https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=Dipswitch&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T12:16:58ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Legal_Status_of_Emulation&diff=79197Legal Status of Emulation2024-03-07T06:52:19Z<p>Dipswitch: </p>
<hr />
<div>This page will try and document some notable incidents regarding the legal status of emulation. Nothing in this page should be considered a replacement for lawyer advice.<br />
<br />
==Notable Legal Incidents==<br />
<br />
===Nintendo===<br />
====Direct legal action====<br />
;1992 - Atari Games vs. Nintendo<br />
:'''Action:''' Pre-emptive lawsuit from Atari Games. Lawsuit against Atari Games for making new hardware copying the functionality of Nintendo's lock-out system, the 10NES, meant to prevent the NES from loading unauthorized game cartridges<br />
:'''Reason:''' Atari tried to reverse-engineered it, got a leaked copy of the 10NES source code after lying to the US Copyright Office (!), and then replicated it to make new games. Nintendo sued for patent infringement, copyright infringement.<br />
:'''Outcome:''' Settlement, although the courts ruled in favor of "reverse-engineering being fair use" it was tainted by the copyright-infringing way Atari acquired the source code. Nintendo settled and shifted their legal strategy as it was embroiled in other lawsuits regarding its monopolistic behavior. <br />
<br />
;1994 - Game Genie vs. Nintendo<br />
:'''Action:''' Pre-emptive lawsuit from Galbo. Lawsuit.<br />
:'''Reason:''' Created an unauthorized NES dev kit. Nintendo argued that the Game Genie violated their intellectual property, infringing on their exclusive right to make derivative works of their copyrighted games. Nintendo relied on a precedent where a third-party company selling a speed-up kit for the Galaxian arcade game lost, but that was because the speed-up kit itself included copyrighted content from Galaxian.<br />
:'''Outcome:''' Nintendo lost. Deterred litigousness against third party publishers. Altering the output of videogames was considered a case of "fair use". HOWEVER, they successfully lobbied for a similar law in Japan. As a result, devices that allow for cheating and patching them are outlawed there, with Konami going after people selling modified save files for Tokimeki Memorial in 1997. However, Nintendo's overly-aggressive actions against the doujin scene in 1999 triggered some public backlash that forced them to dial it down. Nintendo later collaborated with third party accessory publishers, but not for cheating devices.<br />
<br />
;February 1999 - UltraHLE (N64) vs. Nintendo<br />
:'''Action:''' Lawsuit against authors, Website Takedown<br />
:'''Reason:''' "Designed solely to play pirated copyright-infringing ROM copies"<br />
:'''Outcome:''' Discontinued project, developers killed their online presence, but the source leaked later in 2002 and was continued as UltraHLE 2064. Other better emulators appeared in the meanwhile.<br />
<br />
:Also notable for its time, UltraHLE was capable of playing commercial games while the console was still commercially viable, a feat which was ultimately noticed by Nintendo. In February 1999, Nintendo began the process of filing a lawsuit against the emulator's authors, along with the website hosting the emulator. Speaking to PC Zone, Nintendo representative Beth Llewellwyn commented: "Nintendo is very disturbed that RealityMan and Epsilon have widely distributed a product designed solely to play infringing copies of copyrighted works developed by Nintendo and its third-party licensees. We are taking measures to further protect and enforce our intellectual property rights which, of course, includes the bringing of legal action." Despite this, UltraHLE had grown beyond either its authors' or Nintendo's control. Subsequently, Epsilon and RealityMan abandoned their pseudonyms and went silent. <br />
<br />
;2003 - GBA/LCD screen ghosting technique<br />
:'''Action:''' Nintendo patented a technique used by PocketNES, a NES emulator targeting GBA screens.<br />
:'''Reason:''' Nintendo was also developing their own NES emulation solution for GBA screens, the so-called overpriced Classic NES Series. They took the fan-developed technique and patented it.<br />
:'''Outcome:''' No action ever taken against the emulator, <br />
<br />
;June 2014 - GB/GBC/GBA Patents<br />
:'''Action:''' Patent for all GB/GBC/GBA emulators on all devices, for game-specific speed-hacks (using hashes)<br />
:'''Outcome:''' Not actionable (prior use), never used, expired<br />
<br />
;2023 - Dolphin (GameCube) / Valve vs. Nintendo<br />
:'''Action:''' Dolphin submission to Valve, in order to make it available there. Valve doesn't immediately approve it, and asks for Nintendo's feedback. Nintendo answer back, requesting a rejection from Valve.<br />
:'''Reason:''' Dolphin including AES keys in the code (deemed "circumventing DRM, breaching DMCA")<br />
:'''Outcome:''' Valve rejected Dolphin from Steam, with no further actions.<br />
<br />
;2024 - Yuzu (Switch) vs. Nintendo<br />
:'''Action:''' Massive lawsuit against the for-profit LLC that manages Yuzu and its Patreon<br />
:'''Reason:''' Emulation and personal backups itself (mentioned in passing), Encouraging and engaging in piracy of unreleased leaked games and prominently profiting off it, Yuzu not including AES keys but using them to load encrypted game images, using Nintendo imagery to promote their patreon. Comparisons presenting the emulator as the better alternative. Included guides for unlocking the protection of Switch hardware on the emulator website.<br />
:'''Outcome:''' Settlement. Both Citra (also under the same team and LLC) and Yuzu's online presence and development is discontinued. Developers pay Nintendo $2.4m, retire from all emulation projects (even mGBA and Dolphin), issue statements denouncing emulation (in public) and claiming any emulation that deals with AES keys is illegal (in front of a federal judge, in an attempt to build up a legal precedent, despite cases like Accolade vs. Sega where similar protection circumvention wasn't deemed illegal because it preserves competitivity and interoperability - also protected by the DMCA itself), submit telemetry information to Nintendo, submit personal Switch hardware, avoid discovery (for even worse shady stuff specific to the Yuzu/Citra project) and run off with their personal salaries from the project in the sunset.<br />
<br />
====Pressured====<br />
;2014-2015 - Dolphin (GameCube) / Project M vs. Nintendo<br />
:'''Action:''' The word "Project M" is bannable on the Miiverse. Had Twitch reject streams of the mod. Later in 2022, official tournament guidelines from Nintendo included "forbidden from using modified versions of Nintendo games". However, no DMCA was ever issued against the project.<br />
:'''Reason:''' Relies on emulation. Mod.<br />
:'''Outcome:''' Project M was abruptly shut down in 2015. The developers went on to develop their own fighting game.<br />
<br />
;2023 - Yuzu (Switch) / various Youtube channels vs. Nintendo<br />
:'''Action:''' Copyright takedown notices against videos promoting emulation of the Nintendo Switch for the following cases: Kotaku (game journalists) encouraging people to pirate leaked copies of Metroid Dread and Zelda Tears of the Kingdom after Nintendo denied them review copies (NoA took down the very video used in the article), Multiplayer mod for Zelda Breath of the Wild promoted on the Youtube channel of the mod author, and others.<br />
:'''Reason:''' Generic copyrighted audiovisual content DMCA justification (Game footage)<br />
:'''Outcome:''' No further retaliation from Nintendo against either Yuzu or the YT channels. Zelda Multiplayer mod shut down the project pre-emptively to avoid further trouble.<br />
<br />
====Technological measures====<br />
;1994 - SNES<br />
:Select games trigger their anti-piracy without the proper save type, and actively try to mislead emulators and flashcarts. Worked around with SNES rom headers first, then a list of game-specific hacks.<br />
<br />
;2004 - GBA<br />
:Select games (Classic NES Series, a series of $40 individual NES games on the GBA) go out of their way to detect emulator behavior and refuse to boot up.<br />
:Select games refuse to load without the proper save type, and actively try to mislead emulators and flashcarts. Worked around with a list of game-specific hacks.<br />
<br />
;2010 - DS<br />
:Select games (a Konami life-sim for example) check for memory read speeds and trigger lockouts.<br />
<br />
;2012 - Wii<br />
:Select games (late-gen Disney) actively check for emulator presence and refuses to boot-up. An ex-developer offered his assistance to the Dolphin team to work around the issue, but they refused it, citing clean room reverse engineering best practices.<br />
<br />
;2023 - Nintendo Switch<br />
:Irdeto (Denuvo, with a Sony stake) offered anti-emulation services to Nintendo third-parties. While Nintendo approved them as an authorized developer, no games yet made use of this.<br />
<br />
====Collaboration====<br />
In the meanwhile, Nintendo and its partners hired multiple emulation developers to help with official products. Starting all the way back in the early 2000s with the individual who helped with the iNES specification who was later involved in NES emulation on the GameCube, Game Boy Advance, e-Reader and the Virtual Console services. Nvidia (for the Nvidia Shield Chinese edition which included GameCube emulation) and NERD (for Nintendo Switch services and remasters) openly hired "emulator" developers.<br />
<br />
Nintendo also offered bounties to people behind 3DS/Wii U/Switch exploits to disclose their exploits for them to patch, while suing others who chose to profit off it in ways they didn't approve off.<br />
<br />
====Tolerated====<br />
Nintendo developers clearly follow the emulation scene closely, as some updates were made to remove mentions of unofficial N64 memory setups they accidentally included, and leaks for NERD's GBA emulation on the Nintendo Switch clearly mentioned unofficial software. Oblique allusions by Miyamoto and other staff acknowledged how games like Star Fox 2 and Mother 3 were known about in the West, wondering whether is it "better off left that way". Some unofficial emulation artifacts used internally by Japanese Nintendo employees even made it accidentally to the product, and one Nintendo PR staff accidentally compared a Super Mario Maker level to a "romhack".<br />
<br />
Similarly, multiple third-party publishers for Nintendo consoles openly use emulators developed from fan sources. This contrasts with the language used on their website that claims "all emulation is illegal". Although it's true that Nintendo used to reject some emulated collections (for Atari games) on the Nintendo DS, it's not clear whether it's out of an anti-emulation stance or unrelated quality control issues tied to the quality of the collection itself. Nintendo never went after third party publishers that made Nintendo-exclusives available on other consoles, neither did Sony the other way around, although that might be to avoid anti-competitive behavior and lawsuits with emulations.<br />
<br />
===Sony===<br />
====Direct legal action====<br />
;1999 - Bleem! (PS1) vs. Sony<br />
:'''Action:''' Lawsuit (lost, but crippling Bleem financially). Threats to retailers selling Bleem. Second lawsuit.<br />
:'''Reason:''' Paid Emulator. Unfair competition (runs on DreamCast and PC). Using Sony imagery to promote their product in print ads. Comparisons presenting the emulator as the better alternative. Circumvents/includes BIOS. Patent infringement.<br />
:'''Outcome:''' Sony lost the BIOS/unfair competition lawsuit for the PC version, however it was a pyrrhic victory for Bleem who went bankrupt soon after. The emulator was leaked afterwards. Some of the staff was hired by Sony to work on the official PS1 emulation for the PSP. Established a legal precedent.<br />
<br />
;1999 - Connectix VGS (PS1) vs. Sony<br />
:'''Action:''' Lawsuit.<br />
:'''Reason:''' Paid emulator. Copyright Infringement.<br />
:'''Outcome:''' Sony lost the lawsuit, but until then was awarded a temporary injunction that prevented the emulator's sale. Sony brought VGS and then discontinued it. Some of the staff was hired by Sony to work on the official PS1 emulation for the PSP. Established a legal precedent.<br />
<br />
;November 2017 - RPCS3 (PS3) / Patreon vs. Atlus <br />
:'''Action:''' DMCA takedown against the project Patreon<br />
:'''Reason:''' Circumvents DRM protections, promotes the availability of a specific game (Persona 5) on PC platforms, using Atlus imagery to promote their patreon<br />
:'''Outcome:''' No lawsuit or further action by Atlus, besides a damage control statement on their forums. Emulator development continued. After discussions with Patreon, all Persona 5 imagery was removed and its page in the compatibility list renamed to "[Untitled]" (later reverted) and the emulator developers treating that game's name like Voldemort for a while.<br />
<br />
Atlus Games attempted a DMCA strike on the Patreon account used for the RPCS3 project. This was unusual because the PS3 was at the tail-end of its console generation, and Atlus was the one initiating the legal procedure rather than Sony. As it turns out, Persona 5 released in late 2016 and was commonly cited by Sony management as a very important exclusive. The game would never see release on either PC or other platforms until 2022, and Persona 5 marketing often encouraged fans of the game to buy a PlayStation 4 - a console struggling to sell in Japan back then. It's no surprise that Atlus (and possibly Sony) would be upset that PC users would settle for the emulated PS3 version instead. In their words: “The PS3 emulator itself is not infringing on our copyrights and trademarks; however, no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable”.<br />
<br />
====Collaboration====<br />
Hired ex-Bleem/VGS staff for the PS1 emulation on PSP, and licensed a fan emulator for the PS Classic collector hardware.<br />
<br />
===Sega===<br />
While ambivalent towards emulators ever since they went third-party (except for the RPCS3 case, technically, as Atlus was under Sega at the time) that wasn't always the case.<br />
<br />
====Direct legal action====<br />
;1993 - Sega vs. Accolade<br />
:'''Action:''' Lawsuit against a third-party cartridge developer and game developer.<br />
:'''Reason:''' Decompiled Sega's DRM to provide their own running copy, included Sega trademarks (the name, in Nintendo's case images) required for the game to work<br />
:'''Outcome:''' Sega lost. Decompilation of Sega's software, and the required trademark infringement to ensure interoperability, was considered "fair use", establishing a precedent for reverse-engineering in general, and emulation as a whole by proxy. Sega ultimately settled with Accolade and granted them publishing privileges.<br />
<br />
====Collaboration====<br />
While Nintendo and Sony sued the most successful PS1 emulators in the 5th Gen, Sega had a more novel idea to shut down Saturn emulation. GiriGiri is a proprietary Sega Saturn emulator and one of the first to run commercial games at a decent speed. The developer, MegaDeath, was hired by Sega and GiriGiri was made an official emulator under the CyberDisc service. The service only lasted a little over a year before it was shut down in early 2004. <br />
<br />
Sega also provided an online service on the DreamCast (but only in Japan) offering emulated versions of Sega Genesis, Sega Master System, but also even NEC PC Engine games, years before the Wii Virtual Console was even a thing. Only a single disc covering Sega Genesis emulation was released in the US, with leftover instructions on the disc by the developer addressed to people pirating the game and encouraging them to try other Sega Genesis games, including their proper compatibility settings. <br />
<br />
Sega later collaborated with a huge number of fan emulation developers for their countless retro collections, both from Japan and elsewhere. Albeit some exclusive content was later on tampered with to prevent its compatibility with third-party emulators, to limit piracy and unauthorized resellers. Ex-Sega of Japan developers also worked on fan emulators. A lot of developer interviews by Sega developers discuss common emulation topics like input delay and CRT shaders and screen scales.<br />
<br />
===Apple===<br />
Quite infamously, Apple hires anyone behind a promising iPhone emulator or compatibility layer, and it almost always gets shut down and scrubbed off the face of the Internet.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Legal_Status_of_Emulation&diff=79196Legal Status of Emulation2024-03-07T06:49:55Z<p>Dipswitch: </p>
<hr />
<div>This page will try and document some notable incidents regarding the legal status of emulation. Nothing in this page should be considered a replacement for lawyer advice.<br />
<br />
==Notable Legal Incidents==<br />
<br />
===Nintendo===<br />
====Direct legal action====<br />
;1992 - Atari Games vs. Nintendo<br />
:'''Action:''' Pre-emptive lawsuit from Atari Games. Lawsuit against Atari Games for making new hardware copying the functionality of Nintendo's lock-out system, the 10NES, meant to prevent the NES from loading unauthorized game cartridges<br />
:'''Reason:''' Atari tried to reverse-engineered it, got a leaked copy of the 10NES source code after lying to the US Copyright Office (!), and then replicated it to make new games. Nintendo sued for patent infringement, copyright infringement.<br />
:'''Outcome:''' Settlement, although the courts ruled in favor of "reverse-engineering being fair use" it was tainted by the copyright-infringing way Atari acquired the source code. Nintendo settled and shifted their legal strategy as it was embroiled in other lawsuits regarding its monopolistic behavior. <br />
<br />
;1994 - Game Genie vs. Nintendo<br />
:'''Action:''' Pre-emptive lawsuit from Galbo. Lawsuit.<br />
:'''Reason:''' Created an unauthorized NES dev kit. Nintendo argued that the Game Genie violated their intellectual property, infringing on their exclusive right to make derivative works of their copyrighted games. Nintendo relied on a precedent where a third-party company selling a speed-up kit for the Galaxian arcade game lost, but that was because the speed-up kit itself included copyrighted content from Galaxian.<br />
:'''Outcome:''' Nintendo lost. Deterred litigousness against third party publishers. Altering the output of videogames was considered a case of "fair use". HOWEVER, they successfully lobbied for a similar law in Japan. As a result, devices that allow for cheating and patching them are outlawed there, with Konami going after people selling modified save files for Tokimeki Memorial in 1997. However, Nintendo's overly-aggressive actions against the doujin scene in 1999 triggered some public backlash that forced them to dial it down. Nintendo later collaborated with third party accessory publishers, but not for cheating devices.<br />
<br />
;February 1999 - UltraHLE (N64) vs. Nintendo<br />
:'''Action:''' Lawsuit against authors, Website Takedown<br />
:'''Reason:''' "Designed solely to play pirated copyright-infringing ROM copies"<br />
:'''Outcome:''' Discontinued project, developers killed their online presence, but the source leaked later in 2002 and was continued as UltraHLE 2064. Other better emulators appeared in the meanwhile.<br />
<br />
:Also notable for its time, UltraHLE was capable of playing commercial games while the console was still commercially viable, a feat which was ultimately noticed by Nintendo. In February 1999, Nintendo began the process of filing a lawsuit against the emulator's authors, along with the website hosting the emulator. Speaking to PC Zone, Nintendo representative Beth Llewellwyn commented: "Nintendo is very disturbed that RealityMan and Epsilon have widely distributed a product designed solely to play infringing copies of copyrighted works developed by Nintendo and its third-party licensees. We are taking measures to further protect and enforce our intellectual property rights which, of course, includes the bringing of legal action." Despite this, UltraHLE had grown beyond either its authors' or Nintendo's control. Subsequently, Epsilon and RealityMan abandoned their pseudonyms and went silent. <br />
<br />
;2003 - GBA/LCD screen ghosting technique<br />
:'''Action:''' Nintendo patented a technique used by PocketNES, a NES emulator targeting GBA screens.<br />
:'''Reason:''' Nintendo was also developing their own NES emulation solution for GBA screens, the so-called overpriced Classic NES Series. They took the fan-developed technique and patented it.<br />
:'''Outcome:''' No action ever taken against the emulator, <br />
<br />
;June 2014 - GB/GBC/GBA Patents<br />
:'''Action:''' Patent for all GB/GBC/GBA emulators on all devices, for game-specific speed-hacks (using hashes)<br />
:'''Outcome:''' Not actionable (prior use), never used, expired<br />
<br />
;2023 - Dolphin (GameCube) / Valve vs. Nintendo<br />
:'''Action:''' Dolphin submission to Valve, in order to make it available there. Valve doesn't immediately approve it, and asks for Nintendo's feedback. Nintendo answer back, requesting a rejection from Valve.<br />
:'''Reason:''' Dolphin including AES keys in the code (deemed "circumventing DRM, breaching DMCA")<br />
:'''Outcome:''' Valve rejected Dolphin from Steam, with no further actions.<br />
<br />
;2024 - Yuzu (Switch) vs. Nintendo<br />
:'''Action:''' Massive lawsuit against the for-profit LLC that manages Yuzu and its Patreon<br />
:'''Reason:''' Emulation and personal backups itself (mentioned in passing), Encouraging and engaging in piracy of unreleased leaked games and prominently profiting off it, Yuzu not including AES keys but using them to load encrypted game images, using Nintendo imagery to promote their patreon. Comparisons presenting the emulator as the better alternative. Included guides for unlocking the protection of Switch hardware on the emulator website.<br />
:'''Outcome:''' Settlement. Both Citra (also under the same team and LLC) and Yuzu's online presence and development is discontinued. Developers pay Nintendo $2.4m, retire from all emulation projects (even mGBA and Dolphin), issue statements denouncing emulation (in public) and claiming any emulation that deals with AES keys is illegal (in front of a federal judge, in an attempt to build up a legal precedent, despite cases like Accolade vs. Sega where similar protection circumvention wasn't deemed illegal because it preserves competitivity and interoperability - also protected by the DMCA itself), submit telemetry information to Nintendo, submit personal Switch hardware, avoid discovery (for even worse shady stuff specific to the Yuzu/Citra project) and run off with their personal salaries from the project in the sunset.<br />
<br />
====Pressured====<br />
;2014-2015 - Dolphin (GameCube) / Project M vs. Nintendo<br />
:'''Action:''' The word "Project M" is bannable on the Miiverse. Had Twitch reject streams of the mod. Later in 2022, official tournament guidelines from Nintendo included "forbidden from using modified versions of Nintendo games". However, no DMCA was ever issued against the project.<br />
:'''Reason:''' Relies on emulation. Mod.<br />
:'''Outcome:''' Project M was abruptly shut down in 2015. The developers went on to develop their own fighting game.<br />
<br />
;2023 - Yuzu (Switch) / various Youtube channels vs. Nintendo<br />
:'''Action:''' Copyright takedown notices against videos promoting emulation of the Nintendo Switch for the following cases: Kotaku (game journalists) encouraging people to pirate leaked copies of Metroid Dread and Zelda Tears of the Kingdom after Nintendo denied them review copies (NoA took down the very video used in the article), Multiplayer mod for Zelda Breath of the Wild promoted on the Youtube channel of the mod author, and others.<br />
:'''Reason:''' Generic copyrighted audiovisual content DMCA justification (Game footage)<br />
:'''Outcome:''' No further retaliation from Nintendo against either Yuzu or the YT channels. Zelda Multiplayer mod shut down the project pre-emptively to avoid further trouble.<br />
<br />
====Technological measures====<br />
;1994 - SNES<br />
:Select games trigger their anti-piracy without the proper save type, and actively try to mislead emulators and flashcarts. Worked around with SNES rom headers first, then a list of game-specific hacks.<br />
<br />
;2004 - GBA<br />
:Select games (Classic NES Series, a series of $40 individual NES games on the GBA) go out of their way to detect emulator behavior and refuse to boot up.<br />
:Select games refuse to load without the proper save type, and actively try to mislead emulators and flashcarts. Worked around with a list of game-specific hacks.<br />
<br />
;2010 - DS<br />
:Select games (a Konami life-sim for example) check for memory read speeds and trigger lockouts.<br />
<br />
;2012 - Wii<br />
:Select games (late-gen Disney) actively check for emulator presence and refuses to boot-up. An ex-developer offered his assistance to the Dolphin team to work around the issue, but they refused it, citing clean room reverse engineering best practices.<br />
<br />
;2023 - Nintendo Switch<br />
:Irdeto (Denuvo, with a Sony stake) offered anti-emulation services to Nintendo third-parties. While Nintendo approved them as an authorized developer, no games yet made use of this.<br />
<br />
====Collaboration====<br />
In the meanwhile, Nintendo and its partners hired multiple emulation developers to help with official products. Starting all the way back in the early 2000s with the individual who helped with the iNES specification who was later involved in NES emulation on the GameCube, Game Boy Advance, e-Reader and the Virtual Console services. Nvidia (for the Nvidia Shield Chinese edition which included GameCube emulation) and NERD (for Nintendo Switch services and remasters) openly hired "emulator" developers.<br />
<br />
Nintendo also offered bounties to people behind 3DS/Wii U/Switch exploits to disclose their exploits for them to patch, while suing others who chose to profit off it in ways they didn't approve off.<br />
<br />
====Tolerated====<br />
Nintendo developers clearly follow the emulation scene closely, as some updates were made to remove mentions of unofficial N64 memory setups they accidentally included, and leaks for NERD's GBA emulation on the Nintendo Switch clearly mentioned unofficial software. Oblique allusions by Miyamoto and other staff acknowledged how games like Star Fox 2 and Mother 3 were known about in the West, wondering whether is it "better off left that way". Some unofficial emulation artifacts used internally by Japanese Nintendo employees even made it accidentally to the product, and one Nintendo PR staff accidentally compared a Super Mario Maker level to a "romhack".<br />
<br />
Similarly, multiple third-party publishers for Nintendo consoles openly use emulators developed from fan sources. This contrasts with the language used on their website that claims "all emulation is illegal". Although it's true that Nintendo used to reject some emulated collections (for Atari games) on the Nintendo DS, it's not clear whether it's out of an anti-emulation stance or unrelated quality control issues tied to the quality of the collection itself. Nintendo never went after third party publishers that made Nintendo-exclusives available on other consoles, neither did Sony the other way around, although that might be to avoid anti-competitive behavior and lawsuits with emulations.<br />
<br />
===Sony===<br />
===Direct legal action===<br />
;1999 - Bleem! (PS1) vs. Sony<br />
:'''Action:''' Lawsuit (lost, but crippling Bleem financially). Threats to retailers selling Bleem. Second lawsuit.<br />
:'''Reason:''' Paid Emulator. Unfair competition (runs on DreamCast and PC). Using Sony imagery to promote their product in print ads. Comparisons presenting the emulator as the better alternative. Circumvents/includes BIOS. Patent infringement.<br />
:'''Outcome:''' Sony lost the BIOS/unfair competition lawsuit for the PC version, however it was a pyrrhic victory for Bleem who went bankrupt soon after. The emulator was leaked afterwards. Some of the staff was hired by Sony to work on the official PS1 emulation for the PSP. Established a legal precedent.<br />
<br />
;1999 - Connectix VGS (PS1) vs. Sony<br />
:'''Action:''' Lawsuit.<br />
:'''Reason:''' Paid emulator. Copyright Infringement.<br />
:'''Outcome:''' Sony lost the lawsuit, but until then was awarded a temporary injunction that prevented the emulator's sale. Sony brought VGS and then discontinued it. Some of the staff was hired by Sony to work on the official PS1 emulation for the PSP. Established a legal precedent.<br />
<br />
;November 2017 - RPCS3 (PS3) / Patreon vs. Atlus <br />
:'''Action:''' DMCA takedown against the project Patreon<br />
:'''Reason:''' Circumvents DRM protections, promotes the availability of a specific game (Persona 5) on PC platforms, using Atlus imagery to promote their patreon<br />
:'''Outcome:''' No lawsuit or further action by Atlus, besides a damage control statement on their forums. Emulator development continued. After discussions with Patreon, all Persona 5 imagery was removed and its page in the compatibility list renamed to "[Untitled]" (later reverted) and the emulator developers treating that game's name like Voldemort for a while.<br />
<br />
Atlus Games attempted a DMCA strike on the Patreon account used for the RPCS3 project. This was unusual because the PS3 was at the tail-end of its console generation, and Atlus was the one initiating the legal procedure rather than Sony. As it turns out, Persona 5 released in late 2016 and was commonly cited by Sony management as a very important exclusive. The game would never see release on either PC or other platforms until 2022, and Persona 5 marketing often encouraged fans of the game to buy a PlayStation 4 - a console struggling to sell in Japan back then. It's no surprise that Atlus (and possibly Sony) would be upset that PC users would settle for the emulated PS3 version instead. In their words: “The PS3 emulator itself is not infringing on our copyrights and trademarks; however, no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable”.<br />
<br />
====Collaboration====<br />
Hired ex-Bleem/VGS staff for the PS1 emulation on PSP, and licensed a fan emulator for the PS Classic collector hardware.<br />
<br />
===Sega===<br />
While ambivalent towards emulators ever since they went third-party (except for the RPCS3 case, technically, as Atlus was under Sega at the time) that wasn't always the case.<br />
<br />
===Direct legal action===<br />
;1993 - Sega vs. Accolade<br />
:'''Action:''' Lawsuit against a third-party cartridge developer and game developer.<br />
:'''Reason:''' Decompiled Sega's DRM to provide their own running copy, included Sega trademarks (the name, in Nintendo's case images) required for the game to work<br />
:'''Outcome:''' Sega lost. Decompilation of Sega's software, and the required trademark infringement to ensure interoperability, was considered "fair use", establishing a precedent for reverse-engineering in general, and emulation as a whole by proxy. Sega ultimately settled with Accolade and granted them publishing privileges.<br />
<br />
===Collaboration===<br />
While Nintendo and Sony sued the most successful PS1 emulators in the 5th Gen, Sega had a more novel idea to shut down Saturn emulation. GiriGiri is a proprietary Sega Saturn emulator and one of the first to run commercial games at a decent speed. The developer, MegaDeath, was hired by Sega and GiriGiri was made an official emulator under the CyberDisc service. The service only lasted a little over a year before it was shut down in early 2004. <br />
<br />
Sega also provided an online service on the DreamCast (but only in Japan) offering emulated versions of Sega Genesis, Sega Master System, but also even NEC PC Engine games, years before the Wii Virtual Console was even a thing. Only a single disc covering Sega Genesis emulation was released in the US, with leftover instructions on the disc by the developer addressed to people pirating the game and encouraging them to try other Sega Genesis games, including their proper compatibility settings. <br />
<br />
Sega later collaborated with a huge number of fan emulation developers for their countless retro collections, both from Japan and elsewhere. Albeit some exclusive content was later on tampered with to prevent its compatibility with third-party emulators, to limit piracy and unauthorized resellers. Ex-Sega of Japan developers also worked on fan emulators. A lot of developer interviews by Sega developers discuss common emulation topics like input delay and CRT shaders and screen scales.<br />
<br />
===Apple===<br />
Quite infamously, Apple hires anyone behind a promising iPhone emulator or compatibility layer, and it almost always gets shut down and scrubbed off the face of the Internet.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Legal_Status_of_Emulation&diff=79195Legal Status of Emulation2024-03-07T06:47:25Z<p>Dipswitch: Created page with "This page will try and document some notable incidents regarding the legal status of emulation. Nothing in this page should be considered a replacement for lawyer advice. ==N..."</p>
<hr />
<div>This page will try and document some notable incidents regarding the legal status of emulation. Nothing in this page should be considered a replacement for lawyer advice.<br />
<br />
==Notable Legal Incidents==<br />
<br />
===Nintendo===<br />
====Direct legal action====<br />
;1992 - Atari Games vs. Nintendo<br />
:**Action:** Pre-emptive lawsuit from Atari Games. Lawsuit against Atari Games for making new hardware copying the functionality of Nintendo's lock-out system, the 10NES, meant to prevent the NES from loading unauthorized game cartridges<br />
:**Reason:** Atari tried to reverse-engineered it, got a leaked copy of the 10NES source code after lying to the US Copyright Office (!), and then replicated it to make new games. Nintendo sued for patent infringement, copyright infringement.<br />
:**Outcome:** Settlement, although the courts ruled in favor of "reverse-engineering being fair use" it was tainted by the copyright-infringing way Atari acquired the source code. Nintendo settled and shifted their legal strategy as it was embroiled in other lawsuits regarding its monopolistic behavior. <br />
<br />
;1994 - Game Genie vs. Nintendo<br />
:**Action:** Pre-emptive lawsuit from Galbo. Lawsuit.<br />
:**Reason:** Created an unauthorized NES dev kit. Nintendo argued that the Game Genie violated their intellectual property, infringing on their exclusive right to make derivative works of their copyrighted games. Nintendo relied on a precedent where a third-party company selling a speed-up kit for the Galaxian arcade game lost, but that was because the speed-up kit itself included copyrighted content from Galaxian.<br />
:**Outcome:** Nintendo lost. Deterred litigousness against third party publishers. Altering the output of videogames was considered a case of "fair use". HOWEVER, they successfully lobbied for a similar law in Japan. As a result, devices that allow for cheating and patching them are outlawed there, with Konami going after people selling modified save files for Tokimeki Memorial in 1997. However, Nintendo's overly-aggressive actions against the doujin scene in 1999 triggered some public backlash that forced them to dial it down. Nintendo later collaborated with third party accessory publishers, but not for cheating devices.<br />
<br />
;February 1999 - UltraHLE (N64) vs. Nintendo<br />
:**Action:** Lawsuit against authors, Website Takedown<br />
:**Reason:** "Designed solely to play pirated copyright-infringing ROM copies"<br />
:**Outcome:** Discontinued project, developers killed their online presence, but the source leaked later in 2002 and was continued as UltraHLE 2064. Other better emulators appeared in the meanwhile.<br />
<br />
:Also notable for its time, UltraHLE was capable of playing commercial games while the console was still commercially viable, a feat which was ultimately noticed by Nintendo. In February 1999, Nintendo began the process of filing a lawsuit against the emulator's authors, along with the website hosting the emulator. Speaking to PC Zone, Nintendo representative Beth Llewellwyn commented: "Nintendo is very disturbed that RealityMan and Epsilon have widely distributed a product designed solely to play infringing copies of copyrighted works developed by Nintendo and its third-party licensees. We are taking measures to further protect and enforce our intellectual property rights which, of course, includes the bringing of legal action." Despite this, UltraHLE had grown beyond either its authors' or Nintendo's control. Subsequently, Epsilon and RealityMan abandoned their pseudonyms and went silent. <br />
<br />
;2003 - GBA/LCD screen ghosting technique<br />
:**Action:** Nintendo patented a technique used by PocketNES, a NES emulator targeting GBA screens.<br />
:**Reason:** Nintendo was also developing their own NES emulation solution for GBA screens, the so-called overpriced Classic NES Series. They took the fan-developed technique and patented it.<br />
:**Outcome:** No action ever taken against the emulator, <br />
<br />
;June 2014 - GB/GBC/GBA Patents<br />
:**Action:** Patent for all GB/GBC/GBA emulators on all devices, for game-specific speed-hacks (using hashes)<br />
:**Outcome:** Not actionable (prior use), never used, expired<br />
<br />
;2023 - Dolphin (GameCube) / Valve vs. Nintendo<br />
:**Action:** Dolphin submission to Valve, in order to make it available there. Valve doesn't immediately approve it, and asks for Nintendo's feedback. Nintendo answer back, requesting a rejection from Valve.<br />
:**Reason:** Dolphin including AES keys in the code (deemed "circumventing DRM, breaching DMCA")<br />
:**Outcome:** Valve rejected Dolphin from Steam, with no further actions.<br />
<br />
;2024 - Yuzu (Switch) vs. Nintendo<br />
:**Action:** Massive lawsuit against the for-profit LLC that manages Yuzu and its Patreon<br />
:**Reason:** Emulation and personal backups itself (mentioned in passing), Encouraging and engaging in piracy of unreleased leaked games and prominently profiting off it, Yuzu not including AES keys but using them to load encrypted game images, using Nintendo imagery to promote their patreon. Comparisons presenting the emulator as the better alternative. Included guides for unlocking the protection of Switch hardware on the emulator website.<br />
:**Outcome:** Settlement. Both Citra (also under the same team and LLC) and Yuzu's online presence and development is discontinued. Developers pay Nintendo $2.4m, retire from all emulation projects (even mGBA and Dolphin), issue statements denouncing emulation (in public) and claiming any emulation that deals with AES keys is illegal (in front of a federal judge, in an attempt to build up a legal precedent, despite cases like Accolade vs. Sega where similar protection circumvention wasn't deemed illegal because it preserves competitivity and interoperability - also protected by the DMCA itself), submit telemetry information to Nintendo, submit personal Switch hardware, avoid discovery (for even worse shady stuff specific to the Yuzu/Citra project) and run off with their personal salaries from the project in the sunset.<br />
<br />
====Pressured====<br />
;2014-2015 - Dolphin (GameCube) / Project M vs. Nintendo<br />
:**Action:** The word "Project M" is bannable on the Miiverse. Had Twitch reject streams of the mod. Later in 2022, official tournament guidelines from Nintendo included "forbidden from using modified versions of Nintendo games". However, no DMCA was ever issued against the project.<br />
:**Reason:** Relies on emulation. Mod.<br />
:**Outcome:** Project M was abruptly shut down in 2015. The developers went on to develop their own fighting game.<br />
<br />
;2023 - Yuzu (Switch) / various Youtube channels vs. Nintendo<br />
:**Action:** Copyright takedown notices against videos promoting emulation of the Nintendo Switch for the following cases: Kotaku (game journalists) encouraging people to pirate leaked copies of Metroid Dread and Zelda Tears of the Kingdom after Nintendo denied them review copies (NoA took down the very video used in the article), Multiplayer mod for Zelda Breath of the Wild promoted on the Youtube channel of the mod author, and others.<br />
:**Reason:** Generic copyrighted audiovisual content DMCA justification (Game footage)<br />
:**Outcome:** No further retaliation from Nintendo against either Yuzu or the YT channels. Zelda Multiplayer mod shut down the project pre-emptively to avoid further trouble.<br />
<br />
====Technological measures====<br />
;1994 - SNES<br />
:Select games trigger their anti-piracy without the proper save type, and actively try to mislead emulators and flashcarts. Worked around with SNES rom headers first, then a list of game-specific hacks.<br />
<br />
;2004 - GBA<br />
:Select games (Classic NES Series, a series of $40 individual NES games on the GBA) go out of their way to detect emulator behavior and refuse to boot up.<br />
:Select games refuse to load without the proper save type, and actively try to mislead emulators and flashcarts. Worked around with a list of game-specific hacks.<br />
<br />
;2010 - DS<br />
:Select games (a Konami life-sim for example) check for memory read speeds and trigger lockouts.<br />
<br />
;2012 - Wii<br />
:Select games (late-gen Disney) actively check for emulator presence and refuses to boot-up. An ex-developer offered his assistance to the Dolphin team to work around the issue, but they refused it, citing clean room reverse engineering best practices.<br />
<br />
;2023 - Nintendo Switch<br />
:Irdeto (Denuvo, with a Sony stake) offered anti-emulation services to Nintendo third-parties. While Nintendo approved them as an authorized developer, no games yet made use of this.<br />
<br />
====Collaboration====<br />
In the meanwhile, Nintendo and its partners hired multiple emulation developers to help with official products. Starting all the way back in the early 2000s with the individual who helped with the iNES specification who was later involved in NES emulation on the GameCube, Game Boy Advance, e-Reader and the Virtual Console services. Nvidia (for the Nvidia Shield Chinese edition which included GameCube emulation) and NERD (for Nintendo Switch services and remasters) openly hired "emulator" developers.<br />
<br />
Nintendo also offered bounties to people behind 3DS/Wii U/Switch exploits to disclose their exploits for them to patch, while suing others who chose to profit off it in ways they didn't approve off.<br />
<br />
====Tolerated====<br />
Nintendo developers clearly follow the emulation scene closely, as some updates were made to remove mentions of unofficial N64 memory setups they accidentally included, and leaks for NERD's GBA emulation on the Nintendo Switch clearly mentioned unofficial software. Oblique allusions by Miyamoto and other staff acknowledged how games like Star Fox 2 and Mother 3 were known about in the West, wondering whether is it "better off left that way". Some unofficial emulation artifacts used internally by Japanese Nintendo employees even made it accidentally to the product, and one Nintendo PR staff accidentally compared a Super Mario Maker level to a "romhack".<br />
<br />
Similarly, multiple third-party publishers for Nintendo consoles openly use emulators developed from fan sources. This contrasts with the language used on their website that claims "all emulation is illegal". Although it's true that Nintendo used to reject some emulated collections (for Atari games) on the Nintendo DS, it's not clear whether it's out of an anti-emulation stance or unrelated quality control issues tied to the quality of the collection itself. Nintendo never went after third party publishers that made Nintendo-exclusives available on other consoles, neither did Sony the other way around, although that might be to avoid anti-competitive behavior and lawsuits with emulations.<br />
<br />
===Sony===<br />
===Direct legal action===<br />
;1999 - Bleem! (PS1) vs. Sony<br />
:**Action:** Lawsuit (lost, but crippling Bleem financially). Threats to retailers selling Bleem. Second lawsuit.<br />
:**Reason:** Paid Emulator. Unfair competition (runs on DreamCast and PC). Using Sony imagery to promote their product in print ads. Comparisons presenting the emulator as the better alternative. Circumvents/includes BIOS. Patent infringement.<br />
:**Outcome:** Sony lost the BIOS/unfair competition lawsuit for the PC version, however it was a pyrrhic victory for Bleem who went bankrupt soon after. The emulator was leaked afterwards. Some of the staff was hired by Sony to work on the official PS1 emulation for the PSP. Established a legal precedent.<br />
<br />
;1999 - Connectix VGS (PS1) vs. Sony<br />
:**Action:** Lawsuit.<br />
:**Reason:** Paid emulator. Copyright Infringement.<br />
:**Outcome:** Sony lost the lawsuit, but until then was awarded a temporary injunction that prevented the emulator's sale. Sony brought VGS and then discontinued it. Some of the staff was hired by Sony to work on the official PS1 emulation for the PSP. Established a legal precedent.<br />
<br />
;November 2017 - RPCS3 (PS3) / Patreon vs. Atlus <br />
:**Action:** DMCA takedown against the project Patreon<br />
:**Reason:** Circumvents DRM protections, promotes the availability of a specific game (Persona 5) on PC platforms, using Atlus imagery to promote their patreon<br />
:**Outcome:** No lawsuit or further action by Atlus, besides a damage control statement on their forums. Emulator development continued. After discussions with Patreon, all Persona 5 imagery was removed and its page in the compatibility list renamed to "[Untitled]" (later reverted) and the emulator developers treating that game's name like Voldemort for a while.<br />
<br />
Atlus Games attempted a DMCA strike on the Patreon account used for the RPCS3 project. This was unusual because the PS3 was at the tail-end of its console generation, and Atlus was the one initiating the legal procedure rather than Sony. As it turns out, Persona 5 released in late 2016 and was commonly cited by Sony management as a very important exclusive. The game would never see release on either PC or other platforms until 2022, and Persona 5 marketing often encouraged fans of the game to buy a PlayStation 4 - a console struggling to sell in Japan back then. It's no surprise that Atlus (and possibly Sony) would be upset that PC users would settle for the emulated PS3 version instead. In their words: “The PS3 emulator itself is not infringing on our copyrights and trademarks; however, no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable”.<br />
<br />
====Collaboration====<br />
Hired ex-Bleem/VGS staff for the PS1 emulation on PSP, and licensed a fan emulator for the PS Classic collector hardware.<br />
<br />
==Sega==<br />
While ambivalent towards emulators ever since they went third-party (except for the RPCS3 case, technically, as Atlus was under Sega at the time) that wasn't always the case.<br />
<br />
===Direct legal action===<br />
;1993 - Sega vs. Accolade<br />
:**Action:** Lawsuit against a third-party cartridge developer and game developer.<br />
:**Reason:** Decompiled Sega's DRM to provide their own running copy, included Sega trademarks (the name, in Nintendo's case images) required for the game to work<br />
:**Outcome:** Sega lost. Decompilation of Sega's software, and the required trademark infringement to ensure interoperability, was considered "fair use", establishing a precedent for reverse-engineering in general, and emulation as a whole by proxy. Sega ultimately settled with Accolade and granted them publishing privileges.<br />
<br />
===Collaboration===<br />
While Nintendo and Sony sued the most successful PS1 emulators in the 5th Gen, Sega had a more novel idea to shut down Saturn emulation. GiriGiri is a proprietary Sega Saturn emulator and one of the first to run commercial games at a decent speed. The developer, MegaDeath, was hired by Sega and GiriGiri was made an official emulator under the CyberDisc service. The service only lasted a little over a year before it was shut down in early 2004. <br />
<br />
Sega also provided an online service on the DreamCast (but only in Japan) offering emulated versions of Sega Genesis, Sega Master System, but also even NEC PC Engine games, years before the Wii Virtual Console was even a thing. Only a single disc covering Sega Genesis emulation was released in the US, with leftover instructions on the disc by the developer addressed to people pirating the game and encouraging them to try other Sega Genesis games, including their proper compatibility settings. <br />
<br />
Sega later collaborated with a huge number of fan emulation developers for their countless retro collections, both from Japan and elsewhere. Albeit some exclusive content was later on tampered with to prevent its compatibility with third-party emulators, to limit piracy and unauthorized resellers. Ex-Sega of Japan developers also worked on fan emulators. A lot of developer interviews by Sega developers discuss common emulation topics like input delay and CRT shaders and screen scales.<br />
<br />
==Apple==<br />
Quite infamously, Apple hires anyone behind a promising iPhone emulator or compatibility layer, and it almost always gets shut down and scrubbed off the face of the Internet.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=53900List of notable ports2023-03-02T22:26:29Z<p>Dipswitch: /* Game Boy */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
There is a Youtube Channel Called [https://www.youtube.com/c/RetroCore|"Retro Core"] the playlist "Battle of Ports might help if the game you are looking for isn't on the list<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. ''Grand Theft Auto IV'' and ''Batman: Arkham Knight'') or right up to today (like ''Saints Row 2''). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
===Console versions of games superior to PC counterparts===<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Preferred platforms<br />
! scope="col"|PC version issues<br />
|-<br />
|007 Nightfire<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|Blood Omen: Legacy of Kain<br />
|PlayStation<br />
|style="text-align: left;"|[https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version]. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by [https://www.moddb.com/mods/veroks-gl-wrapper-patch Verok's GL Wrapper & Patch].<br />
|-<br />
|style="white-space: nowrap;"|Castlevania: Lords of Shadow<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Does not include foliage animation<ref>[https://steamcommunity.com/app/234080/discussions/0/864977564392614595 static foliage / no foliage animation bug] Steam Discussions</ref> and the Solid Snake outfit<ref>[https://steamcommunity.com/app/234080/discussions/0/864978109908161502 I don't see the snake bandana...] Steam Discussions</ref> from the console versions.<br />
|-<br />
|Cave Story+<br />
|Switch<br>3DS<br />
|style="text-align: left;"|The 3DS eShop and Switch versions have widescreen aspect ratios, with the Switch being slightly wider and the 3DS eShop version being toggleable between original and widescreen formats. The 3DS eShop version is missing the New graphics option from the PC and Switch versions, all soundtracks aside from the original, and the Machine Gun Challenge mode. The Switch version has exclusive features including: dynamic lighting and animated talksprites, local co-op multiplayer, the Sand Pit Challenge mode, two additional soundtrack options (Famitracks and Ridiculon), and other quality of life changes. The 3DS version has an exclusive stereoscopic 3D effect that has not been included as a VR option for the PC and Switch versions, and it also has a Nemesis Challenge mode that is also on the Switch version but not the PC version. Cave Story 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.<br />
|-<br />
|Devil May Cry 5<br />
|style="white-space: nowrap;"|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC.<br />
|-<br />
|Driver: San Francisco<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Missing the split screen multiplayer mode and a grainy orange filter.<br />
|-<br />
|FIFA 07</br>FIFA 08</br>FIFA 09</br>FIFA 10<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the version for 6th generation consoles, instead on superior one for 7th generation.<br />
|-<br />
|FIFA 11<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|Based on the previous part - FIFA 10 - for 7th generation consoles with limited quantity of new features.<br />
|-<br />
|FIFA 14<br />
|PlayStation 4<br>Xbox One<br />
|style="text-align: left;"|Based on the version for 7th generation consoles, instead on superior one for 8th generation.<br />
|-<br />
|FIFA 21</br>FIFA 22<br />
|PlayStation 5<br>Xbox Series X/S<br />
|style="text-align: left;"|Based on the version for 8th generation consoles, instead on superior one for 9th generation.<br />
|-<br />
|Grand Theft Auto:<br>San Andreas<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods; the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions, however, need to be downgraded to be moddable.<br />
|-<br />
|Metal Gear Solid<br />
|PlayStation<br />
|style="text-align: left;"|FMV's don't work on modern PCs, and misses blur effects. The broken FMVs, however, been fixed in the GOG.com release.<br />
|-<br />
|PowerSlave/Exhumed<br />
|PlayStation<br />
|style="text-align: left;"|A completely different game; while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
|-<br />
|Rayman 2<br />
|PlayStation 2<br>3DS<br>Dreamcast<br />
|style="text-align: left;"|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2]. Rayman 3D (the 3DS version) has some further additions compared to the Dreamcast version which it was based on, but it has unstable performance and additional issues.<br />
|-<br />
|Silent Hill 2<br />
|PlayStation 2<br>Xbox<br />
|style="text-align: left;"|Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|Sonic Adventure DX<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|[https://dreamcastify.unreliable.network Too many to list here]. The GameCube version is also affected by many of the downgrades, but is playable at 60 FPS and cutscenes can be skipped. Patch the PC version with SADX Mod Installer, or just play the Dreamcast version.<br />
|-<br />
|Sonic Adventure 2<br />
|GameCube<br>Dreamcast<br />
|style="text-align: left;"|GameCube version has some improved character models, revamped multiplayer, and a few quality of life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA2 Mod Loader and install various mods to fix these problems, or just play the Dreamcast version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants:<br>Battle for Bikini Bottom<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Different game, developed by a different studio. A remake based on the original console versions, titled '''SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated''' has been released on PC and 8th gen consoles.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent<br />
|PlayStation 2<br>Xbox<br>GameCube<br />
|style="text-align: left;"|The PC version is the сontroversial 7th gen version, not the superior 6th gen version.<br />
|-<br />
|Tomb Raider (1996)<br />
|PlayStation<br />
|style="text-align: left;"|The PC version of the game is notorious for having missing music. Patches exist that add it from the PSX version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick.<br />
|-<br />
|Toy Story 3<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align: left;"|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|}<br />
<br />
===Multi-platform games with exclusive console DLCs===<br />
Sometimes games, with a almost identical version for PC and consoles, receive expansions, which available only on certain platforms.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Exclusive console DLC(s)<br />
! scope="col"|PlayStation 3<br />
! scope="col"|PlayStation 4<br />
! scope="col"|Xbox 360<br />
! scope="col"|Xbox One<br />
|-<br />
|Alpha Protocol<br />
|style="text-align:left;"|Pre-order DLCs: '''Exclusive Assault Pack''' (GameStop exclusive) and '''Stealth Weapons Pack''' (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Knight<br />
|style="text-align:left;"|''''60s-themed Bat-tank'''<br>'''Scarecrow Nightmare Challenges'''<br>'''Adam West skin'''<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Batman: Arkham Origins<br />
|style="text-align:left;"|'''Knightfall Pack''' - 3 combat and 2 predator challenge maps and 3 skins: 60's Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=460949141 Knightfall DLC Pack] Steam Guides</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 2<br />
|style="text-align:left;"|'''Case Zero''' and '''Case West''' - standalone expansion packs, which increasing game story.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Rising 3<br />
|style="text-align:left;"|'''Protagonist Bundle''' - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.<br>'''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α''' - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone<ref>[http://www.destructoid.com/review-dead-rising-3-super-ultra-arcade-remix-hyper-edition-ex-945--276229.phtml Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α] Destructoid, 2014-06-09</ref>.<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Dead Space<br />
|style="text-align:left;"|Multiple packs: '''Astronaut''', '''Big Gun''', '''Elite''' (Xbox 360 exclusive), '''Heavy Damage''', '''Hot Rod''', '''Military''', '''Obsidian''' (PlayStation 3 exclusive), '''Pedestrian''', '''Scorpion''', '''Speed Kills''' and '''Tank''', which add new weapons, suits, upgrades and skins.<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Dead Space 2<br />
|style="text-align:left;"|'''Ignition Rewards''' - bonus items for completing exclusive for consoles puzzle game ''Dead Space - Ignition''. Can be unofficially unlocked on PC<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2138675504 How to unlock conduit rooms] Steam Guides</ref>.<br>'''Severed''' - two extra chapters.<br>'''Outbreak Map Pack''' - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Heavy Rain<br />
|style="text-align:left;"|'''Chronicles: Episode One - The Taxidermist''' - adds a extra storyline, which is prequel for main plot.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Overlord II<br />
|style="text-align:left;"|'''Battle Rock Nemesis''' - expansion with a new arena for the Netherworld Tower.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prince of Persia (2008)<br />
|style="text-align:left;"|'''Epilogue''' - continues game's plot and opens the true ending.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Prototype 2<br />
|style="text-align:left;"|Pre-order DLCs: '''Bio-Bomb Butt Kicker''' (GameStop exclusive) and '''Hardened Steel Vehicle Armor''' (BestBuy exclusive).<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row 2<br />
|style="text-align:left;"|'''Ultor Exposed''' - new missions, customizations, vehicles and multiplayer maps.<br>'''Corporate Warfare''' - same as previous.<br>'''The Unkut Pack''' - adds only customization options.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Saint's Row IV<br />
|style="text-align:left;"|'''Plague of Frogs Pack''' - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon.<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|-<br />
|Split/Second: Velocity<br />
|style="text-align:left;"|Various "time savers": '''Master Unlock!''', '''Track and Mode unlock!''', '''Full Vehicle Unlock!''', '''All Track and Mode Unlocks Pack''', '''Time Savers Pack''', '''All Vehicle Unlocks Pack''' - allow to unlocks all cars, tracks and race types without needing to complete "Season" mode.<br>'''"High Octane" Supercar Pack''' - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana.<br>'''Elite Vehicle Livery''' - customization pack.<br>'''Ryback Cyclone Special''' - add a stronger, upgraded version of a standard car.<br>'''Survival at the Rock''' - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race).<br>'''Deadline''' - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline".<br>'''Quarry Onslaught''' - add race course "Quarry" and race type "Onslaught".<br>'''GAME''', '''Gamestation''', '''Gamestop''' and '''Micromania''' cars - exclusive branded vehicles. Each one is a separate DLС.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Star Wars:<br>The Force Unleashed II<br />
|style="text-align:left;"|'''The Battle of Endor'''/'''Endor''' - extra mission following the dark-side ending.<br>'''Character Pack''' - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others).<br>'''Two Exclusive Challenge Levels''' - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah.<br>'''Exclusive Maulkiller Pack''' - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification").<br>'''Collector's Edition''' - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact").<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|Stranglehold<br />
|style="text-align:left;"|'''Collector's Edition''' - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)<ref>[https://www.wired.com/2007/06/stranglehold-36 Stranglehold 360 Collector's Edition Details] WIRED, 06.20.2007</ref>.<br>'''Map Pack''' - add 10 multiplayer maps and 21 multiplayer character skins.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{~}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|style="white-space: nowrap;"|X-Men Origins:<br>Wolverine - Uncaged Edition<br />
|style="text-align:left;"|'''Weapon X Arena''' level, which include bonus room with heightened enemy reaction effects and three game mode: '''Custom Combat Arena''', '''Ladder Challenge''' and '''Environmental Simulator'''<ref>[https://www.ign.com/articles/2009/06/04/x-men-origins-wolverine-downloadable-content-now-available X-Men Origins: Wolverine downlodadable content now available] IGN, 4 June 2009</ref>.<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|{{✓}}<br />
|style="background: #A2A9B1;"|<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the [https://nolf.fandom.com/wiki/The_Operative:_No_One_Lives_Forever#PlayStation_2_Edition flashback mission] in ''No One Lives Forever'', which is only available for the PS2 version of the game.<br />
<br />
==Arcade==<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|OutRun 2<br />
|style="white-space: nowrap;"|Xbox<br>PlayStation 2<br>PlayStation Portable<br>Windows<br />
|style="text-align:left;"|'''XBOX PAL version:''' Time Trial Route Scores are not saved in the PAL version due to a bug in that version.<br />
<br />
'''XBOX NTSC-J version:''' Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English)<br />
<br />
'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature Scud race & Daytona 2 tracks. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
|-<br />
|style="white-space: nowrap;"|OutRun 2 SP<br />
|PlayStation 2<br>Xbox<br>PlayStation Portable<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2/Xbox/PSP/Windows:''' Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, Ps2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.<br />
<br />
'''PS2 NTSC-J:''' Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP.<br />
Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese.<br />
<br />
'''PS3/XBOX 360:''' Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored. <br />
|}<br />
<br />
==NES==<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Crystalis<br />
|GBC<br />
|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).<br />
|-<br />
|Digital Devil Story: Megami Tensei<br/>Digital Devil Story: Megami Tensei II<br />
|SNES<br />
|SFC: Compilation titled ''Kyūyaku Megami Tensei''. Improved graphics, updated music. Extra features and altered/added areas. Japan only.<br />
|-<br />
|Dragon Quest I<br/>Dragon Quest II<br />
|SNES, GBC<br />
|<br />
SFC: Compilation. Includes U.S. NES enhancements. Updated graphics and game balance. Japan only.<br />
<br />
GBC: Compilation. Improved graphics from NES version, SFC version's game balance and events.<br />
<br />
Mobile: Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest III<br />
|SNES, GBC<br />
|<br />
SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.<br />
<br />
GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events).<br />
<br />
Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only.<br />
<br />
Android/iOS: New English translation. Based on the mobile version.<br />
|-<br />
|Dragon Quest IV<br />
|PS1, NDS, iOS, Android<br />
|<br />
PS1: Updated graphics. Japan only.<br />
<br />
NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations.<br />
<br />
iOS/Android: Direct port of DS version. English-only localization. Party chat translated. <br />
|-<br />
|DuckTales<br />
|PS3, Xbox360, Wii U, PC<br />
|Remade in HD as ''DuckTales Remastered'' for PS3, 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped.<br />
|-<br />
|Final Fantasy 1 + 2<br />
|PS1, GBA (R), PSP (R)<br />
|<br />
MSX: Updated graphics (FF1 only)<br />
<br />
PS1: Updated graphics and sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy mode added<br />
<br />
GBA, PSP: Original difficulty level removed, bonus dungeons<br />
|-<br />
|Final Fantasy 3<br />
|NDS, PSP<br />
|Full 3D remake.<br />
|-<br />
|Fire Emblem: Shadow Dragon and the Blade of Light<br />
|SNES, NDS (R)<br />
|<br />
SFC: Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake also continues the storyline.<br />
<br />
NDS: The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.<br />
|-<br />
|Kirby's Adventure<br />
|GBA (R), 3DS<br />
|<br />
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.<br />
<br />
3DS: Slowdown and flickering fixed, 3D feature added<br />
|-<br />
|The Legend of Zelda<br />
|Satallaview, Gamecube (E), GBA<br />
|<br />
Satallaview: Titled ''BS Legend of Zelda''. Updated graphics, smaller overworld map, timer. Japan only<br />
<br />
GC & GBA: Emulated versions. Improved grammar.<br />
|-<br />
|Mega Man 1<br/>Mega Man 2<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6<br />
|PS1, PS2, Gamecube, Xbox, PS4, Xbox One, 3DS, PC, PSP (R)<br />
|<br />
MD: ''Mega Man: The Wily Wars'', a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.<br />
<br />
PS1: ''Rockman Complete Works'', individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.<br />
<br />
PS2/GC/Xbox: ''Mega Man Anniversary Collection'', a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras.<br />
<br />
PS4/XB1/3DS/PC: ''Mega Man Legacy Collection'', a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts.<br />
<br />
PSP: ''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and NES music). Unlockable playable characters, features, and moves from later games in the series.<br />
