https://emulation.gametechwiki.com/api.php?action=feedcontributions&user=173.69.39.22&feedformat=atomEmulation General Wiki - User contributions [en]2024-03-28T22:15:28ZUser contributionsMediaWiki 1.32.0https://emulation.gametechwiki.com/index.php?title=PicoDrive&diff=6578PicoDrive2014-07-06T19:46:54Z<p>173.69.39.22: /* Review */</p>
<hr />
<div>{{Infobox<br />
|image = PicoDrive.png<br />
|first = 1.80<br />
|second = Yes<br />
|third = Several<br />
|fourth = notaz<br />
|fifth = [http://notaz.gp2x.de/pico.php notaz's Site]<br />
|sixth = [https://github.com/notaz/picodrive GitHub]}}'''PicoDrive''' is an open-source [[Sega Genesis emulators|Genesis]]/Sega (Mega) CD/32X/Pico emulator. It was originally developed for the UIQ2, before moving onto the GP2X, [[PlayStation Portable|PSP]], and other handheld devices.<br />
==Versions==<br />
The most actively developed version was for the GP2X, as well as being the best port due to higher levels of optimization.<br />
<br />
PicoDrive is also available as a libretro core for [[RetroArch]].<br />
<br />
==Review==<br />
PicoDrive is designed to run well on toasters like the GP2X, so it sacrifices a lot of accuracy for speed. It can emulate most Genesis and Sega CD games without any serious issues, but SMS emulation is somewhat buggy and Game Gear emulation is completely broken. 32X emulation works, but is not as well developed as [[Kega Fusion]] (you can find a list of incompatible games [http://www.libretro.com/index.php/wiki/compatibilty/sega-32x-core-compatibility-list/ here]).<br />
<br />
It's recommended that you only use PicoDrive if your preferred device is too weak to run anything better, or if you absolutely need a 32X emulator that isn't Kega.<br />
<br />
<br />
[[Category:Emulators]]</div>173.69.39.22https://emulation.gametechwiki.com/index.php?title=DeSmuME&diff=6460DeSmuME2014-06-26T07:24:19Z<p>173.69.39.22: /* Troubleshooting */</p>
<hr />
<div>{{Infobox<br />
|image = Desmume.png<br />
|imagewidth = 100<br />
|first = 0.9.10<br />
|second = Yes<br />
|third = Multi-platform<br />
|fourth = YopYop156, [http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME team]<br />
|fifth = [http://desmume.org/ DeSmuMe.org]<br />
|sixth = [http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/ SourceForge]}}'''DeSmuME''' is a Nintendo DS emulator. It is the most accurate NDS emulator and is actively developed. It can be run from the command line directly or as a graphical program.<br />
<br />
Regular version does not allow for upscaling 3D models. However a fork called "DeSmuME X432R" does allow for this. <br />
<br />
It is also available as a libretro core for [[RetroArch]].<br />
<br />
==Download==<br />
*[http://buildbot.orphis.net/desmume/ DeSmuME Dev Builds]<br />
*[http://shikaver01.webcrow.jp/ DeSmuME X432R Builds] (High-resolution rendering)<br />
<br />
==Review==<br />
DeSmuMe is currently the best Nintendo DS emulator out there. It is far better than [[No$|No$GBA]] when it comes to accuracy.<br />
<br />
==Troubleshooting==<br />
<br />
If the game is slow.<br />
*Enable the '''dynamic recompiler''' in '''Emulation Settings'''.<br />
*If it's still slow, you must be running on a toaster. It can't be helped. But try tinkering with things for the fastest settings you can find.<br />
*Use frameskip as the absolute last resort.<br />
If the sound is distorted.<br />
*'''Synchronous''' mode is far less buggy. '''Method Z''' seems to work the best in most cases.<br />
If the video is hideous.<br />
*DeSmuME's OpenGL 3D mode actually supports '''Multisampling Anti-Aliasing(MSAA) ''' (and the code is complete and already present), but for some reason, it's not an option in the Windows GUI and is off by default. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance.<br />
**As of r5032, the SVN builds now have a GUI option for MSAA.<br />
*The only other thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.<br />
*Yes, filter it. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you.<br />
*OSX version of Desmume also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.<br />
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.<br />
If the 3D is messed up.<br />
*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.<br />
*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.<br />
<br />
==Internal Resolution==<br />
Mainline DeSmuMe does not offer any options for higher internal resolution than native. <br />
Not currently possible via regular means. Use filters (e.g. bilinear) if you can't live with jaggies.You can read more here:<br />
<br />
* [http://webcache.googleusercontent.com/search?q=cache:BTW8LzOIpZEJ:6bit.net/shonumi/2013/02/25/true-internal-resolution-in-nintendo-ds-emulators/+&cd=1&hl=en&ct=clnk&gl=ca Internal Resolution and NDS Emulators]<br />
<br />
<br />
===DeSmuME X432R===<br />
DeSmuME X432R is DeSmuME fork with the option to increase internal resolution. Be warned that this emulator is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a perfect pace but can't run this at full speed using increased internal resolution however newest versions are far faster.<br />
