https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=SunAndMoon&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T20:14:45ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&diff=22519Cellphone emulators2018-12-02T09:43:14Z<p>SunAndMoon: /* Emulators */ Fixed the filename extension and a punctuation mistake.</p>
<hr />
<div>Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.<br />
<br />
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.<br />
<br />
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Peperonity.<br />
<br />
==Dark Age of Monochrome Mobile Phones==<br />
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS.<br />
<br />
==J2ME <small>(Java 2 Micro Edition)</small>==<br />
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.<br />
<br />
While originally not intended for games (until its more advanced game-oriented API came), it became the de-facto market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC<br />
|-<br />
|KEmulator<br />
|Windows<br />
|0.9.8<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/freej2me FreeJ2ME]<br />
|Multi-platform<br />
|2018-09-07<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|Nokia SDKs<br />
|Windows<br />
|Official<br />
|Mid (Nokia-only)<br />
|{{✓}}<br />
|-<br />
|[http://multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]<br />
|Windows<br />
|?<br />
|Mid<br />
|?<br />
|-<br />
|Sj-Boy-JavaEmulator<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MidpX<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
!colspan="5"|Mobile<br />
|-<br />
|[https://github.com/nikita36078/J2ME-Loader J2ME-Loader]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.3.6]<br />
|High<br />
|{{✓}}<br />
|-<br />
|Java J2ME Runner<br />
|[[Android emulators|Android]]<br />
|[http://www.netmite.com/android/ 2.0.3.7]<br />
|Low<br />
|?<br />
|-<br />
|phoneME<br />
|[[Android emulators|Android]]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|JBED<br />
|[[Android emulators|Android]]<br />
|?<br />
|?<br />
|?<br />
|-<br />
!colspan="5"|Consoles<br />
|-<br />
|PSPKVM<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.4 (2009)]<br />
|Mid<br />
|{{✓}}<br />
|}<br />
<br />
;KEmulator<br />
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is the recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.<br />
;FreeJ2ME<br />
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME-Loader on Android. Some games run too fast and require tinkering with the frame rate options.<br />
;Sj-Boy-JavaEmulator<br />
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy).<br />
;MidpX<br />
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.<br />
;J2ME-Loader<br />
:This is currently the highest-compatibility J2ME emulator available. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia Api implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (mascot capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.<br />
;Java J2ME Runner<br />
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.<br />
;PSPKVM<br />
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.<br />
<br />
SDKs for certain Nokia platforms (e.g. Series 40 and S60) may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications.<br />
<br />
==ExEn <small>(Execution Engine)</small>==<br />
A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).<br />
<br />
It achieved relative success and widespread hardware support in Europe, and was also used in China.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|EXEN-V2 Generic Simulator<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|}<br />
<br />
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.<br />
<br />
==Mediatek Runtime Environment (MRE)/MAUI==<br />
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Mediatek MRE SDK<br />
|Windows<br />
|[http://mre.mediatek.com/en/sdk/2.0 3.0]<br />
|?<br />
|{{✓}}<br />
|}<br />
<br />
==Mophun==<br />
An even more hardware-efficient free European-centric mobile gaming solution developed by Synergetix, it wasn't supported widely (Ericsson T300, T310 and T610).<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==WGE <small>(Wireless Graphics Engine)</small>==<br />
By TTPCom. Has even fewer support by videogame developers and phone hardware manufacturers.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==N-Gage <small>(Nokia)</small>==<br />
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released it as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market.<br />
<br />
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.<br />
<br />
Has a revision called the QD. ROM dumps of N-Gage games are available.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|EKA2L1<br />
|Windows<br />
|[https://github.com/bentokun/EKA2L1 Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Engemu<br />
|Windows<br />
|[https://github.com/mrRosset/Engemu Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|NGEmu<br />
|Windows<br />
