https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=66.249.82.252&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T19:40:20ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=HyperSpin&diff=9288HyperSpin2015-10-07T02:28:48Z<p>66.249.82.252: Category:Tools</p>
<hr />
<div>{{Infobox<br />
|image = Hyperspin.png<br />
|imagewidth = 120<br />
|first = 1.3.3<br />
|second = Yes<br />
|third = Windows<br />
|fourth = HyperSpin Team<br />
|fifth = http://www.hyperspin-fe.com/<br />
|sixth = Closed source<br />
}}<br />
<br />
'''HyperSpin''' is a graphical launcher for various emulators. While commonly referred to as a frontend to emulators, it is not designed for this purpose, instead to simply launch a particular game on a particular emulator. A frontend handles the audio and video of the backend. <br />
<br />
==Downloads==<br />
[http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ HyperSpin 1.3.3]<br />
<br />
==Overview==<br />
Hyperspin has swf support, however it only supports 1024x768 resolution. <br />
<br />
{{stub}}<br />
[[Category:Tools]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Achievements_support&diff=9285Achievements support2015-10-07T02:26:36Z<p>66.249.82.252: Category:FAQs</p>
<hr />
<div>If you want to play older games with achievements there are a couple ways. Either by playing with a modified emulator and fan-created achievements, or games that have been re-released on Steam.<br />
<br />
==Retroachievements.org==<br />
This is the [http://retroachievements.org/download.php download page] for customized emulators made by folks at Retroachievements.org based on GPL-licensed emulators with achievement support included. They will appear as overlays during gameplay. The source code is available [http://github.com/RetroAchievements/RASuite here].<br />
<br />
Shame however that the achievements proper that can be got from the site aren't that interesting (supposedly due to limitations with the emulator's achievement system), but you can develop ones yourself. The list of achievements are [http://retroachievements.org/gameList.php here].<br />
<br />
: '''RANes''' - NES emulator<br />
: '''RASnes9x''' - SNES emulator (based on Snes9X)<br />
: '''RAVisualboyAdvance''' - Gameboy/GBA emulator (based on VBA-M)<br />
: '''RAGens''' - Mega Drive/Genesis emulator (based on Gens)<br />
: '''RAPCEngine''' - PC Engine emulator<br />
<br />
Common Issues:<br />
: RANes: If you have a black screen at startup, change DirectDraw to Hardware Acceleration for Full Screen.<br />
: RASnes9X and RAVisualBoyAdvance: The achievement overlay only currently supports DirectDraw output.<br />
<br />
==Steam Re-releases==<br />
Some older games get re-released on Steam with achievement support, like the [http://store.steampowered.com/sale/final-fantasy/ Final Fantasy] games.<br />
<br />
One recent re-release of N20 for the PS1 on Steam was found out to be an emulated PS1 ISO bundled with a modified build of [[PCSX-R]] (using HLE BIOS) to support Steam Achievements. Tweaked, it could be the basis for a new build of PCSX-R with achievement support. The source can be found [http://mega.co.nz/#!iIJ1VSwD!ZhcSHqejMGecopiqMfHnUsNhx_LRuUv4k3zrXrHNqUo here].<br />
<br />
[[Category:FAQs]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Apply_ROM_hacks_and_translations&diff=9284Apply ROM hacks and translations2015-10-07T02:25:21Z<p>66.249.82.252: Added Category:FAQs</p>
<hr />
<div>There are games which were never translated officially. Some talented people (this might include you) took these untranslated ROM images and altered them in a process known as ROM Hacking. They produced in the end a working English ROM (or whatever their language is).<br />
<br />
But how would they distribute it? While Chinese ROM hackers don't give a shit and just upload the translated ROM as-is, the rest of the world is another matter. Anyone doing this, especially ROM hackers since they're more... under the vengeful watchful eye of the publishers for the first legal slip, would be asking for legal hell. The ROM data is copyrighted data to the original company, and them not selling their product here doesn't mean they'll let someone pirate their games.<br />
<br />
ROM hackers not dumb enough to risk having their asses sued resort to another solution.<br />
<br />
They upload just a patch. It's a file containing only the modifications, and nothing else. When applied to the original Japanese ROM, it produces the English-translated ROM the hacker has in their computer. Only a few megabytes generally, so very practical for sharing. This patch on its own is legal, it's meaningless without a copy of the ROM/ISO and hence harmless on its own.<br />
<br />
To apply a patch you'll need to do the following steps:<br />
<br />
=Get the ROM / ISO=<br />
You need to read the readme included with the patch to know what ROM version you exactly need:<br />
* '''The game name'''<br />
* '''The region:''' Japanese, US, Europe...<br />
* '''The revision'''<br />
* '''The dump:''' [!] means good dump, but you can get a No-Intro dump for that.<br />
<br />
Either download it off a search engine, or dump it yourself if you can.<br />
<br />
==NES Games==<br />
Considering iNES headers are needed for emulation, you might want to look for NES ROMs including them (aka most regular NES ones, but not your personal dumps assuming you go through such trouble).<br />
<br />
==SNES Games and headers==<br />
In the early days of SNES emulation, headers were appended to SNES roms to help the emulator doing what it should do. However in these days they're not needed, and hence aren't expected to be included in ROMs nowadays.<br />
<br />
The patch needs to be either on a headered ROM (with a header) or a headerless ROM (without a header). Readme file should clarify this. It's really important, because if you get it wrong, the patch corrupts everything in-game.<br />
<br />
Keep a backup ROM and try applying the patch on a headered ROM then an unheadered ROM. You can change whether the ROM is headered or not using [http://www.romhacking.net/utilities/608/ the tush utility].<br />
<br />
=Apply the Patch=<br />
It depends on which format the patch is in. '''Make a backup copy of the original untouched ROM just in case!'''<br />
<br />
Also if you're on Android, try [http://www.romhacking.net/utilities/959/ this IPS/UPS/BPS/PPF patcher] with SNES header / MD checksum fixes!<br />
<br />
==IPS and UPS==<br />
IPS is a very common patching format for third and fourth generation ROMs. It replaces bytes at specific addresses in the file with bytes from the translation, so it's not suited to cases where the translation swaps huge quantities of data around (xdelta would be better) because then it would just include the data as-is in the patch and you might then as well distribute the ROM. <br />
<br />
IPS doesn't work properly with ROM sizes bigger than 16MB, in which cases it deletes the parts of the file past the 16MB mark. <br />
<br />
UPS works just like IPS, though it doesn't have the 16MB ROM size limitation. Not as nearly as common and supported though, aside from GBA projects.<br />
<br />
Due to how UPS and IPS work, assuming many patches alter different things (as in, they don't conflict and modify the same areas in the ROM) and work on the same base rom, you can apply them in succession. For example, a patch changing only the character sprites, and another changing only the text, should be okay to apply in succession. It's a very bad idea to apply two patchs altering the same thing unless you know it's a fix (like a change to an ugly font or a nasty bug). Avoid applying in succession two patches which both change the programming and/or re-arrange the ROM contents (example: more than one fan-translation or hack), since they will conflict. Just use common sense.<br />
<br />
===Emulators Supporting IPS/UPS patching on the fly===<br />
Some emulators are compatible with IPS patches. You just need to put the untranslated game ROM in the same folder as the IPS patch, with both of them sharing the same file name sans file extension. When you play the game, the emulator applies the translation automatically during gameplay. Some of these emulators include:<br />
* '''NES:''' FCEUX<br />
* '''SNES:''' bsnes, Snes9X, ZSNES<br />
* '''GB:''' VBA<br />
* '''GBA:''' VBA, VBA-M, mGBA<br />
<br />
As for UPS, however, it's not as widely supported. Here's a bunch of emulators supporting it:<br />
* '''SNES:''' bsnes<br />
* '''GBA:''' VBA-M, mGBA<br />
<br />
The ROM itself remains unaltered (untranslated, etc) during this process.<br />
<br />
===Applying the Patch directly on the ROM===<br />
Not all emulators support patching ROMs on the fly with IPS/UPS patches. Also, you might prefer a single ROM file with the translation. So you can do it the proper way and generate the English-translated ROM!<br />
<br />
'''IPS - Tool Used:''' LunarIPS<br />
<br />
* Open IPS file. Select "Apply IPS Patch". (You can create IPS patches too using LunarIPS.)<br />
* Choose IPS file.<br />
* Choose original untranslated ROM file.<br />
'''* LunarIPS overwrites the original ROM with the translated ROM.'''<br />
<br />
'''UPS - Tool Used:''' [http://www.romhacking.net/utilities/519/ Tsukuyomi UPS]<br />
<br />
There are three fields to fill. The first is for the UPS patch file. The second is for the unmodified ROM. The third is for where you want to save '''a copy''' of the ROM with the translation applied. Once you fill them all, click "Apply Patch".<br />
<br />
==xdelta==<br />
