https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=NOptimus&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T17:28:20ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=List_of_computers&diff=13713List of computers2016-10-26T14:57:12Z<p>NOptimus: "x68000" -> "X68000"</p>
<hr />
<div>{|class="wikitable sortable"<br />
|+ [[:Category:Computers|Computer models]]<br />
<br />
! Model<br />
! Year<br />
! Emulated ?<br />
! Lists of Games<br />
! Libraries<br />
|- id="A"<br />
| colspan="5" style="background: #ECECEC;"| '''A''' <small>{{IndexComp}}</small><br />
<br />
|-<br />
| [[Aamber Pegasus]]<br />
| 1981<br />
| style="background: LightGreen;"| [http://www.progettoemma.net/mess/system.php?machine=pegasus MAME]<br />
|<br />
| [https://archive.org/details/aamberpegasusmanuals Manuals]<br />
|-<br />
|ABC 80<br />
|1978<br />
|YES<br />
|<br />
|[https://archive.org/details/Luxor_ABC_80_TOSEC_2012_04_23 TOSEC: Luxor ABC 80 (2012-04-23) ]<br />
|-<br />
|[[Acorn]] A7000<br />
|1995<br />
|?<br />
|<br />
|<br />
|-<br />
|[[Acorn]] Archimedes<br />
|1987<br />
|YES<br />
|<br />
|[https://archive.org/details/Acorn_Archimedes_TOSEC_2012_04_23 TOSEC: Acorn Archimedes (2012-04-23)] // [https://mega.nz/#F!ExE3SDzT!Hv7Np5lIY1DNsgh3ecx7bA HS Romsets]<br />
|-<br />
|[[Acorn Atom]]<br />
|1980<br />
|YES<br />
|<br />
|<br />
|-<br />
|[[BBC Micro|Acorn BBC]]<br />
|1981 to 1994<br />
|YES<br />
|<br />
|[https://archive.org/details/Acorn_BBC_TOSEC_2012_04_23 TOSEC: Acorn BBC (2012-04-23) ]<br />
|-<br />
|[[Acorn Electron]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Acorn Risc]]<br />
|<br />
|YES<br />
|<br />
|<br />
|-<br />
|Acorn System 1<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|ACT Apricot F1 / Xi / PC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[AGAT-9]]<br />
|1989<br />
| style="background: Red;"| NO<br />
|<br />
|<br />
|-<br />
|Alice 32 & 90 ([[#M|Matra-Hachette Alice 32]])<br />
|1983<br />
|YES<br />
|<br />
|[https://archive.org/details/Matra_Hackette_Alice_32_TOSEC_2012_04_23 TOSEC: Matra Hachette Alice 32 (2012-04-23) ]<br />
|-<br />
|Alpha (Didaktik Alpha)<br />
|1986<br />
|?<br />
|<br />
|<br />
|-<br />
|aMIC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Amstrad CPC emulators|Amstrad CPC]] / CPC+<br />
|<br />
| YES<br />
| http://www.cpc-power.com<br />
| [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]<br />
|-<br />
|[[Amstrad NC100]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Amstrad PCW]]<br />
|1985 to 1998<br />
|<br />
|<br />
|<br />
|-<br />
|APF Imagination Machine<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Apollo Guidance Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Apple 1<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Apple II]]<br />
|<br />
| YES<br />
|<br />
|[https://archive.org/details/softwarelibrary_apple_games The Apple II Library: Games]<br />
|-<br />
|Apple Lisa<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Apple Macintosh<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Applied Technology Microbee 128-512k<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Aquarius]]<br />
|1983<br />
|YES<br />
|<br />
|[https://archive.org/details/Mattel_Aquarious_TOSEC_2012_04_23 TOSEC: Mattel Aquarius (2012-04-23) ]<br />
|-<br />
|[[Atari 8 bits]]<br />
|1979 to 1985<br />
| YES<br />
|[http://www.atarimania.com/pgemainsoft.awp?type=G&system=8 Atari 400 800 XL XE Games Database]<br />
|<br />
|-<br />
|[[Atari ST|Atari ST]]<br />
|1985<br />
| YES<br />
| [http://www.atarimania.com/pgemainsoft.awp?type=G&system=S Atari ST TT Falcon Games Database]<br />
|<br />
|-<br />
|Atari TT<br />
|1990<br />
| <br />
| <br />
|<br />
|- id="B"<br />
| colspan="5" style="background: #ECECEC;"| '''B''' <small>{{IndexComp}}</small><br />
|-<br />
|Bandai RX-78<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bull Gamme Tambour<br />
|<br />
|<br />
|<br />
|<br />
|- id="C"<br />
| colspan="5" style="background: #ECECEC;"| '''C''' <small>{{IndexComp}}</small><br />
|-<br />
|[[Camputers Lynx]]<br />
|1983<br />
|YES<br />
|<br />
|[https://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23 TOSEC: Camputers Lynx (2012-04-23) ]<br />
|-<br />
|Canon X-07<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Casio FP-1000 / FP-1100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Casio FP-200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Casio PV-2000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Chip-8 / Superchip-8 / Megachip-8 / Chip-16<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Colecovision Coleco Adam<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|COMKIT 8060 / 8061 / 8062<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Commodore Amiga]]<br />
|<br />
|YES<br />
|<br />
|[https://archive.org/details/Commodore_Amiga_TOSEC_2012_04_10 TOSEC: Commodore Amiga (2012-04-10) ]<br />
|-<br />
|Commodore C128 / C128D / C128DCR<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Commodore C16 Plus4<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Commodore 64 emulators|Commodore C64]] / C64C / C64G / C65<br />
|<br />
| YES<br />
|<br />
|<br />
|-<br />
|[[Commodore VIC-20]]<br />
|<br />
|<br />
|<br />
|[https://archive.org/details/Commodore_VIC20_TOSEC_2012_04_23 TOSEC: Commodore VIC-20 (2012-04-23) ]<br />
|-<br />
|Compukit UK101<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|COMX-35<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|CP/M<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Cray Inc.<br />
|<br />
|<br />
|<br />
|<br />
|- id="D"<br />
| colspan="5" style="background: #ECECEC;"| '''D''' <small>{{IndexComp}}</small><br />
|-<br />
|Data General Nova / Data General Eclipse<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|DEC PDP<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|DEC VAX<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dragon 32 / 64<br />
|1982<br />
| style="background: LightGreen;"|[http://www.6809.org.uk/xroar/ XRoar]<br />
|[https://en.wikipedia.org/wiki/Category:Dragon_32_games wp]<br />
|[https://archive.org/details/Dragon_Data_Dragon_TOSEC_2012_04_23 TOSEC: Dragon Data Dragon (2012-04-23) ]<br />
|- id="E"<br />
| colspan="5" style="background: #ECECEC;"| '''E''' <small>{{IndexComp}}</small><br />
|-<br />
|EACA Colour Genie<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|EAW P8000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|EDSAC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Electronika BK 010 / 11<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Elektor TV Games Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Elektronika MS-0511<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Elliot 803 / Elliot 903B<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Entreprise 64 / 128<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Epson HC-20 / HX-20<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Epson HC-40 / PX-4<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Epson HC-80 / PX-8 Geneva<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Epson QC-10 / QX10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Exelvision EXL 100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Exidy Sorcerer<br />
|<br />
|<br />
|<br />
|<br />
|- id="F"<br />
| colspan="5" style="background: #ECECEC;"| '''F''' <small>{{IndexComp}}</small><br />
|-<br />
|Ferranti Pegasus<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FM Towns<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FM16<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FM7<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fujitsu FMR<br />
|<br />
|<br />
|<br />
|<br />
|- id="G"<br />
| colspan="5" style="background: #ECECEC;"| '''G''' <small>{{IndexComp}}</small><br />
|-<br />
|Galaksija<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Gijutsu Hyoron Sha Babbage-2nd<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|GRI Corporation GRI-909 / GRI-99<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Grundy NewBrain<br />
|<br />
|<br />
|<br />
|<br />
|- id="H"<br />
| colspan="5" style="background: #ECECEC;"| '''H''' <small>{{IndexComp}}</small><br />
|-<br />
|Hitachi Basic Master Level-3 Mark-5 / Master Jr<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Hitachi MB-S1<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HomeLab Model III / Model IV<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Honeywell H316 / H516<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 2114/2115/2116/2100/21MX/1000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP 9000 series 200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HP Series 8x<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|HT-1080z<br />
|<br />
|<br />
|<br />
|<br />
|- id="I"<br />
| colspan="5" style="background: #ECECEC;"| '''I''' <small>{{IndexComp}}</small><br />
|-<br />
|IBM 1401 / 1620 / 1130 / 7090-7094 / System 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM Japan Ltd PC-JX<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM PC et compatibles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IBM System370 / ESA390<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|IMSAI 8080<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Interact Family Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Interdata (Perkin-Elmer) 16 & 32 bits Systems<br />
|<br />
|<br />
|<br />
|<br />
|- id="J"<br />
| colspan="5" style="background: #ECECEC;"| '''J''' <small>{{IndexComp}}</small><br />
|-<br />
|Japan Electronics College MYCOMZ-80A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ju+Te Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Jupiter ACE<br />
|<br />
|<br />
|<br />
|<br />
|- id="K"<br />
| colspan="5" style="background: #ECECEC;"| '''K''' <small>{{IndexComp}}</small><br />
|-<br />
|Korvet<br />
|<br />
|<br />
|<br />
|<br />
|- id="L"<br />
| colspan="5" style="background: #ECECEC;"| '''L''' <small>{{IndexComp}}</small><br />
|-<br />
|LSI MP-80 / MP-85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Luxor ABC 80, see [[#A|ABC 80]]<br />
|1978<br />
|YES<br />
|<br />
|[https://archive.org/details/Luxor_ABC_80_TOSEC_2012_04_23 TOSEC: Luxor ABC 80 (2012-04-23) ]<br />
|-<br />
|- id="M"<br />
| colspan="5" style="background: #ECECEC;"| '''M''' <small>{{IndexComp}}</small><br />
|-<br />
|Manchester Mark I<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Manchester SSEM (Baby)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Matra-Hachette Alice32<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mattel Aquarius (see [[#A|Aquarius]])<br />
|1983<br />
|<br />
|<br />
|<br />
|-<br />
|Memotech MTX 512<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|MGT Sam Coupe<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Microkey Primo<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Micronique Hector<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|MITS [[Altair 8800]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mitsubishi Multi8<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[MSX emulators|MSX Hardware]]<br />
|<br />
|<br />
|<br />
|<br />
|- id="N"<br />
| colspan="5" style="background: #ECECEC;"| '''N''' <small>{{IndexComp}}</small><br />
|-<br />
|Nascom 1 / 2 / 3<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC N5200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-6001<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-6601<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-8001<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-8201 / PC-8201A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-8801<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC PC-98 / 98HA<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NEC TK-80E / TK-80-BS / TK-85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|NeXT<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Nintendo Family BASIC<br />
|<br />
|<br />
|<br />
|<br />
|- id="O"<br />
| colspan="5" style="background: #ECECEC;"| '''O''' <small>{{IndexComp}}</small><br />
|-<br />
|Ohio Scientific Challenger 1P<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ohio Scientific SuperBoard II<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Old Skool Computer Architecture (OSCA)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Orion 128<br />
|<br />
|<br />
|<br />
|<br />
|- id="P"<br />
| colspan="5" style="background: #ECECEC;"| '''P''' <small>{{IndexComp}}</small><br />
|-<br />
|Panasonic JR-100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Panasonic JR-200U<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Pel Varazdin Orao 102 / Orao 103<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Peter Plus Sprinter Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Philips P2000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Philips VG5000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Pioneer Palcom PX-7 (MSX1 + LaserDisc)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|PowerPC<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Processor Technology SOL-20<br />
|<br />
|<br />
|<br />
|<br />
|- id="R"<br />
| colspan="5" style="background: #ECECEC;"| '''R''' <small>{{IndexComp}}</small><br />
|-<br />
|Radio-86RK (Russe)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|RegneCentralen Piccoline<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron A7100/7150<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Robotron KC 85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Royal-Mcbee LGP-30 / LGP-21<br />
|<br />
|<br />
|<br />
|<br />
|- id="S"<br />
| colspan="5" style="background: #ECECEC;"| '''S''' <small>{{IndexComp}}</small><br />
|-<br />
|Sanyo PHC-20 / PHC-25<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Scientific Data Systems SDS 940<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sega Computer 3000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Seiko MAP-1010<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sensor and sensory device factory Pyldin-601<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Setun Ternary Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-1500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-2800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-3500<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-40K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-5500 / 5600<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-6500 / 6550<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-700<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-800<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80A / MZ-1200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80B<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp MZ-80K<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp PC-3000 / PC-3200<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X1 / X1Turbo / X1Twin<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Sharp X68000 emulators|Sharp X68000]] / X68000 Pro<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sharp X68030<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shinko Sangyo YS-6464A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sinclair Cambridge Z88<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sinclair QL<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sinclair [[ZX Spectrum]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sinclair ZX80 / ZX81<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sony SMC-777<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sord M5<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Spectravideo 318 / 328<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stantec Zebra<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|SWTPc 6800<br />
|<br />
|<br />
|<br />
|<br />
|- id="T"<br />
| colspan="5" style="background: #ECECEC;"| '''T''' <small>{{IndexComp}}</small><br />
|-<br />
|Takeda Emulation<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy 1000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy MC10<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tandy TRS80-CoCo<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Microtan 65<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tangerine Oric<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tatung Einstein<br />
|1984<br />
|<br />
|<br />
|<br />
|-<br />
|Tesla Ondra SPO 186<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tesla Piestany PMD85<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Texas Instruments 99-4A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Thomson MO5<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Thomson MO6<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Thomson TO7 / TO70<br />
|<br />
|<br />
|<br />
|[https://archive.org/details/Thomson_TO7_TOSEC_2012_04_23 TOSEC: Thomson TO7 (2012-04-23) ]<br />
|-<br />
|Thomson TO8 / TO8D<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Thomson TO9 et Multi<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tiki Data of Oslo Tiki-100<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Timex Sinclair 1000<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tomy PyuuTa<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba J-3100GT / J-3100SL<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Toshiba Pasopia / Pasopia 7<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Turing Machine<br />
|<br />
|<br />
|<br />
|<br />
|- id="V"<br />
| colspan="5" style="background: #ECECEC;"| '''V''' <small>{{IndexComp}}</small><br />
|-<br />
|Vector-06C<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Videoton TV Computer<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|VTech Laser-VZ200 / Laser-VZ300<br />
|<br />
|<br />
|<br />
|<br />
|- id="X"<br />
| colspan="5" style="background: #ECECEC;"| '''X''' <small>{{IndexComp}}</small><br />
|-<br />
|Xerox Alto<br />
|<br />
|<br />
|<br />
|}<br />
<br />
[[Category:Computers|*]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=XM6_TypeG&diff=13712XM6 TypeG2016-10-26T14:56:38Z<p>NOptimus: "x68000" -> "X68000"</p>
<hr />
<div>{{infobox<br />
| first = 3.22 L10(2016.06.23)<br />
| second = Yes<br />
| third = Windows<br />
| fourth = GIMONS (@kugimoto0715)<br />
| fifth = [http://www.geocities.jp/kugimoto0715/uploads/ Official Site]<br />
| sixth = Closed<br />
}}<br />
<br />
'''XM6 TypeG''' is an emulator for the [[Sharp X68000 emulators|Sharp X68000]] home computer. It has region locks and will only work in a genuine Japanese installation of Windows. This region lock has been removed by others.<br />
<br />
==Downloads==<br />
* [http://www.geocities.jp/kugimoto0715/uploads/xm6_typeg_321L30_20160131.zip Latest version (region locked maybe removed; somebody please check)]<br />
* [http://www.mediafire.com/download/642vb19j24nr0cr/XM6TG.zip Region unlocked version]<br />
<br />
==Description of region unlocked version==<br />
I've taken the liberty to upload the latest version of TypeG with the region locks removed since kugimoto is a jerk and programmed the emulator to refuse to run if it's not on a genuine Japanese Windows installation. MAME version included because it's a bit more accurate and runs the 68030 CPU but runs a bit slower on shittier machines. Or you can use a hex editor and do it yourself based on the advice of some guy named neko at http://nfggames.com/forum2/index.php?topic=5000.0<br />
<br />
[[Category:Emulators]]<br />
[[Category:Sharp X68000 emulators]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=13709Main Page2016-10-25T23:04:55Z<p>NOptimus: "x68000" -> "X68000"</p>
<hr />
<div>{| style="width:100%; background:#f6f6f6; margin-top:1.2em; border:1px solid #ddd; padding: 0 10%;"<br />
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<!-- "WELCOME TO EMUGEN" AND ARTICLE COUNT --><br />
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<div style="font-size:162%; border:none; margin:0; padding:.1em; color:#000;">Welcome to the Emulation General wiki,</div><br />
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[[File:EMULATION.jpg|175px|left]]<br />
This wiki is dedicated to all things related to video game emulation. Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].<br />
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If you're looking for ways to contribute, see the [[Talk:Main_Page#TODO|TODO discussion]].<br />
</div><br />
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</div><br />
|}<br />
|}<br />
<br />
<br />
==Emulators==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="3"><b>Arcade</b></font> [[File:PacmanGhost.png|20px]]<br />
* [[Arcade emulators|Multi-System]]<br />
* [[Neo Geo emulators|Neo-Geo/CD]]<br />
* [[Sega Dreamcast emulators|Naomi]]<br />
* [[Gamecube emulators|Triforce]]<br />
* [[Taito Type X]]<br />
<br />
<font size="3"><b>Atari Consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]] <br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>Atari Handhelds</b></font><br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
<br />
<font size="3"><b>[[List of computers|Personal Computers]]</b></font> [[File:Crt-monitor.png|22px]] <!-- Sorted by release --><br />
* [[PLATO Computer System|PLATO]] <!-- November 1960 --><br />
* [[Altair 8800|MITS Altair]] <!-- December 1974 --><br />
* [[Apple III emulators|Apple III]] <!-- May 1980 --><br />
* [[IBM PC/XT]] <!-- Something something 1981 --><br />
* [[DOS emulators|DOS]] <!-- August 1981 --><br />
* [[BBC Micro|BBC Micro]] <!-- December 1981 --><br />
* [[ZX Spectrum|ZX Spectrum]] <!-- April 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --> <br />
* [[MSX emulators|MSX]] <!-- June 1983 --> <br />
* [[Amstrad CPC|Amstrad CPC]] <!-- June 1984 --><br />
* [[Atari ST|Atari ST]] <!-- June 1985 --><br />
* [[Amiga emulators|Amiga]] <!-- July 1985 --> <br />
* [[Sharp X68000 emulators|Sharp X68000]] <!-- February 1987 --> <br />
* [[Windows 95/98/ME emulators|Windows 3.x/9x]] <!-- May 1990 --> <br />
<br />
<font size="3"><b>Mobile Phones</b></font><br />
* [[Cellphone emulators|Cell Phones]]<br />
* [[Cellphone emulators|Japanese Phones]]<br />
* [[Cellphone emulators|N-Gage]]<br />
* [[Android emulators|Android]]<br />
* [[IOS emulators|iOS]] <!-- Placeholder links until individual pages ready --><br />
|<br />
<font size="3"><b>Nintendo Consoles</b></font> [[File:n64 logo.png|21px]] <!-- Console manufacturers ordered by how soon they entered gaming market (MS-X already listed under PCs) --><br />
* [[Nintendo Entertainment System emulators|NES / Famicom]]<br />
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]]<br />
<br />
<font size="3"><b>Nintendo Handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Game &amp; Watch]]<br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[DSiWare emulators|DSiWare]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]]<br />
<br />
<font size="3"><b>Sega Consoles</b></font> [[File:dreamcast logo.png|23px]]<br />
* [[SG-1000]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis / Mega Drive, CD &amp; 32X]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>Sega Handhelds</b></font> [[File:Game Gear.png|28px]] <br />
* [[Game Gear emulators|Game Gear]]<br />
<br />
<font size="3"><b>NEC Consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC-98 emulator|PC-98]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine / TurboGrafx-16, CD]]<br />
* [[PC-FX emulators|PC-FX ]]<br />
<br />
<font size="3"><b>Other 90s Consoles</b></font><br />
* [[Philips CD-i emulators|Philips CD-i]]<br />
* [[3DO emulators|3DO]]<br />
* [[Pioneer LaserActive]]<br />
<br />
<font size="3"><b>Other 90s Handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
|<br />
<font size="3"><b>Sony Consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[Playstation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
<br />
<font size="3"><b>Sony Handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>Microsoft Consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* [[Xbox One emulators|Xbox One]]<br />
<br />
<font size="3"><b>More Obscure Consoles</b></font><br />
* [[Magnavox Odyssey emulators|Magnavox Odyssey]] <br />
* [[Console Boom emulators|1970s/1980s Console Boom]]<br />
* [[Strange Console emulators|Strange Consoles]]<br />
<br />
<font size="3"><b>Emulating On Other Systems</b></font><br />
* [[Multi-System Emulators]]<br />
<font size="2"><b>On Mobile</b></font><br />
* [[Emulators on Android]]<br />
* [[Emulating on your browser]]<br />
<font size="2"><b>On Handhelds</b></font><br />
* [[Emulators on GBA]]<br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on Gizmondo]]<br />
* [[Emulators on PSP]]<br />
* [[Emulators on Vita]]<br />
<font size="2"><b>On Consoles</b></font><br />
* [[Emulators on Wii]]<br />
* [[Emulators on PS3]]<br />
<br />
<font size="3"><b>Official Emulators</b></font><br />
* [[Virtual Console]] (Nintendo)<br />
* [[Official Sony Emulators]]<br />
* [[Emulators in Games]]<br />
|}<br />
<br />
==FAQs==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* [[Black frame insertion]]<br />
* [[Computer specs|Computer Specifications]]<br />
* [[Resolution|Console Display Resolutions]]<br />
* [[Controllers]]<br />
* [[Cue sheet (.cue)]]<br />
* [[Display FAQ|Displays]]<br />
* [[Emulation Accuracy]]<br />
* [[Emulation on Fedora]]<br />
* [[Emulation on Ubuntu]]<br />
|<br />
* [[Emulator Files|Files and BIOS for Emulators]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Frames per second]]<br />
* [[Frontends]]<br />
* [[High/Low level emulation]]<br />
* [[Input lag]]<br />
* [[Netplay]]<br />
* [[List of notable ports|Notable Ports]]<br />
* [[Overclocking]]<br />
|<br />
* [[Recommended N64 Plugins]]<br />
* [[Recommended PS1 Plugins]]<br />
* [[Recording Video]]<br />
* [[Ripping Games]]<br />
* [[Need Games?|ROM/ISO Sites]]<br />
* [[Save Converters]]<br />
* [[File Hashes|Verifying Dumps]]<br />
* [[Vsync]]<br />
|}<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|style="padding:0.5em;"|<br />
<br />
==Shaders/Filters==<br />
* [[CRT Shaders]]<br />
* [[Dithering]]<br />
* [[NTSC Filters]]<br />
* [[Shaders and Filters|Shaders and Filters]]<br />
* [[List of shaders and filters|List of Shaders and Filters]]<br />
* [[Texture filtering|Texture Filtering and Scaling]]<br />
|style="padding:0.5em;"|<br />
<br />
==Modding==<br />
* [[Achievements Support]]<br />
* [[Save Disk Space for ISOs|Alter Dumps to Save Disk Space]]<br />
* [[Modding Consoles/Flashcarts]]<br />
* [[Mods, Hacks and Fan-Translations]]<br />
* [[ROM Hacking Resources]]<br />
* [[Texture Packs]]<br />
* [[Cheats and Patches]]<br />
|style="padding:0.5em;"|<br />
<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Emulation Books and Articles]]<br />
* [[History of emulation]]<br />
|}<br />
<br />
<!-- Hide page title. For better results use an extension like NoTitle. --><br />
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}<br />
__NOTOC__<br />
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<br />
[[Category:Content]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&diff=13707Sharp X68000 emulators2016-10-25T23:04:26Z<p>NOptimus: NOptimus moved page Sharp x68000 emulators to Sharp X68000 emulators</p>
<hr />
<div>[[File:0038_01_l.jpg|thumb|220px|The Sharp X68000, in repose. ca. 1987]]<br />
The '''X68000''' <span style="font-weight: normal">(<span class="t_nihongo_kanji" lang="ja" style="font-family: sans-serif;">エックスろくまんはっせん</span> ''Ekkusu Rokuman Hassen''<sup>[https://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span>]</sup>)</span> is a home computer created by [https://en.wikipedia.org/wiki/Sharp_Corporation Sharp], first released in 1987, sold only in Japan.<br />
<br />
The first model featured a 10 MHz [https://en.wikipedia.org/wiki/Motorola_68000 Motorola 68000] CPU (hence the name), 1 MiB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MiB of RAM, and optional 80 MB [https://en.wikipedia.org/wiki/SCSI SCSI] hard drive. RAM in these systems is expandable to 12 MiB, though most games and applications did not require more than two.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|XM6 Pro-68k<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html 140316]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✓<br />
|-<br />
|-<br />
|style="text-align:center;"|[[XM6 TypeG]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.geocities.jp/kugimoto0715/uploads/ 3.21]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[MAME]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|XM6i<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://xm6i.org/download.html 0.53]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|}<br />
<br />
===Comparisons===<br />
* XM6 Pro-68k was, at the time, the only English interface, focused on providing necessary debugging features and has decent compatibility. It has since been succeeded by TypeG in most regards.<br />
* [[XM6 TypeG]] is going to be your best bet in terms of accuracy; can run in X68030 mode, good peripheral/expansion support and will run just about any game you throw at it.<br />
* [[MAME]]'s X68000 core is, in terms of playability, still in a very early stage of development and should only be used if the debugging features of Pro-68k are lacking.<br />
* XM6i is built largely around being able to run NetBSD/X68k. While it can run games, it is clear that this is not what XM6i is focused on.<br />
<br />
[[Category:Computers]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&diff=13706Sharp X68000 emulators2016-10-25T23:01:43Z<p>NOptimus: "x68000" -> "X68000"</p>
<hr />
<div>[[File:0038_01_l.jpg|thumb|220px|The Sharp X68000, in repose. ca. 1987]]<br />
The '''X68000''' <span style="font-weight: normal">(<span class="t_nihongo_kanji" lang="ja" style="font-family: sans-serif;">エックスろくまんはっせん</span> ''Ekkusu Rokuman Hassen''<sup>[https://en.wikipedia.org/wiki/Help:Installing_Japanese_character_sets <span class="t_nihongo_icon" style="color: #00e; font: bold 80% sans-serif; text-decoration: none; padding: 0 .1em;">?</span>]</sup>)</span> is a home computer created by [https://en.wikipedia.org/wiki/Sharp_Corporation Sharp], first released in 1987, sold only in Japan.<br />
<br />
The first model featured a 10 MHz [https://en.wikipedia.org/wiki/Motorola_68000 Motorola 68000] CPU (hence the name), 1 MiB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MiB of RAM, and optional 80 MB [https://en.wikipedia.org/wiki/SCSI SCSI] hard drive. RAM in these systems is expandable to 12 MiB, though most games and applications did not require more than two.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|XM6 Pro-68k<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html 140316]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✓<br />
|-<br />
|-<br />
|style="text-align:center;"|[[XM6 TypeG]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.geocities.jp/kugimoto0715/uploads/ 3.21]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[MAME]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|XM6i<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://xm6i.org/download.html 0.53]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|}<br />
<br />
===Comparisons===<br />
* XM6 Pro-68k was, at the time, the only English interface, focused on providing necessary debugging features and has decent compatibility. It has since been succeeded by TypeG in most regards.<br />
* [[XM6 TypeG]] is going to be your best bet in terms of accuracy; can run in X68030 mode, good peripheral/expansion support and will run just about any game you throw at it.<br />
* [[MAME]]'s X68000 core is, in terms of playability, still in a very early stage of development and should only be used if the debugging features of Pro-68k are lacking.<br />
* XM6i is built largely around being able to run NetBSD/X68k. While it can run games, it is clear that this is not what XM6i is focused on.<br />
<br />