|[https://github.com/NGEmu/NGEmu Git]<br />
|None<br />
|{{✗}} <small>(see below)</small><br />
|{{✗}}<br />
|-<br />
|N-GageCool<br />
|Windows<br />
|[https://ngage-cool.soft32.com/ 1.2.1] ($)<br />
|Terrible<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
;EKA2L1:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation] and goals that include the Nokia N-Gage, it's currently not recommended as development is still very early.<br />
;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].<br />
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.<br />
;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.<br />
<br />
At the current moment, there are no proper solutions for Nokia N-Gage emulation.<br />
<br />
==Japanese i-mode <small>(DoCoMo)</small>==<br />
Japanese mobile manufacturer NTT DoCoMo released its own profile for J2ME developers to use when programming for the phones. This profile is known as i-mode Java - also called by its nickname DoJa (DoCoMo's Java). It's quite different from regular J2ME applications.<br />
<br />
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. <br />
<br />
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<!-- ==Japanese mobile (Other)== --><br />
<br />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==<br />
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading a pain.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==Read More==<br />
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.<br />
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems<br />
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming<br />
<br />
[[Category:Consoles]]<br />
<!-- [[Category:Not yet emulated]]<br />
[[Category:Very early emulation]] --></div>SunAndMoonhttps://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&diff=22471Cellphone emulators2018-12-01T09:03:13Z<p>SunAndMoon: /* Emulators */ Fixed the order in the descriptions to match the table. Also removed a word for better context.</p>
<hr />
<div>Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.<br />
<br />
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.<br />
<br />
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Peperonity.<br />
<br />
==Dark Age of Monochrome Mobile Phones==<br />
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS.<br />
<br />
==J2ME <small>(Java 2 Micro Edition)</small>==<br />
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.<br />
<br />
While originally not intended for games (until its more advanced game-oriented API came), it became the de-facto market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC<br />
|-<br />
|KEmulator<br />
|Windows<br />
|0.9.8<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/freej2me FreeJ2ME]<br />
|Multi-platform<br />
|2018-09-07<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|Nokia SDKs<br />
|Windows<br />
|Official<br />
|Mid (Nokia-only)<br />
|{{✓}}<br />
|-<br />
|[http://multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]<br />
|Windows<br />
|?<br />
|Mid<br />
|?<br />
|-<br />
|Sj-Boy-JavaEmulator<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MidpX<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
!colspan="5"|Mobile<br />
|-<br />
|[https://github.com/nikita36078/J2ME-Loader J2ME-Loader]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.3.6]<br />
|High<br />
|{{✓}}<br />
|-<br />
|Java J2ME Runner<br />
|[[Android emulators|Android]]<br />
|[http://www.netmite.com/android/ 2.0.3.7]<br />
|Low<br />
|?<br />
|-<br />
|phoneME<br />
|[[Android emulators|Android]]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|JBED<br />
|[[Android emulators|Android]]<br />
|?<br />
|?<br />
|?<br />
|-<br />
!colspan="5"|Consoles<br />
|-<br />
|PSPKVM<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.4 (2009)]<br />
|Mid<br />
|{{✓}}<br />
|}<br />
<br />
;KEmulator<br />
:Has more features and compatibility than other ones, as well as 3D emulation. Has support for custom resolutions and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. It is the recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, closed-source.<br />
;FreeJ2ME<br />
:Has fewer features than KEmulator, but better compatibility. It is recommended for games that don't work with KEmulator. It has an optional [[libretro]] core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME-Loader on Android. Some games run too fast and require tinkering with the frame rate options.<br />
;Sj-Boy-JavaEmulator<br />
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy).<br />
;MidpX<br />
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.<br />
;J2ME-Loader<br />
:This is currently the highest-compatibility J2ME emulator available. Converts *jar offline using its own resources, easily launches both 2D & 3D apps. Samsung & Nokia Api implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (mascot capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.<br />
;Java J2ME Runner<br />