|-<br />
|Metroid<br />
|Gamecube (E), GBA (R)<br />
|<br />
GC: Emulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Fusion'' is connected to the system<br />
<br />
GBA: Remade as ''Metroid: Zero Mission'' using the engine from ''Metroid: Fusion''. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.<br />
|-<br />
|Ninja Gaiden<br />
|PCE, SNES<br />
|<br />
PCE: Updated graphics (but poor use of scrolling), new music; Japan only<br />
<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden II: The Dark Sword of Chaos<br />
|SNES<br />
|<br />
SNES: Increased palettes, updated music based on OST<br />
|-<br />
|Ninja Gaiden III: The Ancient Ship of Doom<br />
|SNES<br />
|<br />
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version<br />
|-<br />
|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
|PCE, GBA<br />
|<br />
PCE: Improved graphics, updated music. Japan only<br />
<br />
GBA: Improved graphics, updated music. Save feature and various bonus features.<br />
|-<br />
|Super Mario Bros./The Lost Levels<br />
|SNES, GBC<br />
|<br />
SNES: Improved graphics, sample-based music, saving, inaccurate physics<br />
<br />
GBC: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen size<br />
|-<br />
|Super Mario Bros. 2<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size<br />
|-<br />
|Super Mario Bros. 3<br />
|SNES, GBA<br />
|<br />
Improved graphics, sample-based music, saving<br />
<br />
GBA Only: e-Reader support, replays, smaller screen size<br />
|-<br />
|Zelda II: The Adventure of Link<br />
|Gamecube (E)<br />
|Potentially seizure-inducing effects replaced<br />
|}<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Akumajo X68000<br>(Castlevania Chronicles)<br />
|PlayStation<br />
|style="text-align:left;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker:<br>Fullmetal Force<br />
|PlayStation<br>FM Towns<br>PC Engine CD<br>Sega Genesis<br />
|style="text-align:left;"|'''PlayStation:''' A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
'''FM Towns:''' A port with updated graphics and remixed music.<br />
<br />
'''PC Engine CD:''' uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
<br />
'''Sega Genesis:''' Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics.<br />
|-<br />
|Genocide<br />
|PC Engine<br>FM Towns<br />
|style="text-align:left;"|'''PC Engine:''' Inferior graphics and sound with worse gameplay than the original.<br />
<br />
'''FM Towns:''' released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|style="white-space: nowrap;"|[[Super Nintendo emulators|Super Family Computer]]<br>FM Towns<br>DOS<br />
|style="text-align:left;"|'''SFC:''' Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
'''FM-Towns:''' Same as Genocide above.<br />
<br />
'''DOS:''' Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==Sega Genesis==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Castle of Illusion<br>Starring Mickey Mouse<br />
|Windows (R)<br>PlayStation 3 (R)<br>Xbox 360 (R)<br>Andoid (R)<br>iOS (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay.<br />
|-<br />
|Earthworm Jim<br />
|Xbox 360 (R)<br>PlayStation 3 (R)<br />
|style="text-align:left;"|HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version.<br />
|-<br />
|Lunar: The Silver Star<br />
|style="white-space: nowrap;"|PlayStation (R)<br>PlayStation Portable (R)<br>iOS (R)<br>Sega Saturn (R)<br>Windows (R)<br />
|style="text-align:left;"|'''PlayStation:''' Remake with increased difficulty.<br />
<br />
'''PlayStation Portable:''' Based on ps1 but with longer load times.<br />
<br />
'''iOS:''' Based on PS1 has widescreen support but touch control.<br />
<br />
'''Sega Saturn/Windows:''' Based on PS1. Is not available in English.<br />
|-<br />
|Phantasy Star 1<br>Phantasy Star 2<br />
|PlayStation 2 (R)<br />
|style="text-align:left;"|Titled: "Phantasy Star: Generation:1" and "Phantasy Star: Generation:2". Remake with updated graphics. Japan only. Fan translation is available.<br />
|-<br />
|Shining Force<br />
|GameBoy Advance (R)<br />
|style="text-align:left;"|Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however worse graphic and audio quality compare to the original.<br />
|-<br />
|Shadow of the Beast<br />
|PlayStation 4 (R)<br />
|style="text-align:left;"|Different game with different gameplay.<br />
|-<br />
|Sonic the Hedgehog<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOS<br />
|style="text-align:left;"|To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. The best version is the iOS/Android version, which features widescreen support, runs at 60 FPS (even in the Special Stages), remastered audio, and new content. An unofficial PC port of the iOS/Android version is available.<br />
|-<br />
|Sonic the Hedgehog 2<br />
|Windows (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>PlayStation 4 (E)<br>Xbox 360 (E)<br>Andoid<br>iOS<br />
|style="text-align:left;"|Same deal as the first Sonic the Hedgehog game.<br />
|-<br />
|Sonic 3 & Knuckles<br />
|Windows<br>Steam (E)<br>PlayStation 2 (E)<br>PlayStation 3 (E)<br>Xbox 360<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.<br />
|-<br />
|Sonic CD<br />
|Windows<br>PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br />
|style="text-align:left;"|'''PC:''' The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.<br />
<br />
'''PlayStation 2:''' Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. <br />
<br />
'''GameCube:''' Is available in North America, but is blurrier compared to the PS2 version.<br />
<br />
'''PC/X360/PS3:''' Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements.<br />
|-<br />
|Sonic 3D Blast<br />
|Windows<br />
|style="text-align:left;"|'''PC:''' The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, one of the developers has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks.<br />
|-<br />
|}<br />
<br />
==Sega Saturn==<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |PS1<br />
! scope="col" |DC<br />
! scope="col" |PS2<br />
! scope="col" |Xbox<br />
! scope="col" |PS3<br />
! scope="col" |360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Baroque<br />
|<br />
|✓<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|'''Saturn:''' Japan only, has widescreen option.<br />
'''PS1:''' Japan only, has extra content, but no widescreen support. Has an English fan translation patch.<br />
<br />
'''PS2:''' Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks.<br />
<br />
'''Wii:''' Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. <br />
<br />
'''Switch:''' Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake.<br />
|-<br />
|Black / Matrix<br />
|<br />
|✓<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|'''Saturn:''' Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.<br />
<br />
'''DC:''' a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters.<br />
<br />
'''PS1:''' a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored<br />
|-<br />
|Culdcept<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|'''PS1:''' Some cards are deleted and it becomes other cards, Abolish a negotiation rule. Addition of some maps.<br />
<br />
'''DS:''' Based on PS1, Fan translation is available.<br />
<br />
'''PS2:''' Despite being called Culdcept this is actually the sequel Culdcept 2<br />
|-<br />
|Cyber Troopers Virtual-On<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
| <br />
'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style, 60FPS, Japanese release.<br />
|-<br />
|Daytona USA<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
| <br />
'''Saturn:''' inferior looking port of the arcade running at 20fps, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 fps, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.<br />
'''PC:''' both Saturn versions were ported to pc as Daytona USA and Daytona USA: Deluxe featuring graphical improvements but retaining the frame cap, might have issues with modern hardware.<br />
'''PS3/360:''' Based on the arcade version best graphics 60fps and widescreen support.<br />
|-<br />
|Die Hard Arcade<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
| <br />
'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.<br />
|-<br />
|Devil Summoner<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
'''PSP:''' Widescreen and extra content, Japanese release.<br />
|-<br />
|Devil Summoner - Soul Hackers<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| <br />
'''PS1:''' Extra content, Japanese release.<br />
<br />
'''3DS:''' Based on PS1, widescreen support, available in English.<br />
|-<br />
|Dragon Force<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
| <br />
'''PS2:''' Sega Ages 2500 release. Changed graphics with a different art style. Japanese release.<br />
|-<br />
|Grandia<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Saturn:''' Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Guardian Heroes<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|'''Xbox 360:''' Enhanced port with 16:9 aspect ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Manx TT Super Bike<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''Saturn:'''inferior looking port of the arcade running at 30fps, 8 player multiplayer was Removed.<br />
'''PC:''' The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version.<br />
Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dFx compatibility for filtered textures. 8 player multiplayer, like the arcade game. Newer voices. might have issues with modern OS.<br />
|-<br />
|Panzer Dragoon<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|'''Xbox/PS2:''' Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)<br />
<br />
'''Switch:''' HD Remake, hit or miss for some people. was later ported to PC/PS4 and Xbox one.<br />
|-<br />
|PowerSlave/Exhumed<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PC:''' A completely different game while the PC is a straightforward FPS get from Point A to Point B, while Sega Saturn and PS1 Versions are closer to being a 3D Metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.<br />
<br />
'''Saturn US Version:''' comes with an exclusive mini-game called "Death Tank" that isn't in any other version.<br />
<br />
'''PSX:''' auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60fps, but it can also go down to 20fps, and usually wavers in between for the majority of the game.<br />
|-<br />
|Princess Crown<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
'''PSP/PS4:''' Japan only, Runs in a letterbox retaining the original aspect ratio<br />
'''Saturn:''' Japan only, has an increased resolution hack to 22:15 aspect ratio<br />
|-<br />
|-<br />
|Princess Crown<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
'''PSP/PS4:''' Japan only, decent port.<br />
'''Saturn:''' Japan only, has an increased resolution hack <br />
|-<br />
|Nights into Dreams...<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|'''PS2/360/PS3/PC:''' Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.<br />
|-<br />
|Silhouette Mirage<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''Saturn:''' Original, japan only.<br />
<br />
'''PS1 Japanese version:''' Missing background graphics, missing 2D parallax effects but has 2 extra bosses.<br />
<br />
'''PS1 USA version:''' Based on the PlayStation Japanese version has censored the religious names from the Japanese version, and the difficulty was increased.<br />
|-<br />
|Sky Target<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|''' Saturn:'''Inferior-looking port locked 30fps. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.<br />
''PC:''' Based on the Saturn version, Better graphic (Still not good as the arcade) japan only<br />
|-<br />
|Sonic R<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PC:''' Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware but can be fixed with mods.<br />
|-<br />
|Virtua Cop 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|''' Saturn:''' inferior looking port of the arcade running at 30fps including extra options such as play as other characters, select your gun, auto-reload and use Virtua cop 1 targeting system<br />
''' PC:''' Based on the Saturn port but with a better graphic, all the extra features were removed. multiplayer is only online. Might be hard to run on a modern OS.<br />
'''Dreamcast:''' Better graphic than the pc version (Still not good as the arcade). all the extra features from the Saturn returns, Including extra easter eggs<br />
'''PS2:''' titled: Virtua cop rebirth Remake with different art style (Hit or Miss) running at 60fps, released only in japan but supports English including Virtua Cop 1<br />
|-<br />
|Virtua Fighter 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|'''PC:''' Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on a modern OS. <br />
<br />
'''PS2:''' Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (the Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
'''360/PS3:''' Very similar to the PS2 release. Runs in HD but is Pillboxed. Includes online play.<br />
|-<br />
|Radiant Silvergun<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|'''Xbox 360:''' HD Port with optional high-res effects and graphics, and English support.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Crash Bandicoot 1, 2, 3 and Racing <br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.<br />
|-<br />
|Chrono Cross<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/PC/Switch:''' Emulated version with worse performance than the original.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
* '''Xbox 360:''' Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs).<br />
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.<br />
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PC:''' Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. <br />
* '''DC:''' Enhanced port with better graphics. <br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. <br />
* '''Steam:''' The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, later followed by Switch and Xbone ports. <br />
<br />
A full remake of the game has also been announced, coming first to the PS4.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII's Steam release. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy IX<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII and FFVIII's Steam releases.<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Legend of Mana<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PS4/PC:''' HD Remaster with widescreen support, redone music, and the option to turn off random encounters.<br />
|-<br />
|MediEvil <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version<br />
* '''PS4:''' Titled "MediEvil Remake" and has the best graphics.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.<br />
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.<br />
* '''Saturn:''' Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator)<br />
* '''PC:''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.<br />
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.<br />
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
* '''PC:''' Released only in Korea and some other parts of Asia.<br />
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release.<br />
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|Moon Remix RPG Adventure <br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Switch/PC:''' Official translation.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
* '''PS1:''' Available only in Japanese. A fan translation is available.<br />
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Rayman<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
*Too many changes to list here.<br />
The definitive version is a fan remake called ''Rayman: Redemption''.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
* '''Saturn:''' Worse performance. Includes an extra game mode.<br />
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version.<br />
* '''DS:''' Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways.<br />
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
* '''DreamCast:''' 480p. Even more features.<br />
* '''PC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English.<br />
* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''DreamCast/GC:''' 480p, more features.<br />
* '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version.<br />
* A HD remake was released for PC, PS4 and the Xbone. <br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
* '''PC:''' Released only in Japan. Very far from a technical achievement.<br />
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
| Spyro the Dragoon 1, 2, 3 <br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original.<br />
* '''PS4/Xbox one/PC/Switch:''' HD Remakes.<br />
|-<br />
|Suikoden<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Save compatibility with Suikoden 2.<br />
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.<br />
* '''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Vandal Hearts<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PS1:''' Original<br />
* '''Saturn:''' Japan-only. It is an enhanced port including extra content. Fan translation is available.<br />
* '''PC:''' Korean-only.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Win<br />
! scope="col" |GC<br />
! scope="col" |Xbox<br />
! scope="col" |X360<br />
! scope="col" |XOne<br />
! scope="col" |NDS<br />
! scope="col" |3DS<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version is also included in ''Rare Replay''.<br />
|-<br />
|Banjo-Tooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Blast Corps<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Conker's Bad Fur Day<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than the original.<br />
|-<br />
|Doom 64<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Has an unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/<br />
<br />
It was officially ported to Xbox One, PlayStation 4, Switch, and PC in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It has broken stock shaders with DirectX 11 API, but the developer has pointed out some fixes for it. See [https://doom64ex.wordpress.com/2020/03/24/differences-between-doom-64-ex-2-5-versus-the-official-remaster/ this list] for differences between EX and the official 2020 port.<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|✓<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port is a remake with a Better Frame Rate, the blood and some of the violence was censored and it is missing some rumble features.<br />
An unofficial pc port of the n64 version made by fans exists.<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists: https://restoration.zora.re/<br />
|-<br />
|Jet Force Gemini<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Improved graphics, better framerate, online multiplayer. XBLA version is also included in ''Rare Replay''.<br />
|-<br />
|Rayman 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Windows version is a port of the N64 version and is known to have issues running on modern Windows and it's capped at 30fps.<br />
The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
<br />
Rayman Revolution (the PS2 version) is a remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|Sin & Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''Wii:''' Emulated version with official English subtitles.<br />
|-<br />
|Super Mario 64<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
There's also an unoffical [https://github.com/sm64pc/sm64pc native PC port] made by fans using the SM64 decompilation project. <br />
|-<br />
|Star Fox 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|The 3DS remake has updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |GameCube<br />
! scope="col" |PS2<br />
! scope="col" |PS3<br />
! scope="col" |Xbox<br />
! scope="col" |360<br />
! scope="col" |PC<br />
! scope="col" |Android<br />
! scope="col" |Arcade<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Crazy Taxi 1, 2<br />
|✓ (only 1)<br />
|✓ (only 1)<br />
|✓ (only 1)<br />
|✓ (only 1)<br />
|✓ (only 1)<br />
|✓ (only 1)<br />
|✓ (only 1)<br />
|<br />
|<br />
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worst than the original.<br />
'''PS2/GC/PC''': lower quality port of Crazy Taxi 1, with control issues.<br />
<br />
'''PSP''': titled ''Crazy Taxi: Fare War'' is a collection of 2 games with widescreen support but missing 3 songs and has bad controls.<br />
<br />
'''Android''': Titled ''Crazy Taxi Classic'', with widescreen support. Control is a bit wonky.<br />
|-<br />
|Cyber Troopers Virtual-On Oratorio Tangram<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|Xbox 360; improved Controls textures, lighting, and glowing effects. Added New characters, widescreen support, online, lobby system, and replay leaderboards. local multiplayer was removed. Both Dreamcast and XBLA use the Original Soundtrack and not the Naomi OST.<br />
|-<br />
|Dead or Alive 2<br />
|<br />
|✓ <br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' higher quality port with more visual effects. <br />
'''Xbox:''' Remake with better graphics.<br />
|-<br />
|Ecco the Dolphin: Defender of the Future<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' lower quality texture and resolution, but better visual effects and some models.<br />
|-<br />
|Headhunter<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' lower quality port.<br />
|-<br />
|Hundred Swords<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|'''DC:''' Japanese Only.<br />
'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.<br />
|-<br />
|Jet Set Radio<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).<br />
|-<br />
|Maken X<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.<br />
|-<br />
|Marvel vs Capcom 1, 2<br />
|<br />
|✓ (Only 2)<br />
|✓<br />
|✓ (Only 2)<br />
|✓<br />
|<br />
|<br />
|<br />
|'''Dreamcast:''' is the most identical to the arcade version.<br />
<br />
'''PS2/Xbox:''' Sprites are the wrong resolution, audio is low quality, and there are subtle gameplay differences. the controller config is better and there aren't blue screens.<br />
<br />
'''PS3/360:''' Widescreen support, online multiplayer, all characters unlocked from the start, [https://forums.shoryuken.com/t/mvc2-xbox-360-ps3-bug-database-reporting-thread/75488 some bugs].<br />
|-<br />
|MDK2<br />
|<br />
|✓ <br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|''' PC:''' Added Difficulty levels and the ability to save everywhere<br />
<br />
'''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.<br />
<br />
'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.<br />
<br />
'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.<br />
|-<br />
|Milestone Shooting Games (Radirgy, Chaos Field, Karous)<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''GC:''' Enhanced port of Radirgy, Chaos Field. only Chaos Field is available in English.<br />
'''PS2:''' Enhanced port of Radirgy. Japanese release only.<br />
'''Wii:''' Official English translation of all 3 games, Karous is missing the final boss.<br />
|-<br />
|Shenmue 1, 2<br />
|<br />
|<br />
|<br />
|✓ (Only 2)<br />
|<br />
|✓<br />
|<br />
|<br />
|'''Xbox:''' omissions of visual references to the Virgin Mary.<br />
'''PC/PS4/XBOX One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].<br />
|-<br />
|Space Channel 5 Part 2<br />
|<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.<br />
<br />
'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.<br />
<br />
'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.<br />
<br />
''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.<br />
|-<br />
|Skies of Arcadia<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Ikaruga<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|'''Dreamcast:''' most faithful port to the arcade, Japanese Subtitles only.<br />
'''GameCube:''' some slowdown issues, slightly poorer graphics, Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles.<br />
<br />
'''Steam:''' Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered.<br />
<br />
'''360:''' Analog control support, not very faithful port, and some enemy patterns are completely different but have online multiplayer, the select screen was altered.<br />
<br />
'''Switch:''' Analog control support compressed audio but has online multiplayer. The select screen was altered.<br />
<br />
'''Arcade:''' Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as Naomi version, button 1+2 for releasing homing laser).<br />
|-<br />
|Grandia II<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|The PS2 version is technically inferior. <br />
The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.<br />
|-<br />
|Phantasy Star Online<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
| All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.<br />
<br />
'''Xbox:''' A decent port.<br />
<br />
'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode. <br />
<br />
'''PC:''' Japanese only. has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English.<br />
|-<br />
|Power Stone 1, 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.<br />
|-<br />
|Resident Evil Code: Veronica<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.<br />
|-<br />
|Rent-A-Hero No. 1<br />
|<br />
|<br />
|<br />
|✓ <br />
|<br />
|<br />
|<br />
|<br />
|'''DC:''' Japanese Only.<br />
'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.<br />
|-<br />
|REZ<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
'''PS2:''' lower quality port.<br />
'''360:''' HD Port with widescreen support.<br />
'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4. <br />
|-<br />
|Sonic Adventure<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.<br />
|-<br />
|Virtual Tennis 2<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|'''PS2:''' lower quality port in 30 FPS.<br />
|}<br />
<br />
==PlayStation 2==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Windows<br />
! scope="col"|GC<br />
! scope="col"|Xbox<br />
! scope="col"|Wii<br />
! scope="col"|PSP<br />
! scope="col"|Vita<br />
! scope="col"|NDS<br />
! scope="col"|PS3<br />
! scope="col"|360<br />
! scope="col"|WiiU<br />
! scope="col"|3DS<br />
! scope="col"|Switch<br />
! scope="col"|PS4<br />
! scope="col"|XOne<br />
! scope="col"|iOS<br />
! scope="col"|Android<br />
! scope="col"|Windows Phone<br />
! scope="col"|Notes<br />
|-<br />
|Bully<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|Wii: Cropped widescreen.<br />
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.<br />
|-<br />
|Chaos Legion<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).<br />
|-<br />
|Crash Bandicoot: The Wrath of Cortex<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Xbox version of the game features reduced loading times and improved graphics (extra effects).<br />
|-<br />
|Devil May Cry 1-3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.<br />
<br />
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior.<br />
<br />
DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.<br />
Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.<br />
|-<br />
|Disgaea: Hour of Darkness<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.<br />
Switch: Improved version with HD sprites and QoL changes.<br />
|-<br />
|Disgaea 2: Cursed Memories<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions.<br />
|-<br />
|Dragon Ball Z: Budokai 1,3<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|GC: Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.<br />
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.<br />
|-<br />
|Dragon Ball Z: Budokai Tenkaichi 2,3<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dragon Quest VIII: Journey of the Cursed King<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|3DS: Include extra content but inferior graphics.<br />
Android/iOS: no voice acting nor orchestrated soundtrack<br />
|-<br />
|Fatal Frame 1<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
|-<br />
|Fatal Frame 2<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.<br />
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. <br />
The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. <br />
|-<br />
|Final Fantasy X, Final Fantasy X-2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.<br />
|-<br />
|God of War, God of War II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.<br />
|-<br />
|Grand Theft Auto III<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓/✓(E)<br />
|✓<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(E)/✓(R)<br />
|✓<br />
|✓<br />
|✓<br />
|PC: [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.<br />
<br />
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.<br />
<br />
PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available. <br />
<br />
PS Vita: [https://github.com/TheOfficialFloW/gtasa_vita Unofficial port]. Same as mobile version.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne: Definitive Edition. X360 version is also available via backward compatibility.<br />
<br />
Switch: Definitive Edition.<br />
<br />
iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed.<br />
|-<br />
|Grand Theft Auto Vice City<br />
|✓/✓(R)<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓(R)<br />
|✓(E)/✓(R)<br />
|✓(R)<br />
|✓<br />
|✓<br />
|<br />
|<br />
PC: Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.<br />
<br />
PS4: As "PS2 Classic", emulated. Definitive Edition is also available.<br />
<br />
XOne/Switch: Definitive Edition.<br />
<br />
iOS/Android: Added checkpoint mechanism.<br />
|-<br />
|Ico<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D.<br />
|-<br />
|Jak and Daxter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.<br />
The Day Sun and the Night Green Sun are no longer in the sky.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Jak II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture.<br />
Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes.<br />
In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
| Jak 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.<br />
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present.<br />
<br />
Vita: same as above, suffers from a massive slowdown, making it unplayable.<br />
<br />
PS4/PS5: Emulated<br />
<br />
|-<br />
|Kingdom Hearts, Re: Chain of Memories, Kingdom Hearts II<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/XBOX ONE and PC. Kingdom hearts 2 has some minor audio issues.<br />
Re: Chain of Memories is a remake of the GBA game.<br />
|-<br />
|Klonoa 2: Lunatea's Veil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC/PS4/XBOX One/Switch: a remake in unity engine using the same engine with better lightning.<br />
<br />
|-<br />
|Manhunt<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓(E)<br />
|<br />
|<br />
|Xbox: Stretched by default, missing visuals effects<br />
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched<br />
|-<br />
|Mega Man X7<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2.<br />
|-<br />
|Mega Man X8<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.<br />
|-<br />
|Metal Gear Solid 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.<br />
|-<br />
|Metal Gear Solid 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. 60 fps and widescreen support are via hacks.<br />
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain.<br />
3DS:[https://metalgear.fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]<br />
|-<br />
|Odin Sphere<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The original game: re-released digitally through PlayStation Network for PlayStation 3.<br />
<br />
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita.<br />
|-<br />
|Okami<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version.<br />
|-<br />
|Onimusha: Warlords<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|A superior port, titled Genma Onimusha, was released for the Xbox. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.<br />
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version.<br />
|-<br />
|Phantom Brave<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.<br />
<br />
PSP: Based on the Wii version with extra recruitable characters.<br />
<br />
PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.<br />
|-<br />
|Persona 3<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs.<br />
|-<br />
|Persona 4<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: As "PS2 Classic", emulated.<br />
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub.<br />
|-<br />
|Ratchet & Clank<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch by entering the race under the Hologuise no longer works, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays.<br />
|-<br />
|Ratchet & Clank: Going Commando<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.<br />
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.<br />
|-<br />
|Ratchet & Clank: Up Your Arsenal<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/Vita: cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.<br />
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos.<br />
The sound effects for when the ship is flying from planet to planet plays in a different order.<br />
Exiting the Quick Select option in the Pause menu will exit the whole pause menu.<br />
When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.<br />
In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.<br />
In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version<br />
A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. <br />
|-<br />
|Ratchet: Deadlocked<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.<br />
|-<br />
|Red Faction<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC version lacks some visual effects that are only on ps2.<br />
|-<br />
|Shadow of the Colossus<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.<br />
PS4:Remake<br />
|-<br />
|Shin Megami Tensei: Nocturne<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS2: Original. "Hardtype" Hack for an increased challenge.<br />
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. still uses compressed audio.<br />
<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the issues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, and more, making it the definitive version.<br />
<br />
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.<br />
<br />
Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.<br />
<br />
PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. <br />
|-<br />
|Silent Hill 3<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.<br />
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated but can be fixed with mods.<br />
|-<br />
|Silent Hill 4: The Room<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.<br />
Some of the "hauntings" from the console version are missing. GoG-version is a port of the inferior European PC-version.<br />
Xbox: Just as good as the PS2 version, but with 480p support.<br />
|-<br />
|Siren<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.<br />
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.<br />
The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.<br />
|-<br />
|Sly Cooper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls.<br />
Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.<br />
The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
|-<br />
|Sly 2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower.<br />
<br />
The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others.<br />
<br />
|-<br />
|Sly 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download<br />
<br />
|-<br />
|Tales of The Abyss<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party).<br />
|-<br />
|Tekken 5<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.<br />
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.<br />
In the PSP version, there is a new mode called "Tekken Dojo".<br />
|-<br />
|Yakuza 1,2<br />
|✓<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R) (Only 1)<br />
|<br />
|✓ (R)<br />
(Japan)<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
PS3: HD Remake "Yakuza Kiwami" (Japan Only).<br />
PS4/Xbox One/PC: HD Remake titled "Yakuza Kiwami" and "Yakuza Kiwami 2".<br />
<br />
WiiU: HD Remake (Japan Only).<br />
|-<br />
|Zone of the Enders<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version.<br />
|-<br />
|Zone of the Enders: The Second Runner<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
Ps2 Pal: has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses <br />
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) <br />
<br />
PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue.<br />
<br />
PC/PS4: A remaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit. However, Positive and Negative responses don't work <br />
also, it does not feature dual-audio language support due to licensing restrictions.<br />
|}<br />
<br />
==Xbox==<br />
Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Advent Rising<br />
|Windows<br />
|style="text-align:left;"|Missing some cutscenes, can be fixed by using mods.<br />
|-<br />
|Cel Damage<br />
|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''GC:''' Inferior-looking port.<br />
<br />
'''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar.<br />
<br />
'''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices.<br />
|-<br />
|Dead to Rights<br />
|PlayStation 2<br>GameCube<br />
|style="text-align:left;"|PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title.<br />
|-<br />
|Dennou Taisen: DroneZ<br />
|Windows<br />
|style="text-align:left;"|Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.<br />
<br />
There are 2 PC versions:<br />
<br />
1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ".<br />
<br />
2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL".<br />
|-<br />
|Ninja Gaiden Black<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics.<br />
<br />
Better Graphics, enemies gush more blood. Added a few more save points. The ability to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortened.<br />
|-<br />
|Prince of Persia:<br>The Sands of Time<br />
<br />
Prince of Persia:<br>Warrior Within<br />
<br />
Prince of Persia:<br>The Two Thrones<br />
|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3<br />
|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports.<br />
<br />
'''PC:''' Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems.<br />
<br />
'''PS3:''' cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.<br />
|-<br />
|Spider-Man 2<br />
|PlayStation 2<br>GameCube<br>Windows<br />
|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.<br />
<br />
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|style="white-space: nowrap;"|Tom Clancy's Splinter Cell<br />
<br />
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow<br />
<br />
Tom Clancy's Splinter Cell:<br>Chaos Theory<br />
|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3<br />
|style="text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.<br />
<br />
'''GC/PS2:''' Inferior-looking ports. Altered level design.<br />
<br />
'''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.<br />
|-<br />
|Tom Clancy's Splinter Cell:<br>Double Agent<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Altered level design.<br />
<br />
'''PS3/360/PC:''' completely different game.<br />
|-<br />
|Halo 1<br>Halo 2<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''PC/Xbox One:''' Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen.<br />
|-<br />
|}<br />
<br />
==Xbox 360==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Bayonetta<br />
|PlayStation 3<br>PlayStation 4<br>Windows<br>Xbox One<br>Wii U<br>Switch<br />
|style="text-align:left;"|'''PS3:''' Terrible frame rate.<br />
<br />
'''PS4/Xbox One/PC:''' Decent ports.<br />
<br />
'''Switch/Wii U:''' Has exclusive costumes.<br />
|-<br />
|Dead Rising<br />
|Wii<br />
|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller.<br />
|-<br />
|Deadly Premonition<br />
|style="white-space: nowrap;"|PlayStation 3<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''Xbox 360:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.<br />
<br />
'''PS3:''' Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).<br />
<br />
'''PC:''' Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals.<br />
<br />
'''Switch:''' Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40-20 FPS (Locked 60 FPS when using emulation).<br />
|-<br />
|Halo 3<br>Halo 4<br />
|Windows<br>Xbox One<br />
|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.<br />
|-<br />
|Ninja Gaiden II<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.<br />
<br />
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality. <br />
<br />
A [https://www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.<br />
|-<br />
|Ninja Gaiden III<br />
|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch<br />
|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.<br />
|-<br />
|style="white-space: nowrap;"|Red Dead Redemption<br />
|PlayStation 3<br>Xbox One<br />
|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
<br />
'''Xbox One:''' backward compatibility.<br />
|-<br />
|}<br />
<br />
==SNES==<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.<br />
<br />
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|ActRaiser<br />
|Windows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.<br />
|-<br />
|Chrono Trigger<br />
|PlayStation<br>Nintendo DS<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' Extra content including FMV & bestiary, longer load times.<br />
<br />
'''NDS:''' PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added.<br />
<br />
'''iOS/Android:''' Translation based on NDS with additional languages, touch controls, mostly unchanged graphics.<br />
<br />
'''PC:''' Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.<br />
|-<br />
|Clock Tower<br />
|Windows<br>PlayStation<br>WonderSwan<br />
|style="text-align:left;"|'''PS1/PC:''' Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.<br />
<br />
'''WonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.<br />
|-<br />
|Contra III: The Alien Wars<br />
|GameBoy Advance<br />
|style="text-align:left;"|Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio.<br />
|-<br />
|Donkey Kong Country<br />
|GameBoy Color<br>GameBoy Advance<br />
|style="text-align:left;"|'''GBC:''' Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.<br />
<br />
'''GBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 2:<br>Diddy's Kong Quest<br />
|GameBoy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.<br />
|-<br />
|Donkey Kong Country 3:<br>Dixie's Double Trouble<br />
|GameBoy Advance<br />
|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.<br />
|-<br />
|Dragon Quest V<br />
|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released in Japan.<br />
<br />
'''DS:''' Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content.<br />
<br />
'''iOS/Android:''' Port of the DS version.<br />
|-<br />
|Dragon Quest VI<br />
|Nintendo DS (R)<br />
|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.<br />
|-<br />
|EarthBound<br />
|GameBoy Advance<br />
|style="text-align:left;"|Worse audio. Japan only.<br />
|-<br />
|Final Fantasy IV<br />
|PlayStation<br>WonderSwan Color<br>GameBoy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)<br />
|style="text-align: left;"|'''Original Version'''<br />
<br />
'''PS1:''' FMV opening and ending, new features, different translation, longer load times.<br />
<br />
'''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only.<br />
<br />
'''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio.<br />
<br />
'''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio.<br />
<br />
'''3D Remakes'''<br />
<br />
'''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it).<br />
<br />
'''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".<br />
<br />
'''PC:''' HD version of DS remake.<br />
|-<br />
|Final Fantasy V<br />
|PlayStation<br>GameBoy Advance<br>iOS<br>Android<br>Windows<br />
|style="text-align:left;"|'''PS1:''' First official English release.<br />
<br />
'''GBA:''' Titled ''Final Fantasy V Advance''. New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android:''' Redone sprites (RPG Maker art style), touch controls.<br />
<br />
'''PC:''' Redone sprites (RPG Maker art style).<br />
|-<br />
|Final Fantasy VI<br />
|PlayStation<br>GameBoy Advance<br>Andoid<br>iOS<br>Windows<br />
|style="text-align:left;"|'''GBA:''' Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.<br />
<br />
'''iOS/Android''' Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls.<br />
<br />
'''PC:''' Same as previous, no touch control.<br />
|-<br />
|Front Mission<br />
|PlayStation<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''DS:''' Only official English release.<br />
|-<br />
|style="white-space: nowrap;"|"Ganbare Goemon 1<br>Yuki-Hime's Disappearance" /<br>"The Legend of the Mystical Ninja"<br />
|GameBoy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1.<br />
|-<br />
|Ganbare Goemon 2:<br>Kiteretsu Shōgun Magginesu<br />
|GameBoy Advance<br />
|style="text-align:left;"|Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2.<br />
|-<br />
|Kirby Super Star<br />
|Nintendo DS<br />
|style="text-align:left;"|Titled "Kirby Super Star Ultra". Extra games, enhanced graphics.<br />
|-<br />
|The Legend of Zelda:<br>A Link to the Past<br />
|GameBoy Advance<br />
|style="text-align:left;"|Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).<br />
|-<br />
|"Mega Man & Bass" /<br>"Rockman & Forte"<br />
|GameBoy Advance<br />
|style="text-align:left;"|Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable.<br />
|-<br />
|Mega Man X<br />
|DOS<br>GameCube<br>PlayStation 2<br>PlayStation Portable (R)<br>iOS<br />
|style="text-align:left;"|'''DOS:''' Different aspect ratio, worse audio, buggy wall climbing.<br />
<br />
'''GC/PS2:''' SNES version included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PSP:''' Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game.<br />
<br />
'''iOS:''' Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X2<br />
|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''GC/PS2:''' Included in ''Mega Man X Collection''. The collection also includes extra content like music player and art gallery.<br />
<br />
'''PS4/PC/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Mega Man X3<br />
|PlayStation<br>Sega Saturn<br>GameCube<br>PlayStation 2<br>PlayStation 4<br>Nintendo Switch<br>Xbox One<br>Windows<br />
|style="text-align:left;"|'''SNES:''' Has a ROM hack that makes Zero a fully playable character and quality of life changes.<br />
<br />
'''PS1/Saturn:''' Remixed soundtrack and progress can be saved via memory card/RAM cart.<br />
<br />
'''PC:''' Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done.<br />
<br />
'''GC/PS2:''' PS1 version included in "Mega Man X Collection". Loading times are eliminated.<br />
<br />
'''PC/PS4/Switch/XB1:''' SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more.<br />
|-<br />
|Metal Max 2: Kai<br />
|GameBoy Advance<br>Nintendo DS (R)<br />
|style="text-align:left;"|'''GBA:''' Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.<br />
<br />
'''DS:''' Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS.<br />
|-<br />
|Ogre Battle:<br>The March of the Black Queen<br />
|PlayStation<br />
|style="text-align:left;"|Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound.<br />
|-<br />
|Romancing SaGa<br />
|WonderSwan Color<br>PlayStation 2<br />
|style="text-align:left;"|'''WonderSwan:''' Enhanced graphics, new story scenario & side quest (Japan only).<br />
<br />
'''PS2:''' Enhanced 3D graphics.<br />
|-<br />
|Secret of Mana<br />
|iOS<br>Android<br>Windows (R)<br>PlayStation 4 (R)<br>PlayStation Vita (R)<br>Nintendo Switch<br />
|style="text-align:left;"|'''Android/iOS:''' Partially enhanced graphics, enhanced fonts & menus, touch controls.<br />
<br />
'''PC/PS4/Vita:''' Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack.<br />
<br />
'''Switch:''' SNES version included in ''Collection of Mana'' with borders around the game.<br />
|-<br />
|Shin Megami Tensei<br />
|PlayStation<br>Sega CD<br>GameBoy Advance<br>iOS<br />
|style="text-align:left;"|'''SNES:''' Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.<br />
<br />
'''PS1:''' Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch.<br />
<br />
'''Sega CD:''' Redrawn graphics, remixed music, cutscenes with voice-overs.<br />
<br />
'''GBA:''' Redrawn graphics. Has an English patch based on the official localization used in the iOS port.<br />
<br />
'''iOS:''' Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS.<br />
|-<br />
|Shin Megami Tensei II<br />
|PlayStation<br>GameBoy Advance<br />
|style="text-align:left;"|'''SNES:''' Has an English patch by Aeon Genesis.<br />
<br />
'''PS1:''' Same deal as its predecessor. Not translated into English.<br />
<br />
'''GBA:''' Same deal as its predecessor. Not translated into English.<br />
|-<br />
|Super Mario World<br />
|GameBoy Advance<br />
|style="text-align:left;"|'''SNES:''' The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.<br />
<br />
'''GBA:''' Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version.<br />
|-<br />
|Super Mario World 2:<br>Yoshi's Island<br />
|GameBoy Advance<br />
|style="text-align:left;"|Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio.<br />
|-<br />
|Star Ocean<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Titled "Star Ocean: First Departure". Only official English release.<br />
|-<br />
|Super Ghouls 'n Ghosts<br />
|PlayStation<br>GameBoy Advance<br />
|style="text-align:left;"|'''PS1:''' Slowdown removed.<br />
<br />
'''GBA:''' New levels, worse audio.<br />
|-<br />
|Tactics Ogre:<br>Let Us Cling Together<br />
|PlayStation<br>PlayStation Portable<br />
|style="text-align:left;"|'''PS1:''' First English release. Slightly enhanced music.<br />
<br />
'''PSP:''' Very enhanced, more features.<br />
|-<br />
|Tales of Phantasia<br />
|PlayStation<br>GameBoy Advance<br>PlayStation Portable (R)<br>Andoid<br>iOS<br />
|style="text-align:left;"|'''PS1:''' Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.<br />
<br />
'''GBA:''' Based on PS1 version but scaled down, additional content, worse audio, decreased framerate.<br />
<br />
'''PSP (Full Voice Edition):''' port of PS1 edition including GBA additional content plus full voice acting, new sprites.<br />
<br />
'''PSP ("Tales of Phantasia X Narikiri Dungeon"):''' PSP version with even more additional content (Grade shop) and a remade spin-off.<br />
<br />
'''iOS/Android:''' F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available.<br />
|-<br />
|"Trials of Mana" /<br>"Seiken Densetsu 3"<br />
|Windows (R)<br>Nintendo Switch & (R)<br />
|style="text-align:left;"|'''Switch/PC (remake):''' Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.<br />
<br />
'''Switch (SNES port):''' An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally.<br />
|-<br />
|Umihara Kawase<br />
|Nintendo DS<br>PlayStation Vita<br />
|style="text-align:left;"|'''DS:''' As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.<br />
<br />
'''Vita:''' As part of the third game, but only included in its Vita port. Seems like emulation.<br />
|}<br />
<br />
==GameCube==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Beyond Good & Evil<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''PS2:''' Inferior-looking port, wrong aspect ratio.<br />
<br />
'''Xbox:''' Was developed by another team so there are some minor changes to the environment.<br />
<br />
'''PC:''' Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. <br />
<br />
'''PS3/360:''' A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows.<br />
<br />
The game creator said that the GameCube version is the best.<br />
|-<br />
|Billy Hatcher and the Giant Egg<br />
|Windows<br />
|style="text-align:left;"|Inferior to the original GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support.<br />
|-<br />
|Donkey Kong Jungle Beat<br />
|Nintendo Wii<br />
|style="text-align:left;"|Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays.<br />
|-<br />
|The Legend of Zelda:<br>The Wind Waker<br />
|Wii U<br />
|style="text-align:left;"|HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are.<br />
|-<br />
|The Legend of Zelda:<br>The Twilight Princess<br />
|Nintendo Wii<br>Wii U<br />
|style="text-align:left;"|'''Wii:''' The World is mirrored and motion control was added.<br />
<br />
'''Wii U:''' HD Remaster with [https://zelda.gamepedia.com/The_Legend_of_Zelda:_Twilight_Princess_HD#Changes_and_Additions too many changes to list here]<br />
|-<br />
|Killer 7<br />
|Windows<br>PlayStation 2<br />
|style="text-align:left;"|[https://www.speedrun.com/Killer7/guide/vrviv Full list of changes]<br />
|-<br />
|Mario Power Tennis<br />
|Nintendo Wii<br />
|style="text-align:left;"|16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.<br />
|-<br />
|Metroid Prime 1<br>Metroid Prime 2<br />
|style="white-space: nowrap;"|Nintendo Wii<br>Wii U<br>Nintendo Switch (R) (Only 1)<br />
|style="text-align:left;"|[https://metroid.fandom.com/wiki/List_of_version_differences Too many changes to list here]<br />
|-<br />
|Tales of Symphonia<br />
|PlayStation 2<br>PlayStation 3<br>Windows<br />
|style="text-align:left;"|PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.<br />
<br />
PS3/PC: Based on the PS2 version.<br />
|-<br />
|Viewtiful Joe 1<br>Viewtiful Joe 2<br />
|PlayStation 2<br />
|style="text-align:left;"|Inferior looking, but the first game has Dante from the Devil May Cry series cameo.<br />
|-<br />
|Rayman 3<br />
|PlayStation 2<br>Xbox<br>Windows<br>PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|'''GameCube:''' best shadows and water effects. Has an exclusive mini-game by connecting GBA to GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.<br />
<br />
'''PS2:''' Inferior looking.<br />
<br />
'''Xbox:''' Widescreen option is just 4:3 stretched.<br />
<br />
'''PC:''' The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages.<br />
<br />
'''PS3/360:''' HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins.<br />
The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music.<br />
The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut.<br />
Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. <br />
The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition.<br />
The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue.<br />
|-<br />
|Resident Evil 4<br />
|Windows<br>PlayStation 2<br>PlayStation 3<br>Xbox<br>Xbox 360<br />
|style="text-align:left;"|[https://residentevil.fandom.com/wiki/Resident_Evil_4/development Too many different to list here]<br />
|-<br />
|Super Mario Sunshine<br />
|Nintendo Switch (E)<br />
|style="text-align:left;"|Emulated version with widescreen support.<br />
|-<br />
|Sonic Heroes<br />
|PlayStation 2<br>Xbox<br>Windows<br />
|style="text-align:left;"|'''GameCube:''' L & R Camera rotation on GameCube utilizes the triggers, however, it is significantly slower than the other versions. has a setting for a deflicker filter. has no music in the File Select screen and in the options menu. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.<br />
<br />
'''PlayStation 2:''' 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files.<br />
<br />
'''Xbox:''' has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz.<br />
<br />
PC: Based on the Gamecube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved.<br />
Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in.<br />
In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected.<br />
|-<br />
|style="white-space: nowrap;"|Sphinx and the Cursed Mummy<br />
|PlayStation 2<br>Xbox<br>Windows<br>Nintendo Switch<br />
|style="text-align:left;"|'''PlayStation 2:''' Inferior-looking port.<br />
<br />
'''Xbox:''' Lacks projected shadows.<br />
<br />
'''PC/Switch:''' HD Remastered. Lacks projected shadows.<br />
|-<br />
|}<br />
<br />
==Nintendo Wii==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Crash: Mind Over Mutant<br />
|style="white-space: nowrap;"|Nintendo DS<br>PlayStation Portable<br>PlayStation 2<br>Xbox 360<br />
|style="text-align:left;"|'''DS:''' A full-fledged demake - 2D platformer with 3D graphics.<br />
<br />
'''PlayStation Portable:''' most downgraded graphics, lack of cooperative multiplayer.<br />
<br />
'''PlayStation 2:''' downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot.<br />
<br />
'''Xbox 360:''' enhanced graphics.<br />
|-<br />
|No More Heroes<br />
|PlayStation 3<br>Xbox 360<br>Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''PS3/X360:''' A [https://nomoreheroes.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version lot] of [https://suda51.fandom.com/wiki/No_More_Heroes:_Heroes%27_Paradise#Differences_from_Wii_version changes]: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.<br />
<br />
'''Switch:''' Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only.<br />
|-<br />
|No More Heroes 2: Desperate Struggle<br />
|Nintendo Switch<br>Windows<br />
|style="text-align:left;"|'''Wii:''' NA and PAL versions have different music. The PAL version is also censored.<br />
<br />
'''Switch:''' Uncensored and has the PAL music.<br />
<br />
'''Windows:''' Based on the Switch version. Does not support mouse and keyboard - controller only. Poor porting with many crashes.<br />
|-<br />
|Pandora's Tower<br />
|<br />
|style="text-align:left;"|'''Wii:''' NA version has a lot of bugs, which not presented in the PAL version.<br />
|-<br />
|Resident Evil:<br>The Darkside Chronicles<br>Resident Evil:<br>The Umbrella Chronicles<br />
|PlayStation 3<br />
|style="text-align:left;"|HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control.<br />
|-<br />
|Rodea - The Sky Solider<br />
|Nintendo 3DS<br>Nintendo Wii U<br />
|style="text-align:left;"|'''3DS/Wii U:''' The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS. The game creator said to only play the Wii version.<br />
|-<br />
|Sonic Colors<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo Switch<br />
|style="text-align:left;"|'''PC/PS4/Xbox One:''' Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worst (PC has a mod to restore the original one).<br />
<br />
'''Switch:''' Same as above, but 30 FPS.<br />
|-<br />
|The Legend of Zelda: Skyward Sword<br />
|Nintendo Switch<br />
|style="text-align:left;"|HD Remaster. Improved Motion control. Doesn't require motion control anymore.<br />
|-<br />
|Xenoblade Chronicles<br />
|Nintendo 3DS<br>Nintendo Switch (R)<br />
|style="text-align:left;"|'''3DS:''' Inferior looking port. uses the dual-screen. New Collection Mode and Amiibo compatibility.<br />
<br />
'''Switch:''' HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. new language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature.<br />
|-<br />
|}<br />
<br />
==Game Boy==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Zelda: Link's Awakening <br />
|style="white-space: nowrap;"|Switch (R)<br />
|style="text-align:left;"|HD Remake with dungeon creating mode.<br />
|-<br />
|style="white-space: nowrap;"|SaGa / Final Fantasy Legends<br />
|style="white-space: nowrap;"|WonderSwan Color<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''WSC:''' Colorized enhanced port with restored content. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|style="white-space: nowrap;"|SaGa 2 / Final Fantasy Legends 2<br />
|style="white-space: nowrap;"|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|style="white-space: nowrap;"|SaGa 3 / Final Fantasy Legends 3<br />
|style="white-space: nowrap;"|Nintendo DS (R)<br>Nintendo Switch (E)<br />
|style="text-align:left;"|'''Nintendo DS:''' 3D remake. Japan-only.<br>'''Nintendo Switch:''' Bare-bones emulation. Censored.<br />
|-<br />
|style="white-space: nowrap;"|Shiren The Wanderer GB<br />
|style="white-space: nowrap;"|Microsoft Windows (R)<br>Mobile Phones<br />
|style="text-align:left;"|'''Windows: ''' Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu".<br />
|-<br />
|style="white-space: nowrap;"|Shiren The Wanderer GB2<br />
|style="white-space: nowrap;"|Nintendo DS (R)<br />
|style="text-align:left;"|'''Nintendo DS: ''' Remake. Subtitled "DS2 Sabaku no Majō". Japan-only. <br>(The West got a DS remake of the first SNES game instead.)<br />
|-<br />
|style="white-space: nowrap;"|Kirby's Star Stackers<br />
|style="white-space: nowrap;"|SNES (R)<br />
|style="text-align:left;"|'''SNES:''' Remake. Japan-only.<br />
|-<br />
|style="white-space: nowrap;"|Medarot 2 / Medabots<br />
|style="white-space: nowrap;"|Game Boy Advance (R)<br>3DS, Switch (E)<br />
|style="text-align:left;"|'''GBA:''' Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.<br>'''3DS, Switch:''' Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue.<br />
|-<br />
|style="white-space: nowrap;"|Final Fantasy Adventure<br />
|style="white-space: nowrap;"|Game Boy Advance (R)<br>Cell phones (R)<br>Android (R)<br>PlayStation Vita (R)<br />
|style="text-align:left;"|First game in the Mana series.<br>'''GBA:''' Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations).<br>'''Cell phones:''' Authentic remake. Japan-only.<br>'''Android, iOS, Vita:''' Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile.<br />
|-<br />
|style="white-space: nowrap;"|Balloon Kid<br />
|style="white-space: nowrap;"|NES<br>Game Boy Color<br />
|style="text-align:left;"|'''Original:''' Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.<br>'''NES:''' Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only.<br>'''Game Boy Color:''' Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive.<br />
|-<br />
|style="white-space: nowrap;"|Dragon Quest Monsters<br>Dragon Quest Monsters 2<br />
|style="white-space: nowrap;"|PlayStation (R)<br>Nintendo 3DS (R)<br />
|style="text-align:left;"|Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS).<br />
|-<br />
|style="white-space: nowrap;"|Last Bible<br />
|style="white-space: nowrap;"|Game Gear<br />
|style="text-align:left;"|Game Gear version has monsters and content not found in the later Game Boy Color port.<br />
|-<br />
|style="white-space: nowrap;"|Devil Children: Black Book & Red Book<br />
|style="white-space: nowrap;"|PlayStation (R)<br />
|style="text-align:left;"| <br />
|-<br />
|style="white-space: nowrap;"|Tales of Phantasia: Narikiri Dungeon<br />
|style="white-space: nowrap;"|PlayStation Portable (R)<br />
|style="text-align:left;"|Vastly improved remake.<br />
|-<br />
|style="white-space: nowrap;"|Pokémon Red & Blue<br />
|style="white-space: nowrap;"|Game Boy Advance (R)<br>Nintendo Switch (R)<br />
|style="text-align:left;"| <br />
|-<br />
|style="white-space: nowrap;"|Pokémon Gold & Silver<br />
|style="white-space: nowrap;"|Nintendo DS (R)<br />
|style="text-align:left;"| <br />
|-<br />
|}<br />
<br />
==Game Boy Advance==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Ace Attorney 1<br>Ace Attorney 2<br>Ace Attorney 3<br />
|Windows<br>PlayStation 4<br>Xbox One<br>DS<br>3DS<br>Wii<br>Wii U<br>Switch<br>Android<br>iOS<br />
|style="text-align:left;"|'''DS:''' First versions of the original trilogy to be released for the west. The port of the first game includes an all-new episode designed to make better use of the DS hardware, and all subsequent ports of the first game have carried this extra episode over. Playable in Japanese, English, French, German, Spanish and Italian.<br />
<br />
'''''Trilogy HD'' (Wii/3DS/iOS/Android):''' Not to be confused with the later and much-improved ''Trilogy'' remake. ''Trilogy HD'' performs noticeably worse, and with much worse animation, than the DS ports. Android version is Japan-exclusive. Playable in Japanese and English only.<br />
<br />
'''''Trilogy'' (3DS/PC/Switch/PS4/Xbox One/iOS/Android):''' Easily the definitive version of the original trilogy, with the best graphics, the best audio and the best controls. Playable in Japanese, English, French, German, Korean and Mandarin.<br />
|-<br />
|style="white-space: nowrap;"|Mario and Luigi: Superstar Saga<br />
|3DS<br />
|style="text-align:left;"|A lot of changes were made in order to make the game easier.<br />
|-<br />
|Mega Man Zero 1<br>Mega Man Zero 2<br>Mega Man Zero 3<br>Mega Man Zero 4<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br>Nintendo DS<br>Nintendo Switch<br />
|style="text-align:left;"|'''GBA:''' Uncensored hacks are available for western releases.<br />
<br />
'''DS:''' Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed, making the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons.<br />
<br />
'''Switch/PC/PS4/Xbox One:''' Based on the DS Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation.<br />
|-<br />
|}<br />
<br />
==Nintendo DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Shin Megami Tensei:<br>Strange journey<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Strange Journey Redux'''. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.<br />
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added.<br />
Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible.<br />
Commander Skills have been added.<br />
|-<br />
|style="white-space: nowrap;"|Mario & Luigi:<br>Bowser's Inside Story<br />
|style="white-space: nowrap;"|3DS (R)<br />
|style="text-align:left;"|Titled: '''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'''. [https://www.mariowiki.com/Mario_%26_Luigi:_Bowser%27s_Inside_Story_%2B_Bowser_Jr.%27s_Journey#List_of_changes Full list of changes]<br />
|-<br />
|Radiant Historia<br />
|3DS<br />
|style="text-align:left;"|Titled: '''Radiant Historia: Perfect Chronology'''. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added.<br />
|-<br />
|}<br />
<br />
==Nintendo 3DS==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|Windows<br />
|style="text-align:left;"|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch and PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support, but a recent patch broke the game's Speedrun and Other Modes on PC.<br />
|-<br />
|Resident Evil: Revelations<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 3<br>Xbox 360<br>Wii U<br />
|style="text-align:left;"|All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|Windows<br />
|style="text-align:left;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|style="white-space: nowrap;"|The Legend of Dark Witch 2<br />
|Windows<br />
|style="text-align:left;"|Same as the above.<br />
|}<br />
<br />
==PlayStation 3==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Dark Souls<br />
|Windows<br>PlayStation 4<br>Xbox One<br>Switch<br />
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.<br />
|-<br />
|style="white-space: nowrap;"|Demon's Souls<br />
|PlayStation 5<br />
|style="text-align:left;"|Remake with better graphics and life quality improvements.<br />
|-<br />
|God of War 3<br />
|PlayStation 4<br />
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.<br />
|-<br />
|NieR<br />
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)<br />