[[Category:Computers]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Higan&diff=8861Higan2015-08-06T20:20:08Z<p>NOptimus: updated link</p>
<hr />
<div>{{infobox<br />
|image = Icon.png<br />
|imagecaption = The name higan stands for 'Hero of Fire'<br />
|imagewidth = 160<br />
|first = 0.94<br />
|second = Yes<br />
|third = Windows, Linux, OS X<br />
|fourth = byuu<br />
|fifth = [http://byuu.org/emulation/higan/ byuu.org]<br />
|sixth = [https://code.google.com/p/higan/ Google Code]}}<br />
<br />
'''higan''' (formerly '''bsnes''') is an open source [[Multi-System Emulators|multi-system emulator]]. Currently, the only thing worth using in higan is the [[Emulation Accuracy|cycle-accurate]] [[Super Nintendo emulators|SNES]] core. It was created in response to inaccurate SNES emulators such as [[ZSNES]] and shoddy ROM hacks.<br />
<br />
==Downloads==<br />
*[http://byuu.org/emulation/higan/ higan]<br />
*[http://www.mediafire.com/download/3ucbby63ggtmd19/bsnes_v73_Qt.7z bsnes 0.73]<br />
*[http://www.emucr.com/search/label/bsnes-classic/ bsnes-mercury (EmuCR builds)]<br />
<br />
==Overview==<br />
===bsnes versions===<br />
higan's SNES emulator, '''bsnes''', has 3 different profiles: Performance, Balanced, and Accuracy. The Balanced version is recommended for modern PCs. Use the Accuracy profile only for extreme cases. The Balanced profile was previously known as "Compatibility" in versions before v92.<br />
<br />
The main concession to performance in the Balanced core is the PPU (graphics) emulation – rather than render a pixel at a time as real hardware must do, it renders an entire scanline at a time. Because Nintendo told SNES programmers not to mess with the PPU while scanline rendering was in progress, this has no effect in most games – but some programmers deliberately broke the rules and these games will have problems in the Balanced core.<br />
<br />
There are two games known to manipulate the PPU mid-scanline; “A.S.P. – Air Strike Patrol (USA)” and “Uniracers (USA)”. Uniracers works because it’s the only game that tries to manipulate OAM mid-scanline, and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which makes the game harder to play.<br />
<br />
===bsnes-mercury===<br />
There is a fork of bsnes known as '''[https://github.com/libretro/bsnes-mercury bsnes-mercury]''', which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. This fork is only available as a [[libretro]] core, though it is possible to build it with Ethos (byuu's frontend) instead.<br />
<br />
This fork is developed by Alcaro, who developed [[ZMZ]] and is also developing his own [[libretro]] frontend, [https://github.com/Alcaro/minir minir].<br />
<br />
===bsnes-classic===<br />
'''[https://github.com/awjackson/bsnes-classic bsnes-classic]''' is a fork of bsnes v73 that aims to backport emulation improvements from current higan while keeping the features of the older version's Qt GUI. There is also another fork based on bsnes-classic known as '''[https://github.com/devinacker/bsnes-plus bsnes-plus]''' that focuses on adding debugging features to the GUI.<br />
<br />
===Game Folders===<br />
Higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.<br />
<br />
==Review==<br />
The bsnes core is the only one worth using in higan. The others are very early in development, and are inferior to other existing emulators. Alternatives include [[Gambatte]], [[mGBA]], and [[Nestopia]].<br />
<br />
Version 0.73 is an older, but easier to use version of bsnes. There is also the aforementioned bsnes-classic, which is v73 with emulation improvements from newer versions. Another alternative is to use one of the bsnes cores in [[RetroArch]] to get around some of the less user-friendly designs in higan.<br />
<br />
==Supported systems==<br />
{| class="wikitable"<br />
|[[Nintendo Entertainment System|NES]] (Famicom)<br />
|-<br />
|[[Super Nintendo Emulators|SNES]] (Super Famicom)<br />
|-<br />
|[[Game Boy/Game Boy Color|Game Boy]]<br />
|-<br />
|[[Game Boy/Game Boy Color|Game Boy Color]]<br />
|-<br />
|[[Game Boy Advance]]<br />
|}<br />
<br />
[[Category:Emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Game Boy emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Libretro&diff=8584Libretro2015-05-22T18:50:37Z<p>NOptimus: /* Emulation */</p>
<hr />
<div>[[File:Libretro.png|thumb|250px]]<br />
'''libretro''' is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].<br />
<br />
<br />
==Libretro Frontends==<br />
*[[RetroArch]]<br />
*RetroPlayer (XBMC)<br />
*ZMZ (SNES cores only)<br />
*[http://phexe.com/category/raem/ RAEM (Formerly RA-Player)]<br />
*[http://arcan-fe.com/ Arcan]<br />
*[https://github.com/team-phoenix/Phoenix Phoenix]<br />
*[https://github.com/Alcaro/minir Minir]<br />
<br />
==Cores==<br />
===Emulation===<br />
{| class="wikitable"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|[[Super Nintendo Emulators|SNES]]<br />
|[[Higan|bsnes]]<br />
|0.94<br />
|Separate cores for each profile. <br />
C++98 version is bsnes 0.85 Performance profile.<br />
|-<br />
|[[Super Nintendo Emulators|SNES]]<br />
|[[Higan|bsnes-mercury]]<br />
|0.94<br />
|Fork of [[Higan|bsnes]]. Separate cores for each profile<br />
|-<br />
|[[SNES]]<br />
|[[Snes9x]]<br />
|1.54<br />
|Supports libretro in upstream.<br />
|-<br />
|[[SNES]]<br />
|Snes9x Next<br />
|1.52.4<br />
|Fork of [[Snes9x]] 1.52 WIP focused on speed.<br />
|-<br />
|[[SNES]]<br />
|[[Mednafen]] bsnes<br />
|0.9.26<br />
|Fork of [[higan|bsnes]] v59 with a few modifications.<br />
|-<br />
|[[WonderSwan]]<br />
|[[Mednafen]] Cygne<br />
|?<br />
|Modified fork of Cygne.<br />
|-<br />
|[[PlayStation]]<br />
|[[Mednafen]] PSX<br />
|?<br />
|<br />
|-<br />
|[[PlayStation]]<br />
|PCSX-ReARMed<br />
|r19<br />
|Supports libretro in upstream.<br />
|-<br />
|[[PC Engine]] & PCE-CD<br />
|[[Mednafen]] PCE-Fast<br />
|?<br />
|<br />
|-<br />
|[[PC Engine]] SuperGrafx<br />
|[[Mednafen]] SuperGrafx<br />
|?<br />
|<br />
|-<br />
|[[PC-FX]]<br />
|[[Mednafen]] PC-FX<br />
|?<br />
|<br />
|-<br />
|[[Neo Geo Pocket|Neo-Geo Pocket]]<br />
|[[Mednafen]] NeoPop<br />
|?<br />
|Modified fork of NeoPop.<br />
|-<br />
|[[Virtual Boy]]<br />
|[[Mednafen]] VB<br />
|?<br />
|<br />
|-<br />
|[[Atari 2600]]<br />
|[[Stella]]<br />
|3.9.3<br />
|<br />
|-<br />
|[[Atari 7800]]<br />
|ProSystem<br />
|1.3e<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|Handy<br />
|0.95<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Mednafen]] Lynx<br />
|?<br />
|Modified fork of Handy.<br />
|-<br />
|[[Atari Jaguar]]<br />
|Virtual Jaguar<br />
|2.1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Higan|bnes]]<br />
|0.83<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|FCEUmm<br />
|98.13mm (SVN)<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|QuickNES<br />
|1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Nestopia]]<br />
|1.46-WIP<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|[[Gambatte]]<br />
|0.5.0<br />
|Has an option to disable color correction<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|TGB-Dual<br />
|0.8.3<br />
|Has a split-screen mode for game linking.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-Next]]<br />
|1.0.2<br />
|Fork of [[VBA-M]] focused on speed.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-M]]<br />
|SVN<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance]]<br />
|Meteor<br />
|1.4<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[Mednafen]] VBA<br />
|0.9.33.3<br />
|Fork of an old version of [[VBA]]<br />
|-<br />
|[[Game Boy Advance]]<br />
|TempGBA<br />
|Git<br />
|PSP-only fork of gpSP<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[GpSP|gpSP]]<br />
|0.91<br />
|Dynarec available for ARM<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[mGBA]]<br />
|0.1.1<br />
|<br />
|-<br />
|[[Nintendo 64]]<br />
|[[Mupen64Plus]]<br />
|2.0-rc2<br />
|Fork, has significant modifications.<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])<br />
|[[Genesis Plus GX]]<br />
|1.7.4<br />
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]], 32X)<br />
|[[PicoDrive]]<br />
|1.81<br />
|Exclusive to libretro on PC platforms. Supports libretro in upstream.<br />
|-<br />
|[[Sega Saturn]]<br />
|[[Yabause]]<br />
|0.9.13<br />
|<br />
|-<br />
|[[Arcade]]<br />
|[[Final Burn Alpha]]<br />
|0.2.97.30<br />
|<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]] 2003<br />
|0.78<br />
|Old version for use on slow platforms.<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]] 2010<br />
|0.139<br />
|Old but more recent version for mobile devices.<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]]<br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|Non Arcade hardware<br />
|[[MESS]] <br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|Everything (MAME + MESS)<br />
|[[UME]]<br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|[[Nintendo DS]]<br />
|[[DeSmuME]]<br />
|SVN<br />
|Has options for single-screen fullscreen with swapping.<br />
|-<br />
|[[PlayStation Portable|PSP]]<br />
|[[PPSSPP]]<br />
|Git<br />
|WIP<br />
|-<br />
|DOS<br />
|[[DOSBox]]<br />
|SVN<br />
|<br />
|-<br />
|[[Amiga]]<br />
|PUAE<br />
|2.6.1<br />
|<br />
|-<br />
|Atari ST/STE/TT/Falcon<br />
|Hatari<br />
|1.7<br />
|<br />
|-<br />
|[[MSX]]/SVI/Colecovision/SG-1000<br />
|blueMSX<br />
|2.8.2 (SVN)<br />
|-<br />
|[[MSX]]<br />
|fMSX<br />
|3.9<br />
|<br />
|-<br />
|[[3DO]]<br />
|4DO<br />
|1.3.2.3<br />
|<br />
|-<br />
|Vectrex<br />
|vecx<br />
|SVN<br />
|<br />
|-<br />
|Odyssey 2/VideoPac<br />
|O2EM<br />
|1.18<br />
|<br />
|-<br />
|ZX Spectrum<br />
|Fuse<br />
|1.11<br />
|<br />
|-<br />
|Nintendo GameCube<br />
|[[Dolphin]]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Wii]]<br />
|[[Dolphin]]<br />
|Git<br />
|WIP<br />
|-<br />
|}<br />
<br />
===Game Engine===<br />
{| class="wikitable"<br />
! scope="col"|Game<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|Quake<br />
|TyrQuake<br />
|0.61<br />
|<br />
|-<br />
|Doom<br />
|PrBoom<br />
|2.5.0<br />
|<br />
|-<br />
|Cave Story<br />
|NXEngine<br />
|1.0.0.4<br />
|<br />
|-<br />
|LucasArt Game Engines<br />
|[[ScummVM]]<br />
|1.6.0<br />
|Requires loading games inside it's own GUI, does not load games from RetroArch's Load Content option.<br />
|-<br />
|}<br />
<br />
===Standalone Game===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
|-<br />
|Dinothawr<br />
|Puzzle<br />
|}<br />
<br />
===Other===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Core<br />
! scope="col"|Description<br />
|-<br />
|FFmpeg<br />
|Media Player<br />
|-<br />
|Modelviewer<br />
|3D Tech Demo<br />
|-<br />
|SceneWalker<br />
|3D Tech Demo<br />
|-<br />
|Imageviewer <br />
|Image Viewer<br />
|}<br />
<br />
==External Links==<br />
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.<br />
*[https://github.com/libretro/ libretro Github organization] - Source code for RetroArch and the various cores maintained by the libretro project.<br />
*[http://wiki.libretro.com/ wiki.libretro.com] - Wiki<br />
*[http://wiki.libretro.com/index.php?title=Category:Compatibility_Lists libretro Core compatibility lists] - System-separated lists documenting emulation issues in the various cores</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=DeSmuME&diff=8555DeSmuME2015-05-14T10:01:59Z<p>NOptimus: </p>
<hr />
<div>{{Infobox<br />
|image = Desmume.png<br />
|imagewidth = 100<br />
|first = 0.9.11<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = YopYop156, [http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME team]<br />
|fifth = [http://desmume.org/ DeSmuME.org]<br />
|sixth = [http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/ SourceForge]}}'''DeSmuME''' is a [[Nintendo DS emulator]]. It is the most accurate NDS emulator and is actively developed. It can be run from the command line directly or as a graphical program.<br />
<br />
Regular version does not allow for upscaling 3D models. However a fork called "DeSmuME X432R" does allow for this. <br />
<br />
It is also available as a libretro core for [[RetroArch]].<br />
<br />
==Download==<br />
*[http://buildbot.orphis.net/desmume/ DeSmuME Dev Builds]<br />
*[http://shikaver01.webcrow.jp/ DeSmuME X432R Builds] (High-resolution rendering)<br />
<br />
==Review==<br />
DeSmuME is currently the best Nintendo DS emulator out there. It is far better than [[No$|No$GBA]] when it comes to accuracy.<br />
<br />
==Troubleshooting==<br />
<br />
If the game is slow.<br />
*Enable the '''dynamic recompiler''' in '''Emulation Settings'''.<br />
*If it's still slow, you must be running on a toaster. It can't be helped. But try tinkering with things for the fastest settings you can find.<br />
*Use frameskip as the absolute last resort.<br />
*If you have an Nvidia card and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded Optimization for this program. What's happening is sequential OpenGL code is being put on different processors running at different speeds, forcing them to wait for each other repeatedly.<br />
If the sound is distorted.<br />
*'''Synchronous''' mode is far less buggy. '''Method Z''' seems to work the best in most cases.<br />
If the 3D is messed up.<br />
*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.<br />
*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.<br />
<br />
==Graphical Enhancement==<br />
*In 3D games, you can use '''DeSmuME X432R''' as linked below to increase the internal resolution. It can be surprising how detailed DS textures actually are despite the tiny resolution they were made to be played at. This disables the Magnification Filter option, so if you want to use those post-processing effects for 2D games, you have to set it back to native resolution.<br />
*The OpenGL 3.2 renderer option in 3D Settings supports '''Multisampling Anti-Aliasing (MSAA)'''. Turning it on helps the edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance. Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves.<br />
**Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032. To turn it on in older versions you needed to change a value from false to true in the source code and recompile it.<br />
*Another thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.<br />
*Finally, there are a variety of post-processing shaders that can be selected under '''Magnification Filter'''. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. No post-processing smoothing is perfect, but if you want to use one the xBRZ options are generally the most high-end among smoothing filters present.<br />
*OS X version of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.<br />
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.<br />
<br />
[[File:internal resolution comparion - Assassin's Creed II Discovery.png|400px|thumb|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)]]<br />
===Internal Resolution and DeSmuME X432R===<br />
Mainline DeSmuME does not offer any options for higher internal resolution than native. However, DeSmuME X432R is DeSmuME fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a perfect pace but can't run this at full speed using increased internal resolution, however newest versions are much faster.<br />
<br />
While generally more accurate, the SoftRasterizer is massively CPU-intensive in this mode, whereas the OpenGL renderer shares the load with your GPU. This can be considered a speedup option, but it also boasts an MSAA option unavailable to SoftRasterizer.<br />
<br />
*http://shikaver01.webcrow.jp<br />
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html<br />
*http://www.geocities.jp/gponys/desmume_aa.html<br />
<br />
==Guides and Info==<br />
[http://wiki.desmume.org/index.php?title=Main_Page DeSmuME Wiki]<br />
<br />
<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=DeSmuME&diff=8554DeSmuME2015-05-14T10:00:47Z<p>NOptimus: spelling fixes</p>
<hr />
<div>{{Infobox<br />
|image = Desmume.png<br />
|imagewidth = 100<br />
|first = 0.9.11<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = YopYop156, [http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME team]<br />
|fifth = [http://desmume.org/ DeSmuME.org]<br />
|sixth = [http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/ SourceForge]}}'''DeSmuME''' is a [[Nintendo DS emulator]]. It is the most accurate NDS emulator and is actively developed. It can be run from the command line directly or as a graphical program.<br />
<br />
Regular version does not allow for upscaling 3D models. However a fork called "DeSmuME X432R" does allow for this. <br />
<br />
It is also available as a libretro core for [[RetroArch]].<br />
<br />
==Download==<br />
*[http://buildbot.orphis.net/desmume/ DeSmuME Dev Builds]<br />
*[http://shikaver01.webcrow.jp/ DeSmuME X432R Builds] (High-resolution rendering)<br />
<br />
==Review==<br />
DeSmuME is currently the best Nintendo DS emulator out there. It is far better than [[No$|No$GBA]] when it comes to accuracy.<br />
<br />
==Troubleshooting==<br />
<br />
If the game is slow.<br />
*Enable the '''dynamic recompiler''' in '''Emulation Settings'''.<br />
*If it's still slow, you must be running on a toaster. It can't be helped. But try tinkering with things for the fastest settings you can find.<br />
*Use frameskip as the absolute last resort.<br />
*If you have an Nvidia card and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded Optimization for this program. What's happening is sequential OpenGL code is being put on different processors running at different speeds, forcing them to wait for each other repeatedly.<br />
If the sound is distorted.<br />
*'''Synchronous''' mode is far less buggy. '''Method Z''' seems to work the best in most cases.<br />
If the 3D is messed up.<br />
*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.<br />
*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.<br />
<br />
==Graphical Enhancement==<br />
*In 3D games, you can use '''DeSmuME X432R''' as linked below to increase the internal resolution. It can be surprising how detailed DS textures actually are despite the tiny resolution they were made to be played at. This disables the Magnification Filter option, so if you want to use those post-processing effects for 2D games, you have to set it back to native resolution.<br />
*The OpenGL 3.2 renderer option in 3D Settings supports '''Multisampling Anti-Aliasing (MSAA)'''. Turning it on helps the edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance. Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves.<br />
**Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032. To turn it on in older versions you needed to change a value from false to true in the source code and recompile it.<br />
*Another thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.<br />
*Finally, there are a variety of post-processing shaders that can be selected under '''Magnification Filter'''. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. No post-processing smoothing is perfect, but if you want to use one the xBRZ options are generally the most high-end among smoothing filters present.<br />
*OS X version of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.<br />
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.<br />
<br />
[[File:internal resolution comparion - Assassin's Creed II Discovery.png|400px|thumb|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)]]<br />
===Internal Resolution and DeSmuME X432R===<br />
Mainline DeSmuME does not offer any options for higher internal resolution than native. However, DeSmuME X432R is DeSmuME fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a perfect pace but can't run this at full speed using increased internal resolution, however newest versions are much faster.<br />
<br />
While generally more accurate, the SoftRasterizer is massively CPU-intensive in this mode, whereas the OpenGL renderer shares the load with your GPU. This can be considered a speedup option, but it also boasts an MSAA option unavailable to SoftRasterizer.<br />
<br />
*http://shikaver01.webcrow.jp<br />
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html<br />
*http://www.geocities.jp/gponys/desmume_aa.html<br />
<br />
==Guides and Info==<br />
[http://wiki.desmume.org/index.php?title=Main_Page DeSmuMe Wiki]<br />
<br />
<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=List_of_filetypes&diff=8531List of filetypes2015-05-09T14:49:15Z<p>NOptimus: spelling fixes</p>
<hr />
<div>{| class="wikitable"<br />
|+Archives<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|.rar<br />
|Compressed Archive<br />
|<br />
|Use WinRAR or 7-Zip to open and extract.<br />
|-<br />
|.7z/.7zip<br />
|Compressed Archive<br />
|<br />
|Use WinRAR or 7-Zip to open and extract.<br />
|-<br />
|.zip<br />
|Compressed Archive<br />
|<br />
|Use WinRAR or 7-Zip to open and extract.<br />
|-<br />
|.tar.gz<br />
|Compressed Archive<br />
|<br />
|Use WinRAR or 7-Zip to open and extract.<br />
|-<br />
|.001/.part1/.r01<br />
|Split Archive<br />
|<br />
|Use WinRAR or 7-Zip to open and extract.<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Disc Images<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|.iso/.img<br />
|Disk Image<br />
|Multiple<br />
|<br />
|-<br />
|.ccd<br />
|CloneCD Control File<br />
|Multiple<br />
|Usually comes with .img files.<br />
|-<br />
|.bin<br />
|Binary File<br />
|Multiple<br />
|Usually accompanied with, and used by, a [[Cue sheet (.cue)|cue sheet]].<br />
|-<br />
|[[Cue sheet (.cue)|.cue]]<br />
|Cue Sheet<br />
|Multiple<br />
|Metadata file for .bin/.iso/.img tracks.<br />
|-<br />
|.chd<br />
|Compressed Hard Disk<br />
|[[MAME]]/[[MESS]]<br />
|<br />
|-<br />
|.mdf<br />
|Media Descriptor File<br />
|Multiple<br />
|Disc image made from Alcohol 120%<br />
|-<br />
|.mds<br />
|Media Descriptor Sheet<br />
|Multiple<br />
|Similar to .cue or .ccd, but for .mdf files.<br />
|-<br />
|.ecm<br />
|Error Code Modeler<br />
|[[PlayStation Emulators|PlayStation]]<br />
|Compressed PS1 disc image, use UnECM to decompress it.<br />
|-<br />
|.cso<br />
|Compressed ISO<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|Compressed PSP disc image, use UMDGen to convert to and from .iso<br />
|-<br />
|.cdi/.gdi<br />
|CD Image<br />
|[[Sega Dreamcast emulators|Dreamcast]]<br />
|Typically used with Dreamcast, CDI is a compressed GDI<br />
|-<br />
|.sbI<br />
|CD Image<br />
|<br />
|Sub-channel data. Generally used in the case of PS1 for Digital Restriction Management<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Tape Files<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|.wav<br />
|Waveform Audio File Format<br />
|Tape Based Systems<br />
|Raw data in audio format†<br />
|-<br />
|.tap<br />
|Tape File<br />
|Tape Based Systems<br />
|Raw tape data usable by appropriate emulators<br />
|-<br />
|.tzx<br />
|ZX Spectrum Tape File<br />
|Compatible Tape Based Systems ([[ZX Spectrum|ZXS]], [[Amstrad CPC|CPC]], [[Commodore 64 emulators|C64]], etc.)<br />
|Prefered file type for all emulators, perfect representation<br />
|-<br />
|.cdc<br />
|CPC Digital Tape<br />
|[[Amstrad CPC|Amstrad CPC]]<br />
|Identical to the .tzx file but useable only by Amstrad CPC emulators<br />
|}<br />
<br />
{| class="wikitable"<br />
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable<br />
|+ROMs<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|.nes<br />
|NES ROM<br />
|[[NES Emulators|NES]]<br />
|<br />
|-<br />
|.fds<br />
|Famicom Disk System<br />
|[[NES Emulators|NES]]<br />
|<br />
|-<br />
|.smc<br />
|Super Magicom<br />
|[[SNES emulators|SNES]]<br />
|Headered ROMs dumped from a Super Magicom copier.<br />
|-<br />
|.sfc<br />
|Super Famicom ROM<br />
|[[SNES emulators|SNES]]<br />
|Headerless SNES ROM<br />
|-<br />
|.md<br />
|Multi Game Doctor<br />
|[[Sega Genesis emulators|Genesis]]<br />
|ROMs dumped from a Multi Game Doctor<br />
|-<br />
|.smd<br />
|Super Magic Drive<br />
|[[Sega Genesis emulators|Genesis]]<br />
|Headered ROMs dumped from a Super Magic Drive<br />
|-<br />
|.gen<br />
|Genesis ROM<br />
|[[Sega Genesis emulators|Genesis]]<br />
|Headerless Genesis ROM<br />
|-<br />
|.gg<br />
|Game Gear ROM<br />
|[[Game Gear]]<br />
|<br />
|-<br />
|.z64<br />
|Zip Diskette N64 ROM<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|Headered N64 ROMS dumped with a Mr. Backup Z64<br />
|-<br />
|.v64<br />
|Doctor V64<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|Headered N64 ROMS dumped with a Doctor V64<br />
|-<br />
|.n64<br />
|N64 ROM<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|<br />
|-<br />
|.gb<br />
|GameBoy ROM<br />
|[[Game Boy/Game Boy Color emulators|GameBoy]]<br />
|<br />
|-<br />
|.gbc<br />
|GBC ROM<br />
|[[Game Boy/Game Boy Color emulators|GameBoy Color]]<br />
|<br />
|-<br />
|.gba<br />
|GBA ROM<br />
|[[Game Boy Advance emulators|GameBoy Advance]]<br />
|<br />
|-<br />
|.gcm<br />
|GameCube Master Image<br />
|[[GameCube emulators|GameCube]]<br />
|GC disc dumped the way it's read<br />
|-<br />
|.gcz<br />
|Compressed GameCube Disc Image<br />
|[[GameCube emulators|GameCube]]<br />
|Can be either a compressed .gcm or .iso<br />
|-<br />
|.nds<br />
|NDS ROM<br />
|[[Nintendo DS emulators|Nintendo DS]]<br />
|<br />
|-<br />
|.wbfs<br />
|Wii Backup File System<br />
|[[Wii emulators|Wii]]<br />
|Use WBFS Manager to convert to and from .iso<br />
|-<br />
|.wad<br />
|Game Data File<br />
|[[Wii emulators|Wii]]/Doom<br />
|Use for Wii channels and old FPS games<br />
|-<br />
|.ngp/.ngc<br />
|NGP/C ROM<br />
|[[Neo Geo Pocket]]/[[Neo Geo Pocket|Color]]<br />
|<br />
|-<br />
|.pce<br />
|PC Engine ROM<br />
|[[PC Engine]]<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Saves<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|.dsv<br />
|DeSmuMe Save<br />
|[[Nintendo DS emulators|NDS]]<br />
|<br />
|-<br />
|.ds1 to .ds9<br />
|DeSmuMe Save State<br />
|[[Nintendo DS emulators|NDS]]<br />
|<br />
|-<br />
|.sav<br />
|Save file<br />
|Multiple<br />
|<br />
|-<br />
|.ps2<br />
|PCSX2 Memory Card<br />
|[[PlayStation 2 emulators|PS2]]<br />
|<br />
|-<br />
|.mcr<br />
|Memory Card Reader<br />
|[[PlayStation emulators|PS1]]<br />
|PS1 emulator memory card<br />
|-<br />
|.mpk<br />
|Memory Pack<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|N64 saves<br />
|-<br />
|.eep<br />
|EEPROM<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|N64 saves<br />
|-<br />
|.st0/.sta/<br />
|Savestate<br />
|Multiple<br />
|<br />
|-<br />
|.srm<br />
|Save RAM<br />
|[[SNES emulators|SNES]]/[[Genesis]]<br />
|Save RAM dump, used with emulators and flashcarts<br />
|}<br />
<br />
{| class="wikitable"<br />
|+[[Shaders and Filters]]<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|[https://en.wikipedia.org/wiki/Cg_%28programming_language%29 .cg]<br />
|C for Graphics<br />
|<br />
|Nvidia's shader format based on C's syntax.<br />
|-<br />
|[https://en.wikipedia.org/wiki/GLSL .glsl]<br />
|OpenGL Shading Language / GLslang<br />
|<br />
|OpenGL only shader format based on C's syntax.<br />
|-<br />
|[https://en.wikipedia.org/wiki/HLSL .hlsl]<br />
|High-level shader language<br />
|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]]<br />
|Microsoft's proprietary DirectX only shader language, based on C's syntax.<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Other<br />
|-<br />
! scope="col"|Filetype<br />
! scope="col"|Name<br />
! scope="col"|System<br />
! scope="col"|Notes<br />
|-<br />
|.elf<br />
|Executable and Linkable Format<br />
|[[PlayStation 2 emulators|PS2]]/[[Playstation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]]<br />
|Typically a homebrew/small application file<br />
|-<br />
|.pbp<br />
|Perl Builder File<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|Game and homebrew eboot file<br />
|-<br />
|.dol<br />
|Dolphin File<br />
|[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]]<br />
|Executable<br />
|-<br />
|.cfg/.ini<br />
|Configuration File<br />
|Multiple<br />
|Use a text editor such as notepad/[http://notepad-plus-plus.org/download/ Notepad++] to edit<br />
|-<br />
|.dll<br />
|Dynamic Link Library<br />
|Multiple<br />
|Typically used for plugins/emulation cores in emulators<br />
|-<br />
|.so<br />
|Shared Library<br />
|Multiple<br />
|Typically used for plugins/emulation cores in emulators<br />
|-<br />
|.xml<br />
|Extensible Markup Language<br />
|[[MAME]]/[[MESS]]<br />
|Contains various information about emulated systems and ROMs.<br />
|-<br />
|.hsi<br />
|XML-like<br />
|[[MESS]]<br />
|Contains various information about ROMs.<br />
|-<br />
|.lay<br />
|Layout<br />
|[[MAME]]/[[MESS]]<br />
|XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output.<br />
|-<br />
|.nv<br />
|Non Volatile RAM<br />
|[[MAME]]/[[MESS]]<br />
|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the nvram folder.<br />
|}<br />
<br />
[[Category:FAQs]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=8530Talk:Main Page2015-05-09T13:46:55Z<p>NOptimus: /* Case-insensitive search */ having a more apparent signature switcher would be great too</p>
<hr />
<div>== iOS and other platforms ==<br />
<br />
There's no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it's worthwhile or not.<br />
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)<br />
<br />
<br />
Should we rename "mobile" on each of the system's pages to "android" since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015<br />
:You mean the table names on the main system's pages, like [[Nintendo Entertainment System emulators|here]]? Because the '''Operating System(s)''' row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)<br />
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)<br />
:::I think listing the OS in the table is pretty clear, and the emulators listed aren't all just for Android (the majority are, but that's because most people here use Android and don't use iOS/WP8) so you'd have to remove information. I don't see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)<br />
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)<br />
<br />
== Style ==<br />
<br />
Could the admin change it to a nice simple darker style? It looks quite nice. It's the style of the old Wikia. - The Red Sniper.<br />
<br />
:Here's a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It's left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)<br />
<br />
== Main Page Layout ==<br />
Post what you want/don't want instead of changing it back and forth.<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6807 Murrigan's change]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6836 3 Columns]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6840 Other]<br />
Personally don't think it should have any fixed widths.<br>If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)<br />
: All right then. I claim [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)<br />
:: It's done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)<br />
<br />
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn't look too bad, but I'll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)<br />
<br />
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png<br />
This was the first one that changed and it just doesn't look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]<br />
<br />
:See, that's why fixed width is probably a good thing (admittedly I dun goof'd originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT<br />
<br />
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the 'Welcome Intro' and move the threads to it's own little box, and anyway to remove all those individual 'Edit' links? -- [[User:Special|Special]]<br />
: I removed the edit links. The problem I see is that more than two boxes won't work very well with lowres monitors. I know with mine it won't work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)<br />
