https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=5.169.18.52&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T15:35:35ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=Sinclair_ZX81_emulators&diff=28766Sinclair ZX81 emulators2019-03-17T11:56:59Z<p>5.169.18.52: Undo revision 28730 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Sinclair ZX81<br />
|logo = 1024px-Sinclair-ZX81.png<br />
|developer = Sinclair Research<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = Z80-based home computers<br />
|release = 1981<br />
|discontinued = 1984<br />
|predecessor = Sinclair ZX80<br />
|successor = [[ZX Spectrum emulators|ZX Spectrum]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:ZX81|ZX81]]''' was a Z80-based home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation released on March 5, 1981, and had a retail price of <abbr title="$236 in 2018 money">$99.95</abbr>. It had a Z80 at 3.25 MHz with 1KB of RAM.<br />
<br />
It was the successor to Sinclair's ZX80 and the predecessor of the [[ZX Spectrum emulators|ZX Spectrum]] and was hugely successful, and more than 1.5 million units were sold before it was discontinued.<br />
The ZX81 was designed to be small, simple, and above all cheap, using as few components as possible to keep the cost down.<br />
<br />
Video output was to a television set rather than a dedicated monitor. Programs and data were loaded and saved onto audio tape cassettes. It had only four silicon chips on board and a mere 1 KB of memory. The machine had no power switch or any moving parts and used a pressure-sensitive membrane keyboard for manual input.<br />
<br />
Its distinctive design brought its designer, Rick Dickinson, a Design Council award.<br />
The ZX81 could be bought by mail order in kit form or pre-assembled. It was the first cheap mass-market home computer that could be bought from high street stores, led by W.H. Smith and soon many other retailers.<br />
<br />
The ZX81 marked the first time that computing in Britain became an activity for the general public, rather than the preserve of businesspeople and electronics hobbyists. The ZX81's commercial success made Sinclair Research one of Britain's leading computer manufacturers and earned a fortune and an eventual knighthood for the company's founder, Sir Clive Sinclair.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
|-<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|Relative Speed<ref group=N name=RelativeSpeed>As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.</ref><br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.0%<br />
|{{✓}}<br />
|-<br />
|[https://sourceforge.net/projects/sz81/ SZ81] <br/><small>(xz80 & z81 based)</small><br />
|UNIX, Windows, [[Amiga emulators|Amiga]]<br />Linux, macOS<br />
|[http://sz81.sourceforge.net/#downloads 2.1.7] <br/>[http://rullf2.xs4all.nl/sz81/ 2.3.9]<br />
|{{✗}}<br />
|{{✗}}<br />
|100.0%<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|110.9%<br />
|{{~}}<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ {{EightyOneVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|114.3%<br />
|{{~}}<br />
|-<br />
|[[No$|No$ZX]]<br />
|Windows, DOS<br />
|[http://problemkaputt.de/zx.htm 2.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|100.1% <br/><ref group=N name=NoCashSpeed>After turning off the simulated hardware improvements that were not standard in the original computer.</ref><br />
|{{~}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|Not tested<br />
|{{✗}}<br />
|-<br />
|[http://zxplanet.emuunlim.com/mme-review.htm MTMW] <br/><small>(aka 'MulTiMachine')</small><br />
|Windows<br />
|[https://www.zophar.net/sinclair/multi-machine.html 1.30b]<br />
|{{✗}}<br />
|{{✗}}<br />
|Not tested<br />
|{{✗}}<br />
|-<br />
|[http://zxplanet.emuunlim.com/xtender-review.htm XTender2]<br />
|DOS<br />
|[http://www.zx81.nl/ beta 13]<br />
|{{✗}}<br />
|{{✗}}<br />
|Not tested<br />
|{{✗}}<br />
|-<br />
|[http://www.retroisle.com/sinclair/zx81/emulators.php ZX81 Emulator] <br/><small>(Paul Robson)</small><br />
|DOS<br />
|[http://www.zx81.nl/ 4.00]<br />
|{{✗}}<br />
|{{✗}}<br />
|Not tested<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[https://sourceforge.net/projects/sz81/ SZ81] <br/><small>(xz80 & z81 based)</small><br />
|[[wikipedia:Sharp Zaurus|Sharp Zaurus]], <br/>GPH GP2X/Wiz, <br/>Dingoo A320<br />
|[http://sz81.sourceforge.net/#downloads 2.1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|100.0%<br />
|{{✗}}<br />
|-<br />
|[https://zx81-ios.weebly.com ZX81 iOS]<br />
|[[IOS emulators|iOS]], <br/>Devices with METAL framework support <br />
|[https://itunes.apple.com/us/app/zx81/id1180117434?mt=8 1.5.2]<br />
|{{✗}}<br />
|{{✓}}<br />
|100.6% <br/><ref group=N name=ZX81iOSSpeed>Provided by Kevin Palser the developer (and author of this note) because the app cannot load external programs, such as Carlo Delhez's clkfreq, due to Apple developer restrictions for iOS. Permission to include clkfreq in the app cannot be granted because Dr Delhez sadly passed away in 2015.</ref><br />
|{{~}} <br/><ref group=N name=ZX81iOSNeutered>This app is neutered as loading of external programs into emulator apps from the App Store is prohibited by Apple. However, it does have a growing selection of programs included with permission granted by their authors.</ref><br />
|}<br />
<br />
<references group=N /><br />
<br />
==Notes==<br />
<br />
* [http://www.retroisle.com/sinclair/zx81/emulators.php www.retroisle.com] (Page showing five old emulators for ZX81, and sometimes the Spectrum and other machines)<br />
* [https://www.worldofspectrum.org/faq/emulators/other.htm www.worldofspectrum.org's list] (Short list of old Science of Cambridge MK-14, ZX80, ZX81 / TS1000, Sinclair QL and Jupiter ACE emulators)<br />
* [http://zx81.eu5.org/emulators.htm zx81.eu5.org] (Brazilian ZX81 fan-site - emulators list page is in English. Shows list of old ZX81 emulators & links to other resources.)<br />
* [http://floppydays.libsyn.com/floppy-days-86-the-sinclair-zx80-part-ii-with-earl-evans floppydays.libsyn.com] (Podcast episode describing the emulators available for the ZX80 / ZX81 which also uses the Carlo Delhez's clkfreq rating. Also has huge lists of resources for all things ZX80/81 related.)<br />
<br />
[[Category:Computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=ZX_Spectrum_line&diff=28765ZX Spectrum line2019-03-17T11:56:36Z<p>5.169.18.52: Undo revision 28731 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Sinclair ZX Spectrum<br />
|logo = Sinclair_spectrum.jpg<br />
|developer = Sinclair Research<br />
|type = [[:Category:Computers|Computers]]<br />
|generation = <br />
|release = 1980<br />
|discontinued = 1984<br />
|predecessor = [[Sinclair ZX81 emulators|Sinclair ZX81]]<br />
|successor = <br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:ZX Spectrum|ZX Spectrum]]''' (Pronounced ZED-ex) is an 8-bit home computing platform developed by Sinclair in 1982. It was one of the three major 8-bit home computer platforms that dominated the market in the United Kingdom during the 1980s, alongside the '''[[Commodore 64 emulators|Commodore 64]]''' and the '''[[Amstrad CPC emulators|Amstrad Colour Personal Computer]]'''. The "Spectrum" is in reference to its color display, an innovation from the previous model, the '''[[Sinclair ZX81 emulators|ZX81]]'''. The Spectrum was released as eight different models, ranging from the entry-level model with 16 KiB RAM released in 1982 to the ZX Spectrum +3 with 128 KiB RAM and built-in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide, not accounting for the numerous clones. The device was highly significant in British culture, so much so that its creator, [https://en.wikipedia.org/wiki/Clive_Sinclair Clive Sinclair], was knighted for services to the British industry, in 1983. Spectrum game development continues to this day, with over 100 new releases since 2012.<br />
<br />
==Emulators==<br />
An old list of emulators can be found [http://www.worldofspectrum.org/emulators.html here].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!scope="col"|Name<br />
!scope="col"|Operating System(s)<br />
!scope="col"|Latest Version<br />
!scope="col"|[[libretro|Libretro Core]]<br />
!scope="col"|Active<br />
!scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="6"|PC<br />
|-<br />
|[[EightyOne]]<br />
|Windows<br />
|[https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ {{EightyOneVer}}]<br />
|{{~}} <small>(WIP)</small><br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[FUSE]]<br />
|Multi-platform<br />
|[https://sourceforge.net/projects/fuse-emulator/ 1.5.7]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Speccy<br />
|Multi-platform<br />
|[http://fms.komkon.org/Speccy/#Downloads 5.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[ZEsarUX]]<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|[http://tasvideos.org/Bizhawk/ZXSpectrum.html {{BizHawkVer}}]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|DSP<br />
|Multi-platform<br />
|[https://github.com/leniad/dsp-emulator 0.18]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|fbzx<br />
|Multi-platform<br />
|[https://gitlab.com/rastersoft/fbzx/tags/4.0.0 4.0.0]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|JSpeccy<br />
|Multi-platform<br />
|[https://github.com/jsanchezv/JSpeccy/releases 0.93.1]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Retro Virtual Machine<br />
|Windows, Linux, macOS<br />
|[http://www.retrovirtualmachine.org/ 2.0.beta-1.r5]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://zxplanet.emuunlim.com/spectaculator-review.htm Spectaculator]<br />
|Multi-platform<br />
|[http://www.spectaculator.com/downloads/ 8.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://bitbucket.org/djdron/unrealspeccyp/wiki/Home UnrealSpeccyP]<br />
|Multi-platform<br />
|[https://github.com/djdron/UnrealSpeccyP/releases 0.0.83]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.worldofspectrum.org/x128/ X128]<br />
|DOS<br />
|[ftp://ftp.worldofspectrum.org/pub/sinclair/emulators/pc/dos/x128v94s.zip 0.94]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://zxplanet.emuunlim.com/mme-review.htm MTMW] <br/><small>(aka 'MulTiMachine')</small><br />
|Windows<br />
|[https://www.zophar.net/sinclair/multi-machine.html 1.30b]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|Xpeccy<br />
|Unix<br />
|[https://github.com/samstyle/Xpeccy 0.6.20190209]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Mobile<br />
|-<br />
|[https://market.android.com/details?id=com.fms.speccy Speccy]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.fms.speccy 5.0.4]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Spectacol<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=eu.licentia.games.spectacol 3.0.7]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://zxplanet.emuunlim.com/spectaculator-review.htm Spectaculator]<br />
|[[IOS emulators|iOS]], [[Android emulators|Android]]<br />
|[http://www.spectaculator.com/downloads/ 7.0] <small>([[IOS emulators|iOS]])</small><br/>2.1.1 <small>([[Android emulators|Android]])</small><br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://bitbucket.org/djdron/unrealspeccyp/wiki/Home UnrealSpeccyP] <br/>("USP")<br />
|Multi-platform <br/><small>(Mobile)</small><br />
|[https://bitbucket.org/djdron/unrealspeccyp/downloads/ 0.0.83]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="6"|Consoles<br />
|-<br />
|[http://psptwist.com/download/pspectrum-533.html PSPectrum]<br />
|[[PlayStation Portable emulators|PSP]]<br />
|[ftp://ftp.worldofspectrum.org/pub/sinclair/emulators/psp/PSPectrum_1.0.4_for_1.5.zip 1.0.4]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[Emulators_in_Games#Goldeneye 007 (ZX Spectrum Emulator)|GoldenEye 007]]<br />
|[[Nintendo 64 emulators|Nintendo 64]]<br />
|[http://www.mediafire.com/download/6bnashajw41n5p5/Spectrum.zip 007]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://bitbucket.org/djdron/unrealspeccyp/wiki/Home UnrealSpeccyP] <br/>("USP")<br />
|[[PlayStation Portable emulators|PSP]]<br />
|[https://bitbucket.org/djdron/unrealspeccyp/downloads/ 0.0.62]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
==Models==<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_16K/48K|ZX Spectrum 16K]]====<br />
The ZX Spectrum 16K was released on April 28, 1982, for <abbr title="$127.23 in USD and $336.82 in 2018 USD">£99</abbr>. It had a Zilog Z80A at 3.5 MHz with 16KB of RAM.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_16K/48K|ZX Spectrum 48K]]====<br />
The ZX Spectrum 48K was released the same time as the 16K was and retailed for <abbr title="$160.65 USD and $425.30 in 2018 USD">£125</abbr> with 48K of RAM.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum+|ZX Spectrum+]]====<br />
The ZX Spectrum+ was released in October of '84 and retailed for <abbr title="$231.12 USD and $551.42 in 2018 USD">£179.95</abbr>. It had a mechanical keyboard and a new case. its technical specifications are the same as the 48K.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_128|ZX Spectrum 128]]====<br />