One of the main IPS/UPS format shotcomings is how they couldn't handle unchanged data moving around, and would just treat the whole data as "changes" and include all of it in the patch. xdelta solves this issue, bringing the size of the patch down considerably. Thus, it's very popular for recent translations on the PSP and DS.<br />
<br />
Almost no emulators support xdelta patching on the fly.<br />
<br />
===Applying the Patch directly on the ROM===<br />
'''xdelta - Tool Used:''' [http://www.romhacking.net/utilities/704/ Delta Patcher] (Lite version)<br />
<br />
Note the program will throw an error when the unmodified ROM isn't exactly what it expects it to be, so that you know that your got the wrong ROM for patching.<br />
<br />
==PPF (PlayStation Patch Format)==<br />
Old format for patching game ISOs on disc-based systems, originally conceived for PS1 patches but also expanded for other systems.<br />
<br />
'''PPF - Tool Used:''' [http://www.romhacking.net/utilities/354/ PPF-O-Matic]<br />
<br />
==BPS (Beat Patching Format)==<br />
The newest patching format in the scene. It aims to fix shortcomings of both xdelta and IPS/UPS patches.<br />
<br />
In addition to modifications, beat patches can detect data insertions and deletions. Patch formats that can only detect modifications will fail completely, producing file sizes equal or larger to the original file sizes in these cases. This allows for substantially smaller patches on non-ROM based systems and certain ROM types (eg Mystic Ark is half the size this way.) beat patches can be used to patch either a single file or an entire directory full of files and subfolders, thus allowing the format to handle ROMs, CDs, PC games, etc..<br />
<br />
===Emulators Supporting BPS patching on the fly===<br />
* '''SNES:''' bsnes<br />
* mednafen<br />
<br />
===Applying the Patch directly on the ROM===<br />
'''BPS - Tool Used:''' [http://www.romhacking.net/utilities/893/ beat]<br />
<br />
=After Applying the Patch=<br />
==Checksums==<br />
Applying the patches sometimes result, if the patch author isn't careful enough (which is often the case) in the checksum being wrong. While in the case of SNES games this isn't really a problem with emulators, MD/GEN games will crash to a red screen.<br />
<br />
To fix the checksum of MD/GEN ROMS, use [http://www.romhacking.net/utilities/342/ this tool]. You can also fix SNES checksums if you so wish but it doesn't make a difference in emulators.<br />
<br />
[[Category:FAQs]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Save_disk_space_for_ISOs&diff=9283Save disk space for ISOs2015-10-07T02:24:53Z<p>66.249.82.252: Added Category:FAQs</p>
<hr />
<div>ISOs are faithful software recreations of game disks. However, at 700 MB (CD) / 1.4 GB (GC Mini-DVD) / 4.7 GB (single-layered DVD) / 25 GB (Blu-Ray), they can get pretty taxing to disk storage, as newer generations of consoles come. <br />
<br />
It wouldn't be so bad if not for the fact that the actually useful game data is often only a fraction of that data size - for instance, the Mario 25th Anniversary Wii disk is a 4.7GB game with only a single SNES rom and nothing else (12 MB of useful data, to be precise). So naturally, one would want to trim the extra fat as much as possible. This is what this improved version of a previous guide aims to help for.<br />
<br />
How does one lighten ISO / ROM dumps? <br />
<br />
There are many ways. Some alter the dump copy forever. Some are playable on only some specific emulators. And many light dumps are unplayable on real hardware (though a bunch are). All depending on the method and the console. So you might want to consider all of this before.<br />
<br />
=Audio-CD=<br />
<br />
Sega-CD, PC-Engine, PlayStation, Sega Saturn... what did these have in common was their reliance on the regular CD format. Game developers stored often orchestrated/Redbook music and occasionally voice acting, using the Audio-CD format. Of course, the CD contained also game data.<br />
<br />
But it was terribly inefficient when it comes to disk storage. Even a 700 MB CD containing nothing but Audio-CD data can hold at most around 80 minutes worth of sound data. <br />
<br />
That's why devs no longer used it, preferring custom audio formats included in the "game data" part of the disk. By the time the PS1 gen came, the Audio-CD part was just used for messages like "Don't put this in a CD player, dumb user!" and little else (exceptions exist, of course!)<br />
<br />
* '''Full Dump:''' <br />BIN/ISO + CUE<br />
<br />BIN/ISO is the full disk data, including Audio-CD sound data and game data<br />
<br />CUE is the datasheet file<br />
* '''Light Dump:''' <br />ISO + MP3/WAV + CUE <br />
<br />ISO is the disk data with only the game data<br />
<br />MP3/WAV is the sound data from the Audio-CD, but these formats take much less disk space<br />
<br />CUE is the datasheet file<br />
<br />
* '''Archive-quality dump?''' No<br />
* '''Gain:''' Several hundreds of MBs to just a few dozen, depending on how much this specific game relies on the Audio-CD sound format<br />
* '''Tools Used:''' Load the BIN+CUE using a virtual drive, then use a CD dumping tool<br />
* '''Can be reverted?''' Yes, just burn the ISO+MP3/WAV+CUE again using a CD burner tool (ImgBurner) either to a physical disk, or as a ISO+BIN file.<br />
* '''Playable on Hardware?''' No, but can be reverted to be<br />
* '''Playable on Emulators?''' Yes (use virtual drive if needed). Some aren't compatible with MP3 so convert to WAV with MP32WAV if that's the case. You may need Sega Cue Maker.<br />
<br />
Examples:<br />
* Princess Crown (SAT): 574 MB > 72 MB (Game Data) + 50 MB (Audio-CD data in MP3 format)<br />
* Captain Tsubasa (SCD): 512 MB > 146 MB (Game Data) + 3 MB (audio as MP3) > (as 7zip) 34 MB (Game Data) + 3 MB (audio)<br />
<br />
=Padding=<br />
<br />
Devs often have their games much, much bigger than they need to be. They put garbage data in the disk. Garbage data isn't game data and just bloats the disk size. It's either a sequence of 00/FF (you know what's inside a file if you open it with a hex editor) or randomized garbage data.<br />
<br />
Its purpose can be to fill in some spots in the disk so that specific parts of game data are in specific areas of the disk (like the borders) and hence the drive's reading speed is quick enough in these spots for the game to work properly. It's in the best of your interests not to mess with this data arrangement (referred to as LBA and TOC in the case of GC/Wii/PS2/PSP) or else the game might not even work in some cases (it might in others though).<br />
<br />
BUT-- the most common bar none use for this is to screw with pirates and people who download ISOs off online sharing websites, by making the ISO bigger and harder to download. Some go a little step further and make that garbage data not just a sequence of 00/FF to make the ISO much, much harder to compress using regular archive formats like zip/7zip/rar... You might be overjoyed to learn this has become the industry standard nowadays.<br />
<br />
==PlayStation 1==<br />
===ECM===<br />
* '''Archive-quality dump?''' No<br />
* '''Gain:''' Not Immediate (ISO size doesn't change). ECM only zeroes out redundant error correction data (but in some rare cases this data may be used for anti-piracy, hence corrupting the dump!). When coupled to a compressed archive format (7zip/gzip/zip) however it achieves drastic size reductions.<br />
* '''Tools Used:''' PakkISO or ECM Tools (from emuparadise download page). Drag-and-drop the iso on the specific tool, then compress it with 7zip.<br />
<br />
* '''Can be reverted?''' Yes. Using same tools (unECM). There's a data loss (error correction data) which can damage a select few games. Check the hash with Redump to make sure nothing was altered.<br />
* '''Playable on Hardware?''' No.<br />
* '''Playable on Emulators?''' Only recent SVN builds of PCSX-R and ePSXe (they also support 7zip/gzip/zip archives so use them with ECM). Other emulators don't, so you convert manually the ECM dump to an ISO dump whenever you want to play it.<br />
<br />
===PBP (PSP Format for PS1 Images)===<br />
* '''Archive-quality dump?''' No<br />
* '''Gain:''' Immediate (ISO size decreases a lot). Official format used by Sony for PS1 dumps on PSP.<br />
* '''Tools Used:''' PSX2PSP. Generates an EBOOT.PBP file.<br />
<br />
* '''Can be reverted?''' Yes. Using same tool, to generate BIN+CUE files. There's negligible data loss.<br />
* '''Playable on Hardware?''' On PSP, not on PS1.<br />
* '''Playable on Emulators?''' Retroarch, mednafen, PCSX-R and ePSXe.<br />
<br />
==PlayStation 2==<br />
===Manual Scrubbing + GZIP Compression===<br />
Often, you can open the ISO in UltraISO and find the dummy files. Sometimes they're obvious looking files like DUMMY.BIN, DATA0.BIN (or .DAT), DUMMY.DAT, etc. Or folders named "PADDING" and stuff like that. You can look into the files (with a hex editor) to see if they're obvious padding data (full of 00/FF, though sometimes it's not as obvious).<br />
<br />
However, you must never mess with LBA and TOC when removing padding. So you try change the size of the padding file inside the ISO to 0 MB, or alter it directly with a hex editor so that it's all zeroed out.<br />
<br />
* '''Archive-quality dump?''' Yes<br />
* '''Gain:''' Not Immediate (ISO dump size the same). Coupled with compression, however... the gain is really noticeable.<br />
* '''Tools Used:''' UltraISO<br />
* '''Can be reverted?''' Not really. Garbage data here is zeroed out, it's not important and you still have the same disk data structure.<br />
* '''Playable on Hardware?''' Yes.<br />
* '''Playable on Emulators?''' Yes.<br />
<br />
You may forego the manual scrubbing part entirely. If you feel adventurous you might want to do it to enhance compression though. Let's get to the meaty part though...<br />
