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− | {{Infobox | + | {{Infobox |
− | | | + | |image = BizHawk.jpg |
− | | | + | |imagewidth = 55 |
− | | | + | |first = {{BizHawkVer}} |
− | + | |second = Yes | |
− | | | + | |third = Windows |
− | | | + | |fourth = BizHawk Team |
− | | | + | |fifth = [http://tasvideos.org/Bizhawk.html TASVideos.org] |
− | + | |sixth = [https://code.google.com/p/bizhawk/ Google Code]}} | |
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− | }} | ||
− | '''BizHawk''' is | + | '''BizHawk''' is a [[Multi-System Emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET 4.0 to run. |
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− | It is written in C# and requires .NET | ||
==Download== | ==Download== | ||
− | + | [http://www.emucr.com/search/label/BizHawk Dev Builds] | |
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+ | ==Supported Systems== | ||
{| class="wikitable" | {| class="wikitable" | ||
! scope="col"|System | ! scope="col"|System | ||
! scope="col"|Based on code from: | ! scope="col"|Based on code from: | ||
|- | |- | ||
− | |[[ | + | |[[Nintendo Entertainment System emulators|Nintendo Entertainment System]] |
− | |[ | + | |[[FCEUX]] |
|- | |- | ||
− | |[[ | + | |[[Super Nintendo Emulators|Super Nintendo Entertainment System]] |
− | |[[ | + | |[[Higan|bsnes v087]] |
|- | |- | ||
− | |[[ | + | |[[Nintendo 64 Emulators|Nintendo 64]] |
− | | | + | |[[Mupen64Plus]] |
|- | |- | ||
− | |[[ | + | |[[Game Boy/Game Boy Color emulators|Game Boy]] |
− | | | + | |[[Gambatte]] |
|- | |- | ||
− | |[[ | + | |[[Game Boy/Game Boy Color emulators|Game Boy Color]] |
− | | | + | |Gambatte |
|- | |- | ||
− | |[[ | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
− | |[[ | + | |[[VisualBoy Advance|VBA-Next]] |
|- | |- | ||
− | |[[ | + | |[[Master System emulators|Master System]] |
− | |[ | + | |Original. Z80 CPU core based on [http://code.google.com/p/cogwheel/ cogwheel] |
|- | |- | ||
− | |[[ | + | |[[Game Gear emulators|Game Gear]] |
− | |Original | + | |Original. Z80 CPU core based on cogwheel |
|- | |- | ||
− | | | + | |SG-1000 |
− | |Original | + | |Original. Z80 CPU core based on cogwheel |
|- | |- | ||
− | |[[ | + | |[[Sega Genesis Emulators|Genesis]] |
− | | | + | |[[Genesis Plus GX]] |
|- | |- | ||
− | |[[ | + | |[[Sega Saturn Emulators|Saturn]] |
− | | | + | |[[Yabause]] |
|- | |- | ||
− | |[[ | + | |[[PC Engine emulators|PC Engine]] |
|Original | |Original | ||
|- | |- | ||
− | |[[ | + | |[[Atari 2600 emulators|Atari 2600]] |
|Original | |Original | ||
|- | |- | ||
− | |[[ | + | |[[Atari 7800 emulators|Atari 7800]] |
− | | | + | |[http://emu7800.sourceforge.net/ emu7800] |
|- | |- | ||
− | |[[ | + | |[[ColecoVision emulators|ColecoVision]] |
− | | | + | |Original |
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|- | |- | ||
− | | | + | |TI-83 |
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|Original | |Original | ||
|- | |- | ||
− | |[[ | + | |[[WonderSwan emulators|WonderSwan/Color]] |
− | + | |[[Mednafen]]'s Cygne core | |
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− | |[[Mednafen]]'s | ||
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|} | |} | ||
==Features== | ==Features== | ||
− | * Full | + | *Full Screen support |
− | * Controller and | + | *Controller and Hotkey mapping |
− | * Joypad support (for both controller and hotkeys) | + | *Joypad support (for both controller and hotkeys) |
− | * Auto | + | *Auto (Rapid) Fire controls |
− | * | + | *Basic re-recording and rerecording |
− | * "Bullet-proof" rerecording | + | *"Bullet-proof" rerecording |
− | * Frame/ | + | *Frame/Lag/Rerecording counters |
− | * Input | + | *Input Display |
− | * Auto-hold | + | *Auto-hold |
− | * TAStudio | + | *Alpha version of "TAStudio" |
− | * RAM | + | *RAM Watching/Poking tools |
− | * RAM | + | *RAM Searching |
− | * Lua | + | *Lua Scripting |
− | * Rewind | + | *Rewind |
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+ | ==Review== | ||
+ | For TAS purposes, this emulator is king. Otherwise, though, for multi-system emulators, [[RetroArch]] is a superior alternative, plus the fact that it is on a lot more platforms than this. | ||
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[[Category:Emulators]] | [[Category:Emulators]] | ||
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[[Category:Multi-emulators]] | [[Category:Multi-emulators]] | ||
− | [[Category: | + | [[Category:Nintendo_Entertainment_System_emulators]] |
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[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
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