The ZX Spectrum 128 had 128KB of RAM, MIDI, and an external keypad. This machine actually launched in Spain first because, in the UK, there were still so many unsold ZX Spectrum machines that they decided to wait.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_+2|ZX Spectrum+2]]====<br />
The ZX Spectrum+2 is the first ZX Spectrum to be made under Amstrad after they purchased the Sinclair brand. It had a tape deck built in.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_+2A|ZX Spectrum+2A]]====<br />
The ZX Spectrum+2A was released in 1987 and is a varient of the later ZX Spectrum 3 which didn't have the floppy drive.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_+3|ZX Spectrum+3]]====<br />
The ZX Spectrum+3 was released in 1987 and had a built-in floppy drive with 128K of RAM. It retailed for <abbr title="$323.11 in USD and in 2018 USD it's $730">£249</abbr>.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_+2B_and_+3B|ZX Spectrum+2B]]====<br />
The ZX Spectrum+2B fixed some audio clipping issues and it can't be upgraded to a floppy disk drive.<br />
<br />
====[[wikipedia:ZX_Spectrum#ZX_Spectrum_+2B_and_+3B|ZX Spectrum+3B]]====<br />
The ZX Spectrum+3B fixed some audio clipping issues and it cannot have an tape drive.<br />
<br />
==Notes==<br />
<br />
* [https://www.zophar.net/sinclair.html Zophar's Domain] (Huge, heady chart showing download links and info of many old ZX / Spectrum / QL Series emulators)<br />
* [http://zxplanet.emuunlim.com/emulators.htm ZXPlanet] (Emulators page with links to detailed reviews of many old ZX Spectrum emulators)<br />
* [http://www.retroisle.com/sinclair/zxspectrum/emulators.php www.retroisle.com] (Page showing three old emulators for ZX Spectrum)<br />
<br />
[[Category:Computers]]<br />
[[Category:ZX Spectrum emulators]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=NEC_PC-6000_series&diff=28764NEC PC-6000 series2019-03-17T11:56:15Z<p>5.169.18.52: Undo revision 28732 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = NEC PC-6000 series<br />
|logo = PC-6001mkII.jpg<br />
|developer = NEC Home Electronics<br />
|type = [[:Category:Computers|Home computer]]<br />
|generation = Z80-based home computers<br />
|release = 1981<br />
|successor = [[PC-88 emulators|PC-8800]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''NEC PC-6000 series''', also known as the PC-60, were a family of computers made by NEC starting in November of 1981. The last models of the PC-60 were released in 1984, though it is unknown when they were discontinued. The PC-60 was released in America and Japan.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+ PC-60 Emulators<br />
! scope="col"|Emulator<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[http://eighttails.seesaa.net PC6001VX]<br />
|Multi-platform<br />
|[http://eighttails.seesaa.net/article/305067428.html#more 3.1.1]/[https://github.com/eighttails/PC6001VX Git]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://papicom.net/p6v/index.html PC6001V]<br />
|Windows<br />
|[http://papicom.net/p6v/download.html 1.25]<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://p6ers.net/bernie/develop/pc6001vw3.html PC6001VW]<br />
|Windows<br />
|[http://p6ers.net/bernie/develop/pc6001vw3.html#download 310f]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
<!--<br />
!colspan="11"|Mobile<br />
|-<br />
--><br />
|}<br />
<br />
==Models==<br />
====[[wikipedia:PC-6000_series#PC-6001|PC-6001]]====<br />
The PC-6001 has a µPD780 (basically a NEC clone of the Z80) with 16KB of RAM. It uses a chiclet keyboard.<br />
<br />
====[[wikipedia:PC-6000_series#PC-6001|PC-6001A]]====<br />
The PC-6001A is the same as the 6001 but for the American market so it has a typewriter keyboard.<br />
<br />
====[[wikipedia:PC-6000_series#PC-6001mkII|PC-6001mkII]]====<br />
The PC-6001mkII has the same CPU as the 6001 and 6001A but with 64KB of RAM and 16KB of VRAM.<br />
<br />
====[http://www.old-computers.com/museum/computer.asp?c=394&st=1 PC-6001mkII SR]====<br />
The PC-6001mkII SR had a PD 780C-1 at 3.58 MHz with 64KB of RAM.<br />
<br />
[[Category:Computers]]<br />
[[Category:NEC personal computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=NEC_PC-8800_series&diff=28763NEC PC-8800 series2019-03-17T11:55:59Z<p>5.169.18.52: Undo revision 28733 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = NEC PC-8800 series<br />
|logo =<br />
|developer = NEC Home Electronics<br />
|type = [[:Category:Computers|Home computer]]<br />
|generation =<br />
|release = 1981<br />
|discontinued = 1989<br />
|predecessor = [[PC-60 emulators|PC-6000]]<br />
|successor = [[PC-98 emulators|PC-9800]]<br />
|emulated = {{✓}}<br />
}}<br />
The '''NEC PC-8800''' series, also known as the PC-88, were a family of computers made by NEC starting in 1981. The last models of the PC-88 were released in 1989, though it is unknown when they were discontinued. The PC-88 was released in America and Japan.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+ PC-88 Series Emulators<br />
! scope="col"|Emulator<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|[http://nenecchi.html.xdomain.jp pc8801ma]<br />
|Windows<br />
|[http://nenecchi.html.xdomain.jp 18/12/02]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://retropc.net/pi XM8]<br />
|Multi-platform<br />
|[http://retropc.net/pi/#download 1.70]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.geocities.co.jp/SiliconValley-SanJose/2457/m88/m88.html M88 for OS/2‡]<br />
|OS/2<br />
|[http://www.geocities.co.jp/SiliconValley-SanJose/2457/m88/m88.html 2.15]<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://www.hi-ho.ne.jp/hideaki-i/n_on_mac/n-index.html PC88EM]<br />
|macOS<br />
|[http://www.hi-ho.ne.jp/hideaki-i/n_on_mac/n-index.html 4.35]<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cug.net/~manuke/x88000.html X88000]<br />
|Multi-platform<br />
|[http://www.cug.net/~manuke/x88000.html 1.5.3]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://web.archive.org/web/20170104164557/www.e-maybe.com/98lab/p-c88-emulator Excite88]<br />
|Windows<br />
|[http://web.archive.org/web/20170104164557/www.e-maybe.com/98lab/p-c88-emulator 0.1.5.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://nenecchi.html.xdomain.jp/ M88]<br />
|Windows<br />
|[http://nenecchi.html.xdomain.jp/ 19/02/05]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://web.archive.org/web/20070930154607/home.highway.ne.jp/soltin/pc88win.html PC88WIN]<br />
|Windows<br />
|[http://web.archive.org/web/20070930154607/home.highway.ne.jp/soltin/pc88win.html 1.14]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www.cug.net/~anonB/w88 W88]<br />
|Windows<br />
|[http://www.cug.net/~anonB/w88 0.05]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://www.eonet.ne.jp/~showtime/quasi88 QUASI88]<br />
|Multi-platform<br />
|[https://www.eonet.ne.jp/~showtime/quasi88/download.html 0.6.4]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www1.plala.or.jp/aoto/pc88emu.htm P88SR]<br />
|DOS†<br />
|[http://www1.plala.or.jp/aoto/pc88emu.htm 1.00]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[https://www41.atwiki.jp/tako2lab/pages/33.html QUASI88 Android]<br />
|[[Android emulators|Android]]<br />
|[https://www41.atwiki.jp/tako2lab?cmd=upload&act=open&pageid=33&file=quasi88_android_130609.apk 130609]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|}<br />
<br />
†Only compatible with DOS/V incompatible PC-98 machines running MS-DOS.<br />
<br />
‡Versions 2.15 and 2.15s are currently lost. The latest versions downloadable are 2.10 and 2.10s.<br />
<br />
==Models==<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801]]====<br />
The PC-8801 was released in 1981 and had a NEC µPD780 at 4 MHz with 64KB of RAM and 48KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII model 10]]====<br />
The PC-8801mkII model 10 was released in 1983 and had the same specs as the PC-8801 but with new sound coponents.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII model 20]]====<br />
Same thing as the PC-8801mkII model 10 but with 1 5.25" floppy drive.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII model 30]]====<br />
Same thing as the PC-8801mkII model 10 but with 2 5.25" floppy drives.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII SR model 10]]====<br />
The PC-8801mkII SR model 10 was released in 1985 and had new sound components.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII SR model 20]]====<br />
Same as the PC-8801mkII SR model 10 but with 1 5.25" floppy drive.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII SR model 30]]====<br />
Same as the PC-8801mkII SR model 10 but with 2 5.25" floppy drives.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII TR]]====<br />
The PC-8801mkII TR was released in 1985 and was the PC-8801mkII SR model 30 but had an additional 300 bps modem with it.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII FR model 10]]====<br />
The PC-8801mkII FR model 10 released in 1985 was a cost reduced version of the PC-8801mkII SR model 10.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII FR model 20]]====<br />
The PC-8801mkII FR model 20 released in 1985 was a cost reduced version of the PC-8801mkII SR model 20.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII FR model 30]]====<br />
The PC-8801mkII FR model 30 released in 1985 was a cost reduced version of the PC-8801mkII SR model 30.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801mkII MR]]====<br />
The PC-8801mkII MR was released in 1985 with 192KB of RAM and the same amount of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FH model 10]]====<br />
The PC-8801 FH model 10 was released in 1986 and had a new NEC µPD70008 at 8 MHz with 64KB of RAM and 48KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FH model 20]]====<br />
The PC-8801 FH model 20 added 1 5.25" floppy drive.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FH model 30]]====<br />
The PC-8801 FH model 30 added 2 5.25" floppy drives.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MH]]====<br />
The PC-8801 MH was released in 1986 and had 192KB of RAM and the same amount of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-88 VA]]====<br />
The PC-88 VA was released in 1987 with a NEC V50 CPU at 8 MHz with 512KB of RAM and 256KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FA]]====<br />
The PC-8801 FA was released in 1987 with a NEC µPD70008 CPU at 8 MHz with 64KB of RAM and 48KB of VRAM. Stereo sound was added.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MA]]====<br />
The PC-8801 MA was released in 1987 with 192KB of RAM and 48KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-88 VA2]]====<br />
The PC-88 VA2 was released in 1988 with a NEC V50 CPU at 8Mhz with 512KB of RAM and 256KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-88 VA3]]====<br />
The PC-88 VA3 was released in 1988 and added a 2TD FDD.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FE]]====<br />
The PC-8801 FE was released in 1988 and had a NEC µPD70008 at 8 MHz with 64KB of RAM and 48KB of VRAM. It only had Mono sound.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MA2]]====<br />
The PC-8801 MA2 was released in 1988 and had a NEC µPD70008 at 8 MHz with 192 KB of RAM and 48 KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 FE2]]====<br />
The PC-8801 FE2 was released in 1989 and had 64KB of RAM and 48KB of VRAM. Only Mono sound was on this model.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MC model 1]]====<br />
The PC-8801 MC model 1 was released in 1989 and had 192KB of RAM and 48KB of VRAM.<br />
<br />
====[[wikipedia:PC-8800_series#Model_list|PC-8801 MC model 2]]====<br />
The PC-8801 MC model 2 was released in 1989 and had a CD-ROM drive.<br />
<br />
== Links ==<br />
<br />
* [https://archive.org/details/PC88-image-collection-1817 PC 88イメージ集( 1817 個)]<br />
<br />
[[Category:Computers]]<br />
[[Category:NEC personal computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=NEC_PC-9800_series&diff=28762NEC PC-9800 series2019-03-17T11:55:42Z<p>5.169.18.52: Undo revision 28734 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = NEC PC-9800 series<br />
|logo = PC98RS.jpg<br />
|developer = NEC Home Electronics<br />
|type = [[:Category:Computers|Home computer]]<br />
|generation =<br />
|release = 1982<br />
|discontinued = 2000<br />
|predecessor = [[PC-88 emulators|PC-8800]]<br />
|successor = <br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:PC-9800 series|NEC PC-9800]]''', also known as the '''PC-98''', were a family of computers made by [[wikipedia:Nec|NEC]] throughout 1982 to 2000. They were not released or marketed outside of Japan, but still useful for playing early Touhou games.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