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.<br />
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.<br />
<br />
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.<br />
|-<br />
|The Last of Us<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. <br />
|-<br />
|Uncharted 1<br>Uncharted 2<br>Uncharted 3<br />
|PlayStation 4<br />
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed.<br />
|-<br />
|Vanquish<br />
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One<br />
|style="text-align:left;"|'''Xbox 360:''' Decent port.<br />
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.<br />
|-<br />
|}<br />
<br />
==PlayStation Portable==<br />
Most ports for PS2 are infamous for bad controls and glitches.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|Final Fantasy Type-0<br />
|style="white-space: nowrap;"|Windows<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.<br />
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.<br />
<br />
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]<br />
|-<br />
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories<br />
|PlayStation 2<br>Android<br>iOS<br>Fire OS<br />
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.<br />
'''Mobiles:''' Reworked textures, lighting and visual effects.<br />
|-<br />
|Kingdom Hearts: Birth By Sleep<br />
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One<br />
|style="text-align:left;"|HD remaster of the Final Mix version.<br />
|-<br />
|Metal Gear Solid: Peace Walker<br />
|PlayStation 3<br>Xbox 360<br />
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.<br />
|-<br />
|}<br />
<br />
==PlayStation Vita==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Game<br />
! scope="col"|Platforms<br />
! scope="col"|Notes<br />
|-<br />
|style="white-space: nowrap;"|Persona 4<br>Golden<br />
|Windows<br />
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).<br />
|-<br />
|Tearaway<br />
|style="white-space: nowrap;"|PlayStation 4<br />
|style="text-align:left;"|Titled "Tearaway - Unfolded". Remake that changes the gameplay section that requires the vita's unique control like camera, touch screen, etc.<br />
|-<br />
|}<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:Lists of games]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Main_Page&diff=53376Main Page2023-02-15T17:52:21Z<p>Dipswitch: </p>
<hr />
<div>{| style="width:100%; background:#f6f6f6; margin-top: 0.6em; border:1px solid #ccc; border-collapse: collapse;"<br />
| style="width:100%; color:#000;" |<br />
<!-- "WELCOME TO EMUGEN" AND ARTICLE COUNT --><br />
{| style="width: 100%; border:none; background:none;"<br />
| style="text-align:center; color:#000;" |<br />
<div style="font-size:162%; border:none; padding:.1em; color:#000;">Welcome to the Emulation General Wiki</div><br />
<div style="top:+0.2em; font-size:95%;">The wiki dedicated to all things emulation.</div><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles already. Why not explore them?</div><br />
|}<br />
<br />
<!-- PORTAL LIST ON RIGHT-HAND SIDE --><br />
| style="min-width: 140px; font-size:95%; border-left: 1px solid #ccc; padding-right: 8px;" |<br />
*'''[https://4chan.org/vg/emugen Current thread]''' ([{{ArchiveURL}} Archive])<br />
|}<br />
<br />
<!-- CONTENT --><br />
<!-- INFORMATION --><br />
<div style="display: flex; flex-wrap: wrap; box-sizing: border-box; justify-content: space-between; margin: -2px; padding-top: 4px;"><br />
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<div style="margin: 8px; background:#cef2e0; border:1px solid #a3bfb1; text-align:left; padding: 0 8px; font-weight: bold; font-size: 16px;">Information</div><br />
<div style="margin: 8px;"><br />
[[File:EMULATION.jpg|260px|left|link=https://4chan.org/vg/emugen]]<br />
<br />
Please read the '''[[General problems FAQ]]''' before asking questions.<br />
<br />
Questions and comments about the wiki should be asked on the message board.<br />
<br />
For info on console hardware and restoration, see the [[gametech:|Game Tech Wiki]].<br><br />
For info on what games & hardware have and have not been dumped, see the [https://undumped.miraheze.org/wiki/Main_Page Undumped Wiki]<br />
<br />
If you're looking for ways to contribute, you can [[Getting involved|start here]].<br />
</div><br />
</div><br />
<!-- NEWS --><br />
<div style="flex: 1 1 300px; border:1px solid #bad2ed; background: #f5faff; margin: 2px;"><br />
<div style="margin: 8px; background:#cedff2; border:1px solid #a3b0bf; text-align:left; padding: 0 8px; font-weight: bold; font-size: 16px;">News</div><br />
<div style="margin: 8px;">{{News}}</div><br />
</div><br />
</div><br />
<br />
==Emulators==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="3"><b>[[Arcade]]</b></font> [[File:PacmanGhost.png|20px]]<br />
* [[Arcade emulators]]<br />
* [[Konami M2]]<br />
* [[Neo Geo and variants|Neo Geo MVS]]<br />
* [[Sega Model 1]]<br />
* [[Sega Model 2]]<br />
* [[Sega Model 3]]<br />
* [[Sega Saturn emulators|Sega ST-V]]<br />
* [[Sega NAOMI and variants]]<br />
* [[GameCube_emulators#Triforce|Triforce]]<br />
* [[Taito Type X and variants]]<br />
<br />
<font size="3"><b>[[List of computers|Personal computers]]</b></font> [[File:Crt-monitor.png|22px]]<br />
* [[Desk-size computers / Supercomputers / Mainframes]]<br />
* [[Portable computers (miscellaneous)]]<br />
* [[Intel CPUs]] ([[Windows 95/98/ME emulators|Windows 9x series]])<br />
* [[PLATO Computer System|PLATO]]<br />
* [[Altair 8800|MITS Altair 8800]]<br />
* [[Apple I emulators|Apple I]]<br />
* [[Apple II line|Apple ][ line]]<br />
* [[Apple III line|Apple /// line]]<br />
* [[Apple IIGS emulators|Apple IIGS]]<br />
* [[Macintosh line]]<br />
* [[Atari 8-bit|Atari 8-bit (400, 800, XL, XE)]]<br />
* [[Atari ST line]]<br />
* [[Sinclair ZX81 emulators|Sinclair ZX81]]<br />
* [[ZX Spectrum line]]<br />
* [[NEC PC-6000 series]]<br />
* [[NEC PC-8800 series]]<br />
* [[NEC PC-9800 series]]<br />
* [[BBC Micro emulators|BBC Micro]]<br />
* [[Acorn RISC machines|Acorn Archimedes]]<br />
* [[Commodore 64 emulators|Commodore 64/65]]<br />
* [[Commodore 128 emulators|Commodore 128]]<br />
* [[Fujitsu FM-7 emulators|Fujitsu FM-7]]<br />
* [[FM Towns emulators|Fujitsu FM Towns]]<br />
* [[Camputers Lynx emulators|Camputers Lynx]]<br />
* [[MSX emulators|MSX]]<br />
* [[Amstrad CPC emulators|Amstrad CPC]]<br />
* [[Amiga line]]<br />
* [[Sharp X1 emulators|Sharp X1]]<br />
* [[Sharp X68000 emulators|Sharp X68000]]<br />
<br />
<font size="3"><b>[[Multi-system emulators]]</b></font><br />
* [[MAME]]<br />
* [[MESS]]<br />
* [[Mednafen]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="3"><b>[[Atari]] consoles</b></font> [[image:atari logo.png|21px]]<br />
* [[Atari 2600 emulators|Atari 2600]]<br />
* [[Atari 5200 emulators|Atari 5200]]<br />
* [[Atari 7800 emulators|Atari 7800]]<br />
* [[Atari 8-bit#Atari XEGS|Atari XEGS]]<br />
* [[Atari Jaguar emulators|Atari Jaguar]]<br />
<br />
<font size="3"><b>[[Atari]] handhelds</b></font> [[image:Atari-Lynx-I-Handheld.png|30px]]<br />
* [[Atari Lynx emulators|Atari Lynx]]<br />
<br />
<font size="3"><b>[[Nintendo]] consoles</b></font> [[File:n64 logo.png|21px]]<br />
* [[Nintendo Entertainment System emulators|NES / Famicom]]<br />
* [[Super Nintendo emulators|Super Nintendo / Super Famicom]]<br />
* [[Nintendo 64 emulators|Nintendo 64]]<br />
* [[GameCube emulators|GameCube]]<br />
* [[Wii emulators|Wii]]<br />
* [[Wii U emulators|Wii U]] ([[Amiibo]])<br />
* [[Nintendo Switch emulators|Switch]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Nintendo]] handhelds</b></font> [[File:Gameboy Advance.png|30px]] <br />
* [[Nintendo (Miscellaneous)]]<br />
* [[Game Boy/Game Boy Color emulators|Game Boy/Color]]<br />
* [[Virtual Boy emulators|Virtual Boy]]<br />
* [[Pokémon mini emulators|Pokémon mini]]<br />
* [[Game Boy Advance emulators|Game Boy Advance]] ([[GBA e-Reader emulators|e-Reader]])<br />
* [[Nintendo DS emulators|Nintendo DS]] ([[Nintendo DSi emulators|DSi]])<br />
* [[Nintendo 3DS emulators|Nintendo 3DS]] ([[Amiibo]])<br />
<br />
<font size="3"><b>[[Sega]] consoles</b></font> [[File:dreamcast logo.png|23px|link=Category:Sega consoles]]<br />
* [[SG-1000 emulators|SG-1000]]<br />
* [[Master System emulators|Master System]]<br />
* [[Sega Genesis emulators|Genesis/Mega Drive, CD &amp; 32X]]<br />
* [[Sega Pico|Pico]]<br />
* [[Sega Saturn emulators|Saturn]]<br />
* [[Sega Dreamcast emulators|Dreamcast]]<br />
<br />
<font size="3"><b>[[Sega]] handhelds</b></font> [[File:Game Gear.png|28px]]<br />
* [[Master System emulators|Game Gear]]<br />
* [[Sega VMU emulators|VMU/VMS]]<br />
<br />
<font size="3"><b>[[NEC]] consoles</b></font> [[File:NEC.png|30px]]<br />
* [[PC Engine (TurboGrafx-16) emulators|PC Engine/TurboGrafx-16, CD & SuperGrafx]]<br />
* [[PC-FX emulators|PC-FX]]<br />
<br />
<font size="3"><b>Miscellaneous</b></font><br />
* [[Strange and forgotten consoles|Strange and forgotten consoles (1980-present)]]<br />
* [[Toy aisle consoles and educational computers]]<br />
* [[POS (Pong Consoles) CPUs and Other Chips]]<br />
* [[Dedicated Consoles]]<br />
* [[Calculator emulators|Calculators]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="3"><b>[[Sony]] consoles</b></font> [[File:playstation logo.png|25px]]<br />
* [[PlayStation emulators|PlayStation]]<br />
* [[PlayStation 2 emulators|PlayStation 2]]<br />
* [[PlayStation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<br />
* <span title="No Playable Emulators">[[PlayStation 5 emulators|PlayStation 5]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>[[Sony]] handhelds</b></font> [[File:Sony-PSP.png|30px]]<br />
* [[PocketStation emulators|PocketStation]]<br />
* [[PlayStation Portable emulators|PlayStation Portable]]<br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
<font size="3"><b>[[Microsoft]] consoles</b></font> [[File:xbox logo.png|23px]]<br />
* [[Xbox emulators|Xbox]]<br />
* [[Xbox 360 emulators|Xbox 360]]<br />
* <span title="No Playable Emulators">[[Xbox One emulators|Xbox One]] <sup>&Dagger;</sup></span><br />
* <span title="No Playable Emulators">[[Xbox Series X and Series S|Xbox Series X/S]] <sup>&Dagger;</sup></span><br />
<br />
<font size="3"><b>Other 90s consoles</b></font><!-- Sorted by release --><br />
* [[Neo Geo and variants|Neo Geo AES/CD]] <!-- 1990 --><br />
* [[Philips CD-i emulators|Philips CD-i]] <!-- 1991 --><br />
* [[Amiga_line#Amiga_CD32|Amiga CD<sup>32</sup>]] <!-- March 1991 --><br />
* <span title="No Playable Emulators">[[Pioneer LaserActive]] <sup>&Dagger;</sup></span> <!-- August 1993 --><br />
* [[Amiga_line#Commodore_CDTV|Commodore CDTV]] <!-- September 1993 --><br />
* [[3DO emulators|3DO Interactive Multiplayer]] <!-- October 1993 --><br />
* [[Super A'Can]] <!-- October 1995 --><br />
* [[Apple Pippin]] <!-- March 1996 --><br />
<br />
<font size="3"><b>Other 90s handhelds</b></font><br />
* [[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]<br />
* [[WonderSwan emulators|WonderSwan/Color]]<br />
* [[Watara Supervision emulators| Supervision]]<br />
* [[Tiger LCD handhelds]]<br />
<br />
<font size="3"><b>First/second generation consoles</b></font><br />
* [[Magnavox Odyssey emulators|Magnavox Odyssey]]<br />
* [[Fairchild_Channel_F_emulators|Fairchild Channel F]]<br />
* [[APF_MP1000_emulators|APF MP1000]]<br />
* [[Magnavox_Odyssey²_emulators|Magnavox Odyssey²]]<br />
* [[Intellivision emulators|Intellivision]]<br />
* [[Emerson Arcadia 2001 emulators|Emerson Arcadia 2001]]<br />
* [[ColecoVision emulators|ColecoVision]]<br />
* [[Vectrex emulators|Vectrex]]<br />
* [[First and second generations of video game consoles|1970s/1980s console boom]]<br />
<br />
<font size="3"><b>Mobile devices</b></font><br />
* [[Portable Media Players]]<br />
* [[Cellphone emulators|Cellphones]]<br />
* [[N-Gage]]<br />
* [[Android emulators|Android]]<br />
* <span title="No Playable Emulators">[[Apple iPod|iPod]] <sup>&Dagger;</sup></span><br />
* [[IOS emulators|iOS]]<br />
<br />
</div><br />
</div><br />
<br />
==Emulators on systems==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Home consoles</b></font><br />
* [[Emulators on N64]]<br />
* [[Emulators on GameCube]]<br />
* [[Emulators on Wii]]<br />
* [[Emulators on Wii U]]<br />
* [[Emulators on Switch]]<br />
* [[Emulators on Dreamcast]]<br />
* [[Emulators on PS1]]<br />
* [[Emulators on PS2]]<br />
* [[Emulators on PS3]]<br />
* [[Emulators on PS4]]<br />
* [[Emulators on Xbox]]<br />
* [[Emulators on Xbox 360]]<br />
* [[Emulators on Xbox One]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Handheld consoles</b></font><br />
* [[Emulators on GBA]]<br />
* [[Emulators on DS]]<br />
* [[Emulators on 3DS]]<br />
* [[Emulators on PSP]]<br />
* [[Emulators on Vita]]<br />
* [[Emulators on GCW Zero]]<br />
* [[Emulators on Gizmondo]]<br />
<br />
<font size="2"><b>Mobile devices</b></font><br />
* [[Emulators on Android]]<br />
* [[Emulators on iOS]]<br />
* [[Emulators on Java]]<br />
* [[Emulators on Symbian]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Operating systems</b></font><small> (WIP)</small><br />
* [[Emulators on Windows]]<br />
* [[Emulators on Linux]]<br />
* [[Emulators on macOS]]<br />
* [[Emulators on DOS]]<br />
<br />
<font size="2"><b>Other</b></font><br />
* [[Emulators on browsers]]<br />
* [[Emulators on TI calculators]]<br />
* [[Emulators on DragonBox Pyra]]<br />
* [[Emulators on MSX]]<br />
* [[Emulators on other systems]]<br />
* [[Virtual reality|Emulators with VR support]]<br />
* [[Emulation boxes]]<br />
* [[Official emulators]]<br />
* [[Emulators in games]]<br />
</div><br />
</div><br />
<br />
==Not really emulators==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>[[Compatibility layers]]</b></font><br />
* [[Wine]]<br />
* [[Proton]]<br />
* [[TeknoParrot]]<br />
<br />
<font size="2"><b>Simulators</b></font><br />
* [[Pinball]]<br />
* [[Nintendo (Miscellaneous)| Game & Watch]]<br />
* [[Magnavox Odyssey]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>[[Frontends]]</b></font><br />
* [[RetroArch]]<br />
* [[Lakka]]<br />
* [[RetroPie]]<br />
* [[TWiLight Menu++]]<br />
<br />
<font size="2"><b>[[FPGA]]</b></font><br />
* [[MiSTer]]<br />
<br />
<font size="2"><b>[[Preservation projects]]</b></font><br />
* [[Flashpoint]]<br />
</div><br />
<br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>[[Game engine recreations and source ports]]</b></font><br />
* [[ScummVM]]<br />
* [[ResidualVM]]<br />
* [[EasyRPG]]<br />
<br />
<font size="2"><b>Miscellaneous</b></font><br />
* [[Flash]]<br />
* [[Hypervisors]]<br />
* [[Wrappers]]<br />
</div><br />
</div><br />
<br />
==FAQs==<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Hardware Setup</b></font><br />
* [[Computer specifications]]<br />
* [[Controllers]]<br />
* [[Displays]]<br />
<br />
<font size="2"><b>Software Setup</b></font><br />
* [[Emulator scams]]<br />
* [[Emulator files|Files and BIOS for emulators]]<br />
* [[List of filetypes|Filetypes]]<br />
* [[Save disk space for ISOs|Reducing ISO filesizes]]<br />
* [[Ripping games]]<br />
* [[ROM & ISO sites]]<br />
* [[ROM managers]]<br />
* [[Save converters]]<br />
* [[Shader caches]]<br />
* [[File hashes|Verifying dumps]]<br />
<br />
<font size="2"><b>Discs</b></font><br />
* [[Auto-load next disc]] (Multiple CDs)<br />
* [[Cue sheet (.cue)]]<br />
</div><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Graphical Quality</b></font><br />
* [[Resolution|Console display resolutions]]<br />
* [[Famicom color palette]]<br />
* [[CRT shaders]]<br />
* [[Dithering]]<br />
* [[List of shaders and filters]]<br />
* [[NTSC filters]]<br />
* [[Shaders and filters]]<br />
* [[Texture filtering]]<br />
* [[Vsync]]<br />
* [[Texture packs]]<br />
* [[Widescreen hacks]]<br />
* [[Overscan]]<br />
<br />
<font size="2"><b>Performance</b></font><br />
* [[Frames per second]]<br />
* [[Black frame insertion]]<br />
* [[Overclocking]]<br />
* [[Input lag]]<br />
<br />
<font size="2"><b>Accuracy</b></font><br />
* [[Emulation accuracy]]<br />
* [[High/Low level emulation]]<br />
</div><br />
<div style="flex: 1 0 240px;"><br />
<font size="2"><b>Multiplayer</b></font><br />
* [[Netplay]]<br />
* [[Port forwarding guide for netplay]]<br />
<br />
<font size="2"><b>Contributing to Emulation</b></font><br />
* [[Decapping]]<br />
* [[Licensing]]<br />
* [[Source code]]<br />
* [[Support emulation projects]]<br />
<br />
<font size="2"><b>Other</b></font><br />
* [[General problems FAQ]]<br />
* [[Emulator problems FAQ]]<br />
* [[Game problems FAQ]]<br />
* [[List of notable ports|Notable ports]]<br />
* [[PSP Eboots]]<br />
* [[Recommended N64 plugins]]<br />
* [[Recommended PS1 plugins]]<br />
* [[Recording video]]<br />
* [[PS1 plugins]]<br />
* [[User settings and configs]]<br />
</div><br />
</div><br />
<br />
<div style="display: flex; flex-flow: row wrap; justify-content: space-between;"><br />
<div style="flex: 1 0 240px; margin: 0.5em;"><br />
==Frontends==<br />
* [[Building RetroArch]]<br />
* [[Dummies Guide: RetroArch]]<br />
* [[Using RetroArch]]<br />
* [[Comparison of frontends]]<br />
</div><br />
<div style="flex: 1 0 240px; margin: 0.5em;"><br />
<br />
==Modding==<br />
* [[30/60 FPS cheat codes]]<br />
* [[Achievements support]]<br />
* [[Cheats and patches]]<br />
* [[Modding consoles/flashcarts]]<br />
* [[Mods, hacks and fan-translations]]<br />
* [[PS3 modding]]<br />
* [[Apply ROM hacks and translations]]<br />
* [[ROM hacking resources]]<br />
<br />
</div><br />
<div style="flex: 1 0 240px; margin: 0.5em;"><br />
<br />
==Miscellaneous==<br />
* [[Console-specific development wikis]]<br />
* [[Dynamic recompilation]]<br />
* [[Emulation books and articles]]<br />
* [[Emulators on Patreon]]<br />
* [[History of emulation]]<br />
<br />
</div><br />
</div><br />
<br />
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[[Category:Content]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=33478List of notable ports2020-04-26T03:58:49Z<p>Dipswitch: /* PlayStation */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues (e.g. ''Grand Theft Auto IV'' and ''Saints Row 2'' to name a few). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
<br />
===Console versions of games superior to PC counterparts===<br />
<br />
<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section will cover games that either received poor ports (where emulation is preferable), or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Game<br />
! scope="col"|PS2<br />
! scope="col"|Xbox<br />
! scope="col"|Gamecube<br />
! scope="col"|Dreamcast<br />
! scope="col"|PlayStation<br />
! scope="col" style="text-align: left"|PC version issues<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓<br />
|✓<br />
|<br />
|<br />
| <br />
|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent <br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|The PC version is the 7th gen version, not the (superior) 6th gen version. <br />
|-<br />
|Metal Gear Solid<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|FMV's don't work on modern PCs, and misses blur effects.<br />
|-<br />
|Sonic Adventure<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|[https://dreamcastify.unreliable.network/ Too many to list here.] The Gamecube version is also affected by many of the downgrades. Mod the PC version, or just play the Dreamcast one.<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Missing some effects, fogs are lower quality. Many problems from the PC version can be patched using mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|007 Nightfire<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|Spider-Man 2<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants: Battle for Bikini Bottom<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" is also coming to PC.<br />
|-<br />
|Toy Story 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|Rayman 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.<br />
<br />
==NES==<br />
{{Main|List of notable NES ports and remakes}}<br />
<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PS1<br />
! scope="col" |GCN<br />
! scope="col" |PS2<br />
! scope="col" |GBA<br />
! scope="col" |NDS<br />
! scope="col" |Notes<br />
|-<br />
|<br />
Akumajo X68000<br />
<br />
(Castlevania Chronicles)<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker: Fullmetal Force<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
FM-Town: A port for the FM-Towns with updated graphics and remixed music.<br />
<br />
PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
|-<br />
|Genocide<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC Engine: Inferior graphics and sound with worse gameplay than the original.<br />
<br />
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|SFC: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
FM-Towns: Same as Genocide above.<br />
<br />
DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==SNES==<br />
{{Main|List of notable SNES ports and remakes}}<br />
<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features but at the cost of poorer audio and visuals. The resolution is lower, and it was never intended to be played on a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack of contrast in the original GBA display. To compensate, a shader or an option is needed. Additionally, for controls, the GBA has two fewer buttons.<br />
<br />
Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally, it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases, the PS1 port might offer more features.<br />
<br />
==Sega Saturn==<br />
Saturn emulation is poor, with only two emulators ([[SSF]] and [[Mednafen]]) worth using. Both have drawbacks, however; the former is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |PS1<br />
! scope="col" |DC<br />
! scope="col" |PS2<br />
! scope="col" |Xbox<br />
! scope="col" |PS3<br />
! scope="col" |360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Grandia<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| * '''Saturn:''' Original. Japan-exclusive, but has an ongoing PS1 translation port project with public betas. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Panzer Dragoon<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)<br />
|-<br />
|Guardian Heroes<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Nights into Dreams...<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.<br />
|-<br />
|Virtua Fighter 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS. <br />
<br />
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
360 & PS3: Very similar to PS2 release. Runs in HD (Possibly Pillboxed?). Includes online play.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Adds widescreen support, quality of life changes, and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Has shorter load times and includes an option for sprite smoothing. Only version to be localized in Traditional Chinese (Taiwan).<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Some items were rearranged and some dubbing discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes, and fixed the Nocturne easter egg. A fan translation exists for those superior versions.<br />
* '''Saturn:''' Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest.<br />
* '''Xbox 360:''' Direct port of the American PS1 version. Removes loading times, but also FMVs.<br />
* '''PSP:''' Included in ''Castlevania: The Dracula X Chronicles''. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation made, to the dismay of some fans mostly interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset.<br />
* '''PS4/iOS/Android:''' Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''PC:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future. <br />
<br />
A full remake of the game has also been announced, coming first to the PS4.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PSP:''' Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. <br />
* '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the definitive version.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
* '''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)<br />
* '''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''. Port based on the PS1 version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
* A spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. <br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a XInput controller.<br />
* '''N64:''' Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
* '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PC:''' Exclusive to Japan and Taiwan. Does not work on modern video cards. <br />
* '''PSP:''' Standard port with widescreen support and minor additional content. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''Saturn:''' Released simultaneously with the PS1 version. Almost identical port, has different graphical effects (heat effects exclusive to it, worse transparency)<br />
* '''PC:''' same as ''Mega Man X3''<nowiki>'</nowiki>s PC port: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. May not run properly on Windows 8 or later.<br />
* '''PS2/GCN:''' re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content and add quality of life changes.<br />
* '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
* '''PS2/GC:''' same as the other games in ''Mega Man X Collection''.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Original. Has some excellent romhacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a retranslation.<br />
* '''PC:''' Released only in Korea and some other parts of Asia.<br />
* '''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
* '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".<br />
* '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.<br />
* '''GC:''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part two of ''Persona 2''. Also known as ''Persona 2: Batsu.''<br />
* '''PS1:''' Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions.<br />
* '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* Part one of ''Persona 2''. Also known as ''Persona 2: Tsumi.'' <br />
* '''PS1:''' Available only in Japanese. A fan translation is available.<br />
* '''PSP:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|<br />
* '''PS1:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
* '''Saturn:''' Worse performance. Includes an extra game mode.<br />
* '''PC:''' Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.<br />
* '''GCN:''' As ''Resident Evil HD''. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''PS1:''' Later re-released on the system with DualShock support and a new game mode.<br />
* '''N64:''' Compressed assets, varies between 240p and 480i. New features.<br />
* '''DreamCast:''' 480p. Even more features.<br />
* A HD remake was released for PC, PS4 and the Xbone. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. <br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
* '''DreamCast/GC:''' 480p, more features.<br />
* A HD remake was released for PC, PS4 and the Xbone. Much more influenced with Western sensibilities about what horror tropes and women outfits should be allowed in games in the name of "realism", as a result the game has had a lot of playable content cut or changed, or massively nerfed (in the case of Nemesis). It can be cleared under 2 hours.<br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.<br />
* '''PC:''' Released only in Japan. Very far from a technical achievement.<br />
* '''PSP:''' Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
|Suikoden<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. Save compatibility with Suikoden 2.<br />
* '''Saturn:''' Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full motion video.<br />
* '''PC:''' Japan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Suikoden II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
* '''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.<br />
* '''PC:''' Taiwan-only. Compatibility issues with modern PCs.<br />
* '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Win<br />
! scope="col" |GC<br />
! scope="col" |Xbox<br />
! scope="col" |X360<br />
! scope="col" |XOne<br />
! scope="col" |DS<br />
! scope="col" |3DS<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Banjo-Tooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Blast Corps<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Conker's Bad Fur Day<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than original.<br />
|-<br />
|Doom 64<br />
|✓ (U)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer and is missing some rumble features.<br />
|-<br />
|Jet Force Gemini<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Super Mario 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
|-<br />
|Star Fox 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |GameCube<br />
! scope="col" |PS2<br />
! scope="col" |PS3<br />
! scope="col" |Xbox<br />
! scope="col" |360<br />
! scope="col" |PC<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Skies of Arcadia<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles', ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Ikaruga<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.<br />
|-<br />
|Grandia II<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|The PS2 version is technically inferior. <br />
The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.<br />
|-<br />
|Resident Evil Code: Veronica<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|<br />
|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Sonic Adventure<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{{Main|List of notable PS2 ports and remakes}}<br />
<br />
<br />
==PlayStation 3==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Windows<br />
! scope="col" |PlayStation 4<br />
! scope="col" |Xbox 360<br />
! scope="col" |Xbox One<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Red Dead Redemption<br />
|<br />
|<br />
|✓<br />
|✓<br />
|The PS3 version of Red Dead Redemption runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, have missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
|-<br />
|}<br />
<br />
==3DS==<br />
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Windows<br />
! scope="col" |PS3<br />
! scope="col" |Xbox 360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|✓<br />
|<br />
|<br />
|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support.<br />
|-<br />
|Resident Evil Revelations<br />
|✓<br />
|✓<br />
|✓<br />
|Also on Wii U. All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|✓<br />
|<br />
|<br />
|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|The Legend of Dark Witch 2<br />
|✓<br />
|<br />
|<br />
|Same as the above.<br />
|}<br />
<br />
[[Category:Notable ports]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=33474List of notable ports2020-04-26T02:28:26Z<p>Dipswitch: /* Sega Saturn */</p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues (e.g. ''Grand Theft Auto IV'' and ''Saints Row 2'' to name a few). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
<br />
===Console versions of games superior to PC counterparts===<br />
<br />
<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section will cover games that either received poor ports (where emulation is preferable), or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Game<br />
! scope="col"|PS2<br />
! scope="col"|Xbox<br />
! scope="col"|Gamecube<br />
! scope="col"|Dreamcast<br />
! scope="col"|PlayStation<br />
! scope="col" style="text-align: left"|PC version issues<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓<br />
|✓<br />
|<br />
|<br />
| <br />
|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent <br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|The PC version is the 7th gen version, not the (superior) 6th gen version. <br />
|-<br />
|Metal Gear Solid<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|FMV's don't work on modern PCs, and misses blur effects.<br />
|-<br />
|Sonic Adventure<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|[https://dreamcastify.unreliable.network/ Too many to list here.] The Gamecube version is also affected by many of the downgrades. Mod the PC version, or just play the Dreamcast one.<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Missing some effects, fogs are lower quality. Many problems from the PC version can be patched using mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|007 Nightfire<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|Spider-Man 2<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants: Battle for Bikini Bottom<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" is also coming to PC.<br />
|-<br />
|Toy Story 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|Rayman 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.<br />
<br />
==NES==<br />
{{Main|List of notable NES ports and remakes}}<br />
<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PS1<br />
! scope="col" |GCN<br />
! scope="col" |PS2<br />
! scope="col" |GBA<br />
! scope="col" |NDS<br />
! scope="col" |Notes<br />
|-<br />
|<br />
Akumajo X68000<br />
<br />
(Castlevania Chronicles)<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker: Fullmetal Force<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
FM-Town: A port for the FM-Towns with updated graphics and remixed music.<br />
<br />
PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
|-<br />
|Genocide<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC Engine: Inferior graphics and sound with worse gameplay than the original.<br />
<br />
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|SFC: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
FM-Towns: Same as Genocide above.<br />
<br />
DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==SNES==<br />
{{Main|List of notable SNES ports and remakes}}<br />
<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features but at the cost of poorer audio and visuals. The resolution is lower, and it was never intended to be played on a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack of contrast in the original GBA display. To compensate, a shader or an option is needed. Additionally, for controls, the GBA has two fewer buttons.<br />
<br />
Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally, it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases, the PS1 port might offer more features.<br />
<br />
==Sega Saturn==<br />
Saturn emulation is poor, with only two emulators ([[SSF]] and [[Mednafen]]) worth using. Both have drawbacks, however; the former is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |PS1<br />
! scope="col" |DC<br />
! scope="col" |PS2<br />
! scope="col" |Xbox<br />
! scope="col" |PS3<br />
! scope="col" |360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Grandia<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| * '''Saturn:''' Original. Japan-exclusive, but has an ongoing PS1 translation port project with public betas. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.<br />
* '''PS1:''' Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods).<br />
* '''PC:''' Based on the PS1 version, with an XBR port, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack.<br />
|-<br />
|Panzer Dragoon<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)<br />
|-<br />
|Guardian Heroes<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Nights into Dreams...<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.<br />
|-<br />
|Virtua Fighter 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS. <br />
<br />
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
360 & PS3: Very similar to PS2 release. Runs in HD (Possibly Pillboxed?). Includes online play.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Has shorter load times and includes an option for sprite smoothing.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|Saturn: Inferior graphics, but a few new areas and playable Maria. Released only in Japan.<br />
PSP: Included in ''Castlevania: The Dracula X Chronicles''. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).<br />
<br />
The Xbox 360 version is largely similar to the original release. It removes loading times but lacks FMVs for the North American version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future. <br />
<br />
A full remake of the game has also been announced, coming first to the PS4.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. This version was later released on iOS and Android devices.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Saturn: Features a Bonus Mode with a gallery of official and fan-submitted artworks, a sound test, and watchable FMVs. Some also feature new music tracks and the ability fight Cut Man (MM1) and Wood Man (MM2). Original music is somewhat different due to using PCM encoding and FMVs, however, are worse quality than the PlayStation version due to compression format used to fit onto the Sega Saturn.<br />
<br />
PS4/XOne/NX/PC: Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version.<br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a XInput controller.<br />
N64: Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Released on PC only in Japan and Taiwan. Does not work on modern video cards. <br />
PSP: Standard port with widescreen support. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GCN: re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
<br />
PC: same as ''Mega Man X3''<nowiki>'</nowiki>s PC port. May not run properly on Windows 8 or later.<br />
<br />
Will be featured in an upcoming compilation(s) with the rest of the series for the PlayStation 4, Xbox One, Nintendo Switch, and PC.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GC: same as the other games in ''Mega Man X Collection''.<br />
<br />
PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GCN: same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
<br />
PC: Released only in Korea and some other parts of Asia.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.<br />
<br />
GC: Remake titled ''Metal Gear Solid: The Twin Snakes''. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Part two of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Part one of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|Rereleased twice on PS1. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
Saturn: Includes an extra game mode.<br />
<br />
PC: Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.<br />
<br />
GCN: Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|Later re-released on the system with DualShock support and a new game mode.<br />
<br />
480p on other systems; varies between 240p and 480i on N64. Each version adds more features, with the DC version having the most.<br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|480p, more features<br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|PC: Released only in Japan.<br />
<br />
PSP: Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
|Suikoden I - II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Win<br />
! scope="col" |GC<br />
! scope="col" |Xbox<br />
! scope="col" |X360<br />
! scope="col" |XOne<br />
! scope="col" |DS<br />
! scope="col" |3DS<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Banjo-Tooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Blast Corps<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Conker's Bad Fur Day<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than original.<br />
|-<br />
|Doom 64<br />
|✓ (U)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer and is missing some rumble features.<br />
|-<br />
|Jet Force Gemini<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Super Mario 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
|-<br />
|Star Fox 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |GameCube<br />
! scope="col" |PS2<br />
! scope="col" |PS3<br />
! scope="col" |Xbox<br />
! scope="col" |360<br />
! scope="col" |PC<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Skies of Arcadia<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles', ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Ikaruga<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.<br />
|-<br />
|Grandia II<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|The PS2 version is technically inferior. <br />
The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.<br />
|-<br />
|Resident Evil Code: Veronica<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|<br />
|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Sonic Adventure<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{{Main|List of notable PS2 ports and remakes}}<br />
<br />
<br />
==PlayStation 3==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Windows<br />
! scope="col" |PlayStation 4<br />
! scope="col" |Xbox 360<br />
! scope="col" |Xbox One<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Red Dead Redemption<br />
|<br />
|<br />
|✓<br />
|✓<br />
|The PS3 version of Red Dead Redemption runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, have missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
|-<br />
|}<br />
<br />
==3DS==<br />
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Windows<br />
! scope="col" |PS3<br />
! scope="col" |Xbox 360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|✓<br />
|<br />
|<br />
|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support.<br />
|-<br />
|Resident Evil Revelations<br />
|✓<br />
|✓<br />
|✓<br />
|Also on Wii U. All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|✓<br />
|<br />
|<br />
|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|The Legend of Dark Witch 2<br />
|✓<br />
|<br />
|<br />
|Same as the above.<br />
|}<br />
<br />
[[Category:Notable ports]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=33473List of notable ports2020-04-26T02:15:12Z<p>Dipswitch: </p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues (e.g. ''Grand Theft Auto IV'' and ''Saints Row 2'' to name a few). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
<br />
===Console versions of games superior to PC counterparts===<br />
<br />
<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section will cover games that either received poor ports (where emulation is preferable), or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Game<br />
! scope="col"|PS2<br />
! scope="col"|Xbox<br />
! scope="col"|Gamecube<br />
! scope="col"|Dreamcast<br />
! scope="col"|PlayStation<br />
! scope="col" style="text-align: left"|PC version issues<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓<br />
|✓<br />
|<br />
|<br />
| <br />
|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent <br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|The PC version is the 7th gen version, not the (superior) 6th gen version. <br />
|-<br />
|Metal Gear Solid<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|FMV's don't work on modern PCs, and misses blur effects.<br />
|-<br />
|Sonic Adventure<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|[https://dreamcastify.unreliable.network/ Too many to list here.] The Gamecube version is also affected by many of the downgrades. Mod the PC version, or just play the Dreamcast one.<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Missing some effects, fogs are lower quality. Many problems from the PC version can be patched using mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|007 Nightfire<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|Spider-Man 2<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants: Battle for Bikini Bottom<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" is also coming to PC.<br />
|-<br />
|Toy Story 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|Rayman 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.<br />
<br />
==NES==<br />
{{Main|List of notable NES ports and remakes}}<br />
<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PS1<br />
! scope="col" |GCN<br />
! scope="col" |PS2<br />
! scope="col" |GBA<br />
! scope="col" |NDS<br />
! scope="col" |Notes<br />
|-<br />
|<br />
Akumajo X68000<br />
<br />
(Castlevania Chronicles)<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker: Fullmetal Force<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
FM-Town: A port for the FM-Towns with updated graphics and remixed music.<br />
<br />
PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
|-<br />
|Genocide<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC Engine: Inferior graphics and sound with worse gameplay than the original.<br />
<br />
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|SFC: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
FM-Towns: Same as Genocide above.<br />
<br />
DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==SNES==<br />
{{Main|List of notable SNES ports and remakes}}<br />
<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features but at the cost of poorer audio and visuals. The resolution is lower, and it was never intended to be played on a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack of contrast in the original GBA display. To compensate, a shader or an option is needed. Additionally, for controls, the GBA has two fewer buttons.<br />
<br />
Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally, it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases, the PS1 port might offer more features.<br />
<br />
==Sega Saturn==<br />
Saturn emulation is poor, with only two emulators ([[SSF]] and [[Mednafen]]) worth using. Both have drawbacks, however; the former is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |PS1<br />
! scope="col" |DC<br />
! scope="col" |PS2<br />
! scope="col" |Xbox<br />
! scope="col" |PS3<br />
! scope="col" |360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Grandia<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Panzer Dragoon<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)<br />
|-<br />
|Guardian Heroes<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Nights into Dreams...<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.<br />
|-<br />
|Virtua Fighter 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS. <br />
<br />
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
360 & PS3: Very similar to PS2 release. Runs in HD (Possibly Pillboxed?). Includes online play.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Has shorter load times and includes an option for sprite smoothing.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|Saturn: Inferior graphics, but a few new areas and playable Maria. Released only in Japan.<br />
PSP: Included in ''Castlevania: The Dracula X Chronicles''. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).<br />
<br />
The Xbox 360 version is largely similar to the original release. It removes loading times but lacks FMVs for the North American version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future. <br />
<br />
A full remake of the game has also been announced, coming first to the PS4.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. This version was later released on iOS and Android devices.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Saturn: Features a Bonus Mode with a gallery of official and fan-submitted artworks, a sound test, and watchable FMVs. Some also feature new music tracks and the ability fight Cut Man (MM1) and Wood Man (MM2). Original music is somewhat different due to using PCM encoding and FMVs, however, are worse quality than the PlayStation version due to compression format used to fit onto the Sega Saturn.<br />
<br />
PS4/XOne/NX/PC: Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version.<br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a XInput controller.<br />
N64: Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Released on PC only in Japan and Taiwan. Does not work on modern video cards. <br />
PSP: Standard port with widescreen support. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GCN: re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
<br />
PC: same as ''Mega Man X3''<nowiki>'</nowiki>s PC port. May not run properly on Windows 8 or later.<br />
<br />
Will be featured in an upcoming compilation(s) with the rest of the series for the PlayStation 4, Xbox One, Nintendo Switch, and PC.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GC: same as the other games in ''Mega Man X Collection''.<br />
<br />
PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GCN: same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
<br />
PC: Released only in Korea and some other parts of Asia.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.<br />
<br />
GC: Remake titled ''Metal Gear Solid: The Twin Snakes''. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Part two of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Part one of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|Rereleased twice on PS1. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
Saturn: Includes an extra game mode.<br />
<br />
PC: Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.<br />
<br />
GCN: Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|Later re-released on the system with DualShock support and a new game mode.<br />
<br />
480p on other systems; varies between 240p and 480i on N64. Each version adds more features, with the DC version having the most.<br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|480p, more features<br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|PC: Released only in Japan.<br />
<br />
PSP: Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
|Suikoden I - II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Win<br />
! scope="col" |GC<br />
! scope="col" |Xbox<br />
! scope="col" |X360<br />
! scope="col" |XOne<br />
! scope="col" |DS<br />
! scope="col" |3DS<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Banjo-Kazooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Banjo-Tooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Blast Corps<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Conker's Bad Fur Day<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than original.<br />
|-<br />
|Doom 64<br />
|✓ (U)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer and is missing some rumble features.<br />
|-<br />
|Jet Force Gemini<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Super Mario 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
|-<br />
|Star Fox 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable" style="text-align:left;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |GameCube<br />
! scope="col" |PS2<br />
! scope="col" |PS3<br />
! scope="col" |Xbox<br />
! scope="col" |360<br />
! scope="col" |PC<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Skies of Arcadia<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles', ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Ikaruga<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.<br />
|-<br />
|Grandia II<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|The PS2 version is technically inferior. <br />
The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.<br />
|-<br />
|Resident Evil Code: Veronica<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|<br />
|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Sonic Adventure<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{{Main|List of notable PS2 ports and remakes}}<br />
<br />
<br />
==PlayStation 3==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Windows<br />
! scope="col" |PlayStation 4<br />
! scope="col" |Xbox 360<br />
! scope="col" |Xbox One<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Red Dead Redemption<br />
|<br />
|<br />
|✓<br />
|✓<br />
|The PS3 version of Red Dead Redemption runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, have missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
|-<br />
|}<br />
<br />
==3DS==<br />
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" style="width: 14em;"|Name<br />
! scope="col" |Windows<br />
! scope="col" |PS3<br />
! scope="col" |Xbox 360<br />
! scope="col" style="text-align: left"|Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|✓<br />
|<br />
|<br />
|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support.<br />
|-<br />
|Resident Evil Revelations<br />
|✓<br />
|✓<br />
|✓<br />
|Also on Wii U. All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|✓<br />
|<br />
|<br />
|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|The Legend of Dark Witch 2<br />
|✓<br />
|<br />
|<br />
|Same as the above.<br />
|}<br />
<br />
[[Category:Notable ports]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=List_of_notable_ports&diff=33470List of notable ports2020-04-26T02:07:28Z<p>Dipswitch: </p>
<hr />
<div>In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.<br />
<br />
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.<br />
<br />
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--<br />
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. --><br />
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--<br />
;(I):This is a community-made re'''i'''mplementation.<br />
;(D):This is a community-made '''d'''emake. --><br />
<br />
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].<br />
<br />
==PC ports==<br />
It's usually preferred to use a native PC port rather than emulation.<br />
<br />
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.<br />
<br />
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.<br />
<br />
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.<br />
<br />
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues (e.g. ''Grand Theft Auto IV'' and ''Saints Row 2'' to name a few). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.<br />
<br />
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[Intel CPUs|DOS]] and are supported by [[DOSBox]].<br />
<br />
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform [[Game engine recreations|game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.<br />
<br />
Older games may not have good controller support as Xinput does not have backward compatibility with DirectInput. One of the most common problems in the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.<br />
<br />
<br />
===Console versions of games superior to PC counterparts===<br />
<br />
<br />
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section will cover games that either received poor ports (where emulation is preferable), or got completely different versions compared to console titles of the same name.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|style="width: 14em;"|Game<br />
! scope="col"|PS2<br />
! scope="col"|Xbox<br />
! scope="col"|Gamecube<br />
! scope="col"|Dreamcast<br />
! scope="col"|PlayStation<br />
! scope="col"|PC version issues<br />
|-<br />
|Grand Theft Auto San Andreas<br />
|✓<br />
|✓<br />
|<br />
|<br />
| <br />
|[https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods.<br />
|-<br />
|Tom Clancy's Splinter Cell: Pandora Tomorrow<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox.<br />
|-<br />
|Tom Clancy's Splinter Cell: Double Agent <br />
|✓<br />
|✓<br />
|✓<br />
|<br />
| <br />
|The PC version is the 7th gen version, not the (superior) 6th gen version. <br />
|-<br />
|Metal Gear Solid<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|FMV's don't work on modern PCs, and misses blur effects.<br />
|-<br />
|Sonic Adventure<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|[https://dreamcastify.unreliable.network/ Too many to list here.] The Gamecube version is also affected by many of the downgrades. Mod the PC version, or just play the Dreamcast one.<br />
|-<br />
|Silent Hill 2<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|Missing some effects, fogs are lower quality. Many problems from the PC version can be patched using mods such as [http://www.enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition].<br />
|-<br />
|007 Nightfire<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by Gearbox. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. Had a mixed reception compared to the console's counterpart.<br />
|-<br />
|Spider-Man 2<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.<br />
|-<br />
|SpongeBob SquarePants: Battle for Bikini Bottom<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Different game, developed by a different studio. A remake based on the original console versions, titled "SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated" is also coming to PC.<br />
|-<br />
|Toy Story 3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option.<br />
|-<br />
|Rayman 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|The Windows version is a port of the N64 version, and is known to have issues running on modern Windows. The Dreamcast version has various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectables and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game.<br />
Rayman Revolution (the PS2 version) features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. [https://www.youtube.com/watch?v=UFNxZEPuF4g But it can reach 60fps through a hack on PCSX2].<br />
|-<br />
|}<br />
<br />
===Console ports of PC games===<br />
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case, the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.<br />
<br />
==NES==<br />
{{Main|List of notable NES ports and remakes}}<br />
<br />
NES games sometimes suffered from slowdown, and sprite flickering.<br />
<br />
==Sharp X68000==<br />
May be easier to emulate ports than the original versions.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |PS1<br />
! scope="col" |GCN<br />
! scope="col" |PS2<br />
! scope="col" |GBA<br />
! scope="col" |NDS<br />
! scope="col" |Notes<br />
|-<br />
|<br />
Akumajo X68000<br />
<br />
(Castlevania Chronicles)<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.<br />
|-<br />
|Mad Stalker: Fullmetal Force<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.<br />
<br />
FM-Town: A port for the FM-Towns with updated graphics and remixed music.<br />
<br />
PC Engine: A PC Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.<br />
|-<br />
|Genocide<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|PC Engine: Inferior graphics and sound with worse gameplay than the original.<br />
<br />
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.<br />
|-<br />
|Genocide 2: Master of the Dark Communion<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|SFC: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.<br />
<br />
FM-Towns: Same as Genocide above.<br />
<br />
DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.<br />
|}<br />
<br />
==SNES==<br />
{{Main|List of notable SNES ports and remakes}}<br />
<br />
Some SNES games suffered from slowdown which may be fixed in ports.<br />
<br />
Many SNES games were ported to the GBA. These versions may have extra features but at the cost of poorer audio and visuals. The resolution is lower, and it was never intended to be played on a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack of contrast in the original GBA display. To compensate, a shader or an option is needed. Additionally, for controls, the GBA has two fewer buttons.<br />
<br />
Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally, it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases, the PS1 port might offer more features.<br />
<br />
==Sega Saturn==<br />
Saturn emulation is poor, with only two emulators ([[SSF]] and [[Mednafen]]) worth using. Both have drawbacks, however; the former is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |PC<br />
! scope="col" |PS1<br />
! scope="col" |DC<br />
! scope="col" |PS2<br />
! scope="col" |Xbox<br />
! scope="col" |PS3<br />
! scope="col" |360<br />
! scope="col" |Notes<br />
|-<br />
|Grandia<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Panzer Dragoon<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)<br />
|-<br />
|Guardian Heroes<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.<br />
|-<br />
|Nights into Dreams...<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All re-releases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.<br />
|-<br />
|Virtua Fighter 2<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS. <br />
<br />
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. <br />
<br />
360 & PS3: Very similar to PS2 release. Runs in HD (Possibly Pillboxed?). Includes online play.<br />
|}<br />
<br />
==PlayStation==<br />
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |PC<br />
! scope="col" |Saturn<br />
! scope="col" |N64<br />
! scope="col" |DC<br />
! scope="col" |GC<br />
! scope="col" |PSP<br />
! scope="col" |Notes<br />
|-<br />
|Breath of Fire III<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support and an extra minigame.<br />
|-<br />
|Breath of Fire IV<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Has shorter load times and includes an option for sprite smoothing.<br />
|-<br />
|Castlevania: Symphony of the Night<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|Saturn: Inferior graphics, but a few new areas and playable Maria. Released only in Japan.<br />
PSP: Included in ''Castlevania: The Dracula X Chronicles''. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).<br />
<br />
The Xbox 360 version is largely similar to the original release. It removes loading times but lacks FMVs for the North American version.<br />
|-<br />
|Dino Crisis<br />
|✓<br />
|<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|-<br />
|Dino Crisis 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Final Fantasy VII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and iOS ports of the recent PC release have been released, with Switch and Xbone ports in the future. <br />
<br />
A full remake of the game has also been announced, coming first to the PS4.<br />
|-<br />
|Final Fantasy VIII<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).<br />
|-<br />
|Final Fantasy Tactics<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. This version was later released on iOS and Android devices.<br />
|-<br />
|Mega Man 8<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|Saturn: Features a Bonus Mode with a gallery of official and fan-submitted artworks, a sound test, and watchable FMVs. Some also feature new music tracks and the ability fight Cut Man (MM1) and Wood Man (MM2). Original music is somewhat different due to using PCM encoding and FMVs, however, are worse quality than the PlayStation version due to compression format used to fit onto the Sega Saturn.<br />
<br />
PS4/XOne/NX/PC: Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version.<br />
|-<br />
|Mega Man Legends<br />
|✓<br />
|<br />
|✓<br />
|<br />
|<br />
|✓<br />
|PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with a XInput controller.<br />
N64: Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. <br />
<br />
PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.<br />
|-<br />
|Mega Man Legends 2<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Released on PC only in Japan and Taiwan. Does not work on modern video cards. <br />
PSP: Standard port with widescreen support. Released only in Japan.<br />
|-<br />
|Mega Man X4<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GCN: re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.<br />
<br />
PC: same as ''Mega Man X3''<nowiki>'</nowiki>s PC port. May not run properly on Windows 8 or later.<br />
<br />
Will be featured in an upcoming compilation(s) with the rest of the series for the PlayStation 4, Xbox One, Nintendo Switch, and PC.<br />
|-<br />
|Mega Man X5<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GC: same as the other games in ''Mega Man X Collection''.<br />
<br />
PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.<br />
|-<br />
|Mega Man X6<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|<br />
|PS2/GCN: same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.<br />
<br />
PC: Released only in Korea and some other parts of Asia.<br />
|-<br />
|Metal Gear Solid<br />
|✓<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.<br />
<br />
GC: Remake titled ''Metal Gear Solid: The Twin Snakes''. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.<br />
|-<br />
|PaRappa the Rapper<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.<br />
|-<br />
|Persona 2: Eternal Punishment<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Part two of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.<br />
|-<br />
|Persona 2: Innocent Sin<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Part one of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.<br />
|-<br />
|Resident Evil<br />
|✓<br />
✓ (R)<br />
|✓<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|Rereleased twice on PS1. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.<br />
<br />
Saturn: Includes an extra game mode.<br />
<br />
PC: Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.<br />
<br />
GCN: Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.<br />
|-<br />
|Resident Evil 2<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|Later re-released on the system with DualShock support and a new game mode.<br />
<br />
480p on other systems; varies between 240p and 480i on N64. Each version adds more features, with the DC version having the most.<br />
|-<br />
|Resident Evil 3<br />
|✓<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|480p, more features<br />
|-<br />
|Revelations: Persona<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|PC: Released only in Japan.<br />
<br />
PSP: Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.<br />
|-<br />
|Suikoden I - II<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.<br />
|-<br />
|Wipeout 2097<br />
|✓<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.<br />
|}<br />
<br />
==Nintendo 64==<br />
The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it. <br />
<br />
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Win<br />
! scope="col" |GC<br />
! scope="col" |Xbox<br />
! scope="col" |X360<br />
! scope="col" |XOne<br />
! scope="col" |DS<br />
! scope="col" |3DS<br />
! scope="col" |Notes<br />
|-<br />
|Banjo-Kazooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Banjo-Tooie<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Blast Corps<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Conker's Bad Fur Day<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Titled ''Conker: Live and Reloaded''. It's censored but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if it's censored or not. Has more stable framerates and slightly better graphics than original.<br />
|-<br />
|Doom 64<br />
|✓ (U)<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/<br />
|-<br />
|The Legend of Zelda: Ocarina of Time<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.<br />
|-<br />
|The Legend of Zelda: Majora's Mask<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|<br />
|<br />
|✓<br />
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer and is missing some rumble features.<br />
|-<br />
|Jet Force Gemini<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate.<br />