<br />
*http://shikaver01.webcrow.jp<br />
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html<br />
*http://www.geocities.jp/gponys/desmume_aa.html<br />
<br />
==Guides and Info==<br />
[http://wiki.desmume.org/index.php?title=Main_Page DeSmuMe Wiki]<br />
<br />
<br />
[[Category:Emulators]]<br />
[[Category:Linux emulation software]]<br />
[[Category:OS X emulation software]]</div>173.69.39.22https://emulation.gametechwiki.com/index.php?title=Game_Boy/Game_Boy_Color_emulators&diff=5396Game Boy/Game Boy Color emulators2014-02-14T06:02:30Z<p>173.69.39.22: /* Comparison */</p>
<hr />
<div>[[File:942953-database_hardware_gameboy01.jpg|thumb|The Gameboy handheld console]]The '''[[gametech:Game Boy|Game Boy]]''' is an 8-bit, 4th generation handheld console released by Nintendo in 1989. It had a monochrome display. Its successor, the '''[[gametech:Game Boy Color|Game Boy Color]]''' (GBC), was released in 1998. Unlike the original, it features a color screen.<br />
==Emulators==<br />
{| class="wikitable"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|GB/GBC<br />
! scope="col" style="text-align: center;"|Game Link Support<br />
! scope="col"|Recommended<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/Gambatte Gambatte]<br />
|Windows, Linux, OS X<br />
|0.5.0<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[RetroArch]] (Gambatte)<br />
|Multi-platform<br />
|0.5.0<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://bgb.bircd.org/ BGB]<br />
|Windows<br />
|v1.4.3<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://emulation-general.wikia.com/wiki/Visual_Boy_Advance_-M Visual Boy Advance-M (VBA-M)]<br />
|Windows, Linux, OS X, [[Wii]], [[Gamecube]]<br />
|r1206<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|-<br />
|[[BizHawk]]<br />
|Windows<br />
|1.5.2<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/ GameYob]<br />
|[[Nintendo DS]]<br />
|[http://www.emucr.com/search/label/GameYob Git]<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓ (NiFi)<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[higan]]<br />
|Windows, Linux, OS X<br />
|0.93<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-masterboy-210-f28308.html MasterBoy]<br />
|[[PlayStation Portable]]<br />
|2.10<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✓<br />
|-<br />
|[http://dl.qj.net/psp/emulators/rin-v132-gameboy-emulator/gameboy-color-emulator.html RIN]<br />
|[[PlayStation Portable]]<br />
|1.32<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|-<br />
|[http://filetrip.net/psp-downloads/homebrew/download-gemp-homers-rin-33-final-f27565.html GeMP]<br />
|[[PlayStation Portable]]<br />
|3.3 Final<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
<br />
<br />
*Gambatte is hands-down the most accurate Game Boy/Color emulator. It has a good range of options, though not quite as much as some other emulators.<br />
<br />
*BGB also has excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy colors and borders, though it doesn't emulate all of its functions.<br />
<br />
*Visual Boy Advance emulates GB/GBC games as they appear on a GBA. This causes games to look unusually bright and saturated.<br />
<br />
*GameYob (on the DS) is the best GB/GBC emulator for that platform.<br />
<br />
*Higan is the only emulator that properly emulates all of the Super Game Boy's features, though the quality of its Game Boy emulation is inferior to that of other emulators, unless one hunts down an older version of bsnes, which used the Gambatte core for its Super Game Boy functionality.<br />
<br />
*GeMP and RIN have some incompatibilities with later PSP models. GeMP is incompatible with GameCategories folders.<br />
[[Category:Consoles]]<br />
<br />
==Gameboy Resources==<br />
*[http://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] - Information about the Gameboy!</div>173.69.39.22https://emulation.gametechwiki.com/index.php?title=PlayStation_Portable_emulators&diff=3336PlayStation Portable emulators2013-12-30T07:14:05Z<p>173.69.39.22: </p>
<hr />
<div>''"PlayStation Portable" redirects here. For using a PSP as an emulation platform, see [[Emulators on PSP]].''<br />
<br />
The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005.[[File:Psp-stock-sm.jpg|thumb|The Playstation Portable console]]<br />
<br />
==Emulators==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"<br />
! scope="col"|Name<br />
! scope="col"|Operating System(s)<br />
! scope="col"|Latest Version<br />
! scope="col"|Active<br />
! scope="col"|Recommended<br />
|-<br />
|[[PPSSPP]]<br />
|Multi-platform<br />
|0.9.6<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
|-<br />
|[[JPCSP]]<br />
|Windows, Linux, OS X<br />
|0.7<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✗<br />
|}<br />
<br />
==Comparison==<br />
PPSSPP is a fairly new emulator, but it has made tremendous progress. Compatibility is a bit lower than [http://emulation-general.wikia.com/wiki/JPCSP JPCSP], but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.<br />