|+ PC-98 Emulators<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
!colspan="11"|PC<br />
|-<br />
|Neko Project 21/W<br />
|Windows, Linux<br />
|[https://sites.google.com/site/np21win 0.86 rev57β2]<br />
|High<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Neko Project II<br />
|Windows, macOS <small>(PPC/Intel)</small><br />
|[http://www.yui.ne.jp/np2 0.86]<br />
|Mid<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20100323104752/http://hp.vector.co.jp:80/authors/VA015680/ax/axindex2.htm Anex86]<br />
|Windows<br />
|[https://www.zophar.net/pc98/anex86.html e1]<br />
|Low-Mid<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|Low<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|SL9821<br />
|Windows<br />
|[http://www.satotomi.com/sl9821/sl9821_dl.html 0.3.1.5]<br />
|High<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[DOSBox#DOSBox-X|DOSBox-X]]<br />
|Multi-platform<br />
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]<br />
|Low<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="11"|Mobile<br />
|-<br />
|[https://sourceforge.net/projects/np2android Neko Project II]<br />
|[[Android emulators|Android]]<br />
|[https://sourceforge.net/projects/np2android 20120217]<br />
|Unknown<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://akiyuki.boy.jp/android J98]<br />
|[[Android emulators|Android]]<br />
|[http://akiyuki.boy.jp/android J98-b]<br />
|Unknown<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
===Comparisons===<br />
;Neko Project II:The best PC-98 emulator out there that's still under active development. Its major drawback is the non-remappable controls.<br />
;Neko Project 21/W:Based on Neko Project II but focus on simulating PC-9821 with support for LAN board, PC-9801-96 expansion board, various Window Accelerators, additional disk image format and so on.<br />
;Anex86:Another decent PC-98 emulator, but is older and less powerful. It allows key rebinding.<br />
;[[DOSBox#DOSBox-X|DOSBox-X]]:A very active fork of DOSBox that, among other things, adds support for the PC-98 as a target system. While it's very easy to set up, its PC-98 compatibility is still in its early stages.<br />
;[[MAME]]:It has drivers for various revisions but as of version 0.189, all of them are reported as <font color="darkred">Not Working</font>. Support for the first batch or so of PC-98 games have started to be added to MAME in [https://www.mamedev.org/?p=460 0.201] (Aug 2018).<br />
<br />
==Playing Games==<br />
:<small>''Note: This tutorial was adapted from [http://46okumen.com/pc-98-emulation/ this resource.]''</small><br />
<br />
The PC-9800 series of personal computers had floppy disk drives (FDD) and hard drives (HDD) which contained the actual games and software to be loaded. Besides the emulator, you'll need a set of floppy disk images (in the following formats: FDI, FDM, NFD, D88...) ''or'' a hard disk image (in the following formats: HDI, HDM, NHD...)<br />
<br />
You'll need a font if you want text characters to display properly in most cases. Put it in the same directory as the emulator executable, and select it (on NP2: Emulate/Font, on Anex86: Config/Font).<br />
<br />
You'll need to configure the emulator as well. In NP2's case, you want to go with the recommended configuration here:<br />
<br />
* Emulate/Configure/CPU: Number of cores to something like 32.<br />
* Emulate/Configure/Sound: Rate to 44k or 88k for better sound quality.<br />
* Device/Memory: 13.6MB<br />
* Screen/Screen Option: Check "Use skipline revisions", and change Ratio to 255. This gets rid of the existing scan line implementation, in case you want a better one with shaders from external programs. Keep in mind PC-98 games, more than any other system, are often graphically designed with scanlines in mind.<br />
<br />
To play the games:<br />
* If using a floppy disk based game: Plug the first disk (FDI) into '''FDD1''', and the second disk (FDI) into '''FDD2'''.<br />
* If using a hard drive based game: Plug the hard drive (HDI) into '''Harddisk/IDE #0''' (if using Anex86, use the HDD1 and HDD2 fields and check the box '''HDD>FDD''').<br />
<br />
Then hit Emulate/Reset, and most games automatically launch from there.<br />
<br />
Neko Project II's controls are not remappable. They're 2, 4, 6, and 8 on the numpad, arrow keys, enter, space, ctrl, z, and x. For games using the mouse, hit F12 to enable or disable mouse input. Use programs like Joy2Key to rebind other keys.<br />
<br />
==Resources==<br />
* [http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=1&t=954 Overview of PC-98 emulators]<br />
* [https://www.youtube.com/watch?v=pOYh92usnhk Policenauts running under SL9821]<br />
<br />
[[Category:Computers]]<br />
[[Category:NEC personal computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=BBC_Micro_emulators&diff=28761BBC Micro emulators2019-03-17T11:55:22Z<p>5.169.18.52: Undo revision 28735 by 71.95.119.28 (talk)</p>
<hr />
<div>[[File:Bbc-micro.jpg|thumb|A Standard BBC Micro Model A]]<br />
The '''[[wikipedia:BBC Micro|BBC Micro]]''', also known as the '''BBC Microcomputer System''' or the '''Beeb''' as it was affectionately called, was a series of microcomputers created by [[wikipedia:Acorn_Computers|Acorn Electronics]] for the BBC's computer literacy project. They were designed to be rugged, stable, and easy to use.<br />
<br />
Nine models were produced with the BBC brand, the phrase "BBC Micro" usually referring to the first six ('''Model A''', '''B''', '''B+64''', '''B+128''', '''Master 128''', and '''Master Compact'''), the latter three being referred to under the name Acorn Archimedes. Some of the [https://en.wikipedia.org/wiki/BBC_Master other model variants] that followed after include '''Master Turbo''' and '''Master 512'''. The system was primarily used in schools across the United Kingdom, but also found success in the home computer markets in the UK, the US, and West Germany.<br />
<br />
The '''Acorn Electron''' is a budget version of the BBC Micro; it uses the same processor and is software compatible (albeit slower) for programs that use the hardware abstractions and video modes provided by Acorn's OS, but uses incompatible hardware. As a result, it has a largely distinct set of emulators.<br />
<br />
==Emulators==<br />
While the BBC Micro had fewer games than its contemporary systems like the [[ZX Spectrum emulators|ZX Spectrum]], [[Amstrad CPC emulators|Amstrad CPC]], or [[Commodore 64 emulators|Commodore 64]], it was a powerful machine and several notable titles were created for it, including Elite and Starship Command.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+ BBC Micro<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[http://www.mkw.me.uk/beebem/index.html BeebEM]<br />
|Multi-platform<br />
|[https://github.com/stardot/beebem-windows/releases 4.15b1]<br />
|B, B+, M128<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://github.com/stardot/b-em B-em]<br />
|Multi-platform<br />
|[http://b-em.bbcmicro.com/ 2.2], [https://github.com/stardot/b-em Git]<br />
|A, B, B+, M128, MC<br />
|MT, M512<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|Model B<br />
|Windows<br />
|[http://modelb.bbcmicro.com/ 10-04-04]<br />
|B, B+<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://xania.org/Emulation jsbeeb]<br />
|Internet browsers<br />
|[https://bbc.godbolt.org/ Web], [https://github.com/mattgodbolt/jsbeeb Git]<br />
|B, M128<br />
|MT<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20181130010333/homepages.paradise.net.nz/mjfoot/bbc.htm BeebIt]<br />
|RiscOS<br />
|[https://web.archive.org/web/20181130010333/homepages.paradise.net.nz/mjfoot/bbc.htm 0.65]<br />
|B, B+, M128<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://web.archive.org/web/20181130010333/homepages.paradise.net.nz/mjfoot/bbc.htm BeebItJ]<br />
|RiscOS<br />
|[https://web.archive.org/web/20181130010333/homepages.paradise.net.nz/mjfoot/bbc.htm 1.03]<br />
|Unknown<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://www.bannister.org/software/horizon.htm Horizon]<br />
|macOS<br />
|[http://www.stairwaytohell.com/emulators/homepage.html 1.4.0]<br />
|B<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[https://github.com/tom-seddon/b2 B2]<br />
|Multi-platform<br />
|[https://github.com/tom-seddon/b2/releases/tag/b2-20181026-235748-8f8882f b2-20181026]<br />
|B, B+, M128<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
!colspan="7"|Mobile<br />
|-<br />
|[https://github.com/littlefluffytoys/Beebdroid Beebdroid]<br/><small>(B-em based)</small><br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.littlefluffytoys.beebdroid&hl=en 2.0]<br />
|A, B, B+, M128, MC<br />
|MT, M512<br />
|{{✗}}<br />
|{{✓}}<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+ Acorn Electron<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|eek<br />
|Multi-platform<br />
|[https://github.com/bpeel/eek Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://electrem.emuunlim.com/ ElectrEm]<br />
|Multi-platform<br />
|[http://electrem.emuunlim.com/Downloads.html 0.6c]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|ElkJS<br />
|Multi-platform<br />
|[https://github.com/dmcoles/elkjs Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://elkulator.acornelectron.co.uk/ Elkulator]<br />
|Multi-platform<br />
|[https://github.com/rcook/elkulator 1.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+ Multi<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Atom<br />
! scope="col"|BBC Micro<br />
! scope="col"|BBC Master<br />
! scope="col"|Electron<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}} ||A, B, B+, M128 ||? ||{{✓}} ||{{✓}}<br />
|-<br />
|[[Pantheon]]<br />
|Windows<br />
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]<br />
|{{✓}} ||{{✓}} ||?||{{✓}} ||{{✓}}<br />
|}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|+Console<br />
! scope="col"|Name<br />
! scope="col"|Console<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|PSPBEEB<br />
|[[PlayStation Portable emulators|PSP]]<br />
|[http://www.qj.net/psp/homebrew-emulators/pspbeeb-v110-bbc-micro-emulator-for-psp.html 1.10]<br />
|{{✓}}<br />
|}<br />
<br />
== Ressources ==<br />
<br />
* [https://archive.org/details/Acorn_BBC_TOSEC_2012_04_23 TOSEC: Acorn BBC (2012-04-23) ]<br />
<br />
[[Category:Computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Commodore_128_emulators&diff=28760Commodore 128 emulators2019-03-17T11:54:58Z<p>5.169.18.52: Undo revision 28737 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Commodore 128<br />
|logo =<br />
|developer = [[Commodore]]<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = January 1985<br />
|discontinued =<br />
|predecessor = [[Commodore 64 emulators|Commodore 64]]<br />
|successor = <br />
|emulated = {{✓}}<br />
}}<br />
The '''Commodore 128''' (C128) is a computer released by Commodore in January of 1985 and retailed for <abbr title="$1,194.37 in 2018 money">$499.99</abbr>. It had a MOS 8502 CPU at 2 MHz with a Zilog Z80 CPU at 2 MHz for backward compatibility for 64 games. There was a Europe exclusive model called the Commodore 128D which had the case look like an [[Amiga emulators|Amiga 1000]], and a disk drive built in.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|[[Emulation Accuracy|Accuracy]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[https://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|?<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[[VICE]]<br />
|Multi-platform<br />
|[http://vice-emu.sourceforge.net/index.html#download {{VICEVer}}]<br />
|{{✓}}<br />
|?<br />
|{{✓}}<br />
|{{✓}}<br />
|}<br />
[[Category:Computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Fujitsu_FM-7_emulators&diff=28759Fujitsu FM-7 emulators2019-03-17T11:54:35Z<p>5.169.18.52: Undo revision 28738 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Fujitsu FM-7<br />
|emulated = Yes<br />
}}<br />
[[File:FM-New7,_May_2013_B.jpg|thumb|320px|The FM-New7, a revision of the FM-7]]<br />
The '''FM-7''' was a home computer created by Fujitsu, first released in 1982 and sold only in Japan. It was a stripped down version of the earlier FM-8, which was aimed primarily at businesses.<br />
<br />
The FM-7 is 6809-based, similarly to the TRS-80 Color Computer by Radio Shack; some software is compatible with both systems. However, the FM-7 featured two 6809 chips, dedicating one solely to the graphics. <br />
<br />
It also features an enhanced version of Microsoft's Color BASIC called "F-BASIC". F-BASIC's additions to the standard Microsoft CoCo BASIC include the Japanese character set (katakana, and a few kanji), block graphics, three-voice music and the ability to have graphics appear on the default text screen.<br />
<br />
Throughout the 80s, several models of the FM-7 were released, featuring slight improvements, with the most recent being released in 1988.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|XM7<br />
|Multi-platform*<br />