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.<br />
;PSPKVM<br />
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.<br />
<br />
SDKs for certain Nokia platforms (e.g. Series 40 and S60) may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications.<br />
<br />
==ExEn <small>(Execution Engine)</small>==<br />
A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).<br />
<br />
It achieved relative success and widespread hardware support in Europe, and was also used in China.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|EXEN-V2 Generic Simulator<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|}<br />
<br />
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.<br />
<br />
==Mediatek Runtime Environment (MRE)/MAUI==<br />
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Mediatek MRE SDK<br />
|Windows<br />
|[http://mre.mediatek.com/en/sdk/2.0 3.0]<br />
|?<br />
|{{✓}}<br />
|}<br />
<br />
==Mophun==<br />
An even more hardware-efficient free European-centric mobile gaming solution developed by Synergetix, it wasn't supported widely (Ericsson T300, T310 and T610).<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==WGE <small>(Wireless Graphics Engine)</small>==<br />
By TTPCom. Has even fewer support by videogame developers and phone hardware manufacturers.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==N-Gage <small>(Nokia)</small>==<br />
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released it as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market.<br />
<br />
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.<br />
<br />
Has a revision called the QD. ROM dumps of N-Gage games are available.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|EKA2L1<br />
|Windows<br />
|[https://github.com/bentokun/EKA2L1 Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Engemu<br />
|Windows<br />
|[https://github.com/mrRosset/Engemu Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|NGEmu<br />
|Windows<br />
|[https://github.com/NGEmu/NGEmu Git]<br />
|None<br />
|{{✗}} <small>(see below)</small><br />
|{{✗}}<br />
|-<br />
|N-GageCool<br />
|Windows<br />
|[https://ngage-cool.soft32.com/ 1.2.1] ($)<br />
|Terrible<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
;EKA2L1:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation] and goals that include the Nokia N-Gage, it's currently not recommended as development is still very early.<br />
;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].<br />
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.<br />
;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.<br />
<br />
At the current moment, there are no proper solutions for Nokia N-Gage emulation.<br />
<br />
==Japanese i-mode <small>(DoCoMo)</small>==<br />
Japanese mobile manufacturer NTT DoCoMo released its own profile for J2ME developers to use when programming for the phones. This profile is known as i-mode Java - also called by its nickname DoJa (DoCoMo's Java). It's quite different from regular J2ME applications.<br />
<br />
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. <br />
<br />
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<!-- ==Japanese mobile (Other)== --><br />
<br />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==<br />
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading a pain.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==Read More==<br />
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.<br />
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems<br />
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming<br />
<br />
[[Category:Consoles]]<br />
<!-- [[Category:Not yet emulated]]<br />
[[Category:Very early emulation]] --></div>SunAndMoonhttps://emulation.gametechwiki.com/index.php?title=Kega_Fusion&diff=21833Kega Fusion2018-11-18T21:01:18Z<p>SunAndMoon: /* Issues */</p>
<hr />
<div>{{Infobox emulator<br />
|logo = KEGA.gif<br />
|last-version = 3.64<br />
|active = No<br />
|platform = Windows, Linux, macOS<br />
|target = [[SG-1000 emulators|SG-1000]]<br/>[[Master System emulators|Master System]]<br/>[[Master System emulators|Game Gear]]<br/>[[Sega Genesis emulators|Genesis]]<br/><small>and more</small><br />
|developer = Steve Snake<br />
|website = [http://www.carpeludum.com/kega-fusion/ carpe ludum]<br />
}}<br />
'''Kega Fusion''' is a closed-source [[SG-1000 emulators|Sega SG-1000]], SC-3000, SF-7000, [[Master System emulators|Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis/Mega Drive]], SVP, Pico, Sega/Mega CD and 32X emulator.<br />
<br />
==Download==<br />
[http://www.carpeludum.com/download/Fusion364.zip Kega Fusion 3.64]<br />
<br />
==Review==<br />
A high-quality emulator with high compatibility. Unfortunately, it's closed source and no longer updated. For this reason, other [[Sega Genesis emulators]] have surpassed it in terms of compatibility. [[Genesis Plus GX]] has 100% commercial game compatibility. However, it lacks the 32X support that Kega Fusion has.<br />