:: That's true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]<br />
<br />
Seems like most are happy with [[Main Page Test 1]] and we'll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)<br />
:Seems fine to me. If we're going with this, is there any point keeping [[Template:News]]? It looks like it's not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)<br />
::Keep the template. It'll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the "Information" block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)<br />
:::Wouldn't it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]<br />
::::EmuCR posts mostly for dev builds, so it'd be pretty cluttered. To be honest it's the best one I've seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)<br />
<br />
== Assumption of "Computers" category? ==<br />
<br />
There's a list under a "Computers" category. Perhaps this is known, '''but all video game consoles are computers.''' A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people's ideas of what "computer" means, and is not a good way to describe "non-gaming purpose" computers.<br />
<br />
This, I feel, further dumbs down the general populations' knowledge of technology by calling 'X' a computer, but then telling them their smartphone or such is a "phone, not a 'PC/computer!'" <br />
<br />
Perhaps I should give some better replacements:<br />
<br />
"Non-gaming computer emulators",<br />
<br />
"Emulators for non-consoles",<br />
<br />
"Old system emulators", or<br />
<br />
"Emulators for non-game consoles".<br />
<br />
:What about "Personal Computers"? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)<br />
<br />
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the 'Computer', they're not gonna touch the phone or the SNES.<br>"Non-gaming computer emulators" - plenty of people gamed on their DOS computers. "Emulators for non-consoles" - even 'console' is fairly ambiguous when talking about something like the MSX or Commodore. "Old system emulators" - a SNES is an old system. "Emulators for non-game consoles" - see one and two.<br>They're computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)<br />
<br />
Ok ... how about "Other Emulators" then? A Nintendo Handheld can be just as much as a "personal computer" as an Amiga/Commodore 64 once was.<br />
<br />
:Or how about Computers/PCs, as that's what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)<br />
:: ^ This. As the Wikipedia says "''(...) The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.''"; Or my dictionary "''games console: A small electronic device for playing computerized video games.''" --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)<br />
<br />
I'm a bit disappointed to see that nobody is getting where I'm coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as "less of a computer" in the eyes of society. When someone says their smartphone is not a computer, that's someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that's wrong. This is why I said let's come up with a way of categorizing these systems in a way that doesn't reflect negatively on the view of what constitutes a computer in the other categories. Just because "everyone says 'X' things are 'Y'" doesn't mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your "PC" have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be "personal"? If you do, it's technically a "personal computer". This is why I'm arguing semantics here where it counts. The "PC" has no real meaning/definition ... find me one that defines what exactly makes something a "PC" and what makes it not one. People often consider "anything sitting on their desk that runs Windows" to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It's just a thought, of course.<br />
<br />
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer "General operation by a single user." That tells us that the way most people think of it is not historically correct. You can research what IBM considered "PC" to mean, and how that has evolved and misled millions of people now who think "PC" constitutes form factor or don't even know what the hell it means ... just that they know it means whatever the "smarter" person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the "common" (and also wrongly believed) terminology for it.<br />
<br />
:'''"Ma'am, I'm afraid your son has autism."''' --[[User:Swarhog|Swarhog]]<br />
<br />
:This is a small niche wiki for a niche hobby, we're not changing any societal definitions, or following an agenda one way or the other. "Computer" is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they're looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)<br />
<br />
::^^This, also dat autism. :/ -- [[User:Special|Special]]<br />
<br />
All right, call me autistic. I guess tossing insults is what we've come down to here, so the intelligent discussion ends now.<br />
<br />
== TODO ==<br />
There's still plenty to do if you're looking for something to edit.<br />
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).<br />
*There's probably a lot of spelling and grammar issues all over.<br />
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it's easier for others to add to it.<br />
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].<br />
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.<br />
And just in general, adding more info to [[Special:ShortPages|pages that need it]].<br />
:I'm also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they're actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I'll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)<br />
<br />
<br />
== Is the FAQ section getting crowded? ==<br />
For example the 'CRT monitors' 'CRT TVs' pages can just go into the 'Display FAQ' page because this seems pretty redundant, and the 'PSP Eboots' page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the 'Ripping Games' page since we have that already, the rest of the 'PSP Eboots' page are just download links so put those in 'ROM/ISO Sites' page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]<br />
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)<br />
<br />
== Making a clean break with a new community: ==<br />
<br />
I think 4chan's /vg/ is a bad place. We should start anew. 8Khan allows you to make your own boards. I've made an Emulation board on there for us:<br />
<br />
http://8ch.net/emulation/res/1.html<br />
<br />
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)<br />
<br />
:Nah. This is still the emugen wiki.<br />
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)<br />
<br />
It's not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It's not ending. That's why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let's see if we can make it grow. <br />
<br />
Part of the problems are the "General" format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for <br />
<br />
A true board is better. Each thread for an actual topic or question. I'm sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. "Anonymous" names were used to avoid forum drama. But it's just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)<br />
<br />
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan's emugen. If 8chan got popular and the emulation board took off, it'd be the same shit. It's just how a lot of people are in the emulation community.<br />
:And 8chan just isn't big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.<br />
:This is a wiki from and for 4chan; if you don't like 4chan, sorry, but I don't see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)<br />
<br />
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide <br />
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)<br />
<br />
== Case-insensitive search ==<br />
<br />
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn't even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren't high enough, this shouldn't hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=8529Talk:Main Page2015-05-09T11:47:33Z<p>NOptimus: /* Case-insensitive search */</p>
<hr />
<div>== iOS and other platforms ==<br />
<br />
There's no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it's worthwhile or not.<br />
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)<br />
<br />
<br />
Should we rename "mobile" on each of the system's pages to "android" since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015<br />
:You mean the table names on the main system's pages, like [[Nintendo Entertainment System emulators|here]]? Because the '''Operating System(s)''' row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)<br />
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)<br />
:::I think listing the OS in the table is pretty clear, and the emulators listed aren't all just for Android (the majority are, but that's because most people here use Android and don't use iOS/WP8) so you'd have to remove information. I don't see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)<br />
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)<br />
<br />
== Style ==<br />
<br />
Could the admin change it to a nice simple darker style? It looks quite nice. It's the style of the old Wikia. - The Red Sniper.<br />
<br />
:Here's a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It's left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)<br />
<br />
== Main Page Layout ==<br />
Post what you want/don't want instead of changing it back and forth.<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6807 Murrigan's change]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6836 3 Columns]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6840 Other]<br />
Personally don't think it should have any fixed widths.<br>If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)<br />
: All right then. I claim [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)<br />
:: It's done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)<br />
<br />
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn't look too bad, but I'll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)<br />
<br />
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png<br />
This was the first one that changed and it just doesn't look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]<br />
<br />
:See, that's why fixed width is probably a good thing (admittedly I dun goof'd originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT<br />
<br />
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the 'Welcome Intro' and move the threads to it's own little box, and anyway to remove all those individual 'Edit' links? -- [[User:Special|Special]]<br />
: I removed the edit links. The problem I see is that more than two boxes won't work very well with lowres monitors. I know with mine it won't work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)<br />
:: That's true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]<br />
<br />
Seems like most are happy with [[Main Page Test 1]] and we'll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)<br />
:Seems fine to me. If we're going with this, is there any point keeping [[Template:News]]? It looks like it's not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)<br />
::Keep the template. It'll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the "Information" block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)<br />
:::Wouldn't it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]<br />
::::EmuCR posts mostly for dev builds, so it'd be pretty cluttered. To be honest it's the best one I've seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)<br />
<br />
== Assumption of "Computers" category? ==<br />
<br />
There's a list under a "Computers" category. Perhaps this is known, '''but all video game consoles are computers.''' A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people's ideas of what "computer" means, and is not a good way to describe "non-gaming purpose" computers.<br />
<br />
This, I feel, further dumbs down the general populations' knowledge of technology by calling 'X' a computer, but then telling them their smartphone or such is a "phone, not a 'PC/computer!'" <br />
<br />
Perhaps I should give some better replacements:<br />
<br />
"Non-gaming computer emulators",<br />
<br />
"Emulators for non-consoles",<br />
<br />
"Old system emulators", or<br />
<br />
"Emulators for non-game consoles".<br />
<br />
:What about "Personal Computers"? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)<br />
<br />
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the 'Computer', they're not gonna touch the phone or the SNES.<br>"Non-gaming computer emulators" - plenty of people gamed on their DOS computers. "Emulators for non-consoles" - even 'console' is fairly ambiguous when talking about something like the MSX or Commodore. "Old system emulators" - a SNES is an old system. "Emulators for non-game consoles" - see one and two.<br>They're computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)<br />
<br />
Ok ... how about "Other Emulators" then? A Nintendo Handheld can be just as much as a "personal computer" as an Amiga/Commodore 64 once was.<br />
<br />
:Or how about Computers/PCs, as that's what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)<br />
:: ^ This. As the Wikipedia says "''(...) The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.''"; Or my dictionary "''games console: A small electronic device for playing computerized video games.''" --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)<br />
<br />
I'm a bit disappointed to see that nobody is getting where I'm coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as "less of a computer" in the eyes of society. When someone says their smartphone is not a computer, that's someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that's wrong. This is why I said let's come up with a way of categorizing these systems in a way that doesn't reflect negatively on the view of what constitutes a computer in the other categories. Just because "everyone says 'X' things are 'Y'" doesn't mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your "PC" have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be "personal"? If you do, it's technically a "personal computer". This is why I'm arguing semantics here where it counts. The "PC" has no real meaning/definition ... find me one that defines what exactly makes something a "PC" and what makes it not one. People often consider "anything sitting on their desk that runs Windows" to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It's just a thought, of course.<br />
<br />
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer "General operation by a single user." That tells us that the way most people think of it is not historically correct. You can research what IBM considered "PC" to mean, and how that has evolved and misled millions of people now who think "PC" constitutes form factor or don't even know what the hell it means ... just that they know it means whatever the "smarter" person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the "common" (and also wrongly believed) terminology for it.<br />
<br />
:'''"Ma'am, I'm afraid your son has autism."''' --[[User:Swarhog|Swarhog]]<br />
<br />
:This is a small niche wiki for a niche hobby, we're not changing any societal definitions, or following an agenda one way or the other. "Computer" is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they're looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)<br />
<br />
::^^This, also dat autism. :/ -- [[User:Special|Special]]<br />
<br />
All right, call me autistic. I guess tossing insults is what we've come down to here, so the intelligent discussion ends now.<br />
<br />
== TODO ==<br />
There's still plenty to do if you're looking for something to edit.<br />
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).<br />
*There's probably a lot of spelling and grammar issues all over.<br />
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it's easier for others to add to it.<br />
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].<br />
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.<br />
And just in general, adding more info to [[Special:ShortPages|pages that need it]].<br />
:I'm also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they're actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I'll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)<br />
<br />
<br />
== Is the FAQ section getting crowded? ==<br />
For example the 'CRT monitors' 'CRT TVs' pages can just go into the 'Display FAQ' page because this seems pretty redundant, and the 'PSP Eboots' page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the 'Ripping Games' page since we have that already, the rest of the 'PSP Eboots' page are just download links so put those in 'ROM/ISO Sites' page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]<br />
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)<br />
<br />
== Making a clean break with a new community: ==<br />
<br />
I think 4chan's /vg/ is a bad place. We should start anew. 8Khan allows you to make your own boards. I've made an Emulation board on there for us:<br />
<br />
http://8ch.net/emulation/res/1.html<br />
<br />
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)<br />
<br />
:Nah. This is still the emugen wiki.<br />
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)<br />
<br />
It's not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It's not ending. That's why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let's see if we can make it grow. <br />
<br />
Part of the problems are the "General" format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for <br />
<br />
A true board is better. Each thread for an actual topic or question. I'm sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. "Anonymous" names were used to avoid forum drama. But it's just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)<br />
<br />
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan's emugen. If 8chan got popular and the emulation board took off, it'd be the same shit. It's just how a lot of people are in the emulation community.<br />
:And 8chan just isn't big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.<br />
:This is a wiki from and for 4chan; if you don't like 4chan, sorry, but I don't see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)<br />
<br />
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide <br />
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)<br />
<br />
== Case-insensitive search ==<br />
<br />
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn't even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren't high enough, this shouldn't hurt the Game Tech Wiki either.</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=8528Talk:Main Page2015-05-09T11:40:30Z<p>NOptimus: /* Case-insensitive search */ new section</p>
<hr />
<div>== iOS and other platforms ==<br />
<br />
There's no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it's worthwhile or not.<br />
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)<br />
<br />
<br />
Should we rename "mobile" on each of the system's pages to "android" since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015<br />
:You mean the table names on the main system's pages, like [[Nintendo Entertainment System emulators|here]]? Because the '''Operating System(s)''' row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)<br />
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)<br />
:::I think listing the OS in the table is pretty clear, and the emulators listed aren't all just for Android (the majority are, but that's because most people here use Android and don't use iOS/WP8) so you'd have to remove information. I don't see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)<br />
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)<br />
<br />
== Style ==<br />
<br />
Could the admin change it to a nice simple darker style? It looks quite nice. It's the style of the old Wikia. - The Red Sniper.<br />
<br />
:Here's a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It's left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)<br />
<br />
== Main Page Layout ==<br />
Post what you want/don't want instead of changing it back and forth.<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6807 Murrigan's change]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6836 3 Columns]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6840 Other]<br />
Personally don't think it should have any fixed widths.<br>If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)<br />
: All right then. I claim [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)<br />
:: It's done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)<br />
<br />
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn't look too bad, but I'll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)<br />
<br />
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png<br />
This was the first one that changed and it just doesn't look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]<br />
<br />
:See, that's why fixed width is probably a good thing (admittedly I dun goof'd originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT<br />
<br />
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the 'Welcome Intro' and move the threads to it's own little box, and anyway to remove all those individual 'Edit' links? -- [[User:Special|Special]]<br />
: I removed the edit links. The problem I see is that more than two boxes won't work very well with lowres monitors. I know with mine it won't work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)<br />
:: That's true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]<br />
<br />
Seems like most are happy with [[Main Page Test 1]] and we'll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)<br />
:Seems fine to me. If we're going with this, is there any point keeping [[Template:News]]? It looks like it's not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)<br />
::Keep the template. It'll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the "Information" block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)<br />
:::Wouldn't it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]<br />
::::EmuCR posts mostly for dev builds, so it'd be pretty cluttered. To be honest it's the best one I've seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)<br />
<br />
== Assumption of "Computers" category? ==<br />
<br />
There's a list under a "Computers" category. Perhaps this is known, '''but all video game consoles are computers.''' A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people's ideas of what "computer" means, and is not a good way to describe "non-gaming purpose" computers.<br />
<br />
This, I feel, further dumbs down the general populations' knowledge of technology by calling 'X' a computer, but then telling them their smartphone or such is a "phone, not a 'PC/computer!'" <br />
<br />
Perhaps I should give some better replacements:<br />
<br />
"Non-gaming computer emulators",<br />
<br />
"Emulators for non-consoles",<br />
<br />
"Old system emulators", or<br />
<br />
"Emulators for non-game consoles".<br />
<br />
:What about "Personal Computers"? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)<br />
<br />
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the 'Computer', they're not gonna touch the phone or the SNES.<br>"Non-gaming computer emulators" - plenty of people gamed on their DOS computers. "Emulators for non-consoles" - even 'console' is fairly ambiguous when talking about something like the MSX or Commodore. "Old system emulators" - a SNES is an old system. "Emulators for non-game consoles" - see one and two.<br>They're computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)<br />
<br />
Ok ... how about "Other Emulators" then? A Nintendo Handheld can be just as much as a "personal computer" as an Amiga/Commodore 64 once was.<br />
<br />
:Or how about Computers/PCs, as that's what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)<br />
:: ^ This. As the Wikipedia says "''(...) The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.''"; Or my dictionary "''games console: A small electronic device for playing computerized video games.''" --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)<br />
<br />
I'm a bit disappointed to see that nobody is getting where I'm coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as "less of a computer" in the eyes of society. When someone says their smartphone is not a computer, that's someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that's wrong. This is why I said let's come up with a way of categorizing these systems in a way that doesn't reflect negatively on the view of what constitutes a computer in the other categories. Just because "everyone says 'X' things are 'Y'" doesn't mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your "PC" have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be "personal"? If you do, it's technically a "personal computer". This is why I'm arguing semantics here where it counts. The "PC" has no real meaning/definition ... find me one that defines what exactly makes something a "PC" and what makes it not one. People often consider "anything sitting on their desk that runs Windows" to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It's just a thought, of course.<br />
<br />
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer "General operation by a single user." That tells us that the way most people think of it is not historically correct. You can research what IBM considered "PC" to mean, and how that has evolved and misled millions of people now who think "PC" constitutes form factor or don't even know what the hell it means ... just that they know it means whatever the "smarter" person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the "common" (and also wrongly believed) terminology for it.<br />
<br />
:'''"Ma'am, I'm afraid your son has autism."''' --[[User:Swarhog|Swarhog]]<br />
<br />
:This is a small niche wiki for a niche hobby, we're not changing any societal definitions, or following an agenda one way or the other. "Computer" is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they're looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)<br />
<br />
::^^This, also dat autism. :/ -- [[User:Special|Special]]<br />
<br />
All right, call me autistic. I guess tossing insults is what we've come down to here, so the intelligent discussion ends now.<br />
<br />
== TODO ==<br />
There's still plenty to do if you're looking for something to edit.<br />
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).<br />
*There's probably a lot of spelling and grammar issues all over.<br />
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it's easier for others to add to it.<br />
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].<br />
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.<br />
And just in general, adding more info to [[Special:ShortPages|pages that need it]].<br />
:I'm also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they're actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I'll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)<br />
<br />
<br />
== Is the FAQ section getting crowded? ==<br />
For example the 'CRT monitors' 'CRT TVs' pages can just go into the 'Display FAQ' page because this seems pretty redundant, and the 'PSP Eboots' page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the 'Ripping Games' page since we have that already, the rest of the 'PSP Eboots' page are just download links so put those in 'ROM/ISO Sites' page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]<br />
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)<br />
<br />
== Making a clean break with a new community: ==<br />
<br />
I think 4chan's /vg/ is a bad place. We should start anew. 8Khan allows you to make your own boards. I've made an Emulation board on there for us:<br />
<br />
http://8ch.net/emulation/res/1.html<br />
<br />
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)<br />
<br />
:Nah. This is still the emugen wiki.<br />
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)<br />
<br />
It's not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It's not ending. That's why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let's see if we can make it grow. <br />
<br />
Part of the problems are the "General" format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for <br />
<br />
A true board is better. Each thread for an actual topic or question. I'm sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. "Anonymous" names were used to avoid forum drama. But it's just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)<br />
<br />
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan's emugen. If 8chan got popular and the emulation board took off, it'd be the same shit. It's just how a lot of people are in the emulation community.<br />
:And 8chan just isn't big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.<br />
:This is a wiki from and for 4chan; if you don't like 4chan, sorry, but I don't see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)<br />
<br />
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide <br />
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)<br />
<br />
== Case-insensitive search ==<br />
<br />
I think case-insensitive search should get implemented here. Considering how emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn't even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren't high enough, this shouldn't hurt the Game Tech Wiki either.</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Exodus&diff=8515Exodus2015-05-04T07:13:53Z<p>NOptimus: updated infobox</p>
<hr />
<div>{{Stub}}<br />
{{Infobox<br />
|image = exodus.png<br />
|first = 2.0.1<br />
|second = Yes<br />
|third = Windows<br />
|fourth = Nemesis<br />
|fifth = [http://www.exodusemulator.com/ ExodusEmulator.com]<br />
|sixth = [https://bitbucket.org/exodusemulator/exodus Bitbucket]}}<br />
W.I.P Cycle Accurate Genesis emulator.<br />
== Downloads == <br />
[http://www.exodusemulator.com/index.php/downloads/current-release Exodus]<br />
[[Category:Emulators]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=RetroArch&diff=8511RetroArch2015-05-03T07:55:25Z<p>NOptimus: /* Alternatives */ that is actually an existing Italian name</p>
<hr />
<div>{{Infobox<br />
|image = retroarch.png<br />
|first = {{RetroArchVer}}<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = Squarepusher, themaister, others<br />
|fifth = [http://www.libretro.com/ libretro.com]<br />
|sixth = [https://github.com/libretro GitHub]}}<br />
<br />
'''RetroArch''' is an open-source, multi-platform frontend for the [[libretro]] API. It is designed to be fast, lightweight, and portable. Although not technically correct, its functionality with emulator-based Libretro cores makes it viewed as a [[multi-system emulator]].<br />
<br />
RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, PSP, Xbox, Xbox 360, GameCube, and Wii. There are also [http://gbatemp.net/threads/release-unofficial-retroarch-3ds.386736/ preliminary 3DS ports] of the Gambatte, gPSP, and Genesis Plus GX cores, though Audio needs to be disabled everywhere on risk of crashing.<br />
<br />
==Downloads==<br />
*[http://buildbot.libretro.com/stable/ RetroArch Stable Builds]<br />
*[http://buildbot.libretro.com/nightly/ RetroArch Nightlies]<br />
*Ubuntu PPAs: [https://launchpad.net/~libretro/+archive/ubuntu/stable Stable], [https://launchpad.net/~libretro/+archive/ubuntu/testing Nightly/Testing]<br />