|[http://xm7.la.coocan.jp/xm7/xm7.html V3.4L77SX]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✗}}<br />
|}<br />
<br />
<nowiki>*</nowiki> The latest version is only available for Windows, but earlier versions are available for other platforms.<br />
<br />
===Comparisons===<br />
<br />
* Lists:<br />
:- [http://fm-7.com/emulator/emulators.html Collection of five FM-7 emulators for various systems] (PC DOS, Windows, FM Towns and more)<br />
:- [http://takeda-toshiya.my.coocan.jp/ Official website of Takeda] consisting of Takeda Toshiya's emulators for many old Japanese computer systems (See Source Code & Binary Archives under the Download sector [http://takeda-toshiya.my.coocan.jp/common/index.html here])<br />
::- [http://www.emu-france.com/emulateurs/10-ordinateurs/282-takeda-emulation/ Takeda Common Binaries] (An archive of all Takeda emulators for Japanese systems including the FM-7 at Emu-France.com. Smaller file size than at the official website.)<br />
<br />
==External links==<br />
* [http://www.nausicaa.net/~lgreenf/fm7page.htm Page with info on the FM-7]<br />
* [http://www.jcec.co.uk/fm7emu.html System files necessary for XM7]<br />
* [http://fm-7.com/ Website dedicated to the system (in Japanese)]<br />
* [http://retropc.net/apollo/ Information on FM-7 emulation (in Japanese)]<br />
<br />
[[Category:Computers]]<br />
[[Category:Fujitsu FM-7 emulators|*]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Camputers_Lynx_emulators&diff=28758Camputers Lynx emulators2019-03-17T11:53:46Z<p>5.169.18.52: Undo revision 28739 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Camputers Lynx<br />
|logo = Camputers Lynx 48k (white background).jpg<br />
|developer = Camputers<br />
|type = [[:Category:Computers|Home computer]]<br />
|release = 1983<br />
|discontinued = 1984<br />
|generation = Z80-based home computers<br />
|emulated = {{✓}}<br />
}}<br />
The '''Lynx''' was an 8-bit British home computer that was first released in early 1983.<br />
<br />
==Emulators==<br />
<br />
{{#ev:youtube|ils0qBcOJC4|300|right}}<br />
{| class="wikitable" style="text-align:center;"<br />
|+PC<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
|[[Jynx]]<br />
|Windows, Linux<br />
|[https://jynxemulator.wordpress.com/ 1.0.9]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.russelldavis.org/CamputersLynx/PALE/ PALE]<br />
|Windows<br />
|[http://www.russelldavis.org/CamputersLynx/PALE/index.htm 8.50]<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|}<br />
<br />
===Comparisons===<br />
;[[Jynx]]:Open-source Camputers Lynx emulator for Windows and Linux. Emulates the 48K/96K RAM models.<br />
;PALE:Probably a closed-source but powerful emulator. Get Simon Owen's [http://simonowen.com/fdrawcmd/ FDRAW driver] for W2K, XP and later (Needed for real floppy support under PALE). It also has a ZX Spectrum Emulator Mode.<br />
;[[MAME]]:The system started working in [http://wiki.mamedev.org/index.php/MAME_0.167 v0.167] (Oct 2015) and many software were supported in [http://wiki.mamedev.org/index.php/MAME_0.196 v0.196] (Mar 2018). Version [http://www.mamedev.org/?p=459 0.200] (Jul 2018) included better Camputers Lynx tape support (with lots of additions to the software list).<br />
<br />
==Overview==<br />
The Camputers Lynx was released as a 48 kB RAM model, with several reiterations adding RAM expansions up to 192 kB. This machine was unique in that it included a graphic command line and basically allowed the user possibility to read hex values when using third party software.<br />
<br />
==Resources==<br />
<br />
* [https://archive.org/details/Camputers_Lynx_TOSEC_2012_04_23 TOSEC: Camputers Lynx (2012-04-23) ]<br />
<br />
[[Category:Computers]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Amstrad_CPC_emulators&diff=28757Amstrad CPC emulators2019-03-17T11:52:36Z<p>5.169.18.52: Undo revision 28741 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Amstrad CPC<br />
|logo = Amstrad CPC.jpg<br />
|developer = Amstrad<br />
|type = [[:Category:Computers|Computer]]<br />
|generation = Z80-based home computers<br />
|release = 1984<br />
|discontinued = 1990<br />
|emulated = {{✓}}<br />
}}<br />
The '''[[wikipedia:Amstrad CPC|Amstrad CPC]]''' was a series of 8-bit computers released in Europe to compete with the [[Commodore 64 emulators|Commodore 64]] and [[ZX Spectrum emulators|ZX Spectrum]]. Like the [[Amiga emulators|Amiga]], it was a big gaming platform. <br />
<br />
==Emulators==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|CPC+<br />
! scope="col"|[[libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="7"|PC<br />
|-<br />
|[http://ace.cpcscene.net/en:introduction ACE]<br />
|MorphOS, Haiku<br />
|[http://ace.cpcscene.net/en:downloads 1.17/v1.6beta3]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cpctech.org.uk/ Arnold]<br />
|Multi-platform<br />
|[http://www.cpctech.org.uk/arnoldsrc.zip Src WIP]<ref group=N>To build, rename EmuDevice.h to emudevice.h in src/cpc.</ref><br />[http://www.cpcwiki.eu/forum/emulators/arnold-wip/msg148393/#msg148393 1.0.0-1 (*NIX)]<br />[http://www.cpctech.org.uk/setup.zip Windows]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CaPriCe CaPriCe32] (fork)<br />
|Multi-platform<br />
|[https://github.com/ColinPitrat/caprice32 4.5.0]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|CaPriCe Forever<br />
|Windows<br />
|[http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=445 18.10]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CaPriCe CaPriCe32]<br />
|Multi-platform<br />
|[[sourceforge:projects/caprice32/|4.2.0]]<br />
|{{~}}<br />
|{{✓}}([https://github.com/libretro/libretro-cap32 Git])<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://cpc.devilmarkus.de/news.php JavaCPC Desktop]<br />
|Multi-platform<br />
|[http://cpc-live.com/downloads 2.9.7]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://sugarbox.free.fr/ SugarBox]<br />
|Windows<br />
|[http://sugarbox.free.fr/?p=173 0.29]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://www.winape.net/ WinAPE]<br />
|Windows<br />
|[http://www.winape.net/downloads.jsp 2.0b2]<br />
|{{✓}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[[Clock Signal|CLK]]<br />
|macOS and UNIXalikes<br />
|[https://github.com/TomHarte/CLK/releases {{clkver}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{~}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/WinCPC WinCPC] <br/><small>(vbCPC based)</small><br />
|Windows, <br/>macOS <small>(MacCPC)</small><br />
|[http://www.wincpc.ch/index.php?topic=projects-wincpc-download 0.9.26]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CPCE CPCE]<br />
|DOS, Windows<br />
|[http://cngsoft.no-ip.org/cpce/index.htm 1.94]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://www.cpc-emu.org/ CPCEmu]<br />
|Multi-platform<br />
|[http://www.cpc-emu.org/download.html 1.7]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://github.com/raldus/roland Roland]<br />
|Multi-platform<br />
|[https://github.com/raldus/roland/releases 0.70]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[https://www.xcpc-emulator.net XCPC]<br />
|Multi-platform<br />
|[https://www.xcpc-emulator.net/doku.php/download 20070122]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|DSP<br />
|Multi-platform<br />
|[https://github.com/leniad/dsp-emulator 0.18]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[[ZEsarUX]]<br />
|Multi-platform<br />
|[https://github.com/chernandezba/zesarux/releases {{ZEsarUXVer}}]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|Retro Virtual Machine<br />
|Windows, Linux, macOS<br />
|[http://www.retrovirtualmachine.org/ 2.0.beta-1.r1]<br />
|?<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Raspberry Pi<br />
|-<br />
|[http://www.cpcwiki.eu/forum/emulators/capricerpi2/ CaPriCeRPI] <br/><small>(Old CaPriCe32 tech)</small><br />
|Linux (Raspberry Pi)<br />
|[https://github.com/KaosOverride/CapriceRPI 1.3c]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
! colspan="7"|Mobile<br />
|-<br />
|[https://docs.libretro.com/library/caprice32/ CaPriCe32]<br /><small>(libretro only)</small><br />
|Multi-platform<br />
|[https://github.com/libretro/libretro-cap32 4.2.0]<br />
|{{✗}}<br />
|{{✓}}([https://github.com/libretro/libretro-cap32 Git])<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CaPriCe GP2x/Wiz-CAP32]<br />[https://pyra-handheld.com/boards/threads/caanoo-cap32-amstrad-cpc-emulator-for-caanoo-v1-1-0.53361/#post-895167 Caanoo-CAP32] <br/><small>(Old CaPriCe32 tech)</small><br />
|GP2X/Wiz<br />Caanoo<br />
|[https://www.zophar.net/consoles/gamepark2x/cpc/gp2x-wiz-cap32.html 1.5.1/1.1.0] <br/>[http://www.emutopia.com/index.php/emulators/item/311-amstrad-cpc/148-caanoo-cap32 1.1.3]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[https://pyra-handheld.com/boards/threads/pandora-cap32-v1-1-0.51486/ Pandora-CAP32] <br/><small>(Old CaPriCe32 tech)</small><br />
|Pandora<br />
|[https://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,115 1.1.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CaPriCe Dingux-CAP32]<br />PocketCaprice <br/><small>(Old CaPriCe32 tech)</small><br />
|Other ARM devices<br />
|[http://zx81.zx81.free.fr/serendipity_fr/index.php?/categories/101-Amstrad 1.1.2]<br/>[https://boards.dingoonity.org/gcw-releases/caprice32-(amstrad-cpc)/ GCW0]<br />[http://www.pocketcult.com/caprice.php 0.8]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|andcpc <br/><small>(Old CaPriCe32 tech)</small><br />
|[[Android emulators|Android]]<br />
|[https://github.com/jahrome/andcpc Git]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|CPCDroïd <br/><small>(Old CaPriCe32 tech)</small><br />
|[[Android emulators|Android]]<br />
|[http://fmsdevel.wisecoding.es/blog/cpcdroid---2011-03-02 1.5.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://kokak.free.fr/android/Droid-CPC Droid-CPC]<br />
|[[Android emulators|Android]]<br />
|[https://play.google.com/store/apps/details?id=com.kokak.droidcpc 1.1.01]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="7"|Consoles<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CrocoDS CrocoDS] <br/><small>(PC-CPC port)</small><br />
|[[Nintendo DS_emulators|NDS]]<br />
|[https://www.zophar.net/consoles/nds/cpc/crocods.html 2.0]<br />
|{{✗}}<br />
|{{✓}} ([https://docs.libretro.com/library/crocods/#external-links Git])<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/AmeDS AmeDS] <br/><small>(Old CaPriCe32 tech)</small><br />
|[[Nintendo DS_emulators|NDS]]<br />
|[https://cpcrulez.fr/emulateurs_download-DS-AMEDS.htm 4.0]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[http://www.cpcwiki.eu/index.php/CaPriCe PSPCAP32] <br/><small>(Old CaPriCe32 tech)</small><br />
|[[PlayStation Portable emulators|PSP]]<br />
|[https://www.octoate.de/wp/2009/08/21/pspcap32-v151/ 1.5.1]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|-<br />
|[https://code.google.com/archive/p/wiituka/ Wiituka] <br/><small>(Old CaPriCe32 tech)</small><br />
|[[Wii_emulators|Wii]]<br />
|[https://www.zophar.net/consoles/wii/cpc/wiituka.html 0.98.8]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|{{~}}<br />
|}<br />
<br />
<references group=N /><br />
<br />
<br />
'''Note''': To test accuracy, you could use [http://www.cpcwiki.eu/forum/emulators/amstrad-cpc-'acid'-test/ Acid Tests for CPC] by the developer of Arnold.<br />
* See the [http://www.cpcwiki.eu/index.php/Emulators CPCWiki Encyclopedia] page for a mega-large list of all known Amstrad CPC emulators for a wide variety of platforms, consoles, other devices and [[FPGA]] hardware!<br />
* [http://cpce.emuunlim.com/cpc_lnk.htm Old website for CPCE emulator] (Page shows a small list of old CPC emulators and other lists for many resources. It shows that there was an old multi-system emulator called '[https://cpcrulez.fr/emulateurs_download-WIN-MTMW.htm MulTiMachine]' by Paul A. Hodgson, abandoned in 1998, but it is titled as 'MTMW' on CPCWiki's page. See [https://cpcrulez.fr/emulateurs_interview_paul_hodgson.htm old interview in French].)<br />
<br />
==Resources==<br />
* [https://archive.org/details/NonGoodCPC2016-02-20 NonGood CPC (2016-02-20) ]<br />
* [https://archive.org/download/TOSEC_V2017-04-23/Amstrad/CPC/ TOSEC (V2017-04-23): Amstrad CPC ]<br />
* [https://archive.org/details/amstradcpcmanuals Amstrad CPC Manuals]<br />
* [https://archive.org/details/AMSTRAD_JACQUETTES Jaquettes Amstrad ]<br />
* [http://www.cpcwiki.eu/index.php/Main_Page CPC Wiki]<br />
<br />
[[Category:Computers]]<br />
[[Category:Amstrad CPC emulators]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Sharp_X68000_emulators&diff=28756Sharp X68000 emulators2019-03-17T11:51:40Z<p>5.169.18.52: Undo revision 28742 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox console<br />
|title = Sharp X68000<br />
|logo = 0038_01_l.jpg<br />
|developer = Sharp Corporation<br />
|type = [[:Category:Computers|Home computer]]<br />
|generation =<br />
|release = 1987<br />
|discontinued = 1993 (?)<br />