|-<br />
|Killer Instinct Gold<br />
|<br />
|<br />
|<br />
|<br />
|✓ (E)<br />
|<br />
|<br />
|Improved graphics, better framerate. <br />
|-<br />
|Perfect Dark<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|<br />
|<br />
|Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.<br />
|-<br />
|Super Mario 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|<br />
|The DS remake has three more playable characters and some extra features but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much.<br />
|-<br />
|Star Fox 64<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|✓ (R)<br />
|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.<br />
|-<br />
|Turok: Dinosaur Hunter<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|-<br />
|Turok 2: Seeds of Evil<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Remastered for PC.<br />
|}<br />
<br />
==Dreamcast==<br />
Since the system died early, many of its games were ported to other consoles.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |GameCube<br />
! scope="col" |PS2<br />
! scope="col" |PS3<br />
! scope="col" |Xbox<br />
! scope="col" |360<br />
! scope="col" |PC<br />
! scope="col" |Notes<br />
|-<br />
|Skies of Arcadia<br />
|✓<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles', ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).<br />
|-<br />
|Ikaruga<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|✓<br />
|Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.<br />
|-<br />
|Grandia II<br />
|<br />
|✓<br />
|<br />
|<br />
|<br />
|✓<br />
|The PS2 version is technically inferior. <br />
The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.<br />
|-<br />
|Resident Evil Code: Veronica<br />
|✓<br />
|✓<br />
|✓<br />
|<br />
|✓<br />
|<br />
|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.<br />
|-<br />
|Sonic Adventure<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).<br />
|-<br />
|Sonic Adventure 2<br />
|✓<br />
|<br />
|✓<br />
|<br />
|✓<br />
|✓<br />
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content as paid DLC.<br />
|}<br />
<br />
==PlayStation 2==<br />
{{Main|List of notable PS2 ports and remakes}}<br />
<br />
<br />
==PlayStation 3==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Windows<br />
! scope="col" |PlayStation 4<br />
! scope="col" |Xbox 360<br />
! scope="col" |Xbox One<br />
! scope="col" |Notes<br />
|-<br />
|Red Dead Redemption<br />
|<br />
|<br />
|✓<br />
|✓<br />
|The PS3 version of Red Dead Redemption runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, have missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.<br />
|-<br />
|}<br />
<br />
==3DS==<br />
Emulation for the [[Nintendo 3DS emulators|3DS]] is in early development. It is not currently in a state meant for regular usage.<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col" |Name<br />
! scope="col" |Windows<br />
! scope="col" |PS3<br />
! scope="col" |Xbox 360<br />
! scope="col" |Notes<br />
|-<br />
|Azure Striker Gunvolt<br />
|✓<br />
|<br />
|<br />
|Used to feel like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A new port of the Striker Pack for the Switch which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A patch was released for the PC version on May 2018 that removed dual screen setup and added 60 FPS support.<br />
|-<br />
|Resident Evil Revelations<br />
|✓<br />
|✓<br />
|✓<br />
|Also on Wii U. All ported versions are in HD.<br />
|-<br />
|The Legend of Dark Witch<br />
|✓<br />
|<br />
|<br />
|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.<br />
|-<br />
|The Legend of Dark Witch 2<br />
|✓<br />
|<br />
|<br />
|Same as the above.<br />
|}<br />
<br />
[[Category:Notable ports]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_DSi_emulators&diff=31755Nintendo DSi emulators2019-12-23T22:57:11Z<p>Dipswitch: /* SD Card Loading */</p>
<hr />
<div>[[File:DSiBlack.png|300px|thumb|right|The design was very similar to the DS Lite]]<br />
Released on April 5, 2009, the '''Nintendo DSi''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour''). <br />
<br />
==Emulation==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|DSi (enhanced)<br />
! scope="col"|DSi (exclusive)<br />
! scope="col"|DSi (digital)<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[Intel CPUs|DOS]]<br />
|[http://problemkaputt.de/gba.htm 2.9b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[melonDS|melonDS]]<br />
|Windows, Linux<br />
|alpha<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small><br />
|}<br />
<br />
There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases.<br />
<br />
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable ''"16MB DSi/retail"'' under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. <br />
<br />
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that project.<br />
<br />
melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref> and even showed that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi in order to work, but it could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject. For now, it only supports DSi-enhanced regular DS releases.<br />
<br />
<br />
==Game Formats==<br />
There are three types of games that uses the DSi hardware enhancements:<br />
<br />
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.<br />
;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). <br />
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWare. The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi. <br />
<br />
All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS).<br />
<br />
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model.<br />
<br />
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since the DSi Shop has closed, the only way of obtaining DSiWare on the physical system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and either [https://dsi.cfw.guide/installing-dsiware| installing] it to the system's NAND, or launching the <code>.nds</code> ROM through Unlaunch.<br />
<br />
===BIOS Files===<br />
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here].<br />
<br />
It's also advised (but still completely '''optional''') to use a NAND dump as well to increase compatibility (though adding games is more complex, and a soft-modding solution to dump it is still being worked on). Rename it to "DSi-1.mmc" (should be about 250MB). In No$GBA, change ''"Reset/Startup Entrypoint"'' to ''"GBA/NDS BIOS"'' to now boot the emulator and games in DSi mode. Hex editing is required in order to "install" new DSiWare titles. Using a NAND dump fixes a lot of glitches and crashes related to languages and use of the internal DSi font.<br />
<br />
==Emulation Tutorial (no$gba)==<br />
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended. <br />
<br />
===Game Loading Methods===<br />
====Simple .nds Loading====<br />
Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.<br />
<br />
DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.<br />
<br />
However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience.<br />
<br />
====NAND Loading====<br />
Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.<br />
<br />
This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there.<br />
<br />
Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon.<br />
<br />
Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.<br />
<br />
====SD Card Loading====<br />
The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.<br />
<br />
Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.<br />
<br />
* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.<br />
* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and TWiLight Menu++<br />
* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD<br />
* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD > "Mount") with the 2GB SD Card to add new .nds files to it. Remember to disable "Read-Only" and to Dismount before using the emulator again.<br />
<br />
Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.<br />
<br />
==Known Issues==<br />
===MelonDS===<br />
MelonDS doesn't support DSiWare yet.<br />
===NO$GBA===<br />
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:<br />
<br />
* ''Microphone doesn't work.'' (DSiWare + any method) No known fix.<br />
* ''Camera doesn't work.'' (DSiWare + any method) Unimplemented. No known fix.<br />
* ''Touch Screen issues related to Screen Calibration'' (DSiWare + TwilightMenu or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TwilightMenu (not holding any buttons) before loading the desired game.<br />
* ''Can't Save'' (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to TwilightMenu or Original NAND methods.<br />
<br />
==References==<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo DS emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_DSi_emulators&diff=31754Nintendo DSi emulators2019-12-23T22:56:31Z<p>Dipswitch: </p>
<hr />
<div>[[File:DSiBlack.png|300px|thumb|right|The design was very similar to the DS Lite]]<br />
Released on April 5, 2009, the '''Nintendo DSi''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour''). <br />
<br />
==Emulation==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|DSi (enhanced)<br />
! scope="col"|DSi (exclusive)<br />
! scope="col"|DSi (digital)<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[Intel CPUs|DOS]]<br />
|[http://problemkaputt.de/gba.htm 2.9b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[melonDS|melonDS]]<br />
|Windows, Linux<br />
|alpha<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small><br />
|}<br />
<br />
There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases.<br />
<br />
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable ''"16MB DSi/retail"'' under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. <br />
<br />
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that project.<br />
<br />
melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref> and even showed that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi in order to work, but it could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject. For now, it only supports DSi-enhanced regular DS releases.<br />
<br />
<br />
==Game Formats==<br />
There are three types of games that uses the DSi hardware enhancements:<br />
<br />
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.<br />
;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). <br />
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWare. The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi. <br />
<br />
All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS).<br />
<br />
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model.<br />
<br />
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since the DSi Shop has closed, the only way of obtaining DSiWare on the physical system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and either [https://dsi.cfw.guide/installing-dsiware| installing] it to the system's NAND, or launching the <code>.nds</code> ROM through Unlaunch.<br />
<br />
===BIOS Files===<br />
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here].<br />
<br />
It's also advised (but still completely '''optional''') to use a NAND dump as well to increase compatibility (though adding games is more complex, and a soft-modding solution to dump it is still being worked on). Rename it to "DSi-1.mmc" (should be about 250MB). In No$GBA, change ''"Reset/Startup Entrypoint"'' to ''"GBA/NDS BIOS"'' to now boot the emulator and games in DSi mode. Hex editing is required in order to "install" new DSiWare titles. Using a NAND dump fixes a lot of glitches and crashes related to languages and use of the internal DSi font.<br />
<br />
==Emulation Tutorial (no$gba)==<br />
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended. <br />
<br />
===Game Loading Methods===<br />
====Simple .nds Loading====<br />
Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.<br />
<br />
DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.<br />
<br />
However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience.<br />
<br />
====NAND Loading====<br />
Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.<br />
<br />
This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there.<br />
<br />
Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon.<br />
<br />
Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.<br />
<br />
====SD Card Loading====<br />
The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.<br />
<br />
Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.<br />
<br />
* [mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.<br />
* [mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and TWiLight Menu++<br />
* [mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD<br />
* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD > "Mount") with the 2GB SD Card to add new .nds files to it. Remember to disable "Read-Only" and to Dismount before using the emulator again.<br />
<br />
Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.<br />
<br />
==Known Issues==<br />
===MelonDS===<br />
MelonDS doesn't support DSiWare yet.<br />
===NO$GBA===<br />
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:<br />
<br />
* ''Microphone doesn't work.'' (DSiWare + any method) No known fix.<br />
* ''Camera doesn't work.'' (DSiWare + any method) Unimplemented. No known fix.<br />
* ''Touch Screen issues related to Screen Calibration'' (DSiWare + TwilightMenu or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TwilightMenu (not holding any buttons) before loading the desired game.<br />
* ''Can't Save'' (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to TwilightMenu or Original NAND methods.<br />
<br />
==References==<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo DS emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_DSi_emulators&diff=31753Nintendo DSi emulators2019-12-23T22:54:00Z<p>Dipswitch: </p>
<hr />
<div>[[File:DSiBlack.png|300px|thumb|right|The design was very similar to the DS Lite]]<br />
Released on April 5, 2009, the '''Nintendo DSi''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour''). <br />
<br />
==Emulation==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|DSi (enhanced)<br />
! scope="col"|DSi (exclusive)<br />
! scope="col"|DSi (digital)<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[Intel CPUs|DOS]]<br />
|[http://problemkaputt.de/gba.htm 2.9b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[melonDS|melonDS]]<br />
|Windows, Linux<br />
|alpha<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small><br />
|}<br />
<br />
There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases.<br />
<br />
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable ''"16MB DSi/retail"'' under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. <br />
<br />
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that project.<br />
<br />
melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref> and even showed that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi in order to work, but it could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject. For now, it only supports DSi-enhanced regular DS releases.<br />
<br />
<br />
==Game Formats==<br />
There are three types of games that uses the DSi hardware enhancements:<br />
<br />
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.<br />
;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). <br />
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWare. The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi. <br />
<br />
All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS).<br />
<br />
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model.<br />
<br />
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since the DSi Shop has closed, the only way of obtaining DSiWare on the physical system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and either [https://dsi.cfw.guide/installing-dsiware| installing] it to the system's NAND, or launching the <code>.nds</code> ROM through Unlaunch.<br />
<br />
===BIOS Files===<br />
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here].<br />
<br />
It's also advised (but still completely '''optional''') to use a NAND dump as well to increase compatibility (though adding games is more complex, and a soft-modding solution to dump it is still being worked on). Rename it to "DSi-1.mmc" (should be about 250MB). In No$GBA, change ''"Reset/Startup Entrypoint"'' to ''"GBA/NDS BIOS"'' to now boot the emulator and games in DSi mode. Hex editing is required in order to "install" new DSiWare titles. Using a NAND dump fixes a lot of glitches and crashes related to languages and use of the internal DSi font.<br />
<br />
==Emulation Tutorial (no$gba)==<br />
For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended. <br />
<br />
===Game Loading Methods===<br />
====Simple .nds Loading====<br />
Requirements: These [https://archive.org/details/DSiFirmwareFiles|files] with the NO$GBA version overwritten with the latest version.<br />
<br />
DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode.<br />
<br />
However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience.<br />
<br />
====NAND Loading====<br />
Requirements are the same as [https://archive.org/details/DSiFirmwareFiles|above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection.<br />
<br />
This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there.<br />
<br />
Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon.<br />
<br />
Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.<br />
<br />
====SD Card Loading====<br />
The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware|these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/|tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator.<br />
<br />
Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup.<br />
<br />
* [mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0|BIOS Files]: Required for DSi emulation.<br />
* [mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0|Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and TWiLight Menu++<br />
* [mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0|2GB SD Card]: Filename is DSi-1.SD<br />
* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html|OSFMount]. To be used (Open DSi-1.SD > "Mount") with the 2GB SD Card to add new .nds files to it. Remember to disable "Read-Only" and to Dismount before using the emulator again.<br />
<br />
Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them.<br />
<br />
==Known Issues==<br />
===MelonDS===<br />
MelonDS doesn't support DSiWare yet.<br />
===NO$GBA===<br />
Aside from general emulation problems inherited from the older DS emulation project, there are the following issues:<br />
<br />
* ''Microphone doesn't work.'' (DSiWare + any method) No known fix.<br />
* ''Camera doesn't work.'' (DSiWare + any method) Unimplemented. No known fix.<br />
* ''Touch Screen issues related to Screen Calibration'' (DSiWare + TwilightMenu or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TwilightMenu (not holding any buttons) before loading the desired game.<br />
* ''Can't Save'' (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to TwilightMenu or Original NAND methods.<br />
<br />
==References==<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo DS emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_DSi_emulators&diff=31707Nintendo DSi emulators2019-12-23T21:42:39Z<p>Dipswitch: Created page with "The design was very similar to the DS Lite Released on April 5, 2009, the '''Nintendo DSi''' added new lighting effects, an inner and o..."</p>
<hr />
<div>[[File:DSiBlack.png|300px|thumb|right|The design was very similar to the DS Lite]]<br />
Released on April 5, 2009, the '''Nintendo DSi''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour''). <br />
<br />
===Game Formats===<br />
There are three types of games that uses the DSi hardware enhancements:<br />
<br />
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.<br />
;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). <br />
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWare. The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi. <br />
<br />
All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS).<br />
<br />
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model.<br />
<br />
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since the DSi Shop has closed, the only way of obtaining DSiWare on the physical system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and either [https://dsi.cfw.guide/installing-dsiware| installing] it to the system's NAND, or launching the <code>.nds</code> ROM through Unlaunch.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|DSi (enhanced)<br />
! scope="col"|DSi (exclusive)<br />
! scope="col"|DSi (digital)<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[Intel CPUs|DOS]]<br />
|[http://problemkaputt.de/gba.htm 2.9b]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[melonDS|melonDS]]<br />
|Windows, Linux<br />
|alpha<br />
|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small><br />
|}<br />
<br />
There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases.<br />
<br />
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable ''"16MB DSi/retail"'' under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. <br />
<br />
DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that project.<br />
<br />
melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref> and even showed that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi in order to work, but it could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject.<br />
<br />
===BIOS Files===<br />
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here].<br />
<br />
It's also advised (but still completely '''optional''') to use a NAND dump as well to increase compatibility (though adding games is more complex, and a soft-modding solution to dump it is still being worked on). Rename it to "DSi-1.mmc" (should be about 250MB). In No$GBA, change ''"Reset/Startup Entrypoint"'' to ''"GBA/NDS BIOS"'' to now boot the emulator and games in DSi mode. Hex editing is required in order to "install" new DSiWare titles. Using a NAND dump fixes a lot of glitches and crashes related to languages and use of the internal DSi font.<br />
<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Seventh-generation video game consoles]]<br />
[[Category:Nintendo DS emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=31706Talk:Main Page2019-12-23T21:38:33Z<p>Dipswitch: /* Main page request */ new section</p>
<hr />
<div>== Hardware emulation (e.g. FPGA) section ==<br />
<br />
Many new interesting devices have been released recently, for instance MiST, RetroUSB AVS or Nt mini. I guess a new section would be really useful. Related links:<br />
<br />
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/<br />
<br />
http://atariage.com/forums/topic/262816-its-fun-to-play-on-the-f-p-g-a/<br />
<br />
http://my-cool-projects.blogspot.com/2016/03/emulation-vs-fpga.html<br />
<br />
http://www.cs.columbia.edu/~sedwards/papers/edwards2009retrocomputing.pdf<br />
<br />
https://youtube.com/watch?v=CVq_jzj_u8U<br />
<br />
https://youtube.com/watch?v=uMwBxL5ZlGw<br />
<br />
https://youtube.com/watch?v=lGSidnlOhd4<br />
<br />
https://youtube.com/watch?v=Sft7i6aNrYw<br />
<br />
<br />
== iOS and other platforms ==<br />
<br />
There's no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it's worthwhile or not.<br />
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)<br />
<br />
<br />
Should we rename "mobile" on each of the system's pages to "android" since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015<br />
:You mean the table names on the main system's pages, like [[Nintendo Entertainment System emulators|here]]? Because the '''Operating System(s)''' row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)<br />
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)<br />
:::I think listing the OS in the table is pretty clear, and the emulators listed aren't all just for Android (the majority are, but that's because most people here use Android and don't use iOS/WP8) so you'd have to remove information. I don't see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)<br />
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)<br />
<br />
== Style ==<br />
<br />
Could the admin change it to a nice simple darker style? It looks quite nice. It's the style of the old Wikia. - The Red Sniper.<br />
<br />
:Here's a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It's left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)<br />
<br />
== Main Page Layout ==<br />
Post what you want/don't want instead of changing it back and forth.<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6807 Murrigan's change]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6836 3 Columns]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6840 Other]<br />
Personally don't think it should have any fixed widths.<br>If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)<br />
: All right then. I claim [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)<br />
:: It's done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)<br />
<br />
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn't look too bad, but I'll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)<br />
<br />
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png<br />
This was the first one that changed and it just doesn't look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]<br />
<br />
:See, that's why fixed width is probably a good thing (admittedly I dun goof'd originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT<br />
<br />
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the 'Welcome Intro' and move the threads to it's own little box, and anyway to remove all those individual 'Edit' links? -- [[User:Special|Special]]<br />
: I removed the edit links. The problem I see is that more than two boxes won't work very well with lowres monitors. I know with mine it won't work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)<br />
:: That's true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]<br />
<br />
Seems like most are happy with [[Main Page Test 1]] and we'll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)<br />
:Seems fine to me. If we're going with this, is there any point keeping [[Template:News]]? It looks like it's not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)<br />
::Keep the template. It'll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the "Information" block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)<br />
:::Wouldn't it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]<br />
::::EmuCR posts mostly for dev builds, so it'd be pretty cluttered. To be honest it's the best one I've seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)<br />
<br />
== Assumption of "Computers" category? ==<br />
<br />
There's a list under a "Computers" category. Perhaps this is known, '''but all video game consoles are computers.''' A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people's ideas of what "computer" means, and is not a good way to describe "non-gaming purpose" computers.<br />
<br />
This, I feel, further dumbs down the general populations' knowledge of technology by calling 'X' a computer, but then telling them their smartphone or such is a "phone, not a 'PC/computer!'" <br />
<br />
Perhaps I should give some better replacements:<br />
<br />
"Non-gaming computer emulators",<br />
<br />
"Emulators for non-consoles",<br />
<br />
"Old system emulators", or<br />
<br />
"Emulators for non-game consoles".<br />
<br />
:What about "Personal Computers"? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)<br />
<br />
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the 'Computer', they're not gonna touch the phone or the SNES.<br>"Non-gaming computer emulators" - plenty of people gamed on their DOS computers. "Emulators for non-consoles" - even 'console' is fairly ambiguous when talking about something like the MSX or Commodore. "Old system emulators" - a SNES is an old system. "Emulators for non-game consoles" - see one and two.<br>They're computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)<br />
<br />
Ok ... how about "Other Emulators" then? A Nintendo Handheld can be just as much as a "personal computer" as an Amiga/Commodore 64 once was.<br />
<br />
:Or how about Computers/PCs, as that's what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)<br />
:: ^ This. As the Wikipedia says "''(...) The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.''"; Or my dictionary "''games console: A small electronic device for playing computerized video games.''" --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)<br />
<br />
I'm a bit disappointed to see that nobody is getting where I'm coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as "less of a computer" in the eyes of society. When someone says their smartphone is not a computer, that's someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that's wrong. This is why I said let's come up with a way of categorizing these systems in a way that doesn't reflect negatively on the view of what constitutes a computer in the other categories. Just because "everyone says 'X' things are 'Y'" doesn't mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your "PC" have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be "personal"? If you do, it's technically a "personal computer". This is why I'm arguing semantics here where it counts. The "PC" has no real meaning/definition ... find me one that defines what exactly makes something a "PC" and what makes it not one. People often consider "anything sitting on their desk that runs Windows" to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It's just a thought, of course.<br />
<br />
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer "General operation by a single user." That tells us that the way most people think of it is not historically correct. You can research what IBM considered "PC" to mean, and how that has evolved and misled millions of people now who think "PC" constitutes form factor or don't even know what the hell it means ... just that they know it means whatever the "smarter" person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the "common" (and also wrongly believed) terminology for it.<br />
<br />
:'''"Ma'am, I'm afraid your son has autism."''' --[[User:Swarhog|Swarhog]]<br />
<br />
:This is a small niche wiki for a niche hobby, we're not changing any societal definitions, or following an agenda one way or the other. "Computer" is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they're looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)<br />
<br />
::^^This, also dat autism. :/ -- [[User:Special|Special]]<br />
<br />
All right, call me autistic. I guess tossing insults is what we've come down to here, so the intelligent discussion ends now.<br />
<br />
== TODO ==<br />
There's still plenty to do if you're looking for something to edit.<br />
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).<br />
*There's probably a lot of spelling and grammar issues all over.<br />
*The [[List of shaders and filters]] needs to be finished. Also, it's probably a good idea to retake all the images with a more standardizable image so it's easier for others to add to it.<br />
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].<br />
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. Would be helpful.<br />
And just in general, adding more info to [[Special:ShortPages|pages that need it]].<br />
:I'm also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they're actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I'll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)<br />
<br />
Someone who knows anything about SG-1000 emulation should make a page about it. There is currently a broken redirect at [[SG-1000]] that redirects to a non-existent page. [[User:Monroe88|Monroe88]] ([[User talk:Monroe88|talk]]) 23:00, 25 August 2015 (EDT)<br />
:I don't know much about SG-1000 but I created [[SG-1000 emulators]]. It would be great if someone can expand it. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:15, 22 October 2015 (EDT)<br />
<br />
Hello. This wiki has lots of [[Special:UncategorizedPages]] and [[Special:UncategorizedCategories]]. I'm recently working to fix some of these but there are many pages remaining. Could someone please add categories to more pages? [[Special:Contributions/66.249.82.252|66.249.82.252]] 11:59, 6 October 2015 (EDT)<br />
:Finally reduced the [[Special:UncategorizedCategories]] to just [[:Category:Browse]] (The root category which cannot be categorized) and [[Special:UncategorizedPages]] to [[Captcha test]] (which is just a test/sandbox page) [[Special:Contributions/66.249.82.133|66.249.82.133]] 00:21, 22 October 2015 (EDT)<br />
<br />
== Is the FAQ section getting crowded? ==<br />
For example the 'CRT monitors' 'CRT TVs' pages can just go into the 'Display FAQ' page because this seems pretty redundant, and the 'PSP Eboots' page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the 'Ripping Games' page since we have that already, the rest of the 'PSP Eboots' page are just download links so put those in 'ROM/ISO Sites' page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]<br />
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)<br />
<br />
== Making a clean break with a new community: ==<br />
<br />
I think 4chan's /vg/ is a bad place. We should start anew. 8Chan allows you to make your own boards. I've made an Emulation board on there for us:<br />
<br />
http://8ch.net/emulation/res/1.html<br />
<br />
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)<br />
<br />
:Nah. This is still the emugen wiki.<br />
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)<br />
<br />
It's not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It's not ending. That's why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let's see if we can make it grow. <br />
<br />
Part of the problems are the "General" format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for <br />
<br />
A true board is better. Each thread for an actual topic or question. I'm sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. "Anonymous" names were used to avoid forum drama. But it's just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)<br />
<br />
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan's emugen. If 8chan got popular and the emulation board took off, it'd be the same shit. It's just how a lot of people are in the emulation community.<br />
:And 8chan just isn't big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.<br />
:This is a wiki from and for 4chan; if you don't like 4chan, sorry, but I don't see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)<br />
<br />
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide <br />
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)<br />
<br />
== Case-insensitive search ==<br />
<br />
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn't even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren't high enough, this shouldn't hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])<br />
<br />
== reducing the size of games while keeping them instantly playable in their respective emulators ==<br />
<br />
There's a good guide for this on leddit.<br />
<br />
https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/<br />
<br />
I think it needs to be copied to a new article here.<br />
:i think we let that fucking bullshit stay over there --[[User:YOU&#39;RE MOM|YOU&#39;RE MOM]] ([[User talk:YOU&#39;RE MOM|talk]]) 19:04, 13 August 2015 (EDT)<br />
::Not that I'm saying it's not bullshit, but...why is it 'fucking bullshit'? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I'd like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)<br />
:::The guide neglects to mention very important things, but I don't see why an improved article wouldn't be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don't know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)<br />
::::I can understand the concerns for archival purposes, yeah. And I've encountered a few bad rips with missing video in my time, which is always annoying. Still, it seems like noting those things in the article would be enough, with those kinds of caveats and pitfalls being listed. --[[Special:Contributions/104.243.86.197|104.243.86.197]] 06:45, 17 August 2015 (EDT)<br />
<br />
==Category namespace issue==<br />
Category pages don't list all the articles they contain. For instance, FAQs category page lists 3 articles out of 48 the original wiki's category contained in April. --[[User:GeneralFailer|GeneralFailer]] ([[User talk:GeneralFailer|talk]]) 12:19, 7 September 2016 (UTC)<br />
:I've been working on fixing this but there are a lot of categories and articles that need looking at. Seems to be an issue from the backup import from when we moved from Gametech, you can fix it most of the time by doing a small edit (or even just hitting the edit button on a page and hitting save with no changes) -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 19:28, 7 September 2016 (UTC)<br />
<br />
==Three-wiki problem==<br />
Now that Gametech is back up, what is going to happen to Miraheze? Is one wiki or the other going to be taken down? If not, you're going to end up with three separate wikis that all show up on Google. I realize there's nothing you can do about the old Wikia one but leaving both Gametech and Miraheze up is going to be a shit show. <s>Also, did anyone get in touch with the Gametech admin and find out why the site went down with no notice at all?</s> [http://i.imgur.com/SjNLzUq.png The Gametech admin's comments] -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 23:37, 16 September 2016 (EDT)<br />
<br />
==NEC Handhelds==<br />
TurboExpress has no business being on the main page. It's as much of a new "system" as the Sega Nomad or the Game Boy Player is.<br />
<br />
== Spam surge from Indian cold-callers ==<br />
<br />
I know I've messaged SonOfUgly about this, but I think this wiki should be more or less restricted for the time being, like, new accounts and/or IPs should undergo probation or are restricted from performing certain actions. That or a more robust CAPTCHA and an IP address blacklist as most of them spammers come from either India or some other proxy range. Banning the latter outright might be too much, but Wikipedia has done so due to so much proxy abuse anyway. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 22:21, 8 September 2017 (EDT)<br />
<br />
:I'm thinking of something more tactful in theory. Think about how useful a phone number is to a hub relating to emulation and emulators; nobody's gonna be calling emu-devs for assistance... the open-source software often includes an anti-warranty bit saying creators are not obligated to help people if they have problems with the software. So why do we need phone numbers here anyways? Why not set up a bot or an extension that tracks this kind of activity, either revert if it's done on an existing page, or delete if it's the only revision, and then just block the IP or user indefinitely? Even if they create tons of sockpuppets or switch IP addresses, its of no advantage to them simply because the act of doing it would get them blocked. If there isn't something like that that currently exists elsewhere, then we may actually have a problem. Also, the captcha in place can easily be macro'd around since it only asks two questions. We really do need something more robust. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 00:47, 9 September 2017 (EDT)<br />
::There is that, though the kicker here is they're obfuscating phone numbers using non-standard symbols similar to regular numbers. If I am not mistaken, Wikipedia has an edit filter in place that blocks the use of such symbols on articles unless the user is well-established. Math-based and basic Q&As aren't going to cut it either for fairly obvious reasons either. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:59, 9 September 2017 (EDT)<br />
:::I also notice some of the pages were simply created by IP addresses. What's stopping us from locking that for registered users only? Taking into account the pages that are already here, if we need any more, it should probably be limited to another role like autoconfirmed. I doubt the sockpuppet accounts use emails at all. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)<br />
::P.S.: There's a title blacklist over at the ZDoom wiki which you might want to check out. But if you ask me, preventing them from even stepping in to begin with is better. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:16, 9 September 2017 (EDT)<br />
:::That's interesting. Speaking of other wikis, I'm surprised they're only at this one and not the miraheze backup. Could this be something to do with search results? [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)<br />
::::Not sure, though dozens of other wikis are affected by this sudden surge of faux customer support lines. On a related note I've pranked one of them once and had quite a laugh at them cussing back at a Joe Pesci soundboard I used. :P [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:47, 9 September 2017 (EDT)<br />
<br />
== Question regarding unemulated systems ==<br />
Now that the Switch has an emulator ([https://github.com/yuzu-emu/yuzu here if you're unaware]), do we keep the little dash next to it stating there's nothing usable yet or? I don't wanna go ahead and remove it since it's not a very usable emulator yet. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 08:21, 14 January 2018 (EST)<br />
:Leave it until it starts running games.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:24, 14 January 2018 (EST)<br />
::Roger dodger. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 18:46, 14 January 2018 (EST)<br />
<br />
== News Section - Adding another site. ==<br />
<br />
It has been over 3 months since http://emu-russia.net/en/ has released any information on the news section of their website. While I get the feeling the page owner will make a return at some point, perhaps it might be a good idea to add other sources to our news section so as to keep the main page up to date.<br />
<br />
[https://www.zophar.net/ Zophar's domain] is an extensive emulation archival website that posts news daily. The layout of their news section seems to be similar in fashion to emu-russia.net and has been consistently updated for the past 10 years.<br />
<br />
My question being, is it possible to join both headlines together on Emugen's main news section so that news from both sites can be shown side-by-side? Is this even a good idea? <br />
<br />
[[User:BlueMoonRedSun|BlueMoonRedSun]] ([[User talk:BlueMoonRedSun|talk]]) 09:51, 18 April 2018 (EDT)<br />
<br />
== Page Blanking? ==<br />
<br />
Are you allowed to break pages? --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:55, 30 April 2018 (EDT)<br />
<br />
== Windows emulators (virtual machine!) ==<br />
<br />
Please write about the virtual machine because this si basically a windows emulator [[User:Green Cappy|Green Cappy]] ([[User talk:Green Cappy|talk]]) 06:49, 23 August 2018 (EDT)<br />
<br />
:Which one? --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:46, 23 August 2018 (EDT)<br />
<br />
:<s>We do have this section on Windows 9x/ME emulators about hypervisors (which is what I assume you mean by "virtual machine"), and there's a dedicated page for [[QEMU]]... but I don't think it'd hurt to make a FAQ page. I'd leave that up to others though.</s> -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 09:35, 23 August 2018 (EDT)<br />
::I went ahead and [[Hypervisors|made the page]] since [[Intel CPUs]], among other problems, dropped all mention of virtualization when merging the DOS and Windows 9x pages. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 11:40, 15 December 2019 (CET)<br />
:::Nice! Should I put this in the ''Not Really Emulators'' section on the main page? - [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 12:03, 15 December 2019 (CET)<br />
::::I'm not sure. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 13:09, 15 December 2019 (CET)<br />
<br />
== Proton? ==<br />
<br />
I can't see where Proton would go on the main page. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:52, 19 September 2018 (EDT)<br />
:Compatibility layers/Game engine recreations section perhaps? Maybe also including source ports? I was thinking about making new content on these subjects. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 08:22, 19 September 2018 (EDT)<br />
::I don't see why source ports would be here because they're not really emulators. What do you mean by "Game engine recreations"? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:02, 19 September 2018 (EDT)<br />
:::Game engine recreations like ScummVM / ResidualVM (multi game engines in that case), and single game engines recreations such as: URDE (Metroid Prime), Open Tomb, CannonBall, etc. As for source ports they are used in the same way emulators and game engine recreations are used for: to play games on new systems they were not designed for. For me the biggest difference between a game engine recreation and a source port is that one is reverse engineered and the other one uses the original source code, such as: GZDoom --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:19, 20 September 2018 (EDT)<br />
::Also where should Canoe and flog go? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:58, 19 September 2018 (EDT)<br />
<br />
== New rule? ==<br />
<br />
Can a new rule be that you can't be opinionated? Cause I was looking at the MAME compat page and this was under Model 2, "Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source." (Now removed by me.) I also found the DS page saying that the DSM (desume) devs won't fix bugs in Pokemon games. (Now removed by me also.) --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:54, 3 October 2018 (EDT)<br />
:This is a site for '''INFORMATION''', not your rants. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:55, 3 October 2018 (EDT)<br />
<br />
== Source port ==<br />
<br />
Is source port okay to be added in not really emulator section?<br />
<br />
:Assistance: Similar to Game Engine Recreations, already listed on main page.<br />
<br />
::Sure, even ScummVM is a source port for some games. One problem might be that there are like 50 source ports for some games like Doom. Might want to keep it to top three. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 14:11, 19 October 2018 (EDT)<br />
::::Or just make a list. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:28, 22 October 2018 (EDT)<br />
<br />
== I think we should... ==<br />
<br />
...do away with putting accuracy before recommended. Some emulators are really accurate but hard to use. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:54, 31 October 2018 (EDT)<br />
<br />
== PS1 ISO File Download Combine? ==<br />
<br />
<br />
I hope someone can explain this to me.<br />
<br />
I downloaded Crash Bandicoot from ROM Hustler and the files look like as in this picture.<br />
<br />
[[File:CrashBandicootISO.jpg|400px]]<br />
<br />
<br />
What do I need to do to get them combined correctly? The site mentions something like that but I have no idea what to do.<br />
<br />
I am using RetroArch and the Beetle PSX Core which is great but it does not recognize these files.<br />
<br />
I have others that are fine though and work.<br />
<br />
Please help! -[[Special:Contributions/FrankMirr1|FrankMirr1]], 06:10 December 24, 2018.<br />
<br />
:Try the following command: path\to\retroarch.exe -L path\to\mednafen_psx_libretro.dll "path\to\Crash Bandicoot [U] [SCUS-94900].ccd". -[User:16-Cyo]. 10:36 December 24, 2018.<br />
<br />
:You have a CloneCD rip. The CloneCD format was most likely chosen because the game was printed with multiple CD tracks, not just a filesystem. However a lookup on [http://redump.org/disc/2250/ Redump] shows only one track, so that doesn't seem to be the case. If the img file is just a binary copy of the disc the same way a bin file is when paired with a [[Cue sheet (.cue)|cue sheet]], then one thing you could try is renaming the .img file to .iso and then loading it through RetroArch. If that doesn't work, you will need to convert it to a bin/cue pair using a program like ccd2cue. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 15:36, 24 December 2018 (EST)<br />
<br />
==Release dates for systems lists==<br />
LilShootDawg, why did you [http://emulation.gametechwiki.com/index.php?title=Main_Page&curid=1&diff=25105&oldid=25104 remove the release dates for all listed systems] in the first section on the main page? They're hidden so viewers can't see them normally and it helps the editors to accurately sort each type of systems' list by release dates/years. That was how it's been done for many years. What is your purpose? Something big like that should be discussed first with many other members. [[User:ObiKKa|ObiKKa]] ([[User talk:ObiKKa|talk]]) 13:26, 11 January 2019 (EST)<br />
::With the new articles, it doesn't work. You can't do that with Apple ][ Line, apple III line, 86/286/386/486/P/P2, and all computer models. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:09, 11 January 2019 (EST)<br />
<br />
== Excessive page-naming vandalism from User:IMFROMDALLASYALL ==<br />
<br />
It's been a while since I visited this Wiki but I'm suddenly finding so many articles renamed inappropriately by [[Special:Contributions/IMFROMDALLASYALL|User:IMFROMDALLASYALL]] (I think they finally stopped unless if it was already taken care of). They even attacked my user profile. I fixed as many articles as I could but because of an automated bot deleting pages, I can't find a way to recover those old pages that had old information. Why is this Wiki suddenly being attacked? EDIT: Thank goodness they are blocked from editing. EDIT (January 28, 2019, 15:39 EST): Nevermind, they are at it again under a different username and IP. --[[User:NejiHyuga900|NejiHyuga900]] ([[User talk:NejiHyuga900|talk]]) 17:09, 27 January 2019 (EST)<br />
<br />
== Can we please add a detailed "Super Game Boy" emulation page to help clear some confusion. ==<br />
<br />
The confusing part I don't understand and never seems explained in detail on the emulator faqs - I have "sgb enhanced roms" and they work as they should. But any original gb game played in a real sgb will get the added special color palette when played on a Super Game Boy, so when these emulators say they can play "super game boy games" it is only the "sgb enhanced roms" they can play, and they never add the special color palette to normal gb roms. (Only maybe higan can do this correctly?) I think this should be explained in better detail on Game Boy emulator faqs, or the emulation wikia. <br />
<br />
Please and thanks for any information.<br />
:Cause the SGB ''is'' a GB. Just with some games using the enhanced power of the SNES. And not all Gameboy games are made for the SGB. Only SGB enhanced games like Xbox One X enhanced games. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 18:29, 1 February 2019 (EST)<br />
<br />
== Need to add a new topic: ROM Codes ==<br />
<br />
This is something that I have to do while organizing my archives, but I need to have a page exclusively for ROM Codes. Specifically the codes at the end of a game's name where it can tell me what version I'm looking at, at a glance. I have to go to 3 different sites to get a semi-complete list and I still get odd Codes like "RPG 0" that I don't exactly know what it means. From a random forum I can't find now, it means a hardware revision of an NES cartridge. I still can't find a good definition to it since search results are buried under various ROM sites. They're all derived from the GOODxxxx project, but I can't find the site at the moment. If someone can create a page specifically for ROM codes, this would be a godsend in organization abilities and to parse good ROMs from bad.<br />
<br />
:We have a page on [[GoodTools]]. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 19:25, 16 August 2019 (EDT)<br />
<br />
::Thank you. I didn't see it on the Front Page and some of the codes didn't come up in a search. ~~<br />
<br />
== List of -game console here- pages. ==<br />
<br />
What is the point of these? They don't have anything to do with emulation except them being playing because of emulation. I suggest these be removed --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:22, 28 August 2019 (EDT)<br />
<br />
I agree, while it is interesting to know which games are exclusive to that console, it list way too many games that it's not even worth deciphering and there's no good place to link it anywhere else. The information can be useful for some users, just not useful for this wiki specfically - [[User:Skylark|Skylark]] ([[User talk:Skylark|talk]]) 16:48, 28 August 2019 (EDT)<br />
<br />
:Hello,<br />
:I'm currently on the process of redoing every list with more accurate data, as I'm now scraping it from MobyGames with an automated script, and them making them in tables properly. Feel free to discuss what you think, and I might come in terms to agree to get thoses lists removed. But my goal is also to provide a list of exclusive games or console exclusives, that are otherwise harder to be played as they require the original hardware, so emulation can be a good tool in those situations, as well because games that never got a PC port can receive better treatment such as resolution increase and better framerates, through emulation. [[User:Midas|Midas]] ([[User talk:Midas|talk]]) 23:54, 28 August 2019 (EDT)<br />
::Aren't there already a list of console exclusive games on Wikipedia? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:32, 30 August 2019 (EDT)<br />
:::The one from Wikipedia isn't as "objective" and only presents full exclusives, not "Console-only" third-party games, as in, games that are multi-platform and present on consoles, but not on PC. This is important as many games don't have PC ports and the only way to play them outside of the consoles is emulation. Also, I added an extra column for compatibility description on emulators to get the initiative closer to being on-topic to Emulation. <br />
:::-- [[User:Midas|Midas]] ([[User talk:Midas|talk]]) 12:37, 31 August 2019 (EDT)<br />
<br />
What I see a good idea for this is a compatibility list, like in [[MAME compatibility list]] or [[Nemulator]]. -- [[User:16-Cyo|16-Cyo]] 29 August 2019<br />
:Feel free to add that to the table. I'm making another one for Xbox 360 right now, I will edit/add it later. [[User:Midas|Midas]] ([[User talk:Midas|talk]]) 14:01, 29 August 2019 (EDT)<br />
<br />
== Sharp X1 ==<br />
<br />
There is now a page on the [[Sharp X1 emulators|Sharp X1]]; could someone link to it at the front page? [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 16:48, 14 November 2019 (EST)<br />
:<s>Sure.</s> Oh I didn't know it still was in view source mode. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 17:01, 14 November 2019 (EST)<br />
<br />
== Reporting emulator updates ==<br />
<br />
How do I sumbit emulator update notices to the newsroll on the main page? Sorry if the question is stupid, but I can’t figure how to do it [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 03:26, 18 December 2019 (CET)<br />
:You edit the [[Template:News]] page. Read the comments, only 10 emulators under <noinclude>==News==</noinclude>, so you have to move the 11th down to the previous month. / [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 06:53, 18 December 2019 (CET)<br />
::Oh. I’m afraid I don’t have the permission to do that. There’s a View source button where Edit should be. Thanks anyways! − [[User:Rariteh|rariteh]] ([[User talk:Rariteh|talk]]) 20:14, 18 December 2019 (CET)<br />
:::I believe you have to wait a few days from creating an account and also make some edits (10+) before being added to the autoconfirmed usergroup / [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 10:18, 21 December 2019 (CET)<br />
<br />
== Main page request ==<br />
<br />
Long term contributor here.<br />
<br />
As I can't edit the main page anymore, can someone who does add DSi as a separate page? I previously did the same for e-Reader because including that information in the main GBA page would bloat it too much. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:38, 23 December 2019 (CET)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Emulation_boxes&diff=29873Emulation boxes2019-06-06T09:44:37Z<p>Dipswitch: </p>
<hr />
<div>{{stub}}<br />
An '''emulation box''' is an unofficial term for a device built with the specific purpose of running emulators. They generally consist of overpriced and locked-down ARM microcomputers and some are more so just "collector's items". They should be avoided as your computer will generally provide better performance overall. <br />
<br />
*[[wikipedia:NES_Classic_Edition|NES Classic Edition/Famicom Classic Mini]] ($59.99) - Official Nintendo product designed to only emulate the NES. Includes 30 games.<br />
*[[wikipedia:SNES_Classic_Edition|SNES Classic Edition/Super Famicom Mini]] ($79.99) - Official Nintendo product designed to only emulate the SNES. Includes 21 games. Uses the same hardware (motherboard, SOC and all) as the NES classic with different firmware.<br />
*[[wikipedia:PlayStation Classic|PlayStation Classic]](<strike>$99.99</strike> $40) - Official Sony product designed to only emulate the PS1. Includes 20 games. Uses [[PCSX-Reloaded#PlayStation_Classic|PCSX-ReARMed]] as it's emulator.<br />
*[https://www.snk-corp.co.jp/us/neogeomini/ NEOGEO Mini] (<strike>~$110</strike> $89.99) - Offical SNK product designed to only emulate the NEOGEO. Includes 40 games. Uses a [https://github.com/xugamezhouyuhua/neogeominiemu modified version of NJEMU].<br />
*[http://www.capcomhomearcade.com/home CAPCOM Home Arcade] (~$254) - Offical CAPCOM product designed to emulate CPS1 and CPS2 arcade games. Includes 16 games. Uses [[FinalBurn Alpha]] as it's emulator. Schedule to launch October 25th, 2019.<br />
*[[wikipedia:Sega_Genesis_Mini|Sega Genesis Mini]] ($79.99) - Official SEGA product designed to only emulate the Sega Genesis/Mega Drive. Includes 42 games and is schedule to launch September 19th, 2019. Unlike the other "mini's", this one may offer [https://www.polygon.com/2019/6/4/18652108/sega-genesis-mini-mega-drive-tower-price useless add-ons] that are purely for aesthetics and provide no additional features. <br />
*[[Retron5]] ($159.99) - Emulates NES/GBC/GBA/Genesis/SNES and includes cart readers for those systems. <br />
*Sega Genesis Flashback (AtGames) - Produced under license from Sega. Emulates the Master System and the Sega Genesis. Very disappointing and the ensuing outcry has led Sega to drop their planned further partnership with AtGames for their actual Sega Genesis Mini.<br />
<br />
===Controversies===<br />
Some of those products have attracted the ire of parts of the emulator community over issues not necessarily related to the product's quality, but ones related to open source emulators. In some cases, it's because negotiations with open source emulator and/or frontend developers fell through and the company used a "lesser" option as a replacement. In others, an arrangement was reached, contracts and money were exchanged only for the project maintainers to turn out not to have gathered the complete consent of all contributors, some parts are licensed as a strictly non-commercial license, and similar issues. Sometimes, it might have to do with an incomplete source code release from companies that have to abide by GPLv3 obligations. And of course, the company might be acting malicious towards emulator developers.<br />
<br />
Since the problem with these is primarily a meta problem that doesn't have much to do with the product's actual quality, and is a controversial subject even within emulator developer circles (some well-known developers such as byuu did eventually agree to work with the likes of Hyperkin, after all) this section is about listing some of those cases.<br />
<br />
* Capcom Home Arcade: Capcom has licensed (with compensation) FinalBurnAlpha from the project's maintainer, however this has lead to some [https://www.google.com/search?q=capcom+home+arcade+illegal&oq=capcom+home+arcade+illegal controversy] and outrage by fellow FBA developers (who didn't agree with this move, and eventually made their own fork) and MAME developers (where some of FBA's code comes from), as FB Alpha's license isn't cleared to allow for commercial use and many of those developers think the FBA's license is an ugly mess of contradicting licenses that should not exist.<br />
* Retron5 (Hyperkin): Is using RetroArch, Snes9x, Nestopia, VBA-M and Genesis Plus GX. While they did release their source code, the latter four have a non-commercial license. Retroarch's source code used was partial, and had DRM going against GPLv3 obligations.<br />
<br />
==DIY Solutions==<br />
*Nvidia Shield TV (Android TV box fast enough for 2D & 3D emulation of many consoles)<br />
*LattaPanda (Windows 10 computer with integrated Arduino. Fast enough for Saturn emulation.)<br />
*Odroid (Decent speeds for Saturn emulation)<br />
*Raspberry Pi (Eg. Lakka.)<br />
<br />
==External Links==<br />
* [http://www.thegameconsole.com/game-console-clones.html Game Console Clones] (TheGameConsole.com)<br />
<br />
[[Category:Emulation consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Super_Nintendo_emulators&diff=29739Super Nintendo emulators2019-05-28T13:26:27Z<p>Dipswitch: /* Accessories */</p>
<hr />
<div>{{Infobox console<br />
|title = Super Nintendo Entertainment System<br />
|logo = snesna.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1990<br />
|discontinued = 2003<br />
|predecessor = [[Nintendo Entertainment System emulators|NES]]<br />
|successor = [[Nintendo 64 emulators|Nintendo 64]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[gametech:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]''' (SNES) is a 16-bit, fourth-generation home video game console released by [[wikipedia:Nintendo|Nintendo]] on November 21, 1990 in Japan and on August 23, 1991 in the US. It retailed for {{Inflation|USD|199.99|1991}}. It has a Ricoh 5A22 CPU at 3.58 MHz. Borrowing the name of its predecessor, the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]], it was similarly named the '''Super Famicom''' in Japan, and during that time it had ''fierce'' competition with SEGA's [[Sega Genesis emulators|Genesis]] (known in other regions as the Mega Drive).<br />
<br />
Emulation for the SNES is robust, with several high-quality emulators for various systems, some of which are [[Emulation Accuracy|cycle-accurate]].<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|[[Higan#Bsnes|bsnes]]<br/><small>(Official)</small><br />
|Multi-platform<br />
|[https://byuu.org/emulation/bsnes/ v107.1]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|Multi-platform<br />
|[https://sites.google.com/site/bearoso/ {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[higan]]<br />
|Multi-platform<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Higan#bsnes-hd|bsnes-hd]]<br/><small>(forked bsnes)</small><br />
|Multi-platform<br />
|[https://github.com/DerKoun/bsnes-hd/releases beta6]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Mesen-S<br />
|Windows, Linux<br />
|[https://github.com/SourMesen/Mesen-S Git]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#nSide|nSide]] (forked higan)<br />
|Multi-platform<br />
|[https://github.com/hex-usr/nSide/releases v009r16]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[Higan#bsnes-classic|bsnes-classic]]<br/><small>(forked bsnes Qt)</small><br />
|Multi-platform<br />
|[http://github.com/sharknnth/bsnes-classic/releases v073u7]<br />
| {{✓}}<br />
|Cycle<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|lsnes<br />
|Windows<br />
|[http://tasvideos.org/Lsnes.html rr2-β23] <br /> [http://repo.or.cz/w/lsnes.git Git]<br />
| {{✗}}<br />
|Cycle<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|Multi-platform<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[No$|NO$SNS]]<br />
|Windows<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✗}}<br />
|Medium<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
| {{✓}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[Silhouette]]<br />
|macOS<br />
|[https://www.zophar.net/fileuploads/1/816uajag/Silhouette.sit.hqx 1.0]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[ZSNES]]<br />
|Multi-platform<br />
|[http://zsnes.com 1.51]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|Multi-platform<br />
|[https://github.com/ShadauxCat/CATSFC 1.36]<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="7"|Mobile<br />
|-<br />
|Snes9x EX+<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus Varies]<br />
| {{✗}}<br />
|High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|Multi-platform<br />
|1.53<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|Snes8x<br/><small>(Different from 'Snes9x')</small><br/><small>(Snes9x based)</small><br />
|Windows Phone<br />
|[https://www.appx4fun.com/xap/497/ 2.15.3]<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://yoyofr92.free.fr/ Little John]<br /><small>(Snes9x 1.39 based)</small><br />
|PalmOS<br />
|[https://www.zophar.net/palm-os/multiem/little-john-palmos.html 1.1], [https://pyra-handheld.com/boards/resources/little-john-palm-os.4443/ 1.2]<br />
| {{✗}}<br />
|[http://blogote.com/features/download-little-john-palm-os-retro-emulator/3352/ Mid]<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|Snes9x EX<br />
|[[Android emulators|Android]]<br />
|1.5.34<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[http://www.superretro16.com/ SuperRetro16]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.bubblezapgames.supergnes 1.7.11]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✗}}<br />
|-<br />
|[[CATSFC]]<br />
|Multi-platform<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
|[http://yoyofr92.free.fr/ OpenSnes9x]<br />
|GP32, [[wikipedia:List_of_Palm_OS_devices#Tapwave|Zodiac]]<br />
|[http://yoyofr92.free.fr/os9xgp/html/downloads.html 0.3beta]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|-<br />
!colspan="7"|Console<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii emulators|Wii]], [[Wii U emulators|Wii U]], [[Nintendo 3DS emulators|New 3DS]]<br />
|N/A<br />
| {{✗}}<br />
|Mid-High<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[SNES Station]]<br />
|Playstation 2<br />
|0.2.6c<br />
| {{✗}}<br />
|Mid<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] Next<br />
|Multi-platform<br />
|1.53<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[https://wololo.net/talk/viewtopic.php?t=48157 Snes9xTYL Mod]<br /><small>(Snes9x 1.39 based)</small><br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[https://github.com/esmjanus/snes9xTYL/releases 180404]<br />