<br />
JCPSP requires the Jave Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [http://emulation-general.wikia.com/wiki/PPSSPP PPSSPP]. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP is developing at breakneck speeds. Both teams communicate a lot and contribute with each other.<br />
[[Category:Consoles]]</div>173.69.39.22https://emulation.gametechwiki.com/index.php?title=List_of_notable_NES_ports_and_remakes&diff=2179List of notable NES ports and remakes2013-12-23T20:16:15Z<p>173.69.39.22: </p>
<hr />
<div>NES games sometimes suffered from slowdown, and sprite flickering.<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table"<br />
! scope="col" style="text-align: center;"|Name<br />
! scope="col" style="text-align: center;"|PCE<br />
! scope="col" style="text-align: center;"|SNES<br />
! scope="col" style="text-align: center;"| PS1<br />
! scope="col" style="text-align: center;"|GC<br />
! scope="col" style="text-align: center;"|PS2<br />
! scope="col" style="text-align: center;"|GBC<br />
! scope="col" style="text-align: center;"|GBA<br />
! scope="col" style="text-align: center;"|NDS<br />
! scope="col" style="text-align: center;"|PSP<br />
! scope="col" style="text-align: center;"|Notes<br />
|-<br />
| style="text-align: center;"|Mega Man 1<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"| ✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
PS1: Slowdown fixed,<br />
<br />
PS2: Input lag<br />
<br />
PSP: Full 3D remake<br />
|-<br />
| style="text-align: center;"|Mega Man 2-6<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
PS1: Slowdown fixed,<br />
<br />
PS2: Input lag<br />
|-<br />
| style="text-align: center;"|Super Mario Bros 1-3<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Improved graphics/music<br />
|-<br />
| style="text-align: center;"|Zelda II<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (E)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Seizure effect removed<br />
|-<br />
| style="text-align: center;"|Zelda<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (E)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Grammar improved<br />
|-<br />
| style="text-align: center;"|Crystalis<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|Reduced screen size, new features<br />
|-<br />
| style="text-align: center;"|<br />
River City Ransom<br />
<br />
(Downtown Nekketsu Monogatari)<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|JP only, better graphics, music.<br />
|-<br />
| style="text-align: center;"|Ninja Gaiden<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
PCE: Improved graphics, new music<br />
<br />
SNES: Improved graphics/music<br />
|-<br />
| style="text-align: center;"|Ninja Gaiden II<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Ninja Gaiden III<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Kirby Adventure<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
|-<br />
| style="text-align: center;"|Final Fantasy 1 + 2<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
✓<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓ (R)<br />
| style="text-align: center;"|<br />
PSX: Adds an easy mode<br />
<br />
GBA, PSP: Original difficulty level removed<br />
|-<br />
| style="text-align: center;"|Final Fantasy 3<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|✓<br />
| style="text-align: center;"|Full 3D remake.<br />
|}</div>173.69.39.22https://emulation.gametechwiki.com/index.php?title=Game_problems_FAQ&diff=1884Game problems FAQ2013-10-24T20:57:21Z<p>173.69.39.22: /* Metal Gear Solid */</p>
<hr />
<div><br />
Here is a list of games that are frequently cited as being problematic to emulate. Solutions are provided if possible.<br />
==Dangan Ronpa==<br />
<br />
Make sure you're using the latest version of [[PPSSPP]].<br />Go to Game Settings > Graphics. If you use a Nvidia GPU, select '''Read Framebuffers to Memory (GPU)''' under "Rendering Mode". If you use an AMD GPU or Android device, select '''Read Framebuffers to Memory (CPU)'''.<br />
<br />
==Metal Gear Solid==<br />
<br />
MGS has anti-piracy features, and needs real BIOS to work. Do not use simulated BIOS in PCSX-R. These will just give a blank screen. If you are using BIOS and it is still not working, try different BIOS files.<br />
<br />
If the game stutters, enable the relevant fix in your sound plugin.<br />
<br />
==Shantae==<br />
VBA doesn't emulate the game properly. Use [[Gambatte]] or [[VisualBoy Advance|VBA-'''M''']] instead.<br />
<br />
==Metal Gear Solid 3==<br />
This game needs a very [[Computer specs|high end CPU]] to run at full speed and will run slowly on most CPUs. All of the various blades of grass are one culprit cause of slowdown.<br />
<br />
==Shadow of the Colossus==<br />
This game needs a very [[Computer specs|high end CPU]] to run at full speed.<br />
<br />
==Zone of the Enders 1 and 2==<br />
This game needs a very [[Computer specs|high end CPU]] to run at full speed.<br />
[[Category:FAQs]]</div>173.69.39.22