<br />
The PCSX2 emulator supports opening compressed archives containing ISOs. The best format it supports would be '''GZIP'''. <br />
<br />
Use 7zip ("Add to archive..." then choose gzip) or Pigz (multi-threaded, much faster compression) to generate gzip archives containing the ISO file in question. PCSX2 will build an index of each gzip compressed game it loads (as a file in the same directory as the gzip archive), so after the first time where you'll have to wait for the decompression, in all subsequent times there is no speed difference between playing an uncompressed and compressed game. Of course, you can extract the ISO back from the GZIP archive.<br />
<br />
===CSO (aka CISO)===<br />
* '''Archive-quality dump?''' Yes<br />
* '''Gain:''' Immediate (ISO dump size the same). Coupled with manual scrubbing, it can be bigger. Not as much of a gain as GZIP though.<br />
* '''Tools Used:''' maxcso<br />
* '''Can be reverted?''' Yes. Using same tool.<br />
* '''Playable on Hardware?''' NO<br />
* '''Playable on Emulators?''' Yes - PCSX2.<br />
<br />
==PlayStation Portable==<br />
===CSO (aka CISO)===<br />
* '''Archive-quality dump?''' Yes<br />
* '''Gain:''' Immediate (ISO dump size lowers). Substantial, depending on game. Increases load times on real hardware but not emulators.<br />
* '''Tools Used:''' CISO, CISO GUI, UMDGen or PSP ISO Compressor<br />
<br />CISO GUI (CISO is command line-based): Drag-and-drop ISO file on program, Select compression level (1 to 9 (Max)), "Compress", and choose directory for saving the new CSO file. <br />
<br />UMDGen is a PSP ISO editor. You can save to either the CSO format with this.<br />
<br />
* '''Can be reverted?''' Yes. Using same tools, but saving to ISO (Uncompressed) format. No data loss.<br />
* '''Playable on Hardware?''' Yes. Longer load times though.<br />
* '''Playable on Emulators?''' Yes. PPSSPP.<br />
<br />
==DreamCast==<br />
===CHD Archive Format===<br />
* '''Archive-quality dump?''' Yes<br />
* '''Gain:''' Immediate (ROM dump size lowers).<br />
* '''Tools Used:''' GDI to CHD converter.<br />
* '''Can be reverted?''' No.<br />
* '''Playable on Hardware?''' No<br />
* '''Playable on Emulators?''' Yes - Demul and Reicast<br />
<br />
==GameCube / Wii==<br />
Some examples:<br />
* Super Mario Anniversary (Wii): 4.7 GB (original) > 12 MB (GCZ) (!!)<br />
* Super Smash Bros Brawl (Wii): 7.8 GB (original) > 7.1 GB (GCZ) (main cause is FMV's low compression)<br />
* Xenoblade PAL (Wii): 7.8 GB (original) > 6.3 GB (GCZ) <br />
* Super Mario Galaxy 2 (Wii): 4.7 GB (original) > 1.8 GB (GCZ) <br />
* Tales of Graces (Wii): 4.7 GB (original) > 4.2 GB (GCZ) (game data already fills the disk)<br />
<br />
* Animal Crossing (GC): 1.4 GB (original) > 26 MB (GCZ)<br />
* Zelda Four Swords Plus Japan (GC): 1.4 GB (original) > 480 MB (GCZ)<br />
* Zelda Twilight Princess (GC): 1.4 GB (original) > 1.4 GB (GCZ) (game data already fills the disk)<br />
* Megaman Collection (GC): 1.4 GB (original) > 1.1 GB (original) (sound data is stored as uncompressed stream to fill disk)<br />
<br />
Dolphin can't play game dumps off compressed archives (7zip/zip/gzip/rar...) directly.<br />
<br />
People used to resort to WiiScrubber (Wii) and GCM Utility (GC) to scrub/trim games to end up with dumps that while they had no immediate size change, their randomized garbage data (like "dummy", "padding" or "znull") was still there but zeroed out making archived dumps using zip/7zip/rar formats have stunning gains (from 1.4GB uncompressed to 26MB zipped for Animal Crossing for example!). Of course the file still needed to be uncompressed to its full size everytime you wanted to play it.<br />
<br />
'''NOTE:''' Trimming and scrubbing (in Wiiscrubber terms) aren't the same! While they both are terms for "zeroing garbage data" to make it more compression-friendly, trimming does not just that like scrubbing, but takes the extra step of relocating the garbage data to the end of the file, hence altering its TOC and requiring the disc to be fakesigned, for a not-so-big compression gain. Hence why scrubbing is by far the most authentic and safe way to solve the garbage data problem.<br />
<br />
However compressed formats incorporating the "padding zeroing" part were made since then, and Dolphin supports them! (Of course, if you're into modding/rom-hacking games, the previous tools might be of interest to you, but this is a story for another time...) <br />
<br />
===GCZ (Dolphin native archive format) - GC/Wii===<br />
* '''Archive-quality dump?''' Yes for GC games, No for Wii games (doesn't keep MD5 hash)<br />
* '''Gain:''' Immediate (ISO dump size lowers). Considerable, depending on game.<br />
* '''Tools Used:''' Dolphin emulator<br />You need to add the games in your game list under Dolphin (Configuration/Paths).<br />
<br />Select game in game list (you can hold Shift and select multiple ones).<br />
<br />Right-click and choose "Compress selected ISOs". Choose a directory.<br />
<br />It saves a compressed GCZ copy. You might want to delete the original uncompressed ISO.<br />
<br />
* '''Can be reverted?''' Yes. You can right-click on the GCZ-compressed (in blue) ISOs in Dolphin and choose "Uncompress selected ISOs". Garbage data is still there but zeroed out, which has no effect since it's randomized anyways.<br />
* '''Playable on Hardware?''' No<br />
* '''Playable on Emulators?''' Only Dolphin.<br />
<br />
===WBFS - Wii-only===<br />
* '''Archive-quality dump?''' Yes<br />
* '''Gain:''' Immediate (ISO dump size lowers). Considerable, depending on game.<br />
* '''Tools Used:''' Wii Backup Manager<br />Under the "Files" section, choose "Add" then choose the ISO file you're converting.<br />
<br />Tool is compatible with ISO, CSO (aka CISO) and WBFS disk dumps. When you're done, select the ISO files you added.<br />
<br />Under "Transfer", use the destination format. So, in our case, WBFS. Choose the directory to save it.<br />
<br />It saves a copy in the WFBS format. You might want to delete the original uncompressed ISO.<br />
<br />
* '''Can be reverted?''' Yes. You "Add" the WBFS disk dump and "Transfer" it to the "ISO" format. Garbage data is still there but zeroed out, which has no effect since it's randomized anyways.<br />
* '''Playable on Hardware?''' Yes!! WBFS dumps are playable on Wii.<br />
* '''Playable on Emulators?''' Yes - Dolphin<br />
<br />
===CSO (aka CISO) - Wii-only===<br />
* '''Archive-quality dump?''' Yes<br />
* '''Gain:''' Immediate (ISO dump size lowers). Less than WBFS.<br />
* '''Tools Used:''' Wii Backup Manager. Same as above, but "Transfer" to "CISO".<br />
* '''Can be reverted?''' Yes. You "Add" the CSO disk dump and "Transfer" it to the "ISO" format. Garbage data is still there but zeroed out, which has no effect since it's randomized anyways.<br />
* '''Playable on Hardware?''' No<br />
* '''Playable on Emulators?''' Yes - Dolphin<br />
<br />
==GameBoy Advance / Nintendo DS / Nintendo 3DS==<br />
===Trimming===<br />
* '''Archive-quality dump?''' ABSOLUTELY NOT<br />
* '''Gain:''' Immediate (ROM dump size lowers).<br />
* '''Tools Used:''' NDSTokyoTrim (GBA/DS/3DS), rom_tool (3DS)<br />NDSTokyoTrim: Drag-and-drop roms, and press "Trim". The original file will be overwritten! <br />
* '''Can be reverted?''' No. Sometimes it damages the game's functionality irreversibly.<br />
* '''Playable on Hardware?''' Yes, same file format.<br />
* '''Playable on Emulators?''' Yes<br />
<br />
While it doesn't affect the game's functionality by much other than being a smaller regular ROM, it's not advisable though to trim in many cases, including GBA games in general. Rebuilding the internal structure of the rom might even destroy the game's functionality in the few games where it does matter (for example Golden Sun DS).<br />
<br />
==Xbox 360==<br />
It's certainly better than keeping 8.5GB images, but the conversion is too substantial and irreversible to be suitable for archival purposes, since it affects data structure tables as well.<br />
<br />
===XEX (Xbox Executable) + Data folder (a.k.a Spilling The ISO Guts)===<br />
* '''Archive-quality dump?''' ABSOLUTELY NOT<br />
* '''Gain:''' Immediate (total file size decreases). It still works with Xenia<br />
* '''Tools Used:''' XBOX 360 ISO Extract, Exiso-GUI or Exiso. (These might be useful for rom-hacking too I guess?)<br />
* '''Can be reverted?''' ISO could be rebuilt, though not accurately.<br />
* '''Playable on Hardware?''' Probably Not.<br />
* '''Playable on Emulators?''' Yes - Xenia.<br />
<br />
===Rebuilt ISO===<br />
* '''Archive-quality dump?''' ABSOLUTELY NOT<br />
* '''Gain:''' Immediate (total file size decreases). It still works with Xenia.<br />
* '''Tools Used:''' ISO2GOD (also a "Games on Demand" X360 image convertor). <br />Under Settings, set the output and rebuild path to the same location. Check "Always save rebuilt ISO" and set Padding to "Full (ISO Rebuild)", then save changes.<br />"Add ISO", and press "Convert". Keep generated ISO, and delete generated folder.<br />
* '''Can be reverted?''' The padding quantity information alongside the original data structure is lost forever.<br />
* '''Playable on Hardware?''' Yes. If the rebuilding process didn't damage anything vital.<br />
* '''Playable on Emulators?''' Yes - Xenia.<br />
<br />
=Other Tricks=<br />
==Storage Tricks==<br />
These methods have the advantage of being compatible with EVERY emulator, even those without proper support for compressed ISO/archive formats.<br />
<br />
===NTFS Compression===<br />