| {{✗}}<br />
|Mid<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|[[CATSFC]]<br />
|Multi-platform<br />
|1.36<br />
| {{✓}}<br />
|Low<br />
| {{✗}}<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]] for 3DS<br />
|[[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|[https://github.com/bubble2k16/snes9x_3ds/releases Git]<br />
| {{✗}}<br />
|Low<br />
| {{✓}}<br />
| {{✓}}<br />
|-<br />
|blargSNES*<br />
|[[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|[http://blargsnes.kuribo64.net/ 1.3b]<br />
| {{✗}}<br />
|Low<br />
| {{✗}}<br />
| {{✗}}<br />
|}<br />
<br />
<nowiki>*</nowiki> ''This emulator is currently in beta, but it does run several games. A compatibility list is available [http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List here]. It doesn't support any cart-chips (SuperFX, DSP-1, Cx4, etc.). This emulator is no longer recommended due to inactivity and other more accurate and more compatible emulators, such as Snes9x for 3DS.''<br />
<br />
===Comparisons===<br />
1. [[higan]] <small>(formerly bsnes)</small><br />
* The most [[Emulation Accuracy|accurate]] of the bunch. Should play all commercially released games without trouble, assuming you have the power.<br />
* Incompatible with ROM hacks made to take advantage of emulator quirks, much like real hardware.<br />
* A superb LLE audio engine.<br />
<br />
higan (or, as it was known before it expanded its scope to more systems, bsnes) is the most accurate SNES emulator out there, but newcomers who care more about playing games rather than 100% accurate emulation should stick with [https://byuu.org/emulation/bsnes/ the most recent version of the forked bsnes core from the same author.]<br />
<br />
2. [[Snes9x]]<br />
* Compatible with most games, even many ROM hacks that make use of emulator quirks.<br />
* Fast enough for pretty much any toaster (even Pentium 1 or 2 machines).<br />
* LLE audio engine shared with bsnes.<br />
* Often buggy graphics and shaders in standalone, though it's video card and driver dependent.<br />
<!-- ** Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' --><br />
* Hit-and-miss controller support, especially when it comes to XInput.<br />
<br />
3. [[RetroArch]]<br />
* Not a unique emulator, but there are official cores for bsnes and Snes9x you can easily obtain.<br />
* Very customizable and programmable by nature.<br />
* Tends to have better graphics than standalone software.<br />
** The viewport is scalable to any resolution.<br />
** It makes good use of full-screen with the right choice of interface.<br />
** A highly robust and flexible [[Shaders_and_Filters|shader]] system completely separate from the core.<br />
* Dynamic rate control fixes most audio issues.<br />
* Mirrored Rom and Ram maps, allowing ordinary rom images to be played right away.<br />
* The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53 and includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.<br />
* The bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan and, much like Snes9x Next, it has an option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.<br />
<br />
4. [[BizHawk]]<br />
* TASVideos tests say its the best for TASes (tool-assisted speedruns/superplays).<br />
* Not cross-platform; it's written in C#, and compiled for .NET 4.0 on Windows.<br />
* Has support for libretro cores.<br />
<br />
5. [[Mednafen]]<br />
* Much like higan, it's an open-source, multi-system emulator. The libretro core is a fork renamed Beetle.<br />
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.<br />
* Its SNES core is based on bsnes v059 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstream.<br />
** It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.<br />
** It's also missing out on many accuracy updates that address a few edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.<br />
* There ''are'' systems Mednafen emulates well and very accurately, but the SNES is not exactly one of them. At that point, it's worth using bsnes or its libretro cores instead.<br />
<br />
6. [[ZSNES]]<br />
:''See also [[ZSNES#Review|the review]].''<br />
* The least accurate of the bunch but still relevant for many reasons.<br />
** Runs full speed on even very old [[wikipedia:x86|x86]] systems such as an early Pentium 1.<br />
** Many ROM hacks were often designed around (let alone possible, simply because of) its problems, and would often break on anything else.<br />
** It had tons of bugs and lacked certain operations for less notable games that needed them. Some testing also showed it didn't synchronize the components as often as other newer emulators would.<br />
*** One of these bugs was '''a severe <abbr title="arbitrary code execution">ACE</abbr> vulnerability''' that could allow a maliciously designed ROM to run its own code on the host machine. Therefore, it's best to check the source of your roms before using them with ZSNES.<br />
** Though fans have modded the builds, the project is basically dead.<br />
* It has [[ZSNES#Netplay|surprisingly good netplay]].<br />
* Sports an interesting but polarizing graphical user interface; it's either loved, or it's despised by the community.<br />
* Relies on external pre-decompressed graphical packs to emulate some games with elaborate chips, much like older versions of Snes9x such as 1.43. Assuming you get (what are now rare and very hard-to-find) graphical packs for the SPC7110 (like from [http://other.ipherswipsite.com/gpacks/ here]) and Star Ocean, and put them in folders you then set under "Paths" in ZSNES, they can be playable without missing graphics.<br />
* Viable alternatives are bZSNES (for ZSNES-centric rom hacks), ZMZ (for the UI), NO$SNS or older versions of Snes9x (for speed boosts tailored to old systems). Otherwise, choose any of the others like bsnes/higan and Snes9x (for better compatibility).<br />
<br />
'''Detailed round-ups of the best SNES emulators:'''<br />
* [https://www.digitaltrends.com/gaming/best-snes-emulators/ The best SNES emulators available] (August 16, 2018) (Don't use ZSNES)<br />
<br />
'''List of recommended SNES emulators for Android:'''<br />
* [https://www.androidauthority.com/best-snes-emulator-android-368394/ 5 best SNES emulators for Android] (AUGUST 29, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
==Emulation Enhancements==<br />
===High Resolution Affine Transformations===<br />
The SNES had a graphical mode called "Mode 7" that allowed scaling the first background layer. The Super-FX2 added more advanced scaling options but they're not covered by Mode 7 and therefore enhancements for it. The SNES Mode 7 background is limited to 128x128 pixels, and the output resolution is 256x240. As a result, there's heavy aliasing and a general loss of quality with some transformations. However, there have been emulator enhancements to make it look better:<br />
<br />
* '''High resolution:''' The scaled backgrounds are rendered with subpixel precision at a higher resolution compared to the rest of the game's graphics. This may cause visual discrepancies between both.<br />
* '''Supersampling:''' Acts like a sort of anti-aliasing for Mode 7. All graphics are rendered with the same pixel size, though scaled backgrounds are rendered in a higher resolution then processed back to the same resolution as the rest of the image, for a more uniform look. Used to be the only option in bsnes.<br />
* '''Widescreen:''' Later added by bsnes-hd.<br />
<br />
A fork of [[bsnes]], [https://github.com/DerKoun/bsnes-hd/releases bsnes-hd], offers active development of these features. Most of those were ported back to [[higan]].<br />
<br />
With certain settings, there is heavy aliasing which we can reduce by increasing the sampling rate.<br />
<br />
==Accessories==<br />
There aren't as many accessories that were released for the SNES compared to the NES<ref>[[Wikipedia:List of Super Nintendo Entertainment System accessories|List of Super Nintendo Entertainment System accessories]]</ref> but there is still quite a few to go over.<br />
===Super Game Boy===<br />
The '''[[gametech:Super Game Boy|Super Game Boy]]''' was a peripheral designed to play Game Boy and black Game Boy Color cartridges on the Super Nintendo through the cartridge slot, just like a typical SNES game. The Super Game Boy uses a special version of the Game Boy hardware to allow for ''Super Game Boy enhanced'' Game Boy games to operate its otherwise hidden features. Although many [[Game Boy/Game Boy Color emulators]] and [[Game Boy Advance emulators]] fake this ability, [[higan]] and forks are the first and only emulators to truly emulate its features.<br />
<br />
Another thing to note is that there is a redesigned model, only released in Japan, called the ''Super Game Boy 2''. It has the ability to use a link cable connection that the first model lacks. It also fixes a slight overclocking issue and runs games at normal speed.<br />
<br />
There are a few hiccups with emulating the Super Game Boy, however. higan's Game Boy core isn't up to snuff yet. One notable example is Pokémon Yellow Version and the special border that is supposed to display. higan displays the standard Game Boy border while the real hardware displays a special green Pikachu border. On the other hand, Pokémon Gold/Silver Version, designed for Game Boy Color, can operate on a Game Boy and that operates as intended when played on a Super Game Boy. Also, if one attempts to run Game Boy Camera in higan in Super Game Boy mode, the emulator crashes. higan can run in ''Super Game Boy 2'' mode, but link cable connections are not possible yet, not even with other Game Boy emulators that can emulate a link cable.<br />
<br />
===asciiPad===<br />
The asciiPad is a controller by asciiWare that has similar features to the NES Advantage. Unlike the standard SNES controller, it has seven small switches that extend the way buttons are pressed. All the switches can be set to one of three modes for the standard buttons they individually represent, except for the seventh labeled "Slow" which changes the frequency of the additional modes. The switch can be set off, to turbo, and to auto. The turbo setting holds the button, and the auto setting control presses them automatically. [[higan]] is the first and only emulator known to support this specific controller's switches. Other emulators have a completely different implementation of turbo presses in their GUI, which can work for some, but not to this extent.<br />
<br />
===Pointing Devices===<br />
====Mouse====<br />
The mouse allowed control over ''Mario Paint'' and ''Mario & Wario'' among other games, though in later games mouse support was optional. Some emulators including Snes9x and bsnes/higan support the Mouse. A ROM hack for Mario & Wario replaces mouse controls with traditional controls for the emulators that don't support this feature.<br />
<br />
====Super Scope====<br />
The Super Scope is a bazooka-looking light gun that is a bit more complex compared to the Zapper for the [[Nintendo Entertainment System emulators|Nintendo Entertainment System]]. ''Super Scope 6'', ''Yoshi's Safari'', ''Battle Clash'', and ''Metal Combat: Falcon's Revenge'' used it. Some emulators including Snes9x and bsnes/higan support the Super Scope, emulated with the mouse.<br />
<br />
<br />
====Konami Justifier====<br />
Similar to the NES Zapper but differs from the Super Scope, this is another light gun but needs calibration. It looks like a real gun. It was meant to simulate the shooter arcade experience. Only one game is compatible and that is ''Lethal Enforcers''. Snes9x and higan support this gun.<br />
<br />
===Super Multitap===<br />
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. ''Bomberman'' games used this accessory. Some emulators including Snes9x and bsnes/higan support five players.<br />
<br />
===JRA PAT, SNES Modem, and NTT Data Controller===<br />
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game where you could use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. However, it is unknown if any emulator supports the special controller and modem that can plug into the player 1 and player 2 slots respectively.<br />
<br />
===Voice-kun===<br />
A few games by Koei shipped with an Audio-CD that typically contained voice acting, and supported this accessory which would command a CD player with IR signals typically used by remote controllers so that audio plays at specific points in the game. These games are still playable in most emulators but without Voice-kun support. byuu intends to make either MSU-1 hacks or proper Voice-kun emulation for these games in future higan versions, which would make it the first emulator to emulate this feature.<br />
<br />
==Satellaview emulation==<br />
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.<br />
<br />
Many of these games had Soundlink features and would have assets like streamed music and voice acting, as well as some extra data, but these have been lost forever outside of video recordings and OST releases. These games will likely play without music on your emulator. The entirely fan-made MSU-1 feature on the higan emulator tries to replicate the BS-X Satellaview and unreleased SNES-CD concept for streamed music in SNES games far beyond the maximum cartridge capacity (12MB), but it's not the same thing.<br />
<br />
Some games like BS Treasure Conflix make use of the additional RAM provided by the BS-X add-on. While you can try playing them on regular SNES emulators as regular emulators, you may face issues for many of these games (no font appearing, hangs with a black screen, and so on). You'll need Satellaview emulation to properly emulate those.<br />
<br />
bsnes-sx2 and snes9x-sx2 are recommended. They use your PC clock with no option to modify it, though. SNESGT had the option to modify the clock, but it wasn't updated for a while and isn't really recommended for SNES emulation in general. No$SNS has good BS-X emulation (and the best debugger tools for ROM hackers and translators) but falls behind the others when it comes to general emulation.<br />
<br />
You'll need the BS-X BIOS to properly emulate the Satellaview. It goes as BS-X.bin under the BIOS folder when using snes9x-sx2. There are many variants. You'll want the translated one (with English text) with removed DRM so that you can play a given broadcast without restrictions on how many times you can do so, like in the original hardware. <br />
<br />
Whenever you open a BS-X compatible ROM (that wasn't modified to behave like a normal SNES game, like most BS Zelda translations were), you'll be greeted by the BIOS software. It will ask you to choose your name and avatar, which you can control in a city. Of course, the St-GIGA broadcast service went defunct in 2000, so the big radio tower will just give you a "Hello Satellaview" test broadcast. However, you may be interested in seeing how Nintendo used to do loading screens. To see them without them shutting down instantly, open <code>BSX0001-47.bin</code> (bsxdat folder) in a hex editor and change offset <code>0x06</code> from <code>0x30</code> to <code>0x00</code>. Most houses will be closed, though.<br />
<br />
You'll want to enter the little red house you start in front of and load the stored data. In some cases, you may have to wait a while before actual gameplay starts, or until a given time (on real hardware people would wait for up to 6 minutes).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|BS-X Emulation <br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[higan]] (bsnes)<br />
|Windows, Linux, macOS<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|Windows<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|Windows<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|High<br />
| {{✓}}<br />
|-<br />
|NO$SNS<br />
|Windows<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
|Mid <br />
| {{✓}}<br />
|-<br />
|[[BizHawk]] (bsnes v087)<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|Cycle<br />
| {{✗}}<br />
|-<br />
|[[Mednafen]] (bsnes v059)<br />
|Multi-platform<br />
|[{{MednafenURL|releases/}} {{MednafenVer}}]<br />
|High<br />
| {{✗}}<br />
|-<br />
|SNESGT<br />
|Windows<br />
|[http://www.zophar.net/snes/snesgt.html 2.18 (2007)]<br />
|Mid <br />
| {{✗}}<br />
|}<br />
<br />
==Data Pack emulation==<br />
Also known as DLC for the Super Famicom - not only the old Mega Drive could do its lock-on thing! (incredible, isn't it?) <br />
<br />
Data Packs are Satellaview 8M Memory Paks which have data meant to be used as an expansion for a Data Pack-compatible game. Data Pack-compatible game cartridges look like the BS-X Cartridge. For most of these games, data was distributed via St.GIGA’s Satellaview streaming services. Same Game and SD Gundam G-Next had some Data Packs sold in physical form via retail stores. RPG Tsukuru 2, Sound Novel Tsukuru and Ongaku Tsukuru Kanaderu could save user-created data to 8M Memory Paks.<br />
<br />
The following games were compatible with Data Packs:<br />
* Derby Stallion 96<br />
* Joushou Mahjong Tenpai<br />
* Ongaku Tsukuru Kanaderu <br />
* RPG Tsukuru 2<br />
* Same Game<br />
* SD Gundam G-NEXT<br />
* Shigesato Itoi no Bass Tsuri No. 1<br />
* Sound Novel Tsukuru<br />
<br />
These Data Packs are available on ROM sites as regular SFC files, but their actual nature couldn't be more different. Unlike regular SNES games, they won't load in SNES emulators by themselves.<br />
Two emulators support this feature:<br />
* '''Snes9x:''' Under "File/Load Multi Cart...", choose the base game for "Slot A" and the expansion pack for "Slot B", and then the BS-X BIOS file. The combined game variant should open. Most Memory Pack games should work this way but some are unemulated for various reasons - it's one of the last overlooked areas in SNES emulation after all.<br />
* '''bsnes-sx2:''' Under "File/Load Slotted BS-X Cartridge". However, due to how the emulator doesn't have a "Show files from all extensions" option, and an oversight during development, the expansion pack file can't be selected. Due to this, current versions can't go in-game.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|Data Pack Emulation <br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Snes9x]]<br />
|Windows<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 0.02] (based on 1.53)<br />
|Mid<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]] <br />
|Windows<br />
|[http://bsxproj.superfamicom.org/archive.htm sx2 v009] (based on v082)<br />
|Low<br />
| {{✗}}<br />
|}<br />
<br />
==SNES-CD revival and emulation==<br />
===SNES-CD===<br />
It's well-known enough that the Super Famicom was to get a CD add-on called the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device. In retaliation, Nintendo publicly humiliated the Sony executives present at the SNES-CD announcement by claiming they would partner with Phillips instead. Talks between Sony and Nintendo continued afterward as late as 1993, but the project couldn't be salvaged. Nintendo lost interest in the CD peripheral, seeing how the Sega CD failed in the US and the PC-Engine CD only enjoyed modest success. They canceled the Phillips collaboration on yet another SNES-CD prototype, but in return they allowed them to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they took the hardware and experience from their collaboration with Nintendo to create the first PlayStation. Nintendo would continue to support the cartridge format for its next console, the Nintendo 64. A shy attempt at rewritable disk media was attempted with the 64DD, but the add-on failed due to the pathetic 64MB maximum storage limit which would be obsoleted by later bigger N64 cartridges, as well as the lack of support from third parties, many of whom had opted to support the PS1 instead. And the rest is history.<br />
<br />
Some prototype units of the Sony SNES-CD were indeed made. While games were in development for the add-on, some were eventually reworked as regular SNES cartridge games with lots of content gutted (e.g. Nintendo R&D's Marvelous, Square's Secret of Mana and Romancing Saga 2). Other games, like Hook, were ported to other systems instead (Hook to the Sega CD, and Rayman to the Atari Jaguar, among others), while the rest were outright canceled. These games were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. That never happened, however, and even most of the stuff developed for these consoles, including their various manuals and specifications, were lost. <br />
<br />
Recently, an actual Sony SNES-CD prototype has been uncovered<ref>http://arstechnica.com/gaming/2015/11/the-fabled-snes-playstation-prototype-has-been-turned-on-and-disassembled/</ref> and repaired.<ref>https://www.youtube.com/watch?v=ug-CyGXMabg</ref><ref>https://www.youtube.com/watch?v=qh91IO9cV48</ref> It had various weird hardware restrictions (number of saves, CD size limit, no co-processors) with much of it likely having to do with its unfinished nature. For example, it had a planned Audio CD support that doesn't actually work, which means the MSU-1 is a much more attractive alternative for hacks aiming to reflect what SNES-CD could have been.<br />
<br />
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked Super Disc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there and rename it to "SFX-100.bin".<br />
<br />
<br />
The only SNES-CD games available online at this time are a legitimate BIOS for one of the discovered prototypes and two homebrew games. These games, Magic Floor and Super Boss Gaiden (both of which have alternate versions as regular SNES ROMs) come as BIN/CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file. Both of these were tested on the real hardware and have severe visual glitches due to the SNES-CD adding more undocumented interrupts which are not accurately emulated anywhere, which means it's safe to say that while SNES-CD emulation exists nowadays, it would have low compatibility with any legit unreleased SNES-CD game prototypes.<br />
<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|SNES-CD (Sony)<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[No$|NO$SNS]]<br />
|Windows<br />
|[http://problemkaputt.de/sns.htm 1.6]<br />
| {{✓}}<br />
|Mid<br />
| {{✓}}<br />
|}<br />
<br />
===MSU-1===<br />
Cue the MSU-1, which aims to add some of these features to the SNES. It's a custom fan-made hardware specification for an additional chip, eventually made available and working with real SNES hardware, as the SD2SNES flashcard. It's the closest to the SNES-CD that you'll ever get. No more 12MB maximum cartridge size limitation!<br />
<br />
One inconvenience is that this specification isn't really supported by most emulators. It's currently supported by the SD2SNES flash card, bsnes (v075 and up), higan (v094 and up), and Snes9x (1.55 and up). These hacks simply won't work at all in other emulators, unless their developers implement an MSU-1 check to let the game run in these emulators without the MSU-1 enhancements (the MSU-1 specification has a specific feature to allow for compatibility testing).<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|OS<br />
! scope="col"|Version<br />
! scope="col"|MSU-1<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[higan]]<br />
|Windows, Linux<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Higan|bsnes]]<br />
|Windows, Linux, macOS<br />
|[http://byuu.org/higan/ {{higanVer}}]<br />
| {{✓}}<br />
|Cycle<br />
| {{✓}}<br />
|-<br />
|[[Snes9x]]<br />
|Multi-platform<br />
|[http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=24351 {{Snes9xVer}}]<br />
| {{✓}}<br />
|High<br />
| {{✓}}<br />
|}<br />
<br />
To load the MSU-1 patched games with higan or bsnes:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Make sure to copy <code>manifest.bml</code> and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM<br />
#* Make sure it's <code>%USERPROFILE%\Emulation\Super Famicom\</code> in the case of higan, and follow the readme included to know what names to use<br />
# Launch with higan/bsnes.<br />
To load the MSU-1 patched games with Snes9x:<br />
# Patch the original SNES ROM with the IPS patch<br />
# Copy the patched ROM file, any MSU image file and the PCM files (generated with <code>create_pcm.bat</code>, often found included with the sound pack) in the same directory as the ROM.<br />
#* Make sure the files all carry the same name prefix as the base ROM, with the MSU image having a <code>.msu</code> extension and all PCM files suffixed by track number.<br />
# Launch the base ROM with Snes9x.<br />
<br />
Notable hacks for the MSU-1 include:<br />
* [http://bszelda.zeldalegends.net/right.shtml BS Zelda no Densetsu] (a restoration of how the streamed audio played in the Satellaview game!)<br />
* [http://bszelda.zeldalegends.net/sekibanfiles.shtml BS Zelda no Densetsu: Inishie no Sekiban]<br />
* [http://www.romhacking.net/hacks/2546/ Chrono Trigger] (includes a conversion of the FMV intro from the PlayStation version of the game)<br />
* [http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073 Donkey Kong Country 2]<br />
* [http://www.romhacking.net/hacks/2483/ The Legend of Zelda: A Link to the Past] (with an optional patch adding FMVs)<br />
* [http://www.romhacking.net/hacks/2274/ Mega Man X]<br />
* [http://www.romhacking.net/hacks/2342/ Mega Man X3] (with CD version audio)<br />
* [http://www.romhacking.net/hacks/2311/ Rock n' Roll Racing]<br />
* [http://www.romhacking.net/hacks/2467/ Secret of Mana]<br />
* [http://www.romhacking.net/hacks/2472/ Super Mario World]<br />
* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==Resources==<br />
* [http://wiki.superfamicom.org/snes/show/HomePage SNES Development Wiki] – SNES Development Wiki for you know, SNES Development.<br />
* [http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests (TASVideos)] – Test results on various emulators using test ROMs<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Super Nintendo emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Game_Boy_Advance_emulators&diff=29724Game Boy Advance emulators2019-05-27T12:53:12Z<p>Dipswitch: </p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy Advance<br />
|logo = gbagba.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]<br />
|release = 2001<br />
|discontinued = 2010<br />
|predecessor = [[Virtual Boy emulators|Virtual Boy]]<br />
|successor = [[Nintendo DS emulators|Nintendo DS]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB of RAM and 96KB of VRAM. <br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GB/GBC<br />
! scope="col"|GBA<br />
! scope="col"|NDS<br />
! scope="col"|Game Link Support<br />
! scope="col"|e-Reader<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of medusa.</ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[higan]]<br />
|Windows, macOS, Linux<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|Multi-platform<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|iDeaS<br />
|Windows, Linux<br />
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[GBE+]]<br />
|Windows, Linux, macOS (untested)<br />
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://fms.komkon.org/VGBA/ VGBA]<br />
|Multi-platform<br />
|[https://fms.komkon.org/VGBA/ 5.9]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|Meteor<br />
|Linux<br />
|[https://github.com/blastrock/meteor 1.4.2]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|NanoboyAdvance<br />
|Windows, Linux<br />
|[https://github.com/flerovii/nanoboyadvance Git]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[Intel CPUs|DOS]]<br />
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|FatGBA<br />
|N/A<br />
|[https://github.com/bentokun/FatGBA Git]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|BoyCottAdvance<br />
|Windows, macOS, Linux<br />
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|PlayBoy Advance<br />
|macOS<br />
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa /> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small><br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.34]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]<br />
|Windows Phone 8/8.1<br />
|[https://www.appx4fun.com/xap/15223/ 2.27]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]<br />
|Windows 10/Mobile<br />
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}}<br />
|-<br />
|[[gpSP]]<br />
|Pandora<br />
|[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|Multi-platform<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m v2.0.1]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[https://sites.google.com/site/fastemulator/ My Boy!]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]<br />
|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[GBA4iOS]]<br />
|iOS<br />
|[https://iemulators.com/gba4ios v2.1]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="11"|Consoles<br />
|-<br />
|[[mGBA]]<br />
|[[Wii emulators|Wii]], [[Nintendo Switch emulators|Nintendo Switch]], [[Nintendo 3DS emulators|Nintendo 3DS]], [[PlayStation Vita emulators|PlayStation Vita]]<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]<br />
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]<br />
|[https://files.extremscorner.org/gamecube/apps/mgba/latest Git]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[gpSP#PSP_version|TempGBA4PSP]]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[VisualBoy Advance#VBA-GX|VBA GX]]<br />
|[[Wii emulators|Wii]], [[GameCube emulators|GameCube]]<br />
|[https://github.com/dborth/vbagx/releases 2.4.0]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBA-Next.</ref> ||{{✓}} ||{{✗}}<br />
|-<br />
|[[gpSP]]<br />
|[[PlayStation Portable emulators|PlayStation Portable]]<br />
|0.9<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii U emulators|Wii U]], [[Nintendo 3DS emulators|Nintendo 3DS]]<br />
|8.10<br />
|{{✓}} <small>(Nintendo 3DS only)<small> ||{{✓}} ||{{✓}} <small>(Wii U only)<small> ||{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
===Comparisons===<br />
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support.<br />
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an ACE vulnerability detailed below.<br />
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.<br />
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.<br />
;[[gpSP]]:Its last official version was 0.9. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.<br />
;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M.<br />
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are "imperfect".<br />
<br />
'''NOTE:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:<br />
# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.<br />
# The import code files feature.<br />
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.<br />
<br />
'''List of recommended GBA emulators for Android:'''<br />
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)<br />
<br />
==Emulation issues==<br />
<br />
===Oversaturation===<br />
[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]<br />
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:<br />
<br />
====Emulator Options====<br />
'''No$GBA:''' Under "Emulation Options", select "GBA Mode". There are four modes.<br />
<br />
* '''GBA (no backlight):''' Strong desaturation<br />
* '''GBA SP (backlight):''' Strong desaturation<br />
* '''Nintendo DS in GBA mode:''' Some desaturation<br />
* '''VGA Mode (poppy bright):''' No desaturation<br />
<br />
'''VBA-M''': Only applies to Windows. Under Options > Gameboy, you will find the options:<br />
<br />
* '''"Real Colors":''' No desaturation<br />
* '''"Gameboy Colors":''' Strong desaturation<br />
<br />
'''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.<br />
<br />
* '''Color Emulation off:''' No desaturation<br />
* '''Color Emulation on:''' Gamma correction and adjusted color range.<br />
<br />
====Shaders====<br />
Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan.<br />
<br />
For GBA, there is <code>gba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg</ref> instead. <br />
<br />
There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.<br />
<br />
===Horrible Sound Quality===<br />
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.<br />
<br />
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It's worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library.<br />
<br />
===High Resolution Affine Transformation Graphical Effects===<br />
Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost.<br />
<br />
The [[mGBA]] emulator (nightly versions) added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)<br />
<br />
===Save formats===<br />
Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called <code>vba-over.ini</code>, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not.<br />
<br />
The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.<br />
<br />
To solve this incompatibility, Libretro devs created a <br />
[https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A 64-bit binary of this tool for Windows can be found <br />
[https://www.mediafire.com/?6bg8ag0bjs1b7ng here].<br />
<br />
==Connectivity==<br />
There are five different kinds of connectivity, support varying by game:<br />
*Single Pak<br />
*Multi Pak<br />
*Wireless<br />
*GameCube<br />
*Nintendo DS<br />
Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref><br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Supported Version<br />
! scope="col"|Single Pak<br />
! scope="col"|Multi Pak<br />
! scope="col"|Wireless<br />
! scope="col"|GameCube<br />
! scope="col"|Nintendo DS<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://mgba.io/downloads.html {{MGBAVer}}]<br />
|{{✗}}<sup>Tries to connect but fails</sup> ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[VisualBoy Advance#VBA-M|VBA-M]]<br />
|Multi-platform<br />
||[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[No$|No$GBA]]<br />
|Windows, [[Intel CPUs|DOS]]<br />
||[http://problemkaputt.de/gba.htm {{No$GBAVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[DeSmuME]]<br />
|Multi-platform<br />
|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|}<br />
===GBA Link Multiplayer (1~4GBA)===<br />
;VBA-M: This doesn't work with old VBA versions.<br />
:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.<br />
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].<br />
;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.<br />
;No$GBA:No information about how to get it working at this time, but the functionality also works with DS emulation, and that's how users can check out the incomplete multiplayer Wi-Fi implementation.<br />
<br />
===GBA Wireless Multiplayer===<br />
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.<br />
<br />
No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]].<br />
<br />
===GameCube Connectivity===<br />
The Game Boy Advance can also connect to the GameCube.<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games isn't emulated as of yet, but [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the Dolphin team is currently rewriting the feature from scratch to better interface with more accurate emulators. They showcased early higan support in a video, but nothing has been released as of yet.<br />
<br />
====Dolphin/VBA-M====<br />
:''Requires VBA-M r947 or newer.''<br />
<br />
# Reduce your volume. You won't want it to be high, especially with headphones.<br />
# Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.<br />
# In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.<br />
# In VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, Make sure to "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.<br />
# Dolphin will freeze.<br />
# Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.<br />
# Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.<br />
# To connect other units, open another VBA-M instance and repeat its process.<br />
<br />
Notable games that work:<br />
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.<br />
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]<br />
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.<br />
*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]<br />
*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)<br />
<br />
Notable games that don't:<br />
*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]<br />
*lots more<br />
<br />
===GBA/DS Connectivity===<br />
:''Main section: [[Nintendo_DS_emulators#GBA.2FDS_Connectivity|Nintendo DS § GBA/DS Connectivity]]''<br />
<br />
===e-Reader===<br />
:''Main page: [[GBA e-Reader emulators]]''<br />
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.<br />
<br />
==Special Hardware==<br />
Most of these have not been emulated as of yet. There used to be patches that could be applied to GBA ROMs with a utility like Lunar IPS (mostly from [http://bubbz.pocketheaven.com/?system=gba&section=patch No Frills]), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those.<br />
<br />
===Solar Sensor===<br />
====Emulation====<br />
This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:<br />
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. <br />
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.<br />
* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.<br />
* My Boy! This emulator uses a button combination or the devices light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu.<br />
<br />
====ROM Patches====<br />
Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.<br />
* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.<br />
* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. <br />
* '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].<br />
* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.<br />
<br />
===Motion Control===<br />
VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.<br />
====Emulation====<br />
* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.<br />
* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.<br />
====ROM Patches====<br />
Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.<br />
* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]<br />
* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])<br />
<br />
===Rumble Feature===<br />
There are various rumble features found in GBA/GBC cards:<br />
* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.<br />
* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, <br />
* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.<br />
* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.<br />
<br />
===Figurine Readers===<br />
* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix]), Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popular.<br />
<br />
[[mGBA]] (dev channel only) and [[GBE+]] partially support the add-on used for the Legendz series.<br />
<br />
===BattleChip Gate===<br />
An peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.<br />
<br />
[[mGBA]] (dev channel only) and [[GBE+]] partially support this add-on.<br />
<br />
===Glucoboy===<br />
* '''Glucoboy:''' An obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find.<br />
<br />
==References==<br />
{{reflist|2}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Sixth-generation video game consoles]]<br />
[[Category:Game Boy Advance emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Netplay&diff=28372Netplay2019-03-02T18:29:58Z<p>Dipswitch: /* PSP */</p>
<hr />
<div>This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]<br />
<br />
==Getting Started==<br />
Before you begin, here are some things to consider:<br />
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.<br />
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.<br />
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)<br />
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.<br />
* It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.<br />
<br />
===Port forwarding===<br />
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Forwarding Guide For Netplay]].<br />
<br />
==Local Multiplayer Netplay==<br />
This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.<br />
<br />
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room.<br />
<br />
===Nintendo Consoles===<br />
=====NES=====<br />
* <span title="Check link for more information on netplay">[[RetroArch#Netplay|'''RetroArch''']] <sup>*</sup></span>: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.<br />
* '''[[Mesen]]''': Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.<br />
* <span title="Check link for more information on netplay">[[VirtuaNES#Netplay|'''VirtuaNES''']] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|'''Mednafen''']] <sup>*</sup></span>: FCEU core<br />
* <span title="Check link for more information on netplay">[[Nestopia#Netplay|'''Nestopia''']] <sup>*</sup></span><br />
* '''[[RockNES|RockNESX 2.0]]:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.<br />
* '''[[Jnes]]''': Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.<br />
<br />
=====SNES=====<br />
* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.<br />
* [[Snes9x#Netplay|Snes9k]]<br />
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core<br />
* <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span><br />
<br />
=====Nintendo 64=====<br />
* <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64k''']] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64 v1.7''']] <sup>*</sup></span><br />
<br />
=====GameCube / Wii=====<br />
* '''[[Dolphin Online|Dolphin]]''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.<br />
<br />
=====Game Boy=====<br />
* <span title="Check link for more information on netplay">[[TGB Dual#Netplay|TGB Dual Vol. 8.3.1]] <sup>*</sup></span><br />
* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|TGB-Dual]] cores.<br />
<br />
=====Game Boy Advance=====<br />
* [[VisualBoy Advance#VBA Link e-Reader|VBA-Link]] and some forks of [[VisualBoy Advance#VBA-M|VBA-M]] have netplay support for link cable emulation between two GBA units. Has significant issues.<br />
<br />
=====3DS=====<br />
* [[Citra]] has local multiplayer support (through Wi-Fi).<br />
<br />
=====Other=====<br />
None of the existing emulators for the following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.<br />
<br />
* [[Nintendo DS emulators|Nintendo DS]]<br />
* [[Wii U emulators|Wii U]]<br />
* [[Nintendo Switch emulators|Nintendo Switch]]<br />
<br />
====Sega Consoles====<br />
* <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.<br />
* <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.<br />
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis core is experimental but mostly functional; 2 players only. Also has a Master System core.<br />
<br />
===Sony Consoles===<br />
=====PlayStation 1=====<br />
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[ePSXe#Netplay|ePSXe 1.60]] <sup>*</sup></span><br />
<br />
=====PlayStation 2=====<br />
* '''[[PCSX2]]''' ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.<br />
<br />
=====PSP=====<br />
[[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibility.<br />
<br />
Alternatively, use [https://www.mediafire.com/file/fa594mij817q2id/ppsspp-1.7-15-Adhoc_stuff-Chat-GVG.rar/file this fork] and extract the PPSSPP folder to two differently named folders which you can run at the same time as different instances with different key inputs.<br />
<br />
Under Networking Settings: <br />
<br />
* Change PRO Ad-hoc Server IP Address to 127.0.0.1 on every instance <br />
* Enable Networking/WLAN and Built-in PRO Ad-hoc Server.<br />
* Make sure each instance of PPSSPP has the same Port offset, but a different MAC address.<br />
<br />
Games confirmed to work: God Eater Burst, Battlefront, Metal Slug XX, Monster Hunter 2.<br />
<br />
=====Other=====<br />
None of the existing emulators for the following Sony devices currently offer solutions for ''local multiplayer'' emulation through netplay.<br />
<br />
* [[PocketStation emulators|PocketStation]]<br />
* [[PlayStation 3 emulators|PlayStation 3]]<br />
* [[PlayStation 4 emulators|PlayStation 4]]<!-- (NOT emulated) --><br />
* [[PlayStation Vita emulators|PlayStation Vita]]<br />
<br />
===Arcade===<br />
The many platforms that conform to the term "arcade" have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.<br />
<br />
* <span title="Check link for more information on netplay">[[MAME#Netplay|MAME32 Plus Plus]] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.63]] <sup>*</sup></span> (And later versions)<br />
* [http://www.kaillera.com/download.php Kaillera]<br />
* [https://www.fightcade.com/#download Fightcade]<br />
* '''GGPO:''' [[Arcade emulators|Arcade emulator]] built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built on the same emulator is '''FightCade''', which can be found [https://www.fightcade.com/ here].<br />
* '''MameHUB''': Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session. Newer versions of MAMEHub use much fewer resources.<br />
<br />
===Other Consoles===<br />
=====Amiga=====<br />
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE<br />
=====NEC=====<br />
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:<br />
<br />
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores.<br />
* [[RetroArch]]<br />
<br />
==Online Multiplayer Emulation==<br />
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. <br />
<br />
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi's project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).<br />
<br />
Requirements may include: <br />
<br />
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.<br />
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game's image with dedicated tools.<br />
<br />
===Sony Consoles===<br />
=====PlayStation 2=====<br />
* '''[[PCSX2]]:''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)<br />
<br />
===Nintendo Consoles===<br />
=====Wii=====<br />
Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.<br />
<br />
It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.<br />
<br />
=====Wii U=====<br />
* [[Cemu]] supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this feature.<br />
<br />
=====Nintendo DS=====<br />
Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.<br />
<br />
[[melonDS]], a newer DS emulator by the developer who used to work on that feature, is planning online support.<br />
<br />
===Other===<br />
Status of various other consoles and their emulation of online features:<br />
<br />
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.<br />
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.<br />
* GB Online Adapter (GBC/GBA): WIP.<br />
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.<br />
* [[Android emulators|Android]]: Emulators can already connect online.<br />
<br />
Inactive online feature development:<br />
<br />
* 3DS Nintendo Network (3DS): no interest from Citra developers.<br />
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.<br />
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. <br />
<br />
[[Category:Netplay]]<br />
[[Category:FAQs]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Amiibo&diff=20167Amiibo2018-10-15T16:27:11Z<p>Dipswitch: </p>
<hr />
<div>Various collectibles and figurines used to maximize sales for greedy game companies, and their emulation support.<br />
<br />
==Nintendo Amiibo==<br />
An Amiibo is a small figurine produced by Nintendo, which stores and relays various information for related video games via near field communication (NFC). It was supported on the [[Wii U]] and the [[Nintendo_Switch_emulators|Nintendo Switch]], as well as the [[Nintendo 3DS]] (natively on new 3DS, with an add-on peripheral on old models).<br />
<br />
The figurine had some unique data about its type, sometimes some user save-data, but its size is too small to hold any true add-on game content. When read by the game during in-game prompts, it would unlock various bonuses and content already on the disc (just like on-disc DLC), depending on the figurine's type and various other conditions.<br />
<br />
===Emulation===<br />
{| class="wikitable" style="text-align:center;"<br />
|+Related Console Emulators<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Amiibo Support<br />
|-<br />
!colspan="8"|Nintendo 3DS<br />
|-<br />
|[[Citra]]<br />
|Windows, OS X, Linux<br />
|[https://citra-emu.org/download/ Nightly]<br />
|{{✗}}<br />
|-<br />
|[[3dmoo]]<br />
|Windows, Linux<br />
|[https://github.com/plutooo/3dmoo/ Git]<br />
|{{✗}}<br />
|-<br />
|TronDS<br />
|Windows, Linux<br />
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Wii U<br />
|-<br />
|[[Cemu]]<br />
|Windows<br />
|[http://cemu.info/index.html#download {{CemuVer}}]<br />
|{{✓}}<br />
|-<br />
|[[Decaf]]<br />
|Windows, Linux<br />
|[https://github.com/decaf-emu/decaf-emu Git]<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Nintendo Switch<br />
|-<br />
|[[yuzu]]<br />
|Windows, macOS, Linux<br />
|[https://yuzu-emu.org/downloads/ Nightly]<br />
|{{✓}}<br />
|-<br />
|Ryujinx<br />
|Windows<br />
|[https://github.com/gdkchan/Ryujinx Git]<br />
|{{✗}}<br />
|}<br />
<br />
* CEMU has partial Amiibo support. While Amiibo dumps (.bin) can be loaded and read in-game to trigger their appropriate effects, they can't be written back to. This affects for example the Wolf Link figurine, that's supposed to store the number of hearts for Link from Twilight Princess HD's save file, and summon in Breath of the Wild a wolf with as much HP. With the way CEMU's implementation is, this never happens and the summon only has a default of 3 hearts. Nevertheless, this can be circumvented by writing to the Amiibo on real Wii U hardware, dumping it, then using that dump with BoTW.<br />
* yuzu added Amiibo support. It can do the reading part, but it's yet to be known if it can do the write part.<br />
* No 3DS to date has a functional software implementation.<br />
* 3DS custom firmware has an app that can load amiibo in software, but it's buggy and has limited compatibility (SSB4 3DS), and no longer under development.<br />
<br />
===Amiibo Dumps===<br />
These are little more than NFC tags. There are multiple ways to dump, store and fake these. Their common format accepted by emulators is .bin files. Additionally, there are some complete sets shared online that regularly get updated.<br />
<br />
*[https://github.com/HiddenRamblings/TagMo TagMo]: An open source android application that can be used to store and relay the same information as any given amiibo (provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys]). [https://github.com/HiddenRamblings/TagMo/releases Download]<br />
*[http://www.n2elite.com/ n2elite]: A little puck sold commercially that uses the "amiiqo emulator" for storing and transferring data to official Nintendo consoles.<br />
<br />
==Game Boy Advance Figurines==<br />
Some Japanese-exclusive game series on the GBA offered peripherals mandatory to game progression. The gameplay was similar to Pokemon, and used figurines not unlike Skylanders before their day. There were two series, each with their figurines that only work across their respective franchise:<br />
<br />
* '''Bouken Yuuki Pluster World:''' Plust Gate/EX/Pluston GP<br />
* '''Legendz:''' Island of Ordeal/Sign of Nekuromu<br />
<br />
===Emulation===<br />
None to speak of, though in the case of the Legendz series, the scene dumpers made a patch that spoofs the figurine reading code to trick it into believing a successful reading of the first figurine registered everytime it's prompting a read. This makes initial progression possible on emulators.<br />
<br />
==Barcode Readers==<br />
TBA<br />
<br />
==Skylanders==<br />
TBA<br />
<br />
==Disney Infinite Figurines==<br />
TBA<br />
<br />
{{Nintendo}}</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=20112Game Boy/Game Boy Color emulators2018-10-09T23:22:50Z<p>Dipswitch: </p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy<br />
|logo = Game_Boy.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 2003<br />
|predecessor = [[Game & Watch]]<br />
|successor = [[Virtual Boy emulators|Virtual Boy]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Game Boy|Game Boy]]''' is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. It had a monochrome display that could show only two colors, black and white (though the white was more green). Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.<br />
<br />
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in 1994, which was modelled like a cartridge but included its own cartridge slot for Game Boy games, as well as the hardware needed to translate the games. Many Game Boy emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user; these issues would later be corrected in the Japan-exclusive Super Game Boy 2.<br />
<br />
The Game Boy's successor, the [[wikipedia:Game Boy Color|Game Boy Color]] (GBC), was released in 1998. It was named such from its color screen, but it also had a larger memory size and a double-clocked CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both by succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].<br />
<br />
==Emulators==<br />
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|SameBoy<br />
|Multi-platform<br />
|[https://sameboy.github.io/downloads/ 0.11.1]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|BGB<br />
|Windows<br />
|[http://bgb.bircd.org/#downloads 1.5.7]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Gearboy<br />
|Multi-platform<br />
|[https://github.com/drhelius/Gearboy/releases 2.3.1]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[GBE+]]<br />
|Windows, Linux, OS X (untested)<br />
|[https://github.com/shonumi/gbe-plus/releases 1.2]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, OS X<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)]]<br />
|Multi-platform<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✗}}<ref group=N name=one>A VBA-M libretro core does exist, but it only emulates GBA.</ref> ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://hhug.me/ hhugboy]<br />
|Windows<br />
|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.1 1.2.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://kigb.emuunlim.com/ KiGB]<br />
|Windows, Linux, OS X<br />
|[http://kigb.emuunlim.com/downloads.htm 2.05]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[TGB Dual]]<br />
|Windows, Linux<ref group=N name=two>As an SDL port (and the [[libretro]] core is based on this version).</ref><br />
|[https://github.com/libertyernie/tgbdual_L/releases "L" v1.2]<br />
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✗}} ||{{✗}}<br />
|-<br />
|GiiBiiAdvance<br />
|Windows, Linux<br />
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="7"|Mobile<br />
|-<br />
|[[Gambatte]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|GBC.emu<br />
|Android<br />
|1.5.19<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|My OldBoy!<br />
|Android<br />
|1.5.2<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|John GBC<br />
|Android<br />
|3.66<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|GambatteDroid<br />
|Android<br />
|1.2<br />
|? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GBA.emu<br />
|Android<br />
|1.5.19<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="7"|Consoles<br />
|-<br />
|[[mGBA]]<br />
|[[Wii]], [[Nintendo 3DS]], PSVita<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]<br />
|[[Nintendo DS]]<br />
|[http://www.emucr.com/search/label/GameYob Git]<br />
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]<br />
|[[Nintendo 3DS]]<br />
|[https://github.com/Steveice10/GameYob/releases v1.0.8]<br />
|? ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]]<br />
|[[Wii]], [[Gamecube]]<br />
|r1231<br />
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable]]<br />
|2.10<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]<br />
|[[PlayStation Portable]]<br />
|3.3 Final<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]<br />
|[[PlayStation Portable]]<br />
|1.32<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Virtual Console<br />
|Nintendo 3DS<br />
|8.10<br />
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
==Comparison==<br />
<br />
====Game Boy-only emulators====<br />
;[https://sameboy.github.io/ SameBoy]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simplistic without many options. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.<br />
;[http://bgb.bircd.org/ BGB]:A closed-source emulator for Windows (and Wine) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.<br />
;[[Gambatte]]:Very accurate open-source Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.<br />
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.<br />
;[http://kigb.emuunlim.com/ KiGB]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.<br />
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.<br />
<br />
====Backwards-compatible GBA emulators====<br />
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.<br />
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.<br />
;[[VisualBoy Advance#VBA-M|VisualBoy Advance -M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.<br />
<br />
====Multi-system emulators====<br />
;[[higan]]:Because it started out as a SNES emulator (its original name was bsnes), it was the only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before 0.73 used the Gambatte core for its Super Game Boy functionality, but Byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.<br />
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.<br />
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse GBC compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.<br />
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].<br />
<br />
==Emulation issues==<br />
<br />
===Oversaturation===<br />
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]<br />
The Game Boy Color's screen is undersaturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.<br />
<br />
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].<br />
<br />
===Unlicensed Mappers===<br />
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multicart games, among others.<br />
<br />
However shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.<br />
<br />
==Hardware Features==<br />
===IR Transmitter===<br />
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').<br />
<br />
===Game Boy Camera===<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Build to Use<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|Dev builds post 0.6.0<br />
|{{✓}}<br />
|-<br />
|[[VBA-M]]<br />
|Multi-platform<br />
|Latest<br />
|{{✓}}<br />
|-<br />
|GiiBiiAdvance<br />
|Windows<br />
|?<br />
|{{✗}}<br />
|-<br />
|BGB<br />
|Windows<br />
|?<br />
|{{✗}}<br />
|-<br />
|Hashcam<br />
|Windows<br />
|[http://www.darkfader.net/gbc Source]<br />
|{{✗}}<br />
|}<br />
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.<br />
<br />
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.<br />
<br />
The latest dev builds of mGBA post 0.6.0 release can emulate the accessory by either using the PC's webcam or send a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.<br />
<br />
====Game Boy Printer====<br />
[[VisualBoy Advance|VisualBoy Advance 1.8.0-beta 3]] and GBE+ had Game Boy Printer support that turned the signals into a bitmap form of the image. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy Camera. mGBA plans to support this feature but it is unknown if other emulators support or have plans to support it.<br />
<br />
===Motion Control (Tilt Sensor)===<br />
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. BGB can emulate the tilting features with the use of the mouse.<br />
<br />
===Rumble===<br />
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. It is unknown if any emulator supports this feature.<br />
<br />
===Multiplayer===<br />
* '''Link Cable:''' BGB, KiGB, some versions of VBA-M and TGB-Dual supports link cable. It can also be used for Netplay on the corresponding Retroarch core.<br />
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.<br />
<br />
===Online Features===<br />
====Mobile Game Boy Adapter====<br />
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.<br />
<br />
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer, but otherwise, no emulators properly support this accessory.<br />
<br />
====Hudsonsoft KISS Link====<br />
This accessory allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this.<br />
<br />
===Accessories===<br />
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.<br />
<br />
* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).<br />
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and [[GEST]] claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.<br />
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].<br />
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (GameBoy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> No emulator supports this, mostly due to the IZEK being a rare item, along with the complexity of implementing a [https://hackaday.com/2015/01/07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine].<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy<br />
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities <br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Game Boy emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=20105Game Boy/Game Boy Color emulators2018-10-09T13:40:37Z<p>Dipswitch: </p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy<br />
|logo = Game_Boy.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 2003<br />
|predecessor = [[Game & Watch]]<br />
|successor = [[Virtual Boy emulators|Virtual Boy]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Game Boy|Game Boy]]''' is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. It had a monochrome display that could show only two colors, black and white (though the white was more green). Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.<br />
<br />
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in 1994, which was modelled like a cartridge but included its own cartridge slot for Game Boy games, as well as the hardware needed to translate the games. Many Game Boy emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user; these issues would later be corrected in the Japan-exclusive Super Game Boy 2.<br />
<br />
The Game Boy's successor, the [[wikipedia:Game Boy Color|Game Boy Color]] (GBC), was released in 1998. It was named such from its color screen, but it also had a larger memory size and a double-clocked CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both by succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].<br />
<br />
==Emulators==<br />
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|SameBoy<br />
|Multi-platform<br />
|[https://sameboy.github.io/downloads/ 0.11.1]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|BGB<br />
|Windows<br />
|[http://bgb.bircd.org/#downloads 1.5.7]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Gearboy<br />
|Multi-platform<br />
|[https://github.com/drhelius/Gearboy/releases 2.3.1]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[GBE+]]<br />
|Windows, Linux, OS X (untested)<br />
|[https://github.com/shonumi/gbe-plus/releases 1.2]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, OS X<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)]]<br />
|Multi-platform<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✗}}<ref group=N name=one>A VBA-M libretro core does exist, but it only emulates GBA.</ref> ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://hhug.me/ hhugboy]<br />
|Windows<br />
|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.1 1.2.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://kigb.emuunlim.com/ KiGB]<br />
|Windows, Linux, OS X<br />
|[http://kigb.emuunlim.com/downloads.htm 2.05]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[TGB Dual]]<br />
|Windows, Linux<ref group=N name=two>As an SDL port (and the [[libretro]] core is based on this version).</ref><br />
|[https://github.com/libertyernie/tgbdual_L/releases "L" v1.2]<br />
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✗}} ||{{✗}}<br />
|-<br />
|GiiBiiAdvance<br />
|Windows, Linux<br />
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="7"|Mobile<br />
|-<br />
|[[Gambatte]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|GBC.emu<br />
|Android<br />
|1.5.19<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|My OldBoy!<br />
|Android<br />
|1.5.2<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|John GBC<br />
|Android<br />
|3.66<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|GambatteDroid<br />
|Android<br />
|1.2<br />
|? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GBA.emu<br />
|Android<br />
|1.5.19<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="7"|Consoles<br />
|-<br />
|[[mGBA]]<br />
|[[Wii]], [[Nintendo 3DS]], PSVita<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]<br />
|[[Nintendo DS]]<br />
|[http://www.emucr.com/search/label/GameYob Git]<br />
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]<br />
|[[Nintendo 3DS]]<br />
|[https://github.com/Steveice10/GameYob/releases v1.0.8]<br />
|? ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]]<br />
|[[Wii]], [[Gamecube]]<br />
|r1231<br />
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable]]<br />
|2.10<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]<br />
|[[PlayStation Portable]]<br />
|3.3 Final<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]<br />
|[[PlayStation Portable]]<br />
|1.32<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Virtual Console<br />
|Nintendo 3DS<br />
|8.10<br />
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
==Comparison==<br />
<br />
====Game Boy-only emulators====<br />
;[https://sameboy.github.io/ SameBoy]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simplistic without many options. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.<br />
;[http://bgb.bircd.org/ BGB]:A closed-source emulator for Windows (and Wine) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.<br />
;[[Gambatte]]:Very accurate open-source Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.<br />
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.<br />
;[http://kigb.emuunlim.com/ KiGB]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.<br />
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.<br />
<br />
====Backwards-compatible GBA emulators====<br />
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.<br />
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.<br />
;[[VisualBoy Advance#VBA-M|VisualBoy Advance -M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.<br />
<br />
====Multi-system emulators====<br />
;[[higan]]:Because it started out as a SNES emulator (its original name was bsnes), it was the only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before 0.73 used the Gambatte core for its Super Game Boy functionality, but Byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.<br />
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.<br />