|predecessor = ?<br />
|successor = ?<br />
|emulated = {{✓}}<br />
}}<br />
The '''X68000''' <small>(<span lang="ja">エックスろくまんはっせん</span> ''Ekkusu Rokuman Hassen'')</small> is a home computer created by [[wikipedia:Sharp_Corporation|Sharp]], first released in March, 1987, sold only in Japan.<br />
<br />
The X68000 to SUPER models had a Hitachi HD68HC000 CPU at 10 MHz. The XVI to Compact models had a [[wikipedia:Motorola_68000|Motorola 68000]] at 16 MHz. The X68030 has a Motorola MC68EC030 CPU at 25 MHz. They had 1-4MB of RAM and 1MB of VRAM. It had a Sharp-Hudson Custom Chipset as its GPU.<br />
<br />
==Emulators==<br />
{| class="wikitable" style="text-align:center;"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|[[Libretro|Libretro Core]]<br />
! scope="col"|Active<br />
! scope="col"|[[Recommended Emulators|Recommended]]<br />
|-<br />
! colspan="6"|PC<br />
|-<br />
|XM6 Pro-68k<br />
|Windows<br />
|[http://mijet.eludevisibility.org/XM6%20Pro-68k/XM6%20Pro-68k.html 181224]<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[[XM6 TypeG]]<br />
|Windows<br />
|[http://www.geocities.jp/kugimoto0715/xm6g/index.html 3.30 L35]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✓}}<br />
|-<br />
|px68k-libretro <br/><small>(Fork of hissorii's branch)</small><br />
|Multi-platform (PC)<br />
|[https://github.com/libretro/px68k-libretro Git] (libretro)<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://web.archive.org/web/20100718143624/http://ytanaka.vicp.net/x680x0/xm6.html XM6]<br />
|Windows<br />
|[http://web.archive.org/web/20100718143624/http://ytanaka.vicp.net/x680x0/xm6.html#download 2.06]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://web.archive.org/web/20030207200922/http://retropc.net/kenjo Keropi]<br />
|Windows<br />
|[http://retropc.net/usalin/ 0.65(s)]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[http://www.ksky.ne.jp/~yamama/emul EX68]<br />
|Windows<br />
|[http://www.ksky.ne.jp/~yamama/emul 215]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|[[MAME]]<br />
|Multi-platform<br />
|[http://www.mamedev.org/release.html {{MAMEVer}}]<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✗}}<br />
|-<br />
|[http://www.pastel-flower.jp/~isaki/XM6i/ XM6i]<br />
|Multi-platform<br />
|[http://www.pastel-flower.jp/~isaki/XM6i/ 0.55]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
|px68k (hissorii)<br />
|Multi-platform <small>(macOS)</small><br />
|[http://hissorii.blog45.fc2.com/ 0.15]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|-<br />
! colspan="6"|Mobile<br />
|-<br />
|px68k-libretro <br/><small>(Fork of hissorii's branch)</small><br />
|Multi-platform <br/><small>([[PlayStation Portable emulators|PSP]], [[Android emulators|Android]], [[IOS emulators|iOS]])</small><br />
|[https://github.com/libretro/px68k-libretro Git] (libretro)<br />
|{{✓}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|px68k (ptitSeb)<br />
|Pandora<br />
|[https://github.com/ptitSeb/px68k Build 09] (Pandora)<br />
|{{✗}}<br />
|{{✓}}<br />
|{{✓}}<br />
|-<br />
|[http://hissorii.blog45.fc2.com/blog-entry-253.html px68k (hissorii)]<br />
|Multi-platform<br />
|[http://hissorii.blog45.fc2.com/ 0.15]<br />
|{{✗}}<br />
|{{✗}}<br />
|{{✗}}<br />
|}<br />
<br />
===Comparisons===<br />
;XM6 Pro-68k<br />
:Focused on providing necessary debugging features and has decent compatibility. It has since been succeeded by TypeG in most regards.<br />
;[[XM6 TypeG]]<br />
:It can run in X68030 mode in high accuracy, good peripheral/expansion support and will run just about any game you throw at it.<br />
;[[MAME]]<br />
:Its X68000 core is still in a very early stage of development in terms of playability and should only be used if the debugging features of Pro-68k are lacking. Small work on it was put in several versions between [http://wiki.mamedev.org/index.php/MAME_0.146u5 0.146u5] (2012) & [http://wiki.mamedev.org/index.php/MAME_0.177 0.177] (2016), but working software started being added regularly from [http://wiki.mamedev.org/index.php/MAME_0.178 0.178] and onwards.<br />
;XM6i<br />
:Built largely around being able to run NetBSD/X68k. While it can run games, it is clear that this is not what XM6i is focused on.<br />
;px68k<br />
:An open-source fork of the c68k emulator. px68k has a libretro core but lacks options like save states present in other emulators. It lacks MIDI emulation.<br />
;px68k-libretro<br />
:It is supported on Windows, Linux and Mac systems; and has portable versions for PSP, Android, and other platforms. Games' performance on this emulator (Both PC & mobile variants) is considerably faster than what MAME's X68 core can achieve.<ref name="forums.libretro">{{cite web|url=https://forums.libretro.com/t/px68k-libretro/10113|title=Px68k-libretro|publisher=forums.libretro|accessdate=2018-04-02|date=2017-05-04}}</ref><ref name="libretro">{{cite web|url=https://www.libretro.com/index.php/new-core-px68k-androidioswindowslinuxmac/|title=New Core: PX68k (Android/iOS/Windows/Linux/Mac)|publisher=libretro|accessdate=2018-04-02|date=2017-06-10}}</ref><ref name="Reddit">{{cite web|url=https://www.reddit.com/r/emulation/comments/6ggz06/px68klibretro_x68000_emu_released/?st=jfh7xutu&sh=831c6f7b|title=PX68k-libretro X68000 Emu Released|publisher=Reddit|accessdate=2018-04-02|date=2017-06-10}}</ref> This libretro branch was forked, starting on May 3, 2017, from hissorii's old build (Last updated on August 2014), backported 'c68k' core from [https://github.com/kenyahiro/px68k/ kenyahiro's 'px68k'] branch (fork of [https://github.com/hissorii/px68k hissorii's 'px68k'] branch using recent c68k yabause core to support X64 build). The Pandora version (An open-source handheld PC) by ptitSeb was forked from hissorii's 'px68k' branch and encapsulates the latest code from px68k-libretro (A spin-off of hissorii's branch). It should now have good performance as of Build 09 (March 2018).<br />
<br />
==Playing Games==<br />
Before first using the [[RetroArch]] core for px68k, make sure to go under the directory for BIOS files ("system" by default) and create a new folder called "keropi". Then inside that folder put cgrom.dat and iplrom.dat from [http://www.gradiushomeworld.co.uk/download.php?file=x68_win68k_roms.rar this pack]. If you're using standalone Pro-68k, put those two files under the same directory as the emulator executable.<br />
<br />
If you're using MAME's core under RetroArch, you'll need to put those X68000 BIOS files under the keropi folder: x68000, x68000 super, x68000 XVI, x68030, x68k_cz6bs1.<br />
<br />
You'll need the MS Gothic font installed on your PC as well. Make sure to decompress the games before playing them. The lzh extension means it's a compressed archive format popular in Japan in the nineties, but fortunately, it's handled by any zipping tool worth its salt (like 7-zip).<br />
<br />
While in-game, the F12 key (or L2 button) brings up a menu, "SWITCH for px68k", that's still in Japanese.<br />
;FDD0, FDD1: Floppy Disk Drive slots 0 and 1. You can choose another ROM from here (preferably from the current drive letter). Simpler games will use just FDD0, some like Nemesis '90 will have two disks to be loaded on FDD0 and FDD1, and multi-disk games will require going to this menu in-game at some point to change the disk image.<br />
;No Wait Mode: This makes fast-forwarding work in RetroArch if turned on.<br />
<br />
On p68k-libretro, After the first boot, a “config” file will be generated in the “keropi” folder. You can enter your rom folder into the “StartDir” line to make it accessible from the px68k-libretro core’s in-game menu.<br />
<br />
Core options include some other things of interest:<br />
* Amount of RAM used<br />
* CPU Clock Speed: Useful when games run too fast (for example changing from 25MHz to 10MHz to play Arkanoid as intended), or to speed up floppy disk loading times (by changing it to something like 100MHz for example).<br />
* Sound: 44kHz for Audio-CD sound quality is recommended.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Computers]]<br />
[[Category:Sharp X68000 emulators]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Higan&diff=28755Higan2019-03-17T11:50:26Z<p>5.169.18.52: Undo revision 28744 by 71.95.119.28 (talk)</p>
<hr />
<div>{{Infobox emulator<br />
|title = higan<br />
|logo = Icon.png<br />
|logowidth = 160<br />
|developer = byuu et al.<br />
|version = {{higanVer}}<br />
|active = Yes<br />
|platform = Windows, macOS, Linux, FreeBSD, [[libretro]]<br />
|target = [[Nintendo Entertainment System emulators|Nintendo Entertainment System (Family Computer)]], [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Family Computer)]], [[Game Boy/Game Boy Color emulators|Nintendo Game Boy/Color]], [[Game Boy Advance emulators|Game Boy Advance]], [[WonderSwan emulators|Bandai WonderSwan/Color]], [[Master System emulators|Sega Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis/Mega Drive]], [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]<br />
|compatibility = <small>100% for commercial titles<br/>Some homebrew may have small defects</small><br />
|accuracy = System-dependent<br />
|website = [http://byuu.org/emulation/higan/ byuu.org]<br />
|support = [https://www.patreon.com/byuu Patreon]<br />
|license = GNU GPL v3<br />
|source = [https://gitlab.com/higan/higan GitLab]<br />
}}<br />
'''higan''' (formerly '''bsnes''') is an open-source, [[Multi-system emulators|multi-system emulator]]. It was created in response to inaccurate SNES emulators such as [[ZSNES]] and shoddy ROM hacks. It is also available as a [[libretro]] core for [[RetroArch]].<br />
<br />
==Downloads==<br />
* [http://byuu.org/emulation/higan/ higan]<br />
* [https://byuu.org/emulation/bsnes/ bsnes Official]<br />
* [http://github.com/devinacker/bsnes-plus/releases bsnes-plus v0.73+3a]<br />
* [http://github.com/sharknnth/bsnes-classic/releases bsnes-classic (GitHub builds)]<br />
* [http://www.emucr.com/search/label/bsnes-classic bsnes-classic (EmuCR builds)]<br />
* [https://github.com/hex-usr/nSide/releases nSide v0.09r16]<br />
<br />
==Overview==<br />
===bsnes versions===<br />
higan's Super Nintendo emulator, '''bsnes''', has 3 different profiles: Performance, Balanced, and Accuracy. The Balanced version is recommended for modern PCs. Use the Accuracy profile only for extreme cases. The Balanced profile was previously known as "Compatibility" in versions before v0.92.<br />
<br />
The main concession to performance in the Balanced core is the PPU (graphics) emulation – rather than render a pixel at a time as real hardware must do, it renders an entire scanline at a time. Because Nintendo told SNES programmers not to mess with the PPU while scanline rendering was in progress, this has no effect in most games – but some programmers deliberately broke the rules and these games will have problems in the Balanced core.<br />
<br />
There are two games known to manipulate the PPU mid-scanline; “A.S.P. – Air Strike Patrol (USA)” and “Uniracers (USA)”. Uniracers works because it’s the only game that tries to manipulate OAM mid-scanline, and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which makes the game harder to play.<br />
<br />
v0.98 is the last release of higan which includes the Balanced and Performance profiles. Future releases will only include the Accuracy profile.<br />
<br />
===Game folders===<br />
higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.<br />
<br />
===bsnes (Official Release)===<br />
'''[https://byuu.org/?bsnes_v107 bsnes]'''is a '''[https://byuu.org/emulation/bsnes/ subset]''' project of higan, and focuses on performance, features, and ease of use. It returns to the Qt GUI that it abandoned before its merger with higan and has a much faster multi-threaded PPU renderer, giving it the performance of the old bsnes-balanced core while retaining the accuracy of the bsnes-accurate core.<br />
<br />
===csnes===<br />
'''[https://board.byuu.org/viewtopic.php?f=2&t=2131 csnes]''' is a separate emulator made by byuu for commercial use, specifically companies that wish to re-release SNES titles they hold the licenses to. It is made completely from scratch and aims for speed and performance while maintaining a high level of accuracy for all licensed SNES titles.<br />
<br />
==List of forks==<br />
===bsnes-mercury===<br />
There is a fork of bsnes known as '''[https://github.com/libretro/bsnes-mercury bsnes-mercury]''', which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. This fork is only available as a [[libretro]] core, though it is possible to build it with Ethos (byuu's frontend) instead.<br />
<br />
This fork is developed by Alcaro, who developed [[ZSNES#ZMZ|ZMZ]] and is also developing his own [[libretro]] frontend, [https://github.com/Alcaro/minir minir].<br />
<br />
===bsnes-classic===<br />
'''[https://github.com/awjackson/bsnes-classic bsnes-classic]''' is a fork of bsnes v0.73 that aims to backport emulation improvements from current higan while keeping the features of the older version's Qt GUI.<br />