You can enable filesystem-level compression (like "NTFS Compression" in Windows) for the directory containing your ISOs/ROMs. This has a very noticeable space gain and doesn't affect the emulator's functionality. It's surprisingly more effective than many people would like to give this credit.<br />
<br />
===Decompression on Demand===<br />
You can keep your ROMs/ISOs compressed in a 7zip archive and use RocketLauncher or any other [[Frontends]] to decompress 7zip archives and pass the contents onto the emulator.<br />
<br />
==LET'S PLAY GAME BUTCHERING GAME==<br />
Of course, there are also the devs who don't merely use garbage data for padding, but also bloat '''the game data part'''. For instance, Tengai Makyou IV PSP has a specific FMV movie duplicated a dozen times, and the Megaman Collection on GC stores its sound data using an uncompressed format bringing the size of that portion alone to 1GB. In many of these cases, there's just not much you can do about it without destructively altering game data.<br />
<br />
So what do some people do? Note when I say "delete" it often means replacing the file with a 1KB dummy file to prevent the ISO file structure from collapsing on itself. Of course, it's not like some idiots care anyways about keeping the thing in a semi-playable state.<br />
* They delete all videos: this brings Super Smash Bros Brawl to 4.7GB.<br />
* They delete all voice acting and occasionally sound and music: this brings Xenoblade PAL to 4.2 GB with even only one of both dubs removed.<br />
* They delete unused content you could get with emulator cheats like rooms and stuff<br />
* They delete "extra" languages other than English<br />
* If game has multiple quests, they delete some characters / quests they don't like. Especially seen in compilations and stuff with demos included.<br />
<br />
Since this results in most of the case in very noticeable detrimental effects in gameplay (if the game doesn't crash outright), this is nothing short of mutilating the game image, and the fuckers doing this then instead of keeping it for personal use are instead uploading the game to "archive" it (bonus points if they remove chunks from the game to make room for a shitty intro screen) while being proud of themselves, have a special spot in Hell.<br />
<br />
tl;dr: Avoid.<br />
<br />
This page was based partially on this [https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/ guide].<br />
<br />
[[Category:FAQs]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Frames_per_second&diff=9280Frames per second2015-10-07T02:18:58Z<p>66.249.82.252: /* Nintendo 64 */ This link doesn't work for me</p>
<hr />
<div>There are two kinds of "frames per second".<br />
<br />
The first is the virtual FPS. If this is running at 60/60 then the emulator is running at full speed. The second is the real internal FPS, which is whatever the game actually ran at. Most consoles use the following internal FPS based on region:<br />
*NTSC (USA, Japan): 60FPS<br />
*PAL (Europe, Australia): 50FPS<br />
Note that in more recent consoles, such as the GameCube/Wii, PAL can also run in 60FPS.<br />
<br />
With the move to 3D, however, it took much more CPU power to run games at 60FPS. Most early 3D games run at 30FPS. Some run at even lower frame rates. The Legend of Zelda: Ocarina of Time, for instance, runs at 20FPS. Star Fox runs below that.<br />
<br />
==Slowdown==<br />
<br />
If you are experiencing slowdown, it may be that the emulation is too intense for your system. When this happens, both the video and the sound experience slowdown. To counter act this, you can enable speed hacks, use a less intensive emulator/settings or get a new CPU. However, the slowdown may be part of the original game, and will be emulated. As such there is nothing that can be really done, short of reprogramming the game itself or emulating an overclock. When this slowdown occurs, the video will slowdown but the audio will often continue at full speed.<br />
<br />
==Overclocking==<br />
{{Main|Overclocking}}<br />
A way to counter real internal slowdown is to overclock the CPU of the emulated system. This of course requires a faster CPU to run the emulator of course. It may result in a smoother frame rate, or unintended effects such as speeding up the entire game. It is very game and system dependent. Emulators that support this:<br />
*[[Final Burn Alpha]]<br />
*[[RetroArch|Snes9x-Next]]<br />
*[[blueMSX]]<br />
*[[Mupen64Plus]] libretro core<br />
*[[Dolphin]]<br />
*bsnes-mercury<br />
*1964<br />
<br />
==Speed Hacks==<br />
Using speed hacks can affect '''both''' types of FPS in emulators. Most of these are used to alter emulation, sacrificing accuracy for speed to help achieve 60/60FPS. Some speed hacks, however, can lower the internal FPS to raise the emulator's FPS; an example of this is in [[PCSX2]], known as EE cycle stealing, which reduces the clock speed of the virtual CPU used, the Emotion Engine. <br />
<br />
There are a few game hacks that optimize game code in order to remove possible instances of in-game slowdown. There also exist a few speed hacks that increase a game's internal frame rate. They only function properly in emulators with overclocked hardware.<br />
<br />
==60 FPS Patches==<br />
These are speed hacks affecting the game's internal FPS for games running at 30 FPS to get them to play at 60 FPS. However, these are often game-specific and very prone to bugs considering many of the games weren't made with 60 FPS in mind.<br />
<br />
===Nintendo 64===<br />
To be used with the [http://www.emulation64.com/files/info/944/1964-ultrafast.html/ 1964 Ultrafast], which includes CPU Overclocking. That alone can cause a speedup in a select few games like GoldenEye, Perfect Dark, Mario Kart 64 (partially: MP, some stages), Carmageddon, and San Francisco Rush games (partially: MP).<br />
<br />
* '''Zelda Ocarina of Time:''' While a higher FPS port on the 3DS exist, you can unlock FPS on the N64 version. It works but it's not without flaws like some animations being awkward or too quick. [http://forum.pj64-emu.com/showpost.php?p=55223&postcount=2 Source].<br />
<br />
:Zelda 60fps+JumpFix+CrawlFix<br />
:D11C8680 0000<br />
:801C6F2D 009C<br />
:D11C8680 0000<br />
:801C6FA1 0003<br />
:D31C8680 0000<br />
:801C6F2D 00D8<br />
:D31C8680 0000<br />
:801C6FA1 0001<br />
:Draw Distance Fix<br />
:8010A711 0099<br />
<br />
Some other games have 60 FPS patches too.<br />
<br />
===PlayStation 2===<br />
* '''Metal Gear Solid 3 Subsistence NTSC-U''' ([http://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here?pid=444831#pid444831 Source]): <br />
:gametitle=Metal Gear Solid 3 - Subsistence Disc 1 (Limited Edition, SLUS-21359)<br />
:comment=Force 60 FPS<br />
:patch=1,EE,001D5AD8,extended,00000000<br />
:patch=1,EE,001D6DB8,extended,00000001<br />
:patch=1,EE,001D6DBC,extended,00000000<br />
<br />
:gametitle=Metal Gear Solid 3 - Subsistence Disc 1 (Limited Edition, SLUS-21359)<br />
:comment=Force 30 FPS<br />
:patch=1,EE,001D5AD8,extended,00000040<br />
:patch=1,EE,001D6DB8,extended,00000002<br />
:patch=1,EE,001D6DBC,extended,00000001<br />
<br />
Needs at least 20% overclock on EE. Cutscenes need to have 30 FPS enabled back to be less demanding.<br />
<br />
* '''Kingdom Hearts series:'''<br />
:// 60 FPS Kingdom Hearts 2 Final Mix patch=1,EE,00349E1C,extended,00000000<br />
:// 60 FPS Kingdom Hearts 1 NTSC U/C patch=1,EE,002B624C,extended,00000000<br />
:// 60 FPS Kingdom Hearts 1 Final Mix patch=1,EE,002BBE0C,extended,00000000<br />
:// 60 FPS Kingdom Hearts 2 NTSC U/C patch=1,EE,00356F4C,extended,00000000<br />
:// 60 FPS Kingdom Hearts 1 PAL patch=1,EE,002B67CC,extended,00000000<br />
:// 60 FPS Kingdom Hearts Re: Chain of Memories NTSC U/C patch=1,EE,004386B0,extended,00000000<br />
:// 60 FPS Kingdom Hearts Re: Chain of Memories JP patch=1,EE,0043C930,extended,00000000<br />
<br />
===GameCube/Wii===<br />
Needs [http://fr.dolphin-emu.org/blog/2015/02/07/game-modification-60-fps-hacks/?cr=fr some versions of Dolphin]. The overclocking can increase the framerate of games with Vsync, variable FPS or slowdowns in the real console.<br />
<br />
There was an option to overclock the GPU (Vbeam speed hack) to get 60fps in Pikmin 1 and 2, but it was eliminated by Dolphin team in recent builds.<br />
The VBeam hack was axed by the devs over accuracy concerns and wanting 60 FPS hacks to run on real hardware, or something. You'll have to track down those versions then.<br />
<br />
* Sonic Colors: Use the following Gecko code and set Dolphin's Emulated CPU Clock Override to 200 - 250%<br />
:008F2D97 00000001<br />
:0090DB0B 00000001<br />
<br />
* Super Mario Sunshine<br />
* Pikmin<br />
* Pikmin 2<br />
* Super Smash Bros Melee<br />
* Super Smash Bros Brawl<br />
<br />
===PPSSPP===<br />
Some games offered the option in-game to increase the framerate on later PSP models, like notably all versions of Kingdom Hearts Birth By Sleep, and Tales of Destiny 2 (all other Tales ports were downgraded to run at 30 FPS sadly).<br />
<br />
A lot of PSP games have codes to increase their framerate almost without any negative effect for the majority (the ones that have bugs with 60 FPS are marked with "b"), and a CWCheat list can be found [http://forums.ppsspp.org/showthread.php?tid=15223 here]. One example:<br />
<br />
:Kingdom Hearts Birth By Sleep (Japan, US/PAL, Japan Final Mix)<br />
:_C1 Force 60 FPS Mode <br />
:_L 0x21725EC8 0x00000000</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Overclocking&diff=9279Overclocking2015-10-07T02:15:08Z<p>66.249.82.252: /* N64 */ VI Refresh is libretro addition</p>
<hr />