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse GBC compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.<br />
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].<br />
<br />
==Emulation issues==<br />
<br />
===Oversaturation===<br />
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]<br />
The Game Boy Color's screen is undersaturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.<br />
<br />
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].<br />
<br />
===Unlicensed Mappers===<br />
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multicart games, among others.<br />
<br />
However shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.<br />
<br />
<h2 style="width:100%;">Game Boy features</h2><br />
<br />
===Hardware===<br />
<br />
====IR Transmitter====<br />
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').<br />
<br />
====Game Boy Camera====<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Build to Use<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|Dev builds post 0.6.0<br />
|{{✓}}<br />
|-<br />
|GiiBiiAdvance<br />
|Windows<br />
|?<br />
|{{✗}}<br />
|-<br />
|BGB<br />
|Windows<br />
|?<br />
|{{✗}}<br />
|-<br />
|Hashcam<br />
|Windows<br />
|[http://www.darkfader.net/gbc Source]<br />
|{{✗}}<br />
|}<br />
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.<br />
<br />
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.<br />
<br />
The latest dev builds of mGBA post 0.6.0 release can emulate the accessory by either using the PC's webcam or send a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.<br />
<br />
====Tilt sensor====<br />
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. While VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, BGB can emulate the tilting features with the use of the mouse.<br />
<br />
====Rumble Enhanced Games====<br />
Some cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. It is unknown if any emulator supports this feature.<br />
<br />
====Game Boy Pocket Sonar====<br />
Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature.<br />
<br />
<hr/><br />
<br />
===Accessories===<br />
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had.<br />
<br />
====Link Cable====<br />
BGB, KiGB, some versions of VBA-M and TGB-Dual supports link cable.<br />
<br />
====4-Player Adapter====<br />
Currently only [[GBE+]] supports it.<br />
<br />
====Game Boy Printer====<br />
[[VisualBoy Advance|VisualBoy Advance 1.8.0-beta 3]] and GBE+ had Game Boy Printer support that turned the signals into a bitmap form of the image. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy Camera. mGBA plans to support this feature but it is unknown if other emulators support or have plans to support it.<br />
<br />
====Barcode Boy====<br />
An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and [[GEST]] claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.<br />
<br />
====Barcode Taisen Bardigun====<br />
Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].<br />
<br />
====Mobile Game Boy Adapter====<br />
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer, but otherwise, no emulators properly support this accessory.<br />
<br />
====Singer Sewing Machine====<br />
There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (GameBoy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> No emulator supports this, mostly due to the IZEK being a rare item, along with the complexity of implementing a [https://hackaday.com/2015/01/07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine].<br />
<br />
====Hudsonsoft KISS Link====<br />
This accessory allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy<br />
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities <br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Game Boy emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=20104Nintendo Entertainment System emulators2018-10-09T13:37:38Z<p>Dipswitch: /* Emulation Issues */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom'''.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints caused by the way the Famicom was designed: limitations for memory addressing (which meant games had a low maximal ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a special Nintendo-only magnetic disk format strongly reminiscent of floppy disks of the time. It offered a slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with several high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC<br />
|-<br />
|[[Mesen]]<br />
|Windows, Linux<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|Windows, Linux<br />
|[http://0ldsk00l.ca/nestopia/ 1.49]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|Windows, Linux<br />
|[https://github.com/punesemu/puNES 0.102]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nintendulator]]<br />
|Windows<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.975 Beta]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|My Nes<br />
|Windows, Linux<br />
|[https://sourceforge.net/projects/mynes/ 7.4.6753]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|3DNES<br />
|Windows, macOS, Linux<br />
|[https://geod.itch.io/3dnes 2.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|Windows, Linux<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|Windows, Linux, macOS, MS-DOS<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|Multi-platform<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|Windows<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, macOS<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}}<br />
|{{✓}} (as bnes v0.83)<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|Windows<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|Windows<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|macOS, Linux<br />
|[https://github.com/hywelandrews/nescala Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|Linux<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|Windows, MS-DOS<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|QuickNES<br />
|Multi-platform<br />
|[https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|RockNES<br />
|Windows<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|Windows<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|[[PlayStation]]<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NesterJ*<br />
|[[PlayStation Portable]]<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|Wii, 3DS, Wii U<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[https://www.nintendo.com/switch/online-service/nes/ Switch Online]<br />
|Switch<br />
|1.0.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nestopia**<br />
|PS3, 360, Wii<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|Wii, GameCube<br />
|[https://github.com/dborth/fceugx/releases 3.3.9]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|NESBox<br />
|Xbox One<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|3DS<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|Nestopia***<br />
|Android, iOS<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|ARM Devices <small>(GP2X, Pandora)</small><br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Jnes]]<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.0.5.6]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nostalgia.NES<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><br />
<nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><br />
<nowiki>***</nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that PuNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and MyNes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, use [[Virtual Console]] or [[Nintendo Switch Online]]. It has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation Issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).<br />
<br />
===QD FDS Support===<br />
Games dumped off the Famicom Disc System come into two major types:<br />
<br />
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.<br />
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.<br />
<br />
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. <br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is seemingly no standard level of overcropping. Many games appear to require different levels for best results. For example, SMB3 requires quite a lot of cropping, however, the same level of cropping will certainly obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palletes. This is apperantly not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
===Zapper===<br />
This accessory was very common. It's a light gun, used for many games such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', to name three examples. When the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle (indicating the target to shoot at). If the gun detects it is pointing at the white rectangle, it tells the game to register a hit. On real hardware, this could be quite unreliable unless the lenses were thoroughly clean. The Zapper plugged into the P2 port and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many emulators support this accessory with 100% accurate hit detection in the form of a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controller.<br />
<br />
===Arkanoid/Vaus Controller===<br />
This controller was released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' and ''Chase H.Q.'' are the only NES games to utilize it, but it is still optional even so. [[Mesen]] and [[puNES]] support this.<br />
<br />
===Miracle Piano Teaching System===<br />
By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.<br />
<br />
===Family Trainer/Family Fun Fitness/Power Pad===<br />
This was designed to be used with your feet, typically by running in place on numbered circles to represent the button presses. It plugs into the P2 port and has 12 different buttons. Notable games such as ''Stadium Events'', ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite being less accurate than puNES or Mesen, [[FCEUX]] actually supports this.<br />
<br />
===NES Four Score/NES Satellite/4-Player Adaptor===<br />
This turned the standard two controller ports into four by plugging into both P1 and P2. A few games utilized this capability, such as LJN's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
<br />
===Microphone===<br />
Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having the START and SELECT buttons. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1-shot them). Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). [[VirtuaNES]] supports this, activated by tapping the 'M' key on default settings. [[Mesen]] also supports this. The 3DS and Wii U versions of [[Virtual Console]] are currently the only emulators that support input through an actual microphone, though [[puNES]] has this feature planned.<br />
<br />
====Karaoke Studio====<br />
Separate from the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this.<br />
<br />
===Family Computer Disk System===<br />
A Japan-only peripheral using a magnetic disk format instead of cartridges, with its own unique game library. Some of these were later ported to the regular NES/Famicom cartridge format with significant downgrades (particularly the loss of enhanced FDS hardware audio). This accessory made it possible to save game data without needing battery-backed ROM, but only for the game contained on each of the disks.<br />
<br />
You'll need the BIOS file to emulate games made for this add-on. It's interesting to note there are actually two versions of the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically.<br />
<br />
===Famicom Keyboard===<br />
Only one game used a keyboard to program in BASIC on the Famicom and that was ''[[Wikipedia:Family BASIC|Family BASIC]]''. VirtuaNES supports it.<br />
<br />
====Data Recorder====<br />
The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menu.<br />
<br />
===ASCII Turbo File===<br />
Different from either battery-backed ROM cartridge or the FDS, ASCII Corporation (based in Japan) created their own method to save game data with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. VirtuaNES supports this too.<br />
<br />
===Oeka Kids tablet===<br />
This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] supports it.<br />
<br />
===CompuTrainer Pro===<br />
This is very rare and was only used in the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>http://www.nesmuseum.com/racermate.html</ref><br />
<br />
===Game Genie===<br />
Although most emulators, in general, have a GUI to manage cheats and don't rely on real hardware cheating devices, [[FCEUX]] can cheat authentically using a Game Genie ROM.<br />
<br />
==Hardware Variants==<br />
===VS System===<br />
An arcade system based on the NES released for the US. Most emulators have an option to let you "Insert Coin(s)".<br />
<br />
ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=20103Game Boy/Game Boy Color emulators2018-10-09T13:15:15Z<p>Dipswitch: /* Emulation issues */</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Game Boy<br />
|logo = Game_Boy.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Handheld game console]]<br />
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]<br />
|release = 1989<br />
|discontinued = 2003<br />
|predecessor = [[Game & Watch]]<br />
|successor = [[Virtual Boy emulators|Virtual Boy]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Game Boy|Game Boy]]''' is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. It had a monochrome display that could show only two colors, black and white (though the white was more green). Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.<br />
<br />
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in 1994, which was modelled like a cartridge but included its own cartridge slot for Game Boy games, as well as the hardware needed to translate the games. Many Game Boy emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user; these issues would later be corrected in the Japan-exclusive Super Game Boy 2.<br />
<br />
The Game Boy's successor, the [[wikipedia:Game Boy Color|Game Boy Color]] (GBC), was released in 1998. It was named such from its color screen, but it also had a larger memory size and a double-clocked CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both by succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].<br />
<br />
==Emulators==<br />
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Game Link Support<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|SameBoy<br />
|Multi-platform<br />
|[https://sameboy.github.io/downloads/ 0.11.1]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|BGB<br />
|Windows<br />
|[http://bgb.bircd.org/#downloads 1.5.7]<br />
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Gambatte]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]<br />
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}<br />
|-<br />
|Gearboy<br />
|Multi-platform<br />
|[https://github.com/drhelius/Gearboy/releases 2.3.1]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[GBE+]]<br />
|Windows, Linux, OS X (untested)<br />
|[https://github.com/shonumi/gbe-plus/releases 1.2]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, OS X<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[VisualBoy Advance|Visual Boy Advance-M (VBA-M)]]<br />
|Multi-platform<br />
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]<br />
|{{✓}} ||{{✗}}<ref group=N name=one>A VBA-M libretro core does exist, but it only emulates GBA.</ref> ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://hhug.me/ hhugboy]<br />
|Windows<br />
|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.1 1.2.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://kigb.emuunlim.com/ KiGB]<br />
|Windows, Linux, OS X<br />
|[http://kigb.emuunlim.com/downloads.htm 2.05]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[[TGB Dual]]<br />
|Windows, Linux<ref group=N name=two>As an SDL port (and the [[libretro]] core is based on this version).</ref><br />
|[https://github.com/libertyernie/tgbdual_L/releases "L" v1.2]<br />
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✗}} ||{{✗}}<br />
|-<br />
|GiiBiiAdvance<br />
|Windows, Linux<br />
|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
!colspan="7"|Mobile<br />
|-<br />
|[[Gambatte]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]<br />
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|GBC.emu<br />
|Android<br />
|1.5.19<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|My OldBoy!<br />
|Android<br />
|1.5.2<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|John GBC<br />
|Android<br />
|3.66<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|GambatteDroid<br />
|Android<br />
|1.2<br />
|? ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|GBA.emu<br />
|Android<br />
|1.5.19<br />
|? ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="7"|Consoles<br />
|-<br />
|[[mGBA]]<br />
|[[Wii]], [[Nintendo 3DS]], PSVita<br />
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]<br />
|? ||{{✓}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob DS]<br />
|[[Nintendo DS]]<br />
|[http://www.emucr.com/search/label/GameYob Git]<br />
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]<br />
|[[Nintendo 3DS]]<br />
|[https://github.com/Steveice10/GameYob/releases v1.0.8]<br />
|? ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]]<br />
|[[Wii]], [[Gamecube]]<br />
|r1231<br />
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||{{✓}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable]]<br />
|2.10<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]<br />
|[[PlayStation Portable]]<br />
|3.3 Final<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]<br />
|[[PlayStation Portable]]<br />
|1.32<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Virtual Console<br />
|Nintendo 3DS<br />
|8.10<br />
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✓}} ||{{✓}}<br />
|}<br />
<references group=N /><br />
<br />
==Comparison==<br />
<br />
====Game Boy-only emulators====<br />
;[https://sameboy.github.io/ SameBoy]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simplistic without many options. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.<br />
;[http://bgb.bircd.org/ BGB]:A closed-source emulator for Windows (and Wine) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.<br />
;[[Gambatte]]:Very accurate open-source Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.<br />
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.<br />
;[http://kigb.emuunlim.com/ KiGB]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.<br />
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.<br />
<br />
====Backwards-compatible GBA emulators====<br />
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.<br />
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.<br />
;[[VisualBoy Advance#VBA-M|VisualBoy Advance -M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.<br />
<br />
====Multi-system emulators====<br />
;[[higan]]:Because it started out as a SNES emulator (its original name was bsnes), it was the only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before 0.73 used the Gambatte core for its Super Game Boy functionality, but Byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.<br />
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.<br />
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse GBC compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.<br />
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].<br />
<br />
==Emulation issues==<br />
<br />
===Oversaturation===<br />
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]<br />
The Game Boy Color's screen is undersaturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.<br />
<br />
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].<br />
<br />
<h2 style="width:100%;">Game Boy features</h2><br />
<br />
===Unlicensed Mappers===<br />
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multicart games, among others.<br />
<br />
However shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.<br />
<br />
===Hardware===<br />
<br />
====IR Transmitter====<br />
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').<br />
<br />
====Game Boy Camera====<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Build to Use<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[mGBA]]<br />
|Multi-platform<br />
|Dev builds post 0.6.0<br />
|{{✓}}<br />
|-<br />
|GiiBiiAdvance<br />
|Windows<br />
|?<br />
|{{✗}}<br />
|-<br />
|BGB<br />
|Windows<br />
|?<br />
|{{✗}}<br />
|-<br />
|Hashcam<br />
|Windows<br />
|[http://www.darkfader.net/gbc Source]<br />
|{{✗}}<br />
|}<br />
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.<br />
<br />
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.<br />
<br />
The latest dev builds of mGBA post 0.6.0 release can emulate the accessory by either using the PC's webcam or send a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref> To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.<br />
<br />
====Tilt sensor====<br />
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. While VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, BGB can emulate the tilting features with the use of the mouse.<br />
<br />
====Rumble Enhanced Games====<br />
Some cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. It is unknown if any emulator supports this feature.<br />
<br />
====Game Boy Pocket Sonar====<br />
Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature.<br />
<br />
<hr/><br />
<br />
===Accessories===<br />
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had.<br />
<br />
====Link Cable====<br />
BGB, KiGB, some versions of VBA-M and TGB-Dual supports link cable.<br />
<br />
====4-Player Adapter====<br />
Currently only [[GBE+]] supports it.<br />
<br />
====Game Boy Printer====<br />
[[VisualBoy Advance|VisualBoy Advance 1.8.0-beta 3]] and GBE+ had Game Boy Printer support that turned the signals into a bitmap form of the image. Some notable games and accessories to make use of this feature are the RPG Pokémon games, Super Mario Bros. Deluxe, and Game Boy Camera. mGBA plans to support this feature but it is unknown if other emulators support or have plans to support it.<br />
<br />
====Barcode Boy====<br />
An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and [[GEST]] claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.<br />
<br />
====Barcode Taisen Bardigun====<br />
Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].<br />
<br />
====Mobile Game Boy Adapter====<br />
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer, but otherwise, no emulators properly support this accessory.<br />
<br />
====Singer Sewing Machine====<br />
There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (GameBoy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> No emulator supports this, mostly due to the IZEK being a rare item, along with the complexity of implementing a [https://hackaday.com/2015/01/07/arduino-controlled-sewing-machine-increases-stitch-options/ similarly automated sewing machine].<br />
<br />
====Hudsonsoft KISS Link====<br />
This accessory allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy<br />
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities <br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Game Boy emulators|*]]<br />
[[Category:Fourth-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=20102Nintendo Entertainment System emulators2018-10-09T12:45:06Z<p>Dipswitch: /* Mappers */ language</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Entertainment System<br />
|logo = nes-t.png<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Third-generation video game consoles|Third generation]]<br />
|release = 1983<br />
|discontinued = 2003<br />
|successor = [[Super Nintendo emulators|SNES]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom'''.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints caused by the way the Famicom was designed: limitations for memory addressing (which meant games had a low maximal ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a special Nintendo-only magnetic disk format strongly reminiscent of floppy disks of the time. It offered a slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with several high-quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC<br />
|-<br />
|[[Mesen]]<br />
|Windows, Linux<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|Windows, Linux<br />
|[http://0ldsk00l.ca/nestopia/ 1.49]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|Windows, Linux<br />
|[https://github.com/punesemu/puNES 0.102]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nintendulator]]<br />
|Windows<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.975 Beta]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|My Nes<br />
|Windows, Linux<br />
|[https://sourceforge.net/projects/mynes/ 7.4.6753]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|3DNES<br />
|Windows, macOS, Linux<br />
|[https://geod.itch.io/3dnes 2.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|Windows, Linux<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|Windows, Linux, macOS, MS-DOS<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|Multi-platform<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|Windows<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, macOS<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}}<br />
|{{✓}} (as bnes v0.83)<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|Windows<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|Windows<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nescala<br />
|macOS, Linux<br />
|[https://github.com/hywelandrews/nescala Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|Linux<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|Windows, MS-DOS<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|QuickNES<br />
|Multi-platform<br />
|[https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|RockNES<br />
|Windows<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|Windows<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|[[PlayStation]]<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NesterJ*<br />
|[[PlayStation Portable]]<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|Wii, 3DS, Wii U<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[https://www.nintendo.com/switch/online-service/nes/ Switch Online]<br />
|Switch<br />
|1.0.0<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nestopia**<br />
|PS3, 360, Wii<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|Wii, GameCube<br />
|[https://github.com/dborth/fceugx/releases 3.3.9]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|NESBox<br />
|Xbox One<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|3DS<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|Nestopia***<br />
|Android, iOS<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|ARM Devices <small>(GP2X, Pandora)</small><br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Jnes]]<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.0.5.6]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nostalgia.NES<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><br />
<nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><br />
<nowiki>***</nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[puNES]] is the second most accurate NES emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that PuNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.<br />
*[[Nintendulator]] and MyNes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, use [[Virtual Console]] or [[Nintendo Switch Online]]. It has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation Issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.<br />
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".<br />
<br />
===Overscan===<br />
{{Main|Overscan}}<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is seemingly no standard level of overcropping. Many games appear to require different levels for best results. For example, SMB3 requires quite a lot of cropping, however, the same level of cropping will certainly obscure the letters of the status bar in Castlevania games.<br />
<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palletes. This is apperantly not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
===Zapper===<br />
This accessory was very common. It's a light gun, used for many games such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', to name three examples. When the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle (indicating the target to shoot at). If the gun detects it is pointing at the white rectangle, it tells the game to register a hit. On real hardware, this could be quite unreliable unless the lenses were thoroughly clean. The Zapper plugged into the P2 port and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many emulators support this accessory with 100% accurate hit detection in the form of a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controller.<br />
<br />
===Arkanoid/Vaus Controller===<br />
This controller was released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' and ''Chase H.Q.'' are the only NES games to utilize it, but it is still optional even so. [[Mesen]] and [[puNES]] support this.<br />
<br />
===Miracle Piano Teaching System===<br />
By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.<br />
<br />
===Family Trainer/Family Fun Fitness/Power Pad===<br />
This was designed to be used with your feet, typically by running in place on numbered circles to represent the button presses. It plugs into the P2 port and has 12 different buttons. Notable games such as ''Stadium Events'', ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite being less accurate than puNES or Mesen, [[FCEUX]] actually supports this.<br />
<br />
===NES Four Score/NES Satellite/4-Player Adaptor===<br />
This turned the standard two controller ports into four by plugging into both P1 and P2. A few games utilized this capability, such as LJN's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
<br />
===Microphone===<br />
Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having the START and SELECT buttons. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1-shot them). Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). [[VirtuaNES]] supports this, activated by tapping the 'M' key on default settings. [[Mesen]] also supports this. The 3DS and Wii U versions of [[Virtual Console]] are currently the only emulators that support input through an actual microphone, though [[puNES]] has this feature planned.<br />
<br />
====Karaoke Studio====<br />
Separate from the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this.<br />
<br />
===Family Computer Disk System===<br />
A Japan-only peripheral using a magnetic disk format instead of cartridges, with its own unique game library. Some of these were later ported to the regular NES/Famicom cartridge format with significant downgrades (particularly the loss of enhanced FDS hardware audio). This accessory made it possible to save game data without needing battery-backed ROM, but only for the game contained on each of the disks.<br />
<br />
You'll need the BIOS file to emulate games made for this add-on. It's interesting to note there are actually two versions of the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically.<br />
<br />
===Famicom Keyboard===<br />
Only one game used a keyboard to program in BASIC on the Famicom and that was ''[[Wikipedia:Family BASIC|Family BASIC]]''. VirtuaNES supports it.<br />
<br />
====Data Recorder====<br />
The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menu.<br />
<br />
===ASCII Turbo File===<br />
Different from either battery-backed ROM cartridge or the FDS, ASCII Corporation (based in Japan) created their own method to save game data with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. VirtuaNES supports this too.<br />
<br />
===Oeka Kids tablet===<br />
This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] supports it.<br />
<br />
===CompuTrainer Pro===<br />
This is very rare and was only used in the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>http://www.nesmuseum.com/racermate.html</ref><br />
<br />
===Game Genie===<br />
Although most emulators, in general, have a GUI to manage cheats and don't rely on real hardware cheating devices, [[FCEUX]] can cheat authentically using a Game Genie ROM.<br />
<br />
==Hardware Variants==<br />
===VS System===<br />
An arcade system based on the NES released for the US. Most emulators have an option to let you "Insert Coin(s)".<br />
<br />
ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&diff=19671Nintendo Switch emulators2018-08-30T16:55:26Z<p>Dipswitch: Undo revision 19668 by 172.58.39.130 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Nintendo Switch<br />
|image = nintendo-switch.png<br />
|image2 = switchdocked.png<br />
|imagecaption = The Switch in its two forms, portable (above) and docked (below).<br />
|developer = [[:Nintendo]]<br />
|type = [[:Category:Consoles|Home video game console]]<br />
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]<br />
|release = 2017<br />
|predecessor = [[Wii U emulators|Wii U]]<br />
|emulated = {{✗}}<br />
}}<br />
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is a eighth-generation hybrid gaming console released by Nintendo in 2017. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of Android devices.<br />
<br />
While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses, but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242.<br />
<br />
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". It was then revealed that members of both the Citra and Dolphin teams were already working on [[yuzu|their own emulator]] in secret, followed by another developer releasing an emulator named Ryujinx.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active <!--<br />
! scope="col"|[[Recommended emulators|Recommended]] --><br />
|-<br />
|[[yuzu]]<br />
|Windows, macOS, Linux<br />
|[https://yuzu-emu.org/downloads/ Nightly]<br />
|{{✓}} <!--<br />
|{{✗}} --><br />
|-<br />
|[[Ryujinx]]<br />
|Windows, macOS, Linux<br />
|[https://ryujinx.org/#/Build Nightly]<br />
|{{✓}} <!--<br />
|{{✗}} --><br />
|-<br />
|[https://github.com/RKX1209/nsemu NSEmu]<br />
|Windows<br />
|{{✗}} (WIP) <!--<br />
|{{✓}} --><br />
|{{✓}}<br />
|}<br />
<br />
;yuzu<br />
:A cross-platform emulator made by the [[Citra]] team. With the addition of some homebrew apps running properly, a few commercial games are officially confirmed to boot with graphics,<ref name="yuzu">{{cite web|title=First games are running!|url=https://yuzu-emu.org/entry/first-games-are-running/|author=JMC47|date=April 15, 2018|accessdate=April 16, 2018}}</ref> with a couple simple 2D games being playable.<br />
;Ryujinx<br />
:A public domain emulator programmed in C#. Much like yuzu, a few games boot, and some 2D games (i.e. Sonic Mania) and 3D games are playable.<ref>[https://m.youtube.com/watch?v=Z5rwaENaDLQ Ryujinx - This Emulators Progress is INSANE] (Jul 24, 2018)</ref><br />
<br />
==References==<br />
<references /><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Eighth-generation video game consoles]]<br />
[[Category:Very early emulation]]<br />
[[Category:Nintendo consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_Switch_emulators&diff=19670Nintendo Switch emulators2018-08-30T16:54:53Z<p>Dipswitch: </p>
<hr />
<div>Y E E T</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Netplay&diff=19661Netplay2018-08-29T23:10:37Z<p>Dipswitch: </p>
<hr />
<div>This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]<br />
<br />
==Getting Started==<br />
Before you begin, here are some things to consider:<br />
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.<br />
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.<br />
* When using netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)<br />
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.<br />
* It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.<br />
<br />
===Port forwarding===<br />
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Guide For Netplay]].<br />
<br />
==Local Multiplayer Netplay==<br />
This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units, will be considered local multiplayer as well.<br />
<br />
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room.<br />
<br />
===Nintendo Consoles===<br />
=====NES=====<br />
* <span title="Check link for more information on netplay">[[RetroArch#Netplay|'''RetroArch''']] <sup>*</sup></span>: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [http://wiki.libretro.com/index.php?title=QuickNES QuickNES], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.<br />
* [['''Mesen''']]: Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.<br />
* <span title="Check link for more information on netplay">[[VirtuaNES#NetPlay|'''VirtuaNES''']] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|'''Mednafen''']] <sup>*</sup></span>: FCEU core<br />
* <span title="Check link for more information on netplay">[[Nestopia#NetPlay|'''Nestopia''']] <sup>*</sup></span><br />
* '''RockNESX 2.0:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.<br />
* [['''Jnes''']]: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.<br />
<br />
=====SNES=====<br />
* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.<br />
* [[Snes9x#NetPlay|Snes9k]]<br />
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core<br />
* <span title="Check link for more information on netplay">[[ZSNES#NetPlay|ZSNES]] <sup>*</sup></span><br />
<br />
=====Nintendo 64=====<br />
* <span title="Check link for more information on netplay">[[Project64#NetPlay|'''Project64k''']] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[Project64#NetPlay|'''Project64 v1.7''']] <sup>*</sup></span><br />
<br />
=====GameCube / Wii=====<br />
* '''Dolphin''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.<br />
<br />
=====Game Boy=====<br />
* <span title="Check link for more information on netplay">[[TGB Dual#NetPlay|TGB Dual Vol. 8.3.1]] <sup>*</sup></span><br />
* Retroarch: Sameboy and TGB-Dual cores.<br />
<br />
=====Game Boy Advance=====<br />
* VBA-Link, and some forks of VBA-M have netplay support for link cable emulation between two GBA units. Has significant issues.<br />
<br />
=====3DS=====<br />
* Citra has local multiplayer support (through Wi-Fi).<br />
<br />
=====Other=====<br />
None of the existing emulators for the following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay. However some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.<br />
<br />
* Nintendo DS<br />
* Wii U<br />
* Switch <br />
<br />
====Sega Consoles====<br />
* <span title="Check link for more information on netplay">[[KegaFusion#NetPlay|KegaFusion]] <sup>*</sup></span>: Besides Retroarch, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.<br />
* <span title="Check link for more information on netplay">[[Gens#NetPlay|Gens]] <sup>*</sup></span>: An acceptable alternative. While it only emulates Genesis/Mega Drive, Sega CD and 32x, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.<br />
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis core is experimental but mostly functional; 2 players only. Also has a Master System core.<br />
<br />
===Sony Consoles===<br />
=====PlayStation 1=====<br />
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[EPSXe#NetPlay|ePSXe 1.60]] <sup>*</sup></span><br />
<br />
=====PlayStation 2=====<br />
* '''PCSX2''' ([http://www.mediafire.com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.<br />
<br />
=====PSP=====<br />
[[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibility.<br />
<br />
=====Other=====<br />
None of the existing emulators for the following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay.<br />
<br />
* PocketStation<br />
* PlayStation 3<br />
* PlayStation 4 (unemulated)<br />
* PlayStation Vita<br />
<br />
===Arcade===<br />
The many platforms that conform to the term "arcade" have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.<br />
<br />
* <span title="Check link for more information on netplay">[[MAME#NetPlay|Mame 32 Plus Plus]] <sup>*</sup></span><br />
* <span title="Check link for more information on netplay">[[Kawaks#NetPlay|Kawaks 1.63]] <sup>*</sup></span><br />
* [http://www.kaillera.com/download.php Kaillera]<br />
* [https://www.fightcade.com/#download Fightcade]<br />
* '''GGPO:''' Arcade emulator built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built on the same emulator is '''FightCade''', which can be found [https://www.fightcade.com/ here].<br />
* '''MameHUB''': Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session. Newer versions of MAMEHub use much fewer resources.<br />
<br />
===Other Consoles===<br />
=====Amiga=====<br />
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE<br />
=====NEC=====<br />
For both the PC-Engine (US: TurboGrafx-16) and the PC-FX, check:<br />
<br />
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores.<br />
* Retroarch<br />
<br />
==Online Multiplayer Emulation==<br />
This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect to the internet (or similar services) to play against other people online. <br />
<br />
While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to be able to interface with the actual official servers. The others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi's project, and some of its associated game mods that took it a step further to prevent the game from running on emulators).<br />
<br />
Requirements may include: <br />
<br />
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.<br />
* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game's image with dedicated tools.<br />
<br />
===Sony Consoles===<br />
=====PlayStation 2=====<br />
* '''PCSX2:''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)<br />
<br />
===Nintendo Consoles===<br />
=====Wii=====<br />
Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[How To Play Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.<br />
<br />
It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.<br />
<br />
=====Wii U=====<br />
* CEMU supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this feature.<br />
<br />
=====Nintendo DS=====<br />
Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.<br />
<br />
MelonDS, a newer DS emulator by the developer who used to work on that feature, is planning online support.<br />
<br />
===Other===<br />
Status of various other consoles and their emulation of online features:<br />
<br />
* Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.<br />
* XBAND (Genesis/SNES/Saturn): SNES XBAND emulation revival WIP.<br />
* GB Online Adapter (GBC/GBA): WIP.<br />
* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.<br />
* Android: Emulators can already connect online.<br />
<br />
Inactive online feature development:<br />
<br />
* 3DS Nintendo Network (3DS): no interest from Citra developers.<br />
* Sony online services (PSP/PSV/PS3/PS4): custom servers up for some games, zero emulation interest.<br />
* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest. <br />
<br />
[[Category:Netplay]]<br />
[[Category:FAQs]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Mods,_hacks_and_fan-translations&diff=19263Mods, hacks and fan-translations2018-08-03T00:54:15Z<p>Dipswitch: </p>
<hr />
<div>Some people are not satisfied with how their favorite game looks and plays like. So, they resort to altering this game to mold it in the game they wish it has been. This practice is known as '''modding''', or '''hacking''', or '''romhacking'''. It's prevalent in PC games, but it's also done for console and handheld games.<br />
<br />
==How To Apply Mods==<br />
''Main Page: [[Apply ROM Hacks and Translations]]''<br />
<br />
==Types of Mods==<br />
*Mods alter the game files<br />
*They're permanently included in the ISO/ROM <br />
*They exist within hardware constraints<br />
<br />
''If you're looking for enhancements that are outside what the hardware can achieve (high resolution sprite/texture replacement) then check this page: [[Texture Packs]] or [[Frames_per_second|60FPS patches]]''<br />
<br />
===Fan-Translations===<br />
Games released only in foreign countries (like Japan) often have enthusiasts translating them to their language. After they whip up a translation on some script dump text document they extracted or transcripted from the game, they insert it back in the game.<br />
<br />
'''Changes:''' <br />
*Text <br />
*Font <br />
*Graphics (title screen and in-game graphics with text) <br />
*Programming (in case game has no variable width text)<br />
<br />
===Anti-Piracy Fix===<br />
GBA and DS games don't take too kindly to flashcards. If it's not a black screen at startup, then some roadblock would be implemented by devs to trigger in-game and render all progress impossible. Region-locked games have it even worse, especially import ones. They could use some alteration to the ROM image so that the programming check doesn't go off.<br />
<br />
'''Changes:'''<br />
*Programming<br />
<br />
===Region===<br />
This could be as easy as changing some bytes in a header, or programming-out region locking as well as fixing how the game displays (for example, PS1 games display way off with only a superficial region change done).<br />
<br />
Examples:<br />
*Terranigma (SNES): NTSC version patch (changes region, removes region locking programming)<br />
<br />
===Intro Screens===<br />
Some warez groups for distributing ROMs like to add lengthy unskippable intros with rotating rainbow text and crappy messages, that appear before the game begins executing. Unfortunately, this practice is still going on with some newly released games.<br />
<br />
They sometimes include trainers, that is hardcoded cheat codes for invincibility, infinite HP and so on.<br />
<br />
'''Changes:'''<br />
*Programming (repointing initial part of executable code from game to intro screen)<br />
*Lots of Homebrew stuff, depending of the author<br />
<br />
===Balance Mods===<br />
Mostly done for RPGs with an obscenely high encounter rate, games with a lot of grinding, or inconsistent enemy difficulty. There's also rebalancing mods for games that suffer from some bosses being bullet sponges, and absurd prices (like the dreaded triforce quest in WW) leading to padding or unnecessary frustration.<br />
<br />
Many Android games have their microtransactions nulled by giving the player infinite money or removing cool-down timers.<br />
<br />
'''Changes:'''<br />
*Stat Values<br />
*Programming (not often)<br />
<br />
Examples:<br />
*[http://www.neogaf.com/forum/showthread.php?t=1094547 Valkyria Chronicles rebalance patch] (PC)<br />
*[http://www.romhacking.net/hacks/848/ Breath of Fire 2 Easy Type] (SNES)<br />
*[http://mother12.earthboundcentral.com/ Mother 1+2 Translation with Easy Ring] (NES)<br />
*Super Smash Bros. Brawl (Wii):<br />
** [http://projectmgame.com/ Project M]<br />
** [http://smashmods.com/forum/forums/brawl.4/ Brawl+]<br />
** [http://www.brawlminus.net/ Brawl-]<br />
** [http://balancedbrawl.net/ Balanced Brawl]<br />
<br />
===Restoring Cut Content===<br />
Sometimes stuff gets cut from the game before it's released, because devs ran short on time. Sometimes stuff gets censored because some offended people can't stand it existing, either soccer moms from the nineties yelling "think of the children" while calling for censorship of M-rated games, or social justice people wanting "problematic" games banned today (examples include GTA V's Australian ban, and female costumes in many MMOs). It may be also because it simply would be too costly to license. This sort of stuff often has people rallying to restore it to the game with whatever little remnants there still is in-game.<br />
<br />
Examples:<br />
<br />
Stuff getting scrapped before release<br />
*[http://www.sonicretro.org/2014/07/windy-valley-beta-restoration-released-for-sonic-adventure-dx-pc-2004/ Sonic Adventure: Beta Windy Valley] (GC, PC)<br />
*[http://www.romhacking.net/hacks/333/ Metroid Zero Mission: Crocomire mod] (GBA)<br />
*[http://www.romhacking.net/hacks/934/ Star Ocean 1: unused difficulty options] (PSP)<br />
<br />
Stuff getting removed from localizations"<br />
<br />
*[http://fantasyanime.com/finalfantasy/ff4/ff4downloads.htm Final Fantasy 4: Retranslated] (SNES): prostitute sprite restoration<br />
*[http://dejap.eludevisibility.org/top.php Tales of Phantasia DeJap] (GBA): Correcting the translation - like sex worker erasure (called "Man" in-game), and Ragnarock called Kangoroo<br />
*[http://www.romhacking.net/translations/1063/ Actraiser: Retranslation Hack] (SFC)<br />
<br />
Stuff getting modded to be more "offensive"<br />
*[http://www.gamevixenzone.net/20-mods/ Nude mods]<br />
<br />
'''Changes:'''<br />
*Text<br />
*Graphics<br />
*Pointers to enable access to these otherwise inaccessible places<br />
*potentially other things too<br />
<br />
===Undub===<br />
It's often swapping sound files from the English version with ones from the Japanese version, provided they use the same format (which they sometimes don't, and the need for a more throughout hacking).<br />
<br />
It's really popular, but frowned upon by hacking sites usually hosting content, since any patches would contain copyrighted data for voice performance of Japanese VAs. That's why you find these undub things directly prepatched to ISOs on your favorite shady ROM site.<br />
<br />
'''Changes:'''<br />
*Sound data<br />
*FMVs<br />
<br />
===Sprite/Model Swaps===<br />
Ever wanted to play M.C. Kids (a genuinely fun game) but couldn't due to the game starring the unbearably repulsive hideous satanic abomination that is Ronald McDonald? Wanted to play as a dick / Mara in the original Super Mario Bros? Your girl wanted to play as Zelda in the Legend of Zelda? All of this and more is possible (and happened indeed) by the modders replacing the original 2D sprites or 3D models with the ones of their liking.<br />
<br />
'''Changes:'''<br />
*Graphics<br />
<br />
===Level / Quest Hacks===<br />
When you take it one step further in changing how the game plays by modifying maps and levels. You could also alter the programming to create new gameplay mechanics (FLUDD in Mario 64 DS, Paint Gun in Portal) to accommodate the new level design and you might end up with a whole new game, Chinese-bootleg-style!<br />
<br />
Some RPG mods take it one step further and alter story lines and quests left and right, adding enemies and so on.<br />
<br />
Examples:<br />
*[http://www.romhacking.net/?page=hacks&genre=&platform=&game=714&category=&perpage=50&title=&author=&hacksearch=Go Super Mario World] ROMhacks.<br />
*[https://sites.google.com/site/rockman4mi/ Rockman 4 Minus Infinity]<br />
*[https://sites.google.com/site/zeldaparallelworlds/home Zelda LTTP Parallel Worlds]<br />
<br />
'''Changes:'''<br />
*Level data<br />
*Graphics (occasionally)<br />
*3D Model of Level<br />
<br />
===Asset Enhancement Hacks===<br />
GBA games suffered from games having brightened palettes (to compensate for the lack of back-lighting on the early models), and terrible sound quality. SNES games even had muffled sound samples and Megadrive games have questionable palette choices. Not to mention some FMVs in PS1 games being very low-quality for cost concerns, or having artifacts due to shoddy implementation of hard subs, compared to cleaner versions of the same FMV on other platforms.<br />
<br />
Some modders just went and fixed this up, by editing the files containing the sub-par assets to include a higher-quality version, though the replacements are still usually abiding by the hardware constraints. If you're looking for HD graphics you might want to check for emulator-based solutions enhancing the game on the go without actually altering the internal files.<br />
<br />
Examples:<br />
*[http://www.romhacking.net/hacks/969/ Final Fantasy IV - Sound Restoration hack]<br />
<br />
===Scrubbing the game of Garbage Data===<br />
''Main Page: [[Save_Disk_Space_for_ISOs#Padding]]''<br />
<br />
==See Also==<br />
*[http://www.romhacking.net/hacks/ ROMHacking Hacks]<br />
*For tools and info on ROM hacking see [[ROM Hacking Resources]]<br />
<br />
[[Category:FAQs]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_64_emulators&diff=18916Nintendo 64 emulators2018-07-08T11:49:02Z<p>Dipswitch: /* iQue emulation */</p>
<hr />
<div>[[File:N64-Console-Set.jpg|thumb|250px|The Nintendo 64 (N64)]]<br />
<br />
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo in 1996.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Controller Pak<br />
! scope="col"|Rumble Pak<br />
! scope="col"|Transfer Pak<br />
! scope="col"|64DD<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[[Mupen64Plus]]<br />
|Multi-platform<br />
|[https://github.com/mupen64plus/mupen64plus-core/ 2.5]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 {{Project64Ver}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://1964js.com 1964]<br />
|Windows<br />
|[http://www.emulation64.com/files/getdownload/936/ 1.1] (official)<br />[https://code.google.com/p/emu-1964/ 1.2 r146] (SVN)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|Windows<br />
|[http://www.dcemu.co.uk/vbulletin/threads/599734-Daedalusx64-for-Windows-OSX-Linux-Updated-v1-1?p=2148637718 1.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[Sixtyforce]]<br />
|OS X<br />
|1.0.1<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[UltraHLE]]<br />
|Windows<br />
|1.0.0<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[[Mupen64Plus|Mupen64+]] FZ<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.181]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Mupen64Plus|Mupen64plus-pandora]]<br />
|Pandora<br />
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 20] (v2.2)<br />
|{{✓}}<br />
|{{✓}}<br />
|?<br />
|?<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="11"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii]], [[Wii U emulators|Wii U]]<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Not64<br />
|[[Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://github.com/Extrems/Not64/releases/latest 20171009]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://code.google.com/p/mupen64gc/ Wii64]<br />
|[[Wii]], [[GameCube_emulators|GameCube]]<br />
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://web.archive.org/web/20160828165435/http://forums.daedalusx64.com/ Daedalus]<br />
|[[PlayStation Portable]]<br />
|[http://www.emucr.com/search/label/DaedalusX64 SVN]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
==Comparisons==<br />
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when run with GLideN64. Mupen64Plus arguably has the edge in audio accuracy over Project64 + Azimer's audio plugin.<br />
<br />
* [[Mupen64Plus]] is a cross-platform open-source emulator based on Hacktarux's Mupen64. As of [https://github.com/mupen64plus/mupen64plus-core/pull/336 July 2017], the codebase has reached compatibility parity with Project64, when both emulators are run with GLideN64. Mupen64Plus lacks a native GUI, instead being run either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor such as Notepad++. There are several third-party GUIs made for it, of which M64Py may be the most solid. The end-user experience has improved in 2017 with [https://m64p.github.io/ m64p], which combines new versions of Mupen64Plus with GLideN64 and a new Qt5 GUI. This is as compatible as N64 emulation gets as of August 2017, and the package can be played out-of-the-box without having to mess around with plugins. Mupen64Plus has also been ported to a number of different platforms. [[BizHawk]] and [[OpenEmu]] use shallow forks of Mupen64Plus and its plugins for their N64 emulation.<br />
<br />
* [[Project64]] is a mostly open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 2.3.2, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in WINE, but, if you're on a different platform, use Mupen64Plus instead.<br />
<br />
* [[RetroArch]]'s N64 libretro core is based on Mupen64Plus and its plugins but with heavy modifications. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster framerates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect plugin, making it a better alternative to the standalone version in most cases. Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called ParaLLEl.<br />
<br />
* [[CEN64]] is an up-and-coming emulator that aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.<br />
<br />
* 1964, along with its various versions and forks, was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two in compatibility. Nowadays it has completely fallen off the radar, as development has stopped, is Windows-only, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.<br />
<br />
* Daedalus is an N64 emulator for the PSP, which has been ported to Windows, but results are even more hit-and-miss than on other emulators due to being made for PSP first and foremost. On PSP, most games are unplayable, but there's a [http://daedalusx64.wikia.com/wiki/DaedalusX64_Compatibility_List small amount of them that work really well] with the right settings (Quest 64, for example).<br />
<br />
* [[Sixtyforce]] is Mac-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to OS X, it has now become irrelevant.<br />
<br />
* Wii64 and Not64 are both based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console N64 releases whenever possible.<br />
<br />
* [[UltraHLE]] marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.<br />
<br />
==Emulation issues==<br />
{{Main|Recommended N64 Plugins}}<br />
<br />
Emulation for the N64 is not at the point where many would expect it to be by now. The system is extremely complex compared to its contemporary consoles. With almost no documentation being available to emulator developers, it is difficult to create an emulator with a high degree of compatibility with games. Many games require specific plugin setups with specific emulators to be played decently.<br />
<br />
===High-level vs. low-level graphics===<br />
One of the biggest hurdles in the road to proper N64 emulation has been accurately emulating the N64's graphics hardware, known as the Reality Display Processor, itself a part of the N64's Reality Co-Processor. The N64's RDP was the first real 3D accelerator GPU on consoles. In fact, it was the most powerful consumer-grade GPU in the world at the time it came out. It is very hard to emulate all of its functions accurately due to the RDP's complexity & flexibility. In addition, many RDP functions have to be reproduced in software for accuracy, which takes a lot of processing power.<br />
<br />
For this reason, most developers have instead opted to approximate the RDP's functions using high-level emulation (HLE) through various APIs such as Direct3D, OpenGL, and even Glide. While this results in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method can be hit and miss. It often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games implemented custom graphics microcode which had yet to be reverse-engineered. Although many or even all of them have already been implemented in HLE mode in 2016-2018 with dedicated work from GLideN64's lead programmer, gonetz, and one or two assistants.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> For example, Factor 5's games do now work, specifically when using GLideN64 plugin's high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may have issues with such RDP quirks as frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation as well as issues with how combiner/blender modes are emulated (such as noise issues and combiner accuracy).<br />
<br />
Low-level emulation can be handled in two ways, complete low level software emulation or a hybrid approach of LLE RDP emulation, which involves using graphics APIs to simulate the RDP while using low level RSP emulation to emulate the graphics microcode. Low level software emulation of the RDP involves replicating all RDP functionality in software, which allows for very high accuracy but can suffer from major performance issues unless optimizations such as vectorization and multi-threading are performed. Hybrid LLE emulation can allow for performance enhancement over low level software RDP emulation but can suffer from various problems due to things such as replicating the N64's numerous blending/combine modes, emulating frame buffer access and replicating how polygons are rasterized to the screen (due to how the RDP renders primatives on a low level).<br />
<br />
It should also be noted that, even though most games "work" through the HLE method, it is not an accurate representation of what the N64 hardware's video output actually looked like but rather a rough approximation by PC graphics hardware. Your mileage may vary on whether this is a good thing or not, given the N64's often blurry low-res output.<br />
<gallery widths="300"><br />
Majora's mask accurate.png|Majora's Mask with low-level graphics (using SoftGraphic)<br />
Project64 2013-07-26 14-20-17-55.png|Majora's Mask with high-level graphics (using Jabo's Direct3D)<br />
</gallery><br />
<br />
===Texture filtering===<br />
The N64 was the first console to feature texture filtering of any kind. However, unlike PC graphics hardware and every console after the N64, its implementation of bilinear texture filtering was unique, in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear, HLE plugins instead apply conventional bilinear filtering, interpolating straight from the source texture up to the output resolution, much like on PC games. While technically this method of bilinear filtering is superior to the N64's, it can also result in textures that look even blurrier than on real hardware.<br />
<br />
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.<br />
<br />
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<br />
<gallery widths="300"><br />
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.<br />
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<br />
</gallery><br />
<br />
===Voice Recognition Unit emulation===<br />
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref><br />
===''Densha De Go!'' Controller===<br />
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.<br />
<br />
===Pokémon Snap Station===<br />
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.<br />
<br />
===Transfer Pak emulation===<br />
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:<br />
<br />
*The Game Boy Tower mode of the Pokémon Stadium games don't work and makes the emulator crash or hang.<br />
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.<br />
<br />
===64DD emulation===<br />
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.<br />
<br />
Expansion disks are region-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.<br />
<br />
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.<br />
<br />
Recently, there has been effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|64DD Emulation<br />
! scope="col"|N64 Mouse<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|[[Project64]]<br />
|Windows<br />
|[https://github.com/project64/project64 2.3.2]<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[CEN64]]<br />
|Windows, Linux<br />
|[https://github.com/tj90241/cen64 Git]<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|{{MAMEVer}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✗}}<br />
|}<br />
<br />
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.<br />
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.<br />
<br />
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)<br />
<br />
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself being imperfect.<br />
<br />
===iQue emulation===<br />
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue. Fourteen games localized to Chinese, including Sin and Punishment, a unique revision of Ocarina of Time (the Majora's Mask port was cancelled), Mario 64, and others.<br />
<br />
Unlike the Chinese releases of their more recent systems and their games, N64 iQue releases are regular N64 roms wrapped with a layer of DRM like that on DSi/3DS. The Chinese ROM-hacking scene is very active though and have translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently all iQue software was dumped in both regular z64 ROM format and the DRM format.<br />
<br />
The Chinese game localizations already run on regular N64 emulators but not using the proper clock speeds and memory bandwidths, and the saving doesn't work yet. Paper Mario has to be modified to run, and all original content (digital manuals, system apps) don't work at all yet. This is because iQue support is almost nonexistent in existing N64 emulators as of yet.<br />
<br />
===Aleck 64 arcade emulation===<br />
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their Playchoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.<br />
<br />
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:<br />
<br />
* Donchan Puzzle Hanabi de Doon!<br />
* Eleven Beat: World Tournament<br />
* Kuru Kuru Fever<br />
* Star Soldier: Vanishing Earth (also ported to N64)<br />
* Tower & Shaft<br />
* Vivid Dolls (official eroge game on a Nintendo console)<br />
<br />
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].<br />
<br />
The remaining ones from the system's library not yet covered are:<br />
* Hi Pai Paradise<br />
* Magical Tetris Challenge<br />
* Mayjinsen 3 / Meijin-Sen<br />
* Rev Limit<br />
* Super Real Mahjong VS<br />
* Variant Schwanzer<br />
<br />
==Virtual Console games in Dolphin==<br />
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:<br />
<br />
{|width="100%"<br />
|- valign="top"<br />
|<br />
* 1080 Snowboarding<br />
* Bomberman Hero<br />
* Cruis'n USA<br />
* Custom Robo V2 (Japan only)<br />
* F-Zero X<br />
* Kirby 64: The Crystal Stars<br />
* The Legend of Zelda: Majora's Mask<br />
* The Legend of Zelda: Ocarina of Time<br />
|<br />
* Mario Golf<br />
* Mario Kart 64<br />
* Mario Party 2<br />
* Mario Tennis<br />
* Ogre Battle 64: Person of Lordly Caliber<br />
* Paper Mario<br />
* Pokemon Puzzle League<br />
|<br />
* Pokemon Snap<br />
* Sin & Punishment (English)<br />
* Star Fox 64<br />
* Super Mario 64<br />
* Super Smash Bros.<br />
* Wave Race 64<br />
* Yoshi's Story<br />
|}<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category: Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo 64 emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=18893Nintendo Entertainment System emulators2018-07-03T18:28:35Z<p>Dipswitch: </p>
<hr />
<div>[[File:Nes.png|thumb|250px|The Nintendo Entertainment System (NES)]]The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released in 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom'''.<br />
<br />
The earliest games released on the Famicom suffered from significant hardware constraints caused by the way the Famicom was designed: limitations for memory addressing (which meant games had a low maximal ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:<br />
<br />
