Editing Emulation accuracy

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 60: Line 60:
  
 
===Transistor-level accuracy===
 
===Transistor-level accuracy===
Transistor-level accuracy represents a more granular emulation accuracy level that delves into the behavior of individual transistors within a digital circuit. This approach aims to replicate the electrical characteristics and interactions of transistors, offering a higher degree of accuracy at the cost of increased computational complexity, way more than that of gate-level accuracy. This method is the most accurate representation of the electrical characteristics and interactions within a machine's circuit, but due to its extremely demanding nature, it should not be recommended for most people looking to play their childhood video games not only because of its abysmal performance, but also because it requires way too much computational power to execute. This type of hardware emulation is great for hardware enthusiasts and homebrew developers who want to get a deep understanding of the functionality and behavior of the hardware in question at a very detailed level.
+
Transistor-level accuracy represents a more granular emulation accuracy level that delves into the behavior of individual transistors within a digital circuit. This approach aims to replicate the electrical characteristics and interactions of transistors, offering a higher degree of accuracy at the cost of increased computational complexity, way more than that of gate-level accuracy. This method is probably the most accurate representation of the electrical characteristics and interactions within a machine's circuit, but due to its extremely demanding nature, it should not be recommended for most people looking to play their childhood video games not only because of its abysmal performance, but also because it requires way too much computational power to execute. This type of hardware emulation is great for hardware enthusiasts and homebrew developers who want to get a deep understanding of the functionality and behavior of the hardware in question at a very detailed level.
  
 
Examples of transistor-level emulators are MetalNES and Visualnes.
 
Examples of transistor-level emulators are MetalNES and Visualnes.

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)