<div>Overclocking is the process by which the CPU clockspeed is increased. The reason for doing this would be to reduce slowdown in games, or to increase the framerate. However, as this is a hack and not intended by designers, it can result in many issues. Certain systems can have an overclocked CPU with few if any issues, while others can not overclock without major issues. <br />
<br />
==Chart==<br />
{| class="wikitable"<br />
|-<br />
! scope="col" style="text-align: center;"|System<br />
! scope="col" style="text-align: center;"|Normal clock<br />
! scope="col" style="text-align: center;"|Hardware Overclock<br />
! scope="col" style="text-align: center;"|Emulation Overclock<br />
! scope="col" style="text-align: center;"|Overclock levels<br />
|-<br />
| style="text-align: center;"|[[Nintendo Entertainment System emulators|NES]]<br />
| style="text-align: center;"|1.79 MHz<br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|No<br />
| style="text-align: center;"|?<br />
|-<br />
| style="text-align: center;"|[[Super Nintendo emulators|SNES]] Main CPU<br />
| style="text-align: center;"|3.58 MHz<br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|No<br />
| style="text-align: center;"|4.1 -7.6 Mhz<br />
|-<br />
| style="text-align: center;"|[[Super Nintendo emulators|SNES]] SFX1<br />
| style="text-align: center;"|10.5 MHz<br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|40-60 Mhz<br />
|-<br />
| style="text-align: center;"|[[Super Nintendo emulators|SNES]] SFX2<br />
| style="text-align: center;"|21 MHz<br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|40-60 Mhz,<br />
|-<br />
| style="text-align: center;"|[[Sega Genesis emulators|Sega Genesis]]<br />
| style="text-align: center;"|7.7 MHz<br />
| style="text-align: center;"|Yes<ref name="kyorune">http://kyorune.com/modding/article.php?id=73</ref><br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|13.1-25.4 MHz<ref name="kyorune"/><br />
|-<br />
| style="text-align: center;"|[[PlayStation]]<br />
| style="text-align: center;"|33.8 MHz<br />
| style="text-align: center;"|Yes<ref name="kraut">https://www.youtube.com/watch?v=HapnSOseDfw</ref><br />
| style="text-align: center;"|No<br />
| style="text-align: center;"|66Mhz<ref name="kraut"/><br />
|-<br />
| style="text-align: center;"|[[Sega Saturn]]<br />
| style="text-align: center;"|28.6 MHz*<br />
| style="text-align: center;"|No<br />
| style="text-align: center;"|No<br />
| style="text-align: center;"|-<br />
|-<br />
| style="text-align: center;"|[[Nintendo 64]]<br />
| style="text-align: center;"|93.75 MHz<br />
| style="text-align: center;"|Yes<ref name="n64oc">http://www.gamesx.com/misctech/n64oc.htm</ref><br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|125-187.5 Mhz<ref name="n64oc"/><br />
|-<br />
| style="text-align: center;"|[[Neo Geo]]<br />
| style="text-align: center;"|12 MHz<br />
| style="text-align: center;"|Yes<ref name="neooc">http://www.neo-geo.com/forums/showthread.php?158016-68K-s-guide-to-overclocking-your-Neo-Geo-AES</ref><br />
| style="text-align: center;"|Yes<br />
| style="text-align: center;"|14-18 MHz<ref name="neooc"/><br />
|-<br />
|}<br />
<nowiki>*</nowiki>Sega Saturn has two SH-2 CPUs<br />
<br />
==NES==<br />
Overclocking is possible on real hardware, but doing so also speeds up the audio. No NES emulator allows overclocking.<br />
<br />
==SNES==<br />
===Main CPU===<br />
The main SNES CPU ran at 3.58 MHz and can be overclocked. However it causes issues. With those who have tested it, the following issues occur: <br />
<br />
*"4.1 MHz: Small amounts of sprite breakup occasionally; very little slowdown.<br />
<br />
*5.1 MHz: Sprite breakup; no slowdown<br />
<br />
*6.6 MHz: Color palette errors; sprites fail to render<br />
<br />
*7.6 MHz: Color palette errors; sprites fail to render. Freezes after a few minutes."<ref name="SNES overclock">http://web.archive.org/web/20070629163744/http://www.undergroundcm.com/index.php?option=com_content&task=view&id=15&Itemid=38</ref><br />
<br />
There are no SNES emulators that allow for an overclocking option, likely because of those issues. <br />
<br />
===SFX chip===<br />
<br />
The first version of the chip, commonly referred to as simply "Super FX", is clocked with a 21 MHz signal, but an internal clock speed divider halves it to 10.5 MHz. Later on, the design was revised to become the Super FX GSU-2; this, unlike the first Super FX chip revision, is able to reach 21 MHz.<br />
<br />
The SFX chip however can be overclocked with fewer issues on real hardware or emulation. It does however increase the speed of the game as well. <br />
<br />
Tests have shown that overclocking can increase the speed of the game, in addition to increasing the framerate and removing slodown.<ref name="Dragon50hztest"><br />
https://www.youtube.com/watch?v=tfNI3HpUt-4</ref><br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col" style="text-align: center;"|Clock speed<br />
! scope="col" style="text-align: center;"|Time<br />
! scope="col" style="text-align: center;"|Increase<br />
|-<br />
| style="text-align: center;"|Normal<br />
| style="text-align: center;"|1'46'02<br />
| style="text-align: center;"|-------<br />
|-<br />
| style="text-align: center;"|50hz<br />
| style="text-align: center;"|1'23'78<br />
| style="text-align: center;"|27.711%<ref name="Dragon50hztest"/><br />
<br />
|}<br />
<br />
[[RetroArch|Snes9x-Next]] allows for SFX overclocking, as well as [[higan|bsnes-mercury]], though in the latter the increase in CPU requirements can be noticeable.<br />
<br />
==PC-Engine (TG-16)==<br />
Overclocking the main CPU also has the effect of speeding up the audio as well.<ref>When you overclock the CPU, the audio speeds up as well.</ref><br />
<br />
[[Mednafen]] allows overclocking the CPU up to 100x, without affecting audio pitch, in its non-default [http://mednafen.sourceforge.net/documentation/pce_fast.html pce_fast] core via the [http://mednafen.sourceforge.net/documentation/pce_fast.html#pce_fast.ocmultiplier pce_fast.ocmultiplier] setting.<br />
<br />
==N64==<br />
Some emulators like [[RetroArch|libretro]] port of [[Mupen64Plus]] have an overclocking option called "VI Refresh", and 1964 UltraFast (a very old fork of 1964) have an option to overclock the CPU.<br />
<br />
Some games (see the list below) can take advantage of overclocking and improves framerate, while most others (such as Super Mario 64) have built-in framerate limiter and unaffected by overclocking.<br />
<br />
===List of games that can take advantage of overclocking===<br />
<pre><br />
A Bug's Life<br />
Aidyn Chronicles - The First Mage<br />
Armorines - Project S.W.A.R.M.<br />
Big Mountain 2000<br />
Conker's Bad Fur Day<br />
Destruction Derby 64<br />
Disney's Donald Duck - Goin Quackers / Donald Duck - Quack Attack<br />
Duck Dodgers Starring Daffy Duck / Looney Toons - Duck Dodgers<br />
Earthworm Jim 3D<br />
Extreme-G<br />
Extreme-G XG2<br />
F1 Racing Championship<br />
F-1 Pole Position 64<br />
Gex 3 - Deep Cover Gecko<br />
Goldeneye 007<br />
Hot Wheels Turbo Racing<br />
Human Grand Prix - New Generation<br />
Jet Force Gemini / Star Twins<br />
Jeremy McGrath Supercross 2000<br />
Kobe Bryant's NBA Courtside<br />
Madden Football 64<br />
Madden NFL 99-2002<br />
Milo's Astro Lanes<br />
Monaco Grand Prix - Racing Simulation 2<br />
Monster Truck Madness 64<br />
NASCAR 99/2000<br />
NBA In the Zone 98 / NBA Pro 98<br />
Off Road Challenge<br />
Perfect Dark<br />
Quake II<br />
Racing Simulation 2<br />
Rakuga Kids<br />
Rayman 2 - The Great Escape<br />
Roadsters Trophy<br />
South Park Rally<br />
StarCraft 64<br />
Starshot - Space Circus Fever<br />
Super Robot Spirits<br />
Taz Express<br />
Tom Clancy's Rainbow Six<br />
Tonic Trouble<br />
Toy Story 2<br />
Transformers - Beast Wars Transmetal<br />
Turok 2 - Seeds of Evil / Violence Killer - Turok New Generation<br />
V-Rally Edition 99<br />
WCW vs. nWo - World Tour<br />
World Cup 98<br />
</pre><br />
<br />
[http://forum.pj64-emu.com/showpost.php?p=51810&postcount=6 Source]<br />
<br />
==GameCube/Wii==<br />
[[Dolphin]] supports overclocking and underclocking the CPU. Overclocking can remove slowdown from games that have them, pushing them closer to their actual target frame rate. It causes several issues with many games, so don't expect it to be a perfect solution.<br />
<br />
Dolphin used to have a VBeam Speed Hack that doubled GPU clock rate. This has since been removed, as the developers found that it didn't really help in any cases.<br />
<br />
==PS2==<br />
On original model PS2s you can overclock by a small amount without too much problem, the biggest issue will be sped up audio. Slim model PS2s use the GPU's clockrate as a base for the CPU (multiplying the GPU's clock by 2), so overclocking the CPU will also overclock the GPU resulting in many visual problems.<ref name="PS2OC">http://nfggames.com/forum2/index.php?topic=2220.0</ref><br />
<br />
PCSX2 uses the CPU clock as a base and divides for GPU clockrate, so overclocking will result in visual problems too, as well as sped up audio. [http://www.mediafire.com/download/u204iktybl9z2t4/Pcsx2_OC.rar PCSX2 OC Builds]. The emulator also has a speed hack called VU Cycle Stealing, which allows for increased GPU performance at the cost of CPU cycles. It gives an incorrect FPS readout, though.<br />
<br />
==PSP==<br />
[[PPSSPP]] allows over/underclocking of the main CPU. Due to Sony underclocking the CPU to 222 MHz then removing the underclock in a later firmware update to allow it to run at 333 MHz<ref>https://en.wikipedia.org/wiki/PlayStation_Portable_hardware#Technical_specifications</ref> (and thus not having games closely tied to clockrate), overclocking the system (and emulating an overclocked system) results to next to no ill effects.<br />
==Neo Geo==<br />