<br />
===nSide===<br />
'''[https://github.com/hex-usr/nSide nSide]''' is a fork of higan that, among other things, adds support for more boards such as the Atari 2600 as well as peripherals and the VS. UniSystem to the NES core. It also retains the SNES Balanced core and thus makes available new improvements to higan, such as the WASAPI driver and the IIR-Biquad interpolation filter, to users whose computers cannot run the Accuracy core-only releases from higan v0.98 onwards with full speed.<br />
<br />
===Other Forks===<br />
* [[BizHawk]]: bsnes v0.87 fork with added TAS features. Multi-system. Used for tool-assisted speedruns and has a debugger.<br />
* [http://www.bannister.org/software/bsnes.htm bsnes macOS]: bsnes v0.68 fork for macOS. Discontinued.<br />
* [https://github.com/Themaister/bsnes-Qt bsnes-Qt]: bsnes v0.73 fork to maintain Qt GUI.<br />
* [https://github.com/LuigiBlood/bsnes-sx2 bsnes-sx2]: bsnes fork with added Satellaview features. Discontinued. Merged with bsnes-plus.<br />
* [https://github.com/devinacker/bsnes-plus bsnes-plus]: bsnes v0.73 fork with added superior debugging features.<br />
* [https://github.com/libretro/bsnes-libretro-cplusplus98 bsnes-cplusplus98]: bsnes v0.85 port to C++98. For Win9x-compatible [[RetroArch]] versions.<br />
* [https://github.com/AndreaOrru/bsnes-gilgamesh bsnes-gilgamesh]: bsnes-mercury fork with added SQL database for CPU instructions.<br />
* bsnes-hle: bsnes fork with HLE regressions.<br />
* [https://github.com/libretro/bsnes-libretro bsnes-libretro]: higan v0.94 fork for [[RetroArch]].<br />
* [https://board.byuu.org/viewtopic.php?f=4&t=2061&p=54005 bsnes-mcfly]: higan v0.106 fork with the Qt GUI from bsnes v0.73.<br />
* bsnes-rr: bsnes fork with re-recording features.<br />
* [https://github.com/grim210/defimulator/tree/master/defimulator defimulator]: bsnes v0.74 fork.<br />
* [https://github.com/quequotion/higan-qq higan-qq]: higan v0.94 fork.<br />
* [http://repo.or.cz/w/lsnes.git lsnes]: bsnes fork with added TAS features.<br />
* [https://github.com/OpenEmu/BSNES-Core OpenEmu/BSNES-Core]: bsnes v0.89 fork for macOS.<br />
* [https://github.com/bozalina/snesbox SnesBox]: bsnes port to C#.<br />
* [https://github.com/juliangoracke/xSnes-Diverted-from-Higan-094 xSnes]: higan v0.94 fork to remove non-SNES systems.<br />
<br />
Discontinued forks: honou, IronSNES, SSNES (which became RetroArch). [[Mednafen]] has a bsnes v0.59 fork as its SNES core.<br />
<br />
==Review==<br />
higan's bsnes and bgba cores are it's most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v0.95 on, getting very close to mGBA accuracy. higan also features a WonderSwan/WonderSwan Color core as of v0.98, which yields satisfactory results. The library-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.<br />
<br />
byuu noticed that Higan's UI is not for everybody and made a standalone version of bsnes that is developed in parallel with Higan's SNES core and has a Qt UI that's just like the earlier versions. For those that still aren't satisfied, [[RetroArch]] has its own libretro cores of bsnes to use with its interface.<br />
<br />
{{lowercase title}}<br />
[[Category:Emulators]]<br />
[[Category:Multi-emulators]]<br />
[[Category:Super Nintendo emulators]]<br />
[[Category:Nintendo Entertainment System emulators]]<br />
[[Category:Game Boy/Game Boy Color emulators]]<br />
[[Category:Game Boy Advance emulators]]<br />
[[Category:Windows emulation software]]<br />
[[Category:Linux emulation software]]<br />
[[Category:macOS emulation software]]</div>5.169.18.52https://emulation.gametechwiki.com/index.php?title=Talk:Main_Page&diff=28754Talk:Main Page2019-03-17T11:49:26Z<p>5.169.18.52: Undo revision 28743 by 71.95.119.28 (talk)</p>
<hr />
<div>== Hardware emulation (e.g. FPGA) section ==<br />
<br />
Many new interesting devices have been released recently, for instance MiST, RetroUSB AVS or Nt mini. I guess a new section would be really useful. Related links:<br />
<br />
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/<br />
<br />
http://atariage.com/forums/topic/262816-its-fun-to-play-on-the-f-p-g-a/<br />
<br />
http://my-cool-projects.blogspot.com/2016/03/emulation-vs-fpga.html<br />
<br />
http://www.cs.columbia.edu/~sedwards/papers/edwards2009retrocomputing.pdf<br />
<br />
https://youtube.com/watch?v=CVq_jzj_u8U<br />
<br />
https://youtube.com/watch?v=uMwBxL5ZlGw<br />
<br />
https://youtube.com/watch?v=lGSidnlOhd4<br />
<br />
https://youtube.com/watch?v=Sft7i6aNrYw<br />
<br />
<br />
== iOS and other platforms ==<br />
<br />
There's no section for emulators that run on iOS, Blackberry, etc. I could fill that section in like the Android one, but just wondering if it's worthwhile or not.<br />
:do eet--[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 15:15, 8 August 2014 (EDT)<br />
<br />
<br />
Should we rename "mobile" on each of the system's pages to "android" since that seams to be what it is referring to and could confuse people with ios, windows phone, etc. 10 Feb 2015<br />
:You mean the table names on the main system's pages, like [[Nintendo Entertainment System emulators|here]]? Because the '''Operating System(s)''' row lists what platform the emulator runs on. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 22:06, 10 February 2015 (EST)<br />
::That is correct also most mobile emulators are only developed for one os --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 22:59, 10 February 2015 (EST)<br />
:::I think listing the OS in the table is pretty clear, and the emulators listed aren't all just for Android (the majority are, but that's because most people here use Android and don't use iOS/WP8) so you'd have to remove information. I don't see how that would be beneficial. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 00:03, 11 February 2015 (EST)<br />
::::Fair enough then, It will be left alone --[[User:Ember2528|Ember2528]] ([[User talk:Ember2528|talk]]) 00:08, 11 February 2015 (EST)<br />
<br />
== Style ==<br />
<br />
Could the admin change it to a nice simple darker style? It looks quite nice. It's the style of the old Wikia. - The Red Sniper.<br />
<br />
:Here's a darker style that I use: [http://userstyles.org/styles/97180/gametechwiki-emu-gen-dark Userstyles]. It's left default as a lot of people complained about the white on grey. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 27 March 2014 (EDT)<br />
<br />
== Main Page Layout ==<br />
Post what you want/don't want instead of changing it back and forth.<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6807 Murrigan's change]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6836 3 Columns]<br />
*[http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6840 Other]<br />
Personally don't think it should have any fixed widths.<br>If you want to test something, make a new page like [[Main Page Test 1]] or take a screenshot of the preview. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:15, 26 July 2014 (EDT)<br />
: All right then. I claim [[Main Page Test 1]] as mine. [[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:25, 26 July 2014 (EDT)<br />
:: It's done. I guess. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 19:03, 26 July 2014 (EDT)<br />
<br />
:Might also want to add [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6841 this one], which is basically the last one you listed with the unified headers I made for the first one (uncentered). Which admittedly doesn't look too bad, but I'll leave it up to others to decide. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 26 July 2014 (EDT)<br />
<br />
I like the unified header one as well, but maybe do something with that picture along the lines of http://i.imgur.com/sj0R8gw.png<br />
This was the first one that changed and it just doesn't look good on my monitor http://i.imgur.com/fFhlMcu.png [[User:Special|Special]]<br />
<br />
:See, that's why fixed width is probably a good thing (admittedly I dun goof'd originally when I took that away on the [http://emulation.gametechwiki.com/index.php?title=Main_Page&oldid=6806 original edit], of course); having it stretch to ANY width will make things look sparse. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:41, 26 July 2014 (EDT<br />
<br />
A suggestion for Jackos / my 2 cents http://i.imgur.com/MU5VyUe.png Center the 'Welcome Intro' and move the threads to it's own little box, and anyway to remove all those individual 'Edit' links? -- [[User:Special|Special]]<br />
: I removed the edit links. The problem I see is that more than two boxes won't work very well with lowres monitors. I know with mine it won't work. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 20:21, 26 July 2014 (EDT)<br />
:: That's true about low resolutions, looks pretty much perfect now either way. -- [[User:Special|Special]]<br />
<br />
Seems like most are happy with [[Main Page Test 1]] and we'll go with it. Does anyone have any objections to that? --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:35, 27 July 2014 (EDT)<br />
:Seems fine to me. If we're going with this, is there any point keeping [[Template:News]]? It looks like it's not even being used on that page. If we do end up keeping it we could remove the title in it I guess. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 15:43, 27 July 2014 (EDT)<br />
::Keep the template. It'll be easier to edit if you guys wanna change something related to it, instead of searching through all the code already on the page. Even a template for the "Information" block would be good. --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 15:48, 27 July 2014 (EDT)<br />
:::Wouldn't it be better to replace that Russian news feed with something else like an EmuCR one? The Russian one is hardly up to date with current releases like PPSSPP 0.9.9 for example, may emuCR would be to spammy with all the dev builds? -- [[User:Special|Special]]<br />
::::EmuCR posts mostly for dev builds, so it'd be pretty cluttered. To be honest it's the best one I've seen at least (and this is a discussion that happened [http://emulation-general.wikia.com/wiki/Talk:Emulation_General_Wiki#News on the old Wikia]). [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 17:26, 27 July 2014 (EDT)<br />
<br />
== Assumption of "Computers" category? ==<br />
<br />
There's a list under a "Computers" category. Perhaps this is known, '''but all video game consoles are computers.''' A 1978 calculator is a computer. The TVs that your parents watched when they were kids were computers(most likely). I think this is kind of differentiating people's ideas of what "computer" means, and is not a good way to describe "non-gaming purpose" computers.<br />
<br />
This, I feel, further dumbs down the general populations' knowledge of technology by calling 'X' a computer, but then telling them their smartphone or such is a "phone, not a 'PC/computer!'" <br />
<br />
Perhaps I should give some better replacements:<br />
<br />
"Non-gaming computer emulators",<br />
<br />
"Emulators for non-consoles",<br />
<br />
"Old system emulators", or<br />
<br />
"Emulators for non-game consoles".<br />
<br />
:What about "Personal Computers"? Most people think of desktop, multi-purpose computers when they hear this. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 17:20, 28 July 2014 (EDT)<br />
<br />
:Seems pedantic. Sure consoles, calculators, phones, etc. are computers, but you place a phone, SNES, and personal computer/home computer/desktop PC/whatever next to each other and then ask someone to turn on the 'Computer', they're not gonna touch the phone or the SNES.<br>"Non-gaming computer emulators" - plenty of people gamed on their DOS computers. "Emulators for non-consoles" - even 'console' is fairly ambiguous when talking about something like the MSX or Commodore. "Old system emulators" - a SNES is an old system. "Emulators for non-game consoles" - see one and two.<br>They're computers.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:54, 28 July 2014 (EDT)<br />
<br />
Ok ... how about "Other Emulators" then? A Nintendo Handheld can be just as much as a "personal computer" as an Amiga/Commodore 64 once was.<br />
<br />
:Or how about Computers/PCs, as that's what everyone calls them by? No one calls a GameBoy a personal computer. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 16:50, 30 July 2014 (EDT)<br />
:: ^ This. As the Wikipedia says "''(...) The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.''"; Or my dictionary "''games console: A small electronic device for playing computerized video games.''" --[[User:Jackos|Jackos]] ([[User talk:Jackos|talk]]) 17:44, 30 July 2014 (EDT)<br />
<br />