*Arch Linux User Repositories: [https://aur.archlinux.org/packages/retroarch/ Stable], [https://aur.archlinux.org/packages/retroarch-git/ Testing], [https://aur.archlinux.org/packages.php?O=0&K=libretro&do_Search=Go All], [https://aur.archlinux.org/packages/libretro-super-git/ libretro-super]<br />
<br />
===Mobile/Console Versions===<br />
*[https://play.google.com/store/apps/details?id=com.retroarch&hl=en RetroArch for Android]<br />
*[https://anonfiles.com/file/d53ed28c60439a8479fe8ad6a614f5bb RetroArch for PS3 (CFW)] and [https://anonfiles.com/file/29b5e70f7245bba9fc207a5e3038dbfc PS3 (DEX)] v.1.0.0.2<br />
*[https://anonfiles.com/file/85cde880d0fd5b6677ca421b55bfa06f RetroArch for Xbox] and [https://anonfiles.com/file/3456af4be7bfd697b6f239d947960cfa Xbox 360] v.1.0.0.2<br />
*[http://themaister.net/retroarch-dl/blackberry/bb10/RetroArch-Cascades-1_0_0_1.bar RetroArch for BlackBerry 10]<br />
<br />
==Supported Systems==<br />
{{Main|libretro#Cores}}<br />
<br />
==Features==<br />
*Consistency across multiple systems.<br />
*Custom resolution and refresh rate for output.<br />
*Dynamic rate control for amazing sound even when it's run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.<br />
*Basic fast forward, rewind, savestate, etc<br />
*[[Shaders and Filters|Shaders]]: .shader, .cg, .cgp . filter<br />
*Custom overlay support.<br />
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.<br />
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver as well as using frame delay.<br />
<br />
==Using RetroArch==<br />
{{Main|Using RetroArch}}<br />
<br />
==Netplay==<br />
Netplay is now usable from RGUI in current builds, under Settings>Netplay Options. You can get it to work with the [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the long-deprecated [http://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z Phoenix Launcher] as well in older builds.<br />
<br />
You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.<br />
<br />
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.<br />
<br />
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.<br />
<br />
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).<br />
<br />
==Alternatives==<br />
There is an alternate launcher available called RAEM (formerly known as RA-Player), for those that want to try something that looks more like a native Windows program. It hasn't been updated in a while, though. Download it [http://phexe.com/tag/ra-player-2/ here]<br />
<br />
There is also a promising alternative frontend for libretro cores that is independent of RetroArch and is GUI based called Phoenix. Don't confuse it with the old Phoenix Launcher for Libretro. It is still in early development and requires that you build it yourself through QT, though the main developer says an alpha release with prebuilt binaries is on the way.<br />
<br />
Available here: https://github.com/team-phoenix/Phoenix<br />
<br />
==External links==<br />
*[http://wiki.libretro.com/ Libretro Wiki]<br />
*[http://libretro.com/forums/index.php? Forums]<br />
<br />
[[Category:Emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Arcade emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:TurboGrafx-16 emulators]]<br />
[[Category:Game Boy emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=8500Main Page2015-05-01T15:04:48Z<p>NOptimus: Damn it, unintentionally pressed Enter. I wanted to say "if no one's going to make separate pages for CD and 32X any time soon, this punctuation is more sensible IMO"</p>
<hr />
<div>{| style="width:100%; background:#f6f6f6; margin-top:1.2em; border:1px solid #ddd; padding: 0 10%;"<br />
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{| style="width:100px; border:none; background:none;"<br />
| style="text-align:center; white-space:nowrap; color:#000;" |<br />
<div style="font-size:162%; border:none; margin:0; padding:.1em; color:#000;">Welcome to the Emulation General wiki,</div><br />
<div style="top:+0.2em; font-size:95%;">the wiki dedicated to all things emulation.</div><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?</div><br />
|}<br />
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<!-- PORTAL LIST ON RIGHT-HAND SIDE --><br />
| style="width:13%; font-size:95%; white-space:nowrap;" |<br />
*'''[https://4chan.org/vg/emugen Current Thread]'''<br />
*[{{ArchiveURL}} Thread Archive]<br />
*[http://forums.gametechwiki.com/index.php Message Board]<br />
|}<br />
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|-<br />
| style="color:#000;" |<br />
<div style="padding:2px 5px"><br />
[[File:EMULATION.jpg|175px|left]]<br />
This wiki is dedicated to all things related to video game emulation. Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].<br />
<br />
<br />
If you're looking for ways to contribute, see the [[Talk:Main_Page#TODO|TODO discussion]].<br />
</div><br />
|}<br />
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<br />
==Emulators==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="3"><b>Arcade</b></font> [[File:PacmanGhost.png|20px]]<br />
* [[Arcade emulators|Multi-System]]<br />
* [[Neo Geo emulators|Neo-Geo/CD]]<br />
* [[Sega Dreamcast emulators|Naomi]]<br />
* [[Gamecube emulators|Triforce]]<br />
* [[Taito Type X]]<br />
<br />
<font size="3"><b>Atari Consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]] <br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>Personal Computers</b></font> [[File:Crt-monitor.png|22px]]<br />
<!-- Because it sometimes isn't obvious from system name or generational gap as it is with consoles, I suggest that release date of the system be commented alongside, for those adding entries in the future --><br />
* [[PLATO Computer System|PLATO]] <!-- November 1960 --><br />
* [[Altair 8800|MITS Altair]] <!-- December 1974 --><br />
* [[DOS emulators|DOS]] <!-- August 1981 --><br />
* [[BBC Micro|BBC Micro]] <!-- December 1981 --><br />
* [[ZX Spectrum|ZX Spectrum]] <!-- April 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --> <br />
* [[MSX emulators|MSX]] <!-- June 1983 --> <br />
* [[Amstrad CPC|Amstrad CPC]] <!-- June 1984 --> <br />
* [[Atari ST|Atari ST]] <!-- June 1985 --> <br />
* [[Amiga emulators|Amiga]] <!-- July 1985 --> <br />
* [[Sharp x68000 emulators|Sharp x68000]] <!-- Frebruary 1987 --> <br />
* [[Windows 95/98/ME emulators|Windows 3.x/9x]] <!-- May 1990 --> <br />
<br />
<font size="3"><b>Mobile Phones</b></font><br />
* [[Cellphone emulators|Cell Phones]]<br />
* [[Cellphone emulators|Japanese Phones]]<br />
* [[Cellphone emulators|N-Gage]]<br />
* [[Android emulators|Android]]<br />
* [[IOS emulators|iOS]] <!-- Placeholder links until individual pages ready --><br />
|<br />
<font size="3"><b>Nintendo Consoles</b></font> [[File:n64 logo.png|21px]] <!-- Console manufacturers ordered by how soon they entered gaming market (MS-X already listed under PCs) --><br />
* [[Nintendo Entertainment System emulators|NES (Famicom)]]<br />
* [[Super Nintendo emulators|Super Nintendo (Super Famicom)]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]]<br />
<br />
<font size="3"><b>Nintendo Handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[DSiWare emulators|DSiWare]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]]<br />
<br />
<font size="3"><b>Sega Consoles</b></font> [[File:dreamcast logo.png|23px]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis (Mega Drive), CD & 32X]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>Sega Handhelds</b></font> [[File:Game Gear.png|28px]] <br />
* [[Game Gear emulators|Game Gear]]<br />
<br />
<font size="3"><b>NEC Consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC-98 emulator|PC-98]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine (TurboGrafx-16)]]<br />
* [[PC-FX emulators|PC-FX ]]<br />
<br />
<font size="3"><b>Other 90' Consoles</b></font><br />
* [[Philips CD-i emulators|Philips CD-i]]<br />
* [[3DO emulators|3DO]]<br />
* [[Pioneer LaserActive]]<br />
<br />
<font size="3"><b>Other 90' Handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
|<br />
<font size="3"><b>Sony Consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[Playstation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
<br />
<font size="3"><b>Sony Handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>Microsoft Consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* [[Xbox One emulators|Xbox One]]<br />
<br />
<font size="3"><b>More Obscure Consoles</b></font><br />
* [[Console Boom emulators|1970s/1980s Console Boom]]<br />
* [[Strange Console emulators|Strange Consoles]]<br />
<br />
<font size="3"><b>Emulating On Other Systems</b></font><br />
* [[Multi-System Emulators]]<br />
<font size="2"><b>On Mobile</b></font><br />
* [[Emulators on Android]]<br />
* [[Emulators on Gizmondo]]<br />
* [[Emulating on your browser]]<br />
<font size="2"><b>On Handhelds</b></font><br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on PSP]]<br />
<font size="2"><b>On Consoles</b></font><br />
* [[Emulators on Wii]]<br />
* [[Emulators on PS3]]<br />
|}<br />
<br />
==FAQs==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* [[Black frame insertion]]<br />
* [[Computer specs|Computer Specifications]]<br />
* [[Resolution|Console Display Resolutions]]<br />
* [[Controllers]]<br />
* [[Cue sheet (.cue)]]<br />
* [[Display FAQ|Displays]]<br />
* [[Emulation Accuracy]]<br />
* [[Emulation on Fedora]]<br />
* [[Emulation on Ubuntu]]<br />
|<br />
* [[Emulator Files|Files and BIOS for Emulators]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Frames per second]]<br />
* [[Frontends]]<br />
* [[High/Low level emulation]]<br />
* [[Input lag]]<br />
* [[Netplay]]<br />
* [[List of notable ports|Notable Ports]]<br />
* [[Overclocking]]<br />
|<br />
* [[Recommended N64 Plugins]]<br />
* [[Recommended PS1 Plugins]]<br />
* [[Recording Video]]<br />
* [[Ripping Games]]<br />
* [[Need Games?|ROM/ISO Sites]]<br />
* [[Save Converters]]<br />
* [[File Hashes|Verifying Dumps]]<br />
* [[Vsync]]<br />
|}<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|style="padding:0.5em;"|<br />
<br />
==Shaders/Filters==<br />
* [[CRT Shaders]]<br />
* [[Dithering]]<br />
* [[NTSC Filters]]<br />
* [[Shaders and Filters|Shaders and Filters]]<br />
* [[List of shaders and filters|List of Shaders and Filters]]<br />
* [[Texture filtering|Texture Filtering and Scaling]]<br />
|style="padding:0.5em;"|<br />
<br />
==Modding==<br />
* [[Modding Consoles/Flashcarts]]<br />
* [[Mods and Texture Packs]]<br />
* [[ROM Hacking Resources]]<br />
|style="padding:0.5em;"|<br />
<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Emulation Books and Articles]]<br />
|}<br />
<br />
<!-- Hide page title. For better results use an extension like NoTitle. --><br />
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}<br />
__NOTOC__<br />
__NOEDITSECTION__</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=8499Main Page2015-05-01T14:55:16Z<p>NOptimus: if no one</p>
<hr />
<div>{| style="width:100%; background:#f6f6f6; margin-top:1.2em; border:1px solid #ddd; padding: 0 10%;"<br />
| style="width:61%; color:#000;" |<br />
<!-- "WELCOME TO EMUGEN" AND ARTICLE COUNT --><br />
{| style="width:100px; border:none; background:none;"<br />
| style="text-align:center; white-space:nowrap; color:#000;" |<br />
<div style="font-size:162%; border:none; margin:0; padding:.1em; color:#000;">Welcome to the Emulation General wiki,</div><br />
<div style="top:+0.2em; font-size:95%;">the wiki dedicated to all things emulation.</div><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?</div><br />
|}<br />
<br />
<!-- PORTAL LIST ON RIGHT-HAND SIDE --><br />
| style="width:13%; font-size:95%; white-space:nowrap;" |<br />
*'''[https://4chan.org/vg/emugen Current Thread]'''<br />
*[{{ArchiveURL}} Thread Archive]<br />
*[http://forums.gametechwiki.com/index.php Message Board]<br />
|}<br />
<br />
<!-- CONTENT --><br />
{| style="width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px; "<br />
<!-- EMULATION GENERAL --><br />
| style="width:70%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;" |<br />
{| style="width:100%; vertical-align:top; background:#f5fffa;"<br />
| style="padding:2px;" | <h2 id="mp-tfa-h2" style="margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Information</h2><br />
|-<br />
| style="color:#000;" |<br />
<div style="padding:2px 5px"><br />
[[File:EMULATION.jpg|175px|left]]<br />
This wiki is dedicated to all things related to video game emulation. Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware, and restoration, see the [[gametech:|Game Tech Wiki]].<br />
<br />
<br />
If you're looking for ways to contribute, see the [[Talk:Main_Page#TODO|TODO discussion]].<br />
</div><br />
|}<br />
| style="border:1px solid transparent;" |<br />
<!-- NEWS --><br />
| style="width:30%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;"|<br />
{| style="width:100%; vertical-align:top; background:#f5faff;"<br />
| style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">News</h2><br />
|-<br />
| style="color:#000; padding:2px 5px;" |<br />
<div id="mp-itn"><br />
{{News}}<br />
</div><br />
|}<br />
|}<br />
<br />
<br />
==Emulators==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
<font size="3"><b>Arcade</b></font> [[File:PacmanGhost.png|20px]]<br />
* [[Arcade emulators|Multi-System]]<br />
* [[Neo Geo emulators|Neo-Geo/CD]]<br />
* [[Sega Dreamcast emulators|Naomi]]<br />
* [[Gamecube emulators|Triforce]]<br />
* [[Taito Type X]]<br />
<br />
<font size="3"><b>Atari Consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]] <br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>Personal Computers</b></font> [[File:Crt-monitor.png|22px]]<br />
<!-- Because it sometimes isn't obvious from system name or generational gap as it is with consoles, I suggest that release date of the system be commented alongside, for those adding entries in the future --><br />
* [[PLATO Computer System|PLATO]] <!-- November 1960 --><br />
* [[Altair 8800|MITS Altair]] <!-- December 1974 --><br />
* [[DOS emulators|DOS]] <!-- August 1981 --><br />
* [[BBC Micro|BBC Micro]] <!-- December 1981 --><br />
* [[ZX Spectrum|ZX Spectrum]] <!-- April 1982 --><br />
* [[Commodore 64 emulators|Commodore 64]] <!-- August 1982 --> <br />
* [[MSX emulators|MSX]] <!-- June 1983 --> <br />
* [[Amstrad CPC|Amstrad CPC]] <!-- June 1984 --> <br />
* [[Atari ST|Atari ST]] <!-- June 1985 --> <br />
* [[Amiga emulators|Amiga]] <!-- July 1985 --> <br />
* [[Sharp x68000 emulators|Sharp x68000]] <!-- Frebruary 1987 --> <br />
* [[Windows 95/98/ME emulators|Windows 3.x/9x]] <!-- May 1990 --> <br />
<br />
<font size="3"><b>Mobile Phones</b></font><br />
* [[Cellphone emulators|Cell Phones]]<br />
* [[Cellphone emulators|Japanese Phones]]<br />
* [[Cellphone emulators|N-Gage]]<br />
* [[Android emulators|Android]]<br />
* [[IOS emulators|iOS]] <!-- Placeholder links until individual pages ready --><br />
|<br />
<font size="3"><b>Nintendo Consoles</b></font> [[File:n64 logo.png|21px]] <!-- Console manufacturers ordered by how soon they entered gaming market (MS-X already listed under PCs) --><br />
* [[Nintendo Entertainment System emulators|NES (Famicom)]]<br />
* [[Super Nintendo emulators|Super Nintendo (Super Famicom)]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]]<br />
<br />
<font size="3"><b>Nintendo Handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[DSiWare emulators|DSiWare]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]]<br />
<br />
<font size="3"><b>Sega Consoles</b></font> [[File:dreamcast logo.png|23px]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis (Mega Drive), CD & 32X]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>Sega Handhelds</b></font> [[File:Game Gear.png|28px]] <br />
* [[Game Gear emulators|Game Gear]]<br />
<br />
<font size="3"><b>NEC Consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC-98 emulator|PC-98]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine (TurboGrafx-16)]]<br />
* [[PC-FX emulators|PC-FX ]]<br />
<br />
<font size="3"><b>Other 90' Consoles</b></font><br />
* [[Philips CD-i emulators|Philips CD-i]]<br />
* [[3DO emulators|3DO]]<br />
* [[Pioneer LaserActive]]<br />
<br />
<font size="3"><b>Other 90' Handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
|<br />
<font size="3"><b>Sony Consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[Playstation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
<br />
<font size="3"><b>Sony Handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>Microsoft Consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* [[Xbox One emulators|Xbox One]]<br />
<br />
<font size="3"><b>More Obscure Consoles</b></font><br />
* [[Console Boom emulators|1970s/1980s Console Boom]]<br />
* [[Strange Console emulators|Strange Consoles]]<br />
<br />
<font size="3"><b>Emulating On Other Systems</b></font><br />
* [[Multi-System Emulators]]<br />
<font size="2"><b>On Mobile</b></font><br />
* [[Emulators on Android]]<br />
* [[Emulators on Gizmondo]]<br />
* [[Emulating on your browser]]<br />
<font size="2"><b>On Handhelds</b></font><br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on PSP]]<br />
<font size="2"><b>On Consoles</b></font><br />
* [[Emulators on Wii]]<br />
* [[Emulators on PS3]]<br />
|}<br />
<br />
==FAQs==<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* [[Black frame insertion]]<br />
* [[Computer specs|Computer Specifications]]<br />
* [[Resolution|Console Display Resolutions]]<br />
* [[Controllers]]<br />
* [[Cue sheet (.cue)]]<br />
* [[Display FAQ|Displays]]<br />
* [[Emulation Accuracy]]<br />
* [[Emulation on Fedora]]<br />
* [[Emulation on Ubuntu]]<br />
|<br />
* [[Emulator Files|Files and BIOS for Emulators]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Frames per second]]<br />
* [[Frontends]]<br />
* [[High/Low level emulation]]<br />
* [[Input lag]]<br />
* [[Netplay]]<br />
* [[List of notable ports|Notable Ports]]<br />
* [[Overclocking]]<br />
|<br />
* [[Recommended N64 Plugins]]<br />
* [[Recommended PS1 Plugins]]<br />
* [[Recording Video]]<br />
* [[Ripping Games]]<br />
* [[Need Games?|ROM/ISO Sites]]<br />
* [[Save Converters]]<br />
* [[File Hashes|Verifying Dumps]]<br />
* [[Vsync]]<br />
|}<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|style="padding:0.5em;"|<br />
<br />
==Shaders/Filters==<br />
* [[CRT Shaders]]<br />
* [[Dithering]]<br />
* [[NTSC Filters]]<br />
* [[Shaders and Filters|Shaders and Filters]]<br />
* [[List of shaders and filters|List of Shaders and Filters]]<br />
* [[Texture filtering|Texture Filtering and Scaling]]<br />
|style="padding:0.5em;"|<br />
<br />
==Modding==<br />
* [[Modding Consoles/Flashcarts]]<br />
* [[Mods and Texture Packs]]<br />
* [[ROM Hacking Resources]]<br />
|style="padding:0.5em;"|<br />
<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Emulation Books and Articles]]<br />
|}<br />
<br />
<!-- Hide page title. For better results use an extension like NoTitle. --><br />
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}<br />
__NOTOC__<br />
__NOEDITSECTION__</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=MotioninJoy&diff=8489MotioninJoy2015-04-29T17:07:58Z<p>NOptimus: </p>
<hr />
<div>MotioninJoy is a proprietary set of drivers available for Microsoft Windows, for the Sony DualShock 3 (DS3) controller. Due to various problems, it is recommended to use [[SCP Driver Package]] instead.<br />
==Features==<br />
*Multiple controller types available to emulate (DS1, DS2, DS3, Xbox, custom)<br />
*Bluetooth support<br />
<br />
==Cons==<br />
*'''Malware''': Is known to load '''sh.com''', a Chinese schooling website, in your browser when you open the included application, DS3 Tool (required to use the controller).<br />
*It overrides your USB and Bluetooth drivers (Such as the Logitech Unifying Receiver), and can render them useless until you remove MotioninJoy and uninstall its associated drivers.<br />
*Must open DS3 Tool every time you plug your controller in.<br />
*Must select a profile each time.<br />
*Updated very infrequently.<br />
*Is very difficult to remove once installed.<br />
<br />
==Un-Installation instructions==<br />
Firstly uninstall it through Control Panel.<br />
<br />
Next run the Command Prompt as an administrator and type this:<br />
pnputil.exe -e<br />
Find MotioninJoy in the list that comes up and type:<br />
pnputil.exe -f -d oem#.inf<br />
Replace the # with MotioninJoy's number. If you had problems with Bluetooth devices after installing MiJ you should now reinstall your original Bluetooth drivers.<br />
<br />
Finally, delete C:\Windows\System32\drivers\MijXfilt.sys to get rid of the driver file.<br />
<br />
'''NOTE: '''MiJ will still be in your registry even after this, it ''shouldn't'' cause any problems, but you may want to open regedit and delete anything tied to MotioninJoy.<br />
<br />
==Un-Installation Instructions with an overridden Bluetooth driver==<br />
<br />
This method is confirmed to work in Windows 7 64-bit with a Logitech Unifying Receiver.<br />
<br />
Like in Method 1, uninstall the MotionInJoy application from Control Panel. Then navigate to Devices and Printers and find the device that does not work. In the case of the Logitech Unifying Receiver, the device will appear in the list under its specific or a general name, but will not function properly.<br />
<br />
Right click the device and select Properties. Select the Hardware Tab, then click the Properties button.<br />
<br />
In the new window, click Change Settings, authenticate, then click the Driver tab. Click Uninstall.<br />
<br />
'''IMPORTANT STEP:''' On the dialog that pops up, check the box that asks if you want to delete the device software as well. Click Okay.<br />
<br />
Remove and reinsert your Bluetooth hardware. <br />
<br />
==Alternatives==<br />
[[SCP Driver Package]] is an open-source driver which allows for the DS3 to natively work on Microsoft Windows. It includes:<br />
<br />
*Filter Driver + Wrapper (discontinued)<br />
*XInput Driver (can use USB and Bluetooth)<br />
The XInput Driver is currently the recommended version to use.<br />
<br />
<br />
If you have problems with the above driver package or if (for some reason) you MUST use MiJ:<br />
*[http://betterds3.ciebiera.net/ Better DS3] is an improved frontend for MiJ that doesn't have advertising or stupid malware. It's worse than the SCP Driver Package, but better than nothing.</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=MotioninJoy&diff=8488MotioninJoy2015-04-29T17:06:47Z<p>NOptimus: minor corrections</p>
<hr />
<div>MotioninJoy is a proprietary set of drivers available for Microsoft Windows, for the Sony DualShock 3 (DS3) controller. Due to various problems, it is recommended to use [[SCP Driver Package]] instead.<br />
==Features==<br />
*Multiple controller types available to emulate (DS1, DS2, DS3, Xbox, custom)<br />
*Bluetooth support<br />
<br />
==Cons==<br />
*'''Malware''': Is known to load '''sh.com''', a Chinese schooling website, in your browser when you open the included application, DS3 Tool (required to use the controller).<br />
*It overrides your USB and Bluetooth drivers (Such as the Logitech Unifying Receiver), and can render them useless until you remove MotioninJoy and uninstall its associated drivers.<br />
*Must open DS3 Tool every time you plug your controller in.<br />
*Must select a profile each time.<br />
*Updated very infrequently.<br />
*Is very difficult to remove once installed.<br />
<br />
==Un-Installation instructions==<br />
Firstly uninstall it through Control Panel.<br />
<br />
Next run the Command Prompt as an administrator and type this:<br />
pnputil.exe -e<br />
Find MotioninJoy in the list that comes up and type:<br />
pnputil.exe -f -d oem#.inf<br />
Replace the # with MotioninJoy's number. If you had problems with Bluetooth devices after installing MiJ you should now reinstall your original Bluetooth drivers.<br />
<br />
Finally, delete C:\Windows\System32\drivers\MijXfilt.sys to get rid of the driver file.<br />
<br />
'''NOTE: '''MiJ will still be in your registry even after this, it ''shouldn't'' cause any problems, but you may want to open regedit and delete anything tied to MotioninJoy.<br />
<br />
==Un-Installation Instructions with an overridden Bluetooth driver==<br />
<br />
This method is confirmed to work in Windows 7 64-bit with a Logitech Unifying Receiver.<br />
<br />
Like in Method 1, uninstall the MotionInJoy application from Control Panel. Then navigate to Devices and Printers and find the device that does not work. In the case of the Logitech Unifying Receiver, the device will appear in the list under its specific or a general name, but will not function properly.<br />
<br />
Right click the device and select Properties. Select the Hardware Tab, then click the Properties button.<br />
<br />
In the new window, click Change Settings, authenticate, then click the Driver tab. Click Uninstall.<br />
<br />
'''IMPORTANT STEP:''' On the dialog that pops up, check the box that asks if you want to delete the device software as well. Click Okay.<br />
<br />
Remove and reinsert your bluetooth hardware. <br />
<br />
==Alternatives==<br />
[[SCP Driver Package]] is an open-source driver which allows for the DS3 to natively work on Microsoft Windows. It includes:<br />
<br />
*Filter Driver + Wrapper (discontinued)<br />
*XInput Driver (can use USB and Bluetooth)<br />
The XInput Driver is currently the recommended version to use.<br />
<br />
<br />
If you have problems with the above driver package or if (for some reason) you MUST use MiJ:<br />
*[http://betterds3.ciebiera.net/ Better DS3] is an improved frontend for MiJ that doesn't have advertising or stupid malware. It's worse than the SCP Driver Package, but better than nothing.</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=GENS&diff=8320GENS2015-04-12T21:29:29Z<p>NOptimus: /* NetPlay */</p>
<hr />
<div>{{Infobox<br />
|image =Gens.gif<br />
|first = 2.14<br />
|second = No<br />
|third = Windows, Linux, BeOS<br />
|fourth = Stéphane (Stef)<br />
|fifth = [http://www.gens.me/ Gens.me]<br />
|sixth = [http://sourceforge.net/projects/gens/files/Gens%20Source%20Code/ SourceForge]}}Gens is a [[Sega Genesis Emulators|Sega Genesis]], Sega CD and Sega 32X emulator.<br />
==Download==<br />
[http://www.gens.me/download/gens-win32-bin-2.14.zip Gens 2.14]<br />
==NetPlay==<br />
You can also use a P2P [http://p2p.kaillera.ru/ Kaillera client] with Gens for netplay.<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 (5??) simultaneous people<br />
*No fiddling with router settings and port forwarding<br />
*Netplay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*Supports only Genesis/Megadrive, Sega CD and 32X games<br />
*Dropping out of a game is a bit different than with standard emulators<br />
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
|}<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Linux emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Libretro&diff=8319Libretro2015-04-12T21:28:27Z<p>NOptimus: /* Cores */</p>
<hr />
<div>[[File:Libretro.png|thumb|250px]]<br />
'''libretro''' is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].<br />
<br />
<br />
==Libretro Frontends==<br />
*[[RetroArch]]<br />
*RetroPlayer (XBMC)<br />
*ZMZ (SNES cores only)<br />
*[http://phexe.com/category/raem/ RAEM (Formerly RA-Player)]<br />
*[http://arcan-fe.com/ Arcan]<br />
*[https://github.com/team-phoenix/Phoenix Phoenix]<br />
*[https://github.com/Alcaro/minir Minir]<br />
<br />
==Cores==<br />
===Emulation===<br />
{| class="wikitable"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|[[Super Nintendo Emulators|SNES]]<br />
|[[Higan|bsnes]]<br />
|0.94<br />
|Separate cores for each profile. <br />
C++98 version is bsnes 0.85 Performance profile.<br />
|-<br />
|[[Super Nintendo Emulators|SNES]]<br />
|[[Higan|bsnes-mercury]]<br />
|0.94<br />
|Fork of [[Higan|bsnes]]. Separate cores for each profile<br />
|-<br />
|[[SNES]]<br />
|[[Snes9x]]<br />
|1.54<br />
|Supports libretro in upstream.<br />
|-<br />
|[[SNES]]<br />
|Snes9x Next<br />
|1.52.4<br />
|Fork of [[Snes9x]] 1.52 WIP focused on speed.<br />
|-<br />
|[[SNES]]<br />
|[[Mednafen]] bsnes<br />
|0.9.26<br />
|Fork of [[higan|bsnes]] v59 with a few modifications.<br />
|-<br />
|[[WonderSwan]]<br />
|[[Mednafen]] Cygne<br />
|?<br />
|Modified fork of Cygne.<br />
|-<br />
|[[PlayStation]]<br />
|[[Mednafen]] PSX<br />
|?<br />
|<br />
|-<br />
|[[PlayStation]]<br />
|PCSX-ReARMed<br />
|r19<br />
|Supports libretro in upstream.<br />
|-<br />
|[[PC Engine]] & PCE-CD<br />
|[[Mednafen]] PCE-Fast<br />
|?<br />
|<br />
|-<br />
|[[PC Engine]] SuperGrafx<br />
|[[Mednafen]] SuperGrafx<br />
|?<br />
|<br />
|-<br />
|[[PC-FX]]<br />
|[[Mednafen]] PC-FX<br />
|?<br />
|<br />
|-<br />
|[[Neo Geo Pocket|Neo-Geo Pocket]]<br />
|[[Mednafen]] Neopop<br />
|?<br />
|Modified fork of Neopop.<br />
|-<br />
|[[Virtual Boy]]<br />
|[[Mednafen]] VB<br />
|?<br />
|<br />
|-<br />
|[[Atari 2600]]<br />
|[[Stella]]<br />
|3.9.3<br />
|<br />
|-<br />
|[[Atari 7800]]<br />
|ProSystem<br />
|1.3e<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|Handy<br />
|0.95<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Mednafen]] Lynx<br />
|?<br />
|Modified fork of Handy.<br />
|-<br />
|[[Atari Jaguar]]<br />
|Virtual Jaguar<br />
|2.1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Higan|bnes]]<br />
|0.83<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|FCEUmm<br />
|98.13mm (SVN)<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|QuickNES<br />
|1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Nestopia]]<br />
|1.46-WIP<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|[[Gambatte]]<br />
|0.5.0<br />
|Has an option to disable color correction<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|TGB-Dual<br />
|0.8.3<br />
|Has a split-screen mode for game linking.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-Next]]<br />
|1.0.2<br />
|Fork of [[VBA-M]] focused on speed.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-M]]<br />
|SVN<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance]]<br />
|Meteor<br />
|1.4<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[Mednafen]] VBA<br />
|0.9.33.3<br />
|Fork of an old version of [[VBA]]<br />
|-<br />
|[[Game Boy Advance]]<br />
|TempGBA<br />
|Git<br />
|PSP-only fork of gpSP<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[GpSP|gpSP]]<br />
|0.91<br />
|Dynarec available for ARM<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[mGBA]]<br />
|0.1.1<br />
|<br />
|-<br />
|[[Nintendo 64]]<br />
|[[Mupen64Plus]]<br />
|2.0-rc2<br />
|Fork, has significant modifications.<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])<br />
|[[Genesis Plus GX]]<br />
|1.7.4<br />
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]], 32X)<br />
|[[PicoDrive]]<br />
|1.81<br />
|Exclusive to libretro on PC platforms. Supports libretro in upstream.<br />
|-<br />
|[[Sega Saturn]]<br />
|[[Yabause]]<br />
|0.9.13<br />
|<br />
|-<br />
|[[Arcade]]<br />
|[[Final Burn Alpha]]<br />
|0.2.97.30<br />
|<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]] 2003<br />
|0.78<br />
|Old version for use on slow platforms.<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]] 2010<br />
|0.139<br />
|Old but more recent version for mobile devices.<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]]<br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|Non Arcade hardware<br />
|[[MESS]] <br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|Everything (MAME + MESS)<br />
|[[UME]]<br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|[[Nintendo DS]]<br />
|[[DeSmuME]]<br />
|SVN<br />
|Has options for single-screen fullscreen with swapping.<br />
|-<br />
|[[PlayStation Portable|PSP]]<br />
|[[PPSSPP]]<br />
|Git<br />
|WIP<br />
|-<br />
|DOS<br />
|[[DOSBox]]<br />
|SVN<br />
|<br />
|-<br />
|[[Amiga]]<br />
|PUAE<br />
|2.6.1<br />
|<br />
|-<br />
|Atari ST/STE/TT/Falcon<br />
|Hatari<br />
|1.7<br />
|<br />
|-<br />