Final burn alpha allows for overclocking of Neo Geo games. MAMEUIFX (aka MAME32FX) also allows for overclocking.<ref>http://mame32fx.altervista.org/home.htm</ref> All Neo Geo should run at full speed when overclocked.<br />
<br />
==Sega Genesis==<br />
The original hardware can be overclocked leading to faster/smoother gameplay. <ref>http://www.youtube.com/watch?v=SVrElANZg2M</ref><br />
<br />
Most Genesis emulators don't allow overclocking. The [[Genesis Plus GX]] dev, for instance, says that implementing overclocking is "not easy to add without potentially break other things. "<ref>https://code.google.com/p/genplus-gx/issues/detail?id=223</ref><br />
<br />
[http://aamirm.hacking-cult.org/www/regen.html Regen] allows overclocking in the dev build version.<ref>http://segaretro.org/Regen</ref> Games with sprite flicker, like Altered Beast, and games with slowdown, like Rambo III or Mega Man: The Wily Wars, play perfectly with Regen's "Overclock M68000" setting at 732 (1.5x original speed). The game speed and audio are unaffected by overclocking.<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:FAQs]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=9274Talk:Main Page2015-10-06T15:59:36Z<p>66.249.82.252: /* TODO */ We Need Categories</p>
<hr />
<div>== iOS and other platforms ==<br />
<br />
There's no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it's worthwhile or not.<br />
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)<br />
<br />
<br />
Should we rename "mobile" on each of the system's pages to "android" since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015<br />
:You mean the table names on the main system's pages, like [[Nintendo Entertainment System emulators|here]]? Because the '''Operating System(s)''' row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)<br />
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)<br />
:::I think listing the OS in the table is pretty clear, and the emulators listed aren't all just for Android (the majority are, but that's because most people here use Android and don't use iOS/WP8) so you'd have to remove information. I don't see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)<br />
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)<br />
<br />
== Style ==<br />
<br />
Could the admin change it to a nice simple darker style? It looks quite nice. It's the style of the old Wikia. - The Red Sniper.<br />
<br />
:Here's a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It's left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)<br />
<br />
== Main Page Layout ==<br />
Post what you want/don't want instead of changing it back and forth.<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6807 Murrigan's change]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6836 3 Columns]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6840 Other]<br />
Personally don't think it should have any fixed widths.<br>If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)<br />
: All right then. I claim [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)<br />
:: It's done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)<br />
<br />
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn't look too bad, but I'll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)<br />
<br />
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png<br />
This was the first one that changed and it just doesn't look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]<br />
<br />
:See, that's why fixed width is probably a good thing (admittedly I dun goof'd originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT<br />
<br />
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the 'Welcome Intro' and move the threads to it's own little box, and anyway to remove all those individual 'Edit' links? -- [[User:Special|Special]]<br />
: I removed the edit links. The problem I see is that more than two boxes won't work very well with lowres monitors. I know with mine it won't work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)<br />
:: That's true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]<br />
<br />
Seems like most are happy with [[Main Page Test 1]] and we'll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)<br />
:Seems fine to me. If we're going with this, is there any point keeping [[Template:News]]? It looks like it's not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)<br />
::Keep the template. It'll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the "Information" block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)<br />
:::Wouldn't it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]<br />
::::EmuCR posts mostly for dev builds, so it'd be pretty cluttered. To be honest it's the best one I've seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)<br />
<br />
== Assumption of "Computers" category? ==<br />
<br />
There's a list under a "Computers" category. Perhaps this is known, '''but all video game consoles are computers.''' A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people's ideas of what "computer" means, and is not a good way to describe "non-gaming purpose" computers.<br />
<br />
This, I feel, further dumbs down the general populations' knowledge of technology by calling 'X' a computer, but then telling them their smartphone or such is a "phone, not a 'PC/computer!'" <br />
<br />
Perhaps I should give some better replacements:<br />
<br />
"Non-gaming computer emulators",<br />
<br />
"Emulators for non-consoles",<br />
<br />
"Old system emulators", or<br />
<br />
"Emulators for non-game consoles".<br />
<br />
:What about "Personal Computers"? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)<br />
<br />
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the 'Computer', they're not gonna touch the phone or the SNES.<br>"Non-gaming computer emulators" - plenty of people gamed on their DOS computers. "Emulators for non-consoles" - even 'console' is fairly ambiguous when talking about something like the MSX or Commodore. "Old system emulators" - a SNES is an old system. "Emulators for non-game consoles" - see one and two.<br>They're computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)<br />
<br />
Ok ... how about "Other Emulators" then? A Nintendo Handheld can be just as much as a "personal computer" as an Amiga/Commodore 64 once was.<br />
<br />
:Or how about Computers/PCs, as that's what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)<br />
:: ^ This. As the Wikipedia says "''(...) The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.''"; Or my dictionary "''games console: A small electronic device for playing computerized video games.''" --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)<br />
<br />
I'm a bit disappointed to see that nobody is getting where I'm coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as "less of a computer" in the eyes of society. When someone says their smartphone is not a computer, that's someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that's wrong. This is why I said let's come up with a way of categorizing these systems in a way that doesn't reflect negatively on the view of what constitutes a computer in the other categories. Just because "everyone says 'X' things are 'Y'" doesn't mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your "PC" have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be "personal"? If you do, it's technically a "personal computer". This is why I'm arguing semantics here where it counts. The "PC" has no real meaning/definition ... find me one that defines what exactly makes something a "PC" and what makes it not one. People often consider "anything sitting on their desk that runs Windows" to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It's just a thought, of course.<br />
<br />
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer "General operation by a single user." That tells us that the way most people think of it is not historically correct. You can research what IBM considered "PC" to mean, and how that has evolved and misled millions of people now who think "PC" constitutes form factor or don't even know what the hell it means ... just that they know it means whatever the "smarter" person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the "common" (and also wrongly believed) terminology for it.<br />
<br />
:'''"Ma'am, I'm afraid your son has autism."''' --[[User:Swarhog|Swarhog]]<br />
<br />
:This is a small niche wiki for a niche hobby, we're not changing any societal definitions, or following an agenda one way or the other. "Computer" is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they're looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)<br />
<br />
::^^This, also dat autism. :/ -- [[User:Special|Special]]<br />
<br />
All right, call me autistic. I guess tossing insults is what we've come down to here, so the intelligent discussion ends now.<br />
<br />
== TODO ==<br />
There's still plenty to do if you're looking for something to edit.<br />
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).<br />
*There's probably a lot of spelling and grammar issues all over.<br />
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it's easier for others to add to it.<br />
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].<br />
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.<br />
And just in general, adding more info to [[Special:ShortPages|pages that need it]].<br />
:I'm also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they're actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I'll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)<br />