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a special Nintendo-only magnetic disk format strongly reminiscent of floppy disks of the time. It offered a slightly higher data storage, and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.<br />
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bankswitching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.<br />
<br />
Emulation for the NES is robust, with several high quality emulators for various systems.<br />
<br />
==Emulators==<br />
Like for [[Game Boy/Game Boy Color emulators|Game Boy]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC<br />
|-<br />
|[[Mesen]]<br />
|Windows, Linux<br />
|[http://www.mesen.ca {{MesenVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nestopia|Nestopia UE]]<br />
|Windows, Linux<br />
|[http://0ldsk00l.ca/nestopia/ 1.49]<br />
|{{✓}}<br />
|{{✓}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[puNES]]<br />
|Windows, Linux<br />
|[https://github.com/punesemu/puNES 0.102]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Nintendulator]]<br />
|Windows<br />
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.975 Beta]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|3DNES<br />
|Windows, macOS, Linux<br />
|[https://geod.itch.io/3dnes 2.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|My Nes<br />
|Windows, Linux<br />
|[https://sourceforge.net/projects/mynes/ 7.4.6753]<br />
|{{✗}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|cxNES<br />
|Windows, Linux<br />
|[https://github.com/perilsensitive/cxnes/releases 0.3.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FakeNES GT<br />
|Windows, Linux, macOS, MS-DOS<br />
|[[sourceforge:projects/fakenes/|0.59 b3]]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[FCEUX]]<br />
|Multi-platform<br />
|[http://www.fceux.com/web/download.html 2.2.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|FCEUmm<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[HDNes]]<br />
|Windows<br />
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, macOS<br />
|[http://byuu.org/emulation/higan/ {{higanVer}}]<br />
|{{✗}}<br />
|{{✓}} (as bnes v0.83)<br />
|Cycle<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Jnes]]<br />
|Windows<br />
|[http://www.jabosoft.com/categories/3 1.2.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[nemulator]]<br />
|Windows<br />
|[http://nemulator.com/downloads.html 4.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.nesemu2.com/ nesemu2]<br />
|Linux<br />
|[https://github.com/holodnak/nesemu2 Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|Cycle<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[NESticle]]<br />
|Windows, MS-DOS<br />
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|QuickNES<br />
|Multi-platform<br />
|[https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core Git] (libretro)<br />
|{{✗}}<br />
|{{✓}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|RockNES<br />
|Windows<br />
|[http://rocknes.web.fc2.com/ 5.54]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[VirtuaNES]]<br />
|Windows<br />
|[http://virtuanes.s1.xrea.com/ 0.97]<br />
|{{✗}}<br />
|{{✗}}<br />
|Low<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]<br />
|[[PlayStation]]<br />
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]<br />
|{{✗}}<br />
|{{✗}}<br />
|Unknown<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|NesterJ*<br />
|[[PlayStation Portable]]<br />
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[Virtual Console]]<br />
|Wii, 3DS, Wii U<br />
|N/A<br />
|{{✓}}<br />
|{{✗}}<br />
|Minimal<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nestopia**<br />
|PS3, 360, Wii<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|[[FCEUX|FCE Ultra GX]]<br />
|Wii, GameCube<br />
|[https://github.com/dborth/fceugx/releases 3.3.9]<br />
|{{✓}}<br />
|{{✗}}<br />
|Mid<br />
|?<br />
|{{✓}}<br />
|-<br />
|NESBox<br />
|Xbox One<br />
|[https://nesbox.com/ v4]<br />
|{{✗}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|VirtuaNES for 3DS<br />
|3DS<br />
|[https://github.com/bubble2k16/emus3ds/releases 1.02]<br />
|{{✓}}<br />
|{{✗}}<br />
|?<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|Nestopia***<br />
|Android, iOS<br />
|1.44<br />
|{{✓}}<br />
|{{✓}}<br />
|High<br />
|?<br />
|{{✓}}<br />
|-<br />
|GPFCE<br />
|ARM Devices <small>(GP2X, Pandora)</small><br />
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Jnes]]<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.0.5.6]<br />
|{{✓}}<br />
|{{✗}}<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Nostalgia.NES<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 1.17.1]<br />
|{{✓}}<br />
|{{✗}}<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<nowiki>*</nowiki> AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.<br><br />
<nowiki>**</nowiki> Only available on consoles as a libretro core (e.g. [[RetroArch]]).<br><br />
<nowiki>***</nowiki> Only available on mobile as a libretro core (e.g. [[RetroArch]]).<br />
<br />
<br />
===Comparisons===<br />
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], netplay, auto-updating, good built in filters, both .zip and [[GoodTools|goodmerged]] file loading, etc.<br />
*[[PuNES]] is the second most accurate NES emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> While Mesen has more overall mapper support, it should be noted that PuNES has one mapper that Mesen doesn't: 116. This allows games like Kart Fighter and Somari to be supported.<br />
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is Undead Edition in libretro form.<br />
*[[Nintendulator]] and MyNes also have a fairly high ranking in those tests.<ref name="nestas"/><br />
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.<br />
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.<br />
*For official emulation, use [[Virtual Console]]. It has the backing of many of the developers, including Nintendo, Capcom, Square Enix and Namco. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.<br />
<br />
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.<br />
<br />
==Emulation Issues==<br />
===Mappers===<br />
A key difference between many emulators nowadays is how many mappers they support.<br />
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.<br />
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators) will cover these.<br />
* '''Third Party Mappers:''' Since they were not allowed outside Japan, many games redid their soundtracks that took advantage of FM sound offered by these. A lot of fan emulators worth their salt will cover these. With those you cover the entire officially licensed library.<br />
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.<br />
<br />
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how a NES emulator is accurate, it still can't run newly discovered ROM dumps from cartridges that used an original mapper, hence claims some emulators are "inaccurate" because their unlicensed NES rom support is inevitably complete and still a constant WIP. <br />
<br />
===Overscan===<br />
<br />
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is seemingly no standard level of overcropping. Many games appear to require different levels for best results. For example, SMB3 requires quite a lot of cropping, however the same level of cropping will certainly obscure the letters of the status bar in Castlevania games.<br />
===Color Palette===<br />
{{Main|Famicom Color Palette}}<br />
<br />
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.<br />
<br />
==Peripherals==<br />
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref><br />
<br />
===Zapper===<br />
This accessory was very common. It's a light gun, used for many games such as ''Duck Hunt'', ''Wild Gunman'', and ''Hogan's Alley'', to name three examples. When the trigger is pulled, the screen flashes black for a period of 1-2 frames while displaying a white rectangle (indicating the target to shoot at). If the gun detects it is pointing at the white rectangle, it tells the game to register a hit. On real hardware this could be quite unreliable unless the lenses were thoroughly clean. The Zapper plugged into the P2 port and mainly worked with old CRT TVs; newer LCD TVs will not register with the Zapper. Many emulators support this accessory with 100% accurate hit detection in the form of a mouse click (PC), tap (for mobile), remote ([[Wii]] ports of NES emulators), or faked pointers using a controller.<br />
<br />
===Arkanoid/Vaus Controller===<br />
This controller was released by Taito with one button to "fire" and a dial to control back and forth movement. ''Arkanoid'' and ''Chase H.Q.'' are the only NES games to utilize it, but it is still optional even so. [[Mesen]] and [[puNES]] support this.<br />
<br />
===Miracle Piano Teaching System===<br />
By the Software Toolworks, the ''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]'' used an electronic piano keyboard as input. It is unknown if any emulator supports this feature.<br />
<br />
===Family Trainer/Family Fun Fitness/Power Pad===<br />
This was designed to be used with your feet, typically by running in place on numbered circles to represent the button presses. It plugs into the P2 port and has 12 different buttons. Notable games such as ''Stadium Events'', ''World Class Track Meet'', and ''Athletic World'', utilize this, and trying to use a standard controller is not an option. Despite being less accurate than puNES or Mesen, [[FCEUX]] actually supports this.<br />
<br />
===NES Four Score/NES Satellite/4-Player Adaptor===<br />
This turned the standard two controller ports into four by plugging into both P1 and P2. A few games utilized this capability, such as LJN's ''A Nightmare on Elm Street''. Many emulators support this feature by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.<br />
<br />
===Microphone===<br />
Technically not a peripheral because it was physically part of each Model 1 Famicom, on the second player's controller is a microphone and volume slider instead of having START and SELECT buttons. One noteworthy game that makes use of this is the Japanese ''Legend of Zelda''. Pols Voice, an enemy, is destroyed if the player makes a loud sound into the microphone (the US version changed this to merely firing an arrow to 1-shot them). Another game to make use of the microphone is ''Takeshi no Chōsenjō'' (''Takeshi's Challenge''). [[VirtuaNES]] supports this, activated by tapping the 'M' key on default settings. [[Mesen]] also supports this.<br />
<br />
====Karaoke Studio====<br />
Separate from the built-in microphone, Bandai made ''[[Wikipedia:Karaoke Studio|Karaoke Studio]]'', which is a special game cartridge that has a microphone attached to it. It is unknown if any emulator supports this.<br />
<br />
===Family Computer Disk System===<br />
A Japan-only peripheral using a magnetic disk format instead of cartridges, with its own unique game library. Some of these were later ported to the regular NES/Famicom cartridge format with significant downgrades (particularly the loss of enhanced FDS hardware audio). This accessory made it possible to save game data without needing battery-backed ROM, but only for the game contained on each of the disks.<br />
<br />
You'll need the BIOS file to emulate games made for this add-on. It's interesting to note there are actually two versions of the BIOS; [[Wikipedia:Family Computer Disk System|Nintendo's peripheral]] and [[Wikipedia:Twin Famicom|Sharp's Twin Famicom]]. The only difference is Nintendo's displays ''Nintendo'' while [[Wikipedia:Sharp Corporation|Sharp]]'s displays ''Famicom'' when the hardware is first booted. Other than that, they function identically.<br />
<br />
===Famicom Keyboard===<br />
Only one game used a keyboard to program in BASIC on the Famicom and that was ''[[Wikipedia:Family BASIC|Family BASIC]]''. VirtuaNES supports it.<br />
<br />
====Data Recorder====<br />
The [[Wikipedia:Famicom Data Recorder|Data Recorder]] is an accessory related to the Famicom Keyboard. Three games and one accessory supported the Data Recorder: ''Excitebike'', ''Mach Rider'', ''Wrecking Crew'', and ''Family BASIC''. These sent an analog audio stream through the keyboard to a cassette tape deck, but really any device capable of analog audio recording/playback can work with it. The "sounds" are really just 0s and 1s to represent the data the games are trying to write. VirtuaNES supports this accessory, controlled from the "Tape" menu.<br />
<br />
===ASCII Turbo File===<br />
Different from either battery-backed ROM cartridge or the FDS, ASCII Corporation (based in Japan) created their own method to save game data with the [[Wikipedia:Turbo File (ASCII)|ASCII Turbo File]]. VirtuaNES supports this too.<br />
<br />
===Oeka Kids tablet===<br />
This accessory was a tablet for the Famicom games ''Oeka Kids: Anpanman no Hiragana Daisuki'' and ''Oeka Kids: Anpanman to Oekaki Shiyou!!''.<ref>http://www.ne.jp/asahi/oroti/famicom/ish15.html</ref> [[Mesen]] supports it.<br />
<br />
===CompuTrainer Pro===<br />
This is very rare and was only used in the unlicensed game RacerMate Challenge II. No known emulator supports it. <ref>http://www.nesmuseum.com/racermate.html</ref><br />
<br />
===Game Genie===<br />
Although most emulators in general have a GUI to manage cheats and don't rely on real hardware cheating devices, [[FCEUX]] can cheat authentically using a Game Genie ROM.<br />
<br />
==Hardware Variants==<br />
===VS System===<br />
An arcade system based on the NES released for the US. Most emulators have an option to let you "Insert Coin(s)".<br />
<br />
ROMs made with VS System in mind which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.<br />
<br />
===Famicom Box===<br />
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. <br />
<br />
Neither the cartridges nor the BIOS have been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).<br />
<br />
===Dendy===<br />
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- though these differences often break the compatibility of Dendy-specific releases on most emulators.<br />
<br />
MESS supports this console, and some other emulators (such as Mesen, puNES and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.<br />
<br />
==Resources==<br />
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.<br />
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
<br />
{{Nintendo}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Nintendo consoles]]<br />
[[Category:Nintendo Entertainment System emulators|*]]<br />
[[Category:Third-generation video game consoles]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Arcade_emulators&diff=18681Arcade emulators2018-06-08T22:04:47Z<p>Dipswitch: /* Converted PC Hardware */</p>
<hr />
<div>[[File:1676971-ms_pac_man_arcade_machine.jpg|thumb|156px|Example of a Ms. Pac-Man arcade cabinet.]]Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.<br />
<br />
== Machines ==<br />
Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as much quarters as possible, which is emulated with he "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.<br />
<br />
Three main types of arcade machines can be distinguished:<br />
<br />
===Arcade Original Hardware===<br />
Hardware made specifically for arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.<br />
<br />
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.<br />
<br />
===Converted Home Console Hardware===<br />
Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.<br />
<br />
* '''NES:''' Nintendo PlayChoice-10 (FCEUX, Mesen), Nintendo VS System<br />
* '''SNES:''' Nintendo Super System<br />
* '''N64:''' Aleck-64 (Project64 + modded images)<br />
* '''GameCube:''' Triforce (Dolphin fork)<br />
* '''Saturn:''' STV (SSF)<br />
* '''DreamCast:''' Atomiswave (Demul), Naomi 1/2 (Demul)<br />
* '''Xbox:''' Chihiro<br />
* '''PlayStation:''' Konami System 573, Namco System 10/11/12<br />
* '''PlayStation 2:''' Namco System 246/256/Super System 256<br />
* '''PlayStation 3:''' Namco System 357/369<br />
<br />
===Converted PC Hardware===<br />
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot..) but most likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.<br />
<br />
* '''Windows XP Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X.2FX.2B|Taito Type X/X+]], [[wikipedia:Taito_Type_X#Taito_Type_X7|Taito Type X7]], [[wikipedia:Taito_Type_X#Taito_Type_X.C2.B2|Taito Type X²]]<br />
* '''Windows 7 Embedded:''' [[wikipedia:Taito_Type_X#Taito_Type_X_Zero|Taito Type X Zero]], Namco System ES2 PLUS, Namco System ES3<br />
* '''Windows 7 Embedded (64-bit):''' [[wikipedia:Taito_Type_X#Taito_Type_X.C2.B3|Taito Type X³]]<br />
* '''Linux Debian 4.0''': Namco System N2 ("Linux 32-bit"), Namco System ES1 ("arcadelinux 32-bit")<br />
<br />
====Emulation====<br />
The games first need to run on an operating system equivalent to that of the machine, which may imply WINE use on Linux or having to upgrade to 64-bit editions. Some GPUs or wrappers may be required. Additionally, the following need to be installed:<br />
* '''Microsoft Visual C++ Runtimes:''' A one-in-all link for all editions from 2005 to 2015 may be found [https://www.sereby.org/site/All%20in%20One%20Runtimes here].<br />
* '''Microsoft .NET Frameworks:''' Any version from 1.0 to 4.5 may be required, the newer, the better.<br />
* '''Microsoft DirectX 9.0:''' Offline installer [https://www.microsoft.com/en-us/download/details.aspx?id=8109 here].<br />
* '''PC Video Codecs:''' Grabbing the standard K Lite Codec pack from [https://www.codecguide.com/download_kl.htm here] is recommended.<br />
<br />
Remember to back-up data from the downloaded scene release before trying to fix it to run.<br />
<br />
* '''Launcher:''' The game needs this to work at all. There are many: Jconfig, Teknoparrot... and each game requires a specific launcher. If you got the dump from elsewhere not in a clean state that doesn't work, it may be because of conflicting launchers and you will have to delete all of them (typically <code>Detoured.dll, Game loader Rh.exe, Typex_config.exe, Typex_loader.exe, TTXconfig 2.0, TTX-moniter.dll</code>...)<br />
* '''iDmacDrv32.dll:''' Needed in Nesica games. If present, do not delete it, copy Jconfig.exe and the replacement iDmacDrv32.dll from the Jconfig package, then double-click NesicaXlive.reg to import keys to your registry, and use the game executable to run the game. If not present, copy Jconfig.exe, JVSemu.dll and jvs_loader.exe from the Jconfig package, and use jvs_loader.exe to run the game.<br />
* '''Save Fixes:''' Some games can't save scores and data at all. For a bunch of machines, there are fixes (called "loaders pack") that enable that, but some machines (nesica) handle saving purely using official servers in which case there's not much (yet) to do about it.<br />
* '''Extra Fixes:''' Varies per game. Check the readme with the game scene release.<br />
<br />
You can set your controls in Jconfig.exe, and it's recommended to disable Dsound and D3D Wrapper.<br />
<br />
Some games can have DirectX related problems. For some, deleting the existing d3d9.dll or opengl.dll files can help. For others, they expect the older D3D8 codec and have bugs (crashes, uneven speed) that can be fixed with Reshade's d3d8to9 plugin.<br />
<br />
== Emulators ==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Thousands<ref>http://mamedb.com/history</ref><br />
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Windows<br />
|[http://www.fbalpha.com/downloads/ 0.2.97.43]<br />
|Hundreds<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://adamulation.blogspot.com/ DICE]<br />
|Windows, Linux, OS X<br />
|[http://sourceforge.net/projects/dice/files/DICE/ 0.9]<br />
|18<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Model 2 Emulator<br />
|Windows<br />
|[http://nebula.emulatronia.com/descargas.php 1.1a]<br />
|1 <br /><small>(Sega Model 2)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Supermodel<br />
|Windows, Linux, OS X<br />
|[http://supermodel3.com/Download.html 0.2a]<br />[http://www.emucr.com/search/label/Supermodel SVN]<br />
|1 <br /><small>(Sega Model 3)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Daphne]]<br />
|Windows, Linux, OS X<br />
|[http://www.daphne-emu.com/ 1.0.12]<br />
|? <br /><small>(LaserDisc)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|6 <br /><small>(NAOMI and variants)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[TeknoParrot]]<br />
|Windows<br />
|[https://teknoparrot.com/ 1.51 Hotfix #2]<br />
|7 <br /><small>(PC based)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nova<br />
|Windows<br />
|[https://www.patreon.com/nova_emu/posts 0.3]<br />
|1 <br /><small>(ST-V)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Raine]]<br />
|Windows, Linux, OS X<br />
|[http://raine.1emulation.com/download/latest.html 0.64.15]<br />
|1058<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kawaks]]<br />
|Windows<br />
|[http://cps2shock.emu-france.info/download.html v1.65]<br />
|3 <br /><small>(Neo Geo, CPS1, CPS2)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CPS3 Emulator<br />
|Windows<br />
|[http://nebula.emulatronia.com/descargas.php 1.0a]<br />
|1 <br /><small>(CPS3)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|ROM Set<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii]]<br />
|?<br />
|Various<ref group=N>Includes games from publishers such as Namco, Sega, Tecmo and Capcom, also Neo Geo</ref><br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NJEMU<br />
|[[PlayStation Portable]]<br />
|[https://github.com/phoe-nix/NJEMU 2.3.5]<br />
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small><br />
|MAME 0.152<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Unofficial Mod<br />
|[[PlayStation Portable]]<br />
|[http://wololo.net/talk/viewtopic.php?t=27733 2.3.1]<ref group=N name=cache>Generate cache with included <code>romcnv</code> utility.</ref><br />
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small><br />
|MAME 0.120<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|FBA4PSP<br />
|[[PlayStation Portable]]<br />
|[[sourceforge:projects/fba4psp/files/FBA4PSP_Formal/|v12.4.0]]<br />
|1 <br /><small>(CPS1)</small><br />
|MAME 0.141<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|[[MAME]]<br />
|Android<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref><br />
|?<br />
|Depends on core<br />
|{{✓}}<ref group=N name=MAMEVer /><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|MAME4droid (0.139u1)<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4droid 1.12]<br />
|?<br />
|MAME 0.139u1<br />
|{{✓}} <br /><small>(mame2010)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|MAME4droid (0.37b5)<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4all 1.5.3]<br />
|?<br />
|MAME 0.37b5<br />
|{{✓}} <br /><small>(mame2000)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Android<br />
|[http://buildbot.libretro.com/nightly/android/latest/ SVN]<br />
|?<br />
|FBA 0.2.97.42 <br /><small>(based on MAME 0.187)</small><br />
|{{✓}}<br />
|{{✓}} <small>(libretro)</small><br />
|{{✓}}<br />
|}<br />
<br />
<references group=N /><br />
<br />
=== Comparisons ===<br />
<br />
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME. There are many MAME front-ends available.<br />
<br />
;[[Final Burn Alpha]]:Supports many boards, such as Neo Geo, Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo-Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as PlayStation 3, Xbox 360, Original Xbox, Sega Saturn, Android, Wii, Dingoo, and many others.<br />
<br />
;DICE:Emulates old arcade machines from the early 1970's at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator.<br />
<br />
;Supermodel:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation.<br />
<br />
;Model 2 Emulator:Emulates, as per its name, [[Sega Model 2|Sega's Model 2]] arcade platform with a focus on speed over accuracy. Despite this, however, it still manages to play games for that hardware with far higher accuracy than MAME currently can.<br />
<br />
;[[Virtual Console]]:Emulates Sega, Namco, Capcom and Tecmo arcade games, in addition to Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Consoles]]<br />
[[Category:Arcade emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Sega_Dreamcast_emulators&diff=18680Sega Dreamcast emulators2018-06-08T20:40:35Z<p>Dipswitch: </p>
<hr />
<div>{{Infobox console<br />
|title = Sega Dreamcast<br />
|logo = Dreamcast-and-controller.jpg<br />
|developer = [[:Category:Sega consoles|Sega]]<br />
|type = Home video game console<br />
|generation = Sixth generation<br />
|release = 1998<br />
|discontinued = 2001<br />
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] in November 1998 in Japan and later in 1999 in other territories. '''[https://segaretro.org/Sega_NAOMI Naomi]''', an arcade system board similar to the Dreamcast, is supported by some Dreamcast emulators. '''[https://segaretro.org/Atomiswave Atomiswave]''' is an arcade system board that is based on Naomi.<br />
<br />
Microsoft collaborated with Sega for DreamCast development (which would continue later with the Xbox). The Sega Dreamcast is known for running an optimised version of '''Windows CE''' (with DirectX) as an operating system. However, Sega chose to go down a different route than what was originally planned - bundling simple operating systems within the discs themselves. Running games through Windows CE was still an option for developers, but most games used Sega's proprietary software instead out of convenience. This aspect isn't implemented in all emulators.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Naomi<br />
! scope="col"|Atomiswave<br />
! scope="col"|Windows CE<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="8"|PC<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Reicast|reicast]]<br />
|Windows, Linux<br />
|[http://builds.reicast.com/ Dev builds]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|[[nullDC]]<br />
|Windows<br />
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]<br />
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<br />
|-<br />
|[[redream]]<br />
|Windows, Linux, macOS<br />
|[https://redream.io/download {{RedreamVer}}]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|Makaron<br />
|Windows<br />
|T12/5<br />
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Chankast<br />
|Windows<br />
|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|Lxdream<br />
|Linux, macOS<br />
|[http://www.lxdream.org/download.php 0.9.1]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}<br />
|-<br />
|WashingtonDC<br />
|Linux<br />
|[https://github.com/washingtondc-emu/washingtondc Git]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|[[reicast]]<br />
|Android<br />
|[http://builds.reicast.com/ Dev builds]<br />
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
;[[DEmul]]:Has the highest compatibility and is the most accurate Dreamcast emulator. Supports Windows CE games, but in general, they run worse than standard Dreamcast titles. Tends to be the more demanding option in PC requirements; but one of the best ones if the user's PC has enough power to play the games at fullspeed.<br />
;[[NullDC]]:No longer developed and is replaced by Reicast, which is made by the same team. Can run a lot of games at great speed in mid-end PCs.<br />
;[[redream]]: Nice GUI interface, simplicity of setup, can run without BIOS (but it's highly recommended to use one with it).<br />
;Makaron:One of the only two Dreamcast emulators that can properly play Windows CE games.<br />
<br />
==Emulation issues==<br />
Dreamcast emulation is not very good. For the emulators that are either mature or maturing, a very large percentage of games work well, but many games still have problems and glitches.<br />
<br />
===VMU Emulation===<br />
<!-- Update this entry if you have anything else on it --><br />
While current Dreamcast emulators can display the VMU display when the game is running, none of them can be used to play the minigames which were made to run on the VMU. To play those minigames you'll need to use another emulator. There is no complete list of VMU emulators and the ones which can be found are poorly documented and/or closed source.<br />
<br />
==Downloads==<br />
* [[Emulator_Files#Dreamcast|BIOS]]<br />
<br />
==VMU emulation==<br />
Emulating the Dreamcast VMU is possible via use of this emulator:<br />
[https://www.dropbox.com/sh/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVa?dl=0 Dropbox link]<br />
<br />
[http://forums.elysianshadows.com/viewtopic.php?f=48&t=9171 Link to forum thread about it]<br />
<br />
<br />
{{Sega}}<br />
<br />
[[Category:Consoles]]<br />
[[Category:Sega consoles]]<br />
[[Category:Sega Dreamcast emulators]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Arcade_emulators&diff=18679Arcade emulators2018-06-08T20:29:31Z<p>Dipswitch: /* Converted Home Console Hardware */</p>
<hr />
<div>[[File:1676971-ms_pac_man_arcade_machine.jpg|thumb|156px|Example of a Ms. Pac-Man arcade cabinet.]]Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.<br />
<br />
== Machines ==<br />
Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as much quarters as possible, which is emulated with he "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.<br />
<br />
Three main types of arcade machines can be distinguished:<br />
<br />
===Arcade Original Hardware===<br />
Hardware made specifically for arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.<br />
<br />
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.<br />
<br />
===Converted Home Console Hardware===<br />
Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.<br />
<br />
* '''NES:''' Nintendo PlayChoice-10 (FCEUX, Mesen), Nintendo VS System<br />
* '''SNES:''' Nintendo Super System<br />
* '''N64:''' Aleck-64 (Project64 + modded images)<br />
* '''GameCube:''' Triforce (Dolphin fork)<br />
* '''Saturn:''' STV (SSF)<br />
* '''DreamCast:''' Atomiswave (Demul), Naomi 1/2 (Demul)<br />
* '''Xbox:''' Chihiro<br />
* '''PlayStation:''' Konami System 573, Namco System 10/11/12<br />
* '''PlayStation 2:''' Namco System 246/256/Super System 256<br />
* '''PlayStation 3:''' Namco System 357/369<br />
<br />
===Converted PC Hardware===<br />
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot..) but most likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.<br />
<br />
== Emulators ==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Thousands<ref>http://mamedb.com/history</ref><br />
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Windows<br />
|[http://www.fbalpha.com/downloads/ 0.2.97.43]<br />
|Hundreds<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://adamulation.blogspot.com/ DICE]<br />
|Windows, Linux, OS X<br />
|[http://sourceforge.net/projects/dice/files/DICE/ 0.9]<br />
|18<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Model 2 Emulator<br />
|Windows<br />
|[http://nebula.emulatronia.com/descargas.php 1.1a]<br />
|1 <br /><small>(Sega Model 2)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Supermodel<br />
|Windows, Linux, OS X<br />
|[http://supermodel3.com/Download.html 0.2a]<br />[http://www.emucr.com/search/label/Supermodel SVN]<br />
|1 <br /><small>(Sega Model 3)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Daphne]]<br />
|Windows, Linux, OS X<br />
|[http://www.daphne-emu.com/ 1.0.12]<br />
|? <br /><small>(LaserDisc)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|6 <br /><small>(NAOMI and variants)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[TeknoParrot]]<br />
|Windows<br />
|[https://teknoparrot.com/ 1.51 Hotfix #2]<br />
|7 <br /><small>(PC based)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nova<br />
|Windows<br />
|[https://www.patreon.com/nova_emu/posts 0.3]<br />
|1 <br /><small>(ST-V)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Raine]]<br />
|Windows, Linux, OS X<br />
|[http://raine.1emulation.com/download/latest.html 0.64.15]<br />
|1058<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kawaks]]<br />
|Windows<br />
|[http://cps2shock.emu-france.info/download.html v1.65]<br />
|3 <br /><small>(Neo Geo, CPS1, CPS2)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CPS3 Emulator<br />
|Windows<br />
|[http://nebula.emulatronia.com/descargas.php 1.0a]<br />
|1 <br /><small>(CPS3)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|ROM Set<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii]]<br />
|?<br />
|Various<ref group=N>Includes games from publishers such as Namco, Sega, Tecmo and Capcom, also Neo Geo</ref><br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NJEMU<br />
|[[PlayStation Portable]]<br />
|[https://github.com/phoe-nix/NJEMU 2.3.5]<br />
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small><br />
|MAME 0.152<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Unofficial Mod<br />
|[[PlayStation Portable]]<br />
|[http://wololo.net/talk/viewtopic.php?t=27733 2.3.1]<ref group=N name=cache>Generate cache with included <code>romcnv</code> utility.</ref><br />
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small><br />
|MAME 0.120<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|FBA4PSP<br />
|[[PlayStation Portable]]<br />
|[[sourceforge:projects/fba4psp/files/FBA4PSP_Formal/|v12.4.0]]<br />
|1 <br /><small>(CPS1)</small><br />
|MAME 0.141<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|[[MAME]]<br />
|Android<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref><br />
|?<br />
|Depends on core<br />
|{{✓}}<ref group=N name=MAMEVer /><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|MAME4droid (0.139u1)<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4droid 1.12]<br />
|?<br />
|MAME 0.139u1<br />
|{{✓}} <br /><small>(mame2010)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|MAME4droid (0.37b5)<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4all 1.5.3]<br />
|?<br />
|MAME 0.37b5<br />
|{{✓}} <br /><small>(mame2000)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Android<br />
|[http://buildbot.libretro.com/nightly/android/latest/ SVN]<br />
|?<br />
|FBA 0.2.97.42 <br /><small>(based on MAME 0.187)</small><br />
|{{✓}}<br />
|{{✓}} <small>(libretro)</small><br />
|{{✓}}<br />
|}<br />
<br />
<references group=N /><br />
<br />
=== Comparisons ===<br />
<br />
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME. There are many MAME front-ends available.<br />
<br />
;[[Final Burn Alpha]]:Supports many boards, such as Neo Geo, Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo-Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as PlayStation 3, Xbox 360, Original Xbox, Sega Saturn, Android, Wii, Dingoo, and many others.<br />
<br />
;DICE:Emulates old arcade machines from the early 1970's at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator.<br />
<br />
;Supermodel:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation.<br />
<br />
;Model 2 Emulator:Emulates, as per its name, [[Sega Model 2|Sega's Model 2]] arcade platform with a focus on speed over accuracy. Despite this, however, it still manages to play games for that hardware with far higher accuracy than MAME currently can.<br />
<br />
;[[Virtual Console]]:Emulates Sega, Namco, Capcom and Tecmo arcade games, in addition to Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Consoles]]<br />
[[Category:Arcade emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Arcade_emulators&diff=18675Arcade emulators2018-06-07T19:28:56Z<p>Dipswitch: </p>
<hr />
<div>[[File:1676971-ms_pac_man_arcade_machine.jpg|thumb|156px|Example of a Ms. Pac-Man arcade cabinet.]]Arcades were venues in which many games were played at, often containing thousands of games. Arcades often got their revenue from players who paid to play games. Most arcade emulators focus on emulating many systems in one program, the scope of which varies between projects.<br />
<br />
== Machines ==<br />
Machines often varied by their design and, unlike consoles, were often tailored to just one game. Games were designed to eat as much quarters as possible, which is emulated with he "Coin" key. Some games have a service mode (mapped to F2 in MAME) with menus meant for the arcade owner to set dipswitches for difficulty, censorship, language, and most importantly a "Free Play" mode that allows players to continue as many as they want without requesting more coins. Sometimes, similar menus meant for developers (labeled debug or test usually, sometimes requiring a developer BIOS like with some Neo Geo games) are left in the game too.<br />
<br />
Three main types of arcade machines can be distinguished:<br />
<br />
===Arcade Original Hardware===<br />
Hardware made specifically for arcade to provide for graphics and performance unseen on home consoles. Extremely common in the golden age of arcades but became much less frequent as companies used modified existing hardware instead to save on R&D costs and easier cross-platform development, or tried to differentiate between the home and arcade experience with control scheme gimmicks instead.<br />
<br />
MAME's purpose is to cover most of these. Older arcades as well as select popular arcade machines, the Neo Geo and Capcom's CPS series in particular, received their own standalone emulators. Sometimes, they received their own console versions but those are mostly ports, not emulation, with very few exceptions.<br />
<br />
===Converted Home Console Hardware===<br />
Those arcade boards share most of the hardware specifications with existing home consoles, with the addition of a coin slot and occasionally DRM and some changes. While MAME supports most of those, standalone emulators for the base home console are more mature and often (but not always) support the arcade variants.<br />
<br />
* '''NES:''' Nintendo PlayChoice-10, Nintendo VS System<br />
* '''SNES:''' Nintendo Super System<br />
* '''N64:''' Aleck-64<br />
* '''GameCube:''' Triforce<br />
* '''Saturn:''' STV<br />
* '''DreamCast:''' Atomiswave<br />
* '''Xbox:''' Chihiro<br />
* '''PlayStation:''' Konami System 573, Namco System 10/11/12<br />
* '''PlayStation 2:''' Namco System 246/256/Super System 256<br />
* '''PlayStation 3:''' Namco System 357/369<br />
<br />
===Converted PC Hardware===<br />
Based on normal PC architecture with a variation of Windows 7 Embedded or Linux installed and tons of DRM and custom drivers. These can still be run on computers using the right launchers (Game loader All RH, SpiceTools, idmacx tools, TekParrot..) but most likely won't be emulated by MAME anytime soon, and not just because of their policies on what hardware is too recently commercialized to cover.<br />
<br />
== Emulators ==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
|-<br />
!colspan="7"|PC<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Thousands<ref>http://mamedb.com/history</ref><br />
|{{✓}}<ref group=N name=MAMEVer>RetroArch cores: [https://github.com/libretro/mame mame] (latest), [https://github.com/libretro/mame2016-libretro mame2016] (0.174), [https://github.com/libretro/mame2014-libretro mame2014] (0.159), [https://github.com/libretro/mame2010-libretro mame2010] (0.139), [https://github.com/libretro/mame2003-libretro mame2003] (0.78), [https://github.com/libretro/mame2000-libretro mame2000 aka mame4all] (0.37b5)</ref><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Windows<br />
|[http://www.fbalpha.com/downloads/ 0.2.97.43]<br />
|Hundreds<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://adamulation.blogspot.com/ DICE]<br />
|Windows, Linux, OS X<br />
|[http://sourceforge.net/projects/dice/files/DICE/ 0.9]<br />
|18<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Model 2 Emulator<br />
|Windows<br />
|[http://nebula.emulatronia.com/descargas.php 1.1a]<br />
|1 <br /><small>(Sega Model 2)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Supermodel<br />
|Windows, Linux, OS X<br />
|[http://supermodel3.com/Download.html 0.2a]<br />[http://www.emucr.com/search/label/Supermodel SVN]<br />
|1 <br /><small>(Sega Model 3)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Daphne]]<br />
|Windows, Linux, OS X<br />
|[http://www.daphne-emu.com/ 1.0.12]<br />
|? <br /><small>(LaserDisc)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[DEmul]]<br />
|Windows<br />
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428]<br />
|6 <br /><small>(NAOMI and variants)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[TeknoParrot]]<br />
|Windows<br />
|[https://teknoparrot.com/ 1.51 Hotfix #2]<br />
|7 <br /><small>(PC based)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Nova<br />
|Windows<br />
|[https://www.patreon.com/nova_emu/posts 0.3]<br />
|1 <br /><small>(ST-V)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Raine]]<br />
|Windows, Linux, OS X<br />
|[http://raine.1emulation.com/download/latest.html 0.64.15]<br />
|1058<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[Kawaks]]<br />
|Windows<br />
|[http://cps2shock.emu-france.info/download.html v1.65]<br />
|3 <br /><small>(Neo Geo, CPS1, CPS2)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CPS3 Emulator<br />
|Windows<br />
|[http://nebula.emulatronia.com/descargas.php 1.0a]<br />
|1 <br /><small>(CPS3)</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|# of Emulated systems<br />
! scope="col"|ROM Set<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended emulators|Recommended]]<br />
|-<br />
!colspan="8"|Consoles<br />
|-<br />
|[[Virtual Console]]<br />
|[[Wii]]<br />
|?<br />
|Various<ref group=N>Includes games from publishers such as Namco, Sega, Tecmo and Capcom, also Neo Geo</ref><br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|NJEMU<br />
|[[PlayStation Portable]]<br />
|[https://github.com/phoe-nix/NJEMU 2.3.5]<br />
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small><br />
|MAME 0.152<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|Unofficial Mod<br />
|[[PlayStation Portable]]<br />
|[http://wololo.net/talk/viewtopic.php?t=27733 2.3.1]<ref group=N name=cache>Generate cache with included <code>romcnv</code> utility.</ref><br />
|4 <br /><small>(CPS1, CPS2, Neo-Geo, Neo-Geo CD)</small><br />
|MAME 0.120<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|FBA4PSP<br />
|[[PlayStation Portable]]<br />
|[[sourceforge:projects/fba4psp/files/FBA4PSP_Formal/|v12.4.0]]<br />
|1 <br /><small>(CPS1)</small><br />
|MAME 0.141<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
!colspan="8"|Mobile<br />
|-<br />
|[[MAME]]<br />
|Android<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref><br />
|?<br />
|Depends on core<br />
|{{✓}}<ref group=N name=MAMEVer /><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|MAME4droid (0.139u1)<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4droid 1.12]<br />
|?<br />
|MAME 0.139u1<br />
|{{✓}} <br /><small>(mame2010)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|MAME4droid (0.37b5)<br />
|Android<br />
|[https://play.google.com/store/apps/details?id=com.seleuco.mame4all 1.5.3]<br />
|?<br />
|MAME 0.37b5<br />
|{{✓}} <br /><small>(mame2000)</small><br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Final Burn Alpha]]<br />
|Android<br />
|[http://buildbot.libretro.com/nightly/android/latest/ SVN]<br />
|?<br />
|FBA 0.2.97.42 <br /><small>(based on MAME 0.187)</small><br />
|{{✓}}<br />
|{{✓}} <small>(libretro)</small><br />
|{{✓}}<br />
|}<br />
<br />
<references group=N /><br />
<br />
=== Comparisons ===<br />
<br />
;[[MAME]]:Very extensive in scope, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. Do not expect support for more recent boards, such as Atomiswave. MAME focuses on [[accuracy]] and preservation, meaning usability comes second for the end user. Only the most up to date ROM dumps will work in the latest MAME. There are many MAME front-ends available.<br />
<br />
;[[Final Burn Alpha]]:Supports many boards, such as Neo Geo, Capcom CPS1-3, and others. It is very good for the boards it supports. The Neo-Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices, such as PlayStation 3, Xbox 360, Original Xbox, Sega Saturn, Android, Wii, Dingoo, and many others.<br />
<br />
;DICE:Emulates old arcade machines from the early 1970's at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator.<br />
<br />
;Supermodel:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation.<br />
<br />
;Model 2 Emulator:Emulates, as per its name, [[Sega Model 2|Sega's Model 2]] arcade platform with a focus on speed over accuracy. Despite this, however, it still manages to play games for that hardware with far higher accuracy than MAME currently can.<br />
<br />
;[[Virtual Console]]:Emulates Sega, Namco, Capcom and Tecmo arcade games, in addition to Neo Geo. It is a viable method for official emulation, but forces you to play like you would on a real arcade machine.<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Consoles]]<br />
[[Category:Arcade emulators|*]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=17645Talk:ROM/ISO sites2018-03-22T02:34:13Z<p>Dipswitch: /* Broken Sega CD Redump page */</p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn't work with any web browser due to how f**kily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
:It's possible the website is a scam, since I clicked on “DOWNLOAD!” and nothing happened. {{User:MarioMario456/sig|19:59 3/03/2018}}<br />
::It worked before, but such is life and it's as if sites like these get taken down regularly the more this page gets linked. Ah well. We discussed that and F0rZ3er0 was indeed right about portalroms and we removed it, but somehow the link was restored. I find it pointless to maintain ''this'' page, so feel free to remove any non working links. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 20:21, 9 March 2018 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
<br />
::There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)<br />
<br />
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)<br />
<br />
== Broken Sega CD Redump page ==<br />
<br />
The Redump Sega CD link needs to be changed. All of the files are not available for download.<br />
::The internet archive shut down many sets linked here but getting rid of the whole archive section is not a solution. The link should stay since the files are there and some users can still download the torrent files inside those sets with some site scrapers for those files, and removed if the whole set is deleted, not just normally inaccessible. If you find a working link or uploaded a set, do add it later in the page. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:07, 19 March 2018 (EDT)<br />
::It doesn't matter at all that the files are "restricted," and this page is an outdated one and has no instructions for a workaround.<br />
:::It's not "outdated", it just gets more attention and more strikes. The Sega CD Redump link he's talking about is the exact same link. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:28, 21 March 2018 (EDT)<br />
:::Did you not see this in this page? "If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: https://archive.org/downloads/NameOfPack -> https://archive.org/downloads/NameOfPack/ROMPack.zip) " If OP is talking about how it needs to be changed, then it means he saw this.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=17644Talk:ROM/ISO sites2018-03-22T02:28:42Z<p>Dipswitch: /* Broken Sega CD Redump page */</p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn't work with any web browser due to how f**kily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
:It's possible the website is a scam, since I clicked on “DOWNLOAD!” and nothing happened. {{User:MarioMario456/sig|19:59 3/03/2018}}<br />
::It worked before, but such is life and it's as if sites like these get taken down regularly the more this page gets linked. Ah well. We discussed that and F0rZ3er0 was indeed right about portalroms and we removed it, but somehow the link was restored. I find it pointless to maintain ''this'' page, so feel free to remove any non working links. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 20:21, 9 March 2018 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
<br />
::There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)<br />
<br />
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)<br />
<br />
== Broken Sega CD Redump page ==<br />
<br />
The Redump Sega CD link needs to be changed. All of the files are not available for download.<br />
::The internet archive shut down many sets linked here but getting rid of the whole archive section is not a solution. The link should stay since the files are there and some users can still download the torrent files inside those sets with some site scrapers for those files, and removed if the whole set is deleted, not just normally inaccessible. If you find a working link or uploaded a set, do add it later in the page. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:07, 19 March 2018 (EDT)<br />
::It doesn't matter at all that the files are "restricted," and this page is an outdated one compared to the more up to date one linked in the front page. That one has instructions for a workaround.<br />
:::It's not "outdated", it just gets more attention and more strikes. The Sega CD Redump link he's talking about is the exact same link. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:28, 21 March 2018 (EDT)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=17629Talk:ROM/ISO sites2018-03-20T02:07:59Z<p>Dipswitch: /* Broken Sega CD Redump page */</p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn't work with any web browser due to how f**kily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
:It's possible the website is a scam, since I clicked on “DOWNLOAD!” and nothing happened. {{User:MarioMario456/sig|19:59 3/03/2018}}<br />
::It worked before, but such is life and it's as if sites like these get taken down regularly the more this page gets linked. Ah well. We discussed that and F0rZ3er0 was indeed right about portalroms and we removed it, but somehow the link was restored. I find it pointless to maintain ''this'' page, so feel free to remove any non working links. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 20:21, 9 March 2018 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
<br />
::There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)<br />
<br />
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)<br />
<br />
== Broken Sega CD Redump page ==<br />
<br />
The Redump Sega CD link needs to be changed. All of the files are not available for download.<br />
::The internet archive shut down many sets linked here but getting rid of the whole archive section is not a solution. The link should stay since the files are there and some users can still download the torrent files inside those sets with some site scrapers for those files, and removed if the whole set is deleted, not just normally inaccessible. If you find a working link or uploaded a set, do add it later in the page. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:07, 19 March 2018 (EDT)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM_%26_ISO_sites&diff=17514Talk:ROM & ISO sites2018-03-11T05:39:43Z<p>Dipswitch: </p>
<hr />
<div>It seems that archive.org ROMs are now "restricted," even when logging in. Any suggestions?<br />
<br />
- It seems you can still download the files by appending the filename at the end of the URL (ie https://archive.org/download/No-Intro-Collection_2016-09-06/Atari-2600.zip)<br />
<br />
<br />
I'm confused. Which page is the real one?<br />
<br />
:There is no "fake" page, both are real. Read the introduction. One is linked to on the main page and the imageboard, the other one has no links here on this wiki pointing to it other than external links and gets lots of outside attention. We should have removed it, but it was only a source of headaches. There were some aggressive outside attention coming here complaining about when the old page was edited/moved/deleted/not updated fast enough, considerably limiting what could be done with it. <br />
<br />
The other page hotlinked elsewhere in extremely high visibility places was restored to its former state (that even meant the older links to portalroms, and btw chaosgames still works and none of the sites are malware... yet, the one complaining about k73 was a dumbass because it was a chinese site) to keep them quiet, with more simplified information added since it was clearly newbies coming there. However, that also means it gets more outside attention and thus more copyright hound attention like those hired to scour forums for Nintendo rom links to get the links taken down, or to vandalize that page here and remove its contents completely (happened a few times here). I and some archivists complained about that and were told by outsiders coming here to complain about the page edits it's natural for archives to get taken down and we should keep doing it, that's the nature of it. The dead links you see on the other page simply mean that the current link for that set is dead and you need to provide a better link for it instead of removing that whole page.<br />
<br />
Hence why, I recommend against deleting that other outside facing page, which is still helpful for all parties involved and avoids unnecessary drama, and regulars here know about this situation. That page is under a lot of attention, but not all systems are affected by that, and the ones affected are not all taken down. It's thus still useful. That page's problems are mainly how frequently it is maintained. That said, I have no time to maintain it and fix the broken links fast enough as they get taken down. Editing the other page seems far more manageable and... stable for the lack of a better term. You did well as a first step in taking over maintaining the public page, but you shouldn't just delete the links, but track down the releases in paradisedome and get the latest links and replace deleted links with those. Have a good day. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 00:39, 11 March 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&diff=17513ROM & ISO sites2018-03-11T05:05:03Z<p>Dipswitch: The "malware" is just like downloading the "automatic downloader" adware on most sites here (coolrom, etc), JDownloader exists, site has unique games not found elsewhere ('jp games", "latest gen"). Don't be a retard.</p>
<hr />
<div>==Downloads==<br />
===No limit===<br />
*The Internet Archive. Add a slash (<code>/</code>) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.<br />
*If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: https://archive.org/downloads/NameOfPack -> https://archive.org/downloads/NameOfPack/ROMPack.zip)<br />
**No Registration Required<br />
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.<br />
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).<br />
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.<br />
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)<br />
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.<br />
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.<br />
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.<br />
**Registration Required <small>(If you do not have an account at the Internet Archive, you can use <abbr title="Email: emugen@cock.li | Password: emugen">these credentials</abbr>.)</small><br />
***[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection] for most cartridge-based systems (2016-01-03).<br />
***[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection] (June 27, 2017)<br />
***Redump GameCube ([https://archive.org/details/RedumpNintendoGameCubeAmerica Part 1], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart2 Part 2], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart3 Part 3]) USA sets (2016-05-27).<br />
***[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection].<br />
***[https://archive.org/details/NoIntroNintendoDsNumberedDecrypted No-Intro Nintendo DS] set (2017-02-13). File names are organized by scene release order.<br />
***Redump PS2 ([https://archive.org/details/RedumpSonyPS2NTSCU Part 1], [https://archive.org/details/RedumpSonyPS2NTSCUPart2 Part 2]) USA sets (September 2016). Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.<br />
***[https://archive.org/details/RedumpSonyPlayStationAmerica20160617 Redump PS1] USA set (2016-06-17).<br />
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.<br />
***[https://archive.org/details/SgaStrnCmplt Redump Saturn] set (2015-09-13). Includes manuals and magazines.<br />
***[https://archive.org/details/Sega_Mega-CD_and_Sega_CD_Reference_Set_-_Redump_ROMs_BIN_and_CUE Redump Sega CD] set. Includes DAT files to verify with ClrMamePro.<br />
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.<br />
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier<br />
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Hosts a lot of bad disc rips with no indication. Avoid the PSX section in particular, because many titles don't work with the standard emulators. Many GBA games have had intro screens added. (Most Nintendo-published titles have been DMCA'd as of June 2017.)<br />
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA'd as of July 2017.)<br />
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
*[http://nicoblog.org/ Nicoblog] A site where people can share their games.<br />
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs, also good for GBA ROMs. Just click on "Telecharger" for download.<br />
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.<br />
*[https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Amiibo set].<br />
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.<br />
*[http://www.gametronik.com GameTronik]<br />
*[http://www.abandonware-france.org/ Abandonware France]<br />
*[https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.<br />
*[https://downloadgameps3.com/ PS3 Games] hosted on Google Drive.<br />
<br />
===Download limit===<br />
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)<br />
*[https://1fichier.com/dir/lUJzw9NH Partial Wii Redump (2016/03/19)] (602/1037 games)<br />
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo's Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always '''AlvRo'''.<br />
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.<br />
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC. The filehost it uses (firedrop.com) maxes out at ~500kb/s download speed and has a 4gb per day limit.<br />
*[http://www.k73.com/ k73] A Chinese site that relies on baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), always refuse since most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles not usually uploaded, and more importantly latest gen dumps.<br />
*[https://8ch.net/1cc/index.html /1cc/] imageboard, good for the latest arcade releases (from recent machines no less) but links don't stay up for too long.<br />
*[https://ghostbin.com/paste/49chf SmokeMonster's EverDrive Packs and Pre-Patched MSU-1 links] hosted with FileFactory.<br />
<br />
===Registration Required===<br />
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA'd as of January 2017)<br />
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.<br />
<br />
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== <br />
Use some common sense while downloading!<br />
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.<br />
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.<br />
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.<br />
*[http://www.ps3iso.com/forum.php ps3iso.com] Many 'premium-only' links.<br />
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.<br />
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.<br />
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.<br />
<br />
===BitTorrent===<br />
:<small>''Note: [https://github.com/ngosang/trackerslist Here's a list of public trackers you can use] to increase the amount of peers you can reach.''</small><br />
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.)<br />
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]<br />
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]<br />
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)<br />
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]<br />
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]<br />
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 Tru-Rip TurboGrafx-CD set]<br />
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]<br />
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]<br />
<br />
==Official Dumps==<br />
===Nintendo Wii U / 3DS===<br />
Nintendo delivers games the same way Sony does with the PlayStation Network; the big ISO with all the data is useless without an authentication key. Unfortunately for them, these keys are much smaller than the game, and can be passed around easily provided people have broken into the console to get them in the first place.<br />
<br />
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys] and [http://3ds.titlekeys.gq this for 3DS keys]. '''Note''' you're still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.<br />
<br />
On real 3DS/Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. <br />
<br />
If you're using [[Cemu]] with physical dumps, you'll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you're emulating. Some 3DS dumps also require seeds to play on real hardware.<br />
<br />
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.<br />
<br />
====NUS Downloaders (PC)====<br />
You can get either 3DS or Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper]. Make sure to use the appropriate URL for the titlekey database. <br />
<br />
Then, it's as simple as selecting the game you want to download, clicking "Get It" and then "Download Games". This will download the files for the game you chose (the same as the .tik's title). Choose your own region where possible, so the servers are closer to you.<br />
<br />
Once the download is complete:<br />
<br />
* '''Wii U dumps:''' You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you're using the deprecated Loadiine (or [[Cemu]]), you can "Convert" it "to Loadiine/CIA". Simply right click your newly downloaded game, and then click "Prepare for Emulation". The .rpx file will be available in the game's folder, at /code/[yourgame].rpx.<br />
* '''3DS dumps:''' Just "Convert to CIA" when the tool is done downloading it. That CIA file can then be installed to real 3DS hardware directly using [https://github.com/Steveice10/FBI/releases FBI], as long as you have enough free space on your SD card for '''double''' its size (if you are unable to fit this size, you can use freeShop instead; also worth noting you may delete the CIA files once they are done, as they are practically installers), or if you want to emulate them, you can instead prepare the game for emulation via Wii U USB Helper, or follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to convert existing titles on your device and prepare them for emulation.<br />
<br />
Updates and DLCs can be downloaded the same way. Right click on a game's name to choose which to download. For 3DS games, they can be converted to CIA files, and for Wii U games for emulation on Cemu:<br />
<br />
To install updates and DLC on Cemu: <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
====Titlekey Downloaders (3DS)====<br />
You'll need a 3DS with custom firmware installed (most commonly boot9strap + Luma3DS). If you don't have custom firmware, but want it, follow [http://3ds.guide Plailect's guide]. Video guides are not recommended, due to history of unsafe, outdated, and/or inaccurate instructions.<br />
<br />
The most used downloader utilities are [https://notabug.org/Paul_GameDev/freeShop/releases freeShop]. freeShop is convenient since it only needs an encTitleKeys.bin from the titlekey site, and installs directly the games to your 3DS without the need to free up double the needed size. [https://github.com/llakssz/CIAngel CIAngel] can download particularly rare or obscure games only using a text file with the game's Title ID and its encrypted title key.<br />
<br />
If you are interested in dumping your installed titles for use with Citra, you can follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to do so.<br />
<br />
===Nintendo Amiibo===<br />
Amiibo are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]<br />
<br />
Here's the most complete amiibo set from: <br />
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]<br />
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]<br />
<br />
===Sony PlayStation Portable / PlayStation 3===<br />
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW'd console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.<br />
<br />
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.<br />
<br />
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn't.<br />
<br />
For PlayStation 3 game updates, go to <code>https://a0.ww.np.dl.playstation.net/tpl/np/{game_id}/{game_id}-ver.xml</code> (replacing <code>{game_id}</code> with the game's ID) to see links to available update .pkgs for that game.<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File_Hashes#Determining_Good_Game_Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy's Defining Games]<br />
*[http://www.racketboy.com/guide/hidden-gems Racketboy's Hidden Gems]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game's release information. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Download Managers==<br />
Many resources we've listed will link to files called .DLCs that contain a list of urls to download. We've voluntarily listed some programs you can use in the event that you come across one and don't want to deal with the links manually.<br />
<br />
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.<br />
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&diff=17486ROM & ISO sites2018-03-10T01:26:24Z<p>Dipswitch: /* Download limit */</p>
<hr />
<div>==Downloads==<br />
===No limit===<br />
*The Internet Archive. Add a slash (<code>/</code>) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.<br />
*If downloads are restricted (greyed out), copy the file name and append it to the end of the URL (ie: https://archive.org/downloads/NameOfPack -> https://archive.org/downloads/NameOfPack/ROMPack.zip)<br />
**No Registration Required<br />
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.<br />
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).<br />
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.<br />
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)<br />
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.<br />
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.<br />
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.<br />