<br />
==Issues==<br />
On Windows 10, an incompatibility issue causes the emulator to freeze once attempting to switch to fullscreen mode. However, this can be easily fixed by:<br />
<br />
Right-click on Fusion.exe > Properties > Compatibility > check "Disable Fullscreen Optimizations."<br />
<br />
==Netplay==<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
* Support for up to 4 (5??) simultaneous people<br />
* Can emulate every console, handheld and peripheral released before the [[Sega Saturn emulators|Sega Saturn]]<br />
* In-game chat, so you don't have to switch between windows<br />
* Every player can share Controller 1 at the same time so you can take turns with single player games<br />
* Netplay can be finely tuned to give the smoothest experience possible (with slight input lag)<br />
|-<br />
| '''CONS''' ||<br />
* The emulator is extremely sensitive and desyncs if you focus on another window, move the window around or minimize it<br />
* Chat messages appear too briefly on screen<br />
|}<br />
<br />
{{Sega Genesis emulators}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Netplay]]<br />
[[Category:SG-1000 emulators]]<br />
[[Category:Master System emulators]]<br />
[[Category:Sega Genesis emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>SunAndMoonhttps://emulation.gametechwiki.com/index.php?title=Kega_Fusion&diff=21832Kega Fusion2018-11-18T20:58:57Z<p>SunAndMoon: </p>
<hr />
<div>{{Infobox emulator<br />
|logo = KEGA.gif<br />
|last-version = 3.64<br />
|active = No<br />
|platform = Windows, Linux, macOS<br />
|target = [[SG-1000 emulators|SG-1000]]<br/>[[Master System emulators|Master System]]<br/>[[Master System emulators|Game Gear]]<br/>[[Sega Genesis emulators|Genesis]]<br/><small>and more</small><br />
|developer = Steve Snake<br />
|website = [http://www.carpeludum.com/kega-fusion/ carpe ludum]<br />
}}<br />
'''Kega Fusion''' is a closed-source [[SG-1000 emulators|Sega SG-1000]], SC-3000, SF-7000, [[Master System emulators|Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis/Mega Drive]], SVP, Pico, Sega/Mega CD and 32X emulator.<br />
<br />
==Download==<br />
[http://www.carpeludum.com/download/Fusion364.zip Kega Fusion 3.64]<br />
<br />
==Review==<br />
A high-quality emulator with high compatibility. Unfortunately, it's closed source and no longer updated. For this reason, other [[Sega Genesis emulators]] have surpassed it in terms of compatibility. [[Genesis Plus GX]] has 100% commercial game compatibility. However, it lacks the 32X support that Kega Fusion has.<br />
<br />
==Issues==<br />
On Windows 10, an incompatibility issue causes the emulator to freeze once attempting to switch to fullscreen mode. However, this can be easily fixed by right-clicking on Fusion.exe > Properties > Compatibility > check "Disable Fullscreen Optimizations."<br />
<br />
==Netplay==<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
* Support for up to 4 (5??) simultaneous people<br />
* Can emulate every console, handheld and peripheral released before the [[Sega Saturn emulators|Sega Saturn]]<br />
* In-game chat, so you don't have to switch between windows<br />
* Every player can share Controller 1 at the same time so you can take turns with single player games<br />
* Netplay can be finely tuned to give the smoothest experience possible (with slight input lag)<br />
|-<br />
| '''CONS''' ||<br />
* The emulator is extremely sensitive and desyncs if you focus on another window, move the window around or minimize it<br />
* Chat messages appear too briefly on screen<br />
|}<br />
<br />
{{Sega Genesis emulators}}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Netplay]]<br />
[[Category:SG-1000 emulators]]<br />
[[Category:Master System emulators]]<br />
[[Category:Sega Genesis emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>SunAndMoonhttps://emulation.gametechwiki.com/index.php?title=Emulator_problems_FAQ&diff=21831Emulator problems FAQ2018-11-18T20:15:06Z<p>SunAndMoon: /* Performance */</p>
<hr />
<div>==General==<br />
===BIOS===<br />
See: [[Emulator Files]]<br />
<br />
===New systems emulated===<br />
'''Are there emulators for the PlayStation 4, PlayStation Vita, Xbox 360, or Nintendo Switch?'''<br />
<br />
Yes! See the following pages for more information:<br />
<br />
*[[PlayStation 4 emulators]]<br />
*[[PlayStation Vita emulators]]<br />
*[[Xbox 360 emulators]]<br />
*[[Nintendo Switch emulators]]<br />
<br />
Note that all emulators are very early in their development and though they're always getting better by the day, they are not stable.<br />
<br />
'''Are there emulators for the Xbox One yet?'''<br />
<br />
No. <u>Many that you come across on YouTube videos and the like are scams.</u><br />
<br />
===Save states===<br />
'''My save states do not work in the new version of the emulator I downloaded. Why?'''<br />
<br />
Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be transferred, even if they need to be converted first.<br />
<br />
==Performance==<br />
'''Can I run this emulator?'''<br />
<br />
See [[Computer specs]].<br />
<br />
'''I got a new version of this emulator, and now it's slower! Can this be fixed?'''<br />
<br />
Well, there can be a number of reasons why it can slow down.<br />
<br />
*Try closing other programs first. While CPU usage is one factor, games are not the only thing that could be using the <u>disk</u>, especially if you're not using a solid state drive.<br />
*It could have been reset to the default CPU priority, which you could have set to max on the old version.<br />
*The new version didn't detect the previous settings that sped up the games.<br />
*The new version may have lost support entirely for settings that sped up the games, probably in favor of [[Emulation_Accuracy|accuracy]].<br />
<br />
'''My PC is a toaster. Are there any emulators I can run?'''<br />
<br />
Most emulators of the 16-bit era (fourth generation) and earlier consoles (e.g., Sega Genesis, NES, Atari 2600, etc.) can be run on any PC, even one with a CPU clock speed of below 1 GHz. higan is the only exception because it's highly accurate and requires a 3 GHz CPU for optimal performance. Other emulators such as Snes9x, Kega Fusion, Mesen, etc. can be run on any PC that can run Windows.<br />
<br />
However, emulators of the fifth generation and later consoles are a different story. While fourth generation and earlier consoles could only display pixel art and, in some cases, very primitive 3D graphics, the move to fifth generation consoles saw a massive jump in consoles' graphical capabilities, with full 3D polygon graphics with texture mapping, lighting and shadows, anti-aliasing, texture filtering, etc. The consoles required much more complex CPUs and GPUs with multiple cores to be able to display these types of graphics. Because of this, emulators of the fifth generation and later consoles require a mid- to high-end gaming PC for optimal performance, with a 3 ~ 3.5 GHz or faster CPU clock speed and at least a mid-range AMD / Nvidia graphics card.<br />
<br />
==Filetypes==<br />
'''What does this file extension mean?'''<br />
<br />
We have a [[list of filetypes]] for information on what's what, and where to use it.<br />
<br />
===Archives===<br />
'''I downloaded a compressed archive (zip/rar/7z), but it has a lot of files starting with r00/r01, or part1/part2, or 001/002. What are these?'''<br />
<br />
It's a split archive in a full archive. Why that happens is beyond us, but all you need to do to use it is to unpack it with whatever software you have, which means WinRAR, WinZip, et cetera. If you do not have either of those and don't have a way to decompress split archives, get [http://www.7-zip.org/ 7-Zip] and extract all the files to a folder nearby. Then, using your software, select the first archive and extract it (some programs insert shell extensions that allow you to extract files straight from the right-click menu), and you should have all the expected files. You can then delete the archives.<br />
<br />
===Filenames===<br />
'''What does [!] or (NTSC) refer to?'''<br />
<br />
[[GoodTools#Good_codes|Codes]]. They mean different things, and we've provided a list telling you their meanings.<br />
==[[Controllers|'''Controllers''']]==<br />
===[[DualShock 3]]===<br />
'''I have connected my DualShock 3 controller to the computer. Why doesn't it work?'''<br />
<br />
If you're using Windows, that's because there are no official drivers for it.<br />
<br />
Some developers have taken it upon themselves to make these drivers. The first one that ever went public was called [[MotioninJoy|MalwareinJoy]], but it was plagued with issues, [https://web.archive.org/web/20170715032648/http://betterds3.ciebiera.net/why/ as the author of BetterDS3 wrote in 2013].<br />
<br />
So we recommend the [[SCP Driver Package]], and we've written up a bit on using it.<br />
===DualShock 4===<br />
{{Main|DualShock 4}}<br />
<br />
==PS1 emulators==<br />
===ECM format===<br />
'''I downloaded a PS1 game from emuparadise. It's in .ecm format and won't open in an emulator. Why?'''<br />
<br />
ECM is a compressed format. You need to decompress using PakkISO or ECM Tools (both provided on the emuparadise download page). It'll output as a .bin usually, which is what the [[Cue sheet (.cue)|.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-Reloaded]] DO allow loading of ECM files, however, it's recommended to unpack them anyway. Linux users can use the ECM Tools which should be included in your repository, which is explained on [https://ubuntuforums.org/showthread.php?t=1472552 Ubuntu Forums]. You then need to use the 'ECM-uncompress' command in terminal.<br />
<br />
===Keybinds in lilypad===<br />
'''I use PCSX-R with LilyPad, but the ESC key and various others don't work!'''<br />
<br />
In the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input.<br />
