Editing Dolphin MMJR
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|logo = Dolphin-mmjr.png | |logo = Dolphin-mmjr.png | ||
|logowidth = 150 | |logowidth = 150 | ||
− | |last-version = | + | |last-version = 15951 |
− | |active = | + | |active = Yes |
|fate = | |fate = | ||
|platform = [[Emulators on Android|Android]] | |platform = [[Emulators on Android|Android]] | ||
|architecture = x86_64, ARM | |architecture = x86_64, ARM | ||
|target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]] | |target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]] | ||
− | |developer = Dolphin Team, Weihuoya, Bankaimaster999 | + | |developer = Dolphin Team, Weihuoya, Bankaimaster999 |
|website = | |website = | ||
− | |source = [https://github.com/ | + | |source = [https://github.com/Bankaimaster999/Dolphin-MMJR GitHub] |
− | |||
|license = GNU GPLv2 | |license = GNU GPLv2 | ||
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]] | |bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]] | ||
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|- | |- | ||
|align=center|{{Icon|APK}} | |align=center|{{Icon|APK}} | ||
− | |'''[https:// | + | |'''[https://github.com/Bankaimaster999/Dolphin-MMJR/releases Dolphin MMJR]'''<small> (Unofficial)</small> |
|- | |- | ||
|align=center|{{Icon|APK}} | |align=center|{{Icon|APK}} | ||
− | |'''[https:// | + | |'''[https://github.com/Lumince/Dolphin-MMJR2/releases Dolphin MMJR2]'''<small> (Unofficial)</small> |
|} | |} | ||
==Overview== | ==Overview== | ||
- <b>MMJR2</b> | - <b>MMJR2</b> | ||
− | An Android-only performance-focused (from version "3.0-xxxxx") [[Dolphin]] fork, rebased on top of latest Dolphin development builds and | + | An Android-only performance-focused (from version "3.0-xxxxx") [[Dolphin]] fork, rebased on top of latest Dolphin development builds and reimplementing MMJ UX and performance improvements. |
Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR. | Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR. | ||
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It is also aimed at pure performance. | It is also aimed at pure performance. | ||
− | |MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but | + | |MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but savestates are not compatible. |
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− | |||
− | |||
==Features== | ==Features== | ||
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* Display Scale : screen can be "zoomed in/out" for display size/widescreen adjustments | * Display Scale : screen can be "zoomed in/out" for display size/widescreen adjustments | ||
− | * On-screen analog triggers: needed for some games ( | + | * On-screen analog triggers: needed for some games (eg. Super Mario Sunshine: full press -> Mario will stay still to aim and shoot, light press -> Mario will shoot while moving) |
* Custom texture support | * Custom texture support | ||
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- '''OS''' | - '''OS''' | ||
− | • | + | • Android 5.0 Lollipop or higher (SDK >= 21). |
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- '''Processor''' | - '''Processor''' | ||
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[[Category:Wii emulators]] | [[Category:Wii emulators]] | ||
[[Category:Android emulation software]] | [[Category:Android emulation software]] | ||
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