I'm a bit disappointed to see that nobody is getting where I'm coming from. I am aware of what most people call them, but the terminology is what I propose that we go against and come up with a new way of describing these computers without making anything contrasting/different to them as "less of a computer" in the eyes of society. When someone says their smartphone is not a computer, that's someone ignorant to what a computer is (or what defines as a computer). When we further that agenda here we are just fueling that same mindset that's wrong. This is why I said let's come up with a way of categorizing these systems in a way that doesn't reflect negatively on the view of what constitutes a computer in the other categories. Just because "everyone says 'X' things are 'Y'" doesn't mean we should stray along with common beliefs. Just consider this: Is Playstation 3 a computer? Yep. It has a microprocessor, RAM, a GPU. Does your "PC" have a microprocessor, RAM, and a GPU? Yep. Based on the latter, we can confirm that Playstation 3 is no less a computer than your desktop build ... or Gameboy Color ... or Atari even (same fundamentals, just with very limited resources). Do you consider your PS3, Vita, etc. to be "personal"? If you do, it's technically a "personal computer". This is why I'm arguing semantics here where it counts. The "PC" has no real meaning/definition ... find me one that defines what exactly makes something a "PC" and what makes it not one. People often consider "anything sitting on their desk that runs Windows" to be a PC, even though plenty of us know that OS X is compiled for the exact same architecture, has drivers for the same GPUs, and has a platform almost identical to that Windows/Linux/etc. runs on. It's just a thought, of course.<br />
<br />
: I also found this: http://curiosity.discovery.com/question/what-term-personal-computer "General operation by a single user." That tells us that the way most people think of it is not historically correct. You can research what IBM considered "PC" to mean, and how that has evolved and misled millions of people now who think "PC" constitutes form factor or don't even know what the hell it means ... just that they know it means whatever the "smarter" person tells them it means. This is why I feel that terminology matters more than bullet-biting and just using the "common" (and also wrongly believed) terminology for it.<br />
<br />
:'''"Ma'am, I'm afraid your son has autism."''' --[[User:Swarhog|Swarhog]]<br />
<br />
:This is a small niche wiki for a niche hobby, we're not changing any societal definitions, or following an agenda one way or the other. "Computer" is used to clearly categorize emulators that everyone else refers to as computer emulators so they can quickly find what they're looking for, and know what the other systems under the category are for. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 15:38, 2 August 2014 (EDT)<br />
<br />
::^^This, also dat autism. :/ -- [[User:Special|Special]]<br />
<br />
All right, call me autistic. I guess tossing insults is what we've come down to here, so the intelligent discussion ends now.<br />
<br />
== TODO ==<br />
There's still plenty to do if you're looking for something to edit.<br />
*A lot of stuff needs updated (particularly [[RetroArch]] stuff, like [[Using RetroArch|using]] and [[Building RetroArch|building]]).<br />
*There's probably a lot of spelling and grammar issues all over.<br />
*The [[List of shaders and filters]] needs finished. Also probably a good idea to retake all the images with a more standardizable image so it's easier for others to add to it.<br />
*Some interesting page stubs that could be expanded: [[Decapping]], [[Cheats and Patches]], [[History of emulation]], [[User Settings and Configs]], [[Vsync|Synchronization]].<br />
*Expanding on [[Emulators on Android]], Mac, iOS, WP8, etc. would be helpful.<br />
And just in general, adding more info to [[Special:ShortPages|pages that need it]].<br />
:I'm also in the process of marking what pages [[:Category:Candidates_for_deletion|should be removed]] based on whether they're actually useful or not, and marking which pages are [[:Category:Article_stubs|stubs]] (as in, need adding to). I'll be removing the ones marked for deletion within a week, so feedback would be grateful if anyone happens to think they need to stay. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 13:36, 25 October 2014 (EDT)<br />
<br />
Someone who knows anything about SG-1000 emulation should make a page about it. There is currently a broken redirect at [[SG-1000]] that redirects to a non-existent page. [[User:Monroe88|Monroe88]] ([[User talk:Monroe88|talk]]) 23:00, 25 August 2015 (EDT)<br />
:I don't know much about SG-1000 but I created [[SG-1000 emulators]]. It would be great if someone can expand it. [[Special:Contributions/66.249.82.138|66.249.82.138]] 01:15, 22 October 2015 (EDT)<br />
<br />
Hello. This wiki has lots of [[Special:UncategorizedPages]] and [[Special:UncategorizedCategories]]. I'm recently working to fix some of these but there are many pages remaining. Could someone please add categories to more pages? [[Special:Contributions/66.249.82.252|66.249.82.252]] 11:59, 6 October 2015 (EDT)<br />
:Finally reduced the [[Special:UncategorizedCategories]] to just [[:Category:Browse]] (The root category which cannot be categorized) and [[Special:UncategorizedPages]] to [[Captcha test]] (which is just a test/sandbox page) [[Special:Contributions/66.249.82.133|66.249.82.133]] 00:21, 22 October 2015 (EDT)<br />
<br />
== Is the FAQ section getting crowded? ==<br />
For example the 'CRT monitors' 'CRT TVs' pages can just go into the 'Display FAQ' page because this seems pretty redundant, and the 'PSP Eboots' page seems pretty pointless as is too, I would just put a section about converting PS1 games to Eboots in the 'Ripping Games' page since we have that already, the rest of the 'PSP Eboots' page are just download links so put those in 'ROM/ISO Sites' page. Just some ideas for cleaning up the FAQs section. --[[User:Special|Special]]<br />
:Sounds good to me. A few of them (the CRT links in particular) are actually already detailed and otherwise linked in the Displays page, so those should be a fairly easy job. [[User:Murrigan|Murrigan]] ([[User talk:Murrigan|talk]]) 12:49, 1 December 2014 (EST)<br />
<br />
== Making a clean break with a new community: ==<br />
<br />
I think 4chan's /vg/ is a bad place. We should start anew. 8Chan allows you to make your own boards. I've made an Emulation board on there for us:<br />
<br />
http://8ch.net/emulation/res/1.html<br />
<br />
--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:16, 27 April 2015 (EDT)<br />
<br />
:Nah. This is still the emugen wiki.<br />
:This thing will blow over eventually. Until then, learn to filter. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 20:20, 27 April 2015 (EDT)<br />
<br />
It's not just the Rachel thing. EmuGen used to be one of the only Generals on /vg/ that was actually what it was supposed to do. Slow and on topic. Then came the drama, the flamewars, the trolls, just all sorts of bullshit. It's not ending. That's why I just want to make a clean break. Emulation is big enough for its own board. 8khan is a niche site now, but let's see if we can make it grow. <br />
<br />
Part of the problems are the "General" format itself. It works like an IRC chat room. Tends to be clique-y, with the same people over and over again. Identities get known. People sit and troll and wait for <br />
<br />
A true board is better. Each thread for an actual topic or question. I'm sick of 4chan and 4chan culture. I want to make imageboards how they are supposed to be. "Anonymous" names were used to avoid forum drama. But it's just being usd as an invitation to trolling and bullshit.--[[User:8KhanBaron|8KhanBaron]] ([[User talk:8KhanBaron|talk]]) 20:42, 27 April 2015 (EDT)<br />
<br />
:When an emugen was created on the first 8chan bubble it was the exact same thing, people bitching and starting drama over 4chan's emugen. If 8chan got popular and the emulation board took off, it'd be the same shit. It's just how a lot of people are in the emulation community.<br />
:And 8chan just isn't big enough, you might get a few people interested and posting for a day or two, but just like the emugen thread before, and the emugen board before, interest will quickly die off.<br />
:This is a wiki from and for 4chan; if you don't like 4chan, sorry, but I don't see it changing any time soon. --[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 21:01, 27 April 2015 (EDT)<br />
<br />
The hot pockets have become very selective in their handling of off-topic posts. Trigger them too much and they might decide <br />
that /emugen/ is just too problematic for 2015 4chan. Just a thought. --[[User:Swarhog|Swarhog]] ([[User talk:Swarhog|talk]]) 21:45, 27 April 2015 (EDT)<br />
<br />
== Case-insensitive search ==<br />
<br />
I think case-insensitive search should get implemented here. Considering that emulator names are often a bit of a mess of letters in different cases and sometimes spelling there isn't even standardized clearly, this is a necessary change. Maybe bug ITEM-3 about this if your permissions aren't high enough, this shouldn't hurt the Game Tech Wiki either.--[[User:NOptimus|NOptimus]] ([[User talk:NOptimus|talk]])<br />
<br />
== reducing the size of games while keeping them instantly playable in their respective emulators ==<br />
<br />
There's a good guide for this on leddit.<br />
<br />
https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/<br />
<br />
I think it needs to be copied to a new article here.<br />
:i think we let that fucking bullshit stay over there --[[User:YOU&#39;RE MOM|YOU&#39;RE MOM]] ([[User talk:YOU&#39;RE MOM|talk]]) 19:04, 13 August 2015 (EDT)<br />
::Not that I'm saying it's not bullshit, but...why is it 'fucking bullshit'? It seems pretty okay to me, so is there some drawback to these approaches that makes it inappropriate for the wiki? (Which is my one go-to resource for emulation tips, by the way! I'd like to thank all the contributors.) --[[Special:Contributions/45.40.64.141|45.40.64.141]] 02:08, 14 August 2015 (EDT)<br />
:::The guide neglects to mention very important things, but I don't see why an improved article wouldn't be appropriate here. Most importantly, the guide does not inform readers that some of the conversions are irreversible. Once a clean X360 .iso or DS rom gets trimmed following the instructions in the guide, it is irreversible. The data that is removed is garbage/padding data, and the game still works the same in emulators after conversion, but nonetheless it makes it an imperfect copy of the game. I have personally encountered downloads where important data such as music or video has been ripped out of the game to save space, so I understand that some are uncomfortable with removing any data at all, even if it is garbage/padding data; it is not archive-quality. The compression the guide mentions for gamecube, wii, and PS2 is perfectly reversible though. Don't know about the other systems. --[[User:Awry|Awry]] ([[User talk:Awry|talk]]) 01:46, 17 August 2015 (EDT)<br />
::::I can understand the concerns for archival purposes, yeah. And I've encountered a few bad rips with missing video in my time, which is always annoying. Still, it seems like noting those things in the article would be enough, with those kinds of caveats and pitfalls being listed. --[[Special:Contributions/104.243.86.197|104.243.86.197]] 06:45, 17 August 2015 (EDT)<br />
<br />
==Category namespace issue==<br />
Category pages don't list all the articles they contain. For instance, FAQs category page lists 3 articles out of 48 the original wiki's category contained in April. --[[User:GeneralFailer|GeneralFailer]] ([[User talk:GeneralFailer|talk]]) 12:19, 7 September 2016 (UTC)<br />
:I've been working on fixing this but there are a lot of categories and articles that need looking at. Seems to be an issue from the backup import from when we moved from Gametech, you can fix it most of the time by doing a small edit (or even just hitting the edit button on a page and hitting save with no changes) -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 19:28, 7 September 2016 (UTC)<br />
<br />
==Three-wiki problem==<br />
Now that Gametech is back up, what is going to happen to Miraheze? Is one wiki or the other going to be taken down? If not, you're going to end up with three separate wikis that all show up on Google. I realize there's nothing you can do about the old Wikia one but leaving both Gametech and Miraheze up is going to be a shit show. <s>Also, did anyone get in touch with the Gametech admin and find out why the site went down with no notice at all?</s> [http://i.imgur.com/SjNLzUq.png The Gametech admin's comments] -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 23:37, 16 September 2016 (EDT)<br />
<br />
==NEC Handhelds==<br />
TurboExpress has no business being on the main page. It's as much of a new "system" as the Sega Nomad or the Game Boy Player is.<br />
<br />