|[[MSX]]/SVI/Colecovision/SG-1000<br />
|blueMSX<br />
|2.8.2 (SVN)<br />
|-<br />
|[[MSX]]<br />
|fMSX<br />
|3.9<br />
|<br />
|-<br />
|[[3DO]]<br />
|4DO<br />
|1.3.2.3<br />
|<br />
|-<br />
|Vectrex<br />
|vecx<br />
|SVN<br />
|<br />
|-<br />
|Odyssey 2/VideoPac<br />
|O2EM<br />
|1.18<br />
|<br />
|-<br />
|ZX Spectrum<br />
|Fuse<br />
|1.11<br />
|<br />
|-<br />
|Nintendo GameCube<br />
|[[Dolphin]]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Wii]]<br />
|[[Dolphin]]<br />
|Git<br />
|WIP<br />
|-<br />
|}<br />
<br />
===Game Engine===<br />
{| class="wikitable"<br />
! scope="col"|Game<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|Quake<br />
|TyrQuake<br />
|0.61<br />
|<br />
|-<br />
|Doom<br />
|PrBoom<br />
|2.5.0<br />
|<br />
|-<br />
|Cave Story<br />
|NXEngine<br />
|1.0.0.4<br />
|<br />
|-<br />
|LucasArt Game Engines<br />
|[[ScummVM]]<br />
|1.6.0<br />
|Requires loading games inside it's own GUI, does not load games from RetroArch's Load Content option.<br />
|-<br />
|}<br />
<br />
===Standalone Game===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
|-<br />
|Dinothawr<br />
|Puzzle<br />
|}<br />
<br />
===Other===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Core<br />
! scope="col"|Description<br />
|-<br />
|FFmpeg<br />
|Media Player<br />
|-<br />
|Modelviewer<br />
|3D Tech Demo<br />
|-<br />
|SceneWalker<br />
|3D Tech Demo<br />
|-<br />
|Imageviewer <br />
|Image Viewer<br />
|}<br />
<br />
==External Links==<br />
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.<br />
*[https://github.com/libretro/ libretro Github organization] - Source code for RetroArch and the various cores maintained by the libretro project.<br />
*[http://wiki.libretro.com/ wiki.libretro.com] - Wiki<br />
*[http://wiki.libretro.com/index.php?title=Category:Compatibility_Lists libretro Core compatibility lists] - System-separated lists documenting emulation issues in the various cores</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Libretro&diff=8318Libretro2015-04-12T21:27:47Z<p>NOptimus: /* Cores */</p>
<hr />
<div>[[File:Libretro.png|thumb|250px]]<br />
'''libretro''' is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].<br />
<br />
<br />
==Libretro Frontends==<br />
*[[RetroArch]]<br />
*RetroPlayer (XBMC)<br />
*ZMZ (SNES cores only)<br />
*[http://phexe.com/category/raem/ RAEM (Formerly RA-Player)]<br />
*[http://arcan-fe.com/ Arcan]<br />
*[https://github.com/team-phoenix/Phoenix Phoenix]<br />
*[https://github.com/Alcaro/minir Minir]<br />
<br />
==Cores==<br />
===Emulation===<br />
{| class="wikitable"<br />
! scope="col"|System<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|[[Super Nintendo Emulators|SNES]]<br />
|[[Higan|bsnes]]<br />
|0.94<br />
|Separate cores for each profile. <br />
C++98 version is bsnes 0.85 Performance profile.<br />
|-<br />
|[[Super Nintendo Emulators|SNES]]<br />
|[[Higan|bsnes-mercury]]<br />
|0.94<br />
|Fork of [[Higan|bsnes]]. Separate cores for each profile<br />
|-<br />
|[[SNES]]<br />
|[[Snes9x]]<br />
|1.54<br />
|Supports libretro in upstream.<br />
|-<br />
|[[SNES]]<br />
|Snes9x Next<br />
|1.52.4<br />
|Fork of [[Snes9x|SNES9x]] 1.52 WIP focused on speed.<br />
|-<br />
|[[SNES]]<br />
|[[Mednafen]] bsnes<br />
|0.9.26<br />
|Fork of [[higan|bsnes]] v59 with a few modifications.<br />
|-<br />
|[[WonderSwan]]<br />
|[[Mednafen]] Cygne<br />
|?<br />
|Modified fork of Cygne.<br />
|-<br />
|[[PlayStation]]<br />
|[[Mednafen]] PSX<br />
|?<br />
|<br />
|-<br />
|[[PlayStation]]<br />
|PCSX-ReARMed<br />
|r19<br />
|Supports libretro in upstream.<br />
|-<br />
|[[PC Engine]] & PCE-CD<br />
|[[Mednafen]] PCE-Fast<br />
|?<br />
|<br />
|-<br />
|[[PC Engine]] SuperGrafx<br />
|[[Mednafen]] SuperGrafx<br />
|?<br />
|<br />
|-<br />
|[[PC-FX]]<br />
|[[Mednafen]] PC-FX<br />
|?<br />
|<br />
|-<br />
|[[Neo Geo Pocket|Neo-Geo Pocket]]<br />
|[[Mednafen]] Neopop<br />
|?<br />
|Modified fork of Neopop.<br />
|-<br />
|[[Virtual Boy]]<br />
|[[Mednafen]] VB<br />
|?<br />
|<br />
|-<br />
|[[Atari 2600]]<br />
|[[Stella]]<br />
|3.9.3<br />
|<br />
|-<br />
|[[Atari 7800]]<br />
|ProSystem<br />
|1.3e<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|Handy<br />
|0.95<br />
|<br />
|-<br />
|[[Atari Lynx emulators|Atari Lynx]]<br />
|[[Mednafen]] Lynx<br />
|?<br />
|Modified fork of Handy.<br />
|-<br />
|[[Atari Jaguar]]<br />
|Virtual Jaguar<br />
|2.1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Higan|bnes]]<br />
|0.83<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|FCEUmm<br />
|98.13mm (SVN)<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|QuickNES<br />
|1.0<br />
|<br />
|-<br />
|[[Nintendo Entertainment System|NES]]<br />
|[[Nestopia]]<br />
|1.46-WIP<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|[[Gambatte]]<br />
|0.5.0<br />
|Has an option to disable color correction<br />
|-<br />
|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]<br />
|TGB-Dual<br />
|0.8.3<br />
|Has a split-screen mode for game linking.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-Next]]<br />
|1.0.2<br />
|Fork of [[VBA-M]] focused on speed.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[VisualBoy Advance|VBA-M]]<br />
|SVN<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance]]<br />
|Meteor<br />
|1.4<br />
|Supports libretro in upstream.<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[Mednafen]] VBA<br />
|0.9.33.3<br />
|Fork of an old version of [[VBA]]<br />
|-<br />
|[[Game Boy Advance]]<br />
|TempGBA<br />
|Git<br />
|PSP-only fork of gpSP<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[GpSP|gpSP]]<br />
|0.91<br />
|Dynarec available for ARM<br />
|-<br />
|[[Game Boy Advance]]<br />
|[[mGBA]]<br />
|0.1.1<br />
|<br />
|-<br />
|[[Nintendo 64]]<br />
|[[Mupen64Plus]]<br />
|2.0-rc2<br />
|Fork, has significant modifications.<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])<br />
|[[Genesis Plus GX]]<br />
|1.7.4<br />
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.<br />
|-<br />
|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]], 32X)<br />
|[[PicoDrive]]<br />
|1.81<br />
|Exclusive to libretro on PC platforms. Supports libretro in upstream.<br />
|-<br />
|[[Sega Saturn]]<br />
|[[Yabause]]<br />
|0.9.13<br />
|<br />
|-<br />
|[[Arcade]]<br />
|[[Final Burn Alpha]]<br />
|0.2.97.30<br />
|<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]] 2003<br />
|0.78<br />
|Old version for use on slow platforms.<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]] 2010<br />
|0.139<br />
|Old but more recent version for mobile devices.<br />
|-<br />
|[[Arcade]]<br />
|[[MAME]]<br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|Non Arcade hardware<br />
|[[MESS]] <br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|Everything (MAME + MESS)<br />
|[[UME]]<br />
|{{MAMEVer}} (Git)<br />
|Based on bleeding edge Git.<br />
|-<br />
|[[Nintendo DS]]<br />
|[[DeSmuME]]<br />
|SVN<br />
|Has options for single-screen fullscreen with swapping.<br />
|-<br />
|[[PlayStation Portable|PSP]]<br />
|[[PPSSPP]]<br />
|Git<br />
|WIP<br />
|-<br />
|DOS<br />
|[[DOSBox]]<br />
|SVN<br />
|<br />
|-<br />
|[[Amiga]]<br />
|PUAE<br />
|2.6.1<br />
|<br />
|-<br />
|Atari ST/STE/TT/Falcon<br />
|Hatari<br />
|1.7<br />
|<br />
|-<br />
|[[MSX]]/SVI/Colecovision/SG-1000<br />
|blueMSX<br />
|2.8.2 (SVN)<br />
|-<br />
|[[MSX]]<br />
|fMSX<br />
|3.9<br />
|<br />
|-<br />
|[[3DO]]<br />
|4DO<br />
|1.3.2.3<br />
|<br />
|-<br />
|Vectrex<br />
|vecx<br />
|SVN<br />
|<br />
|-<br />
|Odyssey 2/VideoPac<br />
|O2EM<br />
|1.18<br />
|<br />
|-<br />
|ZX Spectrum<br />
|Fuse<br />
|1.11<br />
|<br />
|-<br />
|Nintendo GameCube<br />
|[[Dolphin]]<br />
|Git<br />
|WIP<br />
|-<br />
|[[Wii]]<br />
|[[Dolphin]]<br />
|Git<br />
|WIP<br />
|-<br />
|}<br />
<br />
===Game Engine===<br />
{| class="wikitable"<br />
! scope="col"|Game<br />
! scope="col"|Core<br />
! scope="col"|Version<br />
! scope="col"|Notes<br />
|-<br />
|Quake<br />
|TyrQuake<br />
|0.61<br />
|<br />
|-<br />
|Doom<br />
|PrBoom<br />
|2.5.0<br />
|<br />
|-<br />
|Cave Story<br />
|NXEngine<br />
|1.0.0.4<br />
|<br />
|-<br />
|LucasArt Game Engines<br />
|[[ScummVM]]<br />
|1.6.0<br />
|Requires loading games inside it's own GUI, does not load games from RetroArch's Load Content option.<br />
|-<br />
|}<br />
<br />
===Standalone Game===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Game<br />
! scope="col"|Genre<br />
|-<br />
|Dinothawr<br />
|Puzzle<br />
|}<br />
<br />
===Other===<br />
{| class="wikitable"<br />
|-<br />
! scope="col"|Core<br />
! scope="col"|Description<br />
|-<br />
|FFmpeg<br />
|Media Player<br />
|-<br />
|Modelviewer<br />
|3D Tech Demo<br />
|-<br />
|SceneWalker<br />
|3D Tech Demo<br />
|-<br />
|Imageviewer <br />
|Image Viewer<br />
|}<br />
<br />
==External Links==<br />
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.<br />
*[https://github.com/libretro/ libretro Github organization] - Source code for RetroArch and the various cores maintained by the libretro project.<br />
*[http://wiki.libretro.com/ wiki.libretro.com] - Wiki<br />
*[http://wiki.libretro.com/index.php?title=Category:Compatibility_Lists libretro Core compatibility lists] - System-separated lists documenting emulation issues in the various cores</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Multi-system_emulators&diff=8317Multi-system emulators2015-04-12T21:15:24Z<p>NOptimus: </p>
<hr />
<div>Multi system emulators focus on emulating many different systems under one program. They can be focused on a single company's systems because of the similarity of the systems, or may have systems from many different companies.<br />
<br />
To be defined as "multi-system" an emulator has to emulate two or more distinct systems. For the purpose of this list, Addons (eg. Sega CD, 32X) are not counted as a separate system.<br />
<br />
==Emulators==<br />
===Multi-company===<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[BizHawk]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|style="text-align:center;"|17<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[MAME]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|Thousands<ref>mamedb.com/history</ref><br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Mednafen]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
|style="text-align:center;"|13<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|Hundreds<ref>progettoemma.net/mess/sysset.php</ref><br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[OpenEmu]]<br />
|style="text-align:center;"|OS X<br />
|style="text-align:center;"|[http://openemu.org/ 1.0.3]<br />
|style="text-align:center;"|12<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.libretro.com/index.php/downloads/ {{RetroArchVer}}]<br />
|style="text-align:center;"|24*<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[ScummVM]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.scummvm.org/downloads/ 1.7.0]<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✓<br />
|}<br />
<nowiki>*</nowiki>official cores only, plus [[MAME]]<br />
<br />
===Nintendo===<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Dolphin]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[https://dolphin-emu.org/download/ 4.0.2]<br />
|style="text-align:center;"|3<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Higan|higan]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://byuu.org/higan/ 0.94]<br />
|style="text-align:center;"|6<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[No$|No$GBA]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://problemkaputt.de/gba.htm 2.7c]<br />
|style="text-align:center;"|3*<br />
|style="text-align:center;"|✗<br />
|}<br />
<nowiki>*</nowiki>No$GBA apparently also does PocketStation emulation<br />
<br />
===Sega===<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|style="text-align:center;"|8<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|5<br />
|style="text-align:center;"|✓<br />
|}<br />
==References==<br />
<references/><br />
[[Category:Emulators]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Master_System_emulators&diff=8316Master System emulators2015-04-12T21:14:36Z<p>NOptimus: /* Emulators */</p>
<hr />
<div>[[File:Master System.jpg|thumb|250px|Sega Master System]]The '''[[gametech:Sega Master System|Sega Master System]]''' (SMS) was an 8-bit console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1985-1989. It was designed to be a direct competitor to the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], as well as being technically superior to it. There is a lot of technical similarities between the SMS and the Game Gear (GG). Notably, SMS game cartridges can be played on the '''[[gametech:Sega Game Gear|Game Gear]]''' by use of an adapter. For this reason, most SMS emulators can also run GG games.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Accuracy<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|style="text-align:center;"|Windows, Mac, Linux<br />
|style="text-align:center;"|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Cycle<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]*<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Very high<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://notaz.gp2x.de/pico.php 1.80]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[BizHawk]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[HiSMS]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|0.01 beta<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|}<br />
<br />
<br />
<nowiki>*</nowiki>Only available on PC as a libretro core (e.g. [[RetroArch]]).<br />
{| class="wikitable"<br />
|+Consoles<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|[https://code.google.com/p/genplus-gx/downloads/list 1.7.4.7]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|2.10<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|[[PlayStation Portable|PSP]], ARM Devices<br />
|style="text-align:center;"|[http://notaz.gp2x.de/pico.php 1.80]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
<br />
|}<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Kega_Fusion&diff=8314Kega Fusion2015-04-12T17:01:31Z<p>NOptimus: </p>
<hr />
<div>{{Infobox<br />
|image =KEGA.gif<br />
|first = 3.64<br />
|second = No<br />
|third = Windows, Linux, OS X<br />
|fourth = Steve Snake<br />
|fifth = [http://www.carpeludum.com/eidolons-inn-2/ Eidolon's Inn]}}<br />
'''Kega Fusion''' is a Sega SG1000, SC3000, SF7000, [[Master System]], [[Game Gear]], [[Sega Genesis|Genesis/Megadrive]], SVP, Pico, SegaCD/MegaCD and 32X emulator.<br />
==Download==<br />
[http://www.carpeludum.com/download/Fusion364.zip]<br />
<br />
==Review==<br />
<br />
A very high quality emulator with very high compatibility. Unfortunately closed-source and no longer updated. For this reason other Genesis emulators has surpassed it in terms of compatibility. [[Genesis Plus GX]] has 100% commercial game compatibility. It however, lacks 32X support that Kega Fusion has.<br />
<br />
==NetPlay==<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 (5??) simultaneous people<br />
*Can emulate every console, handheld and peripheral released before the Saturn<br />
*In-game chat, so you don't have to switch between windows<br />
*Every player can share Controller 1 at the same time so you can take turns with single player games<br />
*Netplay can be finely tuned to give the smoothest experience possible (with slight input lag)<br />
|-<br />
| '''CONS''' ||<br />
*The emulator is extremely sensistive and desynchs if you focus on another window, move the window around or minimize it<br />
*Chat messages appear too briefly on screen<br />
|}<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Genesis_Plus_GX&diff=8313Genesis Plus GX2015-04-12T16:58:13Z<p>NOptimus: ekeeke >> eke-eke</p>
<hr />
<div>{{Infobox<br />
|image = Genplus-GX.png<br />
|imagewidth = 153<br />
|first = 1.7.4<br />
|second = Yes<br />
|third = [[Wii]], [[Gamecube]]<br />
|fourth = eke-eke<br />
|fifth = [https://code.google.com/p/genplus-gx/ Google Code]<br />
|sixth = [https://code.google.com/p/genplus-gx/ Google Code]}}'''Genesis Plus''' '''GX''' is an open-source [[Sega Genesis Emulators|Genesis]], [[Master System]], [[Game Gear]], SG-1000 and Sega CD/Mega CD emulator by eke-eke. It is based on an older emulator, '''Genesis Plus''', by Charles MacDonald. This older version only supports Genesis.<br />
<br />
==Download==<br />
[http://www.emucr.com/search/label/GenesisPlus-GX SVN Build] ([[Wii]] and libretro only)<br />
<br />
<br />
==Versions==<br />
Genesis Plus, while older, is available as a standalone program for Windows and DOS. {{Infobox<br />
|first = 1.2a<br />
|second = No<br />
|third = Windows, [[DOS]], OS X<br />
|fourth = Charles MacDonald<br />
|fifth = [http://cgfm2.emuviews.com/genplus.php emuviews.com]<br />
|sixth = [http://cgfm2.emuviews.com/zip/gp-062203-src.zip Zip]}}Genesis Plus GX, however, is only available on platforms other than Wii/Gamecube as a result of being a libretro core for [[RetroArch]].<br />
<br />
==Compatibility==<br />
It is claimed that Genesis Plus GX can reach 100% compatibility with all commercial games released on the platforms it supports, all while being made primarily to run on Wii/Gamecube. It is recommended to use this version instead of the original Genesis Plus where possible.<br />
<br />
[[Category:Emulators]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=8312Super Nintendo emulators2015-04-12T16:18:21Z<p>NOptimus: /* Comparisons */</p>
<hr />
<div>[[File:SNES-and-controller.jpg|thumb||250px|The Super Nintendo Entertainment System (SNES)]]The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom. The '''Satellaview''' was a subscription based add-on released only in Japan that streamed content to the Super Famicom. The '''Super Game Boy''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo. Both the Satellaview and the Super Game Boy are supported by [[higan]].<br />
<br />
Emulation for the SNES is robust, with several high quality emulators for various systems, with some even being [[cycle accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[bsnes]] (higan)<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]] (bsnes)<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Mednafen]] (bsnes)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align:center;"|[[MESS]]<br />
| style="text-align:center;"|Multi-platform<br />
| style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| style="text-align:center;"|✓<br />
| style="text-align:center;"|Low<br />
| style="text-align:center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Silhouette]]<br />
| style="text-align: center;"|Macintosh<br />
| style="text-align: center;"|1.0<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[ZSNES]]<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.51<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Snes9x]] Next*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|Snes9x EX+<br />
| style="text-align: center;"|Android<br />
| style="text-align: center;"|1.5.19<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|SuperGNES<br />
| style="text-align: center;"|Android<br />
| style="text-align: center;"|r89<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|CATSFC*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.36<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<nowiki>*</nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
{| class="wikitable"<br />
|+Console<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Virtual Console]]<br />
| style="text-align: center;"|Wii and Wii U<br />
| style="text-align: center;"|n/a<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]] Next*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Mod]<br />
| style="text-align: center;"|[[PlayStation Portable]]<br />
| style="text-align: center;"|r26<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|CATSFC<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.36<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✓<br />
|}<br />
<nowiki>*</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br />
<br />
===Comparisons===<br />
1. [[bsnes]] (higan)<br />
* The most [[accurate]] of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.<br />
* A Core 2 Duo at 2 GHz is the weakest I've seen run the balanced version full speed for most games.<br />
* Balanced works. You do NOT need the accuracy build for anything but one game. And it's just a missing shadow even for that.<br />
* ROM hacks designed around emulator quirks will most likely not work. Same as with real hardware.<br />
* LLE audio sounds amazing.<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many romhacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (think Pentium 1 or 2, yes I tested!)<br />
* LLE audio, same as bsnes's.<br />
* Often buggy graphical output and shader support in standalone<br />
** Driver/GPU dependent.<br />
** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.''<br />
* Hit and miss controller support, especially when it comes to XInput devices.<br />
<br />
3. [[RetroArch]], which has bsnes, and Snes9x cores.<br />
* The same points as the emulators themselves<br />
* Amazing graphical output<br />
** At any resolution<br />
** At any fullscreen resolution and refresh rate<br />
** Vast [[Shaders_and_Filters|shader]] support<br />
* Dynamic rate control kills off most any and all audio distortion, such as crackling.<br />
* Does not require Game Folders or anything like higan standalone.<br />
* Has a fork of Snes9x known as Snes9x Next that is based on a WIP of Snes9x between 1.52 and 1.53 with some extra speedhacks so it runs full speed on a Wii, as well as a SuperFX overclock option.<br />
* Has a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. <br />
<br />
5. [[BizHawk]]<br />
* Useful for TAS (Tool Assisted Speedruns)<br />
* Written in C#, requires .NET 4.0<br />
* Windows-only<br />
<br />
5. [[Mednafen]]<br />
* The SNES core is based on bsnes v059 which is rather old from 2010. It pre-dates the performance/balanced/accuracy builds. This version is much faster than the current version.<br />
* Missing many of the LLE audio improvements that newer versions of Snes9x and higan use currently.<br />
* The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike Patrol. The signifigance of this game is it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered text, flickering lines near the bottom of the screen, and missing shadow during flight.<br />
* While acceptable for many games its recommended to use Snes9x, higan, or RetroArch instead.<br />
<br />
6. [[ZSNES]]<br />
* Will run full speed on very old x86 systems such as an early Pentium 1.<br />
* Romhacks were often designed around its speedhacks and many won't work properly on anything else.<br />
* Though fans have modded this, it is basically a dead emulator with no future.<br />
* Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]<br />
* Polarizing graphical user interface (loved by some, hated by others)<br />
<br />
==Satellaview Emulation==<br />
BS-X or Satellaview software was being broadcast to a special Japan-only hardware as temporary data to be deleted shortly after. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some data, but these have been lost forever, outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with black screen...). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it though - SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for romhackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as BS-X.bin under the BIOS folder when using snes9x-sx2. It has many variants - you'll want the translated one (with English text) with removed DRM (so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware). <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software - asking you to choose your name and avatar, which you can control in a city. Of course the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast (you may be interested though in seeing how Nintendo used to do loading screens: to get to enjoy them without them shutting down instantly, open BSX0001-47.bin (bsxdat folder) in a hex editor and change at offset 0x06 that 0x30 to 0x00.) and most houses will be closed.<br />
<br />
You'll want to enter the little red house you start in front of, and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation <br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[bsnes]] <br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082)<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]<br />
| style="text-align: center;"|Windows x86, x64<br />
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[NO$SNS]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://problemkaputt.de/sns.htm 1.5 (2013)]<br />
| style="text-align: center;"|Mid <br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[SNESGT]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
| style="text-align: center;"|Mid <br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[bsnes]] (higan)<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]] (bsnes)<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Mednafen]] (bsnes)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Resources==<br />
*[http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] - SNES Development Wiki for you know, SNES Development.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=8311Super Nintendo emulators2015-04-12T16:05:42Z<p>NOptimus: /* Emulators */</p>
<hr />
<div>[[File:SNES-and-controller.jpg|thumb||250px|The Super Nintendo Entertainment System (SNES)]]The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom. The '''Satellaview''' was a subscription based add-on released only in Japan that streamed content to the Super Famicom. The '''Super Game Boy''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo. Both the Satellaview and the Super Game Boy are supported by [[higan]].<br />
<br />
Emulation for the SNES is robust, with several high quality emulators for various systems, with some even being [[cycle accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[bsnes]] (higan)<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]] (bsnes)<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Mednafen]] (bsnes)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align:center;"|[[MESS]]<br />
| style="text-align:center;"|Multi-platform<br />
| style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| style="text-align:center;"|✓<br />
| style="text-align:center;"|Low<br />
| style="text-align:center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Silhouette]]<br />
| style="text-align: center;"|Macintosh<br />
| style="text-align: center;"|1.0<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[ZSNES]]<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.51<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Snes9x]] Next*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|Snes9x EX+<br />
| style="text-align: center;"|Android<br />
| style="text-align: center;"|1.5.19<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|SuperGNES<br />
| style="text-align: center;"|Android<br />
| style="text-align: center;"|r89<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|CATSFC*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.36<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<nowiki>*</nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
{| class="wikitable"<br />
|+Console<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Virtual Console]]<br />
| style="text-align: center;"|Wii and Wii U<br />
| style="text-align: center;"|n/a<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]] Next*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Mod]<br />
| style="text-align: center;"|[[PlayStation Portable]]<br />
| style="text-align: center;"|r26<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|CATSFC<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.36<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✓<br />
|}<br />
<nowiki>*</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br />
<br />
===Comparisons===<br />
1. [[bsnes]] (higan)<br />
* The most [[accurate]] of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.<br />
* A Core 2 Duo at 2 GHz is the weakest I've seen run the balanced version full speed for most games.<br />
* Balanced works. You do NOT need the accuracy build for anything but one game. And it's just a missing shadow even for that.<br />
* ROM hacks designed around emulator quirks will most likely not work. Same as with real hardware.<br />
* LLE audio sounds amazing.<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many romhacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (think Pentium 1 or 2, yes I tested!)<br />
* LLE audio, same as bsnes's.<br />
* Often buggy graphical output and shader support in standalone<br />
** Driver/GPU dependent.<br />
** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.''<br />
* Hit and miss controller support, especially when it comes to XInput devices.<br />
<br />
3. [[RetroArch]], which has bsnes, and Snes9x cores.<br />
* The same points as the emulators themselves<br />
* Amazing graphical output<br />
** At any resolution<br />
** At any fullscreen resolution and refresh rate<br />
** Vast [[Shaders_and_Filters|shader]] support<br />
* Dynamic rate control kills off most any and all audio distortion, such as crackling.<br />
* Does not require Game Folders or anything like higan standalone.<br />
* Has a fork of Snes9x known as Snes9x Next that is based on a WIP of Snes9x between 1.52 and 1.53 with some extra speedhacks so it runs full speed on a Wii, as well as a SuperFX overclock option.<br />
* Has a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. <br />
<br />
5. [[BizHawk]]<br />
* Useful for TAS (Tool Assisted Speedruns)<br />
* Written in C#, requires .NET 4.0<br />
* Windows-only<br />
<br />
5. [[Mednafen]]<br />
* The SNES core is based on bsnes v059 which is rather old from 2010. It pre-dates the performance/balanced/accuracy builds. This version is much faster than the current version.<br />
* Missing many of the LLE audio improvements that newer versions of Snes9x and higan use currently.<br />
* The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike Patrol. The signifigance of this game is it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered text, flickering lines near the bottom of the screen, and missing shadow during flight.<br />
* While acceptable for many games its recommended to use Snes9x, higan, or RetroArch instead.<br />
<br />
6. [[ZSNES]]<br />
* Will run full speed on very old x86 systems such as an early Pentium 1.<br />
* Romhacks were often designed around it's speedhacks and many won't work properly on anything else.<br />
* Though fans have modded this, it is basically a dead emulator with no future.<br />
* Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]<br />
* Polarizing graphical user interface (loved by some, hated by others)<br />
<br />
==Satellaview Emulation==<br />
BS-X or Satellaview software was being broadcast to a special Japan-only hardware as temporary data to be deleted shortly after. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some data, but these have been lost forever, outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with black screen...). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it though - SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for romhackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as BS-X.bin under the BIOS folder when using snes9x-sx2. It has many variants - you'll want the translated one (with English text) with removed DRM (so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware). <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software - asking you to choose your name and avatar, which you can control in a city. Of course the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast (you may be interested though in seeing how Nintendo used to do loading screens: to get to enjoy them without them shutting down instantly, open BSX0001-47.bin (bsxdat folder) in a hex editor and change at offset 0x06 that 0x30 to 0x00.) and most houses will be closed.<br />