<br />
===Multi track games===<br />
'''The PlayStation 1 game that I downloaded came with a lot of tracks. How do I play it?'''<br />
<br />
You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]]. <br />
<br />
These multi-track games are often compressed, the first track is usually ecm'd, the audio files are often converted to the .ape format, to easily extract all of these, use [http://www.theisozone.com/downloads/playstation/tools/pakkiso PakkISO]. Using [http://www.monkeysaudio.com/download.html Monkey's Audio] to decode the ape files sometimes result in files that don't match redump's md5 sum.<br />
<br />
===Mednafen memory cards===<br />
To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure.<br />
<br />
[[Using RetroArch#Transfer_PS1_Memory_Card_Files]]<br />
<br />
==PS2 emulators==<br />
===Blurry PS2 ===<br />
'''Why is my PS2 game blurry?'''<br />
<br />
It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise.<br />
<br />
Simply sitting farther back from the screen (similar to how one would normally sit away from a CRT TV) can also reduce the noticeability of the blur filter.<br />
<br />
===Black lines in PS2 games===<br />
Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution, for the most part, fixes those. But software rendering may be required as well.<br />
<br />
==PSP emulators==<br />
===PSP audio===<br />
<br />
'''PSP emulation has no audio. '''<br />
<br />
See: [[PPSSPP#Common_problems_and_fixes:|PPSSPP common problems and fixes]]<br />
==Specific games==<br />
{{Main|Game problems FAQ}}<br />
<br />
See this article for problems with specific games.<br />
[[Category:FAQs]]</div>SunAndMoonhttps://emulation.gametechwiki.com/index.php?title=Cellphone_emulators&diff=21830Cellphone emulators2018-11-18T20:07:11Z<p>SunAndMoon: /* Emulators */</p>
<hr />
<div>Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.<br />
<br />
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.<br />
<br />
<code>JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content e.g. Peperonity.<br />
<br />
==Dark Age of Monochrome Mobile Phones==<br />
Earlier black-and-white cell phone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS.<br />
<br />
==J2ME <small>(Java 2 Micro Edition)</small>==<br />
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.<br />
<br />
While originally not intended for games (until its more advanced game-oriented API came), it became the de-facto market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.<br />
<br />
===Emulators===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="5"|PC<br />
|-<br />
|KEmulator<br />
|Windows<br />
|0.9.8<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|Nokia SDKs<br />
|Windows<br />
|Official<br />
|Mid (Nokia-only)<br />
|{{✓}}<br />
|-<br />
|[http://multiphasicapps.net/doc/ckout/readme.mkd SquirrelJME]<br />
|Windows<br />
|?<br />
|Mid<br />
|?<br />
|-<br />
|Sj-Boy-JavaEmulator<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
|MidpX<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|-<br />
|[https://github.com/hex007/freej2me freej2me]<br />
|Multi-platform<br />
|2017-09-23<br />
|?<br />
|?<br />
|-<br />
!colspan="5"|Mobile<br />
|-<br />
|[https://github.com/nikita36078/J2ME-Loader J2ME-Loader]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader 1.3.6]<br />
|Mid<br />
|{{✓}}<br />
|-<br />
|Java J2ME Runner<br />
|[[Android emulators|Android]]<br />
|[http://www.netmite.com/android/ 2.0.3.7]<br />
|Low<br />
|?<br />
|-<br />
|phoneME<br />
|[[Android emulators|Android]]<br />
|?<br />
|?<br />
|?<br />
|-<br />
|JBED<br />
|[[Android emulators|Android]]<br />
|?<br />
|?<br />
|?<br />
|-<br />
!colspan="5"|Consoles<br />
|-<br />
|PSPKVM<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.4 (2009)]<br />
|Mid<br />
|{{✓}}<br />
|}<br />
<br />
;MidpX<br />
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support.<br />
;Sj-Boy-JavaEmulator<br />
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy).<br />
;KEmulator<br />
:Has even more features and compatibility (even 3D emulation) than other ones. Has support for custom resolution and full screen (View/Options). You can even set a proxy server for mobile Java apps that connect to the internet under options. Requires Java Runtime Environment installed. Some games (such as Doom 2 RPG, tested) freeze indefinitely right after being opened. It is, however, the optimal recommended solution if you're on a Windows PC. Otherwise, it is recommended to use J2ME-Loader on an Android phone if you have one. Last update was in 2012, closed-source.<br />
;PSPKVM<br />
:Available for cell-phones. Might be the first one that's open-source. Last update was in 2009.<br />
;freej2me<br />
:A new open-source emulator and the first and only one known to be multi-platform. A [[libretro]] core is also under development.<br />
<br />
