Palette
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Nestopia decoder preset
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NESRGB palette name
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Description
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YUV
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15° Canonical
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N/A
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Based on the standard method of NTSC decoding.
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RGB
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RGB
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Garish
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The palette used by all official Nintendo RGB PPUs, such as in the PlayChoice-10 and Famicom Titler.
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YUV (Sony CXA2025AS)
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Consumer
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N/A (Optionally available)
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Based on an NTSC decoder found in Sony TVs.
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YUV with yellow boost
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Alternative
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N/A
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Based on decoders in certain NTSC-J TVs.[9]
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Raw Chroma, Level, and Emphasis
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Raw*
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N/A
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The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels[10] Only available as an option on the libretro ports of Nestopia, FCEUmm and Mesen[3][2][4]
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Nintendulator NTSC
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N/A
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Natural
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Based on what is currently understood about NTSC decoding[11]
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NTSC Hardware (FBX)
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N/A
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N/A (Optionally available)
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Analog RGB was fed into a calibrated Sony PVM monitor, and then meticulously aligned on each color entry to match as closely as possible to the NTSC feed from an original NES.[12]
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Smooth (FBX)
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N/A
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N/A (Optionally available)
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The NTSC Hardware (FBX) palette "with a few slight tweaks to improve 'nostalgic' performance on digital displays".[12]
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PVM Style D93 (FBX)
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N/A
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N/A (Optionally available)
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Approximates the color and intensity of a Sony PVM CRT screen.[12]
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Composite Direct (FBX)
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N/A
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N/A (Optionally available)
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Direct capture of the composite output of the front-loader NTSC NES.[12]
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Smooth V2 (FBX)
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N/A
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N/A (Optionally available)
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An updated version of the Smooth palette with darker colors taken from the Magnum palette. The brighter palettes are the same as the original Smooth palette. Formerly known as "Smootz".[13]
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Magnum (FBX)
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N/A
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N/A
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A palette based on colors displayed on a PVM 20M2U with adjustments made to match colors with a dual feed.[13]
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Digital Prime (FBX)
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N/A
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N/A (Current default palette starting with NESRGB V3)
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A palette designed to be used with hardware emulators, software emulators, and RGB mods for digital displays. It "should look great for most people with nostalgia for NTSC NES gaming."[13] This is also the palette that FirebrandX decided to retire his NES composite palette project on.[14]
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NESCAP
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N/A
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N/A
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This palette was created using direct NES composite capture through a Blackmagic Intensity Pro 4K through its composite input.[15]
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HYBRID
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N/A
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N/A
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This is a hybrid between the above NESCAP palette and the FCEUX palette.[15]
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NES Classic Edition
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N/A
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N/A
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This palette is ripped from the NES Classic's emulator Kachikachi. NESCLASSIC is derived from the NES Classic by taking the average of each color (since the NES Classic has a noise filter).[15] NES Classic (FBX-FS) is an independent capture of the palette.[12]
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NES Remix U
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N/A
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N/A
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This palette is ripped from the Wii U NES Remix games. The 3DS game (Ultimate NES Remix) uses the 3DS VC's palette.
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FCEUX
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N/A
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Improved
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Palettes used in FCEUX emulator. 12 is the default, and similar to Rock Man 9. 13 and 15 feature less saturation.[16]
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Rock Man 9
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N/A
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N/A
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Palettes derived from Rock Man 9.[17] "21 to 2C" version is differs in that it darkens a single cyan value (2C).[17]
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Virtual Console
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N/A
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N/A
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Palettes used in the Wii and Nintendo 3DS Virtual Console. Wii version, all colors, are darkened significantly. 3DS feature high saturation and brightness. "Normalized" version adjusts brightness levels significantly.
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Nintendo Switch NSO
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N/A
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N/A
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The NES emulator for Nintendo Switch Online's service has 12 different palettes, although 4 of them are from earlier emulators (3DS VC, Wii VC, NES Classic, and NES Classic B&W). Of the remaining 8: #3 is a minor variation of the 3DS VC's palette. #4 is a minor variation of Wii VCs palette. #5, #6, and #7 are all very similar to each other. #8 is a minor variation of NES Classic's palette.
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BMF final
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N/A
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N/A
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Palettes created by BMF based on his television. 2 features a very darkened screen, similar to Wii VC. 3 is more saturated.[16]
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ASQ Reality
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N/A
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N/A
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AspiringSquire's attempt at improving BMF palettes.[16]
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Wavebeam
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N/A
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N/A (Optionally available)
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Created to look good on CRTs. Similar to Consumer.[18]
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FCC 1953
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N/A
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N/A
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First color TV system, NTSC, introduced a color standard in 1953. NTSC colors were very lush.[19]
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Nesticle
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N/A
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N/A
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The palette used by the old Nesticle emulator. Historically significant but not recommended.
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Kitrinx (USA)
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N/A
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N/A
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A palette programmed mathematically from the NES hardware logic.[20][21]
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Kitrinx (Japanese)
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N/A
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N/A
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Same as the Kitrinx (USA) palette, but the colors are brighter.
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Kitrinx34
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N/A
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N/A
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An updated version of Kitrinx's palette.
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Kitrinx34 High Saturation
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N/A
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N/A
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Same as the Kitrinx34 palette, but the colors are more saturated.
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