<br />
You'll want to enter the little red house you start in front of, and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation <br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[bsnes]] <br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082)<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]<br />
| style="text-align: center;"|Windows x86, x64<br />
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[NO$SNS]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://problemkaputt.de/sns.htm 1.5 (2013)]<br />
| style="text-align: center;"|Mid <br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[SNESGT]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
| style="text-align: center;"|Mid <br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[bsnes]] (higan)<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]] (bsnes)<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Mednafen]] (bsnes)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Resources==<br />
*[http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] - SNES Development Wiki for you know, SNES Development.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Snes9x&diff=8310Snes9x2015-04-12T16:03:09Z<p>NOptimus: /* Versions */</p>
<hr />
<div>{{infobox<br />
|image = Snes9x.png<br />
|imagewidth = 235<br />
|first = 1.53<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = Gary Henderson, Jerremy Koot<br />
|fifth = [http://www.snes9x.com/ Snes9x.com]<br />
|sixth = [https://github.com/snes9xgit/snes9x GitHub]}}<br />
<br />
'''Snes9x''' is a [[Super_Nintendo_emulators|Super Famicom (SNES)]] emulator written in C++. It is also available as a libretro core for [[RetroArch]].<br />
<br />
==Downloads==<br />
*Snes9x Dev Builds: [http://www.s9x-w32.de/dl/testbuilds/ OV2's semi-official hosting], [http://www.emucr.com/search/label/Snes9X/ EmuCR]<br />
*[https://www.macupdate.com/app/mac/11337/snes9x Snes9x for OS X]<br />
*[http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(mecm)/cm Mod (PSP only)]<br />
*[http://goebish.free.fr/snes9k009z.zip Snes9k 0.09z]<br />
<br />
==Versions==<br />
*Snes9x Next is an optimized version of Snes9x 1.52 with speedhacks and is available as a libretro core for RetroArch and [[ZMZ]]. Has an option to overclock the SuperFX chip, making games like Star Fox run at a higher FPS.<br />
<br />
*Snes9xTYL(mecm)/cm Mod is a port of Snes9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the cm build.<br />
<br />
==Review==<br />
It is a very good SNES emulator, far superior to [[ZSNES]]. It has very high compatibility and is easy to use. It is not as accurate as [[higan]], but that shouldn't be an issue for most people. The stable release is very old, so use the '''latest SVN build''' instead if possible. Also, it's recommended not to use the official site because the developers have lost access to it many years ago.<br />
<br />
==Problems and solutions==<br />
Snes9x stopped recognizing diagonals and joystick/R2/L2 input? Snes9x has issues with XInput(such as with [[SCP Driver Package|XInput Wrapper SCP]]). The solution is to edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.<br />
<br />
==ZSNES GUI==<br />
ZMZ is a version of Snes9x that uses ZSNES' GUI. <br />
<br />
https://github.com/Alcaro/ZMZ<br />http://www.smwcentral.net/?p=section&a=details&id=5681<br />
<br />
==NetPlay==<br />
{{Infobox<br />
|image =<br />
|first = 0.09<br />
|second = No<br />
|third = Windows<br />
|fourth = g0ebish<br />
|fifth = http://goebish.free.fr/snes9k/<br />
|sixth = Closed source}} Snes9k is [[Snes9x]] with [http://kaillera.com Kaillera] client support. It is based on a very old (~2005) build of Snes9x.<br />
<br />
====[https://code.google.com/p/p2pkaillera/downloads/detail?name=Ownaclient.dll&can=2&q= If using the updated multiplayer client]====<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 8 simultaneous people playing<br />
*No fiddling with router settings and port forwarding<br />
*NetPlay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
*The emulator is based upon (SNES9x 1.42, a 10 year old version) lacks A LOT of options, and incorrectly emulates several games (most Bishoujo Senshi, DBZ Super Butouden 2, etc.)<br />
*Everyone needs to have the exact same ROM version or NetPlay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
|}<br />
<br />
====[http://p2p.kaillera.ru/ If using the updated P2P Client]====<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode in efficiency<br />
*Basic chat support.<br />
|-<br />
| '''CONS''' ||<br />
*Requires port forwarding<br />
*The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often<br />
*It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client<br />
*Everyone needs to have the exact same ROM version and save file. Or else, it'll desynch or outright not work.<br />
*Chat box is an eyesore.<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
|}<br />
<br />
==External Links==<br />
http://fantasyanime.com/emuhelp/emuhelp_snes9x.htm<br />
<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=8309Super Nintendo emulators2015-04-12T15:55:39Z<p>NOptimus: /* Comparisons */ minor spelling corrections</p>
<hr />
<div>[[File:SNES-and-controller.jpg|thumb||250px|The Super Nintendo Entertainment System (SNES)]]The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, 4th generation console released on 1990 in North America. In Japan, it was known as the Super Famicom. The '''Satellaview''' was a subscription based add-on released only in Japan that streamed content to the Super Famicom. The '''Super Game Boy''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo. Both the Satellaview and the Super Game Boy are supported by [[higan]].<br />
<br />
Emulation for the SNES is robust, with several high quality emulators for various systems, with some even being [[cycle accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[bsnes]] (higan)<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]] (bsnes)<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Mednafen]] (bsnes)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align:center;"|[[MESS]]<br />
| style="text-align:center;"|Multi-platform<br />
| style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| style="text-align:center;"|✓<br />
| style="text-align:center;"|Low<br />
| style="text-align:center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Silhouette]]<br />
| style="text-align: center;"|Macintosh<br />
| style="text-align: center;"|1.0<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[ZSNES]]<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.51<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]-Next*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|Snes9x EX+<br />
| style="text-align: center;"|Android<br />
| style="text-align: center;"|1.5.19<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|SuperGNES<br />
| style="text-align: center;"|Android<br />
| style="text-align: center;"|r89<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|CATSFC*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.36<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✗<br />
|}<br />
<nowiki>*</nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
{| class="wikitable"<br />
|+Console<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[Virtual Console]]<br />
| style="text-align: center;"|Wii and Wii U<br />
| style="text-align: center;"|n/a<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Very High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]-Next*<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.53<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Mid<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(me)cm Mod]<br />
| style="text-align: center;"|[[PlayStation Portable]]<br />
| style="text-align: center;"|r26<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|CATSFC<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|1.36<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Low<br />
| style="text-align: center;"|✓<br />
|}<br />
<nowiki>*</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br />
<br />
===Comparisons===<br />
1. [[bsnes]] (higan)<br />
* The most [[accurate]] of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.<br />
* A Core 2 Duo at 2 GHz is the weakest I've seen run the balanced version full speed for most games.<br />
* Balanced works. You do NOT need the accuracy build for anything but one game. And it's just a missing shadow even for that.<br />
* ROM hacks designed around emulator quirks will most likely not work. Same as with real hardware.<br />
* LLE audio sounds amazing.<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many romhacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (think Pentium 1 or 2, yes I tested!)<br />
* LLE audio, same as bsnes's.<br />
* Often buggy graphical output and shader support in standalone<br />
** Driver/GPU dependent.<br />
** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.''<br />
* Hit and miss controller support, especially when it comes to XInput devices.<br />
<br />
3. [[RetroArch]], which has bsnes, and Snes9x cores.<br />
* The same points as the emulators themselves<br />
* Amazing graphical output<br />
** At any resolution<br />
** At any fullscreen resolution and refresh rate<br />
** Vast [[Shaders_and_Filters|shader]] support<br />
* Dynamic rate control kills off most any and all audio distortion, such as crackling.<br />
* Does not require Game Folders or anything like higan standalone.<br />
* Has a fork of Snes9x known as Snes9x Next that is based on a WIP of Snes9x between 1.52 and 1.53 with some extra speedhacks so it runs full speed on a Wii, as well as a SuperFX overclock option.<br />
* Has a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. <br />
<br />
5. [[BizHawk]]<br />
* Useful for TAS (Tool Assisted Speedruns)<br />
* Written in C#, requires .NET 4.0<br />
* Windows-only<br />
<br />
5. [[Mednafen]]<br />
* The SNES core is based on bsnes v059 which is rather old from 2010. It pre-dates the performance/balanced/accuracy builds. This version is much faster than the current version.<br />
* Missing many of the LLE audio improvements that newer versions of Snes9x and higan use currently.<br />
* The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike Patrol. The signifigance of this game is it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered text, flickering lines near the bottom of the screen, and missing shadow during flight.<br />
* While acceptable for many games its recommended to use Snes9x, higan, or RetroArch instead.<br />
<br />
6. [[ZSNES]]<br />
* Will run full speed on very old x86 systems such as an early Pentium 1.<br />
* Romhacks were often designed around it's speedhacks and many won't work properly on anything else.<br />
* Though fans have modded this, it is basically a dead emulator with no future.<br />
* Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]<br />
* Polarizing graphical user interface (loved by some, hated by others)<br />
<br />
==Satellaview Emulation==<br />
BS-X or Satellaview software was being broadcast to a special Japan-only hardware as temporary data to be deleted shortly after. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some data, but these have been lost forever, outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with black screen...). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it though - SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for romhackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as BS-X.bin under the BIOS folder when using snes9x-sx2. It has many variants - you'll want the translated one (with English text) with removed DRM (so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware). <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software - asking you to choose your name and avatar, which you can control in a city. Of course the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast (you may be interested though in seeing how Nintendo used to do loading screens: to get to enjoy them without them shutting down instantly, open BSX0001-47.bin (bsxdat folder) in a hex editor and change at offset 0x06 that 0x30 to 0x00.) and most houses will be closed.<br />
<br />
You'll want to enter the little red house you start in front of, and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation <br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
| style="text-align: center;"|[[bsnes]] <br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 v0.09] (based on v082)<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓✓<br />
|-<br />
| style="text-align: center;"|[[Snes9x]]<br />
| style="text-align: center;"|Windows x86, x64<br />
| style="text-align: center;"|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[NO$SNS]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://problemkaputt.de/sns.htm 1.5 (2013)]<br />
| style="text-align: center;"|Mid <br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[SNESGT]]<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
| style="text-align: center;"|Mid <br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[bsnes]] (higan)<br />
| style="text-align: center;"|Windows, Linux<br />
| style="text-align: center;"|[http://byuu.org/higan/ 0.94]<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✓<br />
|-<br />
| style="text-align: center;"|[[BizHawk]] (bsnes)<br />
| style="text-align: center;"|Windows<br />
| style="text-align: center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| style="text-align: center;"|Cycle<br />
| style="text-align: center;"|✗<br />
|-<br />
| style="text-align: center;"|[[Mednafen]] (bsnes)<br />
| style="text-align: center;"|Multi-platform<br />
| style="text-align: center;"|[http://mednafen.sourceforge.net/releases/ {{MednafenVer}}]<br />
| style="text-align: center;"|High<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Resources==<br />
*[http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] - SNES Development Wiki for you know, SNES Development.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=MSX_emulators&diff=8308MSX emulators2015-04-12T15:31:28Z<p>NOptimus: </p>
<hr />
<div>[[File:Msx.png|thumb|209px|The MSX computer]]MSX is a [https://en.wikipedia.org/wiki/Zilog_Z80 Z80]-based family of home computers which appeared in 1983. They were popular in Asian, South American and European countries as well as the former [https://en.wikipedia.org/wiki/Soviet_Union Soviet Union], but they are virtually unknown in USA.<br />
<br />
__TOC__<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[blueMSX]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.vik.cc/bluemsx/download.html 2.8.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Cycle<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[OpenMSX]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://sourceforge.net/projects/openmsx/files/openmsx/ 0.10.1]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|-<br />
|style="text-align:center;"|[[MSXPLAYer]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[fMSX]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://fms.komkon.org/fMSX/#Downloads 3.9]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|?<br />
|}<br />
<br />
==Comparison==<br />
* [[blueMSX]] Considered to be the go-to emulator for MSX, has the highest compatibility and features out of any MSX emulator. Also has a pretty nifty GUI.<br />
<br />
* [[fMSX]] The only pay-to-use emulator for MSX, is no longer active. Compatibility is unknown. Recommended not to be used on Windows because of the other alternatives. fMSX for Windows requires a payment of $19.99 to use. However, you can download the source and compile it yourself.<br />
<br />
* [[OpenMSX]] The only MSX emulator for Linux, has standard features and compatibility just like every other emulator.<br />
<br />
[http://www.msx.org/articles/mrc-emurank-charts Accuracy ratings (from 2005)]<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Snes9x&diff=8302Snes9x2015-04-10T20:11:55Z<p>NOptimus: added alternative dev build hosting</p>
<hr />
<div>{{infobox<br />
|image = Snes9x.png<br />
|imagewidth = 235<br />
|first = 1.53<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = Gary Henderson, Jerremy Koot<br />
|fifth = [http://www.snes9x.com/ Snes9x.com]<br />
|sixth = [https://github.com/snes9xgit/snes9x GitHub]}}<br />
<br />
'''Snes9x''' is a [[Super_Nintendo_emulators|Super Famicom (SNES)]] emulator written in C++. It is also available as a libretro core for [[RetroArch]].<br />
<br />
==Downloads==<br />
*Snes9x Dev Builds: [http://www.s9x-w32.de/dl/testbuilds/ OV2's semi-official hosting], [http://www.emucr.com/search/label/Snes9X/ EmuCR]<br />
*[https://www.macupdate.com/app/mac/11337/snes9x Snes9x for OS X]<br />
*[http://173210.server-queen.com/autoindex/index.php?dir=PSP/Snes9xTYLcm_Mod/ Snes9xTYL(mecm)/cm Mod (PSP only)]<br />
*[http://goebish.free.fr/snes9k009z.zip Snes9k 0.09z]<br />
<br />
==Versions==<br />
*Snes9x-Next is an optimized version of Snes9x 1.52 with speedhacks and is available as a libretro core for RetroArch and [[ZMZ]]. Has an option to overclock the SuperFX chip, making games like Star Fox run at a higher FPS.<br />
<br />
*Snes9xTYL(mecm)/cm Mod is a port of Snes9x 1.39 to PSP. Inaccuracies everywhere, especially with sound, but it's the best thing available for PSP for SNES emulation. Use the mecm build where possible, unless you use the PSP emulator on Vita, in which case use the cm build.<br />
<br />
==Review==<br />
It is a very good SNES emulator, far superior to [[ZSNES]]. It has very high compatibility and is easy to use. It is not as accurate as [[higan]], but that shouldn't be an issue for most people. The stable release is very old, so use the '''latest SVN build''' instead if possible. Also, it's recommended not to use the official site because the developers have lost access to it many years ago.<br />
<br />
==Problems and solutions==<br />
Snes9x stopped recognizing diagonals and joystick/R2/L2 input? Snes9x has issues with XInput(such as with [[SCP Driver Package|XInput Wrapper SCP]]). The solution is to edit the .conf file and add in (J0)POV Up Right, (J0)POV Dn Right, etc. for the diagonal inputs.<br />
<br />
==ZSNES GUI==<br />
ZMZ is a version of Snes9x that uses ZSNES' GUI. <br />
<br />
https://github.com/Alcaro/ZMZ<br />http://www.smwcentral.net/?p=section&a=details&id=5681<br />
<br />
==NetPlay==<br />
{{Infobox<br />
|image =<br />
|first = 0.09<br />
|second = No<br />
|third = Windows<br />
|fourth = g0ebish<br />
|fifth = http://goebish.free.fr/snes9k/<br />
|sixth = Closed source}} Snes9k is [[Snes9x]] with [http://kaillera.com Kaillera] client support. It is based on a very old (~2005) build of Snes9x.<br />
<br />
====[https://code.google.com/p/p2pkaillera/downloads/detail?name=Ownaclient.dll&can=2&q= If using the updated multiplayer client]====<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 8 simultaneous people playing<br />
*No fiddling with router settings and port forwarding<br />
*NetPlay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
*The emulator is based upon (SNES9x 1.42, a 10 year old version) lacks A LOT of options, and incorrectly emulates several games (most Bishoujo Senshi, DBZ Super Butouden 2, etc.)<br />
*Everyone needs to have the exact same ROM version or NetPlay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
|}<br />
<br />
====[http://p2p.kaillera.ru/ If using the updated P2P Client]====<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode in efficiency<br />
*Basic chat support.<br />
|-<br />
| '''CONS''' ||<br />
*Requires port forwarding<br />
*The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often<br />
*It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client<br />
*Everyone needs to have the exact same ROM version and save file. Or else, it'll desynch or outright not work.<br />
*Chat box is an eyesore.<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
|}<br />
<br />
==External Links==<br />
http://fantasyanime.com/emuhelp/emuhelp_snes9x.htm<br />
<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=8297Sega Genesis emulators2015-04-08T07:36:54Z<p>NOptimus: </p>
<hr />
<div>[[File:Sega-Genesis-Mk2-6button.jpg|thumb|250px|The Sega Genesis]]<br />
The '''[[gametech:Sega Genesis|Sega Genesis]]''' is a 16-bit, 4th generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1989 in North America. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32bit cartridge based add-on). <br />
<br />
Genesis emulation is very good, with high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Sega Master System]] (SMS), and the [[Game Gear]] (GG) as well as earlier Sega consoles (Genesis based arcade boards and the Sega Pico are still sketchy).<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Exodus]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.exodusemulator.com/index.php/downloads 1.0.0]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Gens|Gens/GS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|r7<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Gens]]<br />
|style="text-align:center;"|Windows, Linux, BeOS<br />
|style="text-align:center;"|[http://gens.me/downloads.shtml 2.14]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://dgen.sourceforge.net/ DGen]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://aamirm.hacking-cult.org/www/regen.html Regen]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|0.97(2)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Genecyst]]<br />
|style="text-align:center;"|[[DOS emulators|DOS]]<br />
|style="text-align:center;"|x.xx<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii emulators|Wii]], [[Gamecube emulators|Gamecube]]<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|PSP<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii<br />
|style="text-align:center;"|n/a<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
==Comparisons==<br />
* [[Kega Fusion]] is a very good emulator with high compatibility, coded by an ex-Sega staffer! It is easy to use as well, good interface and plugin based filter support too.<br />
<br />
* Regen is also very good with high compatibility. Lacks 32X and Mega CD support.<br />
<br />
* [[Genesis Plus GX]] is also very good with high compatibility. The only thing it lacks is 32X support. The port for RetroArch adds shader support, dynamic sync and the other features of RetroArch.<br />
<br />
* [[Exodus]] is cycle-accurate, and has VERY high system requirements. It is the newest Genesis emulator, and is likely far from complete. It currently only supports the regular Sega Genesis and no other systems.<br />
<br />
* [[Gens]], while having many iterations, is still a very good emulator and very close to Kega Fusion but still has issues. Depending on which version you get your experience will differ quite a lot.<br />
<br />
* [[BlastEm]] aims for cycle accuracy but for lower system requirements. It is very early in development however.<br />
<br />
==Resources==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=8293Sega Genesis emulators2015-04-07T12:00:59Z<p>NOptimus: /* Emulators */ sorted the table by recommendation</p>
<hr />
<div>[[File:Sega-Genesis-Mk2-6button.jpg|thumb|250px|The Sega Genesis]]<br />
The '''[[gametech:Sega Genesis|Sega Genesis]]''' is a 16-bit, 4th generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1989 in North America. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32bit cartridge based add-on). <br />
<br />
Genesis emulation is very good, with high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Sega Master System]] (SMS), and the [[Game Gear]] (GG) as well as earlier Sega consoles (Genesis based arcade boards and the Sega Pico are still sketchy).<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Exodus]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.exodusemulator.com/index.php/downloads 1.0.0]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Gens|Gens/GS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|r7<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Gens]]<br />
|style="text-align:center;"|Windows, Linux, BeOS<br />
|style="text-align:center;"|[http://gens.me/downloads.shtml 2.14]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://dgen.sourceforge.net/ DGen]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://sourceforge.net/projects/dgen/files/dgen/ 1.33]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[http://aamirm.hacking-cult.org/www/regen.html Regen]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|0.97(2)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Genecyst]]<br />
|style="text-align:center;"|[[DOS emulators|DOS]]<br />
|style="text-align:center;"|x.xx<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii emulators|Wii]], [[Gamecube emulators|Gamecube]]<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|PSP<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii<br />
|style="text-align:center;"|n/a<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
==Comparisons==<br />
* [[Kega Fusion]] is a very good emulator with high compatibility, coded by an ex-Sega staffer! It is easy to use as well, good interface and plugin based filter support too.<br />
<br />
* Regen is also very good with high compatibility. Lacks 32X and Mega CD support.<br />
<br />
* [[Genesis Plus GX]] is also very good with high compatibility. The only thing it lacks is 32X support. The port for RetroArch adds shader support, dynamic sync and the other features of RetroArch.<br />
<br />
* [[Exodus]] is cycle-accurate, and has VERY high system requirements. It is the newest Genesis emulator, and is likely far from complete. It currently only supports the regular Sega Genesis and no other systems.<br />
<br />
* [[Gens]], while having many iterations, is still a very good emulator and very close to Kega Fusion but still has issues. Depending on which version you get your experience will differ quite a lot.<br />
<br />
* [[BlastEm]] aims for cycle accuracy but for lower system requirements. It is very early in development however.<br />
<br />
==Resources==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Need_Games%3F&diff=8292Need Games?2015-04-07T09:15:46Z<p>NOptimus: </p>
<hr />
<div>==Downloads==<br />
===No limit===<br />
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC<br />
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (Require registration).] Hosts a lot of bad disc rips with no indication.<br />
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things.<br />
*[http://romhustler.net/ ROM Hustler] Various platforms, mostly handhelds.<br />
*[https://kat.ph Kickass Torrents] Useful for Wii/PS3 games.<br />
*[http://www.nyaa.se/?cats=6_24 Nyaa Torrents] Useful for Japanese games.<br />
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.<br />
*[https://archive.org/details/vintagesoftware Archive.org Vintage Software] Many DOS collections and older games.<br />
*[https://archive.org/details/No-Intro-Collection_2015-03-03 Archive.org No-Intro] No-Intro Sets (2015-03-03).<br />
*[https://archive.org/details/No-Intro-Collection_2013-06-14 Archive.org No-Intro] No-Intro Sets (2013-06-14). Some of the archives in the 2015 set are broken.<br />
*[https://archive.org/details/messmame Archive.org MAME/MESS] MAME and MESS ROM collections.<br />
*[https://archive.org/details/tosec Archive.org TOSEC] TOSEC (The Old School Emulation Center) Sets.<br />
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
<br />
===Download Limit===<br />
*[http://nitroroms.com/ Nitro ROMs] Good for Redump PSX rips. (1 GB daily limit)<br />
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS etc, may be no-intro rips. (Account required)<br />
*[http://rutracker.org/ RuTracker] Has a lot of hard to find complete set like Dreamcast, PSX, 3DO, CDi, TurboGrafx-CD etc (account required, site entirely in russian, use the translate feature in chrome if you really need to.)<br />
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.<br />
<br />
===User Uploaded Direct-Download (Forum post) Sites*=== <br />
Use some common sense while downloading!<br />
*[http://pspiso.com/ pspiso.com] PSP and PS1 games<br />
*[http://wiiso.com/ wiiso.com] Mostly Wii games, but also other Nintendo games<br />
*[http://www.ps3iso.com/forum.php ps3iso.com] Many 'premium-only' links.<br />
*[http://www.warez-bb.org/viewforum.php?f=112 warez-bb.org] General warez site.<br />
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for roms. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.<br />
<nowiki>*</nowiki>All require registration.<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File_Hashes#Determining_Good_Game_Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game's release information. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Downloaders==<br />
These can sometimes come in handy when you need download lots of links and you can't be bothered to manually deal with 13 different parts every 20 minutes, they are also sometimes a necessity when your faced with a .DLC file, you will then need something like JDownloader to download what you're after. Below are just some of the more popular Downloaders.<br />
<br />
NOTE: '''DO NOT''' install JDownloader with the web installer, it contains toolbars, adware, malware, etc. Use the offline installers.<br />
<br />
[http://jdrch.wordpress.com/2013/10/01/where-to-get-the-full-adware-free-jdownloader-offline-installer/ JDownloader]<br />
<br />
[http://board.jdownloader.org/showthread.php?t=54725 JDownloader 2]<br />
<br />
[http://pyload.org/ pyLoad] - An alternative for JDownloader that does not require Java to be installed, it's open-sourced too.</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=8290List of notable ports2015-04-06T11:56:08Z<p>NOptimus: </p>
<hr />
<div>Some systems are easier, or harder to emulate than others. For that reason, using a port of that game for another system might be useful. Also, systems may have inherent flaws, which are not found in a port of that game on another system. A game may also be natively ported to the PC, which might be easier to run.<br />
<br />
This is not a complete list of every single port ever. Instead this focuses on games which are notable for having issues, which are solved by using another system.<br />
<br />
(E) beside the name means that this port relies upon simple emulation of a ROM, and thus the ROM can be extracted from that port and played in another emulator.<br />
<br />
(R) refers to a full remakes. Remakes may dramatically differ from the original game. There is however, some grey area between an "enhanced port" and a "remake". A game may be ported<br />
<br />
Console versions may be more convenient to set up. See [https://en.wikipedia.org/wiki/List_of_Virtual_Console_games Virtual Console games] or [https://en.wikipedia.org/wiki/List_of_PlayStation_Store_games PlayStation Store games] or [https://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games Xbox Live Arcade games]<br />
<br />
==PC versions==<br />
===Benefits===<br />
<br />
It is usually preferable to rely on a native PC port rather than emulation. With emulation, all of the flaws of the system are also emulated, which are avoided with a direct PC port. The system requirements are significantly less than emulation. Ports to PC may support enhanced graphics, and sometimes superior controls for FPS games.<br />
===Drawbacks===<br />