SDKs for certain Nokia platforms (e.g. Series 40 and S60) may still be available, and while the emulators that come with them are made with development in mind, they can also be useful for playing most Java games and Symbian applications.<br />
<br />
;Java J2ME Runner<br />
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite Website]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with *jar conversion.<br />
<br />
;J2ME-Loader<br />
:A fresh emulator, tending to have nice capabilities. It is still developing. Converts *jar offline using its own resources, easily launches both 2D & 3D apps. Samsung & Nokia Api implemented. Supports different keyboard layouts and customization. Hardware acceleration significantly increases performance in 3D apps. Highly recommended. Flawlessly runs the majority of games, even ones that crash on KEmulator. Fails with Sony Ericsson 3D engine (mascot capsule) - it is common with most of other emulators too, due to the fact that mascot capsule is almost impossible to port.<br />
<br />
==ExEn <small>(Execution Engine)</small>==<br />
A freeware solution developed by French mobile game developer In-Fusio around 2000. It was a Java-based solution presenting itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).<br />
<br />
It achieved relative success and widespread hardware support in Europe, and was also used in China.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|EXEN-V2 Generic Simulator<br />
|Windows<br />
|?<br />
|Low<br />
|{{✗}}<br />
|}<br />
<br />
;EXEN-V2 Generic Simulator:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.<br />
<br />
==Mediatek Runtime Environment (MRE)/MAUI==<br />
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>VXP</code> files for games and other applications appear to be available on the usual WAP sites.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|Mediatek MRE SDK<br />
|Windows<br />
|[http://mre.mediatek.com/en/sdk/2.0 3.0]<br />
|?<br />
|{{✓}}<br />
|}<br />
<br />
==Mophun==<br />
An even more hardware-efficient free European-centric mobile gaming solution developed by Synergetix, it wasn't supported widely (Ericsson T300, T310 and T610).<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==WGE <small>(Wireless Graphics Engine)</small>==<br />
By TTPCom. Has even fewer support by videogame developers and phone hardware manufacturers.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==N-Gage <small>(Nokia)</small>==<br />
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released it as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market.<br />
<br />
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.<br />
<br />
Has a revision called the QD. ROM dumps of N-Gage games are available.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|EKA2L1<br />
|Windows<br />
|[https://github.com/bentokun/EKA2L1 Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Engemu<br />
|Windows<br />
|[https://github.com/mrRosset/Engemu Git]<br />
|None<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|NGEmu<br />
|Windows<br />
|[https://github.com/NGEmu/NGEmu Git]<br />
|None<br />
|{{✗}} <small>(see below)</small><br />
|{{✗}}<br />
|-<br />
|N-GageCool<br />
|Windows<br />
|[https://ngage-cool.soft32.com/ 1.2.1] ($)<br />
|Terrible<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
;EKA2L1:A Symbian OS emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ high-level emulation] and goals that include the Nokia N-Gage, it's currently not recommended as development is still very early.<br />
;Engemu:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].<br />
;NGEmu:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (With high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.<br />
;N-GageCool:A dead payware emulator for Windows. It only partially emulated the J2ME-based Nokia N-Gage exclusives and nothing else from the rest of the bunch.<br />
<br />
At the current moment, there are no proper solutions for Nokia N-Gage emulation.<br />
<br />
==Japanese i-mode <small>(DoCoMo)</small>==<br />
Japanese mobile manufacturer NTT DoCoMo released its own profile for J2ME developers to use when programming for the phones. This profile is known as i-mode Java - also called by its nickname DoJa (DoCoMo's Java). It's quite different from regular J2ME applications.<br />
<br />
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late. <br />
<br />
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<!-- ==Japanese mobile (Other)== --><br />
<br />
==Binary Runtime Environment for Wireless <small>(BREW)</small>==<br />
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading a pain.<br />
<br />
===Emulators===<br />
{{No current emulators}}<br />
<br />
==Read More==<br />
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.<br />
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems<br />
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming<br />
<br />
[[Category:Consoles]]<br />
<!-- [[Category:Not yet emulated]]<br />
[[Category:Very early emulation]] --></div>SunAndMoon