<br />
Someone who knows anything about SG-1000 emulation should make a page about it. There is currently a broken redirect at [[SG-1000]] that redirects to a non-existent page. [[User:Monroe88|Monroe88]] ([[User talk:Monroe88|talk]]) 23:00, 25 August 2015 (EDT)<br />
<br />
Hello. This wiki has lots of [[Special:UncategorizedPages]] and [[Special:UncategorizedCategories]]. I'm recently working to fix some of these but there are many pages remaining. Could someone please add categories to more pages? [[Special:Contributions/66.249.82.252|66.249.82.252]] 11:59, 6 October 2015 (EDT)<br />
<br />
== Is the FAQ section getting crowded? ==<br />
For example the 'CRT monitors' 'CRT TVs' pages can just go into the 'Display FAQ' page because this seems pretty redundant, and the 'PSP Eboots' page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the 'Ripping Games' page since we have that already, the rest of the 'PSP Eboots' page are just download links so put those in 'ROM/ISO Sites' page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]<br />
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)<br />
<br />
== Making a clean break with a new community: ==<br />
<br />
I think 4chan's /vg/ is a bad place. We should start anew. 8Khan allows you to make your own boards. I've made an Emulation board on there for us:<br />
<br />
http://8ch.net/emulation/res/1.html<br />
<br />
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)<br />
<br />
:Nah. This is still the emugen wiki.<br />
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)<br />
<br />
It's not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It's not ending. That's why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let's see if we can make it grow. <br />
<br />
Part of the problems are the "General" format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for <br />
<br />
A true board is better. Each thread for an actual topic or question. I'm sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. "Anonymous" names were used to avoid forum drama. But it's just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)<br />
<br />
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan's emugen. If 8chan got popular and the emulation board took off, it'd be the same shit. It's just how a lot of people are in the emulation community.<br />
:And 8chan just isn't big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.<br />
:This is a wiki from and for 4chan; if you don't like 4chan, sorry, but I don't see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)<br />
<br />
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide <br />
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)<br />
<br />
== Case-insensitive search ==<br />
<br />
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn't even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren't high enough, this shouldn't hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])<br />
<br />
== reducing the size of games while keeping them instantly playable in their respective emulators ==<br />
<br />
There's a good guide for this on leddit.<br />
<br />
https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/<br />
<br />
I think it needs to be copied to a new article here.<br />
:i think we let that fucking bullshit stay over there --[[User:YOU&#39;RE MOM|YOU&#39;RE MOM]] ([[User talk:YOU&#39;RE MOM|talk]]) 19:04, 13 August 2015 (EDT)<br />
::Not that I'm saying it's not bullshit, but...why is it 'fucking bullshit'? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I'd like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)<br />
:::The guide neglects to mention very important things, but I don't see why an improved article wouldn't be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don't know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)<br />
::::I can understand the concerns for archival purposes, yeah. And I've encountered a few bad rips with missing video in my time, which is always annoying. Still, it seems like noting those things in the article would be enough, with those kinds of caveats and pitfalls being listed. --[[Special:Contributions/104.243.86.197|104.243.86.197]] 06:45, 17 August 2015 (EDT)</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Category:Emulators_on_consoles&diff=9272Category:Emulators on consoles2015-10-06T15:55:48Z<p>66.249.82.252: Added a link to :Category:Consoles. Adding Category:Recommendations as a category for now.</p>
<hr />
<div>This category is for "Emulators on [INSERT CONSOLE NAME HERE]" pages. Although they are under the limited processing power, there are surprising number of emulation software that runs in the consoles.<br />
<br />
This category does not list the emulators that run on PC. Please see [[:Category:Consoles]] and [[:Category:Emulators]] instead.<br />
<br />
[[Category:Recommendations]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Emulators_on_Gizmondo&diff=9271Emulators on Gizmondo2015-10-06T15:52:38Z<p>66.249.82.252: Added Category:Emulators on consoles. Gizmondo was a less-known handheld console as far as I can tell.</p>
<hr />
<div>In order to play emulators on your Gizmondo, you must first patch the system with [http://web.archive.org/web/20060706192926fw_/http://gizmondo.stu.ac/TTA/gizmondo_service_pack_b.exe Service Pack B (Homebrew Enabled)] (Also in [https://github.com/hamie96/Gizmondo-Homebrew-Pack Gizmondo Homebrew Pack]). Next, you need a launcher such as [http://www.box.net/shared/iobth3g7h5 Zektor's Launcher], [http://web.archive.org/web/20060706192926fw_/http://gizmondo.stu.ac/TTA/Gizmondo_Gui.rar Gizmondo GUI], or [https://github.com/hamie96/Gizmondo-Homebrew-Pack/tree/GizHomebrew/Utilities/FireflyLauncher Firefly's Launcher]([https://app.box.com/s/o5vz0gd2tm4233h8vlqlbv0pkz7lv5i0 Mirror Link]). From here, you can now launch any emulators or homebrew from the game submenu.<br />
<br />
<br />
==Atari==<br />
<br />
===2600/7800===<br />
[https://app.box.com/s/2kp0e50npppgruswswshucx4pn1xsotb PocketStella] ([https://mega.co.nz/#!5MJkDLzA!Lsk0H2CZTxqneBgb8jYowhKnSzdIAHEXDO3EO7iLgqY Mirror Link])<br />
<br />
[http://www.scrameta.net/a7800.html Atari 7800 1.0] ([https://app.box.com/s/r1rk8y3pveonqcfe54xrqk9a3bb435io Mirror Link])<br />
<br />
===Lynx===<br />
[https://app.box.com/s/17u7uw1qjojv3i5u9862p15ph0in8pfw GizHandy 0.1g]<br />
<br />
==Nintendo==<br />
<br />
===Nintendo Entertainment System/NES===<br />
[https://app.box.com/s/uciqhge60t7lc4kekudh5yyomvqnvkpn GizNester 0.3.1] ([https://sites.google.com/site/criticalhippo/GizNester0.3.1.zip Mirror Link])<br />
<br />
===Super Nintendo Entertainment System/SNES===<br />
[https://sites.google.com/site/reesyemulation/drpocketsnes DrPocketSNES v6.4.4] ([https://app.box.com/s/3vmhsywo9ghcf4ers1x56old890jf9zu Mirror Link])<br />
<br />
[https://app.box.com/s/tfj8thbkqmtmtfroiudf7lyys2yxpz49 GizSnes 0.3.3] ([https://sites.google.com/site/criticalhippo/GizSNES0.3.3.zip Mirror Link])<br />
<br />
[https://app.box.com/s/kvil0fqv49l9o3s2ms3fvk44ww53qkvz Snes9xJ4uB1k_Cabs by TFGBD]<br />
<br />
===Gameboy/Gameboy Color===<br />
[https://sites.google.com/site/criticalhippo/GizBoy0.1.0.zip GizBoy 0.1.0] ([http://www.retrovideogamer.co.uk/index.php?action=downloads;sa=downfile&id=3 Mirror Link])<br />
<br />
===Gameboy Advance===<br />
[https://sites.google.com/site/criticalhippo/GizVBA0.2.5.zip GizVBA 0.2.5] ([http://web.archive.org/web/20060716135747/http://gizmondo.stu.ac/TTA/GizVBA0.2.5.zip Mirror Link])<br />
<br />
==Sega==<br />
<br />
===Genesis===<br />
[http://notaz.gp2x.de/pico.php Picodrive 1.51b] for Gizmondo ([https://app.box.com/s/ryx9megrr0j48ktxll60yg1e9jr3okor Mirror Link])<br />
<br />
[http://web.archive.org/web/20060706192926fw_/http://gizmondo.stu.ac/TTA/GizDrive0.1.0.zip GizDrive 0.1.0] by Critical Hippo (Early port of Picodrive)<br />
<br />
[https://mega.co.nz/#!VVAHnYRK!1JWfAn5NX-Dlz5-hu-ZTZYL3Khu0JxdvfOsTA8KciEU MegaGiz v1.0] by p0p<br />
<br />
===Master System/GameGear===<br />
[https://sites.google.com/site/reesyemulation/drmd DrMD v5b9] by Reesy ([https://app.box.com/s/s9oxdzb8ea0ti1qqbrq7ajc1r8h408qb Mirror Link])<br />
<br />
[http://www.retrovideogamer.co.uk/index.php?action=downloads;sa=downfile&id=11 GizSMS 0.2.0] by CriticalHippo<br />
==Sony==<br />
<br />
===Playstation/PS1===<br />
[https://app.box.com/s/uxf4tow6l64t7cjq7oqigf1s366vieij FPSEce 0.09.6 Beta]<br />
<br />
[https://app.box.com/psx4giz psx4giz] ([http://web.archive.org/web/20060716135747/http://gizmondo.stu.ac/TTA/psx4giz.zip Mirror Link courtesy of Web Archive])<br />
<br />
==Computers==<br />
<br />
===Amiga===<br />
[https://sites.google.com/site/criticalhippo/uae4allgizmondo2 uae4all Gizmondo 0.6.3] ([https://sites.google.com/site/criticalhippo/uae4all_gizmondo_0.6.3-src.zip Source Code]) ([https://app.box.com/s/1rsndohwyaowg7egrphtn7g941etfs1v Mirror Link])<br />
<br />
([http://web.archive.org/web/20060716135747/http://gizmondo.stu.ac/TTA/uae4all_gizmondo_0.5.1_rel1.zip uae4all 0.5.1])<br />
<br />
===Atari 800===<br />
[http://www.scrameta.net/a800.html Atari 800 v1.2] ([https://app.box.com/s/ew0cqkphf34z1jec2awwwafg22tnfx4l Mirror Link])<br />
<br />
[https://app.box.com/s/mv6ttqz408wrv0ytfyipsudat9hz6391 PocketAtari v2.02] for Gizmondo ([https://github.com/hamie96/Gizmondo-Homebrew-Pack/tree/GizHomebrew/Emulators/PocketAtari Mirror Link])<br />
<br />
===Commodore 64===<br />
[https://mega.co.nz/#!RFJ1TJpI!ZnJ3PZS65g0gorB8q-YXMuBsWpsWehc2vgFhCPxuoCs Grodo Alpha 2] ([https://app.box.com/s/4vgp3wr1jvci71donwrgt9dk6dqrpcz6 Source]) ([http://filetrip.net/dl?g5I1gWljsl Mirror Link])<br />
<br />
==Other Consoles==<br />
<br />
===Arcade===<br />