However, sometimes these ports were sloppy, and prone to bugs. It has to be approached on a case by case basis. The game may also only have very out dated options, such as only a few resolutions.<br />
<br />
The most common PC ports were to the Windows brand of operating systems. Windows 3.1, Windows 95, Windows 98 and Windows 2000 ports may be difficult to run on a modern Windows OS such as Windows 7 or Windows 8, usually with varying levels of compatibility or patching required. [[Wine]] can many times play these games very well. Other ports were to [[DOS]], which can be played very well in [[DOSBox]].<br />
<br />
Many times fans have stepped in and released patches which can fix some of these issues. This is typically for only the most popular games however, and obscure titles may have no fixes.<br />
<br />
Often times, controllers will not be entirely recognized by these old PC games. The most commonly cited is the digital pad not being recognized. In that case the program [http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] can be helpful.<br />
===PC to console ports===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of console, and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port.<br />
<br />
==NES==<br />
{{Main|List of notable NES ports and remakes}}<br />
<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
==Sharp X6800==<br />
May be easier to emulate ports than the original versions.<br />
{| class="wikitable"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|PS1<br />
! scope="col" style="text-align: center;"|GC<br />
! scope="col" style="text-align: center;"|PS2<br />
! scope="col" style="text-align: center;"|GBA<br />
! scope="col" style="text-align: center;"|NDS<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|<br />
Akumajo X68000<br />
<br />
(Castlevania Chronicles)<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|}<br />
<br />
==SNES==<br />
{{Main|List of notable SNES ports and remakes}}<br />
<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer audio and visuals. The resolution is lower, and it was never intended to be played on a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack of contrast in the original GBA display. To compensate, a shader or an option is needed. Additionally for controls, the GBA has two fewer buttons.<br />
<br />
Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases the PS1 port might offer more features.<br />
<br />
==Sega Saturn==<br />
Saturn emulation is poor, with only one emulator, [[SSF]], worth using. That emulator, however, is closed-source and Windows only.<br />
{| class="wikitable"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|PC<br />
! scope="col" style="text-align: center;"|PS1<br />
! scope="col" style="text-align: center;"|PS2<br />
! scope="col" style="text-align: center;"|PS3<br />
! scope="col" style="text-align: center;"|360<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|Grandia<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Panzer Dragoon<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)<br />
|-<br />
| style="text-align: center;"|Guardian Heroes<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.<br />
|-<br />
| style="text-align: center;"|Nights into Dreams...<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All rereleases include Chirstmas Nights into Dreams, but lack versus mode and Sonic the Hedgehog into Dreams.<br />
|}<br />
<br />
==PlayStation==<br />
<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|PC<br />
! scope="col" style="text-align: center;"|Saturn<br />
! scope="col" style="text-align: center;"|N64<br />
! scope="col" style="text-align: center;"|DC<br />
! scope="col" style="text-align: center;"|GC<br />
! scope="col" style="text-align: center;"|PSP<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|Breath of Fire III<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Adds widescreen support and an extra minigame.<br />
|-<br />
| style="text-align: center;"|Breath of Fire IV<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Has shorter load times and includes an option for sprite smoothing.<br />
|-<br />
| style="text-align: center;"|Castlevania: Symphony of the Night<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Saturn: Worse graphics, but a few new areas and playable Maria. Released only in Japan.<br />
PSP: Included in Castlevania: The Dracula X Chronicles. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).<br />
<br />
The Xbox 360 version is largely similar to the original release. It removes loading times, but lacks FMVs.<br />
|-<br />
| style="text-align: center;"|Dino Crisis<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Dino Crisis 2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Final Fantasy VII<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Backgrounds/FMVs are the same resolution as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam release fixes all issues, making it the current definitive version. This version will soon release on PS4.<br />
|-<br />
| style="text-align: center;"|Final Fantasy VIII<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
| style="text-align: center;"|Final Fantasy Tactics<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Extra content, multiplayer support, redone cutscenes, 16:9 aspect ratio, and new game modes. Suffers from slowdown; this can be fixed with various unofficial patches, but each one introduces its own side effects or potentially unwanted modifications. This version was later released on iOS and Android devices (the latter only in Japan).<br />
|-<br />
| style="text-align: center;"|Mega Man Legends<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an Xinput controller.<br />
N64: Simultaneously better and worse in the graphics department. Sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.<br />
|-<br />
| style="text-align: center;"|Mega Man Legends 2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Released on PC only in Japan and Taiwan. <br />
PSP: Standard port with widescreen support. Released only in Japan.<br />
|-<br />
| style="text-align: center;"|Mega Man X5<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Mega Man X6<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|PC: Released only in Korea and some other parts of Asia.<br />
|-<br />
| style="text-align: center;"|Metal Gear Solid<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.<br />
<br />
GC: Full remake using the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
| style="text-align: center;"|PaRappa the Rapper<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
| style="text-align: center;"|Persona 2: Eternal Punishment<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Part two of Persona 2. This port has widescreen support, a revamed UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.<br />
|-<br />
| style="text-align: center;"|Persona 2: Innocent Sin<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Part one of Persona 2. This port has widescreen support, a revamed UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
| style="text-align: center;"|Resident Evil<br />
| style="text-align: center;"|✓<br />
✓ (R)<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Rereleased twice on PS1. The poorly-named Director's Cut is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The Dual Shock Ver. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
Saturn: Includes an extra game mode.<br />
<br />
PC: Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.<br />
<br />
GC: Full remake. Same on Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
| style="text-align: center;"|Resident Evil 2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Later rereleased on the system with DualShock support and a new game mode.<br />
<br />
480p on other systems; varies between 240p and 480p on N64. Each version adds more features, with the DC version having the most.<br />
|-<br />
| style="text-align: center;"|Resident Evil 3<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|480p, more features<br />
|-<br />
| style="text-align: center;"|Revelations: Persona<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|PC: Released only in Japan.<br />
<br />
PSP: This version is called Shin Megami Tensei: Persona. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| style="text-align: center;"|Suikoden I - II<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
| style="text-align: center;"|Wipeout 2097<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|These ports feature a different OST from the original release. Released in North America as Wipeout XL.<br />
|}<br />
<br />
==Nintendo 64==<br />
<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{| class="wikitable"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Win<br />
! scope="col" style="text-align: center;"|GC<br />
! scope="col" style="text-align: center;"|Xbox<br />
! scope="col" style="text-align: center;"|X360<br />
! scope="col" style="text-align: center;"|DS<br />
! scope="col" style="text-align: center;"|3DS<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|Super Mario 64<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|The DS remake has three more playable characters and some extra features, but has poorer controls, mixed graphical changes (they look more "accurate" but have less polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
|-<br />
| style="text-align: center;"|Star Fox 64<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features. It also has redone voices, for better or worse.<br />
|-<br />
| style="text-align: center;"|Conker's Bad Fur Day<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Live and Reloaded is censored, but has much better graphics and updated multiplayer. Not even the Xbox 360 can emulate it well.<br />
|-<br />
| style="text-align: center;"|Banjo-Kazooie<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, obviously.<br />
|-<br />
| style="text-align: center;"|Banjo-Tooie<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here.<br />
|-<br />
| style="text-align: center;"|Perfect Dark<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Improved graphics, better framerate, online multiplayer.<br />
|-<br />
| style="text-align: center;"|Turok: Dinosaur Hunter<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Turok 2: Seeds of Evil<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|The Legend of Zelda: Ocarina of Time<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (E)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans lack of vibration) is the definitive version of the game.<br />
|-<br />
| style="text-align: center;"|The Legend of Zelda: Majora's Mask<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (E)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS remake features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|GameCube<br />
! scope="col" style="text-align: center;"|PS2<br />
! scope="col" style="text-align: center;"|PS3<br />
! scope="col" style="text-align: center;"|Xbox<br />
! scope="col" style="text-align: center;"|360<br />
! scope="col" style="text-align: center;"|PC<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|Skies of Arcadia<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Slightly updated with new features.<br />
|-<br />
| style="text-align: center;"|Ikaruga<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Slight remix, PC Demo & Full game available<br />
|-<br />
| style="text-align: center;"|Grandia II<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|The PS2 version is technically inferior. The PC version has a plethora of bugs. Honestly, you're better off sticking with the Dreamcast version.<br />
|-<br />
| style="text-align: center;"|Capcom Vs SNK 2 Millionaire Fighting 2001<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Resident Evil Code: Veronica<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|All ports are referred to as Resident Evil Code: Veronica X. They feature additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.<br />
|-<br />
| style="text-align: center;"|Sonic Adventure<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|All ports of the complete version of the game are referred to as Sonic Adventure DX: Director's Cut. They feature updated character models and a new mission mode. The 2003 version includes unlockable Game Gear games. The GameCube version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
| style="text-align: center;"|Sonic Adventure 2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|All ports of the complete version of the game are referred to as Sonic Adventure 2: Battle. They feature slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio.<br />
|}<br />
<br />
==Playstation 2==<br />
{{Main|List of notable PS2 ports and remakes}}<br />
<br />
==3DS==<br />
Emulation for the [[Nintendo 3DS|3DS]] is in early development. It is not currently in a state meant for regular usage.<br />
{| class="wikitable"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|Windows<br />
! scope="col" style="text-align: center;"|PS3<br />
! scope="col" style="text-align: center;"|Xbox 360<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|Resident Evil Revelations<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Also on Wii U. All ported versions are in HD.<br />
|}</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=8289Sega Genesis emulators2015-04-06T06:14:32Z<p>NOptimus: I've found no evidence of the non-libretro version ever existing</p>
<hr />
<div>[[File:Sega-Genesis-Mk2-6button.jpg|thumb|250px|The Sega Genesis]]<br />
The '''[[gametech:Sega Genesis|Sega Genesis]]''' is a 16-bit, 4th generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1989 in North America. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32bit cartridge based add-on). <br />
<br />
Genesis emulation is very good, with high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Sega Master System]] (SMS), and the [[Game Gear]] (GG) as well as earlier Sega consoles (Genesis based arcade boards and the Sega Pico are still sketchy).<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://aamirm.hacking-cult.org/www/regen.html Regen]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|0.97(2)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Exodus]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.exodusemulator.com/index.php/downloads 1.0.0]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Gens]]<br />
|style="text-align:center;"|Windows, Linux, BeOS<br />
|style="text-align:center;"|[http://gens.me/downloads.shtml 2.14]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|DGen<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://dgen.sourceforge.net/ 1.32]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Genecyst]]<br />
|style="text-align:center;"|[[DOS emulators|DOS]]<br />
|style="text-align:center;"|x.xx<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[BlastEm]]<br />
|style="text-align:center;"|Linux<br />
|style="text-align:center;"|0.2.0<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Gens|Gens/GS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|r7<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii emulators|Wii]], [[Gamecube emulators|Gamecube]]<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|PSP<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii<br />
|style="text-align:center;"|n/a<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
==Comparisons==<br />
* [[Kega Fusion]] is a very good emulator with high compatibility, coded by an ex-Sega staffer! It is easy to use as well, good interface and plugin based filter support too.<br />
<br />
* Regen is also very good with high compatibility. Lacks 32X and Mega CD support.<br />
<br />
* [[Genesis Plus GX]] is also very good with high compatibility. The only thing it lacks is 32X support. The port for RetroArch adds shader support, dynamic sync and the other features of RetroArch.<br />
<br />
* [[Exodus]] is cycle-accurate, and has VERY high system requirements. It is the newest Genesis emulator, and is likely far from complete. It currently only supports the regular Sega Genesis and no other systems.<br />
<br />
* [[Gens]], while having many iterations, is still a very good emulator and very close to Kega Fusion but still has issues. Depending on which version you get your experience will differ quite a lot.<br />
<br />
* [[BlastEm]] aims for cycle accuracy but for lower system requirements. It is very early in development however.<br />
<br />
==Resources==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=GENS&diff=8286GENS2015-04-05T20:45:57Z<p>NOptimus: </p>
<hr />
<div>{{Infobox<br />
|image =Gens.gif<br />
|first = 2.14<br />
|second = No<br />
|third = Windows, Linux, BeOS<br />
|fourth = Stéphane (Stef)<br />
|fifth = [http://www.gens.me/ Gens.me]<br />
|sixth = [http://sourceforge.net/projects/gens/files/Gens%20Source%20Code/ SourceForge]}}Gens is a [[Sega Genesis Emulators|Sega Genesis]], Sega CD and Sega 32X emulator.<br />
==Download==<br />
[http://www.gens.me/download/gens-win32-bin-2.14.zip Gens 2.14]<br />
==NetPlay==<br />
You can also use a P2P [http://p2p.kaillera.ru/ Kaillera client] with Gens for netplay.<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 (5??) simultaneous people<br />
*No fiddling with router settings and port forwarding<br />
*Netplay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*Supports only Genesis/Megadrive, Sega CD and 32x games<br />
*Dropping out of a game is a bit different than with standard emulators<br />
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
|}<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Linux emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Netplay&diff=8285Netplay2015-04-05T19:22:31Z<p>NOptimus: GENS >> Gens</p>
<hr />
<div>This is a hub for various information about NetPlay. Most info was gathered from the guys over at /vr/, so if you have any question, or you need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at: #/vr/_Netplay on [http://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]<br />
<br />
Before you begin, here's some things to consider:<br />
* Emulator netplay is NOT perfect. Desynchs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.<br />
* It sometimes takes several consecutive tries for the game to stay synched well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.<br />
* When netplaying, make sure not to have anything downloading (torrents, Youtube videos, etc.)<br />
* Try not to move the emulator window around, or switch focus to windows other than the chat/kaillera window and emulator, or you risk desynching the game.<br />
* It's highly recommended to use a controller. Some emulators still register input from keyboards while your chatting on separate chat windows.<br />
<br />
==Port Forwarding==<br />
<br />
Before you get started, you should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Guide For Netplay]].<br />
==NES==<br />
===[[RetroArch#NetPlay|RetroArch]]===<br />
*[[Higan|bsnes]], FCEU, QuickNES, or [[Nestopia]] cores <sup>citation</sup><br />
===[[VirtuaNES#NetPlay|VirtuaNES]]===<br />
===[[Mednafen#NetPlay|Mednafen]]===<br />
*FCEU core<br />
<br />
===[[Nestopia#NetPlay|Nestopia]]===<br />
===RockNESX 2.0===<br />
*A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like hamachi. The author did away with Netplay in more recent versions.<br />
===Jnes===<br />
*Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.<br />
<br />
==SNES==<br />
===[[RetroArch#NetPlay|RetroArch]]===<br />
*[[Snes9x]] or [[Higan|bsnes]] cores.<br />
===[[Snes9x#NetPlay|Snes9k]]===<br />
<br />
===[[Mednafen#NetPlay|Mednafen]]===<br />
*[[Higan|bsnes]] core<br />
===[[ZSNES#NetPlay|ZSNES]]===<br />
==Sega Consoles==<br />
<br />
===[[KegaFusion#NetPlay|KegaFusion]]===<br />
*Concerning Sega emulators, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent Netplay capabilities on the side.<br />
<br />
===[[Gens#NetPlay|Gens]]===<br />
*An acceptable alternative. While it only emulates Genesis/Megadrive, Sega CD and 32x, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desynchs while using KegaFusion.<br />
===[[Mednafen#NetPlay|Mednafen]]===<br />
*Genesis core is experimental but mostly functional; 2 Players only. Also has Master System core.<br />
==Nintendo 64==<br />
===[[Project64#NetPlay|Project64k]]===<br />
===[[Project64#NetPlay|Project64 v1.7]]===<br />
<br />
==Playstation 1==<br />
===[[Mednafen#NetPlay|Mednafen]]===<br />
===[[EPSXe#NetPlay|ePSXe 1.60]]===<br />
<br />
==Arcade==<br />
The many platforms that conform the term "Arcade" has got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task, since there are so many different versions that accomplish the same thing in almost imperceptible different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.<br />
===[[MAME#NetPlay|Mame 32 Plus Plus]]===<br />
===[[Kawaks#NetPlay|Kawaks 1.63]]===<br />
<br />
===GGPO===<br />
* Arcade emulator built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. Only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology.<br />
<br />
===MameHUB===<br />
* Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, being coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session. Newer versions of MAMEHub use much less resources.<br />
==Amiga==<br />
[http://fs-uae.net/download FS-UAE] ([http://fs-uae.net/online-play Netplay] [http://fs-uae.net/net-play Guides])<br />
==PC Engine (TurboGrafx-16)==<br />
===[[Mednafen#NetPlay|Mednafen]]===<br />
*Option for both accuracy and fast cores.<br />
==PC-FX==<br />
===[[Mednafen#NetPlay|Mednafen]]===<br />
==GameBoy/Color==<br />
===[[TGB Dual#NetPlay|TGB Dual Vol. 8.3.1]]===<br />
<br />
==Dolphin==<br />
[http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide Official Netplay Guide]<br />
* If you don't have a very powerful CPU, you may not want to bother.<br />
<br />
To connect to official Nintendo servers, see [[How To Play Dolphin Online]].<br />
<br />
== PCSX2==<br />
[http://www.mediafire.com/?r3c1ejv5m85ekrv Unofficial Netplay Build]<br />
* Netplay has never officially been added to [[PCSX2]], but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work and the project has been abandoned.<br />
<br />
Note: You can connect to Sony's own servers though: [[How To Play PCSX2 Online]] (See [[Online PS2 Games]] for what games still have servers up)<br />
<br />
==PPSSPP==<br />
[[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=7549 this thread] for setup and game compatibily.<br />
<br />
[[Category:NetPlay]]<br />
[[Category:FAQs]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=8284Sega Genesis emulators2015-04-05T19:04:49Z<p>NOptimus: minor formatting fix, GENS >> Gens</p>
<hr />
<div>[[File:Sega-Genesis-Mk2-6button.jpg|thumb|250px|The Sega Genesis]]<br />
The '''[[gametech:Sega Genesis|Sega Genesis]]''' is a 16-bit, 4th generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1989 in North America. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32bit cartridge based add-on). <br />
<br />
Genesis emulation is very good, with high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Sega Master System]] (SMS), and the [[Game Gear]] (GG) as well as earlier Sega consoles (Genesis based arcade boards and the Sega Pico are still sketchy).<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://aamirm.hacking-cult.org/www/regen.html Regen]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|0.97(2)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Exodus]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.exodusemulator.com/index.php/downloads 1.0.0]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Gens]]<br />
|style="text-align:center;"|Windows, Linux, BeOS<br />
|style="text-align:center;"|[http://gens.me/downloads.shtml 2.14]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|DGen<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://dgen.sourceforge.net/ 1.32]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Genecyst]]<br />
|style="text-align:center;"|[[DOS emulators|DOS]]<br />
|style="text-align:center;"|x.xx<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[BlastEm]]<br />
|style="text-align:center;"|Linux<br />
|style="text-align:center;"|0.2.0<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Gens|Gens/GS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|r7<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii emulators|Wii]], [[Gamecube emulators|Gamecube]], [[Xbox emulators|Xbox]]<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|PSP<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]]<br>(Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii<br />
|style="text-align:center;"|n/a<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
==Comparisons==<br />
* [[Kega Fusion]] is a very good emulator with high compatibility, coded by an ex-Sega staffer! It is easy to use as well, good interface and plugin based filter support too.<br />
<br />
* Regen is also very good with high compatibility. Lacks 32X and Mega CD support.<br />
<br />
* [[Genesis Plus GX]] is also very good with high compatibility. The only thing it lacks is 32X support. The port for RetroArch adds shader support, dynamic sync and the other features of RetroArch.<br />
<br />
* [[Exodus]] is cycle-accurate, and has VERY high system requirements. It is the newest Genesis emulator, and is likely far from complete. It currently only supports the regular Sega Genesis and no other systems.<br />
<br />
* [[Gens]], while having many iterations, is still a very good emulator and very close to Kega Fusion but still has issues. Depending on which version you get your experience will differ quite a lot.<br />
<br />
* [[BlastEm]] aims for cycle accuracy but for lower system requirements. It is very early in development however.<br />
<br />
==Resources==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=GENS&diff=8283GENS2015-04-05T18:54:03Z<p>NOptimus: </p>
<hr />
<div>{{Infobox<br />
|image =Gens.gif<br />
|first = 2.14<br />
|second = No<br />
|third = Windows, Linux, BeOS<br />
|fourth = Stéphane (Stef)<br />
|fifth = [http://www.gens.me/ GENS.me]<br />
|sixth = [http://sourceforge.net/projects/gens/files/Gens%20Source%20Code/ SourceForge]}}Gens is a [[Sega Genesis Emulators|Sega Genesis]], Sega CD and Sega 32X emulator.<br />
==Download==<br />
[http://www.gens.me/download/gens-win32-bin-2.14.zip Gens 2.14]<br />
==NetPlay==<br />
You can also use a P2P [http://p2p.kaillera.ru/ Kaillera client] with Gens for netplay.<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 (5??) simultaneous people<br />
*No fiddling with router settings and port forwarding<br />
*Netplay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*Supports only Genesis/Megadrive, Sega CD and 32x games<br />
*Dropping out of a game is a bit different than with standard emulators<br />
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
|}<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Linux emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=GENS&diff=8282GENS2015-04-05T18:50:32Z<p>NOptimus: GENS >> Gens</p>
<hr />
<div>{{Infobox<br />
|image =Gens.gif<br />
|first = 2.14<br />
|second = No<br />
|third = Windows, Linux<br />
|fourth = Stéphane (Stef)<br />
|fifth = [http://www.gens.me/ GENS.me]<br />
|sixth = [http://sourceforge.net/projects/gens/files/Gens%20Source%20Code/ SourceForge]}}Gens is a [[Sega Genesis Emulators|Sega Genesis]], Sega CD and Sega 32X emulator.<br />
==Download==<br />
[http://www.gens.me/download/gens-win32-bin-2.14.zip Gens 2.14]<br />
==NetPlay==<br />
You can also use a P2P [http://p2p.kaillera.ru/ Kaillera client] with Gens for netplay.<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 (5??) simultaneous people<br />
*No fiddling with router settings and port forwarding<br />
*Netplay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*Supports only Genesis/Megadrive, Sega CD and 32x games<br />
*Dropping out of a game is a bit different than with standard emulators<br />
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
|}<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Linux emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=GENS&diff=8280GENS2015-04-05T18:49:40Z<p>NOptimus: NOptimus moved page GENS to Gens: this is the name used pretty much everywhere</p>
<hr />
<div>{{Infobox<br />
|image =Gens.gif<br />
|first = 2.14<br />
|second = No<br />
|third = Windows, Linux<br />
|fourth = Stéphane (Stef)<br />
|fifth = [http://www.gens.me/ GENS.me]<br />
|sixth = [http://sourceforge.net/projects/gens/files/Gens%20Source%20Code/ SourceForge]}}GENS is a [[Sega Genesis Emulators|Sega Genesis]], Sega CD and Sega 32X emulator.<br />
==Download==<br />
[http://www.gens.me/download/gens-win32-bin-2.14.zip GENS 2.14]<br />
==NetPlay==<br />
You can also use a P2P [http://p2p.kaillera.ru/ Kaillera client] with GENS for netplay.<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 (5??) simultaneous people<br />
*No fiddling with router settings and port forwarding<br />
*Netplay traffic is handled by a central dedicated server that helps keep things synched<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*Supports only Genesis/Megadrive, Sega CD and 32x games<br />
*Dropping out of a game is a bit different than with standard emulators<br />
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
|}<br />
[[Category:Emulators]]<br />
[[Category:NetPlay]]<br />
[[Category:Linux emulation software]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Emulation_accuracy&diff=8276Emulation accuracy2015-04-05T16:34:52Z<p>NOptimus: grammar</p>
<hr />
<div>'''Accuracy''' is how accurate the emulator is to the original hardware. Accuracy is most often achieved by tighter syncing. More accuracy means less graphics and audio glitches, at the cost of additional CPU power required to run the game at full speed.<br />
==Types:==<br />
===Low accuracy===<br />
<br />
Low accuracy emulators will have a large amount of visual and audio glitches. They will typically use various speedhacks to skip over problems, as a result many games simply run due to a variety of patches while others don't work at all. This can become very problematic when ROM hacks use these speedhacks to run by abusing the errors to create otherwise impossible behaviour. This means that the ROM hack can only be used in that one specific emulator. Such an issue has occurred with [[ZSNES]].<br />
<br />
===Medium accuracy===<br />
Medium accuracy emulators will have fewer glitches, but will still have many problems. Most emulators fall into this category.<br />
<br />
===High accuracy===<br />
High accuracy emulators try to replicate the original system as closely as possible, and for that reason take more CPU power to do so. They will have fewer audio and visual glitches. High accuracy emulators may or may not be cycle accurate. Some high accuracy emulators can achieve 100% compatibility with commercially released games.<br />
<br />
===Cycle accuracy===<br />
Cycle accurate emulation is trying to perfectly emulate timings right down to per-cycle accesses. So each individual component is emulated at exactly the right time, in perfect sync, and so on, which has a high CPU cost. The speed of the emulation depends on the way cycle accuracy is implemented.<br />
<br />
===Chip accuracy===<br />
Chip accurate emulation works by simulating each logic chip on the board individually. Not only does this take a tremendous amount of processing power to run (as in, even emulating something from the 1970s on a chip accurate level would need Dolphin-level system requirements to run at a good speed.), but they also require a incredible amount of effort to make. This accuracy method is almost useless. Although it is the only way to achieve true 100% hardware simulation, cycle accurate emulation can already achieve accuracy which is virtually indistinguishable from the real hardware. In addition, cycle-accurate emulators have much lower system requirements and programming difficulty. There are currently no publicly-released chip accurate video game emulators in existence, and there will most likely never be one.<br />