**Registration Required <small>(If you do not have an account at the Internet Archive, you can use <abbr title="Email: emugen@cock.li | Password: emugen">these credentials</abbr>.)</small><br />
***[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection] for most cartridge-based systems (2016-01-03).<br />
***[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection] (June 27, 2017)<br />
***Redump GameCube ([https://archive.org/details/RedumpNintendoGameCubeAmerica Part 1], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart2 Part 2], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart3 Part 3]) USA sets (2016-05-27).<br />
***[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection].<br />
***[https://archive.org/details/NoIntroNintendoDsNumberedDecrypted No-Intro Nintendo DS] set (2017-02-13). File names are organized by scene release order.<br />
***Redump PS2 ([https://archive.org/details/RedumpSonyPS2NTSCU Part 1], [https://archive.org/details/RedumpSonyPS2NTSCUPart2 Part 2]) USA sets (September 2016). Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.<br />
***[https://archive.org/details/RedumpSonyPlayStationAmerica20160617 Redump PS1] USA set (2016-06-17).<br />
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.<br />
***[https://archive.org/details/SgaStrnCmplt Redump Saturn] set (2015-09-13). Includes manuals and magazines.<br />
***[https://archive.org/details/Sega_Mega-CD_and_Sega_CD_Reference_Set_-_Redump_ROMs_BIN_and_CUE Redump Sega CD] set. Includes DAT files to verify with ClrMamePro.<br />
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.<br />
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier<br />
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Hosts a lot of bad disc rips with no indication. Avoid the PSX section in particular, because many titles don't work with the standard emulators. Many GBA games have had intro screens added. (Most Nintendo-published titles have been DMCA'd as of June 2017.)<br />
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA'd as of July 2017.)<br />
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
*[http://nicoblog.org/ Nicoblog] A site where people can share their games.<br />
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs, also good for GBA ROMs. Just click on "Telecharger" for download.<br />
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.<br />
*[https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Amiibo set].<br />
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.<br />
*[http://www.gametronik.com GameTronik]<br />
*[http://www.abandonware-france.org/ Abandonware France]<br />
*[https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.<br />
*[https://downloadgameps3.com/ PS3 Games] hosted on Google Drive.<br />
<br />
===Download limit===<br />
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)<br />
*[https://1fichier.com/dir/lUJzw9NH Partial Wii Redump (2016/03/19)] (602/1037 games)<br />
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo's Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always '''AlvRo'''.<br />
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.<br />
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC. The filehost it uses (firedrop.com) maxes out at ~500kb/s download speed and has a 4gb per day limit.<br />
*[http://www.k73.com/ k73] A Chinese site that relies on baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), always refuse since most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles not usually uploaded, and more importantly latest gen dumps.<br />
*[https://8ch.net/1cc/index.html /1cc/] imageboard, good for the latest arcade releases (from recent machines no less) but links don't stay up for too long.<br />
*[https://ghostbin.com/paste/49chf SmokeMonster's EverDrive Packs and Pre-Patched MSU-1 links] hosted with FileFactory.<br />
<br />
===Registration Required===<br />
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA'd as of January 2017)<br />
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.<br />
<br />
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== <br />
Use some common sense while downloading!<br />
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.<br />
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.<br />
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.<br />
*[http://www.ps3iso.com/forum.php ps3iso.com] Many 'premium-only' links.<br />
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.<br />
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.<br />
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.<br />
<br />
===BitTorrent===<br />
:<small>''Note: [https://github.com/ngosang/trackerslist Here's a list of public trackers you can use] to increase the amount of peers you can reach.''</small><br />
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.)<br />
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]<br />
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]<br />
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)<br />
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]<br />
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]<br />
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 Tru-Rip TurboGrafx-CD set]<br />
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]<br />
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]<br />
<br />
==Official Dumps==<br />
===Nintendo Wii U / 3DS===<br />
Nintendo delivers games the same way Sony does with the PlayStation Network; the big ISO with all the data is useless without an authentication key. Unfortunately for them, these keys are much smaller than the game, and can be passed around easily provided people have broken into the console to get them in the first place.<br />
<br />
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys] and [http://3ds.titlekeys.gq this for 3DS keys]. '''Note''' you're still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.<br />
<br />
On real 3DS/Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. <br />
<br />
If you're using [[Cemu]] with physical dumps, you'll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you're emulating. Some 3DS dumps also require seeds to play on real hardware.<br />
<br />
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.<br />
<br />
====NUS Downloaders (PC)====<br />
You can get either 3DS or Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper]. Make sure to use the appropriate URL for the titlekey database. <br />
<br />
Then, it's as simple as selecting the game you want to download, clicking "Get It" and then "Download Games". This will download the files for the game you chose (the same as the .tik's title). Choose your own region where possible, so the servers are closer to you.<br />
<br />
Once the download is complete:<br />
<br />
* '''Wii U dumps:''' You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you're using the deprecated Loadiine (or [[Cemu]]), you can "Convert" it "to Loadiine/CIA". Simply right click your newly downloaded game, and then click "Prepare for Emulation". The .rpx file will be available in the game's folder, at /code/[yourgame].rpx.<br />
* '''3DS dumps:''' Just "Convert to CIA" when the tool is done downloading it. That CIA file can then be installed to real 3DS hardware directly using [https://github.com/Steveice10/FBI/releases FBI], as long as you have enough free space on your SD card for '''double''' its size (if you are unable to fit this size, you can use freeShop instead; also worth noting you may delete the CIA files once they are done, as they are practically installers), or if you want to emulate them, you can instead prepare the game for emulation via Wii U USB Helper, or follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to convert existing titles on your device and prepare them for emulation.<br />
<br />
Updates and DLCs can be downloaded the same way. Right click on a game's name to choose which to download. For 3DS games, they can be converted to CIA files, and for Wii U games for emulation on Cemu:<br />
<br />
To install updates and DLC on Cemu: <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
====Titlekey Downloaders (3DS)====<br />
You'll need a 3DS with custom firmware installed (most commonly boot9strap + Luma3DS). If you don't have custom firmware, but want it, follow [http://3ds.guide Plailect's guide]. Video guides are not recommended, due to history of unsafe, outdated, and/or inaccurate instructions.<br />
<br />
The most used downloader utilities are [https://notabug.org/Paul_GameDev/freeShop/releases freeShop]. freeShop is convenient since it only needs an encTitleKeys.bin from the titlekey site, and installs directly the games to your 3DS without the need to free up double the needed size. [https://github.com/llakssz/CIAngel CIAngel] can download particularly rare or obscure games only using a text file with the game's Title ID and its encrypted title key.<br />
<br />
If you are interested in dumping your installed titles for use with Citra, you can follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to do so.<br />
<br />
===Nintendo Amiibo===<br />
Amiibo are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]<br />
<br />
Here's the most complete amiibo set from: <br />
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]<br />
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]<br />
<br />
===Sony PlayStation Portable / PlayStation 3===<br />
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW'd console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.<br />
<br />
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.<br />
<br />
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn't.<br />
<br />
For PlayStation 3 game updates, go to <code>https://a0.ww.np.dl.playstation.net/tpl/np/{game_id}/{game_id}-ver.xml</code> (replacing <code>{game_id}</code> with the game's ID) to see links to available update .pkgs for that game.<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File_Hashes#Determining_Good_Game_Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy's Defining Games]<br />
*[http://www.racketboy.com/guide/hidden-gems Racketboy's Hidden Gems]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game's release information. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Download Managers==<br />
Many resources we've listed will link to files called .DLCs that contain a list of urls to download. We've voluntarily listed some programs you can use in the event that you come across one and don't want to deal with the links manually.<br />
<br />
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.<br />
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=17485Talk:ROM/ISO sites2018-03-10T01:21:46Z<p>Dipswitch: </p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn't work with any web browser due to how f**kily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
:It's possible the website is a scam, since I clicked on “DOWNLOAD!” and nothing happened. {{User:MarioMario456/sig|19:59 3/03/2018}}<br />
::It worked before, but such is life and it's as if sites like these get taken down regularly the more this page gets linked. Ah well. We discussed that and F0rZ3er0 was indeed right about portalroms and we removed it, but somehow the link was restored. I find it pointless to maintain ''this'' page, so feel free to remove any non working links. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 20:21, 9 March 2018 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
<br />
::There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)<br />
<br />
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Emulation_accuracy&diff=17484Emulation accuracy2018-03-10T01:08:18Z<p>Dipswitch: </p>
<hr />
<div>An emulator is '''accurate''' when an instruction given to both the program and the hardware results in both outputting the same result. That means accurate emulators produce much less audio and video glitches at the cost of more processing power needed. It's often achieved by using tighter synchronization.<br />
<br />
Notable accuracy-centric emulators include [[Mesen]] (NES), [[Higan]] (SNES), [[CEN64]] (N64) and [[Exodus]] (Sega Mega Drive) among others. <br />
<br />
The more accurate an emulator is, the lesser deviations there is from real hardware behavior but the more demanding it is. Ironically, that aspect might at times be at odds with how authentic the experience is, when it introduces [[Input lag]]. A similar debate surrounds CRT shaders as well. Not to mention the hardware intensive nature of very accurate emulators for later consoles may be at odds with the emulator's usability, especially with the recent collapse of Moore's Law (in layman terms, you can't just "buy a better PC" if semiconductor technology does not catch up fast enough with what it takes for accurate emulation that makes zero compromises for optimizing speed)<br />
<br />
As a result, accuracy and emulator authenticity continue to be controversial subjects and highly a matter of opinion depending on what aspect of the experience the user values more.<br />
<br />
==Types==<br />
===Low accuracy===<br />
<br />
An emulator isn't accurate when it has a large amount of visual and audio glitches and favors performance as much as possible. To work around these glitches, emulator developers typically include game-specific hacks (and prioritize popular games) to skip over problems, such as compatibility issues that can cause games to break. Many times, these emulators will be deemed incompatible with the less popular games. As byuu explains in a 2011 Ars Technica article linked below, "Speedy Gonzales: Los Gatos Bandidos" will soft-lock towards the end due to a specific hardware edge case that isn't emulated in [[ZSNES]] or [[Snes9x]], but is properly dealt with in his own emulator [[higan]] due to his documentation of the system. This can also become very problematic when ROM hacks abuse software errors to create otherwise impossible behaviors to achieve what they can. When a ROM hack can only be used in that one specific emulator, he explains, it becomes incompatible with real hardware (either through a flash cart or printed), and that such an issue has occurred with [[ZSNES]] before and continues to occur with Nintendo 64 ROM hacks.<br />
<br />
Newer emulators tend to favor High Level Emulation (HLE) as opposed to Low Level Emulation (LLE), which results in lower accuracy. While emulators like [[Dolphin]] favor accuracy but still retain HLE for performance and have successfully used it to an advantage, these types of exceptions are uncommon and [[High/Low level emulation|it can still hinder accuracy]].<br />
<br />
===Medium accuracy===<br />
Most emulators headed by multiple developers tend to have fewer glitches, but still have many problems.<br />
<br />
===High accuracy===<br />
Emulator developers often strive for high accuracy when the system cannot effectively be cycle accurate. Their emulator replicates the components of the original system as closely as possible, and as byuu explains it's that reason that more processing power is required to do so. The result is fewer audio and visual glitches, and better handling of edge cases used by creative game programmers. An emulator with high accuracy may or may not be cycle-accurate and sometimes, they achieve 100% compatibility with commercially released games.<br />
<br />
===Cycle accuracy===<br />
Emulating components according to their per-cycle accesses results in cycle-accurate emulation. Each individual component is emulated and mutually synchronised at single-clock resolution, which has a higher CPU cost. The speed of the emulation depends on the way cycle-accuracy is implemented, and it doesn't necessarily mean 100% accuracy. Even [[higan]] still has issues with the ROM Hack "Mario and Luigi: Kola Kingdom Quest," where it doesn't emulate the text glitch of the level's title.<br />
<br />
===Subcycle accuracy===<br />
The heartbeat of an IC is its clock signal; a full cycle of the clock signal involves two transitions: from low to high and then back from high to low. Therefore even a chip that is fully synchronised to its clock may not be emulated accurately if it is emulated with only cycle precision as it'll have to bundle together both its rising and falling actions.<br />
<br />
The [[wikipedia:Zilog_Z80|Z80]] processor offers an example of this: almost all inputs are sampled on a rising clock but the WAIT signal is sampled on a falling clock. E.g. in a standard three-clock-cycle memory access machine cycle the WAIT line is sampled on the final falling clock — 0.5 cycles before the end of the machine cycle. If the Z80 is required to wait, it will sample the WAIT line again at cycle intervals until it spots that it is no longer asserted and complete 0.5 cycles after that. Therefore an emulator that is only cycle accurate will have to sample it either 0.5 cycles early or 0.5 cycles late, and will stop waiting either 0.5 cycles early or 0.5 cycles late, causing a phase error with whatever it was sampling.<br />
<br />
Worse than that, as the Z80 tests WAIT only once every machine cycle, not every clock cycle, missing it as a result of sampling at the wrong time can cause a net error of four or more cycles.<br />
<br />
Using the broad brush of cycle accuracy can also cause problems in machines with multiple clock signals — component A being accurate only to the complete clock cycle can leave it as observably inaccurate if component B is running with a quicker clock. A simple example of this can be found in the BBC Micro, where the 6522 timer chips run at 1Mhz while the CPU runs at 2Mhz. 6522s generate an interrupt half a cycle after they underflow. Therefore if the 6522s in a BBC Micro are emulated only in whole-cycle steps, they will observably trigger interrupts a cycle late from the point of view of the CPU. In practice this can cause some copy protection mechanisms to fail.<br />
<br />
Impinging upon chip accuracy, some chips, such as the Commodore 64's [[wikipedia:MOS_Technology_SID|SID]] are part digital and part analogue. The analogue part can be emulated in a discrete fashion, but it is often desirable to take those discrete steps at a multiple of the clock rate. However the difference is usually not observable to other components in the emulated machine so although this is subcycle accuracy as some part of the state of the chip is known at a precision of greater than one cycle, it doesn't tend to affect the design of the emulator as a whole.<br />
<br />
===Chip accuracy===<br />
By simulating each logic chip on the board individually, this not only takes a tremendous amount of processing power or specialized hardware to run (as in, even emulating something from the 1970s on a chip accurate level would need AAA-level system requirements to run at a good speed), but it also requires an incredible amount of effort to make, and <u>it's also almost useless</u>. Although it is the only way to achieve ''true'' hardware simulation, cycle accurate emulation can already achieve virtually indistinguishable accuracy from the real hardware, aside from a very negligible set of edge cases. In addition, cycle-accurate emulators have much lower system requirements and programming difficulty. The only chip accurate emulators that are currently usable run on Field Programmable Gate Arrays, or FPGAs, which are essentially custom programmable chips. Machines dedicated to this type of emulation exist, such as the Analogue NT Mini by kevtris or the RetroUSB AVS by bunnyboy. Other examples of chip accurate emulation can be found in flash carts such as the SD2SNES, where various add-on chips are emulated on the included FPGA.<br />
<br />
===DICE===<br />
This type is unique in that its method, [http://sourceforge.net/projects/dice/ DICE], emulates arcade machines from the early 1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level and, although the results are accurate, you need a fast 64-bit PC to run these arcade games at full speed.<br />
<br />
==Perfection?==<br />
While it may be theoretically possible to have a 100% perfect emulator, that feat is very rare (if not nearly impossible), even for some highly regarded emulators such as [[higan]] or kevtris's work on the various FPGA-based consoles by Analogue. Just because an emulator claims to be "cycle accurate" or "100% compatible" does not mean that said emulator is flawless. This even includes situations in which all emulator accuracy tests (ie. [[PS1 Tests]]) are passed, as these tests cannot cover every single edge case, and some of these tests may even fail on real hardware, leading to even more confusion. Some things are nearly impossible to perfectly emulate, such as some of the illegal opcodes of the [[wikipedia:MOS_Technology_6502|6502]], where the results are completely unpredictable on hardware, and different hardware revisions have different results and different illegal opcodes. The closest one could get to writing a perfect emulator would be if someone were to exactly copy an original ASIC map or a decap onto an FPGA, and even then, that isn't always a magic bullet.<br />
<br />
While any given emulator may not be perfect, that does not mean that the emulator is bad by any means. Writing an accurate emulator is extremely hard work, and while perfection may be nearly impossible at the moment, that doesn't mean that games can't be enjoyed. Work on archival via emulation has come a very long way since the emulators of the 1990s, and things are only getting better from here, with excellent emulators such as the previously mentioned [[higan]] and kevtris's FPGA cores being available to use right now.<br />
<br />
==Controversy==<br />
The accuracy debate has very clearly split into two sides.<br />
<br />
The ones that don't favor accuracy argue that emulators do not need to be as accurate as possible if it can play all the games they need. And because these games tend to be the most recognized alongside the console, there shouldn't really be an interest in making more games work since those ones do. A more compelling point is that as long as an emulator plays the majority of games at full speed on most computers and devices without too many obvious glitches, it doesn't matter how accurately it replicates the original hardware and its many quirks and functions. The faithfulness of the emulator to the console it's emulating comes second to its overall ability to play games.<br />
<br />
The ones that favor accuracy explain their view for an entirely different reason; archival. Emulator projects should ultimately strive to recreate the hardware as much as possible; that's the only way for it to be compatible, and that's the only way to preserve the hardware. Speed and scalability to most devices is a lower priority to accuracy to the real console, both for purposes of compatibility and preservation.<br />
<br />
Even within the second side, however, there is some disagreement as to just how much accuracy is actually needed. On most platforms, after obtaining a certain amount of accuracy, going further requires an exponential growth in system requirements, the results of which may not be noticeable to the vast majority of users. Cycle accuracy in particular has been hotly debated in regards to its usefulness, due to how such an extreme level of accuracy requires a lot of extra processing power for relatively few gains in compatibility.<br />
<br />
Simply put, it's a disagreement between wanting 'good enough', 'good for all cases', and 'good for the future'.<br />
<br />
==Console revisions==<br />
Many consoles have different internal hardware revisions which degrade accuracy or change the consoles' behavior in another way, such as the SNES 1CHIP (various games have minor issues, such as a small mess of pixels at the top of the screen in games such as Super Ghouls 'n Ghosts or Demon's Crest), Genesis Model 3 (fixed a bug that some games such as Gargoyles used), various Commodore 64 revisions (fixed a useful bug that allowed for smooth horizontal scrolling), or PS2 SCPH-750XX (less compatibility with some PS2 games and PS1 games). These specific consoles are not generally emulated in their respective emulators, and those emulator developers tend to focus only on one revision. An exception to this is [[VICE]], which tries to emulate as many different revisions of the Commodore 64 as possible and as accurately as possible.<br />
<br />
==Further reading==<br />
<br />
*[http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator] - Byuu ([[higan]] developer), 2011<br />
*[https://www.youtube.com/watch?v=oQZMVo_Fmrs Pokémon glitches and emulation accuracy] - TheZZAZZGlitch<br />
<br />
===Accuracy Tests===<br />
*[[PS1 Tests]]<br />
*[[GB/C Tests]]<br />
<br />
===TASVideos===<br />
*[http://tasvideos.org/EmulatorResources/NESAccuracyTests.html NES Accuracy Tests]<br />
*[http://tasvideos.org/EmulatorResources/GBAccuracyTests.html Game Boy Accuracy Tests]<br />
*[http://tasvideos.org/EmulatorResources/SNESAccuracyTests.html SNES Accuracy Tests]<br />
[[Category:FAQs]]</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&diff=16877ROM & ISO sites2018-02-08T04:24:25Z<p>Dipswitch: /* Download limit */ another cool find</p>
<hr />
<div>==Downloads==<br />
===No limit===<br />
*The Internet Archive. Add a slash (<code>/</code>) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.<br />
**No Registration Required<br />
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.<br />
***[https://archive.org/details/NoIntroNintendoDsNumberedDecrypted No-Intro Nintendo DS] set (2017-02-13). File names are organized by scene release order.<br />
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).<br />
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.<br />
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)<br />
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.<br />
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.<br />
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.<br />
***[https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Pre-patched MSU-1 ROMs and soundtracks] (unofficial).<br />
**Registration Required <small>(If you do not have an account at the Internet Archive, you can use <abbr title="Email: emugen@cock.li | Password: emugen">these credentials</abbr>.)</small><br />
***[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection] for most cartridge-based systems (2016-01-03).<br />
***[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection] (June 27, 2017)<br />
***Redump GameCube ([https://archive.org/details/RedumpNintendoGameCubeAmerica Part 1], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart2 Part 2], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart3 Part 3]) USA sets (2016-05-27).<br />
***[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection].<br />
***Redump PS2 ([https://archive.org/details/RedumpSonyPS2NTSCU Part 1], [https://archive.org/details/RedumpSonyPS2NTSCUPart2 Part 2]) USA sets (September 2016). Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.<br />
***[https://archive.org/details/RedumpSonyPlayStationAmerica20160617 Redump PS1] USA set (2016-06-17).<br />
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.<br />
***[https://archive.org/details/SgaStrnCmplt Redump Saturn] set (2015-09-13). Includes manuals and magazines.<br />
***[https://archive.org/details/Sega_Mega-CD_and_Sega_CD_Reference_Set_-_Redump_ROMs_BIN_and_CUE Redump Sega CD] set. Includes DAT files to verify with ClrMamePro.<br />
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.<br />
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier<br />
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Hosts a lot of bad disc rips with no indication. Avoid the PSX section in particular, because many titles don't work with the standard emulators. Many GBA games have had intro screens added. (Most Nintendo-published titles have been DMCA'd as of June 2017.)<br />
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA'd as of July 2017.)<br />
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
*[http://nicoblog.org/ Nicoblog] A site where people can share their games.<br />
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs, also good for GBA ROMs. Just click on "Telecharger" for download.<br />
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.<br />
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.<br />
* [http://www.gametronik.com GameTronik]<br />
* [http://www.abandonware-france.org/ Abandonware France]<br />
* [https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.<br />
<br />
===Download limit===<br />
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)<br />
*[https://1fichier.com/dir/lUJzw9NH Partial Wii Redump (2016/03/19)] (602/1037 games)<br />
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo's Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always '''AlvRo'''.<br />
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.<br />
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC. The filehost it uses (firedrop.com) maxes out at ~500kb/s download speed and has a 4gb per day limit.<br />
*[http://www.k73.com/ k73] A Chinese site that relies on baidu as a hosting service. Whenever prompted to install an external application (really persistent malware), always refuse since most if not all links are not premium. Has lots of Chinese fan-translations as well as Japanese games on newer consoles not usually uploaded, and more importantly latest gen dumps.<br />
<br />
===Registration Required===<br />
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA'd as of January 2017)<br />
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.<br />
<br />
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== <br />
Use some common sense while downloading!<br />
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.<br />
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.<br />
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.<br />
*[http://www.ps3iso.com/forum.php ps3iso.com] Many 'premium-only' links.<br />
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.<br />
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.<br />
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.<br />
<br />
===BitTorrent===<br />
:<small>''Note: [https://github.com/ngosang/trackerslist Here's a list of public trackers you can use] to increase the amount of peers you can reach.''</small><br />
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.)<br />
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]<br />
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]<br />
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)<br />
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]<br />
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]<br />
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 Tru-Rip TurboGrafx-CD set]<br />
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]<br />
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]<br />
<br />
==Official Dumps==<br />
===Nintendo Wii U / 3DS===<br />
Nintendo delivers games the same way Sony does with the PlayStation Network; the big ISO with all the data is useless without an authentication key. Unfortunately for them, these keys are much smaller than the game, and can be passed around easily provided people have broken into the console to get them in the first place.<br />
<br />
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys] and [http://3ds.titlekeys.gq this for 3DS keys]. '''Note''' you're still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.<br />
<br />
On real 3DS/Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. <br />
<br />
If you're using [[Cemu]] with physical dumps, you'll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you're emulating. Some 3DS dumps also require seeds to play on real hardware.<br />
<br />
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.<br />
<br />
====NUS Downloaders (PC)====<br />
You can get either 3DS or Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper]. Make sure to use the appropriate URL for the titlekey database. <br />
<br />
Then, it's as simple as selecting the game you want to download, clicking "Get It" and then "Download Games". This will download the files for the game you chose (the same as the .tik's title). Choose your own region where possible, so the servers are closer to you.<br />
<br />
Once the download is complete:<br />
<br />
* '''Wii U dumps:''' You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you're using the deprecated Loadiine (or [[Cemu]]), you can "Convert" it "to Loadiine/CIA". Simply right click your newly downloaded game, and then click "Prepare for Emulation". The .rpx file will be available in the game's folder, at /code/[yourgame].rpx.<br />
* '''3DS dumps:''' Just "Convert to CIA" when the tool is done downloading it. That CIA file can then be installed to real 3DS hardware directly using [https://github.com/Steveice10/FBI/releases FBI], as long as you have enough free space on your SD card for '''double''' its size (if you are unable to fit this size, you can use freeShop instead; also worth noting you may delete the CIA files once they are done, as they are practically installers), or if you want to emulate them, you can instead prepare the game for emulation via Wii U USB Helper, or follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to convert existing titles on your device and prepare them for emulation.<br />
<br />
Updates and DLCs can be downloaded the same way. Right click on a game's name to choose which to download. For 3DS games, they can be converted to CIA files, and for Wii U games for emulation on Cemu:<br />
<br />
To install updates and DLC on Cemu: <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
====Titlekey Downloaders (3DS)====<br />
You'll need a 3DS with custom firmware installed (most commonly boot9strap + Luma3DS). If you don't have custom firmware, but want it, follow [http://3ds.guide Plailect's guide]. Video guides are not recommended, due to history of unsafe, outdated, and/or inaccurate instructions.<br />
<br />
The most used downloader utilities are [https://notabug.org/Paul_GameDev/freeShop/releases freeShop]. freeShop is convenient since it only needs an encTitleKeys.bin from the titlekey site, and installs directly the games to your 3DS without the need to free up double the needed size. [https://github.com/llakssz/CIAngel CIAngel] can download particularly rare or obscure games only using a text file with the game's Title ID and its encrypted title key.<br />
<br />
If you are interested in dumping your installed titles for use with Citra, you can follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to do so.<br />
<br />
===Nintendo Amiibo===<br />
Amiibo are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]<br />
<br />
Here's the most complete amiibo set from: <br />
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]<br />
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]<br />
<br />
===Sony PlayStation Portable / PlayStation 3===<br />
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW'd console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.<br />
<br />
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.<br />
<br />
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn't.<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File_Hashes#Determining_Good_Game_Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy's Defining Games]<br />
*[http://www.racketboy.com/guide/hidden-gems Racketboy's Hidden Gems]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game's release information. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Download Managers==<br />
Many resources we've listed will link to files called .DLCs that contain a list of urls to download. We've voluntarily listed some programs you can use in the event that you come across one and don't want to deal with the links manually.<br />
<br />
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.<br />
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=16876Talk:ROM/ISO sites2018-02-08T04:14:20Z<p>Dipswitch: </p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn't work with any web browser due to how fuckily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
<br />
::There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)<br />
<br />
::Done. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 23:14, 7 February 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=User_talk:Dipswitch&diff=16872User talk:Dipswitch2018-02-08T03:33:38Z<p>Dipswitch: /* About the ROMs page - 2/6/18 */</p>
<hr />
<div>== About the ROMs page ==<br />
Holy shit bruv, I didn't even realize what you were losing your shit over. I did those edits to simplify how long and redundant half the page was LOL. I'm an active browser on /r/piracy and /r/3dshacks, are you kidding me? What I put there was fine and I don't see why you reversed half the shit. Regardless, I guess I'm sorry? Take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:21, 17 December 2017 (EST)<br />
<br />
Wrote a long-ass reply here but it doesn't seem to have passed. First of all, my mistake about the portalroms site, it was working but the download section wasn't and I was using it before. That's where that first impression came from. You were not the first one to remove tons of links from this page, I'll just say. Beyond that, I have no desire in having an edit war here.<br />
<br />
About wiiuiso - most prior content is gone, but still has some activity and full sets, having anything other than the "official" source just in case is preferable to relying on something that could be blocked. PSNdl and FreeShop's databases aren't exhaustive, and the alternatives listed (Ciangel and the other ps3 thing) are actually needed for games not on that list (like the obscure jp digital stuff). That's where I got the second impression that you're the type that doesn't want to get informed and deletes anything that isn't popular, I guess you know how well recommending emuparadise only went.I still vigorously stand by promoting obscure and less popular/ideal sites as long as they give out proper dumps.<br />
<br />
The long winded 3DS decryption info is needed and relying on Citra's official site info exclusively isn't reasonable, they don't even admit decrypting on PC is possible and they promote decryption tools on real hardware that they break compat. with constantly (unless you use unofficial builds, but some autist is removing links for those, even the gpl compliant ones, for some reason). Tons of different opinions in their team, but some genuinely believe this would make the emulator a "piracy tool" and the status quo is the only good thing. Please restore that info here or somewhere else on this wiki just in case.<br />
<br />
The page moving around thing is because I contributed on some sets that were later linked here, and around the time the page got hotlinked on external sites they started dying out while sets that were NOT linked were fine. Fuck doing corporate private eyes' job for them. Anyone familiar with the wiki will know where to get this and that's the original point.[[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 00:53, 19 December 2017 (EST)<br />
:Sorry for the very late reply, but I'll respond to each. Wiiuiso is fine for that reasoning then, I simply removed since it's sole purpose was to provide Wii ISOs and Wii U, although after the wipe it just literally had a few threads. I understand you keeping it, since that's fine reasoning.<br />
<br />
:Also I was unaware about the issue with Citra. But honestly, fuck whoever keeps trying to switch around half the info given. I'm glad that page is locked. If you need to explain certain things that I possibly end up removing, feel free to leave something on my talk page telling me why you did it, that is if it doesn't fit in the summary :). Sorry for the somewhat rude exchange above, I was just kind of confused by you thinking of me coming off as a corporate scrooge or something. Anyway, take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 15:24, 10 January 2018 (EST)<br />
<br />
== About the ROMs page - 2/6/18 ==<br />
<br />
Whoa, what's the story behind the massive fuck-up edit? I'm out of the loop so I don't know if there's any weird drama going on.<br />
:"ROM/ISO Sites" is now hotlinked by external sites. There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. Check up the main page link in the meanwhile. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:32, 7 February 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=User_talk:Dipswitch&diff=16871User talk:Dipswitch2018-02-08T03:32:16Z<p>Dipswitch: </p>
<hr />
<div>== About the ROMs page ==<br />
Holy shit bruv, I didn't even realize what you were losing your shit over. I did those edits to simplify how long and redundant half the page was LOL. I'm an active browser on /r/piracy and /r/3dshacks, are you kidding me? What I put there was fine and I don't see why you reversed half the shit. Regardless, I guess I'm sorry? Take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:21, 17 December 2017 (EST)<br />
<br />
Wrote a long-ass reply here but it doesn't seem to have passed. First of all, my mistake about the portalroms site, it was working but the download section wasn't and I was using it before. That's where that first impression came from. You were not the first one to remove tons of links from this page, I'll just say. Beyond that, I have no desire in having an edit war here.<br />
<br />
About wiiuiso - most prior content is gone, but still has some activity and full sets, having anything other than the "official" source just in case is preferable to relying on something that could be blocked. PSNdl and FreeShop's databases aren't exhaustive, and the alternatives listed (Ciangel and the other ps3 thing) are actually needed for games not on that list (like the obscure jp digital stuff). That's where I got the second impression that you're the type that doesn't want to get informed and deletes anything that isn't popular, I guess you know how well recommending emuparadise only went.I still vigorously stand by promoting obscure and less popular/ideal sites as long as they give out proper dumps.<br />
<br />
The long winded 3DS decryption info is needed and relying on Citra's official site info exclusively isn't reasonable, they don't even admit decrypting on PC is possible and they promote decryption tools on real hardware that they break compat. with constantly (unless you use unofficial builds, but some autist is removing links for those, even the gpl compliant ones, for some reason). Tons of different opinions in their team, but some genuinely believe this would make the emulator a "piracy tool" and the status quo is the only good thing. Please restore that info here or somewhere else on this wiki just in case.<br />
<br />
The page moving around thing is because I contributed on some sets that were later linked here, and around the time the page got hotlinked on external sites they started dying out while sets that were NOT linked were fine. Fuck doing corporate private eyes' job for them. Anyone familiar with the wiki will know where to get this and that's the original point.[[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 00:53, 19 December 2017 (EST)<br />
:Sorry for the very late reply, but I'll respond to each. Wiiuiso is fine for that reasoning then, I simply removed since it's sole purpose was to provide Wii ISOs and Wii U, although after the wipe it just literally had a few threads. I understand you keeping it, since that's fine reasoning.<br />
<br />
:Also I was unaware about the issue with Citra. But honestly, fuck whoever keeps trying to switch around half the info given. I'm glad that page is locked. If you need to explain certain things that I possibly end up removing, feel free to leave something on my talk page telling me why you did it, that is if it doesn't fit in the summary :). Sorry for the somewhat rude exchange above, I was just kind of confused by you thinking of me coming off as a corporate scrooge or something. Anyway, take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 15:24, 10 January 2018 (EST)<br />
<br />
== About the ROMs page - 2/6/18 ==<br />
<br />
Whoa, what's the story behind the massive fuck-up edit? I'm out of the loop so I don't know if there's any weird drama going on.<br />
:"ROM/ISO Sites" is now hotlinked by external sites. There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:32, 7 February 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=16870Talk:ROM/ISO sites2018-02-08T03:22:24Z<p>Dipswitch: </p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping darkumbra, since it is a broken website that doesn't work with any web browser due to how fuckily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
<br />
::There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=Talk:ROM/ISO_sites&diff=16869Talk:ROM/ISO sites2018-02-08T03:18:43Z<p>Dipswitch: /* Reverted Download Section */</p>
<hr />
<div>== Regarding portalroms.com ==<br />
I'd like to ask why Dipswitch is so hellbent on keeping portalroms, since it is a broken website that doesn't work with any web browser due to how fuckily put together it is. Unless there are certain instructions on how to properly use the site, in which those should be listed. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:39, 17 December 2017 (EST)<br />
<br />
== Reverted Download Section ==<br />
When I checked this page today, a majority of the Downloads section was gone and what was there was repeated 4 times. I've reverted the changes as best as I know how to how the section was before the change that removed -11,181 characters from the article. <br />
--[[User:ElizabethNoir|ElizabethNoir]] ([[User talk:ElizabethNoir|talk]]) 14:27, 7 February 2018 (EST)<br />
There's an ongoing overhaul to this page precisely because of how much it's linked to elsewhere and to adress that need to the best interest of this wiki and the ressources within. The repeated links are a mistake, and a regrettable display of a lack of effort. I will fix that shortly. [[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 22:18, 7 February 2018 (EST)</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=User_talk:Dipswitch&diff=16868User talk:Dipswitch2018-02-08T03:12:56Z<p>Dipswitch: </p>
<hr />
<div>== About the ROMs page ==<br />
Holy shit bruv, I didn't even realize what you were losing your shit over. I did those edits to simplify how long and redundant half the page was LOL. I'm an active browser on /r/piracy and /r/3dshacks, are you kidding me? What I put there was fine and I don't see why you reversed half the shit. Regardless, I guess I'm sorry? Take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 23:21, 17 December 2017 (EST)<br />
<br />
Wrote a long-ass reply here but it doesn't seem to have passed. First of all, my mistake about the portalroms site, it was working but the download section wasn't and I was using it before. That's where that first impression came from. You were not the first one to remove tons of links from this page, I'll just say. Beyond that, I have no desire in having an edit war here.<br />
<br />
About wiiuiso - most prior content is gone, but still has some activity and full sets, having anything other than the "official" source just in case is preferable to relying on something that could be blocked. PSNdl and FreeShop's databases aren't exhaustive, and the alternatives listed (Ciangel and the other ps3 thing) are actually needed for games not on that list (like the obscure jp digital stuff). That's where I got the second impression that you're the type that doesn't want to get informed and deletes anything that isn't popular, I guess you know how well recommending emuparadise only went.I still vigorously stand by promoting obscure and less popular/ideal sites as long as they give out proper dumps.<br />
<br />
The long winded 3DS decryption info is needed and relying on Citra's official site info exclusively isn't reasonable, they don't even admit decrypting on PC is possible and they promote decryption tools on real hardware that they break compat. with constantly (unless you use unofficial builds, but some autist is removing links for those, even the gpl compliant ones, for some reason). Tons of different opinions in their team, but some genuinely believe this would make the emulator a "piracy tool" and the status quo is the only good thing. Please restore that info here or somewhere else on this wiki just in case.<br />
<br />
The page moving around thing is because I contributed on some sets that were later linked here, and around the time the page got hotlinked on external sites they started dying out while sets that were NOT linked were fine. Fuck doing corporate private eyes' job for them. Anyone familiar with the wiki will know where to get this and that's the original point.[[User:Dipswitch|Dipswitch]] ([[User talk:Dipswitch|talk]]) 00:53, 19 December 2017 (EST)<br />
:Sorry for the very late reply, but I'll respond to each. Wiiuiso is fine for that reasoning then, I simply removed since it's sole purpose was to provide Wii ISOs and Wii U, although after the wipe it just literally had a few threads. I understand you keeping it, since that's fine reasoning.<br />
<br />
:Also I was unaware about the issue with Citra. But honestly, fuck whoever keeps trying to switch around half the info given. I'm glad that page is locked. If you need to explain certain things that I possibly end up removing, feel free to leave something on my talk page telling me why you did it, that is if it doesn't fit in the summary :). Sorry for the somewhat rude exchange above, I was just kind of confused by you thinking of me coming off as a corporate scrooge or something. Anyway, take care. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 15:24, 10 January 2018 (EST)<br />
<br />
== About the ROMs page - 2/6/18 ==<br />
<br />
Whoa, what's the story behind the massive fuck-up edit? I'm out of the loop so I don't know if there's any weird drama going on.<br />
:"ROM/ISO Sites" is now hotlinked by external sites. All internal links to it and "Need Games?" were removed, all external links too but that part is by design, no one on /emugen/ links it directly anyways but the wiki's main page (where it is) where "ROM & ISO Sites" is linked to here and is the new page, hopefully.</div>Dipswitchhttps://emulation.gametechwiki.com/index.php?title=ROM_%26_ISO_sites&diff=16846ROM & ISO sites2018-02-06T22:34:28Z<p>Dipswitch: /* Downloads */ MSU-1 prepatched roms</p>
<hr />
<div>==Downloads==<br />
===No limit===<br />
*The Internet Archive. Add a slash (<code>/</code>) after the URLs to view the contents of compressed archives from the browser. This helps you avoid downloading upwards of 400 gigabytes just to get only a fraction of the contents. The archive also creates torrents of each entry (that are not the same as any original torrents the user may have uploaded) that you can use to speed up your downloads.<br />
**No Registration Required<br />
***[https://archive.org/details/messmame?sort=-publicdate MAME and MESS] sets.<br />
***[https://archive.org/details/NoIntroNintendoDsNumberedDecrypted No-Intro Nintendo DS] set (2017-02-13). File names are organized by scene release order.<br />
***[https://archive.org/details/3DO_2017_Reference_Set_Redump_Validated_ROMs Redump 3DO] set (2017-04-04).<br />
***[https://archive.org/details/almstcmpltdrmcst Redump Dreamcast] set (2015-09-20). Missing lots of games. Includes manuals.<br />
***[https://archive.org/details/NEC_PC_Engine_CD-ROM2_System_and_TurboGrafx-CD_2016_Reference_Set_Redump_Validated_ROMs Redump PC-Engine CD/Turbografx CD] set (2016-11-06)<br />
***[https://archive.org/details/tosec?sort=-publicdate TOSEC] (The Old School Emulation Center) sets.<br />
***[https://archive.org/details/vintagesoftware Vintage Software] Many DOS collections and older games.<br />
***[https://archive.org/details/NeoKobe-NecPc-98012017-11-17 Neo-Kobe PC-9801] and [https://archive.org/details/Neo_Kobe_NEC_PC-8801_2016-02-25 PC-8801] sets.<br />
***[https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng Pre-patched MSU-1 ROMs and soundtracks] (unofficial).<br />
**Registration Required <small>(If you do not have an account at the Internet Archive, you can use <abbr title="Email: emugen@cock.li | Password: emugen">these credentials</abbr>.)</small><br />
***[https://archive.org/details/No-Intro-Collection_2016-01-03_Fixed No-Intro Collection] for most cartridge-based systems (2016-01-03).<br />
***[https://archive.org/details/No-Intro-Collection_2016-09-06 No-Intro Collection] (June 27, 2017)<br />
***Redump GameCube ([https://archive.org/details/RedumpNintendoGameCubeAmerica Part 1], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart2 Part 2], [https://archive.org/details/RedumpNintendoGameCubeAmericaPart3 Part 3]) USA sets (2016-05-27).<br />
***[https://archive.org/details/gamecubenaiso Complete North American GameCube Collection].<br />
***Redump PS2 ([https://archive.org/details/RedumpSonyPS2NTSCU Part 1], [https://archive.org/details/RedumpSonyPS2NTSCUPart2 Part 2]) USA sets (September 2016). Game IDs are used for file titles. CD-based games are .bin files, DVD-based games are .iso files.<br />
***[https://archive.org/details/RedumpSonyPlayStationAmerica20160617 Redump PS1] USA set (2016-06-17).<br />
***[https://archive.org/details/@john_mr_smith?sort=titleSorter Redump PS1] NTSC-U and PAL sets.<br />
***[https://archive.org/details/SgaStrnCmplt Redump Saturn] set (2015-09-13). Includes manuals and magazines.<br />
***[https://archive.org/details/Sega_Mega-CD_and_Sega_CD_Reference_Set_-_Redump_ROMs_BIN_and_CUE Redump Sega CD] set. Includes DAT files to verify with ClrMamePro.<br />
*[http://www.atarimania.com/rom_collection_archive_atari_2600_roms.html Atarimania] Contains a complete Atari 2600 ROM set.<br />
*[http://romhustler.net/ ROM Hustler] Has Renascene PSP dumps. Has a good selection of games from all consoles Gen-6 and earlier<br />
*[http://emuparadise.me/ Emuparadise] Good for [http://www.epforums.org/showthread.php?56293 No-Intro sets (which require registration).] Hosts a lot of bad disc rips with no indication. Avoid the PSX section in particular, because many titles don't work with the standard emulators. Many GBA games have had intro screens added. (Most Nintendo-published titles have been DMCA'd as of June 2017.)<br />
*[http://www.doperoms.com Doperoms] Has some Redump PSX/GCN among other things. (Nintendo-published titles have been DMCA'd as of July 2017.)<br />
*[http://mamedev.org/roms/ MAME] Directly from the MAME site. Games that were released with permission for free and non-commercial use.<br />
*[http://nicoblog.org/ Nicoblog] A site where people can share their games.<br />
*[http://www.planetemu.net Planet Emulation] Very old, weekly updated and classy French ROM site, full MAME CHDs, also good for GBA ROMs. Just click on "Telecharger" for download.<br />
*[http://www.portalroms.com/en Portal Roms] Torrent site for ROMs and ISOs. Mostly Nintendo stuff. Especially good for Wii U, Wii, and no-intro 3DS.<br />
*[http://worldofspectrum.org/ World of Spectrum] For ZX Spectrum games and applications as well magazines, cover art, booklets, and much more.<br />
* [http://www.gametronik.com GameTronik]<br />
* [http://www.abandonware-france.org/ Abandonware France]<br />
* [https://the-eye.eu/public/rom/ The Eye] has complete ROM sets for over 25 different consoles.<br />
<br />
===Download limit===<br />
*[https://1fichier.com/dir/uExVcS2h Partial PS2 Redump (2016/03/19)] (5046/6863 games)<br />
*[https://1fichier.com/dir/lUJzw9NH Partial Wii Redump (2016/03/19)] (602/1037 games)<br />
*[https://docs.google.com/spreadsheets/d/19tAZ1KNEUZ58e-4kPJGh947alDb1oyrNpzcnCLk7DEE/pubhtml AlvRo's Collection] A collection of many consoles, which contains Xbox/Xbox 360, PS3, and many other retro consoles. Runs on 1fichier, any passwords that are needed are always '''AlvRo'''.<br />
*[https://romtohome.com/ RomToHome] ~50kB/s downloads, but has proper scene releases for a variety of consoles including (but not limited to) Wii U, Wii, PS2, 3DS, DS and PSP.<br />
*[http://www.theisozone.com/ The ISO Zone] Many systems and PC. The filehost it uses (firedrop.com) maxes out at ~500kb/s download speed and has a 4gb per day limit.<br />
<br />
===Registration Required===<br />
*[http://www.romulation.net Romulation] Useful for Wii, GameCube, NDS, PS2 etc, may be no-intro rips. (account required - use bugmenot or make one with a temp email account) (Many games (including most Nintendo titles) have been DMCA'd as of January 2017)<br />
*[http://www.pleasuredome.org.uk Pleasuredome] Great private tracker for getting full sets of many systems (No-Intro, Goodsets, Trurip, Redump, TOSEC). Does not allow newer systems. Strict ratio site that requires you to maintain a positive upload to download ratio.<br />
<br />
===User Uploaded Direct-Download (Forum post) Sites (Registration Required)=== <br />
Use some common sense while downloading!<br />
*[https://darkumbra.net/forums/forum/57-content-sharing/ darkumbra.net] Great site with a massive selection of Wii/U, PS3, 360 (with many others as well), and full ROM sets.<br />
*[http://psvitaiso.com/ psvitaiso.com] Vita, PSP and PS1 games.<br />
*[http://wiiuiso.com/ wiiuiso.com] Mostly Wii games, but also other Nintendo games.<br />
*[http://www.ps3iso.com/forum.php ps3iso.com] Many 'premium-only' links.<br />
*[http://www.3dsiso.com/forum.php 3dsiso.com] 3DS games.<br />
**[http://www.3dsiso.com/showthread.php?275949-1FICHIER-shared-folder-decrypted-3ds-roms-for-citra-and-others-28-06-2017 Decrypted 3DS games] for Citra.<br />
*[http://www.romshepherd.com Rom Shepherd] Great site to request or fill requests for ROMs. Also has an invite only tracker, but do not ask for an invite on the forums, only privately.<br />
<br />
===BitTorrent===<br />
:<small>''Note: [https://github.com/ngosang/trackerslist Here's a list of public trackers you can use] to increase the amount of peers you can reach.''</small><br />
*[http://rutracker.org/forum/viewforum.php?f=548 RuTracker] Account required for some stuff, site entirely in Russian, use [https://translate.google.com/ translate] if you really need to.)<br />
**Redump PS1 sets: [magnet:?xt=urn:btih:6C5088295FAE49B5F2D92EF70B31F0377C05D824 USA], [magnet:?xt=urn:btih:DD381766675FBCE1204CFB4A260B2D97D43AD403 JAP], [magnet:?xt=urn:btih:3D41D4E6024AA4AB905BF0E6354D57F680C654F3 PAL]<br />
**[magnet:?xt=urn:btih:4F8D3549E1B536D5B2B183592DC574404A9C5135 TOSEC Dreamcast set]<br />
**[magnet:?xt=urn:btih:0e5ef752f78ccd368580467ed26edf2435ca1911 TOSEC SegaCD and 32X set] Format is .cue, .wav and .iso and therefore may not work with some emulators (bin/cue preferred)<br />
**[magnet:?xt=urn:btih:6CCAAF9A361C6D2A0B79A1009322C0F8853BFB1D TOSEC 3DO set]<br />
**[magnet:?xt=urn:btih:EE6BB932A4C451FD8DEB1B2C85CCDD3347C7C63A TOSEC CDi set]<br />
**[magnet:?xt=urn:btih:0E7DE4C2E472ECB20265C95D4056BF6ACDEED442 Tru-Rip TurboGrafx-CD set]<br />
**[magnet:?xt=urn:btih:8681F7465E7372E938BED103D3AE60C46254C706 DS/DSi 2014 Fullset]<br />
*[magnet:?xt=urn:btih:3c9aaade428f69f09b722bbe4025063cd0f3cb58&dn=WiiWare+and+Virtual+Console+Complete+Collection+NTSC-U ALL NTSC WiiWare titles]<br />
<br />
==Official Dumps==<br />
===Nintendo Wii U / 3DS===<br />
Nintendo delivers games the same way Sony does with the PlayStation Network; the big ISO with all the data is useless without an authentication key. Unfortunately for them, these keys are much smaller than the game, and can be passed around easily provided people have broken into the console to get them in the first place.<br />
<br />
You need a titlekey database, covering base games, updates and DLCs. Some notable ones include [http://wiiu.titlekeys.gq/ this for Wii U keys] and [http://3ds.titlekeys.gq this for 3DS keys]. '''Note''' you're still restricted to games that are on the eShop and that people bothered to upload their tickets to that titlekey site, so rare or retail-only games are excluded. You can likely still find these types of games from ROM sites above.<br />
<br />
On real 3DS/Wii U hardware, you could also download a package of all tickets ever of all regions and trick the official eShop into thinking you own the game and can redownload it, but on real hardware, it has been reported some out-of-region tickets cause problems. freeShop will just install the tickets you need for the game you chose. <br />
<br />
If you're using [[Cemu]] with physical dumps, you'll also need [http://pastebin.com/GWApZVLa the Common Wii U Key, and individual game keys] for games you're emulating. Some 3DS dumps also require seeds to play on real hardware.<br />
<br />
Once you have the titlekey database including your game, you can download the game off the official servers using your tool of choice.<br />
<br />
====NUS Downloaders (PC)====<br />
You can get either 3DS or Wii U dumps this way. First of all get the NUS Downloader, for example [http://application.wiiuusbhelper.com/Updater.exe Wii U USB Helper]. Make sure to use the appropriate URL for the titlekey database. <br />
<br />
Then, it's as simple as selecting the game you want to download, clicking "Get It" and then "Download Games". This will download the files for the game you chose (the same as the .tik's title). Choose your own region where possible, so the servers are closer to you.<br />
<br />
Once the download is complete:<br />
<br />
* '''Wii U dumps:''' You can either install the game to your Wii U by moving it to an SD Card and using [http://wiiubru.com/appstore/#/app/wup_installer_gx2 WUP Installer GX2], or if you're using the deprecated Loadiine (or [[Cemu]]), you can "Convert" it "to Loadiine/CIA". Simply right click your newly downloaded game, and then click "Prepare for Emulation". The .rpx file will be available in the game's folder, at /code/[yourgame].rpx.<br />
* '''3DS dumps:''' Just "Convert to CIA" when the tool is done downloading it. That CIA file can then be installed to real 3DS hardware directly using [https://github.com/Steveice10/FBI/releases FBI], as long as you have enough free space on your SD card for '''double''' its size (if you are unable to fit this size, you can use freeShop instead; also worth noting you may delete the CIA files once they are done, as they are practically installers), or if you want to emulate them, you can instead prepare the game for emulation via Wii U USB Helper, or follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to convert existing titles on your device and prepare them for emulation.<br />
<br />
Updates and DLCs can be downloaded the same way. Right click on a game's name to choose which to download. For 3DS games, they can be converted to CIA files, and for Wii U games for emulation on Cemu:<br />
<br />
To install updates and DLC on Cemu: <br />
* Run the game at least once.<br />
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"<br />
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDER/mlc01/usr/title" folder.<br />
* Add any updates (which must be added first) you want to the "CEMUFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.<br />
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.<br />
<br />
====Titlekey Downloaders (3DS)====<br />
You'll need a 3DS with custom firmware installed (most commonly boot9strap + Luma3DS). If you don't have custom firmware, but want it, follow [http://3ds.guide Plailect's guide]. Video guides are not recommended, due to history of unsafe, outdated, and/or inaccurate instructions.<br />
<br />
The most used downloader utilities are [https://notabug.org/Paul_GameDev/freeShop/releases freeShop]. freeShop is convenient since it only needs an encTitleKeys.bin from the titlekey site, and installs directly the games to your 3DS without the need to free up double the needed size. [https://github.com/llakssz/CIAngel CIAngel] can download particularly rare or obscure games only using a text file with the game's Title ID and its encrypted title key.<br />
<br />
If you are interested in dumping your installed titles for use with Citra, you can follow [https://citra-emu.org/wiki/dumping-installed-titles/ this guide] to do so.<br />
<br />
===Nintendo Amiibo===<br />
Amiibo are special figurines that interact with a number of 3DS, Wii U and Switch games. Depending on how hard they are to find, they can either be bought at a local retailer, or on eBay for a fortune. NFC tags are dumped to binary files (.bin). Android users can use [https://github.com/HiddenRamblings/TagMo/releases TagMo] to read and write these files, provided they have the [https://pastebin.com/aV23ha3X appropriate encryption keys.]<br />
<br />
Here's the most complete amiibo set from: <br />
* [https://mega.nz/#F!Ylc02BzA!6_3eAIzG-0UY2l63Nhy4hg October 2017]<br />
* [https://mega.nz/#F!Ek8BCCqD!ggJQ4SVOtfTR74ohXvn-Ng December 2017]<br />
<br />
===Sony PlayStation Portable / PlayStation 3===<br />
Similar situation as Nintendo. As of now, you need RAP license files and the game dump proper to install your game on your CFW'd console, or on real hardware. Some people offer their own license files on some applications and websites so that everyone can get their dumps. Of course, these are limited to popular games people bothered to upload their license files for, and only digital games.<br />
<br />
The [http://psndl.net/packages PSNdl] website is a good way to get PS3 games for example, including PS Classic versions of PS1 and PS2 dumps that can be extracted and run on regular emulators. Make sure to get the RAP license as well. The pkg file can be decrypted with tools like [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor psnpkgdecryptor-extractor] (useful for ripping PS Classics), though emulators like RPCS3 now offer built-in installers for those, and PS3 CFW support those as well.<br />
<br />
PSNStuffX is another PC downloader tool that comes with a database and covers some games that PSNdl doesn't.<br />
<br />
==Verifying Good Dumps==<br />
{{Main|File_Hashes#Determining_Good_Game_Dumps}}<br />
<br />
==Game Recommendations==<br />
Game recommendations are highly subjective, but big lists like these usually cover the worthwhile games for each system.<br />
*[http://vsrecommendedgames.wikia.com/wiki//v/%27s_Recommended_Games_Wiki /v/'s Recommended Games Wiki] <br />
*[http://retro-sanctuary.com/Top%20Games%20Main.html Retro-Sanctuary's Top 100 Lists]<br />
*[http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines Racketboy's Defining Games]<br />
*[http://www.racketboy.com/guide/hidden-gems Racketboy's Hidden Gems]<br />
[[Category:Recommendations]]<br />
<br />
==Searching for ISOs==<br />
A lot of the above sites have ISOs for disc-based games, but some of the more obscure titles can be hard to find. If you want to find these games, searching for their ID number is generally more effective than searching for their title. Both Mobygames and GameFAQs will list these under the game's release information. This number is region specific and is very useful if you want to find an ISO from a specific region.<br />
<br />
==Download Managers==<br />
Many resources we've listed will link to files called .DLCs that contain a list of urls to download. We've voluntarily listed some programs you can use in the event that you come across one and don't want to deal with the links manually.<br />
<br />
*[http://jdownloader.org/jdownloader2 JDownloader 2] (Adware-free installer) - Written in Java, and quite possibly the most recognized tool for the job.<br />
*[https://pyload.net/ pyLoad] - Written in Python under AGPL3, PyLoad is a good alternative.</div>Dipswitch