[https://sites.google.com/site/criticalhippo/mame4all_gizmondo_0.3.0.zip mame4all 0.3.0] ([https://sites.google.com/site/criticalhippo/mame4all-gizmondo-0.3.0-src-release.zip Source]) ([https://app.box.com/s/xb2unnpvu5zlv84bx8fos3d806xqj7pd Mirror Link])<br />
<br />
[https://app.box.com/s/v9vpcas2l1j57row7sdakrpsnpcllbd5 FinalBurn 0.1.1] ([https://github.com/hamie96/Gizmondo-Homebrew-Pack/tree/GizHomebrew/Emulators/FinalBurn Mirror Link])<br />
<br />
===NeoGeo Pocket/NGPC===<br />
[https://app.box.com/s/a38snv7es29qs44knolaq7gziaodpyg2 GizRACE 0.1.0] ([http://web.archive.org/web/20060716035621fw_/http://gizmondo.stu.ac/TTA/GizRACE0.1.0.zip Mirror Link])<br />
<br />
===PC Engine/TurboGrafx 16===<br />
[https://app.box.com/s/bhdmb5y8lvjyky4t7likxmmr7do0yfn7 SquidgeNgine 0.02] ([http://web.archive.org/web/20060706192926fw_/http://gizmondo.stu.ac/TTA/SquidgeNgine.zip Mirror Link])<br />
<br />
[https://app.box.com/s/bsi88g5vi3lpcdhfnsuwppofytk432v4 Xpce Giz v0.22]<br />
<br />
===WonderSwan===<br />
[https://app.box.com/s/puzizv5n9bmk6t1awfkmv3ldqh8lpkf7 PocketWS 0.02b]<br />
<br />
==Miscellaneous==<br />
<br />
===Doom Engine===<br />
[https://app.box.com/s/8g367n3rww0xa74pmxndilt6qm7v39my GizDoomFINAL]<br />
<br />
===DOSBox===<br />
[https://app.box.com/s/3p6shswvtkwi872jbp7l1mzjvr7racm2 DOSBox]<br />
<br />
===ScummVM===<br />
[https://app.box.com/s/ddxcturivj7xtmu1l3ki1k78tgk922zv GizScummVM 1.10]<br />
<br />
[https://app.box.com/s/jpvgrw8iagdrg0j8ebggikj6ku0ern57 PocketScumm 0.9.0] ([http://web.archive.org/web/20060706192926fw_/http://gizmondo.stu.ac/TTA/ScummVM.zip Mirror Link])<br />
<br />
[[Category:Emulators on consoles]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Emulators_on_GBA&diff=9269Emulators on GBA2015-10-06T15:49:19Z<p>66.249.82.252: Added Category:Emulators on consoles</p>
<hr />
<div>Even the tiny Game Boy Advance has quite a few emulators. They can be downloaded from [http://www.zophar.net/consoles/gameboy.html here].<br />
<br />
==Consoles==<br />
===NES===<br />
* PocketNES: Best one for GBA. Fast, stable, with multiple zoom options.<br />
* InfoNES: Old yet decent emulator.<br />
* Famicom Advance: Slower than PocketNES. FC/NES emulation.<br />
* HCVA: FC/NES emulator with support for lots of mappers.<br />
<br />
===SNES===<br />
Not really ideal for the obvious reason GBA has two buttons less than the SNES.<br />
* SNES Advance: Formerly known as PocketSNES. Different versions have different game-specific fixes breaking stuff elsewhere.<br />
<br />
===Sega Master System / Game Gear===<br />
* DrSMS: GG/MS. Excellent speed and compatibility.<br />
* SMS Advance: SG-1000/GG/MS. Good. No FM Chip, EEPROM emulation.<br />
<br />
===PC Engine===<br />
* PCEAdvance: Very decent emulator.<br />
<br />
==Handheld==<br />
===Game Boy Color===<br />
If you don't want to use a GB Bridge, emulators exist as well:<br />
* GBonGBA<br />
* Goomba Color: Sound, SGB borders, savestates.<br />
* PocketGB: Low compatibility, high speed.<br />
===Neo Geo Pocket===<br />
* NGP Advance: incomplete but good.<br />
<br />
===WonderSwan===<br />
* SwanAdvance: Very early, low compatibility and speed.<br />
<br />
==Arcade==<br />
* Greenboy Attack: Green Beret, Rush'n Attack, Mr. Goemon.<br />
<br />
==Computers==<br />
===MSX===<br />
* MSXAdvance<br />
<br />
[[Category:Emulators on consoles]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Emulators_on_DS&diff=9268Emulators on DS2015-10-06T15:48:50Z<p>66.249.82.252: Added Category:Emulators on consoles</p>
<hr />
<div>How you can turn your tiny DS handheld into an emulation device. DS is underpowered compared to PSP, but here's what you can take out of it.<br />
<br />
==Arcade==<br />
MAME ports:<br />
* DSPack: Multiple Arcade Machine Emulator (MAME).<br />
* Mame4All: Port of MAME 0.37b5 emulator for Supercard DS Two only.<br />
* SDL MAME<br />
<br />
Game specific:<br />
* 1942 DS: emulates 1942 (all sets).<br />
* 1943 DS: emulates 1943 (3 sets).<br />
* AemioDA: Acronym for "Arcade Emulator Made In One Day", Asteroid.<br />
* BombJack DS: BombJack arcade game emulator.<br />
* Canyon DS: Canyon Bomber (prototype set also) emulator.<br />
* DSInvaders: A Space Invaders Arcade emulator.<br />
* Ghosts'n Run: Arcade emulator for one game: Ghosts'n Goblins.<br />
* GreenBeretDS: Green Beret, Rush'n Attack & Mr. Goemon Arcade emulator.<br />
* MarcaDS: An arcade emulator.<br />
* MrDo DS: Mr.Do!, Mr.Do's Castle, Do!Run Run & Mr.Do's Wild Ride arcade emulator.<br />
* Pang DS: Pang and Super Pang Arcade emulator.<br />
* PuzzleKlax: Arcade emulator for Klax and Tetris.<br />
* SnowBrosDS: Snow Bros.,Nick & Tom (all sets), Arcade Games.<br />
* Solomon's Key DS: Solomon's Key (US and Japan) Arcade Emulator.<br />
<br />
==Personal Computers==<br />
===Apple II===<br />
* A2DS<br />
* PomDS<br />
===Amstrad===<br />
* AmeDS: Amstrad CPC 664, CPC 6128.<br />
* CrocoDS: Amstrad CPC 6128.<br />
===Atari===<br />
* PenkoDS: Atari 800XL.<br />
* PokeyDS: Atari 800XL.<br />
* StyxDS: Atari ST.<br />
===Commodore===<br />
* FrodoDS: Commodore 64.<br />
===DOS===<br />
* DSx86: PC emulator that can run old DOS games. Has a custom configuration variant, DSx86Cfg.<br />
===Mac===<br />
* Mini vMac DS<br />
===MS-X===<br />
* FmsxDS: MS-X2.<br />
* MSX DS: MSX, MSX2, MSX2+.<br />
===Oric===<br />
* DSOric<br />
===ScummVM===<br />
* ScummVM DS<br />
===Sinclair===<br />
* DS81: Sinclair ZX81<br />
* DSpec: Sinclair ZX Spectrum.<br />
* SpeccyDS: Sinclair ZX Spectrum (48k model only).<br />
* SpectrumDS: Sinclair ZX Spectrum (48k model only).<br />
* ZXDS: Sinclair ZX Spectrum with WiFi multiplayer.<br />
===Other===<br />
* ThomDS: Thomson MO5 Computer emulator.<br />
* XRoar: Dragon 32/64 emulator.<br />
* Xyds: XY-MINI emulator.<br />
<br />
==Console==<br />
===Atari===<br />
* A5200DS: Atari 5200 emulator.<br />
* A7800DS 1 & 2: Atari 7800 emulator.<br />
* StellaDS: Atari VCS 2600 emulator.<br />
===Colecovision===<br />
* ColecoDS<br />
===Vectrex===<br />
* VectxDS<br />
===Sega Master System / Game Gear===<br />
* Apprentice MinusDS: GG/MS emulation.<br />
* DSMasterplus: GG/MS.<br />
* DSMS: GG/MS.<br />
* S8DS: GG/MS/SG-1000 emulation.<br />
===Sega Megadrive / Genesis===<br />
* jEnesisDS<br />
* PicoDriveDS<br />
===PC-Engine===<br />
* NitroGrafx<br />
===NES===<br />
* Midori<br />
* NesDS<br />
* NesterDS: and its enhanced version NesterDS+.<br />
===SNES===<br />
* BAG SFC<br />
* CAT SFC<br />
* SnEmulDS<br />
* SnesDS<br />
* SnezziDS: port of the GBA-based SNES emulator Snezziboy (in its GBA incarnation, while functional it's less than ideal).<br />
===Neo-Geo===<br />
* NeoDS: AES/MVS emulation.<br />
===Multi-Console===<br />
* RetroBoxDS: Port of Retrobox, multi-console emulator.<br />
<br />
==Handhelds==<br />
===Game Boy===<br />
* DS Boy: B&W GB.<br />
* DS_GBC: GB/GBC.<br />
* Lameboy: GB/GBC<br />
* Gameyob: GB/GBC<br />
<br />
===Game Boy Advance===<br />
Included by default in non-DSi models. GBA exploder (or iPlayer GBA Emulator, for iPlayer only) can be used to run GBA code for those.<br />
===Pokémon Mini===<br />
* PokeMini DS<br />
===WonderSwan===<br />
* DualSwan<br />
===Neo Geo Pocket (Color)===<br />
* RACE !: NGP/NGPC.<br />
===Watara Supervision===<br />
* Watari<br />
<br />
=Links=<br />
[https://gbatemp.net/threads/list-of-all-emulators-for-ds.255764/ Curated list of emulators]<br />
<br />
[http://filetrip.net/nds-downloads/emulators/emulators-for-nds/ Emulators from Filetrip]<br />
<br />
[http://gamebrew.org/wiki/List_of_DS_homebrew_emulators Rather out-of-date list of emulators]<br />
<br />
[[Category:Emulators on consoles]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Category:Emulators&diff=9265Category:Emulators2015-10-06T15:44:22Z<p>66.249.82.252: Added Category:Content, so one can probably access here from the root category :Category:Browse.</p>
<hr />
<div>This category lists all individual emulators.<br />
[[Category:Content]]</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Category:Nintendo_Entertainment_System_emulators&diff=9263Category:Nintendo Entertainment System emulators2015-10-06T15:39:57Z<p>66.249.82.252: Category Page created</p>
<hr />
<div>'''Main Article: [[Nintendo Entertainment System emulators]]'''<br />
<br />
This category lists Nintendo Entertainment System (NES) emulators.</div>66.249.82.252https://emulation.gametechwiki.com/index.php?title=Xbox_One_emulators&diff=9261Xbox One emulators2015-10-06T15:33:58Z<p>66.249.82.252: Category:Microsoft consoles</p>
<hr />
<div>[[File:Xbone.jpg|thumb|Xbox One and Kinect]]The '''Xbox One''' is an eighth-generation console produced by Microsoft in 2013. Early in its life, it was heavily criticised for intrusive [https://en.wikipedia.org/wiki/Digital_rights_management DRM], such as always-online and lack of used game sharing. These have since been removed. Notably, this console runs on the [https://en.wikipedia.org/wiki/X86 x86] architecture, so it is essentially a PC.<br />
<br />
==Emulators==<br />
<span style="color:red;">'''THERE ARE NO EMULATORS THAT CAN RUN COMMERCIAL GAMES PLAYABLY YET.'''</span><br />
===Emulation issues===<br />
Despite this console using the same architecture as PCs, it is not any easier to emulate than other consoles as the architecture used is complex and uses undocumented hardware. We have no way to know for sure because the console is not even hacked yet to a degree that people can look and test stuff and tell for sure, let alone for a full emulator to be written.<br />
<br />
<!--<br />
==References==<br />
{{Reflist}}<br />
--><br />
<br />
[[Category:Consoles]]<br />
[[Category:Microsoft consoles]]<br />
[[Category:Not Emulated Yet]]</div>66.249.82.252