<br />
===DICE===<br />
This emulator needs its own section on accuracy, because its accuracy method is unique. [http://sourceforge.net/projects/dice/ DICE] emulates arcade machines from the early 1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level. Although the results are accurate the you need a fast 64-bit PC to run these arcade games at full speed.<br />
<br />
==Controversy==<br />
There are two sides when it comes to the issue of accuracy. One side argues that as long as an emulator plays the majority of games at full speed on most computers and devices without too many obvious glitches, it does not matter how accurately it actually replicates the original hardware and its many quirks and functions. The faithfulness of the emulator to the console it is emulating comes second to its overall ability to play games. The other side argues that an emulator should ultimately strive to simulate the hardware as much as possible, as that is the only way to achieve as much compatibility as possible, as well as the only way to preserve the hardware. Thus, speed and scalability to most devices is a lower priority to accuracy to the real console, both for purposes of compatibility and preservation.<br />
<br />
Even within the second side, however, there is some disagreement as to just how much accuracy is actually needed. On most platforms, after obtaining a certain amount of accuracy, going further requires an exponential growth in system requirements, the results of which may not be noticeable to the vast majority of users. Cycle accuracy in particular has been hotly debated in regards to its usefulness, due to how such an extreme level of accuracy requires a lot of extra processing power for relatively few gains in compatibility.<br />
<br />
Simply put, it's a disagreement between wanting 'good enough' or perfection no matter the cost.<br />
<br />
==Further reading==<br />
<br />
http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/<br />
<br />
[http://tasvideos.org/EmulatorResources/NESAccuracyTests.html NES Accuracy Tests]<br />
<br />
[http://tasvideos.org/EmulatorResources/GBAccuracyTests.html Game Boy Accuracy Tests]<br />
<br />
[http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests]<br />
[[Category:FAQs]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=8275Nintendo Entertainment System emulators2015-04-05T10:53:31Z<p>NOptimus: /* Emulators */ put Nestopia above Jnes</p>
<hr />
<div>[[File:Nes.png|thumb|250px|The Nintendo Entertainment System (NES)]]The '''[[gametech:Nintendo Entertainment System|Nintendo Entertainment System]]''' (NES) is an 8-bit, 3rd generation console released in 1983 in Japan, where it was known as the '''Famicom'''.<br />
<br />
The Famicom Disk System (FDS) is a Japan-only add-on which played special versions of games. It featured an extra FM sound channel, which allowed for richer sounds and music than is possible on the regular console.<br />
<br />
Emulation for the NES is robust, with several high quality emulators for various systems.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[gametech:Famicom Disk system|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Nestopia]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://sourceforge.net/projects/nestopiaue/files/1.46/nestopia_1.46-win32.zip/download 1.46]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[puNES]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/puNES/ SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Nintendulator]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/Nintendulator/ SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[BizHawk]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[nemulator]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://nemulator.com/downloads.php 3.4]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[FCEUX]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.fceux.com/web/download.html 2.2.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|FCEUmm<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|98.13mm<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[higan]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://byuu.org/higan/ 0.94]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓ (as bnes v0.83)<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|FakeNES GT<br />
|style="text-align:center;"|Windows, Linux, Mac, MS-DOS<br />
|style="text-align:center;"|[http://sourceforge.net/projects/fakenes/ 0.59 b3]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|QuickNES<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|v1<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[HDNes]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|Git<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Jnes]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|1.1.1 Windows<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[NESticle]]<br />
|style="text-align:center;"|Windows, DOS<br />
|style="text-align:center;"|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx DOS]<br />0.42 Windows<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[gametech:Famicom Disk system|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|NesterJ*<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii, 3DS, Wii U<br />
|style="text-align:center;"|varies per system<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Cycle<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|Nestopia**<br />
|style="text-align:center;"|PS3, 360, Wii<br />
|style="text-align:center;"|1.44<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[FCEUX]]<br />
|style="text-align:center;"|Wii, Gamecube<br />
|style="text-align:center;"|2.2.1<br />3.3.2<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|}<br />
<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki><br />
<br />
<nowiki>**</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[gametech:Famicom Disk system|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|Nestopia*<br />
|style="text-align:center;"|Android, iOS<br />
|style="text-align:center;"|1.44<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Jnes]]<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|1.4.8.55 Android<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|}<br />
<nowiki>*</nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
<br />
===Comparisons===<br />
*[[PuNES]] is the most accurate NES emulator according to tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs used for determining accuracy in tests unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating any games). So just because an emulator has high ratings doesn't mean it is free of issues.<br />
*[[Nestopia]] has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive. This is generally the recommended version.<br />
*[[FCEUX]] scores fairly low in the same tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, however. Version 2.2.2 is promised to have brought improvements from Bizhawk, a more accurate emulator, but it is unknown how much is fixed.<br />
*For official emulation, use [[Virtual Console]]. It is more accurate than the unofficial emulators and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco.<br />
<br />
There are many NES emulators not listed here, as this system has more emulators than any other system and it would take pages to list all of them, plus new ones are started all of the time. It's best to just list the ones that are well known and stand out in some way.<br />
<br />
==Emulation Issues==<br />
===Overscan===<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]Several NES games need the overscan to be cropped to look proper. There is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.<br />
<br />
===Color Palette===<br />
{| class="wikitable"<br />
|+ <br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Alternate name<br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|YUV<br />
|style="text-align:center;"|Canonical<br />
|style="text-align:center;"|Based of the standard method of NTSC decoding.<br />
|-<br />
|style="text-align:center;"|RGB<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|PlayChoice-10 PPU palette. <br />
|-<br />
|style="text-align:center;"|Sony CXA2025AS <br />
|style="text-align:center;"|Consumer<br />
|style="text-align:center;"|Based on an actual NTSC decoder found in real TVs. <br />
|-<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|Alternate<br />
|style="text-align:center;"|It's a mystery. <br />
|-<br />
|style="text-align:center;"|[https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U Mega Man 9]<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Palette used in Mega Man 9<br />
|-<br />
|}<br />
<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and NES emulator programming needs.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=8274Nintendo Entertainment System emulators2015-04-05T10:47:20Z<p>NOptimus: bNESv0.83 >> bnes v0.83</p>
<hr />
<div>[[File:Nes.png|thumb|250px|The Nintendo Entertainment System (NES)]]The '''[[gametech:Nintendo Entertainment System|Nintendo Entertainment System]]''' (NES) is an 8-bit, 3rd generation console released in 1983 in Japan, where it was known as the '''Famicom'''.<br />
<br />
The Famicom Disk System (FDS) is a Japan-only add-on which played special versions of games. It featured an extra FM sound channel, which allowed for richer sounds and music than is possible on the regular console.<br />
<br />
Emulation for the NES is robust, with several high quality emulators for various systems.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|[[gametech:Famicom Disk system|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Nestopia]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://sourceforge.net/projects/nestopiaue/files/1.46/nestopia_1.46-win32.zip/download 1.46]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[puNES]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/puNES/ SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Nintendulator]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.emucr.com/search/label/Nintendulator/ SVN]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[BizHawk]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Very High<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[nemulator]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://nemulator.com/downloads.php 3.4]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[FCEUX]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.fceux.com/web/download.html 2.2.2]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|FCEUmm<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|98.13mm<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[higan]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://byuu.org/higan/ 0.94]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓ (as bnes v0.83)<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|FakeNES GT<br />
|style="text-align:center;"|Windows, Linux, Mac, MS-DOS<br />
|style="text-align:center;"|[http://sourceforge.net/projects/fakenes/ 0.59 b3]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|QuickNES<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|v1<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[HDNes]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|Git<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Jnes]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|1.1.1 Windows<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[NESticle]]<br />
|style="text-align:center;"|Windows, DOS<br />
|style="text-align:center;"|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx DOS]<br />0.42 Windows<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[gametech:Famicom Disk system|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|NesterJ*<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]/[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii, 3DS, Wii U<br />
|style="text-align:center;"|varies per system<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Cycle<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|Nestopia**<br />
|style="text-align:center;"|PS3, 360, Wii<br />
|style="text-align:center;"|1.44<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[FCEUX]]<br />
|style="text-align:center;"|Wii, Gamecube<br />
|style="text-align:center;"|2.2.1<br />3.3.2<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Mid<br />
|style="text-align:center;"|✗<br />
|}<br />
<nowiki>*AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc, but its compatibility is inferior to 1.13 beta 2.</nowiki><br />
<br />
<nowiki>**</nowiki>Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br />
{| class="wikitable"<br />
|+Mobile<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[gametech:Famicom Disk system|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Jnes]]<br />
|style="text-align:center;"|Android<br />
|style="text-align:center;"|1.4.8.55 Android<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Low<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|Nestopia*<br />
|style="text-align:center;"|Android, iOS<br />
|style="text-align:center;"|1.44<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|}<br />
<nowiki>*</nowiki>Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
<br />
===Comparisons===<br />
*[[PuNES]] is the most accurate NES emulator according to tests.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> These test ROMs used for determining accuracy in tests unfortunately, don't test everything that matters for accurate emulation (and in some cases, test stuff that doesn't matter for emulating any games). So just because an emulator has high ratings doesn't mean it is free of issues.<br />
*[[Nestopia]] has a high ranking in those same tests.<ref name="nestas"/> Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly among other problems. Nestopia Undead Edition (abv. Nestopia UE) is a fork of Nestopia meant to keep it alive. This is generally the recommended version.<br />
*[[FCEUX]] scores fairly low in the same tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, however. Version 2.2.2 is promised to have brought improvements from Bizhawk, a more accurate emulator, but it is unknown how much is fixed.<br />
*For official emulation, use [[Virtual Console]]. It is more accurate than the unofficial emulators and has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco.<br />
<br />
There are many NES emulators not listed here, as this system has more emulators than any other system and it would take pages to list all of them, plus new ones are started all of the time. It's best to just list the ones that are well known and stand out in some way.<br />
<br />
==Emulation Issues==<br />
===Overscan===<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]Several NES games need the overscan to be cropped to look proper. There is however, seemingly no standard level of overcropping. Many games seem to require different levels of overcropping. SMB3 requires a lot of cropping, however the same level of cropping will obscure of the letters in the status bar in Castlevania games. It did not seem that there was standardization until the next generation of consoles.<br />
<br />
===Color Palette===<br />
{| class="wikitable"<br />
|+ <br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Alternate name<br />
! scope="col"|Description<br />
|-<br />
|style="text-align:center;"|YUV<br />
|style="text-align:center;"|Canonical<br />
|style="text-align:center;"|Based of the standard method of NTSC decoding.<br />
|-<br />
|style="text-align:center;"|RGB<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|PlayChoice-10 PPU palette. <br />
|-<br />
|style="text-align:center;"|Sony CXA2025AS <br />
|style="text-align:center;"|Consumer<br />
|style="text-align:center;"|Based on an actual NTSC decoder found in real TVs. <br />
|-<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|Alternate<br />
|style="text-align:center;"|It's a mystery. <br />
|-<br />
|style="text-align:center;"|[https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxpbnNlY3RkdWVsfGd4OjUyNmRmMDIzMzA3ZTQyN2U Mega Man 9]<br />
|style="text-align:center;"|<br />
|style="text-align:center;"|Palette used in Mega Man 9<br />
|-<br />
|}<br />
<br />
Unlike consoles like the SNES, which natively generate the image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal, which must then be decoded by the TV's built-in NTSC decoder. This means the resulting color palette often varies depending on the display's decoder. This is why NES games appear to have different colors on different TV sets.<br />
<br />
NES emulators are similarly afflicted by this issue, as they each have their own algorithms for generating the NES color palette, meaning they all have slightly to wildly varying palettes. As such, there isn't really a "true" NES color palette, and which emulator has the "best" palette often comes down to preference, or whichever looks closest to how the real console looks on a user's own particular TV. Emulators such as Nestopia have the ability for the user to edit the color palette to their liking.<br />
<br />
Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming, and NES emulator programming needs.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Sega_Genesis_emulators&diff=8269Sega Genesis emulators2015-04-04T17:59:32Z<p>NOptimus: GenesisPlusGX >> Genesis Plus GX</p>
<hr />
<div>[[File:Sega-Genesis-Mk2-6button.jpg|thumb|250px|The Sega Genesis]]<br />
The '''[[gametech:Sega Genesis|Sega Genesis]]''' is a 16-bit, 4th generation console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1989 in North America. In other regions, it was known as the '''Mega Drive'''. It had several add-ons, including the Sega CD (a CD add-on, called Mega CD outside America) and the 32X (a 32bit cartridge based add-on). <br />
<br />
Genesis emulation is very good, with high degree of game compatibility (many of them claiming nearly 100% compatibility with commercial games, including Virtua Racing). They are available on many platforms. Many Genesis emulators also feature compatibility with the [[Sega Master System]] (SMS), and the [[Game Gear]] (GG) as well as earlier Sega consoles (Genesis based arcade boards and the Sega Pico are still sketchy).<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.eidolons-inn.net/tiki-download_file.php?fileId=574 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://aamirm.hacking-cult.org/www/regen.html Regen]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|0.97(2)<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[RetroArch]] (Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Exodus]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://www.exodusemulator.com/index.php/downloads 1.0.0]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[GENS]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://gens.me/downloads.shtml 2.14]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|DGen<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://dgen.sourceforge.net/ 1.32]<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[Genecyst]]<br />
|style="text-align:center;"|[[DOS emulators|DOS]]<br />
|style="text-align:center;"|x.xx<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[BlastEm]]<br />
|style="text-align:center;"|Linux<br />
|style="text-align:center;"|0.2.0<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[GENS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|r7<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|}<br />
{| class="wikitable"<br />
|+Consoles<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32X<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii emulators|Wii]], [[Gamecube emulators|Gamecube]], [[Xbox emulators|Xbox]]<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|PSP<br />
|style="text-align:center;"|1.80<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[RetroArch]] (Genesis Plus GX)<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Virtual Console]]<br />
|style="text-align:center;"|Wii<br />
|style="text-align:center;"|n/a<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|}<br />
<br />
==Comparisons==<br />
* [[Kega Fusion]] is a very good emulator with high compatibility, coded by an ex-Sega staffer! It is easy to use as well, good interface and plugin based filter support too.<br />
<br />
* Regen is also very good with high compatibility. Lacks 32X and Mega CD support.<br />
<br />
* [[Genesis Plus GX]] is also very good with high compatibility. The only thing it lacks is 32X support. The port for RetroArch adds shader support, dynamic sync and the other features of RetroArch.<br />
<br />
* [[Exodus]] is cycle-accurate, and has VERY high system requirements. It is the newest Genesis emulator, and is likely far from complete. It currently only supports the regular Sega Genesis and no other systems.<br />
<br />
* [[GENS]], while having many iterations, is still a very good emulator and very close to Kega Fusion but still has issues. Depending on which version you get your experience will differ quite a lot.<br />
<br />
* [[BlastEm]] aims for cycle accuracy but for lower system requirements. It is very early in development however.<br />
<br />
==Resources==<br />
* [http://wiki.megadrive.org/index.php?title=Main_Page MegaDrive Development Wiki] - A Wiki about every technical aspect of the SEGA MegaDrive hardware and software. Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.<br />
<br />
[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Template:RetroArchVer&diff=8268Template:RetroArchVer2015-04-03T11:17:27Z<p>NOptimus: </p>
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<div>1.0.0.2</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=Master_System_emulators&diff=8264Master System emulators2015-04-02T11:40:13Z<p>NOptimus: /* Emulators */ GenesisPlusGX >> Genesis Plus GX</p>
<hr />
<div>[[File:Master System.jpg|thumb|250px|Sega Master System]]The '''[[gametech:Sega Master System|Sega Master System]]''' (SMS) was an 8-bit console released by [https://en.wikipedia.org/wiki/Sega Sega] in 1985-1989. It was designed to be a direct competitor to the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], as well as being technically superior to it. There is a lot of technical similarities between the SMS and the Game Gear (GG). Notably, SMS game cartridges can be played on the '''[[gametech:Sega Game Gear|Game Gear]]''' by use of an adapter. For this reason, most SMS emulators can also run GG games.<br />
<br />
==Emulators==<br />
{| class="wikitable"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32x<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Accuracy<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[http://sourceforge.net/projects/twombit/ TwoMbit]<br />
|style="text-align:center;"|Windows, Mac, Linux<br />
|style="text-align:center;"|[http://sourceforge.net/projects/twombit/files/ 1.0.5]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|Cycle<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]*<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|1.7.4<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|Very high<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[Kega Fusion]]<br />
|style="text-align:center;"|Windows, Linux, OS X<br />
|style="text-align:center;"|[http://www.carpeludum.com/kega-fusion/ 3.64]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[MESS]]<br />
|style="text-align:center;"|Multi-platform<br />
|style="text-align:center;"|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|High<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|Windows, Linux<br />
|style="text-align:center;"|[http://notaz.gp2x.de/pico.php 1.80]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[BizHawk]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|-<br />
|style="text-align:center;"|[[HiSMS]]<br />
|style="text-align:center;"|Windows<br />
|style="text-align:center;"|0.01 beta<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|?<br />
|style="text-align:center;"|✗<br />
|}<br />
<br />
<br />
<nowiki>*</nowiki>Only available on PC as a libretro core (e.g. [[RetroArch]]).<br />
{| class="wikitable"<br />
|+Consoles<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|SMS<br />
! scope="col"|GG<br />
! scope="col"|Mega Drive<br />
! scope="col"|Sega CD<br />
! scope="col"|32x<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|style="text-align:center;"|[[Genesis Plus GX]]<br />
|style="text-align:center;"|[[Wii]], [[Gamecube]]<br />
|style="text-align:center;"|[https://code.google.com/p/genplus-gx/downloads/list 1.7.4.7]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|style="text-align:center;"|[[PlayStation Portable]]<br />
|style="text-align:center;"|2.10<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✗<br />
|style="text-align:center;"|✓<br />
|-<br />
|style="text-align:center;"|[[PicoDrive]]<br />
|style="text-align:center;"|[[PlayStation Portable|PSP]], ARM Devices<br />
|style="text-align:center;"|[http://notaz.gp2x.de/pico.php 1.80]<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|style="text-align:center;"|✓<br />
|-<br />
<br />
|}<br />
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[[Category:Consoles]]</div>NOptimushttps://emulation.gametechwiki.com/index.php?title=MAME&diff=8260MAME2015-04-01T20:37:28Z<p>NOptimus: updated source code link</p>
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<div>{{Infobox<br />
|image = MAME.jpg<br />
|first = {{MAMEVer}}<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = Nicola Salmoria, MAME Team<br />
|fifth = [http://mamedev.org/ MAMEDev.org]<br />
|sixth = [https://github.com/mamedev/mame GitHub]}}<br />
'''MAME''' (an acronym of '''Multiple Arcade Machine Emulator''') is an emulator for arcade game systems. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect".<br />
<br />
The emulator supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. There are many MAME front-ends available.<br />
<br />
[[MESS]] is a related, but separate project to create a [[multi-system emulator]] for consoles.<br />
<br />
==Downloads==<br />
*[http://www.mamedev.org/release.html MAME]<br />
*[http://www.emucr.com/search/label/MAME-SVN SVN Builds]<br />
*[http://www.t2e.pl/pl/466/134/466/Automatyczne-edycje?tsearch=mame,svn,not|plus,not|mameui,not|mewui T2E SVN BUILDS]<br />
<br />
==Review==<br />
MAME is very extensive, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as atomiswave. MAME focuses on [[accuracy]] and archiving arcade games, which means it does not always focus on usability for the end user. Only the most up to date romdumps will work in the latest MAME.<br />
<br />
==ROM dumps==<br />
Due to the design of MAME it is often confusing how roms work under it and whats needed. A single game may require numerous files inside its zip, samples for missing sounds, CHD (Compressed Hunks of Data), and bios. To help manage all these files it is highly recommended to use a rom management tool such as RomCenter or clrmamepro because without all the required files and file versions the game simply will not work.<br />
<br />
A couple of important notes when handling MAME files do not rename the game files or unzip them. MAME requires each file to be named according to its database else it wont know where to look. CHD files need to be in your rom folder in its own directory with the same name of the CHD such as C:/MAME/Roms/gamename/gamename.chd.<br />
<br />
==List of Arcade systems emulated==<br />
* [http://unmamed.mameworld.info/ List of arcade games that DON'T work] Last updated February 2014. Don't expect most recent games (like Naomi ones) to run at fullspeed, MAME is very resource intensive.<br />
* [http://nonmame.retrogames.com/ NonMAME] This is a list of arcade systems that currently are not emulated by MAME or are emulated better by other emulators.<br />
<br />
==Frontends==<br />
MAME uses many front ends. Please expand this section.<br />
<br />
===M+GUI===<br />
[http://www.emucr.com/search/label/MAMEPGUI?&max-results=12 M+ GUI]<br />
<br />
===MAME UI 32===<br />
[http://www.progettosnaps.net/mameui_en.html MAMEUI32]<br />
<br />
===MAME UI===<br />
[http://www.mameui.info/ MAME UI]<br />
No longer maintained.<br />
<br />
UNOFFICAL BUILDS<br />
[http://www.t2e.pl/pl/466/134/466/Automatyczne-edycje?tsearch=mameui,not|plus,not|mewui,not|mameuifx MAMEUI x86/x64 unoffical builds]<br />
<br />
===Emu Loader===<br />
[http://emuloader.mameworld.info/ Emu Loader]<br />
===MEWUI===<br />
[http://sourceforge.net/projects/mewui/ MEWUI]<br />
<br />
MEWUI is an extension of the internal interface of the MAME / MESS with additional features.<br />
====Features====<br />
*Display full list of games<br />
*Display snapshot, cabinets, etc... in game selection menu<br />
*Display history, mameinfo in ingame menu<br />
*Options to filter the list of games<br />
<br />
===Attract-Mode===<br />
[http://attractmode.org/ Attract-Mode]<br />
<br />
==Versions==<br />
===GroovyMAME===<br />
{{Main|GroovyMAME}}<br />
It's a fork of MAME made to support arcade CRT monitors<br />
<br />
http://forum.arcadecontrols.com/index.php/topic,128879.0.html?PHPSESSID=domm2c4q77esu0j9uohc5vrqn5<br />
<br />
==NetPlay==<br />
===Downloads===<br />
*[http://www.kaillera.com/files/mameppk_bin_gcc-0.119-20070914.zip MAME32 Plus Plus]<br />
*[http://www.mediafire.com/?3bf1c4ds5rl3yfc/ Kaillera]<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=2 width="250"|Review<br />
|-<br />
| '''PROS''' ||<br />
*Support for up to 4 simultaneous people playing<br />
*No fiddling with router settings and port forwarding<br />
*Despite being old, many consider it being able to handle Kaillera the best<br />
*Netplay traffic is handled by a central dedicated server that helps keep things synched<br />
*Robust library of games<br />
*Extremely configurable<br />
*Private game chat support and public chat to speak people outside your game room<br />
*Being able to drop out of a game at any time without disrupting (much) your teammate(s).<br />
*Kicking/banning/muting people from your room<br />
*It's a matchmaking service where you can join other people's rooms, too<br />
|-<br />
| '''CONS''' ||<br />
*It's slightly (significantly still) prone to freezing<br />
*Mapping controllers and binding keys can only be done in-game, which might be confusing to first-timers<br />
*Incorrectly emulates many games, while outright not being able to emulate others<br />
*Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable<br />
*Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly)<br />
*Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs<br />
*You need to constantly switch focus back and forth between chat and emulator window in order to chat.<br />
*You will hear no sound while the window is unfocused.<br />
|}<br />
{| class="mw-collapsible mw-collapsed wikitable"<br />
! colspan=1 |How to<br />
|-<br />
|<br />
#Replace the kailleraclient.dll inside the "kaillera" folder in the emulator directory<br />
#Place your game(s) ZIPPED inside the "roms" folder in the emulator directory<br />
#Run the emulator, then press F5 to refresh your ROM list<br />
#Go to file, click Kaillera Netplay...<br />
In order to configure your controllers, you need to press TAB once the game is running. Clear every key for Player 1 using "Esc", and only map the directional buttons, and buttons number 1 through 8, which should cover most standard games.<br />
<br />
You may also chat in-game by pressing Home twice.<br />
<br />
Also, you have to restart the emulator EVERY TIME you load a new game, or attempt to restart the current one. Else, you'll get a black screen.<br />
|}<br />
[[Category:Arcade emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Emulators]]</div>NOptimus