== Spam surge from Indian cold-callers ==<br />
<br />
I know I've messaged SonOfUgly about this, but I think this wiki should be more or less restricted for the time being, like, new accounts and/or IPs should undergo probation or are restricted from performing certain actions. That or a more robust CAPTCHA and an IP address blacklist as most of them spammers come from either India or some other proxy range. Banning the latter outright might be too much, but Wikipedia has done so due to so much proxy abuse anyway. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 22:21, 8 September 2017 (EDT)<br />
<br />
:I'm thinking of something more tactful in theory. Think about how useful a phone number is to a hub relating to emulation and emulators; nobody's gonna be calling emu-devs for assistance... the open-source software often includes an anti-warranty bit saying creators are not obligated to help people if they have problems with the software. So why do we need phone numbers here anyways? Why not set up a bot or an extension that tracks this kind of activity, either revert if it's done on an existing page, or delete if it's the only revision, and then just block the IP or user indefinitely? Even if they create tons of sockpuppets or switch IP addresses, its of no advantage to them simply because the act of doing it would get them blocked. If there isn't something like that that currently exists elsewhere, then we may actually have a problem. Also, the captcha in place can easily be macro'd around since it only asks two questions. We really do need something more robust. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 00:47, 9 September 2017 (EDT)<br />
::There is that, though the kicker here is they're obfuscating phone numbers using non-standard symbols similar to regular numbers. If I am not mistaken, Wikipedia has an edit filter in place that blocks the use of such symbols on articles unless the user is well-established. Math-based and basic Q&As aren't going to cut it either for fairly obvious reasons either. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 03:59, 9 September 2017 (EDT)<br />
:::I also notice some of the pages were simply created by IP addresses. What's stopping us from locking that for registered users only? Taking into account the pages that are already here, if we need any more, it should probably be limited to another role like autoconfirmed. I doubt the sockpuppet accounts use emails at all. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)<br />
::P.S.: There's a title blacklist over at the ZDoom wiki which you might want to check out. But if you ask me, preventing them from even stepping in to begin with is better. [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:16, 9 September 2017 (EDT)<br />
:::That's interesting. Speaking of other wikis, I'm surprised they're only at this one and not the miraheze backup. Could this be something to do with search results? [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 04:36, 9 September 2017 (EDT)<br />
::::Not sure, though dozens of other wikis are affected by this sudden surge of faux customer support lines. On a related note I've pranked one of them once and had quite a laugh at them cussing back at a Joe Pesci soundboard I used. :P [[User:Blakegripling ph|Blakegripling ph]] ([[User talk:Blakegripling ph|talk]]) 04:47, 9 September 2017 (EDT)<br />
<br />
== Question regarding unemulated systems ==<br />
Now that the Switch has an emulator ([https://github.com/yuzu-emu/yuzu here if you're unaware]), do we keep the little dash next to it stating there's nothing usable yet or? I don't wanna go ahead and remove it since it's not a very usable emulator yet. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 08:21, 14 January 2018 (EST)<br />
:Leave it until it starts running games.--[[User:SonofUgly|SonofUgly]] ([[User talk:SonofUgly|talk]]) 17:24, 14 January 2018 (EST)<br />
::Roger dodger. [[User:F0rZ3r0|F0rZ3r0]] ([[User talk:F0rZ3r0|talk]]) 18:46, 14 January 2018 (EST)<br />
<br />
== News Section - Adding another site. ==<br />
<br />
It has been over 3 months since http://emu-russia.net/en/ has released any information on the news section of their website. While I get the feeling the page owner will make a return at some point, perhaps it might be a good idea to add other sources to our news section so as to keep the main page up to date.<br />
<br />
[https://www.zophar.net/ Zophar's domain] is an extensive emulation archival website that posts news daily. The layout of their news section seems to be similar in fashion to emu-russia.net and has been consistently updated for the past 10 years.<br />
<br />
My question being, is it possible to join both headlines together on Emugen's main news section so that news from both sites can be shown side-by-side? Is this even a good idea? <br />
<br />
[[User:BlueMoonRedSun|BlueMoonRedSun]] ([[User talk:BlueMoonRedSun|talk]]) 09:51, 18 April 2018 (EDT)<br />
<br />
== Page Blanking? ==<br />
<br />
Are you allowed to break pages? --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:55, 30 April 2018 (EDT)<br />
<br />
== Windows emulators (virtual machine!) ==<br />
<br />
Please write about the virtual machine because this si basically a windows emulator [[User:Green Cappy|Green Cappy]] ([[User talk:Green Cappy|talk]]) 06:49, 23 August 2018 (EDT)<br />
<br />
:Which one? --[[User:LilShootDawg|The man formerly known as LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:46, 23 August 2018 (EDT)<br />
<br />
:We do have [[Windows_95/98/ME_emulators#Hypervisors|this section on Windows 9x/ME emulators]] about hypervisors (which is what I assume you mean by "virtual machine"), and there's a dedicated page for [[QEMU]]... but I don't think it'd hurt to make a FAQ page. I'd leave that up to others though. [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 09:35, 23 August 2018 (EDT)<br />
<br />
== Proton? ==<br />
<br />
I can't see where Proton would go on the main page. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 07:52, 19 September 2018 (EDT)<br />
:Compatibility layers/Game engine recreations section perhaps? Maybe also including source ports? I was thinking about making new content on these subjects. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 08:22, 19 September 2018 (EDT)<br />
::I don't see why source ports would be here because they're not really emulators. What do you mean by "Game engine recreations"? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:02, 19 September 2018 (EDT)<br />
:::Game engine recreations like ScummVM / ResidualVM (multi game engines in that case), and single game engines recreations such as: URDE (Metroid Prime), Open Tomb, CannonBall, etc. As for source ports they are used in the same way emulators and game engine recreations are used for: to play games on new systems they were not designed for. For me the biggest difference between a game engine recreation and a source port is that one is reverse engineered and the other one uses the original source code, such as: GZDoom --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 07:19, 20 September 2018 (EDT)<br />
::Also where should Canoe and flog go? --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 09:58, 19 September 2018 (EDT)<br />
<br />
== New rule? ==<br />
<br />
Can a new rule be that you can't be opinionated? Cause I was looking at the MAME compat page and this was under Model 2, "Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source." (Now removed by me.) I also found the DS page saying that the DSM (desume) devs won't fix bugs in Pokemon games. (Now removed by me also.) --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:54, 3 October 2018 (EDT)<br />
:This is a site for '''INFORMATION''', not your rants. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:55, 3 October 2018 (EDT)<br />
<br />
== Source port ==<br />
<br />
Is source port okay to be added in not really emulator section?<br />
<br />
:Assistance: Similar to Game Engine Recreations, already listed on main page.<br />
<br />
::Sure, even ScummVM is a source port for some games. One problem might be that there are like 50 source ports for some games like Doom. Might want to keep it to top three. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 14:11, 19 October 2018 (EDT)<br />
::::Or just make a list. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 08:28, 22 October 2018 (EDT)<br />
<br />
== I think we should... ==<br />
<br />
...do away with putting accuracy before recommended. Some emulators are really accurate but hard to use. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 13:54, 31 October 2018 (EDT)<br />
<br />
== PS1 ISO File Download Combine? ==<br />
<br />
<br />
I hope someone can explain this to me.<br />
<br />
I downloaded Crash Bandicoot from ROM Hustler and the files look like as in this picture.<br />
<br />
[[File:CrashBandicootISO.jpg|400px]]<br />
<br />
<br />
What do I need to do to get them combined correctly? The site mentions something like that but I have no idea what to do.<br />
<br />
I am using RetroArch and the Beetle PSX Core which is great but it does not recognize these files.<br />
<br />
I have others that are fine though and work.<br />
<br />
Please help! -[[Special:Contributions/FrankMirr1|FrankMirr1]], 06:10 December 24, 2018.<br />
<br />
:Try the following command: path\to\retroarch.exe -L path\to\mednafen_psx_libretro.dll "path\to\Crash Bandicoot [U] [SCUS-94900].ccd". -[User:16-Cyo]. 10:36 December 24, 2018.<br />
<br />
:You have a CloneCD rip. The CloneCD format was most likely chosen because the game was printed with multiple CD tracks, not just a filesystem. However a lookup on [http://redump.org/disc/2250/ Redump] shows only one track, so that doesn't seem to be the case. If the img file is just a binary copy of the disc the same way a bin file is when paired with a [[Cue sheet (.cue)|cue sheet]], then one thing you could try is renaming the .img file to .iso and then loading it through RetroArch. If that doesn't work, you will need to convert it to a bin/cue pair using a program like ccd2cue. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 15:36, 24 December 2018 (EST)<br />
<br />
==Release dates for systems lists==<br />
LilShootDawg, why did you [http://emulation.gametechwiki.com/index.php?title=Main_Page&curid=1&diff=25105&oldid=25104 remove the release dates for all listed systems] in the first section on the main page? They're hidden so viewers can't see them normally and it helps the editors to accurately sort each type of systems' list by release dates/years. That was how it's been done for many years. What is your purpose? Something big like that should be discussed first with many other members. [[User:ObiKKa|ObiKKa]] ([[User talk:ObiKKa|talk]]) 13:26, 11 January 2019 (EST)<br />
::With the new articles, it doesn't work. You can't do that with Apple ][ Line, apple III line, 86/286/386/486/P/P2, and all computer models. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:09, 11 January 2019 (EST)<br />
<br />
== Excessive page-naming vandalism from User:IMFROMDALLASYALL ==<br />
<br />
It's been a while since I visited this Wiki but I'm suddenly finding so many articles renamed inappropriately by [[Special:Contributions/IMFROMDALLASYALL|User:IMFROMDALLASYALL]] (I think they finally stopped unless if it was already taken care of). They even attacked my user profile. I fixed as many articles as I could but because of an automated bot deleting pages, I can't find a way to recover those old pages that had old information. Why is this Wiki suddenly being attacked? EDIT: Thank goodness they are blocked from editing. EDIT (January 28, 2019, 15:39 EST): Nevermind, they are at it again under a different username and IP. --[[User:NejiHyuga900|NejiHyuga900]] ([[User talk:NejiHyuga900|talk]]) 17:09, 27 January 2019 (EST)<br />
<br />
== Can we please add a detailed "Super Game Boy" emulation page to help clear some confusion. ==<br />
<br />
The confusing part I don't understand and never seems explained in detail on the emulator faqs - I have "sgb enhanced roms" and they work as they should. But any original gb game played in a real sgb will get the added special color palette when played on a Super Game Boy, so when these emulators say they can play "super game boy games" it is only the "sgb enhanced roms" they can play, and they never add the special color palette to normal gb roms. (Only maybe higan can do this correctly?) I think this should be explained in better detail on Game Boy emulator faqs, or the emulation wikia. <br />
<br />
Please and thanks for any information.<br />
:Cause the SGB ''is'' a GB. Just with some games using the enhanced power of the SNES. And not all Gameboy games are made for the SGB. Only SGB enhanced games like Xbox One X enhanced games. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 18:29, 1 February 2019 (EST)</div>5.169.18.52