ==External links== | ||
*[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]] | *[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]] | ||
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[[Category:FAQs]] | [[Category:FAQs]] |